[ home / board list / faq / random / create / bans / search / manage / irc ] [ ]

/tg/ - Traditional Games

Roll a Fortitude save versus Cancer

Catalog

Name
Email
Subject
Comment *
File
* = required field[▶ Show post options & limits]
Confused? See the FAQ.
Embed
(replaces files and can be used instead)
Oekaki
Show oekaki applet
(replaces files and can be used instead)
Options
dicesidesmodifier
Password (For file and post deletion.)

Allowed file types:jpg, jpeg, gif, png, webm, mp4, pdf
Max filesize is 8 MB.
Max image dimensions are 10000 x 10000.
You may upload 5 per post.


/tg/ sister boards
[ • /dir//qu//cyoa//erp//monster//his//wh40k//arda/ •]

File: 1449711039813.jpg (285.26 KB, 816x1056, 17:22, 1202180000-20.jpg)

 No.201165

The post that started this shit: >>199300

This thread is for spitballing ideas for this piece of genius I stumbled upon by complete accident. The basic concept is a world where the human mind is just another machine, a machine that can be altered and rebuilt to suit one's needs. The game would focus on the confusion of reality and hallucination as a result of ubiquitous hypnotic conditioning; initially players would have no idea of the true nature of the game they are playing, and each PC may end up having significantly different perceptions of the same event depending on who's been messing with their head recently. Second on the list would be the slow mental grind that the "awakened" PCs face as the System attempts to re-suppress their free will and get them trudging along like good little sheep. How can you trust yourself when the entire world is designed to turn your own mind against you?

Here's a fake greentext I wrote up to try and get the idea across:

>playing cyberpunk homebrew

>working for the corp, fucking up rebel scum

>go to supervisor, get mission, do mission, repeat, a bit boring I guess but still fun

>only weird thing is GM keeps making random rolls for no reason

>suddenly he passes me a note

>"This corridor seems to have a door that wasn't there before. The symbol painted on the door seems oddly familiar, but you can't quite put your finger on where you've seen it before."

>point out the door to the rest of the group

>GM makes a bunch of rolls (perception check?)

>GM says it's just a blank wall

>rest of the party looks at me like I just grew dicks out of my eye sockets before going on their way

>welp, I'm already insane, looks like I don't have anything to lose

>open the door and go inside

>GM ends session right there, says rest of party leaves him behind since he's obviously working too hard and recommend to their superiors that he get therapy

>he hands me another note as the other players are heading home for the night (game is supposedly over at this point)

>"You see a computer system labelled 'Ambient Conditioning Maintenance Station #4.'"

>"On the computer's screen you see two lists of names. One is labeled 'Employee', the other is labeled 'Master.'"

>"You see your name at the top of the list. Next to it in the 'Master' column is the name of your supervisor."

Pic related is from an abortive fetish comic that happens to touch on this idea called Squid Ops. (PS. Feel free to spoiler the image if you deem it necessary, Chrow.) It sank into remake hell and nearly all the incarnations past the original have been mostly magical realm bullshit without much meat to it. I like the original (it was probably in the back of my mind when I wrote the original post) because instead of turning hypnosis into "look at this thing now jerk it" like 99.999% of hypnofetish porn does, it portrays the powers of hypnosis working in a similar way as they do in real life, albeit severely exaggerated. If this gets off the ground I'll probably contact the author for setting info and spin it into a setting book containing advice on how to modify the game rules for ERP, considering the process of recruiting for such a game would necessarily give away the game's subject matter.

http://sleepymaid.com/1202180000/01/

 No.201174

I like it. Turn any session of anything into pure psycho hell.

Kind of reminds me of the Bernstein/Bernstain crisis /pol/ went through, mixed with the guy who was going to turn his zombie survival sessions into a walmart-pocolypse campaign, and that tNG episode where holo-Moriarty discovers a computer terminal.


 No.201213

(Deleted my post earlier since I left a trip on from an earlier thread).

So, like madness in COC but everyone acts like they are already mad? Neat.

Might have to rely heavily on players roll playing well, or just handing info to players on paper if only they can see it.


 No.201238

What happens when the players meet someone who's been like this for far longer than they have? Furthermore, what happens when one of the players tries to use this to his own advantage by say, tweaking the conditioning on a company's security to make them think that he works there? I see the potential for some real MK-ULTRA shit here, with hit-men who have had their thought processes torn down and rebuilt so thoroughly that they'd seem utterly alien to normal people, or killers that only exist in the mind of their victims…


 No.201266

Man, I can see paranoia and sanity meters everywhere.


 No.201274

>>201165

Where's "punk" in that?


 No.201277

File: 1449734424516.png (689.06 KB, 500x352, 125:88, 1444367066461-0.png)

>>201238

Shiiiiieeeet

The Illuminati is a product of their imagination, yet is still entirely true in that they controll the world.

In this world egregores are a much more potent force. Ebolachan is a hivemind tulpa, a Parasitic Intelligence that spreads much like her namesake. Pretty much anything virus-like in cyberpunk can be applied to this as a mass hysteria and placebo effect. Over time oldfag anons lose their facial features.

The top mental engineers one may call Memegicians. Some call blackhat mental hackers Neuromancers as they enslave plebs into jury-rigged zombie states, and those who oppose them may be called )(Gones and Clericals. Inceptors take the thief/rogue position.

Everyone always talks about the negatives of mind manipulation, but damn are there plenty of benefits. Dune looked into it a bit with mentats and power words, Snow Crash had the machine language of the "firmware" of the mind, there is plenty of inventive fiction on mental engineering.


 No.201285

>>201165

You could go for something like the mix of They Live, the Matrix and some tech from Alpha Centauri here.

Humanity's fucked beyond belief, to the point that merging with machines and kickstarting singularity was the only way of surviving. So every human being right now is a cyborg, with complex machinery running through them. Some mods let you work faster, some mods let you punch harder, whatever. You can even swap your limbs or body parts like you change socks. And if you do have some organic parts, they've been cloned and genetically augmented so you can survive anything, resist disease, and so on.

This, of course, means that no body part is really your own, and that you see your body as merely a vessel to do shit. It's a car, something made in a factory somewhere. Your mind is the one real thing about you. Even your fleshy bits are grown in some lab somewhere.

So, because your mind is the only real thing about you, the horror show starts. Because your eyes are robotic, you can be fed false data. You can see what isn't really there, and your artificial body will react to it. Instead of a grey corridor that stretches forever, your eyes see a colorful strip that would make Vegas look like shit. Instead of realizing that you're running around dressed in a matching uniform, you see and feel the most beautiful clothes on your skin. If your senses would stop lying to you for a second, you'd realize that there's really nothing out there but you and perhaps three or for other guys. Other people you run into? All part of a massive AR made to keep you in place and sedated.

And then you realize that your body can turn on you, since it's made by the same guys who keep the AR running. You can try to go to sleep (which is basically your mind slipping back from its body and entering the internet/VR), but even then you're not safe. Somebody can fuck with your memories. Someone can give you false news. Or you can be marked as "corrupted data" and be erased forever. The only real part of you, gone.

Throw in that the machines that run the VR and AR can and will bug out or are actively out to get you once you realize what's going on around you. The guy at the corner suddenly turns into a massive hulking beast, and starts running towards you. Even though you know its fake, your body starts feeding you data like you've been torn apart. You feel the pain, the sickness. You can shut it off, but you lose your senses in the process - you won't be able to feel, to breathe, and you'll feel nothing.

Of course, there's always the chance that the things that run the freakshow deliberately let you see how reality really is. So the question is why would they do that? Sick entertainment? Do they want you to see? Or because they don't care?

If someone can fuck with your mind on that scale, how can you say you're really safe? When everything around you is a lie created by someone (or something), what are you going to do? Fall back into the safety of your AR, or try and see what else is out there for real? Will you rebel against whatever is out there for a chance at a better future? Do you shut yourself out completely, becoming an individual again, but stuck alone in a completely alien and unwelcoming place forever?


 No.201291

>>201285

To quote /pol/ here, all the pills are red. Even if you put the blinders back on you're marked by reactions and cautions you would not otherwise have developed. The blue pill leads to a red death.


 No.201304

>>201291

Don't worry, you can be reprogrammed. Everyone can be,

You'll still be marked by everyone else as something to avoid. So the people you run into? All of them will be barely functioning simulations, created with enough functionality to appear human, but with zero substance behind them. After all, you don't want to waste resources on something that can infect the rest of the system, right?

You have the entirety of humanity to look after. What's one human losing his mind when the entire civilization is at stake?


 No.201314

>>201165

I just read that comic for the first time thanks to this thread. Enjoyed it, even though hypno's not my fetish even though conditioning is. It seemed to have a good rhythm going the first time around; why does the artist keep rebooting it?


 No.201347

YouTube embed. Click thumbnail to play.

This seriously reminds me of Syndicate game series. Video related, it's a Syndicate Wars intro which features brainchip of random civvie failing and the civvie getting shredded by minigun fire.

How do you intend to handle the whole mind control thing anyways? I see three options, each with their own positive and negative factors:

>People are mind controlled trough embedded mind control chips/electronic implants, like in Syndicate. Which means cybertech is pretty common, and stuff like hacking people's brains EYE Divine Cybermancy style is possible, but it also implies everything is connected, with trackers and all that, so characters are stuck being monitored and susceptible to mind control at all times as long as there are implants embedded in them, which contributes to atmosphere but stacks the game against the players.

>People are mind-controlled trough conditioning. The food is full of special additives, sometimes people you know vanish for a week or two for "special training" and return with no memory of what happened, and those symbols and other codes you are exposed to are just something your brain is conditioned to react to. If you stick with this, it means that player characters will have to live outside the grid if they want to remain free, as otherwise they'll be reindoctrinated back. Also, it might complicate the player attempted to mind control others, as PCs won't be able to condition multiple people for prolonged time, so if they'll want to infiltrate or sabotage a corporation office or something, they will be forced to manipulate the existing mind control measures.

>Mind control is done trough universal mind control tech. Think something like congitohazards from SCP Foundation. Pretty much everyone is susceptible to them, and they work immediately without any conditioning, simply perceiving or sensing the cognitohazards is enough to by effected by them. There's also a whole science behind them, and a pretty consistent one, so if your understanding of memetics is strong enough, you can easily manipulate masses, of course, this would require balancing to prevent players from exploiting the system massively once they reach a certain level of understanding. Also I would recommend adding robots in such setting, to guarantee the existence of enemies not affected by cognitohazards.


 No.201353

File: 1449750260905-0.jpg (137.5 KB, 693x693, 1:1, 1449250366062.jpg)

File: 1449750260905-1.png (7.21 KB, 1187x78, 1187:78, Screenshot_4.png)

>>201165

I'm reading it and while it has potential to become a setting, there's no real reason to call it psychoPUNK.

Seriously, what's wrong with you people sticking -punk to just about anything, no matter whether it fills the requirements or not?

https://8ch.net/tg/res/199448.html


 No.201379

>>201347

Why not all of them combined?

If we go with the post-singularity humanity idea from above, you'll have all three:

>everyone is linked into a giant network, which can alter your memories, control your body and so on

>your body still needs fuel, especially if its organic - otherwise, there are certain zones that seem normal but force your cyborg limbs start behaving weirdly

>there are glitches in the VR which appear as cognito hazards, and even spotting one is enough to be infected with some mind-altering computer virus


 No.201430

>>201353

It seems like there are two extremes this can go

1. Relatively benign like the comic in the OP, does not really deserve the -punk label

2. Dystopian nightmare fuel like greentext/idea from the other thread where it most certainly does. The major turning point on whether it's punk or not becomes whether the characters are aware of what is being done to them.


 No.201438

Is that porn?

It looks like porn.


 No.201449

>>201285

>This, of course, means that no body part is really your own, and that you see your body as merely a vessel to do shit. It's a car, something made in a factory somewhere. Your mind is the one real thing about you. Even your fleshy bits are grown in some lab somewhere.

So, basically Eclipse Phase with less Wish Fulfillment and more Grimdark?


 No.201450

>>201449

Eclipse Phase, Demon: the Descent, and a pinch of Paranoia.

With grimdark on top.


 No.201459

>>201450

Jesus Christ dude, I feel sorry for your players.


 No.201511

>>201314

Conflict between wanting/not wanting the comic to be porn and lack of ideas on where to take it seems likely. Sleepy never did get to any kind of actual PLOT in any version of it, just worldbuilding.


 No.201546

>>201353

>Seriously, what's wrong with you people sticking -punk to just about anything, no matter whether it fills the requirements or not?

Yeah this grinds my gears too anon.

Why don't we just call them retards?

>>201438

Yep, just reverse image search it.


 No.201557

> Desire is only an illusion. Therefore, just as we can free ourselves from it we can also embrace it. Imagine, everything you could ever want created inside the contents of your own head.

- The Brotherhood of the Left Hand Path

This would work for the end goal of: >>>199032 (see also https://1d4chan.org/wiki/Transformative_Thought_Initiative).

I'm thinking mixing in some mysticism might be interesting. By engaging in eldritch practises, abstaining from ones desires and breaking the mind of logic one can become enlightened and free from the illusions of the demiurge, the massive computer network that coordinates mankind's shared consensual virtual reality.

I think we could also mix in some Do Androids Dream of Electric Sheep and have a version of Mercerism where a major ritual is for people to commune with one another inside of some virtual consensual reality network hedonistic game world. To feel the desires and passions like "lust, hunger, love and anger" is felt to be an essential quality of being human. Those who control or mute their desires and those who do not participate in the network are felt to be unhuman or the "unsouled."


 No.201558

okay, so the main concept is that the mind is a machine that can be altered and rebuilt.

what does that mean?

how is it altered? through magic, or advanced technology?

is this a new innovation, or has it been like this for a long time, or even forever?

what kind of world does it take place in? is it just ours, but with this added twist? or is the whole setting tailored to this specific concept?

Once all that's figured out, we can start musing about more specific details


 No.201559

>>201557

You fucked up your linking. Triple-arrows is only for crossboard linking. >>>/tg/199032 , >>199032


 No.201587

>>201285

>This, of course, means that no body part is really your own, and that you see your body as merely a vessel to do shit. It's a car, something made in a factory somewhere. Your mind is the one real thing about you. Even your fleshy bits are grown in some lab somewhere.

This actually sounds like the opposite of what is being proposed in OP. "The human mind just being another machine" means that your thoughts themselves are also embodied in physical substrate that was manufactured for some potentially sinister ends that do not align with your own.

(Of course, this is also just real life. The game idea is to call attention to it.)


 No.201625

>>201546

>Why don't we just call them retards?

I already do, but fuck, what kind of new fad it is?

Suddenly everything is -punk. What's next? SJW-punk?


 No.202140

File: 1449979928028.png (Spoiler Image, 1.17 MB, 1275x1650, 17:22, 1412180600-01.png)

OP is back.

>>201174

Funny, that scene where holo-Moriarty finds the holodeck arch is pretty much exactly how I picture a PC reacting to a glitch in the matrix.

>>201213

Yeah, the big issue here is going to be information secrecy. Potentially every player could wind up seeing a different version of the same events, party conflict would be inevitable if one or more PCs don't "get with the program" and stay ignorant, etc. This would probably be better to run in a VTT environment because otherwise the constant note-passing would get people suspecting things real fast.

>>201238

>>201277

That's where the real fun starts. One thing you have to remember is that building the conditioning programs and shit takes skill, skills that not every corporate tyrant is going to be able to manage, or want to. You're going to be seeing a lot of people in program design, mindfucked so that they don't question what they're doing. And once you're in the know, the corps are going to catch on pretty quick. You see, you're not the first one to wake up, and you won't be the last. Late-game, tailor-made assassins are going to be the least of your worries.

>>201285

>>201304

>>201379

>>201449

>>201450

Yeah, you guys just made Eclipse Phase done right. Unfortunately, that's not what I'm looking for here. While this idea does sound spooky as shit, the cybernetic elements seem like they would detract from the psychological shit and I want a setting where the PCs actually have a chance of "winning" whereas the whole "you were built in a factory" thing makes it way too favorable for the corps.

>>201274

>>201353

>>201546

>>201558

>>201625

Read the post linked in the OP. The idea is that the game looks like cyberpunk with more psychological elements until a player makes the right rolls and asks the right questions, at which point the doors get blown off the innocent facade and you enter Berenstain hell. All the elements of *punk are there, it's just handled a little differently. It's been going on for a long time and as a result the usual suspects are even more corrupt and powerful than they are in regular cyberpunk.

>>201347

Conditioning. Everything's done through trancing, hypnotically-implanted triggers and suggestions. The world is ruled by the people who control and/or invented the mind-control technology, but they're too busy partaking in hedonistic fuckfests that would make Slaanesh proud so the actually running of things is left to a hierarchy of warring subordinates using the common folk as pawns in petty-as-fuck turf wars. PCs can manipulate the people's existing triggers to their advantage, or temporarily implant new ones. (Temporary because otherwise it could get a little OP, fluff explanation is that the ubiquitous corporate mind control machine overwrites the player's programming. Again, you aren't the first to wake up.) Don't necessarily like the idea of PCs having to go "off the grid" though. Firstly because that would imply that there necessarily is an "off the grid," and secondly because it puts just a bit too much of a crimp on player agency.

My idea for how the issue of reconditioning would work is that once a PC wakes up, their subconscious mind starts deflecting and lessening the effects of the conditioning they're exposed to as a matter of self-preservation. They'd be able to withstand passive conditioning for a while without hazard, but active reprogramming attempts could put dents in their mental shielding (represented by a drop in a WoD-style karma stat) until their will just shatters (as their karma hits 0) and they're irreversibly mindfucked. Three ways to prevent this terrible fate would be:

>work yourself up to a position where you can successfully go back to working for the corp on your own terms, you're not 100% free but who cares, you're better off than 99% of the people on the planet and neck-deep in mind-raped sex slaves besides

>crash the mind-control system with no survivors a la They Live, good fucking luck but if you can pull it off the human race has a chance to be free for the first time in god knows how long

>jump off the grid, dependent on what the setting is like and assuming you can do it have fun convincing the rightly-paranoid bunker-dwellers out in the wasteland that you're not an infiltrator


 No.202142

File: 1449980043546.png (Spoiler Image, 262.64 KB, 662x1259, 662:1259, 1504101627-01.png)

>>202140 (fucking body limits)

>>201557

I dig. Mutual hypnotic acid trips, the ultimate in bread and circuses. Also, note to self: tulpas that take advantage of the extra information our senses can capture and reprocess your memories while you sleep.

>>201430

Definitely 2. The PCs know, they can try to fight it, they can exploit it, they can exploit it in others. 1 is something to save for a possible ERP expansion book, because lord knows autistic faggots are going to try to ERP with this.

On the note of books:

>Field Manual: Player's guide, reads like normal cyberpunk

>Operations Handbook: GM guide, reads like normal cyberpunk so that players don't cheat by reading the GM book and getting privy to what's really going on

>The Awakened Manifesto: Post-reveal player's guide, booklet detailing mind control rules

>Controller's Handbook: Secret GM guide, somehow accessed via fnord hidden in the Operations Handbook, contains full setting info, mind control rules, and advice on how to manage the elaborate charade (including how to play things so that there is in fact no elaborate secret to prevent repeat players from metagaming) and juggle the perspectives of all the PCs

>Cloudhopper Dreams: Squid Ops/ERP book, contains advice on running "open" games where everybody already knows it's a mind control game, contains ERP guidelines, contains Squid Ops setting info and optional crunch extracted from sleepymaid

>In The Zoo: Furry book, because furries are richer than I am and this cannot stand. Contains the crunch from Cloudhopper Dreams plus furry shit, even if everything else is free I'm charging for this because furries will buy anything so long as it involves porn of their OCs


 No.202800

Bumping. Here's some ideas for willpower I came up with in the meantime:

>Your character's force of will and mental strength is represented by Lucidity.

>Lucidity isn't something you're aware of in the pre-reveal phase of the game. Instead, your GM generates your character's Lucidity and keeps it secret from you until the time is right.

>For point-buy, GMs tell players that "good things happen" if you have unspent chargen points. These points are in fact spent on Lucidity. For random roll, the GM rolls Lucidity for your character as if you were rolling for it yourself. Of course these are just guidelines, GM can do whatever they feel is best representative of your character.

>Lucidity could be used in rolls to resist active mind control attempts by corporate agents, in context-sensitive actions, or as a limiter for installing "psychoware" like Essence in Shadowrun.

>Low Lucidity causes your sense of self to start going wibbly would impact mental rolls due to the cognitive clutter in your mind, cause your GM to distort your character's perception to reflect ambient conditioning at random, and cause other "fun" things to occur at GM description.


 No.204223

Bumping again.


 No.204245

>>201285

Would be fun if rich people could pay for making the world look more beautiful to them. So they could walk through Detroit, and all they'd see would be the Paris from the movies.


 No.204342

>>204245

Furries could pay to make the world their personal magical realm. Furries could be hidden in their fursonas (only viewable via the furtopia expansion pack) all around you. The hot dog stand vendor could be wearing his fursona right at the moment and you wouldn't even know.


 No.210408

>>201165

> The basic concept is a world where the human mind is just another machine, a machine that can be altered and rebuilt to suit one's needs. The game would focus on the confusion of reality and hallucination as a result of ubiquitous hypnotic conditioning

/wh40k/ and see "servitors". And sleeper agents, for that matter. And progena. And…


 No.210547

>>201165

Damn it I actually wanted to see where that comic was going. It just ends out of nowhere.


 No.214967

File: 1454290129776.jpg (Spoiler Image, 1003.74 KB, 1600x3800, 8:19, Why yes, I would like a bi….jpg)

>>210547

Remake hell be a bitch. I wanted to see more of the space elves' world too; part of the reason why I want to make a Squid Ops book with sleepymaid.

>>210408

I know about servitors. That's not quite it. The creation of servitors involves effectively ripping out the original person's consciousness with a blunt instrument and using the brain as a computer. Progena are closer but draw much more from the "tykebomb" concept with the whole "training orphans to be public servants" thing. No, what I'm looking for is much subtler and more powerful, slowly twisting the consciousness that's already there just enough to get what you want. That'd be something you'd see a particularly clever Slaanesh cult do, or maybe Dark Eldar. Tangentially related is the Tau Ethereals' magic pheromone powers.

Something that occurred to me: Suppose the PCs actually cripple or disable the global mind control network. What happens next? The inherent vulnerability is still there, after all, waiting for someone to exploit it. The big bosses would probably still be able to marshal significant military power to try and cling to power with. There would be massive attacks of guilt as people in some of the more unsavory positions of society start to comprehend the true import of their actions. And moreover, would John and Jane Q. Public even want to wake up, after generations of only having to worry about doing what their masters tell them?

Also I'm out of reasonably appropriate images atm so have this autistic masterpiece instead.


 No.219231

bump


 No.219646

File: 1455762106763.png (Spoiler Image, 610.51 KB, 1275x1650, 17:22, 1511052359-01.png)

>>219231

Oh wow, someone else cares about this.

Anyway, I want to start bullshitting together some kind of rules skeleton that people can criticize the shit out of, but I'm stumped as to what system I could use. Anybody have some ideas? From what I've heard of it (loosey-goosey crunch that still has a thing for placing strict limits on how you can RP) *World seems like a good choice, but I'd like to hear some other options.

>inb4 GURPS


 No.220004

File: 1455859256487.jpg (410.47 KB, 879x879, 1:1, Fringe-tan.jpg)

You guys need a striking aesthetic. /fringe/ sends you some loosh to help with your effort


 No.223801

File: 1457231060020.png (1.37 MB, 1920x1080, 16:9, invisibleinc-1920x1080.png)

>>220004

Bamp.

I was considering commissioning someone to do art like pic related because of the vaguely surreal look and gritty cyberpunk setting of the game. And some of the gear descriptions lead me to believe the devs are hypnofags.

Don't get this game, by the way. It mixes the worst elements of stereotypical stealth missions and roguelikes and is basically half a game without the Contingency Plan DLC. If you REALLY crave a stealth X-COM if might be worth a pirate, but expect disappointment either way.


 No.223914

Damn space elves…




[Return][Go to top][Catalog][Post a Reply]
Delete Post [ ]
[]
[ home / board list / faq / random / create / bans / search / manage / irc ] [ ]