>>9941
Comfort in unlearned uncertainty is for plebs, if you can't deal with large and subtle realities, your loss. You are a creature who - in your grudge against the traditional 'curiosity of the people' - cannot bear the music of the spheres.
>>9946
You're complaining that they correctly placed a labyrinth in the game as the Labyrinthian lanyrinth. I agree that the actual implementation was really boring, but when you say:
>How someone could consciously design a maze that doesn't even deviate from a single fucking path is absolutely astonishing.
While talking about
>Labyrinthian
which is a
>labyrinth
It just sounds completely ridiculous.
There are lots of things they could have done to make an actual labyrinth interesting which they failed to do, especially given, like you said, providing the spells at the beginning (and having given specific spells as a "set way" to navigate it in the first place).
>You should play the Arena level on labyrinths and come back when you feel properly stupid
Arena was a game designed mostly by programmers, because the company was small at the time. Programmers often tend to hyperfocus on programming and not necessarily know much beyond programming except for a few specific hobbies they get deeply into. They tend not to do a lot of research on things they don't already know a lot about, because getting past compiler errors is more important to the product than the correct definition of a labyrinth, which is a very commonly misused term in fantasy and popular culture. This is not an unlearned outside assumption; I am a programmer and I work with other programmers.
Arena's Labyrinthian was great, but that doesn't make it any less stupid to rail on about how someone specifically designed a maze for a place called Labyrinthian as a labyrinth instead of a real maze. Labyrinths don't even need to have walls, they can just be floor patterns where you get to or from the center while mindlessly following the single predetermined path. It's meant to be relaxing and philosophical, and it's sort of pretentious, but it's one of the cool things the Greeks did.
>>9948
>Labyrinthian… not so cool.
My thought on seeing it was just "that's it?". It's not even very big.
>>9951
>What's odd is that the specific Labyrinth in the Greek myth about the Minotaur strongly implies from its wording that it was more like a maze than a labyrinth…
Yeah. Why the fuck would he need string to find his way out when there's only one way to go? Sure, in the dark you can get confused and bump into things and get turned around and lost just in weird architecture, but literally just keep walking until you get familiar enough with the walls to stop accidentally reversing direction, then walk until you get out.
It's a really fun bit of myth, with the minotaur and all, but it doesn't make any damn sense. I honestly don't know if some artsy fetcher Greek made a "labyrinth" one path because he was being lazy and self-aggrandizing, or it was supposed to be a metaphor for finding a winding way along like by the string in the legend, or if the original legend refers to what the Greeks made a labyrinth and it's just contradictory because the original storyteller was lazy.
In summary:
It would be more fun, gameplay-wise, as a maze or multiple mazes in Skyrim. It's still funny for someone to act all shocked and surprised about a Labyrinthian with no dead ends, though. It's weird when people are lore experts about games but just have no interest in or regard for or basic knowledge of all of the historical mythos good storytellers draw on so richly.