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/tes/ - The Elder Scrolls Discussion

Lengthy, in depth discussions and arguments on The Elder Scrolls video games, texts and lore. Related art, character and tabletop threads are also encouraged.

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Seen any elves? HAHAHAHAHAHAHAHAHA

File: 1444342323065.jpg (588.82 KB, 1200x758, 600:379, a08ae5cc3568747ceaf369c3ce….jpg)

 No.8891

What's your favorite region/town in any elder scrolls game? I'm partial to the Bitter Coast just because I love the mysterious atmosphere of it. As for towns, I always liked Ebonheart for some reason I can't really describe.

 No.8895

File: 1444343982358.jpg (387.99 KB, 1200x1600, 3:4, Windhelm concept art.jpg)

I'm going to get some stick for picking a region from Skyrim, but I really liked Windhelm.

It had this aura of being old, it felt older than any other settlement (for me at least) in any of the other games. The style of the Palace of kings really gave you the impression of being the oldest man-made structures in the world, I liked the dark narrow passageways, and just the color and roughness of the stones.

It too has that intangible feel of a place with unknowable history of huge relevance and importance.

More than just the palace though, the Inn had the most atmosphere of any inn in the game, with great contrast to the sound of the wind in the streets. The harshness of ice and snow (I love snow and winter) on old woodwork and dark stone - it made Hjerim feel the most cosy of houses despite being huge and luxurious in its furnishings.

The quests were generally dark and brooding, and matched the feel of the city to a tee. Add to that the house of curiosities as a general source of interest, the quirky (if shabby/ghetto) grey quarter community, and that great bridge spanning the frozen river.

Just the whole feel and atmosphere of the place, the harshness and darkness balanced with the cosy warmth of Hjerim and Candlehearth hall. Close to perfection for me.


 No.8896

>What's your favorite region/town in any elder scrolls game?

it's difficult deciding which is my favorite part of Vvardenfell because every region has something I love, but I think the Ascadian Isles region is right up my alley because of its vibrant flowers, the musrooms and the calming sight of lake Amaya.

As towns? there's something about Gnisis during a rainy day which just makes me confy and happy. I'm writing a short story from a dunmer thief born in gnisis, might post it some day.


 No.8897

>>8895

n'wah, skyrim did a lot of things right and one of those things was the regions.

I dont particularly like the cities (solitude's architecture was comfy) because they feel small and dead, but other than that most places are well achieved. The tundra near whiterun is genious.


 No.8900

>>8891

Windhelm, Whiterun

Sadrith Mora, Vivec, the Vos's

can't name any from Oblivion, that game aged like milk


 No.8905

>>8900

bruma was pretty cool.


 No.8907

File: 1444350397589.jpg (771.13 KB, 1920x1080, 16:9, wallpaper (973).jpg)

Whiterun in Skyrim has to be my favourite town/city so far in the series. Yes, it isn't massive and awe-inspiring like Vivec or the Imperial City, but, coupled with the surrounding terrain and the available quests in the area, Whiterun really encapsulates the player's introduction to the land and the people of Skyrim.

The architecture and colour-scheme remind me of golden wheat and honey, something light and vibrant; a healthy, full harvest. But that's contrasted with the old and decaying stonework, and the high palisades and ornate woodwork of Dragonsreach, which keeps the player reminded that this is a warrior's town. The presence of the Companions obviously confirms this; a group light and brotherly on the surface but dark and violent beneath: an exact mirror of the city in which Jorrvaskr sits looking down upon, only subservient to the Skyforge - that mythical symbol which birthed the whole settlement in the name of Man - and the Jarl's ornate palace, itself built to house captive Dovah in ancient times.

The whole place just really brings me back to my first few days playing the game when I first got it. The idea that this world pre-existed you and will go on once you leave is one Bethesda really managed to grasp with Skyrim as a whole, I think; the visible history in Skyrim is astounding.

>>8895

Also, this. However, it's a shame Windhelm wasn't as expansive as what the concept art showed - it was narrow and old, but too small (even Bethesda might have hinted at this with Serana's criticism of how small "Ysgramor's City" is). Nevertheless, the Palace of the Kings was literally perfect for what it should have been.

>>8897

This too. The biggest problem with Skyrim's cities is that they were simply too small. I know Bethesda want to avoid generic NPCs (i.e. "Windhelm Resident") but that's a sacrifice I think it wouldn't be bad to make in order to flesh-out the settlements the player finds. The Dragonborn could not make friends with anyone, anyway.


 No.8908

>>8907

I think that you're always supposed to pretend like cities are actually cities, like they're BIG, but this is difficult to achieve when you can see most of it.

Cities in oblivion offered a better illussion in that regard


 No.8933

File: 1444389422560.jpg (766.38 KB, 2519x1961, 2519:1961, 1401689621498.jpg)

>>8907

>the Palace of the Kings was literally perfect for what it should have been

I would call it far from perfect.

Windhelm is extremely lackluster when compared to its concept art. And the interior of the Palace of the Kings was fairly bland and unconvincing (it was like a court with two hallways jutting off of it).


 No.8935

File: 1444393504702.jpg (1.14 MB, 3000x2250, 4:3, skyrim_environment_windhel….jpg)

>>8895

>>8907

>>8933

I think the execution of Windhelm was pretty shit. I got the impression it was really rushed due to the fucked up textures, the random blank walls and dead ends and the number of NPCs with broken routines and broken questlines.

However, I think it did a better job than any other Skyrim city of portraying a labyrinthine city with a cosy medieval layout.

And the concept art is great. I'm really fascinated by all the ideas in Windhelm. It's an ancient fortress plus city built by enslaved elves that were worked to death, with so many graves (and supposedly built on top of catacombs) it's a living necropolis, a monument of human supremacy.

Lastly, the practicalities of having a large, perpetually frozen city would be interesting. I've begun to think that a sizable part of the population would be whalers, horker-hunters and fishermen.

>>8900

>Oblivion

I really liked going into the West Weald area north-west of Chorrol, climbing to a hill or mountain and then looking over the golden landscape, or further west into an unreachable (and thus mysterious and alluring) foreign land.


 No.8937

Raven Rock.

Dragonborn really captured the frontier town feeling, with the huge wall and the constant ash spawn attacks.


 No.8940

>>8937

i think bloodmoon was better i loved watching the town grow


 No.8950

>>8937

I honestly didn't like the brown tint over raven rock, i can understand why its there but I still didn't like it.


 No.8953

The Imperial City, but not the dumbed down version of course. The Imperial Palace is just too small, and acessible for a seat of a continent spanning empire, for example.


 No.8954

>>8940

Watching it grow was great but the town itself was shit

It was just a generic imperial settlement, the only good part about it was that comfy ass tavern


 No.8960

The Telvanni regions in Morrowind. I love the mushroom houses, they look so comfy to live in.


 No.8995

Betnikh.

It's rare to see somewhere so populated by Orcs, so right off the bat it was a nice surprise. You get off the boat, think "Oh this looks generic as fuck" but as soon as you go round the docks, you get this scenery reminiscent of Altmer land. Greenery is everywhere and it gives off a sense of peacefulness. Quite ironic considering the islands current inhabitants. But I suppose that was the intended effect. The island used to be for the Bretons. And the land reflects that. And like the loss of Bretons, the land is lesser for it. There is nothing to find. Only one settlement and nothing more. There are the occasional vision setups, but that's about it. It also gets you thinking about how different Betikh looked before the Orcs conquered it. Was it more populated? Were there not so many trees? Have the old Breton structures been torn down?

The only surviving relic of the Bretons of Betnikh is their graveyard. And that is fucking morbid. It's like an insult, the only memory of them that the land has is their corpses.

Betnikh is a beautiful island with such an ugly underbelly. And that's why it makes me love it.


 No.8997

File: 1444642825075.webm (2.11 MB, 1280x720, 16:9, your actions.webm)

>>8995

>Betnikh.

ESO never happened and don't you forget it your posts have consequences


 No.8998

>>8997

Daily reminder that ESO takes place in one of the shattered timelines caused by the Dragonbreak.

Please let me believe it.


 No.8999

>>8998

No. And I have quads so what I say goes.


 No.9000

>>8999

Trips, derp.

I need sleep,


 No.9001

>>8999

>>9000

double trips


 No.9002

>>9001

BEHOLD FOR I AM A GOD


 No.9003

>>9002

A real god would be able to actually get quads.


 No.9008

Only reason I'm sticking around in /tes/ is cause I wanna get that 9999 and 10000


 No.9037

>>8891

out of all games?

region: molag amur region.

it has a real sense of forlorn to it that makes one feel like a pilgrim struggling against impossible odds.

city: mournhold.


 No.9043

File: 1444823463824.png (272.55 KB, 733x356, 733:356, 1397593588500.png)

In Cyrodiil, it's definitely Imperial City. Lorewise at least. Pic related.

Also, any small unknown cozy village with only one inn somewhere in swamps of Nibenay.

Seyda Neen on Vvardenfell. Almost Hla Oad or Gnaar Mok, but too much unpleasant bugs.

If we count Tamriel rebuilt, then Akamora because fuck yeah mountains and marble.

Necrom because it's the most sacred place ever.

Enamor Dayn because it's comfy as fuck and the Gorne island is just one boat away to visit.

In Skyrim, Morthal because secluded comfy place out of the way. Mountains in the one side, snow plains in the other, then the bog in another. Nice people, Jarls very close to people and a crazy magician.

Winterhold, if I didn't starve to death by living there.


 No.9047

>>9043

>Seyda Neen on Vvardenfell.

>In Skyrim, Morthal

>Winterhold, if I didn't starve

SHOR'S BONES BOY! THOSE ARE QUITE HONESTLY THE WORST CHOICES ANYONE COULD MAKE! MORTHAL IS A BACK-WATER BOG DWELLER CLAY AND POSSIBLY IMPERIAL LOYALIST TOO, I WAS ONCE THERE AND THIS ORC SAVAGE SANG IN THE TAVERN WITH HIS GUTTURAL ELF-BEAST VOICE, IT WAS SO AWFUL I COULD NOT BEAROF MARKARTH TO BE THERE ANYMORE AND HAD TO PERFORM UNHOLY RITUAL SO THE DARK BROTHERHOOD WOULD STOP THE ORC FROM DEFILING ANCIENT SCALDIC TRADITIONS.

I GET IT, YOU ARE NOT FOND OF PEOPLE, YES? SPECIALLY FOREIGNERS? THOSE FILTHY FOREIGNERS WITH THEIR IMPERIAL AFFECTATIONS WHO COME AND GO THROUGH NORD CITIES AND POLLUTE OUR CULTURE WITH THEIR MILK-DRINKING. PROBABLY IMPERIAL SPIES THE LOT OF THEM.

MAYBE YOU DO NOT LIKE BIG CITIES EITHER, YES? THEN WHY DON'T YOU CHOOSE SMALL TRUE NORD VILLAGES WITH RICH HERITAGE AND ACTUAL TRADE ROUTES? THERE IS A COZY VILLAGE IN THE RIFT CALLED IVARSTEAD; MAYBE YOU'VE HEARD OF IT? IT IS LAST STOP BEFORE HIGH HROTHGAR. TRUE NORD VILLAGE SITTING AT THE FOOT OF KYNE'S SACRED MOUNTAIN.

ONLY TWO TYPES OF PEOPLE GO THROUGH IVARSTEAD: TRUE NORD PILGRIMS WHO CLIMB THE SEVEN THOUSAND STEPS TO LEAVE SUPPLIES FOR GREYBEARDS AND SUPPORT THE STORMCLOAKS QUIETLY; AND TRUE NORD DRAGONBORN WHO WALK SEVEN THOUSAND STEPS TO TRAIN WITH GREYBEARDS IN THE WAY OF THE ANCIENT NORD ARTS AND SUPPORT STORMCLOAKS SHOUTING LOUDLY.

NOW, IF YOU'RE EVER IN THE CRAVEN, DECADENT IMPERIAL PROVINCE, THERE IS ONLY ONE TOWN YOU WILL FIND THAT IS NOT ENTIRELY TAINTED BY MEDE DECADENCE, AND THAT TOWN IS CALLED BRUMA. LET'S JUST SAY THAT THEY HAVE FINE MEAD AND FINE YOUNG LASSES WHO KNOW HOW TO TREAT A TRUE NORD. GOOD PLACE IF YOU DO NOT MIND THE OCCASIONAL CYRODIILIC ACCENT PESTERING YOU AT THE TAVERN.

IF YOU INSIST ON GOING TO VVARDENFELL, BE SURE TO AVOID CONTACT WITH THE TREACHEROUS DARK ELVES AND THEIR DISGUSTING BUG-EATING WAYS,YOU MUST GO TO A PLACE SHELTERED FROM THE GREY MENACE AND THEIR UNHOLY WITCHERY. I KNOW THIS VILLAGE WAY UP NORTH CALLED DAGON FEL. ANY TRUE NORD LIKE YOURSELF SHOULD FEEL RIGHT AT HOME IN SPITE OF THE CONSTANT THREAT OF LOUD SKY-VERMING KNOWN AS CLIFFRACER, BY SHOR I HATE THE DAMNED THINGS.


 No.9057

>>9047

10/10


 No.9087

>>9047

You raise great points. I'll still stick with Morthal. But I've also made notes to do a pilgrimage to Ivarstead every 5 years.

>filthy and overpopulated Bruma

No, just no.




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