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/tes/ - The Elder Scrolls Discussion

Lengthy, in depth discussions and arguments on The Elder Scrolls video games, texts and lore. Related art, character and tabletop threads are also encouraged.

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Seen any elves? HAHAHAHAHAHAHAHAHA

File: 1446099630886.jpg (242.62 KB, 640x912, 40:57, 1410858471502.jpg)

 No.9321

I hate Oblivion. But I really want to make a list of mods to make it great. I know the chance is slim, but I want to try.

Can some anons help me locate mods that fix the following:

1) Jungle

2) More moth priests

3) Leyawiin not blocking the river

4) Open cities

5) NPC overhaul from dull hippie comune to realistic people

6) Adds old spells, weapons, etc

7) Adds lore related locations and quests

8) Fixes Manimarco

9) Adds merchant boats traveling between Imperial City and the southern bay

10) Anything else that was wrong with the game.

 No.9334

>>9321

>>2137 has quite a load of mods. There should be at least some of those you're looking for there.

Also since when was Oblivion T rated? I only remember it being M, probably because of the corpses in the Oblivion plane


 No.9338

>>9334

re-rated because someone discovered the titty textures in the game, I think.


 No.9450

>>9338

Inaccessible low-quality tit textures, not violence. Never violence.


 No.9456

For open cities, there are these two:

http://www.nexusmods.com/oblivion/mods/33003/?

http://www.nexusmods.com/oblivion/mods/16360/?

And their patches:

http://www.nexusmods.com/oblivion/mods/32925/?

As for Mannimarco, it seems the only ones are these:

http://www.nexusmods.com/oblivion/mods/14200/?

http://www.nexusmods.com/oblivion/mods/15251/?

I installed the first one and it was very shitty, the second one seems to be bigger, but equally lame.


 No.9461

>>9456

>Mannimarco Revisited

>Shit

Whaty fucking planet are you from?

Only issue with that one is the fucking random crash after undressing the corpse.

Shit get's 10x better with magic mods on so he ends up with a larger set of spells to boot, amongst other things, such as a multi summon feature.

Resurrection is pretty goddanm fucked, though, it's playable, but it literally breaks LOD generation with TES4LOD that you can never fix unless you use ver 2.2.2. of the program, and it's story is essentially "that one guy who tried to make it lore, but ended up making it sound like a barely educated account on how things dragged on past that point" whilst giving you a gameplay experience which ammounts to a literal Saturday morning cartoon Skeletor experience.

Fills the void for Necromancy quests though, and it compliments with other necromancy mods you might install, and is good enough to not cause major conflicts, due to a lot of the content only being accessible if you take up Literal Skeletor Mannimarco's offer on joining up, because most of the stuff that happens takes place in rather acute dungeon complexes.

That vampire shit tho.


 No.9468

File: 1446915850581.jpg (2.55 MB, 2964x2043, 988:681, 42449-1-1342023142.jpg)

>>9321

>1) Jungle

I know it's a blatant retcon, but the humid swampy Nibeney has always been "jungle" enough for me. The deep south has a pretty much subtropical climate, and the Nibeney fits this well.

The Great Forest is cooler and more humid, so it could be a temperate rainforest and is indeed close to the Imperial city


 No.9480

>>9450

The nipples weren't even properly aligned too.




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