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File: 1446142457676.jpg (24.81 KB, 800x529, 800:529, 10313076_10153660350628480….jpg)

 No.188305

Firstly, greetings from the Russian-Speaking parts of the internet! Secondly, exactly what is says in the subject line. Beats FATAL. I shit you not.

A Russian guy has made a game which is worse than FATAL. He presented it in this year's Russian "RPGcon", It's called VTNL - Via The New Legacy. And I'm about to give you the full story as of why, by translating this review, made by a guy in a Russian RPG blog, Imaginarium.

https://drive.google.com/file/d/0B9Ixq8V1MpFRQWVjQmFEeEticnc/view

Let's start this journey into utter idiocy, which will continue in the following posts, by explaining this post's image.

It's VTNL's dice field. It's mandatory to use this block of birch in your games. MANDATORY! - this got the game attention in the first place, as the game has a whole, two pages long, subsection, explaining the rules for rolling dice. And the damn dice field is mentioned in the rulebook, if you can call it so, THREE times. In the mission statement, where VTNL's author sates what separates this game from others, he writes that: "This game follows very strict rules for rolling dice, and if they are not followed exactly, the roll doesn't count" The rules include the following:

>The game recommends the use of classical casino dice, with a 16mm side.

>Players must use their own dice, but all dice must be of equal size and form - the only allowed difference of the dice is the color.

>Sharing dice with other players is strictly forbidden.

>All rolls are to be made on the dicefield only, and they are to be rolled only in the direction from the open, longer side towards the opposite border. Rolling over the wooden borders is forbidden.

>You must make a roll by rolling all the dice together, rolling 2d6 or 3d6 (only multiple rolls in the book) cannot be made by rolling a single dice multiple times.

>After the roll, all the dice must remain on the dicefield. During the roll, at least a single dice must touch the opposite border, and at least a single dice must cross both lines on the dicefield, either while it's still in the air, while rolling.

>Before making a roll, a player must shake the dice in is hand for a short while, using dice cups is forbidden.

>If a dice drops out of hand, while shaking it, then it's called a "Single Drop", if two dice fall out, it's a "Double Drop" and if all three fall out from the hand, it's a "Full Drop" There are also multiple types of drops: "Shake Drop" when the dice fall out of hand, while shaking them, "Lost Drop" when a dice falls on the floor and is subsequently lost, and "Noob die drop" when you manage to lose one or more dice, during a shake drop.

>In case of a drop, all dice must be re-rolled. Some players might abuse this rule, commiting intentional drops, so I propose another house rule - if a player drops his dice more than three times per session, each other time there is a drop, the GM should punch the player in the face.

It goes on, describing the exact means of dice rolling for fucking TWO pages of this beastly abomination.

I shit you not, I'm directly quoting the rulebook here - exactly as written. Images of the rulebook can be found in the original Russian review, which I linked.

Will cont.

 No.188310

cont.

Okay, to point out where the guy's coming from: This guy's online nickname is Elenorn Maethor. He appeared in the RPGcon, virtually out of nowhere, and presented this book - It's a hardcover A4 sized, quality made stuff, better than some Pathfinder books even,

And, well, apparently, and note this because this is important:

>He's been making this game for 14+ years.

Fucking fourteen years! And, as he has stated, he had drawn inspiration for this game from HoMM2 and Diablo 1. And then, comes the sweet part, quoting the author himself:

>I intentionally haven't played any other tabletop RPG games or watched/read anything about this sublect for all those years, only picked up D&D for a very short while, just to get the idea, but I wanted to keep this as close to video games as possible, as was my intention. I needed to keep my originality intact.

So, essentially, this hermit guy with the lamest nickname ever, arrives at a con with his crappy product, and panhandles his shit, worse than EA.

The book starts with game examples, as most games do. Won't post them as a whole, but the section contains the following gems:

>GM: Okay, it's the 15th of May now. (Players note this down in their RPG notebooks) What do you do?

>Player: As soon as I wake up, I eat my breakfast.

>GM: Good, That leaves you with 5 "foods" left. You are in a city zone, and as usual, you can use 4 encounter points today, what do you do?

>Player: I'll visit the alchemist's shop!

>(Then there's a note there that all alchemy supplies must be generated using the Alchemy Randomisation table, that can be found in the Alchemy register - which doesn't exist. That's the first (nonexistant) resource mentioned in the book. And nobody even knows if that's supposed to be a real sourcebook or something online).

And more:

>Player: (rolls 3d6 to determine success) - gets a 10. Excellent, I manage to control my Gryph while flying!

>GM: Great! The flight goes smoothly, you can feel the wind, touching your face. And although, you are an Uruk (local half-orc) this moment gives you an moment of aesthetical experience, and you gain a bit of XP. Let's determine how much. (Makes a few rolls) Great, you get 24xp. Now your total XP is 16827. (Player notes this down in his notebook.) You move into the square C1-sw, with three movement points left.

And also this:

>Player: I land, jump off of my gryph, and pull out my heavy crossbow.

>GM: The gnome crossbowman starts crying, because he's always wanted a crossbow like this.

And this is THE very part of the book, nothing has been explained yet, but we already know that gnomes are a bunch of pussies. Serves them right. Also, powerleveling while standing in front of a fan incoming.


 No.188320

more cont:

And after the play examples, comes the VTNL's mission statement. (Here's the game's webpage, btw, if you want to have some fun with google translate: vtnl.ru)

I'll post the whole mission statement, it's pure gold. In the book it is titled: The particularities of this game.

>What makes this game different from others, is that the rules are very strict and hardcore. As to keep the game balance, there are several limitations to what the players can do in this game, and stuff which doesn't have rules specifically designed for it, shall probably fail.

>For example, in this game, when the players visit a store, they cannot steal items from it, or attack the vendor, because the rules of VTNL do not describe such actions.

>Same goes with dice rolls. This game follows very strict rules for rolling dice, and if they are not followed exactly, the roll doesn't count.

>Roleplaying isn't one of the lead elements in this game, and isn't necessary. Players can freely choose to formulate the personas of their characters and the only thing that has any impact on them is the player's chosen race. Immersion and roleplay depends on the choice of the player.

>Because of the unique mechanics of the game, in the world of VTNL, adventures also basically generate themselves and "GM's artistic vision" is practically nonexistant in this game. Nobody of the people playing know the storyline, which makes the game incredibly entertaining and captivating.

So, now you know with what kind of shit we are dealing here. There is NO fun allowed. EVERYTHING (except the fucking mandatory dicefield) is generated randomly.

The Russian reviewer after reading this crap, wrote the following: This "system" is called FATAL in Russian. And that's actually a compliment to VTNL. Because in FATAL (if you would be so braindead to actually do so) you can actually generate a character and play the game. It would be incredibly bad, through blood and tears, but it's technically possible. (God, I'm defending FATAL…) It is literally impossible to play anything, according only to this "rulebook" which I am reading right now.

And you know why? Because, the book mentions a bunch of stuff and has been designed (in Siberia, with only telnet, apparently) for 14 fucking years, lacks a chapter of actually resolving anything. Like the usual "roll d20 + modifiers versus a target number to succeed" stuff. Also, there's no magic yet, but there are stats for magic. And a bunch of modifiers, with the same level of bookkeeping fun the FATAL has. Even more, I'd say.

Okay, that's about it for today, if there will be some interest in this, I'll come back later and continue the VTNL description in this thread. (Meanwhile, that googledoc link in OP provides the original russian review, and pictures from the book.)


 No.188323

File: 1446146355525.jpg (634.78 KB, 601x850, 601:850, VTNL-KBP-frontcover.jpg)

>>188305

>>188310

>>188320

Looks very Warhammer-like.

I evoke Streisand's effect


 No.188327

Did you intend to make 3 threads about the same shit?

Fuck off.


 No.188328

File: 1446146745598.png (140.03 KB, 600x546, 100:91, 1386511902792.png)

>>188320

>>Roleplaying isn't one of the lead elements in this game, and isn't necessary. Players can freely choose to formulate the personas of their characters and the only thing that has any impact on them is the player's chosen race. Immersion and roleplay depends on the choice of the player.

> And although, you are an Uruk (local half-orc) this moment gives you an moment of aesthetical experience,

…So… which is it? If you're going to go hardcore RAW, your rules need to have zero discrepancy between themselves. Zero conflicts, zero issues, zero problems. For spending 14 years on it, seems like that was a major oversight.


 No.188330

>>188327

It was flood detected and I tried to post this for a few times, with server error messages in between. Didn't intend to post multiples, sorry.


 No.188334

>>188328

That is one of the least problems this book has. Okay, one more part for you, before I leave for tonight:

There's a section, describing what supplies you will need to play this game. They are as follows:

> Dice, dicefield, calculator, a mandatory PC and spare notebooks (so that you would totally know that you're playing an accountant simulator and not a board game) a desk bell (like the one in hotels) and fucking New Year's Party Supplies - so that you could totally celebrate the arrival of the setting's New Year Day.

The setting is also completely bullshit, but about that later.

I can just imagine how this could go in an actual game session:

A GM, like this Elenorn Maethor guy arrives for a game:

>"Hey, guys, do you remember what date it is today"?

Everyone nods and smiles with a feverish face, One of the players, while not being sure:

>e…eerrmm, your birthday, GM?

GM, with a huge grin:

>Wrong answer! Three punches in the face with the dicefield!

Player:

>Oh, god, please no, I will never ever make noob die drop again, just don't hit me!

GM:

>I'll show you how to forget when the new year is in my VTNL!

*thumping sounds in the background*

Also, the desk bell. It is so important, that unlike other games, where the golden rule is to have fun, ignore rules when necessary and shit like that, in this beast of a thing, the golden rule is: "Don't use the desk bell without a specific need".

The book states that:

>The desk bell is used whenever the players are in a store, to note that they have chosen and identified an item and are ready to move on to buying and identifying the next item.

At least FATAL doesn't give you a permanent ringing noise in your ears…

Okay, will cont tomorrow.


 No.188337

A completely new level of autism..

Also you don't roleplay but your character get XP from aesthetical fulfillment instead of killing monsters? This is just dumb.


 No.188339

File: 1446148435585.gif (866.87 KB, 245x187, 245:187, laugh idris elba.gif)

>>188305

>if a player drops his dice more than three times per session, each other time there is a drop, the GM should punch the player in the face.


 No.188340

>>188337

>Apparently, you DO get XP for killing monsters, the book says that. Not that it has any tables available on how much XP you are supposed to get. From anything. Ever.


 No.188341

>>188339

And the punch face thing - it's NOT my or the original reviewer's comment. It's in the dice rolling rules. THE RULES!


 No.188344

File: 1446149009834.gif (7.02 MB, 640x356, 160:89, we are laughing.gif)

This is fucking amazing OP.

Thank you for sharing.

I hope we get a full English translation someday.


 No.188347

>>188330

you should go and delete the duplicates or ask a mod to do it for you


 No.188350

>>188347

I have no idea how to delete threads, I just hope the mods will get to it, when they see this mess.

But oh, yeah, I found the setting description. Here we fucking go, it's gonna be a full on noob die drop!

>Although the VTNL system can be used in any fantasy setting, it is primarily meant to be played in the custom made original setting - Kreat.

>Kreat is a round planet that orbits a star. The people living on Kreat call this star "Norsa Loce" which means "The Great Dragon".

>Originally Kreat only had a single huge landmass, surrounded by an ocean, and with a lot of rivers and huge lakes and seas within it.

>But terrible things happened, and the old world died, because of a cataclysm. Because of a huge explosion within the depths of the planet, mountains crumbled, forests were set ablaze, the ocean boiled and in the very center of Kreat a huge volcano appeared, called "The World's Crater". It reached the clouds and spewed out huge amounts of ash and smoke, covering the world. Huge parts of the single landmass were flooded, creating new continents and many islands. The cataclysm went on for centuries.

>The priests say that it was a war of mighty creatures who could rule the elements and were the creators of Kreat that had caused all of this.

>When the last fires of the terrible event finally calmed down, a new age dawned on Kreat - the age of balance. Gameplay in Kreat happens at about five centuries from the beginning of the age of balance.

Yeah. Original content, do not steal. Also, that is the WHOLE setting description. ALL OF IT. There's NOTHING else in the book about the setting. Ignoring the fact that boiling oceans and a global ice age doesn't go that well together and would probably kill all life on the planet, you have to notice that there are more pages in this book, devoted to the specific rules of dice rolling than there is of the setting.


 No.188351

File: 1446150559280.gif (212.84 KB, 160x160, 1:1, walking.gif)

Did anyone ever contact the guy? I want to know more about this guy. This has to be either a very well crafted scam, or someone who legitmantly fucked up making a game for 14+ years.


 No.188353

File: 1446150705709-0.jpg (12.04 KB, 255x255, 1:1, 1420521056253.jpg)

File: 1446150705712-1.jpg (30.49 KB, 500x333, 500:333, 1418881697965.jpg)

>>188305

>>188310

>>188320

>>188334

>>188340

>>188350

More! More! Give us more, you glorious vodka-chugging sonuvabitch!


 No.188355

>>188351

Well, like I posted, his page is VTNL.ru - and according to what he's posting on there, both the serious game info, and also about trolls, misunderstanding his vision (this russian review is viral over here, obv), and according to posts on the forums (when they're available, because people fucking assaulted them when they read this) it's fucking real. Seriously, real. The book is printed in a VERY high quality too, glanced pages and all that shit.

>>188353

Okay, okay - I'll translate the part about character generation.


 No.188358

I hope someone puts this on 1d4 chan, I don't want this glory to be lost to the ages:

Characer generation:

BTW, this chapter is shorter than the rules that concern the proper game log making. (Yes, they have that too)

Character stats:

This guy uses something blatantly stolen from WHFB, except he hasn't played anything in 14+ years.

>Stats are as follows: Attack, Strength, Archery, Dexterity, Defence, Vitality, Wizardry and Spirituality. They give modifiers to dice rolls.

>They are rolled in order, 3d6 with no re-rolls.

Classes:

>Warrior, Berserk, Athlete, Archer, Knight and Defender.

Notice that something is missing? Yeah, no mages. Why? Because apparently, magic is not included in this version of the game, and for that you'll have to get a Magic resource separately. You sill have to roll for wizardry and spirituality, though. Each class has 2 primary stats and one secondary stat, which increase by +2, +2 and +1 accordingly. How exactly does this influence dice rolls? Well, you get a modifier to any roll that you make, equal to respective stat/20 rounded down.

And THAT number is the maximum you can roll on a separate roll of d6, to determine the bonus for your main dice roll. Not that there are any resolution rolls in this book for anything, but we, the mortals, not understanding the glory which is VTNL, just presume it's something like D&D, where high is good, but there's no way to know for sure.

Also, skills: Level 0 characters get NO skills. You can upgrade your skill points for special skill XP, which you can acquire…well, somehow. The only means of getting them, described in this book is that when generating a character, you also note down his birthday, and on every birthday you get one of those special skill points + some xp. Apparently, you can only gain skills as an adventurer, because, again, NO skills on level 0. Also, your maximum amount of skills is 8. Yep, you can get 8 skills (which also have an upper development cap) and that's it. It's like pokemon, but with real people.

The combat is completely grid based - except this game has no rules for any maneuvers for now, except a) melee attack, b) ranged attack c) flee & pursue d ) magical attack - which is useless, because there is no magic in the game yet, it's "DLC" will supposedly appear in december. No terrain, maneuvers, anything.

But that's not the worst about combat - all damage rolls are calculated as minimum damage + some interval. The interval is ALWAYS 2d6-2. This is how a typical damage roll looks like: (1d3+16)x10+(2d6-2)

That one was from the book's combat example. Oh, and also the game uses a grid based inventory system, like the old diablo games. Except that when you ride a horse, your arms are full, and you can't do anything with them. Because fuck horse archers.

Not that it matters, because there are NO equipment tables in the book, they'll be available in - wait for it - Equipment resource, which will be available later. There are some depictions of written down weapons on character sheets in this book, though. Not that anyone can understand anything, but they go like this:

Bludgeon = d2

Mace = d5

Two Handed Sword = d24.

The game only uses d6 for everything mind you, so I have no fucking clue how is that supposed to work.


 No.188359

>>188305

>tfw Быдла make games


 No.188360

File: 1446152528093.jpg (21.94 KB, 500x285, 100:57, poe.jpg)

>>188358

> Two Handed Sword = d24.

> d24


 No.188362

Also, rember how EVERYTHING is randomly generated on the randomisation tables? There are NO randomisation tables posted in the main rulebook. They will become available in the "randomisation resource" later.

Also, as the game uses a square based global map (kinda like Baldur's Gate), and ALL the encounters in the wilderness are random, you can't meet anyone in the world right now. But it doesn't matter, because the rulebook states:

>All visited non-city, non-village squares reset, after the players have left them, they exist only for so long, while the PC's are in that location.

That means that there are NO landmarks on Kreat whatsoever. That lighthouse you passed by? Gone, next time you enter the square, unless you roll the same number on a random encounter table, which DOESN'T FUCKING EXIST. Same as the skill table, the alchemy table, the loot table, the merchant table, the equimpent table, the FUCKING MAGIC, and mostly every fucking else. Also, there's a "Class resource" coming too. The book's only 165 pages long. This guy took "14+" years to write a 165 pages long book with literally NO content, with a blatant real-life dlc cashgrab. Like I said - at least you can actually play FATAL. When the "DLC's" come out, I'll make sure to translate the russian reviews of those too, with some of my own comments as well. The book also constantly shills you to buy the dicefield. And the fucking desk bell too.

Of course, the prologue states that this book is everything you'll need to have a great game of VTNL.


 No.188374

>>188358

> hope someone puts this on 1d4 chan, I don't want this glory to be lost to the ages

http://1d4chan.org/wiki/VTNL


 No.188376

>>188374

Thank you. Also, just to be clear: There are pictures in that .pdf file in the original Russian review, which I linked, take the one with the desk bell, I don't know how to get that out of a pdf :(


 No.188377

File: 1446155345772.png (49.21 KB, 533x420, 533:420, Screenshot_1.png)

>>188350

>I have no idea how to delete threads,

For the record.


 No.188379

>>188376

>There are pictures in that .pdf file in the original Russian review, which I linked, take the one with the desk bell, I don't know how to get that out of a pdf

Done.


 No.188380

>>188376

>I don't know how to get that out of a pdf

1. Install SUMATRA PDF Viewer

2. Open PDF file

3. Right-Click on an image and check whether "Copy Image" option shows up

4. If so, select "Copy Image" and paste it to any image editor you want - even MS Paint will do

Images from many PDFs might be extracted that way.


 No.188384

File: 1446155990632.jpg (284.09 KB, 994x1500, 497:750, autisticbrain.jpg)

This is the most beautifully autistic thing ever created by the slavic mind.

Please post more when it's translated. I honestly want to read the whole book but I'm happy for snippets and highlights


 No.188389

This is amazing. I've been planning to write a 20-page super-lite FATAL clone with all the "best parts" of the game for playing, so plebs could enjoy it's shittiness, but this is even better.

I wonder if anyone will ever play this game.


 No.188392

>>188380

All I had to do was press ctrl+PrtScn then drop it onto MSPaint


 No.188409

>>188380

>>188376

>>188392

You could also just gyazo.


 No.188410

File: 1446160980777.jpg (Spoiler Image, 114.99 KB, 1326x1079, 102:83, trollface.jpg)

>>188409

>gyazo

i like dumplings as much as the next guy but i don't see how that's helpful


 No.188414

>>188305

Is there actually a reason given for why the game has such ridiculously specific rules for rolling dice?


 No.188417

>>188410

One must eat to maintain proper mental functions for solving simple problems such as taking an image from a pdf, anon-kun.


 No.188419

Well at least this is just stupid, FATAL is legit creepy.


 No.188420

>>188350

> it's gonna be a full on noob die drop!

If nothing else VTNL has given us a dank new meme.


 No.188443

File: 1446167155884.jpg (29.28 KB, 412x291, 412:291, VTNL dank meme.jpg)


 No.188510

File: 1446185191901.jpg (118.57 KB, 720x787, 720:787, Bookkeeping.jpg)

>>188414

Not really, no. I guess it's for the computer-ness of the game in his "original vision". Another option is autistic fear of players. having any fun. The most realistic one is shilling out those dicefield things.

Also, I'm translating the "proper accounting and game log keeping" part now. Just look at the damn picture, to get the basic idea. There are some words in English too, because the whole book contains shitty names in English together with a pronounciation guide, because we're not sure that he's capable of even writing properly.


 No.188528

How could some assburger find the time to write this in Russia?

Don't you have awfully low autismbux?


 No.188565

File: 1446210211377.jpeg (4.29 KB, 160x120, 4:3, special_needs_die.jpeg)


 No.188568

Wait, so does d# mean "roll #d6"?

As in, attacking with a 2-handed sword means you have to roll 24d6 in that shitty dicefield?


 No.188576

>>188568

No dude, it's XdY

X is number of dice.

Y is type of dice.

So 2d6 is two six-siders.

So yes, the rules are asking players to roll a 24-sided die. Which exists, but is bloody stupid.


 No.188584

>>188576

I know what it should be, I was contemplating whether the designer was using it that way. Since they mentioned only having briefly tried DnD it didn't seem too unlikely.


 No.188586

>>188584

It was still a retarded thing for me to say since it was mentioned that the only multiples of dice that are thrown are 2d and 3d.


 No.188588

File: 1446214212496.jpg (56.38 KB, 500x500, 1:1, 1433383916028-2.jpg)

>>188584

Shit Anon, that's a good point. Here I am, giving this retarded author too much credit.

>>188586

No sweat.


 No.188591

What I don't understand is, if the book is 165 pages, and there's no setting, barebones chargen, no equipment lists, no encounter lists, no action resolution rules, no XP rules, no magic rules… what's in the book exactly? (Besides the 2 pages on dice rolling, there's still 163 pages to account for). Can you post the table of contents or something?


 No.188593

>>188591

Examples, maybe.


 No.188595

>>188510

Haha, wow. That really is worse than FATAL then. At least FATAL tries to explain why its ridiculous ideas are relevant.


 No.188604

>>188510

Does Russian not have a word for mace?

Why would he put it in English?


 No.188667

>>188510

>#4: 10

WHAT IS 4. WHY DOES IT 10.


 No.188689

File: 1446236055396.jpg (61.38 KB, 500x375, 4:3, im prfct.jpg)

This is very similar to what happens when you ask somebody who doesn't play TRPGs to explain the rules for a TRPG after only playing it once or twice. They're trying their hardest to cover the important stuff but they keep forgetting to explain why that stuff is needed.

It's like the literature version of stumbling and instead of falling or catching yourself you just keep stumbling for a full five seconds except in this case the designer stumbled his way through over one hundred and forty pages of writing.

pic related, me when trying to understand just what the fuck VTNL is supposed to be.


 No.188693

>>188305

Sounds like he's assmad over a bunch of very, very clever dice fudgers.


 No.188702

>>188667

We honestly haven't figured that out. Also, in fhat pic, the shield is written under ammunition.

>>188604

Russian does have a word for mace. This guy is just trying to be stylish and cool by writing in English

>>188591

The pic of the table of contents is in that original link. Mostly, the book consists of explaining the very very basics of everything (such as what a PC is), and examples of nonexistant rules. Ooh, and then there's the prt about proper accounting that the GM must do. But it's basically super boring and idiotical.

> basically every time ANYTHING happems, players taking damage, players getting a random encounter (which resets after they leave) players ringing the desk bell, some one making a noob die drop….ANYTHING needs to be written jn a separate entry in a doc file of the GM's computer.

> So that everything can be backtracked if GM makes a rules mistake, or someone "accidentally" does something that is not described in the rules. Which involves everything.

Basically, over here, we think that this book (costs an equivalent of 25 $ which is quite expensive for a completely indie book here, no matter the quality) is basically a VERY extended prologue for the actual game, which will suck just as hard but will be sold all in those DLC things.


 No.188722

Last page is brilliant

>Player: maybe I am talented archer? (rolls 3d6) Ten.

>GM: What stat were you rolling for?

>Player: Archery

>GM: You did not declare it

>Player: But I was talking about being archer!

>GM: Master does not need to guess. To avoid ambiguity, you should declare rolled stat

>Player: (cursing GM and rules) And now I have penalty?

>GM: Yes, -1 to next stat

>Player: Well, let it be not archery, but wizardry (rolls 3d6) Sixteen!

>GM: +7 to minimal value, +6 because you have penalty, minimal is +3, you have 9 wizardry (writes value down to gen sheet). You are talented mage for uruk. Except it's irrelevant, because no magic in proto-version

>Player: Fuck you and your game.


 No.188724

>>188722

> 14 years

> all the DLC

> proto version


 No.188728

>>188722

Hey, awesome, another Russian speaker. Pozhalusta pomogi s perevodom, u menja tonna raboti…i netu kirlici na planshete :D

Also, noob die drop 4 life.


 No.188734

>>188586

Also, remember: the game states it ussd d6 only.


 No.188763

>>188722

The russian in the review and game is filled with so many english words, it just cringeworthy.


 No.188776

>>188702

sounds to me like this guy wanted to make a text-based videogame but couldn't be bothered to learn to code


 No.188818

File: 1446260664905.jpg (59.96 KB, 620x670, 62:67, 1436625588899.jpg)

Whenever I am about to give up I see a review of a bad game and joy enters my life.


 No.188835

File: 1446262456172.webm (329.29 KB, 720x480, 3:2, no more pol 4u.webm)

>>188305

>>In case of a drop, all dice must be re-rolled. Some players might abuse this rule, commiting intentional drops, so I propose another house rule - if a player drops his dice more than three times per session, each other time there is a drop, the GM should punch the player in the face.

OH MY FUCKING GOD


 No.188991

File: 1446309222774.jpg (72.73 KB, 354x385, 354:385, whatthefuckamIreadingspook….jpg)


 No.189004

Wow, that is some top tier autism. I'm reading the original Russian review, and looks like the guy, having only played vidya, completely missed the point of PnP, thinking things like balance matter more than playability and diversity of scenarios you can play out. I bet he thinks strict railroading is the only way to go, too.

Also, do we have any 1d4chan contributors here? I remember anons were making a wiki cleanup, please consider adding this, this is as autistic as FATAL and as hilariously inept as RaHoWa.


 No.189009

>>189004

We already have a 1d4 chan article, yes :D


 No.189010

File: 1446314250821.jpg (104.42 KB, 803x688, 803:688, image.jpg)


 No.189011

>>189004

http://1d4chan.org/wiki/VTNL

working on it as the translators do their thing


 No.189047

>>188305

>If a dice drops out of hand, while shaking it, then it's called a "Single Drop", if two dice fall out, it's a "Double Drop" and if all three fall out from the hand, it's a "Full Drop" There are also multiple types of drops: "Shake Drop" when the dice fall out of hand, while shaking them, "Lost Drop" when a dice falls on the floor and is subsequently lost, and "Noob die drop" when you manage to lose one or more dice, during a shake drop.

>Noob die drop

>That fucking box

>>188667

>WHAT IS 4. WHY DOES IT 10.

>>188702

>Also, in fhat pic, the shield is written under ammunition.

Glad to see we already have a plentiful bounty of dank memes.


 No.189049

>>189004

>the guy, having only played vidya, completely missed the point of PnP, thinking things like balance matter more than playability and diversity of scenarios you can play out

Not really, balance is pretty important, so as to prevent over- or under-powered builds in general and That Guy ruining everything in particular. And while we're at it, it's pretty ironic that the guy looked to emulate vidja games for balance, considering those have worse and harder to solve balance issues on average.


 No.189063

File: 1446322897227.png (28.31 KB, 443x395, 443:395, laughinggods.png)

>In case of a drop, all dice must be re-rolled. Some players might abuse this rule, commiting intentional drops, so I propose another house rule - if a player drops his dice more than three times per session, each other time there is a drop, the GM should punch the player in the face.

God bless you Russia.


 No.189073

Author of the original review in Russian ITT.

Ask your questions.

inb4: yes, I've read the whole shitpile of a thing before writing the review,

yes, my sanity is compromised now

btw, I'm from Ukraine :D


 No.189077

>>189073

What are the odds of Ukraine breaking free of the jews who hijacked it after Maidan?


 No.189079

>>189077

> /pol/ enters the thread


 No.189086

>>189077

those rules will be covered in a future supplement


 No.189109

>>189073

what will I need to do for a full translation of your review?


 No.189201

>>189109

Just wait for Latvianbro to translate it. I see that he's very good at it. I myself couldn't translate it better.

And my brain just won't survive reading votanal(as we call it on Russian) just one more time.


 No.189218

>>189073

so if there's so many supplements, what makes up the meat of the book? is it all pictures or something?


 No.189220

>>189073

Is it seperated into chapters? what are all the chapter titles?


 No.189387

File: 1446413092721.jpg (546.47 KB, 900x900, 1:1, 1445164318361.jpg)

>>189073

It's an A4 format hardcover rulebook, right?

What the fuck did he fill it up with? Case studies and examples like these >>188510

?

>Мастер убрал с борта дайсфилда табличку "Hp reg"

НУ ОХУЕТЬ ТЕПЕРЬ ПРОСТО


 No.189541

>>188384

>This is the most beautifully autistic thing ever created by the slavic mind.

Nah.

https://pl.scribd.com/TofT

The original was 1000+ pages long amalgam of WHFRP 1ed+2ed+fuckload of house rules and fixes written by one guy. Unfortunately, he died leaving his work unfinished.

I'm not sure about the circumstances. Brain hemorrhaging seems like a good call.

>>188392

This makes the screen of whole page. I was talking about ripping some images out of the PDF.


 No.193670

>>188310

>>Player: I land, jump off of my gryph, and pull out my heavy crossbow.

>>GM: The gnome crossbowman starts crying, because he's always wanted a crossbow like this.

I can't stop laughing at this.


 No.194170

>>189047

The dankness is so plentiful, I'm worried the ruskies'll have a flood or some shit.

>>189201

> votanal

Let me guess, it's a combination of the sound someone makes the most when reading the source book and the word for what the system will forcibly do to anyone who tries to play it.


 No.196711

Is there anything else to translate?


 No.197251

>>189541

WHFRP has a shitload of fans in Slavlands.

Poland even has a semi-official 2.5ed (2e with a shitload of often used houserules) exclusive to the country.


 No.197916

>>188763

The whole internet and real life is filled with english words.

That's how it is for pretty much the whole world, native english speakers probably wouldn't notice that though.


 No.197927

This is like The Sims of tabletop. Barebones "base" game that forces you to buy a dozen "additional supplements" to get the full fucking game experience that you thought you were buying in the initial purchase.


 No.197948

File: 1448713672028.gif (413.86 KB, 480x270, 16:9, kokoro_kek.gif)

>>189086

>those rules will be covered in a future supplement

>>194170

>> votanal

>Let me guess, it's a combination of the sound someone makes the most when reading the source book and the word for what the system will forcibly do to anyone who tries to play it.


 No.197970

>>193670

The best part of complete incompetence is that it occasionally strays into genius. Or something.


 No.198032

File: 1448741486878.jpeg (101.99 KB, 600x449, 600:449, 1446180695299.jpeg)

No thread you will NOT die on me.


 No.198059

>>197927

The Sims are enjoyable and don't punch you in the face for dropping dice.


 No.198072

>>198032

>bumping something that's on page two at most

>>>/ovens/


 No.198179

>>198072

Don't drop the die.

Watch the skies.


 No.201554

File: 1449795620993-0.png (6.06 KB, 256x224, 8:7, ghostsngoblins-2 shield.png)

File: 1449795620994-1.png (13.74 KB, 512x448, 8:7, gng26.png)

File: 1449795620994-2.png (3.55 KB, 256x224, 8:7, GhostsNGoblins-2.png)

>>188702

>>189047

>the shield is written under ammunition.

/v/irgin here. Sometimes shields ARE ammunition.


 No.201621

>>188310

>Okay, it's the 15th of May now. (Players note this down in their RPG notebooks)

That's so fucking Soviet, I love it


 No.203920

Did latvianbro die? Will we ever uncover the secrets of VTNL?


 No.203929

>>203920

He succumbed to madness, probably. May Gospodin have mercy upon his soul.


 No.204105

File: 1450574644115.jpg (354.53 KB, 446x400, 223:200, 1443908182722-0.jpg)

>>188305

I'm laughing but at the same time I wish that I could care about anything as much as this guy cares about the right way to roll dice.


 No.209546

>>188305

I found video demos of the game being played

http://vtnl.ru/59-gameplay-videos


 No.209548

Also, the VTNL channel has no subs, 4 videos and no more than a couple hundred views. This is some top tier autism.


 No.211716

>>188323

I wish that artwork was used for a better game


 No.211745

>>188604

Bulava (nickname of their new class of SLBM).


 No.211801

When was the magic supplement supposed to come out, again? I want more /tg/ cringe.


 No.211881

>>211801

For cringe:

>>209546


 No.211974

>>209546

Why are they wearing masks?


 No.211982

>>211974

Because would you want to be recognized as having featured in promo material for this piece of shit?


 No.212133

From the website:

VTNL is built entirely on its own mechanics. In some ways it is, of course, it is similar to a classic crpg. But the system of calculation of parameters and characteristics of the hero, the creatures and things are not borrowed from elsewhere. They are proprietary. I think the new system is always interesting to learn, or at least try.

Is there a bestiary?


 No.212166

>>188362

>That means that there are NO landmarks on Kreat whatsoever. That lighthouse you passed by? Gone, next time you enter the square, unless you roll the same number on a random encounter table, which DOESN'T FUCKING EXIST.

To be honest, that would make an interesting concept…if implemented correctly and NOT USED FOR 100% OF THE GAME

>>189086

>those rules will be covered in a future supplement

Laughed more at this than the full noob die drop, I have to say


 No.213723

>>212133

>classic


 No.214097

File: 1454051640307.jpg (138.27 KB, 1680x1050, 8:5, Games_A_man_with_a_big_ham….jpg)

>>188702

>Russian does have a word for mace.

Found my new meme


 No.218356

Latvianbro, are you still there?


 No.218678

Bamp


 No.218703

YouTube embed. Click thumbnail to play.

Not OP, but Russian myself. Developer posted a review of his own game on his youtube channel some time ago. I'm not gonna translate the whole thing word by word, at least not now but I'll do the short version with time codes for you to follow youtube's retarded auto-translator.

Up until 1:20 they talk about the how this board game is just like video game rpg but with a TWIST! You can play it by using paper and imagination and all of it allows you to do whatever you want in the game, like play serious epic fantasy game or some lolsorandomshit. Basically like any pnp rpg but I guess he actually never played one before making his own, just like he claims.

Up to 2:40 The guy explains what you need to play the game, specific d6, dice field, lots of pens and paper AND PC for GM to access all the actual rules of the game. Btw nobody actually has access to them yet besides developer. Also they mention that mandatory rules about dice rolling are actually optional but you'll have more fun by doing it right.

2:40-5:00 Quality cringe-inducing RP, shopkeeper and PC. My favorite part is when GM still in-character says "I've got 1d6+2 rings" then the player proceeds to roll. At this point I started to get the feeling that the stuff on PC that GM has are just roll tables for all the random stuff and there seems to be a lot of random stuff in the game, pretty much everything according to them. So, in theory, you can just add rng button somewhere there and play the game without dice field and dice but that would take the power from the player and they really want to give it to them.

Up to 7:50 Everything is random in the world(Region), here's how to fill the map.

Up to 8:50 Turn-based overland movement explained here. You get an unknown amount of "steps" per day. one step take some in-game time to make. You also can get into random encounters while treveling.

Up to 10:44 More of actual gameplay! they generate some random landmarks and get into random encounter with one "Urok"(there's nothing about russia and ukraine during this time, don't believe subtitles)

10:44-11:41 Shitty roll20 or whatever you use to distantly play, never tried it, so can't really compare.

Actual combat up to 13:23 Some random dice rolling, maybe they actually following rules but who can tell. Urok makes a shot from a bow but player managed to dodge it by squatting, then player summons a bird called Ruk or Ruh or something, send it after urok. Urok says "Fuck it this shit, I'm leaving" The end.

After all this he explains that you don't actually need his shitty book to play the game but you need the stuff on pc, which you can't get anywhere. He promises that some day it will be available at some point and promises some other stuff like actual story-driven campaigns.

Well, I hope my english is readable.


 No.218704

>>188604

Bulava, palitsa, shestopyor, pernach, oslop, brus, buzdygan


 No.218709

>>201621

>NB.

>Players that make failings to properly produce annotated dates are to be summarised executed by Dungeon Commissar.


 No.218732

File: 1455504870107.gif (2 MB, 371x331, 371:331, 1454160840922.gif)

>>218703

>Urok shoots arrow

>Player dodges by squatting in time

>Player summons a bird

>Urok gets fed up with the player's shit and leaves


 No.221366

Bumping for kekz


 No.221459

>>218703

>>218732

Pretty sure that's meant to be a Roc?

Anyway, wow.


 No.221470

>>218703

>Urok makes a shot from a bow but player managed to dodge it by squatting

I rate it cheeki/breeki.


 No.221517

>>221470

Whilst being a dick move to the players, It actually sounds pretty neat, because it puts a number of skills to use in other systems, as it's not often enemies try to flee, get away, try to negotiate through body language and the usual pleas of "nonono", and it puts things like tracking, and player preparation to use.

Still in this system it's nothign short of that Slavs retreating = moving forward.


 No.226509

Has Latvianbro been hit by a truck or something? Just wanna make sure he's okay.


 No.226557

>>226509

More likely, VTNL finally gave the poor guy an aneurism.




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