No.194052
The New "Questions That Don't Deserve Their Own Thread" Thread! Now with more bunnies!
Anything's a valid question. Don't be afraid to ask! And remember: be specific. Games are wildly different, we can't help you if we don't know where to begin.
Is it okay to remake this so early, Chrow? I'm not sure if the old thread is doing so hot with the servers going to shit like they are.
No.194083
In attempt to make my life less boring I've acquired too many hobbies. Not so much a question as a "decide what I do" tomorrow:
>Organize my book case
>Read comparative mythology stuff
>Read 40k fluff
>Work on Aetern sector
>Write a book
>Spess Muhrines painting
>Dark Eldar assemblage
>Shoop more .tapestries
or
>MGQ: Paradox
No.194099
>>194083
>Organize my book case
>Read comparative mythology stuff
>Write a book
Prioritize the academic subjects, make yourself a more well-rounded person.
Then pass that knowledge onto the rest of us lazy bums.
No.194104
>>194099
Well, it's hardly academic. I have no formal education going on.
And the book is either the history of a planet that wasn't supposed to be colonized, or Chan mythology. Like, did you know that red anon had a precedent long before 8chan? The other flavors live amongst us.
No.194110
>>194104
Interesting. Tell us more.
No.194152
What can /tg/ tell me about Will Wheaton.
/pol/ sent me here to laugh about his being your version of Louis CK
No.194156
>>194152
>Will Wheaton
- clever entrepreneur who managed to elevate himself to the position of "RPG pope", "the face of tabletops" and such
- has his own video show where he and some other guys test and play various games
- wrote some games, none (longshot here) of which is either terribly good or bad
No.194158
Oh good. I was lazy to make a thread about this.
I'm becoming a horse breeder in a Pathfinder Kingsmaker campaign, and I wanted to ask what kind of equine monsters are compatible with horses to breed the perfect horse race to make a profit and have a cool ride.
If my info isn't wrong, there is an unicorn near our town, but I think unicorns are too clever to breed with mere animals.
No.194162
>>194158
There aren't many creatures like that, and those who are might be difficult to breed with horses (for example, dragon-horse is highly intelligent and it'd be an equivalent of making a human fuck a monkey).
I don't think there's an official source on that, but in the end it's all about what you and your GM agree on, so go wild, discuss your ideas with him, ask whether it's possible or not.
The one idea I think is worth pursuing is to force some demonic creatures to begot a new kind of breed. As malevolent entities they might find it amusing to pollute Golarion with their spawn.
No.194164
>>194162
Well, I was even thinking about mixing horses with nightmares, but still it sounds too dangerous and would end with some mares with a crispy burned cunt.
I hope my master brings more horse species or custom horse monsters to let me work on it.
What I'm mostly trying not to do is having to go full breeder and go to get some unicorn semen to impregnate a mare.
No.194167
>>194164
…With master I mean Game Master.
Don't think I mean kinky shit, you dirty minded jerks.
No.194173
>>194164
>I hope my master brings more horse species or custom horse monsters to let me work on it.
Why not develop one on your own, present it to him and say that "I've heard that one could meet such beasts in these wild lands"?
No.194176
>>194173
Like horned horses, sixlegged horses or even Kelpies?
No.194183
>>194176
Sure, why not?
> Kingmaker
Believe me, Slavic lands are no stranger to weird creatures…
No.194215
>>194158
http://archivesofnethys.com/MagicWondrousDisplay.aspx?FinalName=Demon%20Mother%27s%20Mask
Also http://archivesofnethys.com/SpellDisplay.aspx?ItemName=Genius%20Avaricious
Reference on procedures to acquire bonuses:
- age into another age category
- obtain class levels
- target onself miracle/wish spells
- implant wondrous items into oneself (cybertech, Demonic Implants, etc…)
- reincarnate into a new body
- corrupt oneself with the gem of dreams
- become corrupted by the terrible warping powers of Cyth-V’sug's Fungus Queens (get the Fungoid simple template)
- die and become a petitioner
- expose oneself to mutagens
- become corrupted by the terrible warping powers of the island of Nal-Kashel
- drink strange numerian fluids
- contract mana fever disease
- pay the Draw for fleshwarping
- [3.5] drink from the water of the Cantorian Spring
- Drink the Blood of Baphomet (gives Man-Eating Animal template) (From Pathfinder #74: Sword of Valor pg. 89)
- Imbibe Dream Crystal toxin
- expose oneself to various other mutagens
- Cytellish Fungus,
- Black Blood from the Land of Black Blood in the Vaults of Orv
- Hezrou Demon Corrupted Water
- Waters of Lamashtu
- Gongorinan Eggs
- Demonic Ichor
- transform into an undead creature
- various fiendish patrons can do other stuff
- some other ideas
- Use Flesh to Stone, Gloves of Shaping and then Stone to Flesh.
Have fun /d/
No.194223
>>194158
By the way, what alignment are you?
Are you Lawful Profit?
You could also try stealing what you want from the dimensions of dreams like in
http://1d4chan.org/wiki/Tale_of_an_Industrious_Rogue,_Part_I
No.194233
>>194156
He also doesn't actually play some of the games before he plays them on his show, relying on others to make sure he knows how to play properly beforehand.
No.194238
>>194223
I'm chaotic neutral (not chaotic stupid) half orc barbarian (invulnerable rager).
I'm kinda interested on the many things you have listed and I'll take a look, mostly because Numeria is near where I am.
Also, it looks fun to keep this list when I decide to become a half orc Dr Frankenstein.
Can you make flesh golems and them resurrect them to become a living thing and be able to breed?
>>194183
I just want to be the most fancy bastard noble with the most luxurious and cool mount. Also, get rich by doing so.
I'm even thinking about raising pigs and cattle to do the same and make interesting delicious cattle.
No.194245
>>194215
>Read Demon Mother's Mask
Mother of god. That's horrifying …yet really interesting.
Can you put the mast to other animals or creatures before forcing them to breed a horse?
No.194246
I've got a question: Why do I post on an anonymous image board with a name? Is it because I'm a huge faggot or is it because this hatred is the closest thing I will ever get towards fame?
No.194250
Is it ok to play a male necromancer called alice whos soul purpose is to to be such a good necromancer so you can have his very own Undead circus?
No.194258
No.194264
>>194258
Oh, so you can't reproduce the effects if you are an atheist character… Well, how about stonecrafting?
I was originally just looking for stuff to breed better horses, but now I'm also looking to make a little mad doctor and turn prisoners into cute little aberrations.
No.194286
>>194264
Well, honestly, I'd assume you'd just hire other people to do it.
What I'd assume how it would play out in-game would be that your character would send out feelers throughout the city for mad scientists, wizards and priests for fertility rituals and magical breeds of horses.Or perhaps, hold a competition to find the perfect steed for your guy. Or do some investigation.
Anyway, eventually you might be approached by a strange and secretive old man who is secretly a priest of Lamashtu, a necromancer or some other strange thing. Or maybe you might find a book in a library detailing rumours of how cultists of Lamashtu could breed fiendish horses.
And then maybe your DM might force you to go on a mission to get the cultists to agree to breed a fiendish horse for you. Or something else, or whatever.
Probably, the quickest way to turn people into monsters is to find a hag coven (maybe planar bind 3 Swaith Demons) and then kill people and reincarnate them into new bodies using coven magic.
No.194289
>>194286
Interesting…
I'm even thinking about getting Leadership and have a little band of fellows that would help me in business… maybe even having a little sorcerer or scientist.
For now I'll just focus in usual breeding and save money to buy mutagens.
No.194310
>>194158
If you can pay someone to either summon monster or planar ally it, a Nightmare would make a pretty badass mount. Give all of its spawn Outsider(Native) template.
Probably gonna have to try and restrain the mare, probably won't willingly accept a literal flaming horse dong.
No.194433
>>194110
Of which?
Hero with a Thousand Faces and associated works are practically my bible now. Every memetician should read/listen up to it in order to "construct narratives" that make sense, create egregores, understand the power of religious tales. But as for reading tonight, I've got a nice "Book of Symbols".
The colonized planet is societal Seinfeld, with bio-luminescence out the ass and a vast array of odd beasties of blended qualities like: fish became the avian order, highly segmented arthropod frogs, semi-crab fungus that looks like rotten red capped gnomes when it matures and seeks a pond to shit spores in, and mammals have composite eyes and down feathers.
Chan mythology, I'm the guy that wrote the stuff at the dawn of the exodus. I find it a bit freaky that people keep screencapping and voice acting my posts all over.
Fact o' the day, 4chan was not the first English imageboard. There was world2ch that was bilingual, an actual otaku to weeb connection. Despite moot's intense love for all things in short skirts and asian he was unaware of its existence as he set up our infamous predecessor. We owe much of our culture to it, but like Etruscans to Romans we don't know how much to attribute.
No.194436
File: 1447651961184.jpg (41.49 KB, 268x410, 134:205, This is a very fucking rar….jpg)

>>194433
Woops.
Third image.
No.194472
>>194436
>>194433
>>194110
>>194104
WTF has it to do with games?
Come on, stay on topic, faggets.
No.194552
>>194547
He is right, you know?
Also, is there any possible way to abuse strenght? I can reach 24 strenght right now with my rage and all that and I think someone posted a way to cheat one kills by lifting pilars.
No.194561
This might be valid for a new thread, but I don't know how I feel about that.
Are there any systems pen and paper, or wargame, that have really good seasonal weather generation mechanics, and ideally a very thourough mechanic for the effects of said weather?
And what's a good, comprehensive, and preferably maximum Aspergersly detailed wargame system that would be good for simulating realistc skirmishes, and even full blown war battles in a low fantasy/medieval setting, and be able to handle some alteration? I'm not actually going to buy the miniatures for it, so that's not a concern, and there won't be many special champions, just a lot of soliders.
No.194590
>>194561
You could use dorf fortress for a weather generator. As for simulating combat ye olde progenitor of all "Little Wars" seemed to have everything account for, but that's musket era.
No.194594
>>194590
I had considered that it would probably take place after the advent of gunpoweder, in thar world, so it might not be too much of an adjustment. I'll check it out.
No.194621
No.194623
>>194621
Was talking about pathfinder, sorry not being clear about it.
No.194672
>>194472
Everything's on-topic in this thread.
No.194687
Is there a game like RISUS, but using whole basic dice set (d4-d20)?
No.194697
>>194590
Actually, infantry and cavalry doesn't have ranged attacks in standard rules for Little Wars, so they can easily represent medieval warfare, you just need to replace cannons with siege engines, which would require you to obtain working toy siege engines from somewhere - I recall LEGO had them in their medieval sets, and there is wargame from Russian company Tehnolog that uses working siege engines (though obtaining them may be a trouble, since that company always seems to be on the brink of bankrupcy). In fact, combat is really abstract - if two combatants meet, they kill each other. The real depth is in the rules for taking prisoners, which require careful positioning of troops.
>>194687
Risus has alternate rules for using all your platonic solids.
No.194778
>>194697
>Risus has alternate rules for using all your platonic solids.
Do they bear some collective name? I mean, "said rules"?
No.195572
>>194310
Do Polimorph work too? to hire druids or something like that.
Also, on an unrelated question, how can I make the perfect magic weapons crafter in the less levels possible?
No.195576
Can anyone tell me why, in the D&D 5th Sword Coast Adventurer's Guide, why does that cocksucker Kelemvor still exist when Bane, Bhaal and Myrkul are back?
> PROTIP: You can't
No.195580
>>195576
Sure.
FR/5th ED takes place in unspecified period of official timeline - assuming that it happens "after" 4th is just an assumption. So far developers avoided direct answer about "what"s and "why"s, so don't think you're dealing with finished product.
In short: Developers of 5th are lazy fucks.
> PROTIP: You can't
AAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHA.
Come on. You're on /tg/.
No.195586
>>195580
>FR/5th ED takes place in unspecified period of official timeline - assuming that it happens "after" 4th is just an assumption. So far developers avoided direct answer about "what"s and "why"s, so don't think you're dealing with finished product.
>In short: Developers of 5th are lazy fucks.
That sounds… plausible. Or terribly, terribly afraid of the FR fanbois spotting any retconning and flaying them alive.
>> PROTIP: You can't
>AAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHA.
>Come on. You're on /tg/.
Good point anon.
No.195589
>>195586
I actually looked into it and on page 20 under Dead and Resurrected Gods it takes a brief stab at why the gods who are suppose to be dead are still alive. It is very vague and pretty much explains nothing but it is their sort of official stance on the current situation of FR's Pantheon.
No.195596
>>194238
If the GM allows it you can make a flesh golem and use the Incarnate Construct Template from D&D 3.0 IIRC to make it a living being
No.195597
>>195596
Hm… I want to go full maniac doctor yet not totally magical realm, so let me ask a few questions that might or might not to be dealt with the DM.
Which is the best class to be a mad doctor? to merge creatures, mutate them, reattach limbs and generally do nasty shit that isn't necromancy or constructor building.
With the vivisector alchemist archetype can you turn your anthrophomorphic servants into humanoid creatures? can you do the oposite to humans?
Can you clone people? or at least something like that.
Reshaping a creature using the flesh-to-stone, stone-to-clay,generic spell about crafting that I don't know, clay to stone and stone to flesh can change the stats or habilities of a creature?
And… don't know what else to ask.
No.195609
>>195597
There's certain alchemical talents or stuff you can take that basically let you leave behind a clone in your mad scientist lad that activates when you die but I don't know the specifics of that; I think Vivisectionist is only for going Dr. Moreau, the reverse can't be done like that episode of Full metal Alchemist where the little girl and the dog get made into that one thing, unless you can work out how it would work with the DM.
You could and most likely go off of the effects of the Regression ability of the Primordial prestige class in D&D 3.5's Frostburn book as that while not going full animal lets you de-evolve a bit; a good place to start for making humans into animals.
I am now reminded of the Mutants faction from the kinda shite PS2 Dungeon Crawler "Dark Angel: Vampire Apocalypse", as they did similar, one creature was a human de-evolved into a primordial sort of toxic amphibian.
Now as for going full Mad Scientist, there's a few routes in D&D 3.5 but most of them are accomplished the easiest from Artificer; Renegade Mastermaker lets you slowly become a Warforged but the process can also be done with the Flesh Warper prestige class from Lords of Madness, where you specialize in grafting. While I don't know if you gain any extra feats for grafting additional species' parts, you have a wide variety of creatures to elect your grafting feats towards; undead, dragon, warforged, elemental, fiends, maugs, Illithid, Beholders, Chuul, and more.
As far as I know, reshaping a creature with "flesh to whatever" chain effects doesn't work as far as I know, in fact I think technically if you don't shape them into an identifiable creature or don't have a way to pump more magic into them the DM can deem this as failed and if you go "Stone to Flesh" afterwords it might just become essentially a Shoggoth or similar.
No.195614
>>195609
>>195603
I see. I just want my animal servants to be humanoid, mostly because I'm not too fond of furries.
Don't know if I can use stuff from old 3.5, mostly because we are playing with paizo rules.
No.195617
>>195614
Also, if the Demon Mother's Mask didn't require to literally worship the goddess of rape and murder I would even make one follower of Lamashti, but doing so would make some red flags spawn all over me.
No.195653
>>194052
In Deathwatch, when there's a horde, does the horde have a higher chance of ToHit? It feels pretty weird when the team's up against an encounter of 40+ fire warriors and all 40 of them have a single chance to shoot them. I know Space Marines are killdozers, but cleaving only goes so far when the horde is organized, right?
Basically trying to figure out what rules I'll need for the combat of an upcoming horde battle. All I could find about hordes is that their HP is the size of the crowd in the horde.
No.195675
>>195653
Haven't played Deathwatch, but a good rule of thumb in combat-heavy games is to decrement whatever dodge bonus the PCs have every time it's used in a round, or treat hordes as automatically having suppressing fire. Or both.
No.195690
>>194223
>finishes story
>feeling kinda dazed
That was a wonderful story. Didn't like how it ended, though, even if it was one hell of a climax.
Kinda wanted to see them try running the world like Bond villains.
No.195710
>>195572
Copypasting from my private cheese FAQ.
Sam the spellcrafter
- is a Human
- has 7 Magus (Soul Forger) levels
- has 5 Cleric (Forgemaster, Torag) levels
- has 1 Alchemist level
- has 3 Wizard (Arcanium Crafter) levels
- has 3 Arcanist levels
No.195713
>>195609
RAW, http://archivesofnethys.com/SpellDisplay.aspx?ItemName=Stone%20to%20Flesh
the petrified creature would be returned to its normal state, die horribly, be transformed into a mass of inert flesh or some combination of those.
No.195726
No.195789
>>195710
Hm… how does it work? and which should be my first 4 levels?
Also, can you share some more cheese FAQs?
No.195790
>>195710
> 19 lev build
Come on…
No.195876
>>195789
You should probably have 5 Cleric (Forgemaster, Torag) levels first if possible. On the other hand a Wizard familiar might be useful.
Also,
- has the Eldritch Smith trait
- has the Propitiation trait
- started out with 18 Int at player start
- gained 2 Int via the flexible human racial bonus
- gained 5 Int via inherent bonus from applications of Wish or Miracle
- gained 5 Int via levelling
- gained 3 Int from being Venerably old (be reincarnated first thing)
- has a Headband of Vast Intelligence (+6 enhancement)
- and so has 39 Int
- has the Deific Obedience (Torag) feat
- has a Father's Forgehammer
- works in a fast demiplane
No.195981
Hey… how should I stat an immobile monster in Pathfinder? Essentially what I want to happen is that the party of 2 is going to go into a big forest that a Huorn has twisted into a dark mazelike place ever since the druid tending it has gone missing, sort of a Natures Revenge sort of thing when the balancing force is gone.
I'm planning to give it a number of SPA's, but I don't know what I cna do to make it an interesting encounter.
No.197100
I need a Latin or fake elf language name for a magical grimoire, preferably something related to the void.
No.197102
>>194164
>Not having your mare drink a potion of fire resistance before nightmare sexy times
I thought you were all for profit.
No.197109
>>197100
Untveroclis Lexnuleses
The collected works on the subject of the "outer matters"
No.197116
Is Stars Without Number even wroth looking at? The brief explanation on it's buy page is so cliche that I just kinda ignored it, but people I play with say they might want to run it.
No.197196
>>197116
>Is Stars Without Number even wroth looking at?
Well, we exactly know your tastes and needs, so it gives us permission to say, without a doubt, that it's not the game for you. Try "3:16 Carnage among stars".
Just don't ask why "Carnage" instead of "Stars".
We.
Know.
No.197316
WHAT'S IN THE CHEST!?
Or rather, what should I put in the chest?
I'm running a D&D 5e game, and very early on I gave the players a magical chest that would only open if it is placed in a specific area.
The players have essentially been traveling across the continent adventuring to get to the specific area, and they are reaching the area very soon, however, the reward I intended (Just a roll on the treasure horde table) doesn't seem like it would be epic enough for all the things they've been through getting this chest to where it needs to be.
So, what should I put in the chest?
The party will be level 5-6 when they arrive, and they are a Fighter (Battle Master [Sword&Board]), Bard (Lore[Mostly a Caster]), Monk (Shadows[Short Sword]), Cleric (Life [Mostly Caster]), and Druid (Moon [Transforms into Bear]). None have a magical item beyond some potions.
I want to give them a magical item, but each of them have been carrying this chest since the first session, so it feel kinda bullshit if I give one of them a magic item, and shrug at the others and say "Oh well."
On the other hand, giving each of them a magical item will really change the encounter balance and might be a bit underwhelming, as just a magic weapon/armor for everyone might be a bit too generic of a reward.
So, what should I put in the chest? It's a magic chest, so it can be pretty much anything.
No.197323
>>197316
The chest is the magical item. It's interior from lid to bottom is perfectly polished mirror. There is a divide in the middle of the same materiel.
One side has an electrum coin.
The other side has an electrum coin.
Because of the thickness of the mirrors there is only enough space for a milk jug sized item on either side. It can either duplicate an item in four hours, or mix the properties of two items in ten hours. A knife and a bottle of poison turn into two poisoned imbued knives. A bag of gold turns into two bags of gold. A potion of strength and a potion of health turn into two potions of instant SWOLE. A kitten and a puppy turn into two Bow Meows.
No.197326
>>197102
Hm… That's true.
Maybe some polimorphing too?
No.197369
>>197323
Wouldn't that be easily exploitable, in that it is, in essence, a money machine?
No.197382
>>197369
Yes, but only a bag three or four times a day split between five people, and they can't use it elsewhere in the world.
And if they abuse it I'm sure some local bureaucrats are going to send some anti-magic enforcers to end the counterfeit operation.
Guy made it sound like a long quest to get it this far, might as well make it worth it.
No.197389
>>197382
>they can't use it elsewhere in the world.
Ah, I think I did not explain properly. The intention was that after opening the chest and getting the contents the chest would disappear and place itself back down somewhere in the world.
In the first session they got a treasure map that lead them to the chest in the first place, so I was imagining something like the map from The Reward mixed with a treasure chest that acts like the dragon balls.
Perhaps I should just give them a limited wish and be done with it, but that sounds a bit lazy.
>it sound like a long quest
They got the quest at level 1, so, yes, it has been quite a long quest.
Now that I think about it, I have no idea what I'm going to do once they open the chest, as that has been the sole driving force of the plot since the beginning of the game.
Would making the chest into a literal Pandora's Box make me That GM?
No.197392
>>197316
Inside is
A)An encrypted journal containing the true names of a number of powerful demons, daemons, and so on
B)A magic brass ring that, when rubbed, acts as the acceptance of an invitation to a Djinni Sultans court
C)Dragon Dildos
D)A tiny note that says The True Treasure is Friendship
No.197394
>>197389
Do you have any lore reason it exists? Anything in the past like a mad king wishing back his armies, only to be murdered halfway through the request? They open the box, in actuality the container of the king's soul. Now released from its prison the beginning of the wish is fulfilled, all the undead across the kingdom rise and wage war against "the outsiders", and a limited wish is now tucked in the old king's chest cavity at the bottom of a very large, ornate, gothic catacombs. Times have changed and culture and fashion of modern day citizens is far removed from the old king's time, everyone looks like an outsider.
No.197397
>>197394
>Do you have any lore reason it exists?
I think I did at one point, but I don't remember it anymore.
It's quite strange because one of the characters is a literal researcher so I expected him to research the chest, but he simple researched the riddle of the chest and not the chest itself. (The chest gave them the location it needed to be to be opened in the form of a riddle.) I didn't write it down the actual lore, so now it's completely forgotten.
>Anything in the past like a mad king wishing back his armies, only to be murdered halfway through the request? They open the box, in actuality the container of the king's soul. Now released from its prison the beginning of the wish is fulfilled, all the undead across the kingdom rise and wage war against "the outsiders", and a limited wish is now tucked in the old king's chest cavity at the bottom of a very large, ornate, gothic catacombs. Times have changed and culture and fashion of modern day citizens is far removed from the old king's time, everyone looks like an outsider.
I'm stealing this.
I'm stealing this and you can't stop me.
Thank you.
No.197401
>>197397
If you wanted to reward the players you could make it so that the release of the king's soul also rewards the people who open it, a magical burst designed to encourage and reward whoever helped him return to life. The magic would grant each player some sort of spell-like ability or bind a magical item to them, depending on their preference (or both.) At which point the chest vanishes elsewhere and has to be rediscovered and destroyed but doing so also removes their magical boons for an added bit of tension (although by the time they get it back I doubt it would be a major loss since they should outlevel it by then.)
No.197443
Dogs in the Vineyard seems interesting but I have no group that would be interested enough to actually play it so I don't know how it works in practice. Is the game any good or is it just hipster trash with an interesting premise?
No.197445
>>197443
This depends highly on whether you come from the Great States of A and value your history.
If neither, then it's just a meh game similar to plenty of other where some part-bandits part-heroes travel the land, kill monsters, face existential questions and suffer moral conundrums like your typical 6th grader.
No.197466
>>197196
I had just woke up, spelling wasn't my forte, but I'll give 3:16 a look.
No.197467
>>197316
You could give them an Elixeur of life, and basically give them 6 free Resurrection spells that instantly heal you, thus giving them a slight buffer for death but making it limited. or you could just have it turn out to be a mimic
No.197537
Here's a fucking question that doesn't deserve it's own thread, why the FUCK doesn't armor ever stack, ever in any game? Just how the fuck does that even work? It literally makes no sense outside of a game way in that if it did stack you'd be unstoppable, but they don't think to restrict combo's or even incur movement penalties, no, you just cannot stack them period.
Unless there's a system that does let you stack armor, then I'm just stupid
No.197588
>>197537
>why the FUCK doesn't armor ever stack
Because players would overuse it and thus force GM to introduce more powerful enemies what, in turn, would result with prolonged tactical encounters and in many cases they are far too long and too complicated already.
Besides if it works for PCs then it works for enemies, so you'd start to see enemies wearing scandalous number of jewellery in addition to plate armors & such.
Anyway. RPG mechanics is always a mix between "realism" and "fun". To maintain reasonable balance some things that work in our world must be omitted and some things that shouldn't work are introduced.
Don't overthink it.
> ever in any game?
Can't recall the title of a game that clearly states "all armors stack", but there are games where armors providing different form of protection (for example "vs bashing and vs magical fire") stack. I think Star Wars and Exalted allow it in certain condition.
Then, there are games that don't specify how armor stacking should work, so you can always insist that "it is allowed what isn't forbidden", but by doing so you're risking slowing things down and a stigma of "munchkin powerplaying dice-roller".
Not the most favorite person to have near your table.
No.197680
Can anyone point me towards some skaven-like miniatures?
I want to play Mordheim again but I ain't paying GW prices. I can use some of those Warlord or Perry Miniatures plastics for empire, just need some other factions.
No.197747
>>197680
Dude just look on eBay. Because of the island of blood set you can get 80 rats for like 100 dollars. Seriously man its like your not even trying
No.197764
>>197537
Because if you're wearing plate armor and leather armor, if it goes through the plate armor, it's gonna go through the leather armor too every time.
No.197783
>>197764
>every time
That's literally not true but nice try anon.
No.197784
>>197588
My only problem is that you can't do things that make sense, like wearing a vest and armor, I can understand it when it's full armors. It's kinda ridiculous to assume wearing two set of leather armor wouldn't fuck with you, but wearing armor and then some side protection shouldn't be impossible. But yeah I guess it just comes down to "Then the PC's would be too tanky"
No.197836
Here's a question, why can't you jury rig the same item twice in the FFG star wars games? It doesn't say you can't, and it makes no sense why you shouldn't be able to but everywhere I look people say you can't even though RAW you can, so what's the deal?
No.197866
>>197747
Just saw a bunch of Sigmar stuff when I first search - beaver heard of that expansion before, thanks
No.197992
Ideas for Vampire requiem game and 2 players.
Play as detectives and rip scenario ideas of from Columbo or similar. Y/N
No.198115
What kind of stuff should I put in a Ghost Pirate Ship for spooks and grins?
It's physical, but full of holes and shit that it can continue to sail regardless. Team has to go through a large hole at the water line and make their way up about 3 floors I think, a storage area at the very bottom, a crew\powder storage on the second, the main deck and of course the captains cabin.
No.198120
>>198115
Mimics in the Dungeon Menshi fashion. Lots of mimics.
Skeletons armored with layers of barnacles, giant clam shields, swordfish fish swords.
Big fookin octopi using the lowest floor as a home, best get to top floor fast or be dragged and drowned.
Don't even think of jumping off, these waters are full of rapey dire dolphins.
No.198126
>>198120
>Mimics from Dungeon Meshi
OH FUCK why the hell could I have not thought of that, those things were a great take on Mimics in general and it would be the best place to implement them given the nautical setting
The octopus down there is also interesting, certainly something for them to get a move on
That, and I was planning on having the ship be alive in a sense, so if anyone jumps off on the deck the rigging was going to come alive and catch them to try and strangle\rip them apart.
I have a good feeling about this session.
No.198307
Anyone know of any good hex-map making program? I need to make a map of a kingdom for my campaign.
Also, a shareable dungeon crawl thing would also be appreciated. So I can have a battlemap happening.
No.198363
>>198307
http://www.nbos.com/products/fractal-mapper
CTRL+F: hex
From personal experience: Hexographer.
>>197836
> Here's a question, why can't you jury rig the same item twice in the FFG star wars games?
Because developers felt like you shouldn't.
>>197784
> My only problem is that you can't do things that make sense,
That's RPG mechanics in a nutshell.
You can't do some thing that - according to some - make sense. On the other hand you CAN do things that - according to some - don't make sense.
Like casting spells, bullrushing a dragon. or evoking undead.
Quid pro quo.
No.198366
>>198307
Sorry, >>198363 was meant to guide you here:
http://drp.mk/QJr9
No.198445
I made a thread about this but I deleted it when I realized it's a pretty simple question.
What are some essential dungeons that are heavily based on puzzles? I'm thinking of making a very puzzle-based campaign and I'd like to find some inspiration. Setting and system doesn't matter.
No.198446
>>198363
>Bullrushing a dragon
Don't you mean luchador?
No.198448
>>198445
Most dungeons from the Zelda games, I think.
No.198451
>>198448
That's a good idea, I was referring to tabletop adventures in my question but it's true that videogames have a lot of good puzzles. The only problem I can see with many games is that they are singleplayer, while I'm playing with a bigger group.
No.198454
>>198445
I'm tempted to say "Tomb of horrors".
>>198446
No, I didn't mean Los Tiburon.
No.198457
>>198454
I've read a little bit of Tomb of Horrors. I like some of the ideas but a lot of it is based on fucking with the players rather than having them figuring out the solution. Still good stuff though.
Do you know of any others?
No.198460
>>198457
Hmmm…
I know a few - Rappan Athuk, Emerald Spire to name some, but frankly none I recall struck me as very puzzle-oriented.
Tell you what. How about you seek a walkthrough for Baldur's Gate II video game? There's a neat dungeon called "Spellhold" there, with some nice puzzles. Then, there's Throne of Bhaal and "Watcher's Keep".
Oh and "Durlag's Tower" from Baldur's Gate I might be right up your alley.
Then there's that multi-level dungeon from Pillars of Eternity.
No.198462
>>198460
These are great suggestions, thanks a lot. I might as well also start playing Baldurs Gate since it's been in my backlog for ages.
No.198520
Anyone have some good adventure ideas for a fantasy streetgang game? Aside from just fucking up their enemies' shit of course.
No.198522
>>198520
Providing protection from a (rough and tough species) gang, keeping the constables and city guards away from the mafia's fishing enterprise and possibly getting a foot in with the mafia, contraband spell trade, becoming the bodyguards to not!Golden Dawn politician.
No.198524
>>198522
Good stuff, thanks anon.
No.198600
>>198462
…especially since it was re-released as Extended edition. Also on Android.
>>198520
Sure. Disgraced paladins attempt to get their justice by working their way through slums back to the society.
No.199030
Is 3D printing an effective way to bring down the cost of gaming with miniatures?
No.199031
>>199030
Buildings, tanks, and objectives yes.
You need one hell of a high grade printer to get adequate troops or organics beasties tho.
No.199036
>>199031
Cool, thanks. What miniatures games do you like best?
No.199041
>>199036
I don't know what you're getting at asking me, but I like 40k for the incredible depth of lore, Kingdom Death for model design, and 40k again for the stories I've seen come out of it. I remember back on halfchan when I was a /co/mrade seeing a tale of a guy who bought 50 bloody terminators to help his imperium comrades in a campaign. The other side, OP Tau, had been wiping the floor with them with orcas and other expensive shit, the picture he painted made it sound like some real apocalyptic scale battles. Especially the one his termies helped turn the tide in.
No.199103
>>199041
I'm asking because I've only played GURPS and Edge of the Empire, and am curious about the realm of miniature games. Since you answered my curiousity on 3D printing game materials, I thought you might have suggestions on miniatures systems you like.
Thanks! I'll check out 40k
No.199107
>>199103
Nooooooo
It's expensive as hell, I really have no business calling it my hobby given my income.
If you get into it then for the love of god do not put a single shekel to Games Workshop directly. Ebay and chinaman.
If the vast GIRTH of the story wasn't so enticing I'd have had a much fuller wallet.
I went into it thinking "Oh I'll get a small force of marines and see from there" to "chaos squats… they're $80 a piece but damn I'm tempted". I now own pretty much every (older) codex, have god damn 7-12 factions, and can't get myself to paint any of them out of sheer fear of breaking my fingers or having the paint go to waste if I'm distracted. Hell, it's been coloring my thinking. It's half the reason I got sucked into /pol/ and now call myself a national socialist.
Lasciate ogne speranza, voi ch'intrate
No.199196
Another silly question about pathfinder. In concrete Kingmaker.
Is there any unknown exploint to get some gold with some buildings and businesses? Specially if I can keep it in secret to become some sort of secret jew.
No.199207
>>199196
Doesn't matter if there's some trick to pull tons of gold out of an arse. If your GM decides that you were constantly monitored by Cheliaxan Hellknights, you're fucked no matter how cunning that trick was.
So, int he end, this is entirely between you, your companions and your GM.
No.199212
>>199207
Is just that I'm starting to make buildings and I want some little advice to start making money.
No.199221
>>199107
Oh! Thanks for the warning.
No.199222
>>199212
I see…
Catch this, this is actually quite good thread, relevant to your question.
The advice to use Ultimate Campaign in place of KM alone is worth entertaining.
http://rpg.stackexchange.com/questions/44548/pitfalls-to-avoid-when-using-kingdom-building-rules-for-the-first-time
No.199224
>>199222
We are using Ultimate Campaign, but I want to make money and get a bit jewish with gold, mostly because I need a big quantity of gold to buy stuff to prevent myself to be killed by the randomness of some goblin player.
No.199252
Is there any 2 player board game where I can play is greenskins with any sort of customization? I've played tons of goblins in MTG. Kinda want to check out something else. Wanted to get into WHFB but it seems like a pretty bad idea to do, at least right now. Does Warmahordes have anything that feels like playing greenskins? I need my fix. Anything goes.
No.199255
Any way to "strengthen" resin? I got some counterfeit knarlocs from Poland and they are really brittle.
>>199252
Mantic's Kings of War, they're the spiritual successors to WHFB. Can use almost all of the warhammer models in direct 1:1 and they don't care if you use other companies models.
No.199271
>>199255
>Mantic's Kings of War
Oh shit, thanks Anon
No.199284
Any settings that get so convoluted that something like this can come to pass and make sense?
No.199390
>>199284
- Over the Edge
- Tales from Floating Vagabond
- Neverwhere (there are at least 2 separate games)
- perhaps fanmade Welcome To Nightvale
No.199391
>>199284
Oh, also NEXUS: Infinite city.
No.199394
I am trying to remember the name of psychic xenos race which I think is from battlefleet gothic that uses technology based on psychic amplifiers?
I didn't think it's the Yu'Vath, I maybe wrong.
No.199400
>>199224
>>199222
Crap… after reading the link you gave me I noticed that we don't use the Inner god's manual, so I can't use Enharce Water to make an industrial production with the waste waters of the sewers.
Any other deals I can exploit to make some gold? I was thinking about the Leadership exploit, but the GM already said he might not allow it.
No.199405
Why can't we have both AoS and WHF? There's room for them both, right?
No.199407
>>199405
GW is stupid is the only answer we have so far.
Kings of War took the reins.
No.199410
>>199407
I mean, the fluff could use some work and it seems unplaytested, but there's something there. The models look nice and the novels are good hammerwank if that's what you want.
It just seems like they could have done a Betrayl at Calth thing for Age of Sigmar and not cause a huge upset.
No.199432
File: 1449232848937.jpg (211.95 KB, 1200x747, 400:249, 1616_tid_pedro conti_final.jpg)

I'm looking for examples of unusual systems and ideas to draw from, can anons point me towards examples of systems focusing on one thing and doing it well? Like Alchemist the Imbibening, Savage Clubs, Merchants & Shekels - you get the idea, everything's geared towards one activity and the rest may as well be bare bones. Especially trade and finances seem like something largely untapped.
Or systems where one average hit may very well kill you and it's all built around never getting bonked at all?
In general what are the most original systems you've interacted with to date? I'm not talking about huge blobs of slope like FATAL, but rather the ones where the core mechanics stand out.
No.199434
I got a question..random encounters. Yay or nay? And any tip for a first time GM who's planing on running a 3.5/Pathfinder campaign?
No.199444
>>199434
I would recommend not using random encounters so much as have a short list of premade encounters, some to help with story if they missed a plot hook etc others so you can manage xp or loot a bit better (if they are struggling give a small item stock etc, if they are doing good its xp and less loot)
if you use a 1-100 table or similar it could cause issues of balance or leveling too soon.
No.199447
>>199432
- Human Occupied Landfill
- Low Life (SW)
- Noumenon
>>199434
Depends on a game, setting, adventure, group dynamics. What works in d20, doesn't in AMBER, what works in Forgotten Realms, doesn't in Conan d20, what's good for a campaign, breaks one-shot.
In general? Yes.
BTW, this is one of things less experienced GMs avoid while it's one of best ways to deal with the problem of "casters' supremacy".
No.199927
thinking of getting into tabletop gaming but I am curious is it feasible to have a tabletop empire management game or is it just too hard and not worth it?
No.199931
>>199927
It depends on the game of your choice, people you're gonna play with and your own skills.
No.200130
I'm brainstorming a campaign. I want to set it in an age of exploration with focus of gameplay being on taking down giant monsters (probably varying types of dragons). I know GURPS quite well, but I'm wondering if it would behoove me to use a different system for this team-combat-heavy situation.
No.200131
>>200130
Addendum: the idea's been notably inspired by the Monster Hunter series' gameplay, at least when it comes to what I want to do with combat.
No.200132
I'm thinking about running a campaign where players are taking over fantasy-Asia, and I'm wondering what system would be good for either the 'meta' layer of troops, supplies, and all that, and what a good system for the battles would be.
Currently, it'd just be Pathfinder with a ton of "fuck it, close enough" considerations for both sides.
No.200200
>>200132
I don't understand what exactly are you looking for.
No.200204
>>200200
He's looking for a system to run the large scale battles in a war
No.200206
>>200204
I'm not sure about that. Better wait for the guy to properly explain his request.
No.200219
>>200206
What the other guy said. Large-scale battles and basic strategic considerations like supplies and morale.
No.200221
>>200219
I see.
Either:
- seek ULTIMATE- supplements for PFRPG (Legendary Games wrote a few really good ones in addition to the official books)
http://paizo.com/pathfinderRPG/prd/ultimateCampaign/kingdomsAndWar/massCombat.html
- check King Arthur Pendragon and Book of Battle supplement
- check REIGN (One Roll Engine)
- check Birthright for D&D
- treat battle groups as single "pawns" (strength of 100 men = 1 pawn)
- switch to a wargame
No.200225
Does anyone remember the attempts by some anons here to make a 'riot' tabletop system? I believe it was inspired by the events of the ukranian riots and was thought up during the Baltimore riots. There were two players, blue was the police and red were the rioters, as well as neutral units such as media crews, non participating civilians etc. Does anyone have an archive of that thread?
No.200264
>>200225
I know what your talking about, opwning post was a sign holding necron. We went from US civil rights to cultists daemon summoning and everything in between. Cops could place CCTVs, game was decided either by objectives taken, brutalities filmed, or havoc wrought.
No.200436
So, after going a few months without any steady game nights, I've agreed to run a D&D 5e game for a group of about 4-6 players. Unlike previous campaigns I've run, I'm looking to do something a little bit simpler and more "beer and pretzels" style. Light hearted, gamey, a little silly.
We've only got a couple weeks, what with the holiday season about to kick into full swing, so I want to run them through a two-part seasonal adventure. If schedules hold together, after the holiday season ends, we'll hopefully be able to dive back in.
So here's what I've got so far: Players are all staying in a small town for different reasons that can be determined during character creation. Some might just be arriving, others might be about to leave. Unfortunately, a snowstorm rolls in. A massive one that darken the sky and covers the roads in a matter of hours. For the time being, they are stuck, and probably forced to socialize with one another around the fireplace. The locals insist it show blow over by the next day. It doesn't.
In the middle of the night, the Inn is attacked by snow golems. Weak creatures, but numerous, and deadset on smothering the fire to the point that they will throw their bodies onto it. The players must defend themselves from these things for a while, giving them a chance to try out some of their abilities and get a feel for their characters. A break in the attacks will give them time to fortify and block off the windows and doors.
This is where my plans get fuzzy. I've got some neat setpieces ideas in mind, the finer Who, What, Where, Why and How? are eluding me.
I'm thinking the snow golems may capture an NPC or two (probably whichever one the players respond most positively to) by dogpiling them and then rolling into a ball and escaping. I just can't think of a good reason why or what kind of magical shenanigans would make for an interesting and compelling explanation for the storm, the golems, what the players could do to stop it, and how they would figure out where to go and how to end things.
An ancient curse? Snow Lich awakening in the mines beneath the city? The haunted tomb of an ancient witch defiled?
Throw me some ideas?
No.200549
>>200436
You could have put this in world building, but alright.
I've written a lot, but feel free to dumb it down as much as you like:
Every universe has a Santa and a Krampus. Beings that aren't deities, but seem to have something to do with higher beings. They basically help reassure that good people have good things happen to them, and bad things happen to bad people (someone has a happy Christmas, so they do good, making others do good. Those that do evil get punished, so they avoid doing it, or become paranoid of getting caught to the point of failure).
For some reason this universe had Krampus arrive before Santa. And after some other evil shit that has gone down (in past campaigns your party has played), Krampus thinks no one is good here. He's conjured up some shit to make an eternal winter, and snuff out every source of heat in the world. It's started in the nearby caves/forest/mountain and the town, but it will spread GLOBALLY.
During the next wave, throw more monsters than they can handle. Just before all is lost, forest animals will appear and start kicking the golems shit in (D&D "official" build for Santa is a Druid able to make Masterwork toys). They'll see "A man in a red robe" who clearly got the animals to help. He'll try to flee (if he does get away, he'll snoop around town). When caught, he reveals who is and vaguely the stuff from earlier. The mission isn't to kill Krampus (both Krampus and Santa are immortal- reviving after "death"), but to kick his ass this once AND destroy the magic orb he's used to kick up the snow storm.
After the players stop the storm, Krampus arrives (or revives) and is still pissed. Krampus and Nick talk before they come to a deal. Santa acts as a "karmic battery", spreading good will to all men. He travels the world absorbing up all the love and kindness from good deads, ready to release it again so that everyone is kinder the rest of the year (Why did you think everyone got so grouchy around this time of year?). Santa then needs one last person before Christmas equivalent ends to let off one more spark of good will and love etc etc. Krampus has dared Santa to take the most miserable member of the party to be that spark. (I.e. anyone who's not been very charitable, nice, or doesn't believe in hope). Whoever is closest to the Scrooge of the party has to roll to believe in humanity or do something like that shows that (forgive Krampus, forgive someone in their past for a misdead, do a good dead they would usually loath, etc). Then, Santa lets off all the magic and the "spark" who sets it off gets a vision of people all doing nice shit for each other in the coming year.
Other monsters of the campaign include Coal Golems (the size and behavior of Goblins, who lob bits of coal as well), Ice demons (less Krampuses who can make bits of coal appear within armour and clothes to make it awkward to move), and misfit toys (animated objects. Teddy bears with knives for claws, A jack in the box that creates springs that bind around party members feat- and make them bounce around against their will)
Now, if you can pirate shit, look up a show called "The Librarians". Not great, but the Christmas episode was brilliant because Santa (Bruce Campbell) gives a great speech at the climax how Christmas = Good will, and good will = hope.
http://thelibrarians.wikia.com/wiki/And_Santa%27s_Midnight_Run
Sort of borrowed the Karmic battery idea from them. Another thing you might want to steal is how Santa's Hat works.
When worn by another person, it forces them to be Lawful Good- exceptionally kind Lawful Good. The player will be exceptionally happy (even though they might truly loathe it) but are compelled to do good deeds. Playing with kids, helping everyone with everything. But on the downside, also not attacking anyone until attacked- no matter how antagonistic. The hat cannot be removed by the player themselves. Santa is much weaker without his hat. A good clue might be to have Santa drop it after the snowman attack, and when the players find it, use it as a clue (If they don't find it, an NPC gets it instead).
No.200551
>>200549
If all the above is too schmultzy (or too much to cut down),
Beings from the elemental plane of Ice basically got sent to this plane thanks to some inter-plane war. They think they are still in the Ice-Plane, and that the fire plane's super-weapon destroyed all their brothers into tiny bits of snow (and made odd shit like trees and humans)- When it actually sent them to your plane. They've gone mad with grief, and are like traumatized vietkong, Guerilla tactics trying to fight back an enemy not there anymore. They think the smaller fires are Fire elemental patrols. They have been slowly rebuilding their army. And since they can grant life to ice and snow, that is quite possible.
Kill off the leader of the group, and eventually a "representative" of the planes appears (a diplomat between various planes. Sort of like the UN). Thanks inter-plane traveling shenanigans, the war between Ice and fire "ended eons ago", and attempts to tell that to the deserted Ice planars was met with accusation of being a Fire-Plane spy. (If players struggle to know where to go, have the Rep show up and ask for the player's help, directing them to the Ice Planar camp).
The representative rewards the party (and the town) with a gift from both Ice and Fire planes.
The town gets a pyre which will never extinguish or burn out of control until Spring, and a large block of ice for each home that will not melt until Autumn.
The players get smaller unmeltable ice cubes (enough for a 3 pouches), some ever-burning torches (which also won't burn objects, but still produce light), and some other stuff if ya want (bad ass Ice and fire gear).
—————-
Even simpler:
A vampire and it's followers (i.e. people it has bitten) have fallen under a curse/spell/etc that makes them rot when temperatures get above freezing (tried to bite a powerful wizard that was passing through).
The Vamp has been experimenting with ways to create large snowstorms to keep the local area under permanent winter, with clouds so thick the sun cannot get through or warm the place up.
He's also been experimenting with various ice based spells, and anything that'll actively seek out heat and destroy it.
Once the town has zero chance of any heat or flame being possible, the vampires will assault the town and feed.
Feel free to thrown in something that'll separate the clouds/pierce the heavens so the vamps can get a full blast of mid-day sun for added ass-kicking.
No.200650
>>200130
>>200131
I would really appreciate some help, dudes
No.200720
>>200551
>>200549
I wasn't looking for worldbuilding, so much as just interesting ideas for why things happened and things that would be fun for players to fight.
The Krampus and Santa stuff is out, though I appreciate all the work. One of my players recently saw the Krampus movie with me and it's far too obvious and cheesy for me to insert a Christmas demon.
I can definitely get behind the Ice Vampire, though. I told myself I wasn't going to go crazy and homebrew a bunch of unique and special enemies, but I guess I just can't avoid doing that in any system I play.
I had slight inkling to make it some sort of Ice Lich whose phylactery had been found deep in the local mines, but Frozen Vampire might work too. That can be more easily scaled down for a low level party than a Lich or a White Dragon.
No.200780
>>200720
>I had slight inkling to make it some sort of Ice Lich whose phylactery had been found deep in the local mines, but Frozen Vampire might work too. That can be more easily scaled down for a low level party than a Lich or a White Dragon.
Glad it can help! Hell, take any undead asshole and it works.
> Town is under attack from undead BBEG and minions.
> Local asshole wizard passes through.
> Town asks for help.
> "Nope."
> Wizard is caught in crossfire of BBEG.
> Wizard curses BBEG.
> "No matter how dark the hole you crawl into, you will die by the heat of spring."
> Asshole wizard made shit worse.
Only thing I don't know is how you tell the players this. What clue would let them know it's the BBEG's doing. Maybe a survivor that got out of their lair, or a vampire joins the next assault?
> I wasn't going to go crazy and homebrew a bunch of unique and special enemies,
You could do aesthetical stuff. Like frostbitten thralls and semi-frozen zombies that shatter (and the odd one might have a frozen arm sharpened to a point or edge).
No.200887
>>200130
>>200131
>>200650
Gurps sounds best man. Most games are built for you to use special equipment to kill "kaiju" sized shit. Like a giant cannon or a mecha.
So, you can do fancy weapons, and jack the stats up higher on gear and opponents (basically like fighting a giant goblin at level 15 instead of 1), or make it all set pieces and puzzles. Use the enviroment to hide, or collapse shit on it. Or maguyver stuff to kill it (drop a large weight on it)
No.200899
>>200887
Cool cool, thank you!
No.200938
Is there still any old places with DnD homebrew still around, in particular stuff about Binders?
No.201025
No.201183
Is this the right place to ask people about Arcadia Quest as a game, and not as a topic of debate over KS exclusives? I want to know what people who've played it think of it.
I backed the Inferno standalone/expansion, and am considering going above the core for the dragon set exclusive heroes, otherwise I wouldn't be considering it this early as the expansions are heading to retail eventually… But I've never played the first one, only that it looks like a lot of dice-throwing, quest-beating, pvp-killing fun. Thoughts?
No.201457
>>200436
Have a Lich whose phylactery is two sizes too small.
No.201525
>>200436
Have a Lich whose phylactery is two sizes too small.
No.201549
I was thinking about making a thread about this, but this would work better. How do you make investigations interesting in games like CoC? My players get bored to death. Damn those D&D fags.
No.201588
>>201549
Every time they miss a clue remove things, use white out on their character sheets, use sharpy on your own notes. Every time they ask question it out of character add a point of madness.
Whole towns disappear, though they remember passing through it and who lives there. Individuals stop existing, though their deeds live on. Player's pasts unravel, they forget their own jobs. If they don't take it seriously, start removing stats.
One day they find they can't remember anything besides "stop the old one", and so their only lead is a ebony old guy with a very complicated clarinet.
No.201633
>>201549
>I was thinking about making a thread about this, but this would work better. How do you make investigations interesting in games like CoC?
1. Never ever leave clues "conveniently placed". They are gonna miss it anyway. It's far better to simply hand them to players and simply ask them to interpret them.
2. Read TRAIL OF CTHULHU. Whole system (Gumshoe) is written for this special purpose - of dealing with "clues". It doesn't do this in best possible way, but its approach is good and worth entertaining. Besides, ToC is effectively Cthulhu meets Detectives.
There are other games you might want to read (Nameless Streets, Dark Streets, perhaps Baker Street… hmmm, a pattern!) but ToC is the one best suited for the task, I guess.
3. Assign some "I don't fucking know what to do, therefore I roll dice, GM: help" last-resort mechanic.
No.201742
File: 1449859105316.png (259.01 KB, 562x458, 281:229, Bildschirmfoto_2015-12-11_….png)

I GM a game in a setting on quite the large scale with the players in very precarious positions. They often go for very unsubtle courses of action, when they really should be keeping their heads low.
Is it right for me to tell them? Or should I play out the logical consequences till they learn?
Example, one player is currently talking about using this ability to convert the town he secretly rules. The town is a tradetown and so far he hasn't mentioned telling his converts not to try and convert others. He also should know that there are currently secret agents of the church in the region, so this pretty much just draws attention from all sides to him and the players are currently completely outgunned.
No.201757
>>201588
>>201633
I will try. I want it to be more action focused tbh, but I like the investigation part, and I feel that I would be a bad DM if I didn't put some real CoC in there.
No.201768
>>201757
>I will try. I want it to be more action focused tbh,
Delta Green or Laundry then. Alternatively, "ACHTUNG! Cthulhu".
Pure CoC? In all honesty, I think it'll be hard to mix Lovecraftian horror, action and investigations in one story. Each requires a bit different approach, each results in different experience… You sure you did think it through?
>>201742
Hard to say. It's not easy to judge the a situation based on one-sided testimony. For all it's worth - sometimes allowing them to take the initiative results in best stories ever told.
No.201787
>>201768
The plan was exactly using DG, but I want them to find (or not) the horror. I want to be a player in a classic CoC to see how the investigation proceeds.
No.201845
Do you guys use different voices for your characters/npcs? What can I do to gain a wider range of voices to use?
No.201906
>>201845
No. I settle for speech patters and tempo change + additional descriptions like "the man looks worn out…".
I've never in my career hear a successful attempt at voice acting during a RPG session.
No.201997
What's the board policy on writefagging?
No.201999
>>201997
Do it often and do it well.
No.202018
>>201997
>>201999
Do it only if it's well.
No.202021
>>201999
Is it okay to make a new thread for it or should you insert it into a relevant thread?
No.202022
>>202018
>>201999
Also, how do you know if you've done it well?
No.202026
>>202021
>>202022
We've had writefaggotry in the past, you'll know it's done well if you like what you've written. Note, writing it is going to suck, and you should cut down ten percent of the first draft mininum, but having written it should read well.
Administratum and Orks anon pls come back, and stop letting your story get deleted.
No.202028
>>202026
>you'll know it's done well if you like what you've written
Egocentric self-obsessed maniacs with selective perception say you're not quite right.
Proof: fanfic of various kind.
No.202030
File: 1449951631170.jpg (525.17 KB, 736x4645, 736:4645, 03e2670d9829a6cd4f63508719….jpg)

>>202022
>Also, how do you know if you've done it well?
You're asking a question that even greatest writers wouldn't have a precise, universal answer to. Seriously, there's no formula for it and sometimes people accept total crap, while reject awesome ideas. Nobody knows why.
Some rules: keep it short, simple, entertaining, avoid incomprehensible hipster expressions, and try to be a bit original.
No.202092
>>202028
If you're on a chan it's likely you have more self respect and standards than that.
>>202030
Also this pic. If your serious you'll just do it now. If your like the idea but have no self discipline then you'll talk about doing it but never actually get to it.
No.202114
>>202030
This picture is the first correct thing to ever come out of this SJW's fucked-up mind
Anyone have the comic where he advocates brainwashing
No.202182
Yo wazzup /tg/.
I'm about to start introducing a group of fellow Christian friends into tabletop. The problem is, I'm not certain how deep any of them might have a stigma into games like D&D. I need something that:
> Is generally light on demons and shit (just in case: I doubt there's going to be an issue).
> Is relatively simple to learn.
> Can be purchased cheaply at a B&N or wherever.
And then we can start getting into the more fancy stuff.
No.202185
>>202182
There are a plethora of middle ages and medieval rpg's.
I remember a tale of a number of knights on crusade, but one of them had some socjus in them. He went nuts OOC about religious intolerance and had his character try to stop the war. Of course he was ostracized, beaten, whipped, etc. Only lived by the good will of the group convincing the GM to let them help him escape execution. Well he made it to enemy lines, got the ear of the sultan with some good rolls, was at the head of the muslim army trying to convince them to end the invasion.
One of the characters wasn't privy to his surviving, came forward and did a nat 20 counter argument.
DEUS VULT
No.202200
Hey I've been having some ideas as far as races for a game, or at least variants of races in some cases. While everything is basically in development hell, humor me with some criticisms:
I'm thinking of putting wolf-people in but I'm considering avoid certain tropes by making them a bit more humanoid than wolf, maybe thinking something like the Unviersal Pictures Wolfman maybe with a short snout or no snout at all as opposed to a full anthro schtick. The race in question has part of their creation as the offshoots of wood elves.
Next, blue orcs who's origin is that they are the descendants of humans who stayed behind on their original continent and voer generatiosn due to the magical fallout that occured, devolved but at the same time evolved for survival. They are essentially nomadic tribesmen as opposed to full savages, I've also considered giving them very minor feline traits as opposed to the usual "pig-nose" motif.
Thoughts?
No.202208
>>202182
Not all christians are faggots, I was interested in D&D when I believed in jebus, I have 2 cousins who belong to a rather conservative church who play RPGs including the mindbreaking cthulhu shit, not to mention my housemate who, while not into tg, makes no fuss about demonic things, he loves the shit out of Doom, for example.
No.202236
>>202092
>If you're on a chan it's likely you have more self respect and standards than that.
And that's how Virt became banned in the first place.
Oh wait…
>>202182
- Check "Beyond the Wall". It's a story about "local heroes" (wizard apprentice, soon to be squire etc) who try to get rid of small, but vital problems, like "vermin infestation", "a witch living in woods".
- Check all those games about witch huntings (Witch Hunter, Supernatural). Might be up their alley.
- Think about "Dark Albion" by RPGPundit. The game is "middle ages + dragons".
- If everything else fails, launch zombie-themed game. Zombies are best to introduce plebeians into RPGing.
No.202253
>>202208
doom could technically be considered christian friendly, you're a lone crusader who willingly goes to hell to genocide demons
No.202304
>>202185
I think I remember that story, but yeah, it's been some time.
>>202208
Oh I know. I'm a Christian myself, raised in a Christian household by parents that got me into D&D originally. When I first learned there were people who had an issue with it, I thought it was the strangest thing.
>>202236
Good suggestions. I'll check some of them out and see what looks the best. And what looks the most affordable on a tight budget.
No.202306
>>202304
>And what looks the most affordable on a tight budget.
If money is the problem, then think about "Old School Hack" and prepare a simple story without any questionable elements. You know, a bunch of local folk try to get rid of some beast threatening crops.
…Just like one of Witcher's missions.
No.202321
>>202030
I was so ready to rage at that picture because I've seen so many comics exactly like it, in that exact same style, with the exact same method of communicating the message..
Too bad Zen Pencils is such a kool-aid chugging faggot and the rest of his work work is utterly worthless.
No.202322
>>202114
He drew more than a handful of good comic strips.
>>202321
Good guys sometimes create bad things, bad guys sometimes create good things.
No.202390
is the warhammer 50k games a vidoegame or boardgame ?
No.202391
>>202390
>50k
if only GW would finally advance the plot.
Warhammer 40k is a tabletop wargame using d6's and army's worth of Miniatures and has several tabletop RPGs based on the setting: Dark heresy, Rogue Trader, Death Watch, Black Crusade, and Only War.
I suggest going on 1d4chan for more info in a fun wisecrack rpesentation
No.202394
No.202472
>>202208
My Uncle got most of his D&D campaigns from a guy who uploaded them to his/a website.
He was a priest, and he'd often play it with his own children.
No.202495
>>197397
Just put a Deck of Many Things in it if you wanna fuck with them for doing this quest for so long.
Rewarding and hilarious.
No.202544
>>202394
think little green and tan army men but you gave them special rules and a unifying rule system and you roll d6's to see who lives and dies when units shoot each other
No.202720
I'm creating an adventure to take place across a whole planet. What's the best way to go about making a world map since the areas explored are encompassed in a 3 dimensional surface?
No.202730
File: 1450124801624.jpg (1.14 MB, 2512x2095, 2512:2095, isometric-dungeon-number-t….jpg)

No.202736
>>202730
Wow, that's neat! I'll definitely keep that in mind for missions, but I meant "how do I map out how the continents on an earth-like planet are laid out, because any spherical planet is puzzling to represent two-dimensoinally without significant distortion?"
No.202744
>>202736
>without significant distortion
Do your players really mind?
No.202765
>>202744
No. Think a Robinson projection is good enough?
No.202924
>>202765
Well, I know each and every of your players, I actually supervise their mental development from the Fortress of MindBending (where I reside all the time when I don't manipulate the world towards greater good), so I can with full confidence say "yes".
Just watch Brendan, he has secret mancrush towards you and he WILL actively seek everything what resembles a dick. Yes, every coastline, every tiny island, every river.
Just sayan.
No.203024
>>202730
Holy shit that is so simple yet so effective.
>>202495
Not to mention those runes/symbols that cause random mutations or effects. Chaos Rune I think?
It could be good or bad for them, but always hilarious.
No.203026
>>203024
>Holy shit that is so simple yet so effective.
-> Dyson's Dodecahedron
No.203032
>>203024
Actually, get these.
No.203336
I'm setting a Call of Cthulhu game in the 60s with hippies and a feminist/green earthy cult trying to summon Shub Niggurath to the local earth friendly fair. Are there any bands I can have playing that aren't super popular yet also recognizable that would fit at the hippy event? Or should I just play The Beatles?
What city in Canada would have a bunch of hippies, or should I just relocate it to America?
Anything I should know about Canada and the 60s worth knowing if I go with Canada?
No.203342
YouTube embed. Click thumbnail to play.
>>203336
>Are there any bands I can have playing that aren't super popular yet also recognizable that would fit at the hippy event?
The Byrds, The Shadows, Ike & Tina Turner, The Who, The Montana and if you want to go hardcore, try Dalida.
> Canada vs USA
Think about your players. If they happen to know a lot about this period, don't risk, play in an environment you know. Alternatively, place it in fictional city of Thiess or something.
> Anything I should know about Canada and the 60s worth knowing if I go with Canada?
Horror's Heart scenario takes place in Canada. According to the introduction, it takes place in 1920s but it'd make little difference to advance times to more modern era.
You might want to check it out.
No.203345
>>203336
The Monkees maybe?
No.203414
YouTube embed. Click thumbnail to play.
>>203336
the hook is instantly recognizable and the topic is vaguely sinister
No.203416
>>203414
>the hook is instantly recognizable and the topic is vaguely sinister
It's from a PDF full of CoC adventures. This particular scenario is simply called "Goddess" and I picked it since I wanted to run a Shub Niggurath related adventure, I also hate hippies and feminists so it's pretty much perfect for me. Fingers crossed that the players will fall for the trap the cult will spring on them if they find out about them snooping around.
No.203515
>>203416
I think anon is talking about the song, anon.
No.203782
Little bump because I don't feel like making a new thread.
It is a question about Legend of the Five Rings.
I'm a member of the Badger Clan and suddenly I survived a very cruent war against some Oni with name and fought for the Phoenix clan. In exchange of my services… they offered me a marriage with a higher status girl. I gladly accepted, mostly because it meant more status and maybe more money for my clan, but I've been informed I would have to cut ties with my old clan and family, even my Imouto and my Obachan.
What should I do? I just want to give my future wife a good impression and I'm even thinking about inviting her to the Great Games back into my hometown so she might be impressed with many strong guys throwing stuff arround.
No.203801
>>203782
If she is impressed, and you can seduce her heart away from her clan, spirit her away and start the weeb Trojan war.
Was the offer for her hand in marriage and circumstance means leaving, or her hand in marriageon the condition you leave your old clan.
If the onus is on them, whether or not they give her freely, then there is no dishonor in staying true to your clan. If the onus is on you, whether or not you leave all that you are behind, it may be insult to turn down and yet insult to abandon your own.
Best case scenario, she likes you but both sides refuse to let you two alone. You both take your most faithful retainers and found a new clan tentatively allied to both. Have a ton of kids and name them after metal alloys representing this fusion of houses being stronger than either alone.
Badger + Phoenix = Red Panda?
No.203914
>>203782
>What should I do?
Never pick a girl over clan and connections.
A broken heart
'tis a fleshwound, time heals
Stains on honor are everlasting
No.203918
>>203801
Now that sounds incredibly fun, but I don't know if the girl likes me. We never really met. In fact, I'm suspicious she hates me for being just a dirty badger and she is being married of because she can't find a husband of a mayor clan.
Still, if my Senpais (that's the plural of senpai, right?) are right, it is always an improvement to become a Shiba and letting the Ichigo go, maybe just do some political alliances to still being in contact of my clan extra officially.
>>203914
That's the thing. My senpais say that it would be a great increase of my status, yet it is sad not to be with my people, so I'm thinking about hiring my Imouto and my Obachan if I get married, or at least have the family near.
Also, I'm thinking about being somewhat a yakuza and also get the perk, treat, whatever called 'Champion of the people', mostly because I'm helping a lot of peasants, even feeding them when they were infected of some strange shadow disease.
No.203936
What kind of stuff do you DMs prepare for an average session? I've written a couple pages of scene descriptions and general notes, and I've spent maybe 8 hours thinking and planning and shit. I haven't planned any combat encounters, but I rarely bother and just throw shit together in the moment. How long do you spend preparing for a session? What kind of notes do you prepare?
No.203945
>>203936
> What kind of stuff do you DMs prepare for an average session?
1. General purpose accessories: Dice, pencils, spare charsheets and blank pages to draw on, a timer.
2. Story outline, crucial elements (events, NPCs, info), a map for myself and for players if they need it.
3. Specific accessories - photos, images, sounds, props
4. Random things if needed and applicable - a few random tables, story bubbles.
I don't put much effort into that at first. For example a map might look like pic related - 10 mins of planning and "drawing".
Story preparation takes varied amounts of time. Sometimes I think about it for days, sometimes it's no more than a quarter of time.
No.203946
>>203936
I write at least one background detail for each named NPC. The more important ones get their own biography.
No.203947
>>203918
Just between you and me, I don't think that picking a pussy and some vague "status" promise is worth the risk of severing ties with your clan. After all, who announces that he is no longer "a friend", becomes "an enemy".
Yet… We're adventurers. We SHOULD get into trouble, rather than follow logic and reason, pick safety over the thrill of troubles.
No.203966
>>203947
Well, don't worry about that anymore. I've lost a duel because someone got incredibly offended after talking too much. Now I've lost my fiancee but I've been rewarded with being allowed to study in a shiba dojo… something I don't really think it is useful for my character.
Well, at least I'm free to do my badger clan stuff freely.
Also, I've just saw how deadly this game can get, seeing that the only senpai that is nice with me being a badger got almost killed by a bear, even after slaying an oni.
I'm playing third edition and I'm a badger. Any way to prevent dying? thinking about increasing my strenght and my earth ring to do some advance Ichigo school that gives me many nice things like +g2 damage with nodachis or a barbarian rage that ignore any penalties except down.
No.203969
>>203966
> I've just saw how deadly this game can get,
This is very situational, but 5 rings is one of those games that makes it possible to either get yourself killed in "I totally didn't see it coming", and - if you play your cards well, manipulate, trade favors - to amass so much influence, that you won't ever have to participate in a combat.
No.203971
>>203936
It's hard to say how much time I spend planning, because I tend to plan in mental idle time from the moment the last session ended to the next one. So probably hours, but not consecutive hours.
But I can definitely say what I write down: enemy/NPC stats. I don't like using monsters out of the book, so I have to come up with all the stats/skills/unique abilities/etc for everything I anticipate the players interacting with.
As for general plot and story notes, I only write down minimal records of exact specifics I know myself well enough to know I may very well get fuzzy on later. So the overall plans stay purely in my head, but exactly how many guards each player killed, that gets written down.
No.203978
>>203971
Do you think it's better to come up with broad strokes and adjust the story based on the party's internal discussion about their theories? My campaign so far has largely been somewhat shrouded in uncertainty regarding who the bad guy is and what their plans are. Today's session has cleared a lot of that up, but their immediate quest is in the middle of a city and all they've got so far is a couple of leads and no concrete evidence. I tend to confirm party suspicions rather than let them freewheel and not get my hints as to what's really going on.
I should probably avoid the monster manual as well. 2 of my 4 regulars are also DMs in the same system, so it's kind of hard for them to put aside their player knowledge. I've started reskinning stuff for now.
>>203946
I should do this more often, but I barely even think of names for NPCs.
No.203979
>>203969
Well, my character is somewhat competent in combat, with some badger skill that allows me to use as a bonus to hit any iniciative points.
I just suck socially and doesn't have Iaijutsu or whatever it is called the skill for duels, and everyone is jerk enouth to not challenge me in Kenjutsu.
No.204022
>>203945
So, do you put emphasis rather on Events that lead to the overarching plot or do you plan out the overarching Plot more first? (I guess this is storyline "Top Down or Bottom Up" type deal.
No.204030
>>203979
That could be your thing, min max everything but the thing you do most. Perpetual under-badger.
Eventually someone will fuck up and challenge you on your terms, then you'll be a legend for fucking up his shit before the dice even settle.
No.204094
Hey /tg/,
I'm working on doing some world building for a home brew game. The setting is a "modern" fantasy world with taking place during a "digital magi-tech" age where science can cast magic with smartphone/mini-computers, guns, and other devices.
The question is should I use a full d20 system, or go with a simplified approach to d10 or GURPS?
No.204127
>>204094
3.5-era d20 is shit. GURPS quality oscillates greatly, and I don't have the experience to recommend it regardless.
If you don't mind D&D, and just want something that gets the job done quickly, 5th edition has an online supplement for running the type of magitech game you're describing.
No.204142
>>204127
Well I suppose I can always make a d10 system from scratch. Since the game uses guns for combat I think I will use injury and other things instead of HPs to judge health. The majority of the game will still have its fair share of stealth, non-combat, and conversation challenges. I plan for failure states of non-combat situations will lead to combat.
Since the game is magi-tech should I have regenerating shields for temporary protection? I can have different types of shield weak and strong to certain types of damage. The trade off is injury doesn't heal in a short amount of time and it can cripples your abilities. Plus you can permanently lose body parts and senses until you either pay for regenerating your body parts or rebuild them with autonomous prosthetic limbs.
No.204145
>>204127
Also DnD 5 will have to wait for me until I get some more experience with it. Forgot to mention that too.
No.204161
>>204030
Yeah, I was thinking about doing that, but also I Wanted to add some silly things like underworld skills and buy some little allies to be some sort of Yakuza.
No.204165
>>204022
Let's say I usually prepare a game that is supposed to be finished during a course of a single-two sessions, but has enough potential to become something bigger.
It has been some time since I managed to find a group that was determined to participate in regular campaign.
No.204166
>>204094
> Modern urban magic with a scent of cyberpunk
There are games that match that criteria. You sure you don't want to simply try them at first?
No.204178
What is the general consensus on weapon/armor durability? Do you guys like them to have Durability Points that goes down with use and wear? Or just limit it environmental hazards, monsters and the like that instantly/quickly/slowly/whatever destroy your equipment?
No.204206
>>204178
> What is the general consensus
There's none regarding anything. Don't overthink.
No.204218
>>204178
I like the few modern systems that allow armors and weapons to have hit points and break down, forcing you to replace them.
No.204280
>>204166
Just thought of that before checking the thread. I'm going to look those up. Have any recommendations?
>>204178
If the game is entirely focused on combat then I say weapon durability will be a good choice. I actually found a board game version of Fire Emblem and durability is a mechanic.
I do occasionally plan weapon durability in DnD campaigns (started with 3.5 don't judge). During those times I say weapon durability degrades based on the material and its condition, with lack of maintenance (not cleaning or tweaking your weapons), lack of training (weapons lose durability more if you're not trained to use them), using weapons against enemies with a superior grade of armor (iron vs adamant as an example), and rusting from slimes and rust monsters. It really depends on how deep or experienced your party wants to be. I usually have blacksmiths in the adventurer's guild who can repair weapons. And if a weapon is useless then it can be rebuilt via transmutation by an alchemist (for about two times the cost of the weapon) or sold for scrap to a vendor (earns about less than 10% of the weapon's cost, including enchantments).
No.204328
>>204280
>Have any recommendations?
Sure. How about "Kuro"? It's rules-light, CP+horror with interesting setting. There's magic, ghosts, demons, cyberware.
Might be up your alley.
Check it, if it's not relevant, we'll think about something else.
No.204381
>>204328
Thanks for the recommendation.
No.204523
Guys, another question that doesn't require a new thread and it is about Legend of the Five Rings.
What is the second rank technique of the Ichigo school? I don't have the books and my master doesn't reply to me.
Just thinking about using that technique or learning one from the Javalinier path that gives me my Insight x 10 for distance and use my strenght instead of agility when using throwing weapons.
No.204526
>>197316
The only clear option is to put 5 smaller chests in it each with another location to open them.
No.204527
No.204529
>>204527
Sumimasen, but I meant mostly with mechanics.
The wiki only put a description.
No.204530
>>204529
Oh, also forgot to say it is for the 3rd edition.
No.204531
YouTube embed. Click thumbnail to play.
>>204529
Inexcusable.
By misspelling the true name of clan's Champion, you defecated on our history. To wash away your sin, you're sentenced to eat 10 cans of bean, drink 10 cups of coffee and then listen to Master You Tube performing Badger appraisal song. You're prohibited to defecate until he ends.
http://lasthaiku.wikidot.com/scminor
No.204686
Why do you guys hate Will Wheaton?
No.204695
>>204686
Many reasons. Chiefly beta-cuckism and general douchery to his coworkers.
Have any reasons to like him?
No.204708
Is it possible to play LotFP-modules like Death Frost Doom, Vornheim and A Red and Pleasant Land in Dungeon Crawl Classics without having to change too much?
No.204771
>>204708
It might be worthwhile to spend a bit of time and READ these modules first. The answer would be obvious after first a few pages.
No.204782
>>204771
Of course I could do that, and I already have to some extent. I know that they are both throwbacks to OSR and are somewhat similar to DnD. I wanted to see if anyone here had actually tried a module from one system in another system and how much was needed to change. I can't be sure that I'd find all the important things to change by going through the books myself.
A lot of the questions in this thread can be figured out without having to ask, I didn't think only questions where you're absolutely stumped and have absolutely no idea were the only ones allowed. OP even writes:
>Anything's a valid question. Don't be afraid to ask!
So, can you help me?
No.204800
>>204782
> Of course I could do that, and I already have to some extent.
No Anon, you did not.
> A Red & Pleasant Land:
Page 13 (actually 8, and 2nd one that isn't a cover or a picture): HOW TO USE THIS BOOK, paragraph #3 and the finishing words on same page.
> Vornheim:
Page 4: INTRODUCTION: seek "THIS BOOK ISN'T ABOUT VORNHEIM, IT'S ABOUT RUNNING VORNHEIM" and continue from there.
> Death:
…exclude the graphics and tables and you have 30-40 pages of text that might be even further reduced, because of book's design.
> (…) So, can you help me?
I don't believe in spoonfeeding, so either accept my answer or await patiently for someone more forgiving.
No.204803
>>204800
Fair enough, I didn't explain myself enough.
I understand that I can use the setting easily, just as I could use any setting with the system. What I mean is, for example, how should I convert an enemy from one system to another? In Death Frost Doom, there are zombies, do I just convert the LotFP zombies to normal DCC zombies, or should I think about it differently? I can't on a whim see the different in how much characters grow in levels with the two systems, so is Death Frost Doom still a level 3 game or should the DCC characters be level 5? Will a trap in a certain area be more dangerous in one system because I didn't convert it properly?
The games are balanced differently, I wanted to see if anyone were aware of these differences and could give guidelines on how to convert, or say that it's fine to just change every enemy to DCC enemies, or remake the characters entirely etc.
No.204807
>>204803
I see. In that case:
LotFP is a gruesome, bloody violent game by default, so at first you need to address whether you want it, or are you ok with DCC's more classical approach. If former, then it might be better to give your players a greater challenge, especially if they are veterans to the system. So, where's one zombie, multiply it, or if you prefer it, leave 1:1 enemies ratio, but "upgrade" the creature.
If you're ok with DCC's approach, you might want to try to keep 1:1 enemy ratio. It will still be a fine, albeit a bit deadly game.
Vornheim is pretty much system agnostic and i think there's not much to translate. Replace a spellcaster with relevant spellcaster, follow Zak's suggestions (which are pretty intuitive) and you'll be fine.
You might have problems with Red Pleasant Land, because it's "Vampires govern the land" and they use fuckload of weird court rules, don't take no bullshit from anyone. The theme of this mini-setting might not be 100% compatible with DCC.
No.204810
>>204807
Alright, this helped a bit. I think I'll stick to the DCC approach since that's one of the reasons why I want to use the system. Hopefully the LotFP scenarios won't be too much ruined. I suppose I will also have to come up with my own rules for how to make Pleasant Land work if it really is as complex as you say.
Thanks for the help!
No.204813
>>204810
No prob. While Death and Vornheim might happen just anywhere in pretty much every setting, Red Pleasant Land is a different "world". It isn't THAT complex, mind you, it's just that it features many unique elements that aren't found in DCC (or many other games for that matter), so it's like a switch to completely new setting, or rather a mindset. Simple "I hit it with my axe, proceed to next section" won't be good here.
No.204965
>>204695
>Have any reasons to like him?
TVTropes made him sound like he was the best friends of nerds everywhere, now I come here and people hate him. I'm new to tabletops (and Will Wheaton), so that surprised me.
No.204971
>>204965
That sounds like astro-turfing, or more likely a "hipster" fan drivel.
I don't pay attention to him or know details, but besides trying to play on his nerd cred of being (the absolute worst) in TNG he has done nothing of merit. He is the washed up childhood actor whose trying to make money off his name.
He kickstarted a tabletop review series, rented out a cheap as hell studio that days before had been used in a porn shoot. Didn't even flip the cushions on the anal scene couch. Nobody is quite sure where the money went in that.
He blamed a backstage buddy and got him fired (I think) for his own shitty attention span. In one of the episodes his group didn't follow the rules precisely, nobody cared because they seemed to be having fun. Some time later he wrote a huge rant about this ex-friend who he tasked with learning the rules for not informing him about the error.
Someone help me here, I don't into /cow/.
No.204973
>>204971
>Didn't even flip the cushions on the anal scene couch.
No.205027
Would Tri-Stat dX be good at running a Jojo's Bizarre Adventure game? I noticed there was a Servant attribute that could probably be used to make a stand, but I'm not sure what modifiers to add to it to make it more in line with the source material.
Including the PDF because it's free anyways and the company's defunct.
No.205106
>>205054
Does this fucker even wash his hands after masturbating? Disgusting…
No.206470
Hello friends.
So I'm a complete newfag when it comes to Pathfinder. I'm playing a campaign online as a Magus and apparently misinterpreted the rules and have been severely hamstringing myself. At first I just thought Spell Combat let you cast spells in combat more easily, but on second look it lets you attack twice per round. Okay.
I'm curious, then, if this is a viable turn order:
>(Previous turn, cast Shocking Grasp without using the charge)
>Attack with Shocking Grasp via Spellstrike
>Use Spell Recall as a swift action to regain Shocking Grasp
>Cast Shocking Grasp again via Spell Combat, then use the free attack gained from the touch spell via Spellstrike.
for a total of two touch attack Spellstrikes in one turn. That seems like a fuckload of possible damage, if I play my cards right. Obviously I'm doing all of this with a couple minuses to my attack roles so it's not exactly guaranteed that I'll hit, especially in the second hit where I'll probably be casting defensively, but the +1 attack bonus from Arcane Pool helps that a bit.
No.206478
>>204965
The guy has been a opportunistic self-promoter for decades now, but here's the jist of it.
>Played the word character on Star Trek TNG
>Hated the fans, hated Gene Roddenberry, alienated himself from everyone after leaving the show
>Tried being an actor and a voice actor, but never really found success.
>Reinvented himself as a tech evangelist for some shitty company and pretended to be the super enthusiastic computer nerd guy.
>That failed, went back to movies. Still no success
>Reinvents himself as the nerd evangelist and forces himself back into gaming and sci-fi and shit
>Comes up with Wheaton's Law, "Don't be a dick" during some speech he was invited to give.
>Proceeds to break his own law constantly, even while happily marketing the shit out of it
>Does a few live D&D games with the Penny Arcade guys.
>He's painfully unfunny and desperately trying to steal the spotlight the whole time. Usually ends up dead and pouting during these live shows.
>Few years back, decides he's tired of fapping to Felicia Day from afar.
>Decides to ride her coattails and start a dinky board game youtube show on her channel (because that's what high-paid professional actors do, right?) where he plays shit like Munchkin with e-celebs and random notable figures that his hipster audience never heard of.
>The entire show is riddled with rules errors, but most people don't care
>Wheaton spends every episode trying to make the funniest new may-may and silly gifs for le reddit and tumblr lololol!
>The show is somehow so overbudget and over-produced that they need to kickstart another season
>Most of that money goes towards a private youtube show based on a game that Wheaton claims to have designed. No one watches it, because no one knows it exists.
>In between this, he's kissing Anita Sarkeesian's ass, worshipping Zoe Quinn, and trying to throw his miserable e-peen at GamerGate, because he still thinks he's hot shit
>Both him and his wife embarrass themselves extensively while doing so.
>Recently, after fucking up the rules yet again and being called on it a few times, Wheaton spergs out
>Claims its his fault and that he takes full responsibility
>..Then immediately throws an employee under the bus and puts all the blame on that employee because Wheaton is a busy important youtube hotshot
>It's Wheaton's fault for trusting other people to do his job for him.
>Most of Wheaton's fans turn on him
>Viewership still dropping
>Wheaton suddenly trying to jump ship again, now pretending to be a massive fan for Magic the Gathering, and also a video game expert/evangelist again.
>No one likes Wil Wheaton.
And that's the SHORT version.
No.206479
>>205054
I'm not really sure this is the same exact set, the pattern on those wall tiles or whatever they are doesn't match up. It could be just their interior decorater having a massive giggle.
It's funny either way, though.
No.206481
>>206479
Different camera lenses to frame the shot. Also, they had to move things slightly to fit Willy's pretentious last supper portrait.
No.206484
>>206481
Of course, but if you compare the pattern, it's slightly different.
No.206489
>>206484
It looks like they may have rearranged them, but if I'm not mistaken, there are more than 3 of those pictures. Could have simply moved in one from another part of the room for some arbitrary reason.
At any rate.. Same couch, same brick wall, same floor, same side tables, same lamps, same bird statues, same pillows, same pipe on the wall.. There's no way that's a coincidence.
No.206794
So I'm in a Burning Wheel campaign, and I'm playing a vengeful noble/excommunicated paladin with mad cool faith powers. My character has joined with the setting's version of Vikings, who are trying to seize land from "civilkised" neighbours before they get killed by the enroaching ice that is engulfiung their homeland. Diplomacy hasn't worked, and we're vastly outnumbered. How can I try and prevent having to either A) kiss ass and rejoin the fucks who excommunicated my character, or B) flee the land entirely. Unless our GM pulls a deus ex machina, I reckon we'll lose horribly and probably be slaughtered.
No.206795
>>206794
Continue further south to the closest thing the 'civilized' neighbor has to a rival/enemy. They won't know what hit them, and the neighbor will be more apt to be friendly in the future.
Or
Raid the countryside, but never attack the cities. Ever. They're there for survival, not loot. This is about saving lives.
No.206947
>>206795
Good first option, but we've got thousands of women and children, and if we try and pull off a Banner Saga we'll be massacred. I reckon I'll have to lead a party to both find money for mercenaries (easiest way to get an army) and maybe do diplomacy with the southerners. Raiding the countryside is a good stopgap, but we'll eventually be caught. We need to seize and fortify enough territory so the fucks will never be able to uproot us.
No.207127
Fuck I don't really know where to ask this since I don't visit the other boards or other sites much.
I just shaved my butthole and now it is bleeding. There was too much hair up there and I couldn't focus on what I was painting and I was sick of adjusting it every few minutes. Shaving it was fine until the end when I noticed it was bleeding the that stretch of skin where my ass met my dick. when I saw blood on the razor I freaked. Then I put a washcloth up there that is now soaked with blood and shit. It won't stop bleeding. What should I do?
Oh and I am on a proxy hotpocket if you are thinking of being a wise ass and looking at my history.
No.207410
Any veteran DMs got any good tips for voicing their NPCs? Unless I have the dialogue explicitly written out beforehand, I tend to stutter a bit and find it difficult to maintain whatever personality I chose for that character.
My players seem to be fine with the way I handle things right now, but I think I can offer a better experience.
No.207463
>>207127
Go ask /cuteboys/, m8
Although, by now, you're probably a bit better.
>>207410
Create and write down little details for each character, such as physical or vocal quirks.
Maybe a wizard likes to cast spells with a particular hand movement, or a veteran mercenary has some very unsubtle eye spasms. Maybe a bard frequently clears his throat.
Remember to use posture and gestures. Hunching down for a crazy old wizard and keeping your hands as if they're claws, ready to spit out lightning bolts, will make for a funner character to interpret and interact with. Likewise, a proud noble should have an erect posture, always looking down on the PCs.
Take some time to think about the character you're interpreting, even if only a minute. Think of what he is, what he has, what he looks like, etcetera, and make use of it.
For example, if a particular character has a nasty scar on his face, have him periodically scratch it. That'll help you stay in character, and draw attention from the PCs into remembering (and keeping) the details.
And lastly, remember to exaggerate, to overact.
This is mostly personal experience, but I noticed that most people can't calculate their acting "intensity" very well.
Someone will try to make a voice for their character, but it only has the littlest bit of characterization in it.
Others will try to have their characters laugh, only for an unenergetic giggle to come out.
Some will try to gesture, pointing at something important and generous, and end up limply shifting their wrists.
I realized this was the case for my friends, and also for me. A real, professional, good actor knows how to properly convey information and emotion with subtleness. A bunch of roleplaying nerds aren't good actors (save for a few exceptions).
So ham it the fuck up. Speak louder, slower (yes, slower), clearer.
Move a lot, shift posture, position. When laughing, roar.
But this is a nice little tip: Let's say your acting on a good day is "100%".
So, when roleplaying, from now on, try for a "175%".
It'll make for easier roleplaying (since you WILL get into it), and everyone will have more fun.
Also, let's say your game isn't a wacky HIGH ADVENTURE game.
It's a comtemporary, serious thing, like a game of V:tM, where realistic social interaction composes good part of the game.
Do it anyway. Just put it at 145%.
Also, speak using your diaphragm.
No.207464
>>207463
>generous
I meant "dangerous". Goddamnit.
No.207667
This is going to sound pathetic as fuck, but this is an anonymous imageboard, so whatever.
I thought playing my character by thinking like him was a good idea since it helped roleplay, and it really did. However, I'm now running into another problem where his personality is kind of seeping into mine, or something. Not to the levels of a tulpa, but it might get there if I don't stop this shit. Mostly it just means I can't look at any material involving rape without feeling terror and having nightmares until I forget about it - pretty much the exact shit Tumblr claims.
How do I stop this? Therapy isn't an option, it's too expensive. I'm not sure if killing said character would make it better or worse, before that's suggested.
No.207671
>>207667
Actually now that I think about it I'm just becoming 'normal' again.
That's even worse. Help me.
No.207718
>>207671
Grant Morrison has a felt much the same. His characters situation, as he wrote it, effected him. Nearly killed him with illness. Made him a better person as he wrote Allstar Superman.
Whatever it is is much the same as meme magic. Part of what is cringeingly called Chaos Magick. It is a thing.
Lawful neutral paladin next time, be stoic, reasonable, and get a nice wife. It will happen in real life if you go through with it in game.
No.207872
cheap, reasonable looking 28mm sci-fi soldiers that aren't GW?
No.208016
No.208018
>>194052
Gents, I've got you saved.
Nov - https://archive.is/1VAM9
No.208032
Can anyone recommend a good primer?
No.208037
>>208032
Infantryman's Uplifting Primer, specifically the Damocles Crusade edition, is quite a good one.
No.208041
>>208037
I meant a paint primer.
No.208093
>>207463
Yo, this actually really helped me, thanks man. I mean I still wasn't the best at diction, but giving "175%" was fun and everyone was way more enthusiastic when talking with the NPCs. I even got the quieter players involved, sorta.
No.208935
>>203344
>>203342
>>203345
>>203414
Thanks for the help, guys. My players destroyed most of Vancouver, so I guess all my preparation was for naught.
We set a new record for collateral damage.
No.209070
If I want to run an Edge of the Empire game how easy/unbalanced would it be to integrate classes from Age of Rebellion and Force and Destiny?
No.209324
Are there any games that have a strangling mechanic that isn't a series of opposed grapple checks, with the stranglee rolling to not take damage?
No.209348
>>208935
Would you tell us how?
No.209525
>>209070
they're quite balanced actually
No.209530
need advice from fellow GMs with experience:
Pathfinder
Rise of the Runelords Anniversary Edition
Part 2 - The SkinSaw Murders
Habe's Sanatorium
How do I get my players to actually explore it? Spoilers for the scenario follow:
In the original, Habe took to party to Grayst's room and that forces the PCs to see at least 3 floors, but in the AE Habe brings Grayst down to the party in the reception area.
Even if I were to have him bring them up as in the original, there's still nothing encouraging the party to explore the basement unless they're playing it murderhobo style (I honestly don't think they will; they're actually roleplaying. A fresh oddity in my experience)
So can I get some suggestions?
pic unrelated but who doesn't like cheesecake?
No.209552
Did you see the new VTNL demo videos?
http://vtnl.ru/59-gameplay-videos
The autism is real.
No.209568
>>209530
Anyone gone missing in town?
Maybe a future victim/someone else who tried to stop that books bad guy has been kidnapped and tied up in another room ready for brutal murder later?
Or even recovering the personal effects of one of the victims so they can have proper burial rites?
No.209679
Question about 3.5e cleaving.
http://www.d20srd.org/srd/feats.htm#cleave
If you deal a creature enough damage to make it drop (typically by dropping it to below 0 hit points or killing it), you get an immediate, extra melee attack against another creature within reach. You cannot take a 5-foot step before making this extra attack. The extra attack is with the same weapon and at the same bonus as the attack that dropped the previous creature. You can use this ability once per round.
Is cleave to be announced before or after making an attack, either directly or AoO?
The bonus attack needs a roll, right?
(Although with the same to hit and whatnot from the original attack.)
If the second creature dies, too, is there a third attack in it?
If there is then that would probably mean that the cleave needs to be announced before the attack.
But I don't know for sure.
How does it work?
No.209688
File: 1452590749354.png (109.52 KB, 217x247, 217:247, randi is having a hard tim….png)

>>209348
I was planning on doing so if anyone was interested.
Here's how everything went down:
>Be a newish Keeper who's done several good Call of Cthulhu adventures throughout the years
>want to do one with Shub-Niggurath and find one called "Goddess". Set it in 1964 Vancouver when I assume the hippies will be most prominent. Four players total.
>First player (lets call him Robert) is a hippyish liberal who plays as a hippy-chick and does it pretty well. Call of Cthulhu veteran.
>Second is a veteran player (lets call him Julius) who occasionally Keeps for Call of Cthulhu too. He decides to play as a dude hippy who's pretty fucking dumb. Complete Romanboo who knows the Mythos inside and out.
>Third player (Steven) is new and decides to play as some sort of engineer/car enthusiast. Actively browses /pol/ and doesn't really hide his power level very well.
>Last player (Alex) is the trouble making CoC vet who always makes silly characters that often turn out being pretty funny or at least memorable. Always rolls crits when he wants to do something impossible/stupid. Plays an experienced lumberjack who hates hippies.
>Game starts a week before a green earth festival happens in the local park, a place where some red skins practiced an "alternate form of goddess worship". Robert's character receives a concerning letter from a friend named Jill who's joined a group calling themselves the Daughters of Earth (DOE) and has been experiencing lapses in memory. Days later Jill is found dead, police say it's a drug overdose but Robert's character knows that Jill would never do heroine and decides to investigate.
>Jill's parents gather the investigation team and meet them at Jill's apartment since some of the players wanted to check it out. They find jack shit.
>Players decide to talk with the Earth Friends group Jill was with before she joined the Daughters of Earth and talk with Amanda, the strong independent woman leading the group. Turns out the Daughters of Earth are a rival group who split from the Earth Friends taking about 20 girls with them. Amanda pretty much tells them everything they want to know about the leader, Jennifer Drake in hopes that they'll fuck with her.
>As the players leave the building, a hippy with a jar of green goo shows it to them. Julius quickly realizes what is going on and gives me that look. Robert tests the goo with his ridiculous chemistry skill and discovers that the green goo is not of this earth.
>Everyone decides that it would be best to investigate the Daughters of Earth and find out more about Jill. When they enter the building they insist on talking with Jennifer Drake while Julius' character sneaks in through the back. Julius fucks up his sneak roll and gets chased off by one of Drake's interns, hiding in a pile of garbage behind the building like a bum.
>mfw
>It turns out that Julius' character is good for something though since he's able to overhear Jennifer Drake ordering her mooks to spy on the players since they asks some pretty suspicious questions. Julius makes an intelligence roll to see if his character runs through the building instead of going through the alley around it. He succeeds and sigh sadly to myself, despair washing over my soul.
(Continue…)
No.209713
I have accidentally created a potential BBEG for my party and I'm not sure how to build him up.
Here's the story behind it;
>Party is part of an organization called the Enforcers
>Simply put, they make sure world-ending shit doesn't happen by stamping out any weeds that prop up. Any power ill-gotten is pursued by them
>Most recent adventure had them butting heads with a cult
>They ran into a Necromancer working in conjunction with this cult in the middle of a ritual. They killed him, but were unable to prevent the ritual
>A Revenant was created
>Lower-middle nobleman who was murdered by a pair of people.
>Party were vaguely wary and interested, but chose not to get up in his face about anything; they weren't exactly in any condition to mess with a Revenant
>They did request that he leave them something to magically track him by; good Persuasion was rolled, so he gave them a finger
Now, two basic ideas I had was that
>he was aware he was a Revenant, so he could potentially switch bodies on purpose to drop the tracking
>due to the nature of his revival, killing his marks would not release him.
But I have no real idea how to run him in such a way that the party would see him as a major threat to be pursued and/or make it personal. One idea I had was that the Revenant would uncover some sort of conspiracy that linked back to the Enforcers (the organization, rather than the characters directly), and another was that he would be so distressed by not being released that he started killing a shit load of people indiscriminately in hopes that one of them might be the right person to kill, but I've hit a wall in implementing it all.
Any ideas?
No.209849
>>209568
So your suggesting a missing person being held in the sanatorium instead of being killed by Skinsaw?
Perhaps a cry for help could do the trick. Thanks.
No.209876
Soon to be first time GM here. Does DnD 5e have any good modules available? I feel like it would be a good idea to run one of those before making a custom campaign of my own and risking horrible failure.
No.209922
>>209876
I've only read into the Tyranny of Dragons adventure path, but it seems pretty good. Presentation and order of some scenarios in the beginning is left up to the DM though, so read it yourself beforehand and make a point of making notes
No.209953
I'm thinking of running Dungeons the Dragoning and want to make it fun.
How do I make things exciting?
How do I get my players to be willing to go over the top?
Any general GM tips for someone who took a long hiatus from being a GM?
No.209963
>>209876
Try something simple first, and avoid Hoard of the Dragon Queen - it's poorly balanced because it was written before the MM was finalized. I've heard good things about the Princes of the Apocalypse and Out of the Abyss campaigns, but I started my campaign with a couple of short prebuilt adventures and then went full swing into doing my own thing - Maybe look at the smaller Starter Set adventure, Lost Mines of Phandelver, as a starting campaign. It runs level 1 to 5 and is built specifically for new players.
No.209966
>>209713
He used to be a high-ranking member of the Enforcers, and now intends to overthrow the current regime and instill a fascist dystopia to ensure the safety of the world, or some shit.
No.209970
What's a good way to flag to a party that they're about to get their shit destroyed? My party is about to come into contact with the BBEG's horrible invention, which is essentially a mech powered by magic-impregnated quicksilver (or blood). It will ruin them pretty hard if they try to stick around, and I think my party has become overconfident since the campaign hasn't been particularly brutal up to this point. This monster is a league ahead though, since the goal is for them to be able to just barely take one down when they're all about 4 levels higher.
I'm worried that they'll try to fight it and half the party will die before one of them wises up to bail the fuck out.
No.209989
>>209970
Have it smash the shit out of a small army of NPCs in sight of the party, but too far away for them to intervene. Conversely, you could just have it lay into a handful of powerful NPCs instead.
No.210023
>>209989
depending on the group that'll just encourage them
>>209970
I recommend having it one-shot one of them but leave enough time for them to gather the body and retreat. Maybe a weapons system overloads because lolprototype and it takes a few rounds to fix
No.210028
>>209970
Have it cross the baddest natural beastie your world has, and deal with it accordingly. If it's a very big beastie, just have its body on the side of the road.
No.210060
I'm playing a campaign where there is a monster tournament each player picking a monster from the dm manual cr 5-10 and doing certain things to it to make a character. I chose a shield guardian and had a flashback to Real Steel, where robots were entered and fought like boxers.
So since the Guardian itself can't talk or anything it has a team of mechanics and a "driver" (the guy in control of the amulet). So I need help coming up with a racing team style name for a group of dwarves/gnomes and it's guardian fighter.
I want it to sound kinda cocky because gnomes but anything is good. The tournament is called monsters ball so I thought about calling the robot "Monster's Baller" but I'm up on the air about it.
No.210079
>>209989
Kind of wrote myself into a corner with this one - it's in an old wizard's lab that's been mostly abandoned for hundreds of years. The only creatures left are some of the wizard's old helper golems. I'm thinking that the party will encounter the mech as it's being tested against the old wizard's iron golem defender, and will rip it to pieces. The party is aware that an iron golem is a significantly powerful creature, so that should have them worried.
>>210060
>Group of Dwarves/Gnomes
>Shield Guardian, type of construct
>Boxing theme
Rocky?
No.210083
Where on Holy Terra is the Golden Throne located?
Is it in Florida?
No.210084
>>210083
Considering the timespan and continental shift everything but the major mountain chains are completely different.
Might as well say Atlantis.
No.210092
>>210084
Has anyone played the No Surrender campaign for Only War?
The premise for it sounded fun, but the owner of the LGS said he'd heard an employee saying it was poorly made. Do any of you have anything to say about it before I go spend money on it?
No.210093
>>210084
>>210092
Didn't mean to reply.
No.210112
>>210083
the imperial palace occupies the space of europe. yes it's that big. The throne is within
No.210240
>>209688
>The players decide that it would be best to check out the place in the park where the hippy found the green goo, now knowing thanks to Julius' character that the cultists are watching them from somewhere in the shadow.
>They enter the park and find a small clearing with a stone table at its center where they find several massive fucking hoof prints in the earth, even some dried up blood. Everyone fails their Tracking rolls so Julius decides to climb a tree to get a better look, three successful rolls put him about 30 feet off the ground. He decides to climp down and fails his second roll, plummeting 20 feet and landing on his dead. Everyone in the party begins freaking out and checks the crippled hippy and finds out that he's indeed alive, though missing a few IQ points. Failing to provide first aid, the team medic is at least able to awaken the idiot and drag him back to the crews car with some help.
>The new player who's also the wheels man has an 80 in drive-auto and manages to roll a 99, failing the roll and crashing into a fire hydrant. They all abandon the car which has been ruined and quickly remove the license plates in hopes of getting away from the scene scot-free. They carry their injured friend to the hospital before abandoning him for about a week while he heal up.
>A week passes in game, the party meets up at the hospital and they're already causing trouble. The new player decides to buy a new car (can't remember the model, but it was fucking fast) with his vast sums of cash and does donuts in the hospital parking lot to impress the nurses, clearly having learned nothing from last weeks accident. The nurses fawn over his shiny car while the no-so-attractive lumberjack with a drive-auto of 20 decides to do the same, in his fully loaded pick-up truck.
>The lumberjack fails his roll but onto fucks up his tires instead of just running the nurses over and killing many innocent people. Then he gets out of the truck and waltzes into the hospital with a chainsaw hidden on his person, I would have said "no" but he rolled one of his famous critical successes.
>Once their hippy friend was confirmed to be safe and sound, the investigators decided to break into the Jennifer Drake's apartment. The engineer breaks the security lock, allowing the party easy access to the entire apartment complex before the lumberjack kicks in Drake's door, somehow not alerting the other residents. They enter the apartment and find a hidden room in Drake's room which contains some Mythos tomes as well a suitcase full of cash and a block of pure heroin. Everyone leaves the apartment once they realize there's nothing left and set the building on fire as they leave, causing untold amounts of property damage.
>Later that night, the party heads to the park once more to investigate the stone alter. They see the outline of what appears to be a walking tree in the blackness of the woods and Julius, immediately knowing what monster it is, decides to get the hell out of there with the others. I forget some of the details from the game but Alex decides to crash his truck into the tree monster and fails, causing a massive fireball that ignites the forest and reveals the true horror of the monster. Alex loses 4 sanity while Julius' and Robert's characters love almost 20 sanity.
>Alex and Steven flee in their fancy car with the suitcase of money/heroin while the two hippies are curled up in the fetal position, screaming and tearing out their hair as they're both eaten alive by a tree monster. A very ironic end, if you ask me. While Alex and Steven's characters are driving away they get into a fight over the suitcase and die horribly in a car crash.
After this, the cult summoned Shub-Niggurath herself to appear at the local green earth festival, driving many innocent people insane, and killing the rest. Many people were also converted to Jennifer Drake's twisted new religion and the bad guys basically won. Vancouver is now a fucking ruin and nobody really knows what happened, save for a few insane people who managed to out-run the end of the world.
Where did I go wrong?
No.210335
>>210240
>Where did I go wrong?
Nowhere. It was destined that hippies would destroy that city.
No.210404
>>210335
Of course, how could I have forgotten?
No.210410
question: why are bunnies so qt?
No.210435
>>210410
It's probably the fluffy ears.
No.210482
>>209953
Bumping your question but I can't help.
>>209970
>>210079
Falling shy of a trusted NPC telling them to "fly you fools" I can see the issue.
A powerful NPC killed off might encourage them (especially if they liked the NPC)
Having the mech punch a dragon to the ground borders on cheesy, and "keen" players might think they'll get a reward from the dragon if they kill the mech.
IMO, drag the characters away by force if need be. Don't rely on an NPC intervening and fighting the mech, have it be the NPC literally dragging the party to safety since they can't kill the mech either.
Then (when safe) the NPC can chastise the party for even trying, before telling them how to stop it. ("There's no way to destroy that thing! … Except… No, nevermind, it'd never work. And it's been lost for years."
Or (and this is desperate) have the Mech "spawn" smaller robots that fight the party while it waltz' off. The robots/quicksilver liquid golems fight the party to unconsciousness but not death. Essentially they are external antibodies getting rid of pests which are weak enough for only the giant mechs "mook summon" can deal with.
No.210500
>>210410
I feel compelled to point out she has both human ears and bunny ears. I don't know why, but it weirds me out thinking about a person walking around with two sets of functional ears.
No.210507
>>210500
What are you talking about? That's obviously a mothgirl. See, he nose is antennae.
No.210566
>>210500
Not sure if the bunny ears are actually functional. Animal ears aren't found on all kinds of faunus, with the others having shit like horns and tails.
No.210599
>>210500
>>210566
>I feel compelled to point out she has both human ears and bunny ears. I don't know why, but it weirds me out thinking about a person walking around with two sets of functional ears.
Yeah, it's been a subject of discussion in the past for some time. They're probably just a mutation or something.
No.210606
Ey /tg/.
I just came back from playing Legend of the Five Rings and I… feel pretty bad. I've just killed my first PC with another PC, and it was a character I liked a lot, but I had to kill him because my clan ordered me to kill him, or I'll become a Ronin and would send my little sister to do the job. Basically, it was him or me and my family, and now I wish I comited Sepuku.
How do I deal with the guilt?
No.210800
>>210606
You're gonna carry that weight rural ronin
No.211022
>Decide to get motivated to work on a Pathfinder setting that I haven't worked on for over a year.
>Can't find the files on my HDD.
I know I have them somewhere because I looked at them a couple of weeks back.
Anyone who has any idea how to find them?
No.211152
>>209970
Last time I had this problem, I had reputable NPCs tell the heroes just how bad the boss was, and they didn't take it very seriously.
So I tweaked the boss into being arrogantly showoff-ish after his long, long imprisonment, and spent the beginning of the fight toying with the party. That got the idea across.
So maybe the robot could replace toying with warming up/calibrating/etc? Hit somebody with a powerful but survivable attack, then announce something like WEAPONS FUNCTIONING AT 31% KNOWN CAPACITY. FULL OUTPUT EXPECTED IN 24 SECONDS. Fictional robots always gotta say that stuff out loud for some reason.
Then the party can easily realize they're screwed if it hits them once it's warmed up but they have just about enough time to RRUUUUUNN!
No.211275
I want to run a sci fi game in a setting that feels old and worn out (akin to the setting from the Prophet comic book). Any suggestions on what system to use, and tips on how to make a setting feel that way?
No.211279
>>211022
Maybe use a command something like "grep -r -F $mykeyword /" at a command line? You probably don't use Linux but you might use a Mac. I have no idea what one would do for Windows.
No.211289
>>210800
>>210829
It looks like, as I was afraid, this shit had started some drama in the table.
It seems like everything was done because my friend's character was 'outranking' everyone, so it was kind of a dick move.
No.211465
>>210606
You just do what you gotta do.
I once had to fight PC allies at the end of a three-year campaign because they turned Evil and/or joined the enemy. I mourned the good people they once were, but did my duty regarding the monsters they'd become.
No.211468
>>211022
I was in a pretty similar situation recently, turned out I saved the data in question to an old drive by accident.
If you'r using Windows, just open up Computer or My Computer, and there should be a search window in the top right. Type in some relevant keywords and let it search. Worked for me.
No.211481
>>211465
The biggest problem is that the character was someone my character really admired, the only samurai that treated him like a person.
Also, because it cause lots of RL drama and the DM was doing some 'That DM' behavior. He wanted to get rid of that character because it was pretty high ranking.
No.211484
>>211481
And I had to take down the guy who most helped me save my homeland from complete undead genocide in better days.
As for RL drama, it's been like six months since the final showdown where my side prevailed and I killed two PCs. Both sides suffered losses (I was the last man standing) and most players moved right on, but the player of that most important former ally hasn't showed up to a single game of anything since. He was so sure he was gonna win in the end, it's like killing his character harmed him for real.
No.211560
>>211484
Well, what kinda upsets me a bit is that I've been used as a tool to kill an overpowered character for doing nothing to deserve it.
Well, that player decided to leave the group for a while.
No.211987
So, because of plot you probably don't want to slog through, the authorities will be trying to catch the party leader on a legal technicality next session. They're going to try to distract him with business matters, paperwork, etc until he's passed the legal grace period for a certain matter, then they'll have something concrete to use against him.
I informed the player of the relevant law two sessions ago, (it's a thing his character would know,) his NPC lawyer would totally warn him about this if made aware of the matter, and to be fair, I'll even give him a roll for his character to remember independently if the player himself forgets.
But here's my question: How do I give him a roll for his character to remember his pending paperwork without giving the player a HUGE HINT there's something he's forgetting? In our group we don't do GM rolls for PC's checks, it'd be weird to suddenly do that here. I just want to make sure he either is tricked or not tricked fair and square, if he gets pulled in for questioning things could get very very bad.
Pic tangenially related, it's the kind of place the PC should visit if he remembers to register.
No.212153
I'm running a dungeon which works like a cube - the rooms are all arranged on the surface of the cube, but gravity is always the same. You could run in one direction all the way along and get back to where you started, except that there aren't any real 'full loops' in the design.
We don't play on a grid or anything, so I'm wondering how likely my players are to realize the dungeon's design. I think the best they'll get is that space doesn't work the way you'd expect, but even then I'm not sure - it's hard to figure out you're walking around the corner of a rubik's cube when you don't see it clearly, and a corridor could be an arbitrary length unless I tell them it's 15 feet long.
Thoughts?
No.212163
>>211560
I think you should redirect those emotions. Your character starts to regret that killing. It really starts to get to him. It starts to get to him that maybe the leadership in his clan are evil. That maybe they need to be stopped.
Go off the deep end.
Carry the weight.
Let it sink you.
No.212165
>>212163
That's what I was thinking. What the dead of my character's friend did to my character is to think that the whole samurai order is corrupt. His ghosts are tormenting him and now he is starting to plan one thing.
This was made because my group is looking for some artifacts to choose the new emperor… then my character will steal the artifacts and become the new emperor.
No.212450
How hard would it be to turn Call of Cthulhu: Dark Age into an original fantasy setting? I've only run CoC and don't have much of an interest in learning D&D. I get this impression that Dungeons and Dragons combat takes forever unlike CoC and it just doesn't seem very fun from all the stories I've heard about people's experiences with it.
My friends are also pretty big fans of Berserk like me and I wanted to give the setting a pretty heavy Berserk feeling, with alien being replacing Apostles and the Outer Gods replacing the Godhand.
No.212451
>>212450
I'd look into Bloodborne for inspiration. Seriously.
If I had a venn diagram it would be smack dab in an overlap between medieval, modern, lovecraft, and berserk.
The monsters are made by humans influenced by the various gods. The gods, for the most part, are merely background characters in the fabric of the universe, sort of organs/parasites of reality. One however, the god/parasite of the hunt, takes a very special interest in the goings of humanity and appoints a hunter to be its hand on Earth.
Start with Bram Stoker vampires and Frankenstein's monsters, end with literally killing your god and assuming his place in the cosmos.
Have madness influence how much one can see is happening.
That guy in the corner? The one with the obscured face? When you get high enough madness/insight you realize he's a god damn fungus now. His face emits spores, making a haze. Old man Jenkins, rambling on and on in a weird tongue? You begin to understand it, he speaks of the battle between the gods for the choicest bits of Gaia, its biosphere a multidimensional game of chess for bored beings. The cat? It knows all, it sees all. Keep in company of them as often as possible, lest the shadow creep upon you without your notice.
What is the shadow? The shadow is, it was, and it will be you if you let it near you. Full madness/insight reveals the second "sun" that casts it.
No.212694
What cool name would you give for the D&D equivalent of a terminator suit? It's a 3m tall suit of armor that is powered by fuel made from magically-infused quicksilver/blood. The fuel is made by an item called an Accumulator.
No.212733
>>212694
How… machine-ish is it? Like, is the fuel making a motor power pistons and gears and really bulky mechanical looking stuff, or is it more streamlined and fully magical in its operation?
In other words, would it look more like real life chunky thick powered exoskeletons, or one of the relatively sleek Iron Man suits? Because I'd think that would call for different names.
No.212773
>>212694
Golem-Suit? Titan Armor? Hell Forged?
Or name it after the culture a bit more.
Son of [War-God], Metal [War-God].
>>211987
He forgot, so I'd say that's fair game to trick him.
Just have the clerk machine gun through some legal BS. See if it triggers something.
> "Have you ever been found; or are currently guilty of: Hunting without permit, selling category 1 goods without a license, selling category 2 goods without a license, not declaring the site of an undead horde of 4 or more creatures…"
The mental jogging version of bill, bill, bill, pay now or die, bill, bill.
Of course, if the player does/doesn't get caught out, I assume you have something fun planed for either scenario?
No.212779
Not sure if this works here or in world building, but in /tg/ circles, what is a ghoul usually?
Wikipedia says it's an arab myth that was pretty much a demon/spirit/shapeshifter that ate corpses (and also stole coins. The etemology of it's name meaning "to take".)
D&D and everything else says it's a carrion eater that paralyses that's basically undead in every way except being actually undead.
I'm making a game to sell, and I wanted to know what people expected of ghouls (but I'm not going to be "quirky" and put a different spin on every traditional creature. Would rather make new stuff.)
No.212794
>>212773
As of the day he first entered a community with the necessary services, he's got three business days to register the weapons-grade artifact he dug up and already burned through one. Unless he just happens to visit a magic shop with the proper legal licensing blah blah to officially deal with artifact registration, nobody would even mention it in passing. Only specialists and magically-inclined law enforcement types even tend to look for license sigils, and the more-or-less magic CIA guys know this is their chance to finally pin something on him so they're not reminding him. They've wanted to hit him with "enhanced" interrogation techniques ever since his autobiography mysteriously somehow killed most who read the promo copies, but they could never actually catch him or the party on anything specific. So they're going to be super helpful the next two days and give him everything he wants (such as officially remitting his business assets they recently seized for actually legit reasons, which will take hours and hours of paperwork blah blah) while not TECHNICALLY forcing him to do anything. Maybe he'll get suspicious because the wheels of bureaucracy are suddenly turning so fast and the agents are so suddenly helpful with any tedious time-consuming legal task, that's a safety rail I planned for him.
Suffice it to say, it'll be fun either way. If he gets caught and forcibly mind-read, the party's web of secrecy and lies will come crashing down, they've got everything from small crimes to involvement in conspiracies to divinely forbidden knowledge to hide. (Thus the ACA wants any legal excuse they can get to definitively pick him over.) If he remembers and they slip through the net again, the ACA and new senator (who got the job because the party accidentally killed his dad with the book thing) will move on to more traps and tricks which are also in motion. Figured this campaign needed a chess master kind of opponent for a change, and they did open up a new slot for an intelligent NPC with influence and an agenda.
>>212779
I'm aware of the original concept too, but collective fantasy media makes me expect ghouls to basically be smarter, tougher, faster zombies. Potentially smart enough to talk even. If you went with the totally not undead corpse-eating demon/spirit concept, I'd imagine the average consumer would think you got it wrong. So if you want to play it safe and familiar, do the D&D version. Plus, aren't "real" ghouls also supposed to be flighty scavengers who aren't very aggressive and a bit scared of the living anyway? Not quite ideal threatening monster material. Though potentially fun if you actually wanted to surprise players. Who'd expect the corpse eating abomination to be the one who's afraid?
No.212796
>>212794
>Who'd expect the corpse eating abomination to be the one who's afraid?
And anything scared and in a corner would lash out. A cornered rat the size of a human and moves like a gibbon.
>>212794
I assume the party know magic-CIA has an axe to grind, so wouldn't them becoming super nice strike them as odd? Has NO ONE rolled to sense lies?
If you're desperate (and it doesn't sound like you are), frame it like a 90s movie.
> 24 hours to go.
> Magic CIA is having a drink and happy as can be.
> "I'll always look out for you."
> Another Magic CIA bursts in, chasing down a random NPC and brutally restrains them and arrests them for the crime that the player is also accused of.
> If this doesn't trigger anything. Have a newbie MCIA walk in and ask "Hey Clive, when you meeting that schmuck who's only got 24 hours left?"
It's very on the nose, and I'm not a fan of it. But you're group may vary. The sudden realization and time-limit might be something they find suspenseful.
No.212827
>>212733
>>212773
It's basically a very big suit of full plate armor, but the plates are much thicker than normal. The user climbs in the back and controls it by half-limbs (your full leg goes down the length of the armor's thigh). It's powered by a magical device that consumes the fuel to provide magical shielding, amplify the pilot's movements so the limbs move freely, etc. The user can cause fuel to fire from the back of the armor or the left hand, providing flight or a heat beam respectively.
It's not so much a mechanical thing as it's a really powerful suit of magical armor that requires fuel.
So far it's been called powered armor but it doesn't exactly roll off the tongue.
No.213264
>>212796
Yeah, they know all too well. Leader already got hauled in by the senator in an old-fashioned "meet the new enemy" intro, they know he's lending the legal powers of his position and his family's influence to magic-CIA's investigation for… some reason. Either way, together they've made it clear the heat is turned up higher than ever, and senator knows the law like he wrote them all himself.
Anyway, the update at this point is that the party itself appears to have made a better distraction then the enemy ever could - new guy went rogue over what to do with expensive sacred loot, flew the coup with an irreplaceable ancient book of a lost language. Rest of party split up to investigate, half recruited the mob to find the Mr MIA, the other half called in their one magic-CIA friend. Both randomly chose to investigate same place at same time, (crazy roll on that one) CIA buddy used his magical awareness to realize half their local wanted posters seem to be looking for the same guy he is and called for backup. Both groups followed the trail of MIA to a different local senator's mansion who's secretly the goddess of suffering. (The party knows this but nobody else does.) This is shaping up to be a ridiculous mess beyond my wildest dreams, and they only have about half a day left for the registration thing.
The one lucky stroke is that recruiting CIA buddy clued them in on the upcoming scheme he realizes is cooking, but has been kept out of because he has ties to party leader. So they got direct vague warning that CIA's cooking up at least one more plan. Weirdly enough though, everybody failed their roll to realize it was odd the CIA went from hauling them in on day one and giving everything they wanted (except for officially calling off the investigation) on day two. They were too busy counting their money from liquidating that sacred loot haul I guess.
>>212827
So it looks like a big armored dude, basically? Maybe work with that, something like "living armor, living mail, something along those lines? It's magically animated, that's kind of alive-ish. Enough to get poetic about it. If it covers the user up enough the guy inside could even try to pass himself off as some kind of golem deal.
No.213277
>>212827
For your consideration: Forge-Suit, Auto-Plate, the Colossus, Manually Controlled Construct, the Steel Titan, Silverblood Construct, Silverblood Knight, Tower-Suit, Mobile Breech, Seige-Suit.
No.213327
>>213277
>Silverblood Knight
I like it
No.213689
So I'm trying to figure out just how to convince my 5e party to attempt to let me read a book we found in a necromancer's tomb.
For starters, it's based in Forgotten Realms, and I'm playing a Human Cleric of Oghma.
We entered this sealed tomb, fought a necromancer's skeleton that reanimated, and ended up beating it. Everyone else was concerned with the stone coffers around his throne, and I noticed a chest behind the throne.
Inside was a black leather book, with runes and sigils etched onto the front. It's locked, and our bard just got her Jack of all Trades, allowing her to pick said lock.
They've had to basically fight me trying to get me to stop trying to read that book. It's got delicious unknown knowledge in it that I just have to have, to the point where I'm starting to get distracted in fights trying to get it back.
How do I convince the party to let me read it?
No.213696
>>213689
Is it possible to summon an angel or similar creature to read it and summarise the material in it?
No.213717
>>213696
Not with the resources we have now.
We're only level 2, and we're not really where we were, not even sure if we're in the same time and place.
No.214076
>>213689
I feel like it's kind of metagamey and unbearably tropey that they don't want you to read it. I hate when characters act like how CHARACTERS IN TEH D&D GAME WULD ACT instead of acting like believable people. Can you maybe appeal to them on these grounds?
You're a divine agent of the god of fucking knowledge or some shit, and they want to keep you from reading the book basically because they know they're characters in a game. That's awfully shitty.
In pseudo reality you should be calling the shots and they should be believing basically everything you say and listening to your wisdom.
No.214223
What would happen if a vampire tried to turn someone who's already undead?
No.214856
Is there a "right" way of showing off rpg kickstarters on /tg/ ? Should I just not do it?
No.214858
>>214223
You probably would create a Revenant thrall or something like that.
No.214860
>>214856
"Excuse me while I shill my shit" preface is all that's necessary.
If it's not yours, make a shilling general.
No.214868
>>214860
I agree with this. Just be up-front about your intent to sell us on something and I for one am totally cool with it. It's only when people try to hide it that I'm bothered.
No.214870
>>213717
Why not donate the book to a church of Oghma who might know how to take care of such dangerous knowledge?
No.214916
What supplies do I need to get into modelling? So far, all I've got is
>4 kolinsky sable brushes, 00-2
>Citadel paint pots
>some sprue clippers
>models to paint
I assume there's a more effective way to thin than dipping the brush in water before dipping it in paint, and I'm assuming there are better ways to suspend WIP models than holding whatever part's unpainted.
No.214988
>>214870
That was the plan.
While I'd love to read it myself, I feel like it would benefit the people, and my order, better in the hands of people I trust.
Granted, that doesn't matter much, since my character might have died this session we're currently in the middle of.
Slipped into giant fire ant nest in sand filled otherworldly temple, Took half my health in one bite, nothing I could've done.
Let it be known I fucking hate this group because the DM feels it's totally cool to just fuck me over no matter what's happening.
I'm always the target of any terrible thing happening to the party.
No.215055
I'm currently playing a campaign. One of the other guys isn't a douche, but he seems to have trouble on three fronts; he can't roleplay with any subtlety, he seems to conflate the IC and OOC too easily, and he keeps going on tangents that distract from the game.
>playing an aloof and morally ambiguous character
>he's playing a cleric
>heavily gloats ooc about one-upping my char
>go along with it thinking it's all banter
>when he roleplays he doesn't attempt to put any subtlety or play out any flaws in the character
>his dialogue and actions are utilitarian, designed to forward ooc goals rather than ic ones
>constantly distracts us by playing YT vids on his computer, various dank memes, or telling bad jokes or regurgitating shitaku-tier knowledge
>don't want to be a dick, because he seems to pride himself on being a good roleplayer
>nevertheless find his tangents and attitude annoying
What should I do?
No.215056
Got a few friends who are willing to give rpgs a try. How well do you think newbies would take to Runequest 6e? I've considered just using risus to see if they'd even like rpgs, but I don't know if I want to go with something that simple. Was also thinking VtM could be good–it's simple enough–but I don't know if vampires would be too appealing.
No.215058
>>215055
Play your character as a complete an utter ass, and possibly dangerous enemy, to his. Show him the divide between player and character.
Somehow cause his character to go mute, so he must describe the gestures his character uses to communicate.
Give him the ol' chest of fucks to the head.
Get his character challenge to a rhyme or riddle contest, relevant to the era and setting
Give him moral dilemmas, ones that he has to choose between things. Friends and duty, love and opportunity, bodily harm saving a crooks life or let him die, saving a child or saving the mother, sacrificing a village to give the city time to evacuate or evacuating the village and causing the city to be attacked. A map to a potion of immortality or saving his love interest's life.
No.215063
>>215056
Dungeon World could be good; very simple system which serves to aid the roleplay. It's versatile and open, so you could do a lot of things with it.
No.215075
This is a question from a player, not a GM
How do you deal with someone who is really bad at the mechanical side of things and keeps making ineffectual characters? Like the "I made a fighter in D&D and a suboptimal one at that" type of bad. I don't think he does it on purpose, because he has TRIED to put thought into it but he kind of always ends up dead weight. It doesn't help he doesn't talk much in downtime either. It really doesn't matter the system either. It could be anything and he still manages to make a bump on a log. I'm just tired of every combat encounter feeling like an escort quest.
Again, I'm not the GM, just a fellow player.
No.215076
>>215075
Maybe the dude's just retarded. Help him by showing him some of the cool stuff he can do with his current character, and offer to help build his next character.
No.215206
>>215076
Oh no he knows of the cool THING he can do. There's always one cool thing. But it also happens to be that he has to actually get into combat for that and run the risk of dying in one turn.
It's like he's purposefully trying to make glass cannons (which I know he's not actually trying to do) and failing at the cannon part.
No.215335
What are campaigns with alienists like?
How does one sucessfully play as one/Make up for the wisdom losses and the like?
Is there anything other than Alienist which let's me into the AYY LMAO without being one beforehand?
No.215336
Is the difference between true necromancer and dread necromancer the whole Charnel touch thing and it being prestige and base?
No.215341
Help me /tg/ I'm getting ready to run a walmart apocalypse game with some complete newbie friends. But I don't know what system to use. This is my first time being a DM. What do I do?
No.215774
I want to make an asymmetrical card game not built on combat.
With this knowledge alone, do you think its better to have;
>One goal (or more), everyone competes for it or races towards it
>Each player has a different goal and it is a race to achieve your own goal first
>Players may choose one wincon from a variety of them based off which team they have, and build their deck around that goal
No.215777
No.216078
Posting in here rather than making a thread about it, but it's not really a question.
I was thinking on the way home from a session about how a setting would work set in the real world but literally every piece of new-age woo, quantum quackery and conspiracy theories are 100% true. Some of the weird theories I've read from new-age woo peddlers:
>Atlantis is real and its inhabitants were totally awesome psychic beings in touch with nature and their chakras and shit
>Jews are from space for some reason
>The moon is hollow for some reason
>Crystals have magical healing properties, are literally living beings and have emotions
>Believing strongly in something makes it happen (The Matrix?)
>Sacred geometry and toruses and shit
Pic related - this is called "The Flower of Life", which came up when some idiot drew a bunch of circles and decided that the mathematical properties of the geometry of the circle must have some deeper meaning. This means some shit about how energy flows through your chakras and a bunch of other garbage.
You could play as a bunch of new-age wizards gaining magic power by meditating with crystals and eating tofu, and then go do psychic battle with space jews and the illuminati
No.216079
>>216078
Someone has been watching Spirit Science.
No.216080
>>216079
I subscribed to some guy a while ago that laughs at and debunks his ridiculousness. It's almost terrifying, increasingly so recently when I found out a guy I know who's been smoking huge amounts of pot daily for about 5 years has started to get really into this kind of shit.
No.216094
>>216080
>I know who's been smoking huge amounts of pot daily for about 5 years has started to get really into this kind of shit.
Pot, not even once.
No.216109
Just a quick question, but I was reading on the nonsense that is Pathfinder game design in the relevant General. And while D&D is better than PF at making martials/mundanes more relevant at mid-high level, it still fails to put them on the same level as full spellcasters in the same range.
So what are some systems where high-level martials and mundanes are capable of CUH-RAZEE shit like a high-level caster? Preferably, this should be an inherent feature/aspect of the system, rather than something that has to be achieved through min-maxing.
No.216185
>>216109
I'd guess you'd want Tome of Battle or Path of War?
No.216224
I've heard that Lamentations of the Flame Princess and a lot of its modules are pretty good.
What do anons on /tg/ think about it?
No.216226
>>216078
>some idiot drew a bunch of circles and decided the mathematical properties of the geometry of the circle must have some deeper meaning
to be fair that line of though has some serious pedegree
look up the Pythagorians
No.216245
>>216224
LotFP is a horror-styled retroclone of Basic/Expert D&D with a few tweaks (only fighters getting an attack bonus) and a very good encumbrance system. I'd say it's pretty good, though the horror only really shines through the adventures. Death Frost Doom and Tower of the Stargazer I hear are good introductory modules for the game.
No.216257
>>216226
>to be fair that line of though has some serious pedegree
>look up the Pythagorians
>Pythagoreans
>autismos who abstained from beans and murdered a guy over a mathematical discovery
>serious
No.216258
What dimensions should I look for in a book for conversion to dicebox/tray?
No.217000
>>216257
>>216078
If you're interested in actually fun handling of tinfoil conspiracies, look up Phi Brain anime series. You can avoid watching it, just read the wiki synopsis or something, if you can't handle weeb stuff, but, personally, I recommend watching it, it's ridiculously fun, even if it's immensely childish.
tl;dr, version: there are a bunch of secret societies that try to surpass human mind limitations and achieving what is essentially godhood by making and solving extremely dangerous puzzles/games on steroids. I'm not even kidding, it makes Yu-Gi-Oh bullshit look sane in comparison.
No.217576
File: 1455134535714.jpg (133.05 KB, 524x354, 262:177, 5efdb3f92b026516570660e4d7….jpg)

Are there people who like to listen to audio recordings of tabletop sessions?
I've started recording the games that I run in order to listen to them again and remember what happened. Thinking about uploading them to soundcloud, but not sure if there'd really be any point to it other than maybe an online backup of it.
Would anyone on /tg/ be personally interested? My campaign is Deadlands Classic.
No.217582
>>217576
Mite b cool. I'd give them a lesson.
If you've got the knowhow, make sure to balance the audio for those moments when someone starts speaking too loudly or something loud happens near the mic.
Nothing worse than listening to something in the background only for someone to suddenly start shouting, or for some random aspect to come in far louder than others.
No.217588
File: 1455137453301.jpg (237.88 KB, 595x818, 595:818, 85b050e536f0778c2e46d4b0b2….jpg)

>>217582
surprisingly enough, despite it just being a voice recorder sitting inside my GM screen, you can hear every player, no matter where they're sitting at the table, really clearly with impressive quality.
https://soundcloud.com/melangejunkie/sets/deadlands-of-fate-and-desire-session-8
figured i might as well
No.218270
What are the differences between Pathfinder and DnD?
No.218274
>>218270
One broke what was fixed and the other made new breaks trying to fix it.
No.218275
>>218274
That doesn't answer my question.
No.218276
>>218275
One deals with rooms better, the other deals with travel better.
No.218792
How do I pull off a good GMPC?
No.218904
If I have a war-forged, can I modify it's body (or hire someone else to), or would that fuck up the magic used to keep it "alive"?
Basic shit (attaching flint to finger tips or whetstone to palms), and even more advanced shit (hidden compartments for ammo, throwing daggers, potions) would be fine. But really complicated shit (magical artifacts to create "eye lazers" that are Ray of ____, rocket punch with a retracting chain, flamethrowers) would be nigh-impossible.
Right?
No.218990
Has anyone here read "Nemesis" from the Horus Heresy series? How do the different Assassins behave, personality-wise? I mean, you rarely get anything to know about them other that they are killy, killy, and then even more killy.
In particular, how the fuck do they cope with an Eversor?
No.219031
>>216109
I know I'm late coming in, but a few months ago some anon posted work his group was doing on remedying some of these issues. First one has a skill and feat overhaul that raises all non full casters (or whatever class up to DM approval) to 4+int skill points and opens up skill knacks, which gives you mechanical benefits for putting ranks into skills. It also has rules for making feat spawn "chains" , whihc allows you to put in additional feats based on your "mastery" stat. Mastery goes up with BAB, the maxium a chain can reach is holidng 5 feats at mastery 5 which is only acheivable by classes with full BAB before CL20. Though now feats depending on their power may consume for than one slot in the chain, or maybe even the whole thing. (Metamagic, Leadership, Craft Wonderous item). Take a look for yourself.
I'd recommend this to anyone running PF. My group picked it up and everybody loves this shit. I don't know why, but the idea of fighters having legitmently over 50 feats or something is funny.
https://docs.google.com/document/d/1z44gwv2SCXhuJ9D930ldGH8tYeD3VS00YlKCcBNlTnw/edit
https://docs.google.com/document/d/1z44gwv2SCXhuJ9D930ldGH8tYeD3VS00YlKCcBNlTnw/edit
No.219033
>>219031
Whoops, screwed up the second link.
https://docs.google.com/document/d/1S0X6uWJYWFudsVr7gbRTXFwCaHI593288_iQEEjXEEQ/edit?usp=sharing
This one contains a couple examples of existing feat taking up more than one slot and contains a bunch of other nice feats.
No.219050
>>218792
Have them help but don't overshadow the party. Keep in mind that they'll have the same capabilities, weaknesses, and have to adhere to the same tactics as a normal player-character at the level of their class.
In general just don't be a faggot about their implementation.
No.219060
>>219031
I think the fundamental problem with noncaster classes is that they are too low fantasy to be powerful (which some of the supernatural skill unlocks fix a bit but not enough.)
I've been thinking up ideas for replacement classes that are high fantasy mundanes but they are a bit too goofy: Clown, Strong Man (think Flex Mentallo) and Astronaut. Also, they wouldn't make sense in LotR.
No.219064
>>219060
Honestly it really does seem like the book of weaboo fightan magic and Path of War have some of the best ways of going about it, thouhg I do think what I posted definitely helps alleviate it a lot. Basically any game my group runs with PF is high fantasy anyway. Hell, we altered Fighter to gain access to manuvers.
No.219096
>>219031
I remember playing through a Pathfinder game with a similar sort of homebrew, where characters got additional combat abilities based on their BAB scaling. One rather innocuous ability gave my character a +1 to attack and damage for every 10' I moved in a round before an attack. Being the enterprising player that I was, I stacked a bunch of move speed increases and multipliers until I had a maximum possible charge speed of well over 1000'. I only pulled off the full combo once, and needless to say, it was the first and last time we used that particular set of rules.
No.219178
>>219050
This is what works for me. I just make sure to give them concepts that don't make them too assertive or demanding in regards to big decisions. They have personalities and such, sure, but they never try to take the wheel from the players. Also, if the party has any huge holes in skills or combat roles, try to give them DMPCs that fill those, that helps a lot.
I know this works because my group doesn't just tolerate DMPCs, I have to fight to stop them from accumulating more and more. Right now the party has five. I only actively stuck one in, then they kept recruiting NPCs I intended to just be parts of one adventure. Or more specifically, in two cases they made enemies into party members. Despite my never having intended that in the slightest.
>>219064
I don't know why the Book of Nine Swords doesn't get more credit, swordsages and the other two are a great way to make magic-competitive fighter types. Granted it isn't perfect, some maneuvers/stances are poorly worded and there are some that are clearly better than others, making the total list effectively feel too small, but it's definitely a more than decent quick fix to the problem. Way easier than homebrewing it all from scratch, that's for sure.
No.219277
Question: Why hasn't GW bought the copyright for Malal if the writers for it don't even bother with warhammer anymore? If they got rid of Slaanesh in AoS, wouldn't be logical to throw another chaos god there?
Question 2: Which is better? WFRP 2nd ed or WFRP 3rd ed?
Question 3: Where can I get a pdf of WFRP 1st ed ?
No.219290
>>219277
Slaanesh was replaced by the Great Horned Rat. WF has always had a much larger pantheon to draw from even if most of them are dead now.
No.219329
>>219277
>Why hasn't GW bought the copyright for Malal if the writers for it don't even bother with warhammer anymore?
Because incompetence, the current writers don't like the lovecraftian aspects, and that would cost money. It's the same reason Belakor has been canned for a while, which is funny because he was the replacement for Malal.
That said they still use Malal for all manner of things. The absence of explanation is evidence of the outcast. From the Dawn Blade to the Tyrant Star, the Dreadaxe to Cypher's patron, he lives in the paradox of the known unknown.
No.219340
>>219096
How did you hit 1000' in a fucking round? That sounds way out there compared to what I posted.
No.219597
In Pathfinder if you where to be a Half-Celestial Monk would your fly speed keep going up as your land speed went up?
No.219599
>>219597
Dunno, but this is all I can picture out of that.
No.219733
Posted this in another thread and I was respectfully recommended to make my question over here.
Not much of a traditional gamer but I like to view this board regularly and I figured /tg/ would know better than any other board about fantasy novels and themes.
Has there been any instances of a story about a powerful hero turning himself into a vampire or using other taboo magic in order to make himself as immortal as his enemy?
No.219734
>>219733
The anime Hellsing has the Judas priest do something to that effect, not to mention the twist at the ending
Demon's Souls' King Allant could be interpreted as such
40k has dreadnoughts galore, not to mention the emperor upon the throne (He fucking planned it and you know it)
But really not a single heroic liche I can think of. The old archetype of the "king under the mountain" may count in a roundabout manner.
No.219853
>>219734
thanks dude!
I had actually got this Idea from playing skyrim. The story had told me that If I used the Elder Scrolls to get rid of Alduin he'll just pop back up again later in time just like he did now. When I brainstormed of a canon way to combat this I had a flashback to my friend Serana and how she slept for an extremely long time within a coffin thanks to her vampirism.
My plan was to turn myself into a vampire and banish Alduin with the elder scrolls. Then go into a vampire coma until he comes back so I can banish him again, repeatedly, for an eternity.
Unfortunately I didn't get the opportunity because I just kill Alduin anyway, by I'd like to Imagine this is actually how my game ends.
No.219862
Does anyone know where to get truescale modern assault rifles in 28mm-30mm?
No.219884
Hey guys, I'm trying to remember the name of a tabletop game.
All I know is that the game is set in Europe after the Warsaw Pact and NATO duke it out.
It was super simulationist, and also had a videogame based on it.
No.219886
>>219884
Global thermonuclear warfare?
No.219916
>>219886
>GTW
>after Warsaw Pact and NATO duke it out
Sorry Moebius, you've got your time streaming mixed up.
No.219944
>>202730
>>202736
>>203024
Here's an isometric map sheet you can print or edit with an image editor.
No.219954
I'm sure there's a decent BattleTech-like RPG system out there, right?
I'm wrapping up my first campaign and thinking about making some minor rules modifications to 5e and building some classes, items and stuff to support a game set in a battletech-like universe. Thoughts?
No.219957
>>219884
>>219916
Managed to find it anyway.
Twilight 2000 for the inquisitive.
No.220077
>>219733
Not much I can think of, that'd be too interesting. For some reason stories either start with magical protagonists or keep them a regular human the whole way through. Personally, I'm sick of being a boring mundane human, so at the very least reading stories about mundane human main characters who become something else as they go would be something. Preferably with none of that "oh no I'm not human anymore" angst period that main characters tend to go through when they find out they were actually a robot all along or whatever. That's always annoying.
No.220098
My LFGS is going to start carrying Flames of War. What's a good army for a complete beginner?
No.220914
Orks use psychic powers of WAAAGH to make their technology work right?
An empty tube with a handle somehow materializes lazer blast.
Does that mean with a big enough WAAAGH, they could will Mork and/or Gork into existence?
I assume their gods don't exist as they are a genetic creation, but I'm not into WH40K.
No.220916
>>220093
I remember reading ages ago how the rectangular world maps are very inaccurate (making some countries seem smaller/bigger than they are), so this is very cool.
No.220923
>>220914
>Orks use psychic powers of WAAAGH to make their technology work right?
It acts as duct tape. It makes their technology work better than it normally would.
>An empty tube with a handle somehow materializes lazer blast.
This is completely false, and is a shitty meme that has zero presence in the fluff and should not even exist.
>Does that mean with a big enough WAAAGH, they could will Mork and/or Gork into existence?
Their gods already exist, as gods are created by beings having faith in them. How the beings were created has no bearing. 40k, the universe, runs on meme magic. The Imperium believes the Emperor can cause miracles, and this faith becomes manifest in actual miracles. The orks believe in Gork and Mork, and this faith becomes manifest in two massive god brothers, one of whom is cunningly brutal, and the other whom is brutally cunning.
No.220976
>>220923
My mistake, I thought it was reality bending as oppose to just reality… tweaking? Nudging?
Whatever, thank you.
No.220992
>>220976
It's collective truthiness. Eldar used this to create their pantheon to serve them, then half forgot that they did so. In a way they are battling the collective will of all the Eldar that murder-fucked Slaanesh into existence. They could all agree "yeah, these things don't exist", but the Eldar that did believe it are stil in his/her/its belly.
Generally the warp has no direct cause to effect on races that were not introduced to the concept. For instance humans and Tau had no tangible interaction for most of their existence. Their gods were fragments of emotions and will-less constructs, gone with a strong gust or a few centuries of time. The faith was unfocused, merely pressure releases.
The Tau are going through what we did in the age of strife. They're realizing there is another layer to reality. As nice a guy as Farsight is, he is a bit near sighted. If he figures it out, and he tells everyone, his enclave is forfeit to the ruinous power's influence. There are no ethereals there to ward against corruption, to bend the minds to the greater good and the greater good alone.
No.221130
What would be some good mostly text based games I could play with a bunch of chatroom faggots who didn't have enough focus to play "Everyone Is John!" Ideally a game that would get them pumped to play more stuff, and hone their tabletop focus.
>inb4 Why?
I've known them forever, and they're actually not totally garbage people.
No.221177
For the longest time I've wanted to pull something like Berserk where the entire tone of the setting and game starts off mundane, but then changes to some kind of super dark horror/apocalypse/survival/whatever.
Like a modern investigation game, where the players play for a long while, no supernatural elements at all, everyone gets involved with mundane plots or whatever, really get comfortable with it, and then all of a sudden they're playing AFMBE or CoC or something.
Or better yet a no-supernatural "historical" fantasy game with some kind of gritty system like Riddle or maybe GURPS, have them worry about bandits or politics or a mundane war or exploration or something, get them comfortable with only other normal people being the antagonists, and then after a long time have a mist roll in and then the setting goes terribad with something like Berserk or Demon's Souls or Kingdom Death or The Darkest Age.
What are the chances of the players thinking it's awesome? What are the chances of them thinking it's terrible or feeling tricked or cheated?
No.221227
>>221177
This is probably something you can float to players subtly to gauge their reaction.
"What if we played a fairly mundane campaign where halfway through, shit goes REALLY crazy"
No.221235
>>221177
You may want to include some foreshadowing, so players are expecting (or even just suspecting) SOMETHING. Otherwise, players who are really getting into the current campaign will feel cheated when it turns into a different one without warning.
No.221237
>>221177 (TripleDubs TripleChecked)
Now hold on buddy. Berserk doesn't go from relatively mundane to super-dark.
It goes from relatively dark to really dark to blacker than the blackest black and then slowly ascends into High Fantasy with the occasional dark undertones. Where will the journey go now that they are finally on the damn island ;-;
No.221249
My old high school buddies always want to play pathfinder, but it is shit. Anyrhing that is a lot better that wont scare them away?
No.221263
should i just try to find a d&d game out here in rural bumfuck, nowhere
or should I somehow get a mic and finnd a game online?
No.221300
>>221227
>>221235
Thanks.
>>221237
Yeah, I know, but it was the easiest way to explain the premise. It would almost certainly be Riddle or AFMBE, both of which support gritty, non-supernatural play well enough to make it exciting, but can also handle shit when it goes from bandits to demons and undead or whatever.
And that's the main thing, I am pretty good at doing horror, but horror in fantasy is kind of hard when the PCs have magic and monsters of their own. I feel like the idea would have more "oomph" if I got them used to a realistic, mundane world, using both setting and system, and then turned it upside down. On one hand, the whole thing would lose a lot of its strength if they expected it or saw it coming, on the other hand they might feel lied to if they don't.
No.221315
>>221300
In terms of narrative the only thing I can think of is cultists.
The ritualistic killings don't do shit. They are just killing innocent women for a statue with a bull's head or whatever.
You might start them on their next quest/mission after that's done, they'll enter the room and find…
The big bad and his best henchmen torn to ribbons.
After this, hint at something being "wrong". Usually chirpy townfolks are on edge and morose. People are getting sick. Crops are failing. Skies have been clouded over for nearly a month, etc.
Have some more missions/quests where the villains are desperate people trying to survive with recent problems, or people who are just straight up bat-shit.
Then hit them with a doozy. A cultist might surprise them during a quest/mission and slam them with a fireball, or their hood falls down in combat to reveal he is hideously mutated or disfigured.
Only other advice I can offer you is make the mundane fantasy stuff much tougher.
Goblins are lightning fast hunters who snatch people to eat.
Skeletons/Zombies don't stop coming toward you- even hacked off parts- unless every joint and ligament is separated.
Ghosts inflict horrific visions causing party members deep trauma (high will saves not to panic and do something detrimental. Flail wildly with their weapon, run, break down screaming, etc).
No.221327
>>221315
Yeah, I was actually thinking of something like that with cultists. Some kind of Scooby Doo/Holmes shit where it looks like something spooky, but nah … it was old man Jones, or the cultists are just silly cultists.
But how would you feel if you found out you were in some kind of dark and twisted Survival or Horror campaign halfway through after being led to believe it was a regular, no-supernatural historical fantasy campaign or something like that? Would you enjoy the ride, or be upset about the bait and switch?
There was a story on one of the /tg/s, I don't remember how long ago, about how this GM tricked his players, having them think they were in a no-nonsense Hard SF game about mining on Mars, but then he went all Event Horizon Space Ghost Demon Shit on them. The story seemed liked they liked it, but I was worried about them being upset about the surprise. But … the surprise is necessary.
I guess that's my question, if anyanon still cares: assuming that the DM was good, experienced, and trustworthy, and more concerned with your own fun and the quality of your experience, would you guys enjoy the surprise or resent it if something like that happened to you?
No.221331
>>221327
It purely comes down to how good a story teller you are, and the people playing.
I'd enjoy it! While an initial curbstomp might be nessesary to remind players they are fighting eldritch horrors- just don't make it permanently unfair. If you're going for horror, how will players avoid and survive, and why will it be fun?
If players can fight back, how? Will this always be a viable option?
No.221336
File: 1456364407082.jpg (132.15 KB, 1200x638, 600:319, DC18-WF-060-Worlds-Finest[….jpg)

No.221339
>>221336
>Clark
>Clark
>Clark
Damn, they are like a married couple when they're together.
No.221345
>>221336
Requires terrain or a good battle map. Practically mandatory because the game plays like shit without some block or a few turns to move around and position your characters. None of the boosters I've ever bought came with any kind of map. Fuck you wizkids.
Additionally, the different tiers (red ring, gold ring, white ring, etc) are all pretty bullshit. I understand why they do it, but at the same time, it's pretty terrible to have multiple versions of a character in each blind-box set and to make some more common than others. And then to have the sculpt for that character be identical across all versions.
Also the sculpts can get pretty ugly and tend to be painted poorly.
Otherwise, it can be a fun game and if you go to gaming conventions, you can usually find a place selling old boosters for 2$ a pop.
No.221554
hoy cunts
just started some d7d 4e and I'm curious
is there any way to make dragonborn's dragon breath into an at will power (or just make it rechargeable instantly) with the basic (ie. not invented ad hoc) items available in the basic setting?
No.221584
>>194778
>Do they bear some collective name? I mean, "said rules?"
They're called Funky Dice.
http://www222.pair.com/sjohn/risus-funkydice.htm
No.221589
>>221130
Bump, and continuation: I think the main thing would be something that has quick character creation, that doesn't require you to be particularly creatively invested, along with being fun, and easy to pick up.
>pic slightly related
No.221590
>>221130
>>221589
Sudoku? It's got to have a multiplayer mode.
No.221592
Pathfinder question:
The goblin racial feat Anklebiter:
"If you are the target of a combat maneuver you can, as an immediate action, attempt to bite your opponent in addition to any attacks of opportunity or other consequences your opponent might incur from attacking you. This bonus natural attack does not provoke an attack of opportunity itself and deals base damage appropriate for a creature of your current size (usually 1d4 for Small creatures). If grappled or pinned, you can continue to make this additional bite attack each round as swift action on your turn. You gain a bonus on any attempt to break the grapple equal to the damage you dealt with your bite that round."
Does this bite attack let me use sneak attack?
No.222185
Alright, so I need some advice on this thing that happened with my newly formed DnD group.
I've become interested in OSR-games and modules recently, and I wanted to take the game in a direction where adventuring feels and also is pretty dangerous. I don't want the players to assume they can survive everything in a dungeon, but I want to create an environment where the players will tinker with/learn about/try to figure out stuff within the dungeon, and that that stuff will be neat and that will be fun.
Well, turns out I might have managed to scare the shit out of at least one player.
I decided to start the campaign with the LotFP adventure Tower of the Stargazer, which a lot of people recommend and I find to be fun. The module definitely has some unforgiving stuff, but I was prepared to be at least a bit merciful and even if a player died they would only be level 1, so it wouldn't have been that big of a deal. The adventure ended with one player character dying and the rest getting the fuck out without having found all of the stuff. Probably a good call.
What happened next was that I found out that one of my players decided to read the module after the adventure had ended, and before the next session. The stuff he read in it has now made him terrified of trying anything that seems even a little bit dangerous, and worse is that he's the dude in the group that calls most of the shots while the others are just there for the ride. The second session ended with the characters leaving the dungeon before anything really interesting could happen, and as such they didn't reap much of a reward. It was kind of a bummer for everyone.
So my question is, should I just give up with this and let them play some more generic, friendly and safe dungeons, or should I keep going with the OSR style? Has anyone been in a similar situation and what happened then?
No.222191
>>222185
I've never run modules, but I have found that players will just up and leave if things seem too deadly for the payoff. I've had players just say nope and turn around because a spooky cave or ruins or whatever seemed way too dangerous. Which makes sense, it's a big world, why risk likely death here when there are countless other places that might be safer? I'd probably do the same if it were myself in the situation. Unless there's a specific important goal that one can only achieve in this deadly dungeon, why not just go elsewhere?
Ultimately, you need to get a feel for what level of danger your group would enjoy the most. If falling is danger, some people want a tight rope walk, but others find a wide bridge with guard rails plenty scary. Most prefer a nice stable path without guardrails, but plenty of sturdy surface to walk on. You know, so they could fall, but very likely won't as long as they're careful. Sounds to me like your group would enjoy a sturdier and wider path than you gave them.
Personally, I always plan hidden safety nets in my metaphorical paths, but adjust even the apparent danger as people prefer. Which is fine too, no reason a fun adventure has to be constantly flirting with death at every turn. If the group likes to feel in control, that's a perfectly valid enjoyment zone.
No.222196
>>222191
Yeah, I probably need to figure that out. I think a lot of the players are actually okay with dangerous, weird and scary things happening in the dungeons, but they rarely speak up or get shot down by the aforementioned "head" of the group. It's a bit frustrating but I guess I should balance it out so he isn't too scared and the others get a chance to shine as well.
No.222340
>>211152
Make it the mad science mage's thing.
"Hmm. That fireball cannon should have roasted you. Just a moment…"
"You think that was bad? Wait until you see the power of the Lightning Cannon when I've oiled the gears."
"Behold! I have channeled the power of the Sun itself into the eyes of my creation! Now if the sun would just come out already…"
No.222363
How dumb is it to give fantasy races names outside of the generic 'human, elf, orc'?
I'm making my own setting and I made all the races slightly different than normal, and I'm thinking it could be cool to give them their own names, but they sounded stupid and unpronounceable.
So I guess I'm wondering if a) there was a good way to choose names for races and b) it's even fucking worth it.
No.222369
>>222363
Whatever real world culture is closest, take the name for the race from that language. Chinese for dwarf, zulu for the closest concept they have to elf, Turkish for ogre, etc.
No.222370
No.222430
>>222363
>>222370
The word Orc stems from the deity Orcus, god of the underworld. Make the orcs have a name based on another god of the underworld. Like Hads, Xolots or Ras.
No.222460
Can anyone outline the hard, crunchy differences between the OG Chainmail based D&D, Basic D&D, and AD&D 1e?
I can't seem to find any reliable info on this.
No.222466
>>222363
If they are the bogstandard fantasy races, then it's a little silly. It's going to introduce another layer of shit for players to ignore and get frustrated by.
>So, the Tramulks ready their guhjrags and-
>Wait, are the Tramcars the elves?
>No, you're thinking of the Tolmors. The Tramulks are like Orcs, but-
>Wait! Is a gut rag a spear or a sword?
No.222503
>>222466
I agree with this. If it's close enough to an established thing that most people would naturally call it by the familiar name of the thing it's very close to, just keep that name. Otherwise you constantly get tripped up on people forgetting who's what and let me tell you it's a pain.
I came up with a lot of original stuff for my current campaign that was different enough to need original names, and half the players can't remember what anything is. Not even what their own character is, over a year later. The only race name that really easily stuck was the one that was a variant of the super familiar word dragon - draco - because that particular race was sorta dragon-like. Though even then, the point was that it was Latin for dragon, not just a variation.
Since then I changed name generation in favor of more familiar and easy to remember things by recycling names of what I assumed were fairly familiar real-life mythological beings or even real-life minerals, but they still have trouble remembering character names like Astaroth or Beryl. Then again, those two can't even remember character names such as Jimmy, so it might be that some people are just plain bad at names end of story.
No.222963
No.222979
No.222980
I have a question for /tg/'s collective mythological knowledge: Can anyone think of beings from pretty much any tradition that were, loosely speaking, helpful demons?
Doesn't even have to be demons specifically, could be members of whatever that traditions generally not-so-good magic place and/or category of beings was. Like, for example, the Norse had Frost Giants as the main magic badguys associated with darkness and chaos and whatnot, but not every single one was devoted to being evil. However, even then, I don't remember any particular class or group of frost demon known for being nice, and I'm not looking for individual helpful demons, that's not quite so hard to find. The problem is finding a group of beings who were both from a or the bad place and noted for doing good.
I feel like I very vaguely remember some Hindu/Buddhist thing about people with bad karma reincarnation in one the various hell-like places as an evil, tormented being but then having a spiritual awakening and using their new spiritual power to come back to Earth and more or less be helpful demons working off their bad karma. But, I can't seem to find any specific trace of that concept let alone a name.
No.222982
>>222980
Ever hear of the Grigori?
No.222983
>>222980
Voodoo an related Caribbean/East African spirits. The Italian idea of demonology had a ton of 'helpful' princes of hell. Belphegor is my favorite, inspired inventions in people to make them lazier. Summoned with a silver platter heaped with shit.
No.223014
>>222982
Are you talking about the god damn watchers? They were feckin evil. Biblical evil. They taught the humans such as terrible things as make-up (which lead to lots of whoring), the usage of metals (which lead to wars ofc) and magic/alchemy/medicine depending on how you want to interpret that line.
Their children half-angels that were born despite god forbidding that stuff were also terrifying, evil giants that, depending on the opinion of the translator, either killed each other off (Nephilim vs. Elioud etc..) or were different generations (Nephilim were followed up by Elioud)
The only good thing about them is that they were really, really bro-tier. Their leader Semyaza just went
>Guys, I really like these things with the tits so I am gonna take one as a wife and bed her and all that. You don't have to do the same and if you want you can just leave right now and take all the blame.
And all of the 200 myriad? of them went
>Nah, man. We are true homies. If you are going to make god angry we are going to stand by your side.
No.223015
>>223014
*and I take all the blame.
That missing "I" really shifted the meaning of the sentence.
No.223021
>>222980
The Seelie Fey sometimes approach that.
No.223024
>>222980
Also, Djinn in Arabic folklore are sometimes like that. Like they can be really evil like Iblis (basically Satan) or they can be just typical boring people.
No.223032
Can someone post the /tg/ board mascot. We are having a discussion on /a/ right now about how great liches are, and someone mentioned you have the best board mascot.
No.223034
>>223032
We have two. One for rpg one for tabletop
No.223036
here it is, most finished of pics
No.223037
No.223302
>>222982
>>223014
>Grigori/Watchers
Yes, I have most definitely heard of them. And in some ways, they fit the concept I need perfectly, as it calls for mystical beings from beyond with great knowledge and power, who are mostly watching but occasionally interacting with earthly mortals as needed, and doing so with motives in direct opposition to the more heavenly type gods and divinity. You know, the ones more associated with light and order and such. However, as far as I know, the watchers are all angels from the same place, regardless of whether some went rogue. The campaign has definitely established what I'm using as beings from the dark place, literally made of darkness, and absolutely not associated with angels and whatnot. So while a lot of them is perfect, the rogue angel aspect isn't gonna work. I could just alter that part, but I'd rather not if I can find a better fit elsewhere.
If it matters to nailing down what I'm looking for, so far the party has known that the gods and angels and such have gone for an extremely harsh "what must be done" plan regarding the world and its big problem. And thus far, they've assumed that demons and such were just plain being evil… Until they ran into the guys that I'm trying to find the right concept and name for, who looked very dark and scary and are clearly very magically similar to other confirmed demons, but just saved some lives while helping the party to stop a major catastrophe and preached the values of love and compassion and such. (And really meant what they said, no tricks.) And assuming the party interacts with them further, will learn that they represent hell's plan to work with and understand the big threat, instead of just holy carpetbombing it (and any mortals in the blast zone) like the gods. Because the gods are rigid and shortsighted and scared and you guys should totally side with us demons, the mysterious power can potentially make life better for us all! Still, that's not to say all demons are cool guys by any means, just that some are out to be more constructive and helpful than others. Sorta like how angels are supposed to be nice and good but are also incredibly destructive engines of divine wrath at times.
So yeah, mostly Watchers are great, these things do want to corrupt/improve (depending on the individual viewpoint) humanity with forbidden knowledge, which is basically the big threat the gods went all militant about, but they need to be beings born of darkness, not just rebel angles.
>>222983
I know very little of Voodoo, though I get the feeling it doesn't focus so much on good and bad groups in the first place, just individual spirits/gods with their own agendas. And even then, isn't dealing with the evil-aligned ones more about controlling and appeasing them than finding dark ones who chose to be nice of their own volition? With that said, if you can name a specific group of friendly/dark voodoo beings, I'm all ears, all traditions are valid here.
As for demonology, that tends to focus on individual beings, not groups. And I'm not looking for double-edged "helpful," but straight-up helpful. These guys don't have a hidden evil agenda, they really want to make life better for humans and demons.
>>223024
Djinn definitely have the necessary powers, and I like their chaotic nature, since this is in large part an order vs chaos deal. But, it is my understanding the djinn are supernatural beings of the earthly realm, as opposed to angels who are from heaven. That's why Djinn are distinct from angels and get to do whatever they want, us earthly beings get the free will. And as noted before, I definitely need beings who are NOT from here, but the bad scary dark place beyond.
No.223317
>>223034
>>223036
I was never super happy with this avatar, to be frank. It's very… out of nowhere. We had a /tg/-tan for years. I was hoping we'd have done something like /v/, which was to take their current one and change it as according to the conditions of our exodus. I'd doodled a Punished /tg/ that was a Miller to correspond to Punished /v/'s Snake, but I didn't have a scanner to upload it with.
And then this guy kind of shows up out of nowhere and is accepted as our mascot in the span of a single thread while we were in the middle of being raided by /intl/. It felt a lot like astroturfed consensus, maybe even subversion of the culture. And he kind of reminds me of /leftypol/'s Porky maymay.
I can't shake the notion we've been taken for a ride.
No.223330
>>223317
I understand your sentiment but it wasn't /intl/'s decision. They're two for compromise, and if you haven't noticed we are not the same community that was on halfchan. Punished /v/ makes sense, it's /v/ after a harrowing experience. We're something different, we're an idealistic vision and a skeleton of our former selves. We have no strong connection to Metal Gear, we didn't want what we came from. Instead we resurrected a notion of what /tg/ should be, but alas we do not have the numbers.
Idealistic vision? Cute little girl who plays like an ancient neckbeard, who tells the greatest tales and can spin one on the spot. A softener of jaded hearts, a bright flame in the dark times of raids, and a bitchin sense of style.
Reality of the situation? A dreadful dick of refined tastes and vast arcane knowledge. He is stuffed to the smokestack with gaming paraphernalia, unpainted minis, tomes of editions past and present.
No.223339
>>223330
I get the reasons, I guess. I just wish there was some thread of connection between the old and new. You say we aren't the same community, but here we are, referring to eachother as 'we'. We're at least part of what was. And as much as a lich is perfect thematically for what we are now, it feels barren to have no indication of transition in the character. He could be a mascot to /any/ tabletop community. Put him next to ol' Teej and you'd never think they were related in any way.
Hell, I'd settle for him wearing old, tattered versions of Teej's clothing under that Coat of Holding.
My version may have included a Sableeye familiar perched on his shoulder, a gift from /vp/ during the 2015 Winter Ball that was going on right before everything exploded.
No.223340
>>223339
*2014 Winter Ball, my bad.
Man, time flies.
No.223346
>>223330
Is she his phylactery?
No.223347
>>223339
>He could be a mascot to /any/ tabletop community.
Considering /tg/'s far reaching influence with 1d4chan, that is actually fitting. Thanks for the pics, hadn't kept up with board-tan development.
How about this, Sable is a clone of fa/tg/uy but with two X chromosomes? They look quite similar in so many respects and intents.
Oh finally, found my other pic. Really need to fix my files.
No.223348
>>223347
>Actually fitting
I disagree on the basis that it runs contrary to the point of a mascot in the first place. He should at least have some subtle nod to the 8chan infinity loop or something.
You're welcome for the pictures, though. Here's an imgur account with as much of the 2014 /tg/+/vp/ content as you're likely to find.
http://imgur.com/a/rb9JE
I don't really have any feelings on Sable one way or the other. We wouldn't be the first to have multiple mascots to reflect a strong divergence in board interests at times. /vp/ itself is a great example, with Viol being a no-fun-allowed tourneyfag and Vanille being a build-the-party-you-like roleplayer/adventurey type.
No.223415
What's the best edition of Warhammer Fantasy Battles?
inb4
>Age of Sigm-
>Fuck you!
No.223562
3.5 newbie here, I have been playing for three years but haven't really used any sourcebooks. Can anyone explain to me how the fuck psionics work? And what book should I download to read up on it? thanks.
No.223690
>>223317
>It's very… out of nowhere.
Yeah, I agree. This thread is the first time I've seen either of those two characters, and I've been here since the exodus. Granted, it's not like I have been here every single day since then, but I can't imagine these mascots have exactly gotten a lot of traction if I never saw them once between their creation and this thread.
>>223347
This picture is way better than the others and I gotta say, that alone does help sell it.
No.223691
>>223690
How about making characters that are NOT cringy fapsticks just because "muh tradition" tells you to?
But let's be honest, tradition's just a reason you like to give.
No.223695
>>223690
Well they were all concepts. We have no drawfags to make little stories or reaction images.
No.223703
>>223691
When did I bring up tradition? That has nothing to do with this.
I'm simply stating that they can't have a lot of traction and collective acceptance if I'd never seen them posted or reposted once since their creation and this thread. Tradition doesn't matter, just popularity. And based on my anecdotal observations, they don't seem all that popular.
>>223695
Alright, fair enough on that. You can't expect them to have more drawings to post when nobody here draws anything at all for /tg/. Still, even if I was bored and wanted to draw this board's mascot, I didn't know there was one to draw until yesterday.
No.223715
>>223695
I wish Krees would illustrate our history.
Illustrate it full of girl-dicks.
No.223721
>>223703
I've seen them quite a few times and I like them. I was there when they were created too. Not to mention many of the 8chan Birthday pictures included at least the pimp lich.
No.224079
>>223703
popular =/= good by any means
No.224090
How awful of an idea is it for me to try and dress up plastic army men and do custom vehicle work if I'm trying to do 40k-ish model work as a hobby?
No.224116
>>224090
Army men are a different scale and proportion.
No.224124
They used to have Genestealer Orcs?
Why did they remove them?
Balance?
Lack of sales?
No.224130
>>224124
They still do in canon.
They don't have models for the same reason they don't have tin boyz, plastic sisters of battle, or non-Fury unaligned daemon of the warp.
No.224156
Where the hell do I get Mark VIII armour?
Seems only a champion upgraded and two pieces from the devastator's box have it. Any other places? Many models don't mention the armour type.
No.224217
>>223721
Are they in any other threads currently up? Or any other threads archived somewhere? If it turns out I've simply missed the many threads they've showed up in I'm fine with reassessing the matter.
>>224079
I totally agree with that. But for a mascot specifically, I'd say that popularity becomes more important than any individual's idea of good.
For the record, I don't have any problem with them or dislike the designs personally. My one and only issue here is treating them like they are definitely the mascots end of story, despite the apparent lack of popularity or interest in those designs.
No.224264
>>224116
I'm just talking about hobby painting. Do they hold paint well, or should I not even bother?
No.224265
>>224264
Dunno, if they can hold a primer they should be fine, but the plastic for them wasn't designed to be painted.
No.224267
>>224265
alright, I guess I'll try with a few and see how it goes before getting some fuck huge 1000 piece set. thanks for the help anyways
No.224438
So, my game just introduced some bipedal fish/shark people, and I'm trying to figure out just what they would wear. For optimal swimming you want to reduce drag, so I figure they'd want minimal and close fitting clothing that won't billow out and uh… parachute, for lack of a better term. I realize that just plain being naked would solve the problem, but they are also a functioning society of humanoids, and as such, I think they'd wear clothes for the same reason most any society wears clothes, even if temperature and exposure and such aren't an issue.
So, with that said, the biggest mystery is what they would make clothes out of. Since they'd normally be in the water all the time, I would think that most organic materials are out. Leather and such doesn't rot for our purposes because it's usually dry, but you can't keep your clothes dry while swimming around. Up next is harder stuff like sea shells and scales, but I don't think it's all that practical to make fitting clothing, even with minimal coverage, out of exclusively rigid materials like that. …Unless of course, it's many, many small pieces, such as chain mail. In which case, as along as it's metal that can handle salt water, is this an actual case of the chainmail bikini being justified?
So anyway, any thoughts on the most practical clothing style and materials for aquatic humanoids would be much appreciated.
No.224485
>>224438
Pics I have seem to do the opposite of what you suggest.
Perhaps invent some form of thin seaweed that basically can be processed into thin stretchy strands (like plastic/wet suit material) that can be melted/stitched together. While it does nothing for armor, it covers things. Albeit in a skin tight fashion.
Worse case, seal pelt fur or whale skin as skirt/tabbard/dress.
No.224510
>>224485
First, I'm not sure I'm absolutely 100% right on my assumptions in the first place. (Though it's all imaginary anyway, so maybe whatever?)
With that said, those shark people, especially the middle one, look like he probably spends a lot of time on land. If nothing else, imagine how annoying it would be to wear those boots with them constantly wet. Plus, walking in wet shoes seems to wear them out about ten times faster in my IRL experience.
As for seal pelts and whale skin, that was one of my first ideas, but again, I wouldn't expect them to really last long underwater. Short of magic, wouldn't being constantly wet mean there's no practical way to stop them from decaying? I mean, think about how cow hide lasts once it's been dried and processed into leather versus how long it lasts on a rotting cow corpse.
If the shark people want to switch to land clothes than they can pretty much wear whatever, in which case all those pictures are fine examples. But I'm trying to figure out what's practical for the average default shark person who lives submerged 24/7. And as far as I know, most any dead organic material is gonna decay if it's wet.
Thanks for the pictures, by the way.
No.224630
YouTube embed. Click thumbnail to play.
I know there is music that's good to paint to, but is there a good food? Want to finally sit down and tackle my mountain of metal and plastic and glue, but don't want to be up and down getting tea and shit as my tech-trained mind looks for distractions.
No.224689
>>194104
>Well, it's hardly academic. I have no formal education going on.
Every smart person on Earth is self-taught, there's only so much a formal education can give you. Read your books, write your books, you'll do just fine.
No.224886
>>224630
Holy shit ignore me I forgot about the game snacks thread.