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File: 1454403596680.jpg (39.07 KB, 576x576, 1:1, insanity.jpg)

 No.215279

You can’t sleep. It started like that for all of us, back when we were garden variety insomniacs. Maybe you had nightmares (God knows we all do now), or maybe you just had problems that wouldn’t let you sleep. Hell, maybe you were just over-caffeinated. But then something clicked.

That was when you took a long walk down the streets of the Mad City, stopped being a Sleeper, and started being Awake. But that click you heard wasn’t from the secret world snapping into place. It was the sound of the Nightmares flicking off the safety and pointing a gun at your head.

They can smell you. The Paper Boys are closing in, and you’d better pray you don’t become a headline. You’re chum in the water, my friend, and it’s time you got ready for it… before the clock chimes thirteen again. Now that you’re one of us, there’s just one simple rule left that must dominate your life.

Stay Awake. DON'T REST YOUR HEAD.

TL;DR: game where you play mentally disturbed insomniacs sucked into an alternate reality of surrealist horror where dream logic is the only rule.

Since it's all about the characters, tell us about the characters you made, /tg/

 No.215288

wew, this takes me back.

are we summoning Awake all the way from the ancient ruins of halfchan?

let me find my old character sheet

my name is hobo cliche.

and I am a hobo cliche.

what's been keeping you up? the voices, the worry, the guilt.

what just happened to you? psychotic breaks have this wonderful moment of catharsis when all your fears and doubts are vindicated because the birds really are swearing at you and the doors really are screaming.

what's on the surface? a hobo cliche +funny accent.

what lies beneath? it's a metaphor for my own anguish, mental illness and sporadic homelessness.

what's your path? plunge into the excitement and purpose of carving a niche for myself in the Mad City.

Discipline 3

Madness 0

Exhaustion 0

Fight 1 Flight 2

exhaustion talent: habit of running into people at the wrong time, when I look like such shit.

madness talent: personal Miasma; the obscuring fog from Silent Hill, made of body odor and humidity.

scars:

never played.


 No.215357

How hard is DRYH to get into? I've been thinking about picking it up.


 No.215395

>>215357

Flavour wise?

I can be a little weird at first - insomnia gives super powers and access to dimensional fuckery, as well as a whole other world full of crazy shit like an infinite airplane and a kingdom of wax. The way you "Win" DRYH is by learning to sleep again, which thus hides you from the fever dream.

The kind of group which would like something like CoC would like this.

Gameplay wise?

Dead simple. The GM rolls dice dependent upon how dangerous the threat/risk is, your roll is a mix of Discipline Dice(normal dice, always rolled), Exhaustion Dice when using your exhaustion skill (Reverse fate points), and madness die using some magic (0-6, shit gets fucked up). What die is highest determines the type of success - painful, exhausting, disciplined or maddening (using up fight or flight responses).

There's also more traditional fate points, but when you use them the GM gets one to fuck you up (or the reverse order of that, it's been a while).


 No.215423

Gearing up to run it in a few weeks time, any ideas for setting and theme? I think I got a good one, but would love some help.


 No.215432

File: 1454465722150.jpeg (491.31 KB, 900x1200, 3:4, scare2.jpeg)

>>215357

>>215395

First guy read second guys post

I enjoy the system, you generally have a reason for the insomnia so you "win" by solving the problem that's keeping you up at night but the system itself is vague enough to allow a lot of versatility and home brewinging

>>This game is hard as fuck to find players for especially if they are faggots and never watched the extended cut of dark city and the like.

So playing at a convention, so all the details (like my character build) eludes me. What I remember.

>>My guy had witnessed some pretty hardcore trauma that was keeping him up at night. It moved him way over into the flight side of fight vs flight and his madness power was screaming.

Wake up in mad city with a bunch of other mofos with their own assorted problems. The tiktok men seemed pretty agitated right away (which we later found out was us misunderstanding one guys trauma).

>>Just trying to get a grasp on the wierd city when there is a burning figure of a man appearing and then disappearing behind bends, etc. Find out one players trauma was that his little girl burned up when their home burnt down.

Do the regular thing, keep getting harrassed by burning man, kinda seems like he's trying to seperate us. Hide in the church

>>The church of technojesus … I swear this is important later

Figure that burning man has finally given up we separate trying to find more details about the tik tok men (actually another pc's issues but whatever)

>>Girl in the group starts cybering technojesus in a motel room

I following my basic pattern, try to hide from all the shennaigans and pass a miserable night trying to pass a denizen of mad city, but thankfully left alone

>>Spend the morning the next revealing everyone's trauma and figuring out the tiktok men are not actually the tiktok men and that the burning man is actually daddy burn victims guilt.

Return to the church thinking that maybe they can help us get home.

>>Techno jesus greets us welcoming us into his family as the girl begins to convert and spew out cyber cherubs from inside her

Oh fuck no

>>Use my magical screams to try to escape. Find out we're on a asteroid station of Zyth or some bullshit. Im teleporting and bansheeing all over the place.

We're losing. I bail on my teammates.

>>I sonic weld myself in a space shipping container as the cyber cherubs destroy the space station

Lost in space in the dark, in a sealed in shipping container, but hey, survived to end credits.

So yeah, it can be a lot of fun, but it seems kinda demanding for the DM. Wish I could play it more often.


 No.215445

>>215279

Ran a game with my little bro and little sis.

Spent half the game laughing at my little brother's character, who was built entirely around his paranoid fear of OWLS.

It was fun, but not exactly what I'd expect from DRYH. Still, fun.


 No.215461

I played it once, short game, 3 sessions.

I was a private investigator.

It was pretty fun.


 No.215462

>>215445

>It was fun, but not exactly what I'd expect from DRYH.

No, I'd say it fits perfectly.


 No.216960

>>215395

>I can be a little weird at first - insomnia gives super powers and access to dimensional fuckery, as well as a whole other world full of crazy shit like an infinite airplane and a kingdom of wax.

You forgot to say that both the player and GM need to be deeply involved and work rogether well for the game to go smoothly. You need to have a good idea of the arc your character will go through, but also have some skill at improvisation. Same goes for the GM.


 No.216982

File: 1454966176559.jpg (39.48 KB, 600x449, 600:449, 1454540314385.jpg)

>>216960

This is true, improv is definitely higher up the food chain in DRYH then many other games. Not that it's indie faggotry or anything, but basically in a certain sense, its your dm's job to trigger the ever lasting fucking out of your character to keep them active and seeing what they do.


 No.217146

>>215279

Sorry, I'm not familiar with this system and it doesn't have a 1d4chan article either.

What do you do? What dice do you use?


 No.217840

>>217146

>Sorry, I'm not familiar with this system and it doesn't have a 1d4chan article either.

It's right here, dude.

https://1d4chan.org/wiki/Don't_Rest_Your_Head


 No.221089

Who is Officer Tock?


 No.221154

>>221089

Lawful Stupid, given form. He's also been given access to a legion of clockwork officers, who are relatively dangerous in large enough numbers.

He's also allied with the Tacks Man, who takes a tax in the form of your memories; the Tacks Man supplies Officer Tock with needle-nosed hounds that can pin you down and hold you in place while the Tacks Man comes to collect.


 No.221179

>>221154

>Lawful Stupid

Applicability of alignments aside, he really isn't. At least, not Stupid.

The thing with Officer Tock is that his "theme" is Order, hence the clockwork motif. He's obsessed with making everything nice and orderly, down to the minute. As pointed out by the book, this sometimes results in him having lapses of conscience or brief fugues, which an Awakened can explit to get to safety before he turns his attention back to them. This is so not because he's dumb or naything like that, but because he has his own schedule that he follows to the last detail with the commitment of a madman. Mad City, remember?

Take a look at the conditions under which his power increases. They all revolve around the theme of order and the preservation thereof. He gets more powerful after getting a warrant for your arrest, because you'd have to be a big troublemaker for him to get said warrant. He's stronger while in District 13 because that's where his order is the law, or vice versa (the line is rather thin and blurry). And he gets a power boost during the Thirteenth Hour because that's when the most trouble and disorder starts.

I tend to picture Tock as someone who is all about efficiency and proper conduct. He punishes you because you're taking up his time and disrupting his perfect order. He is relatively easy to persuade into a reasonable agreement, but nigh impossible to bribe. The best argument to use with him is that whatever you're going to do will help enforce his order, or that you want to be a good citizen. He is harsh and inflexible but not cruel. He doesn't beat you to a bloody pulp and throw you in jail because it makes his minute hand tick, but because you're upsetting the Order that defines everything he is and stands for. Tock will leave you alone if you don't make a ruckus and will not persecute you without good evidence. Then again, the Awake lifestyle often means you'll eventuallly run afoul of him.


 No.221223

File: 1456321246451.jpg (39.03 KB, 419x416, 419:416, HRM.jpg)

>>217840

>The pony knockoff page has more detail than the source article.

I really don't know how to feel on that


 No.221239

File: 1456329813307.pdf (7.74 MB, DRYH.pdf)

>>221223

Well, doesn't the source article include the PDF? The PDF has tons more detail.

Incidentally, here it is.


 No.221368

>>215279

This is literally my entire life except there's only one of me. Don't forget to add in a crappy job I hate.


 No.221721

>>221717

>pls respond


 No.221778

>>221239

I've always liked how all of the crunch is neatly summed up in one page you can print and give to your friends.


 No.221964

>>221223

How do you feel about the Sonichu knockoff then?


 No.222268

>>221154

>character alignments

Fuck off


 No.222343

>>221223

>1d4chan


 No.225059

>>215288

38 days and this is still up.

did we migrate to masterchan?


 No.225165

Well, this is an interesting bit of Serendipity. It just so happens I cannot sleep atm, due to particual chronic affliction of mine. Imma stat meself cause I've got nothing better to do.

Name: Anon. Nemo works to.

What's been keeping you up? My fucking TMJ. When the pain in the hinge of my jaw I need to try and sleep in a chair. Gravity helps pull the blood away from my head, and fights the inflamation a bit. When the pain is caused by the tension in my neck muscles, I try to sleep in my bed with space pillow to give my neck the most comfy. Some nights it's both at once, then I'm just fucked.

What Just happened to you? Well, fucking Feb. screwed me all up. I thought I was doing good managing my meds, that I had some pain free/light days so when It started coming hard I took extra. Wrongo, numbnuts. It's been a full day without meds, and I can't get my refil till saturday. Yay. Also there's fucking owl outside my window, and he seems to know the EXACT FUCKING MOMENT I get so focused I forget he's there, so he reminds me and makes me jump. Oh yeah, the glow from my lappy isn't really helping my night vision, so I can't see shit right now…and thinking about that is really starting to creep me out. Moving on!

What lies on the surface? Dude with a build like Hacksaw Jim Duggan, shoulder length hair, beard and glasses. If you've been to a gamming con, you've seen me, even if it wasn't me. Terribly uncomfotable around strangers, goes all Melvin from office space if anyone unfamiler pays attention. But in a large crowd I can flip to prickly fuck no one wants to deal with. Good for getting past the kiosk assholes in malls.

What lies beneath? The first layer is edgelord. I get a kick out of showing memes to the faggots I game with. Same as most of you, I imagine. It's fun to watch the normalfags squirm over shit you don't bat an eye at. The second layer is nihilist. Playing on edgelord, I pretend I hate everyone and everything. Because I just don't want to get to close to people. Beyond that is Emo. The little kid that first figured out the world wasn't a nice place and had no idea how to handle it. Only then do you reach me. The tired oldfag who wishes things were better but has no faith they ever will be, and not enough fight left in him to try and change it himself. I just…exist, and try to wring what fun I can from life until it's done.Given the amount of shit wrong with my body, that's gonna be sooner rather than later.

What's his path? On the outside, looking in. You pay attention to others, to what they say, what they do, what they feel. So that you can live, if only for a moment. It gives you some amazing insight into how people work at times. I could be a great mentor, if I could only figure out how to get some kid who thinks they know everything to listen to my advice. Since I WAS that kid, I don't hold out hope of ever reaching said kid. So I keep my thoughts to myself. I watch people race towards their own destruction, and I say nothing because I don't think they'll listen anyway. I knew my little cousin was going to end up with barley a high school education, a kid, and a man who bailed when he got the news, because that's just how her mother was. I watched it all play out just like I predicted, shook my head, and walked away without ever lifting a finger to stop it. Alright, so not much of a good story, I guess, just an empty narrator the audience can easily replace themselves with.

Discipline 3

madness 0

Fight 1

Flight 2

Exhastion Tallent: Fortitude. Not just mental, physical as well. Even though dragging myself back to my feet and going on is exhasting, just laying there waiting to die isn't my style, nor is an heroing. It's in the blood. After my grandmother died, my grandfather took up smoking because an heroing was also not an option. Took a decade for the lung cancer to set in and take him, despite WANTING to die the whole time. Till then the old fart was shoveling his own snow, raking his own leaves, mowing his own yard.

Madness Talent: Berserker. Another Gift of my blood. I haven't tapped into this in a long while, due to avoiding situations where it's necessary. But at times all the passiveness falls away, buried in a red haze. And then I hurt people. A lot. But like I said, I burried this bit deep deep down inside a long time ago.

Alright enough of this blogpost shit. I'm going to take a double dose of excedrin, gargle with Orajel and try and sleep for real.


 No.225167

>>225165

>Oh yeah, the glow from my lappy isn't really helping my night vision, so I can't see shit right now

Get a program or something that'll put a red filter over your screen, if you have Windows NegativeScreen should do the trick. Red light helps preserve your night-vision, so use it when it's getting dark and you should be able to actually see.

Otherwise, nice writing.


 No.225209

>>225165

>Alright enough of this blogpost shit. I'm going to take a double dose of excedrin, gargle with Orajel and try and sleep for real.

Anon was never seen again.


 No.225936

File: 1458005751946.jpeg (85.25 KB, 558x600, 93:100, cube11.jpeg)

>>225209

Oddly enough on the night of his disappearance, a motor that uses Orajel as fuel was discovered in a nearby garage.

>>Its highly suspected that Anon became a motormouth after prolonged exposure to Mad City


 No.225956

File: 1458016104122.jpeg (129.74 KB, 610x838, 305:419, ladieinhating.jpeg)

>The High School, where children go to be finished.

>teaches the three great virtues of Spite, Malice, and Jealousy

>graduates are so caustic they have acidic blood

>if their blood gets on a little girl she will die or become on of them

Uhhhh, guys? I think they might've figured out how to get out into the City Slumbering…


 No.225960

File: 1458017997682.jpg (31.5 KB, 322x260, 161:130, 1308100545245899.jpg)

>>225936

Aaaaaand this is why you should never stat yourself into a horror game. It's like saying the name of an Elder God.

IT CAN SEE YOU NOW.


 No.226049

>>225956

Hah, nice one! Though it breaks down when you remember that Ladies in Hating are old hags, not 20-30something spoiled divas.


 No.226369

>>225956

What the fuck, Bioware.


 No.226377

>>226049

It's called a glamour Anon (also loads and loads and loads of makeup.)


 No.226391

>>221239

Thanks for this, anon. This game has stirred something in me that's lain dormant for well over a decade. I wanna run a game again.

The lions share of my GMing was with 2nd ed Plansscape, I had fucking everything. For me, the atmosphere was important than the geograpy. Like how William Gibson describes settings more by how they feel, then what they look like. Character interaction was vital, and growth was a consequence of that, more than xp and lootz.

This game is custom tailored to be just like that. And it's got the dark underbelly that really tickles the goth kid I was in High School. yes, I did stay up till 2 am drinking coffee and smoking cloves at the Village Inn

I've already decided there is going to be a point to my Mad City. The whole thing is like a spirit quest. If a PC can follow their path, grow and ultimately finish their story before the nightmares get them then I will allow them to return to being Asleep. Memories of the Mad City intact. Obviously, the charter is retired and no longer playable, but in the context of the mechanics the char losses their madness dice and tallent in exchange for a fourth discipline die.

That's what it is. You get called to the Mad City by your own subconscious, to defeat the nightmares and your own flaws that stop you from become your idealized self.

Even got my helpfull quest giver/ info dumper NPC ready. He's based on the Outsider, from Dishonered. He looks similar to and has many of the same mannerisms. He's awake, with the powers of a Blaze Blue observer. Super dupper solipsism, effectively. What he acknowledges as real, IS real.What he refuses to see, is not.

He knows what the Mad City's real deal is, and he knows exactly how he could get out himself. But he's trapped by his own weakness. 3 boxes of Flight. He's to afraid of failure to try and do anything for himself, so instead he contents himself to try and play self help guru to the awake that cross his path.

My group meets on Saturdays for a fixed game, and thrusdays for whathave you. Board games, vidya, and lighter rpgs stuff. So I might just be able to get an ensemble char gen going tomorrow evening.


 No.226407

>>226391

So TL;DR: You're gonna run a Silent Hill game?


 No.226427

>>226407

I've only played the first game, so I don't think so?

At least, any similarity are entirely unintentional. I AM planning on making a new nightmare for each of my players. One custom tailored to their story. Unless someone makes like a 12 year old orphan boy, or a char with an equally obvious pre-existing nightmare.


 No.226494

>>226427

Real spoiler:

All of the Silent Hill games are psychological shenanigans. Each incarnation of SH is centered around a different character's personal demons; this is why the town changes between games, and why there's different monsters in each game.


 No.226506

File: 1458235408985.jpg (101.35 KB, 800x1001, 800:1001, nevermore.jpg)

>>226494

Huh. Neat. I just brushed off the sequals because I assumed they could never top the first, just make imitations. So I never had the clues to piece that together.

But yeah, you're right.


 No.226604

>>226506

The second is reportedly the best.


 No.226774

File: 1458316115667.png (73.67 KB, 300x346, 150:173, admonstares.png)

Alright, ran the intro to the city, get the chars together bit last night, after char gen.

My party consits of a Japaneese 2nd year high school student, pushed by his overbearing father and tiger mom to excel he started cutting out sleep in order to study and practice his kendo. Three boxes of fight, because he cannon accept defeat. Super analyasis for an ehaustion tallent and his madness lets him cut anything. At 5 and 6 madness dice we decided he could start cutting metaphysical things like Red Tape and Bullshit.

A antiques dealer who is just flat out a schizo. He went with three flight, has the ability to confuse people and misdirect them with his madness talent. Multi tasking for exhaustion, because he's multiple people. His path is to find his dominant voice. I already know what his nightmare is going to be. Since he's a total chicken shit now I think the source of the Trauma the sundered his being was death. I'll prod him in that direction to suss it out, I don't care if he killed somone on purpose, accident, or if he just found out some drug cartell/terroist cell was using his shop as a laundering operation. Dosen't really matter, guilt from their being blood on his hands made him pull a Kami/Picolo, and his Nightmare will be his dark personality, all his negative emotions he tried to get rid of wants to find him, and consume him to become a full fledged badass Nightmare.

Lastly we've got a Cab Driver. His exhaustion tallent is his pet monkey Mr. Peanuts. Went with a fairly bland madness power of Velocity, so with 6 dice he can Time in a Bottle Cabbie already traded his knowledge of the City Slumbering for a map of the Mad City, one that stays up to date. So he can navigate anywhere no problem. Of course, he only knows the names of places, he's got no context yet. (Had to hold in the gut laughs when they were talking about checking out the High School, they didn't though, pooh) He's just been hearing peoples thoughts, but since it's not his madness talent, that's just him being crazy. Guy smokes, drinks and gets stonned. Nice enough on the outside, but on the inside he's a mess of regret and dispair. Wants to forget.

They didn't really give me a whole lot of in character goals to work with, mostly meta plot in their Path question. That's fine. Since they each freaked out individual when the Observer showed up in their opening scenes, and ran from him. So they had to get answers the hard way. Now know about District 13, and are in debt to the Wax King for that info dump. (I read Neverwhere; nothing is free, and only an idiot takes something without agreeing on the price first.) So their first real adventure will be to solve the Murder of the Wax King, piss off the Paperboys, and end up going further into debt in their attempts to get out of debt in the first place while I prod them in game to reveal more about their chars to advance their own stories.


 No.228311

File: 1458647309447.jpg (Spoiler Image, 86.63 KB, 500x600, 5:6, tZvgEtN.jpg)

I've got a new Nightmare.

It stalks a particular PC. It can only be killed permanently at the height of it's power. (when it's getting ALL of it's bonus pain dice) When it picks out a PC it's bonuses intertwine with that persons secrets, the what lies beneath stuff. Only by admitting to those things will the PC's be able to figure out when it gets stronger.

Obviously, this is a club to prod shy players into rping some char development.

He's acomponied by a lullaby. In fact you hear the song before you ever see him. It sounds like it's being played on a music box, you know the ones. They've got the little roller that spins when you wind it up, then the small bumps on the roller pluck the metal tines that produce the notes. Of course, as he powers up the song shifts, getting faster, slower, more discordant or off key. Like something is wrong with the music box.

Pic related. It's him.

Whatchya think?


 No.228322

>>228311

Name? Theme? Modus operandi?

Come on anon, don't be such a cocktease.


 No.228325

File: 1458653667524.jpg (74.12 KB, 900x597, 300:199, 1457392065567-1.jpg)

>>228322

Still working on a name, I'm open to suggestions in that department.

His theme is one of innocence lost. Invoke the feelings of the moment when a wide eyed child starts to get wound up with their teenage angst. The slow process that kills the wonder at the world and replaces it with that cold cynsim one feels when it becomes clear the world neither kind nor fair.

That's why his M.O. is like a Jason Voorhees, or Michael Myers. You'll always dread the sound of that lullaby, and no matter the outcome of the dice, he'll just keep coming back for more. Unless you figure out how his theme interacts with you specifically. Say you find find the teddy bear in this pic. You have to give it to him. He gets another pain die. But now you're one step closer to getting him rid of him for good.

Very much a "this is going to get worse before it gets better," and/or "The only way out is through" kind of deal.

Patches? Mr. Tiddles? Hmmm. Never been good with names, for some reason.


 No.228327

>>228325

Ohhhh. What about Stiches for a name?


 No.228358

File: 1458662029768.webm (7.45 MB, 1280x720, 16:9, my feel when.webm)

Moar.


 No.228593

He's coming for me. AGAIN. I can hear that damn lullaby. And here I am, sitting in a corner and staring at this tricycle. It's important, but why? I've got to get back to the City Slumbering, figure it out. Until then it's useless. He's getting closer. He'll find me. He always does. What time is it?

13:15

Fuck me.

STICHES

There are moments in out lives that act as milestones. When a peice of yourself is spun off and lost forever. The day you stopped believing in Santa. The day you never spoke to your stuffed bear again. The day you realize it will take the combined gross income of the job you want to pay for the education you need to get that job. The day your teenage son looks you dead in the eyes and tells you you don't know what it's like to be a kid, and all you can think about is the time you said the same thing to your father, and how wrong you were.

Most of the time, those moments go unnonticed at the time. It's only some time after they pass that you notice that something is missing. Sometimes, that something ends up in the Mad City. Once, many of those somethings came togother, and on that day, in that place, Stiches was born.

Stiches appears as a human sized patchwork bunnie. With a scrunched up face that's more reminiscent of a hissing rat, than a stuffed toy. His patches are horribly mismatched, clashing, threadbare and tattered. At all times, the sound of a lullaby played by a wind up music box can be heard around him.

Stitches never speaks, never runs. He is a patent hunter, his victory as inevitable as the moments from which he was born. He stalks his chosen prey through the streets of the Mad City, letting them exhaust themselves attempting to flee, until he corners them. Inside his paws he has curved claws, like a cats, but sideways. His claws rotate, and there is thread at the end, so the when he swipes a paw across his prey they, in fact, get stitches. He also uses his paws to sew himself back togother, should he be damaged.

Of course, even should both arms be removed and his patchwork body be burned to cinders it dosen't matter, Somehow, someway, he will reform and resume his hunt.

Invariably, Stiches chooses to hunt those who have contributed to him. The only way to get him off your trail for good is to reclaim that peice of yourself. You must find things iconic of the times your innocence died, and give them to him. It WILL make him stronger, but adding more of yourself to him draws the piece he took to those moments, like beads of mercury pooling together. Only then can you carve him open and reclaim yourself. At which point he will lose interest in you. But as long as people grow up, Stiches will be there.

Pain DIce: 6

Every token of the past gives stiches =1 pain die. Once he's up by +3 he's vulnerable.

at least, I assume a full, in book style write up is what you meant by moar




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