>>223092
Even without getting supernatural, if you're really, really good and you have a bunch of really, really weak opponents, it works pretty well. There are actually limits in place to keep a dozen guys from swinging on you at once, because they just can't fit, and like I said you can also limit how many you have face in this one moment with footwork, so you could be completely surrounded, but only have to trade blows with two or three at a time, cutting them down while both they and you look for openings.
Now a mortal would of course get tired and start to slow down, even if he outskilled them, but if you wanted high-power you could always just ignore that part.
Fighting large creatures will always probably feel like fighting large creatures though, it will always feel different and dangerous, and a lot like a hunt instead of where in D&D style games a large creature is basically just any other monster only it has more hit points and takes up more room on the board. But creatures are pretty easy to stat up once you grok the system so you could probably make them just hit and take damage more like people to get that feel.
If you did increase the pools to supernatural levels, then supernatural guys would cream mundanes like in exalted, but the problem would actually be the unwieldiness of dropping 30 dice or whatever. Riddle's quickness and smooth ease of play is one of it's strongpoints, so I wouldn't take that away. Instead I would steal the almost exponent-like idea from Rifts and say something like this dude is a powerlevel FIVE supersaiyan or whatever, so each individual one of his dieroll successes count as five normal successes, and/or every five successes from a normal person he gets to treat as one. That would give the effect of a sort of D&D higher power level "basically immune to goblins with daggers" feel without needing massive, unwieldy dicepools.
I've never tried to mix plausible with implausible on Riddle's framework, but it doesn't seem particularly impossible, although Riddle does definitely aim for plausible, and it's great if you're looking for that, AND you want fun and fast … But as much of a fanboy as I am, and as strongly as I believe it's the most fun combat system around, that's speaking with only my own palette to measure with. If plausible is something you don't want, you could try removing it from TRoS, and it might or might not work, and could work awesomely, but I honestly have no prediction for the outcome.