No.216303
40k discussion, you know the drill.
So, lately we've seen Bloodbowl and Spess Woofs leaks, and the kiddy starter boxes with monocoloured sprues with paint and brushes included.
And HH Weekender pics show lots of neat new 30k stuff. New knight chassis, Mechanicum Ursarax, Domitar flyer and shit.
In the panty department, what kind do you think Eldar wear?
Continued from >>202135
No.216316
I think they wear multicolored lace, very see through I might add.
I'd like to point out just how weird this was to model. Also got me thinking about why they even need a guy there to, I assume, pilot it.
>You'll be our Ironstrider pilot.
>This means that we will amputate your arms and legs
>And your arms can't actually reach or do anything
>No you won't be able to fire any weapons
>Yes we understand you're completely vulnerable.
>Okay okay, just, shut up and take this anesthesia.
No.216317
>>216303
>neat new 30k stuff
>30k stuff
>30k
No.216318
For Eldar panties, allow me to reveal Khaine.
Made this shoop ages ago but couldn't find it, so I had to make a new version, probably more kawaii.
>>216317
U wot m8?
No.216319
>>216318
Sorry, played a game against some 30k marines today and me butt still hurts.
>hurp durp look at all these special rules
No.216320
>>216316
It's a servitor. So it's more a part of the machine than a pilot. They have to be routinely replaced of course.
Great work though. You planning on doing any of the HH Mechanicum models too? Thanatars and Thallax would be awesome.
No.216321
>>216320
I've only been commissioned to make the standard Ad Mec models, so nothing special like those. Once I'm done with this army I'll probably keep working on Tau, but I always keep a list of requests to work on. So at one point in time I will probably work on those units, donations obviously push a request further up the priority list.
Not that I'm asking anyone here to donate, just explaining.
No.216323
http://recalcitrantdaze.blogspot.no/2016/02/horus-heresy-weekender-2016-part-2.html
Wew, painted Stormbird.
Still don't really see the point of this thing though. It will never see use outside of Apocalypse.
Also, it seems there will actually be some new story in the SW campaign. Apparently, the DA, GK and smurfs ends up bombarding Fenris, believing the woofs have fallen and/or are corrupted.
http://natfka.blogspot.no/2016/02/the-end-of-fenris-huge-spoiler-alert.html
And new DEldar rumours.
http://natfka.blogspot.no/2016/02/dark-eldar-rumors.html
No.216324
I feel like FW is having the most fun they've ever had coming up with new mechanicum models.
No.216325
>>216323
>Book ends with the bombardment of Fenris commencing
…Holy Shit
No.216327
>>216303
One of the new kiddy sets comes with a regular bike and a Termie captain… why ?
No.216328
>>216324
I especially like how the flyer is clearly similar to the Blight Drones.
No.216331
>>216319
That must suck. I never played a Legion list against someone using regular 40k stuff.
Speaking of 30k stuff, I'm really excited about the upcoming stuff. The head on the TS Contemptor and the Alpha Legion terminator upgrade bits look really interesting.
No.216334
>>216303
> kiddy starter boxes with monocoloured sprues
No.216341
>>216340
I hope Mechanicum can use hammer and shield automata and that it isn't just for the Iron Warriors. At the very least I can convert the Blight Drones of mine that're just collecting dust on my shelf into more Dark Automata for my Dark Mechanicus.
No.216347
>>216339
Has anyone here ever used a Domitar? I want to like it, but 175 points apiece just makes it really fucking expensive for what it does.
No.216348
>>216341
>I hope Mechanicum can use hammer and shield automata and that it isn't just for the Iron Warriors
i dunno man, isn't that like P-bro's own design.
No.216350
So any details on book 6's rules/campaigns?
>>216319
So what army did you play and what did your forces suffer? Sniper vets? Fury of the Legion on open ground? A plasma seeker squad?
No.216353
>>216347
With Paragon of Metal they're great. Just make sure you have some skirimsher type of unit to assault enemy melee squads. A group of Ursarax are good for tying them up while you go and punch the crap out of their other stuff. Also, thankfully, the Domitar can ru so it isn't stuck lumbering around like other automata.
No.216368
>>216353
Sigh, having to choose which unit to give Paragon is such a chore.
No.216369
>>216368
Well, usually the bigger they are the more worth it giving them it is. A Thanatar with Paragon of Metal is just amazing.
No.216394
I'm trying to do some kind of Tzeentch worshiping Seneshal in a Rogue Trader campaign. I fully expect to be a formless shape shifting blob by the end of it if things go poorly, and an agent of pure HOPE if things go well. Thing is I'm not sure what sort of mechanations or plots I should have. As a follower of Tzeentch do I simply seek to be an agent of his will, or do I aspire to act on my own and shape the galaxy in strange ways?
If it helps the Rogue Trader decided that we purchase a factory ship and a smaller combat ship and left me in charge of the combat one due to our parties lack of fighters and me being the only other noble.
No.216395
Alright faggots, I think it's nearing time we make a /tg/ canon creation compendium. Stop plunging tangential threads into chaos and all.
Aetern, Se'roune, spess marine chapters, Necron and Tau and all the funny little bits, a general collection of creation tables for anons wanting a full "my guys" experience.
>>216394
Hope is nothing without a will behind it. Latch unto the greatest source of willpower and enable him as best you can. Tzeentch sort of works this way in fluff, his full power is in persuasion. If it's Tzeencht's will you will make the guy great for a plan 2k years later.
No.216397
>>216395
For someone who doesn't know what you're talking about I.e. me, could you give a brief explanation? The first part of your post I mean.
No.216399
>>216397
Aetern sector, something we've been doing/did the past two months, a cold place full of clockwork and relics of the past. Se'roune, a contested sector on the far side of Tau territory with a shit ton of everything and cowboy kroot hunting weirdboyz. /tg/ is always making space marine chapters. General homebrew 40k.
Don't have the archive link on me at the moment (Carstein anon where you at?), but have a map.
No.216410
>>216350
I was playing 750pts of Orks allied with 750pts of Eldar against 1500pts of 30k Alpha Legion with some what are those Iron Warrior heavy weapon cunts called. Some twat with a sniper rifle pops four shots into my Warboss at AP3, and a fucking Tactical Squad kills 6 of my mate's Guardians with bolters; they subsequently fail a morale check and run off the board by a quarter of an inch. Plus, what I thought were assault termies with lightning claws turned out to be gauntlets of Voltron or some shit - killed three of my Nobz. A single shot from the Iron Pricks wrecked our Falcon.
This was all in the first turn of the game.
FUCK. 30K.
No.216414
>>216410
>two half armies being beaten by one whole army
>xenos loosing to sneaky legion
>being this mad
My schadenfreude is reaching maximum levels
No.216418
>>216410
>30k Alpha Legion with some what are those Iron Warrior heavy weapon cunts called
It's like pic related is 100% true. Alpha Legion, Best Legion. Rowboat Girlyman BTFO.
No.216420
>>216418
Wait, 30k Alpha Legion can use other armies special units? That's badass! I might have to make some after I do my Salamanders.
No.216434
>>216420
Yes, they have Rewards of Treason which allows you to field a unit from another Legion. Most people use the Iron Warriors Tyrant siege terminators or the Raven Guard Mor Deythan.
No.216436
>>216414
This Warboss has, to date, killed both Kharn and Canis Wolfborn in single combat. But this prick (I think he was called 'Exodus' or some such) just fires off four shots with some bullshit rule allowing him to pick out characters and fucks him up.
*pew pew pew pew k guys I got Slay the Warlord*
Looking at my ally like pic related
No.216437
>>216420
Oh yes. As long as it's not a unique unit or an IC, you can pick anything. Oh, and they get use from Mutable Tactics as well. Imagine Tyrant Siege Terminators with Tank Hunter.
Another big pull of the Alpha Legion is that you can rather easily be tooled to make enemy reserves enter on a 7 rolled on a d6 (and no, a 6 is not an automatic success). And even if they make it there's a good chance that one of the units entering is one of yours instead. So if you table them before the reserves enter, you win.
>>216436
Yep, that's Exodus. His weapon (The Instrument) can fire in two modes:
- Rapid Shot makes it S5 AP4 Salvo 2/4, Rending
- Execution Shot makes it S6 AP3 Heavy 1, Rending, Ignores Cover, and Lethal (double all wounds dealt)
He can also pick the model shot in a unit with a 4+ roll.
No.216442
>>216437
>Exodus
>The Instrument
No.216447
We got some new pics of the knight!
>>216420
Yes, but only with their RoW. Shattered legions might change that though.
No.216449
>>216447
Aren't you a bit fat to be a knight titan?
No.216451
>>216442
It's supposed to be a rifle with some wacky necron tech in it. I can't quite remember the fluff.
Why is that edgy? You're calling this shit edgy when the Night Lords exist and their elite troops wear mittens made of flayed human skin.
No.216452
>>216447
Are those twin-linked Volcano cannons?
No.216455
>>216452
Apparently some variant of a volcano canon.
No.216463
>>216339
>Twice the size size of a SM
Six of these motherfuckers sit in Petraubo's Baneblade?
No.216467
>>216463
Clearly Perturabo's Baneblade doubles as a clown car.
Or it just doesn't make sense, like fitting Centurions into a Land Raider.
No.216496
>>216447
It's fat and cute like a pill bug
No.216596
Well it looks like there's going to be 30K Skitarii now too. Well, at least my dudes are only superglued together. I mean, I hope at least that I can use default radcarbines/galvanic rifles or something.
The new weapons look neat though. No fucking clue as to what they are.
No.216601
>>216410
>Expecting Nobs to do anything at all but die worthlessly
>Expecting Orks in general to do anything at all but die worthlessly
Should've gone full Eldar man.
No.216602
>>216596
I'm guessing some kind of shock/taser lance and the last being a Graviton gun.
No.216620
>>216399
On the 1d4chan war hub, Carstein/Aquillon said he plans to do a write-up of Aetern and post it to the wiki.
No.216635
>>216449
It reminds me of the old knight warden mixed with the old knight crusader variant
No.216648
>>216601
Sorry mate, I can't hear you over the sound of my 120 WS4 S4 attacks on the charge.
No.216672
>>216648
I wish. Hopefully the next Ork dex will be less of a joke.
No.216673
Sorry if this is the wrong thread, but I wanted to ask some questions about the Raven Guard.
I am in a Deathwatch game and I am doing my character sheet right now. My original Concept was a Raven Guard Devestator but I know the Raven Guard are more subtle and Kunning. I figured I could make him a devastator ambush guy? Stealth and bracing behind cover letting my squad mates lead them to me? Does that suit the Raven Guard?
Also what Automatic heavy weapons are there besides the Heavy Bolter and Auto Cannon?
No.216677
>>216673
Well, they do have devastators, so why not.
You've got the Rotor cannon in 30k, but they aren't really used in 40k. Not that you'd want to either, they're pretty shitty. Beyond that there's the assault cannon but I doubt there's any non-Terminator portable version of it.
No.216684
>>216673
Should work, but I'd mention it to the GM and the rest of the kill-team first. Deathwatch campaigns tend to be offensive minded, so leading enemies back into cover won't always work.
>Automatic weapons
Can't think of any that aren't the assault cannon (which is either an emplaced weapon or terminator exclusive), but the heavy bolter is really all you need with all the special ammunition you can use.
Also, if I were you I'd suggest to your party that you use the Errata'd damage values for weapons but the original fire rates (except possibly for the HB).
No.216725
>>216334
Basically this:
GW decided to gamble with smaller. cheaper sets for little kids, a less expensive way to get into 40k compared to the regular starter sets
These sets are:
>Smurf Land Speeder
>Ork Wartrukk w/Boyz
>Smurf Biker & Termie Captain
>Ork Biker & Warboss
>Termie Squad & Dreadnought
>Warboss w/ 7 boys and a Deff kopta
No.216740
File: 1454898141402.png (167.66 KB, 636x359, 636:359, not important but interest….png)

>>216725
old style ork warbikes.
I like that.
Even better that it comes with a warboss on a bike.
3 sets nets you 6 bikers, costs less than 2 of normal set.
Comes with shitty paint and shitty glue but hey doesn't look that bad.
I'd love to see them bring back old sculpts through this format and hopefully keep it around the same price.
It also suggest that Gdebs may be smarter than we give them credit for (not much more but hey) in that they understand what is killing model trains is the lack of young blood.
That being said this might be them trying to bad them selves up for being sold to a toy company. If this sells well then they really could spread their butt to Hazbro or who ever.
I remember folks joking about how AoS looks like a Fisherprice set or someshit and that might be a trend going forward, simple rules for small, skirmish level games, cheaper, vastly lower quality minis aimed for kids.
That might be why AoS had 4 page rules but they could just them being laziness but the casualization seems to speak to that for me.
No.216750
>>216740
Doubt they're actually the old ones. It does say Mock Up after all.
The names are pretty weird too. Battletrukk? Deff Copta instead of Kopta? And Big Boss in Mega Armour when it's really just the old AoBR boss?
No.216772
>>216740
Price seems reasonable enough, I just don't get why the Biker marines comes with a Termie Captain, shouldn´t make more sense if it came with a Biker HQ like a Chaplain or a Librarian ?
But the Speeder seems nice, and the Heavy Assault team seems reasonable enough for me, Terminator Squad + Dreadnought sounds like a nice combo
I'll get the wartrukk and the Speeder first, and the Termie+Dread combo after that
No.216833
>>216677
>>216684
I just wanted to find a way to be a devastator and still role play a Raven Guard.
And Heavy Bolter should be all I need.
No.216855
>>216740
>It also suggest that Gdebs may be smarter than we give them credit for (not much more but hey) in that they understand what is killing model trains is the lack of young blood.
Model trains are being killed by uninteresting releases, shitty rules and inflated prices.
No.216906
I don't like the look of the new Eldar Jetbikes, but I suppose I have no right to complain since I haven't played in a decade.
Also Eldar in general are covered in way too many lumps/spirit stones. I guess crone worlds are now piss easy to get too.
No.216907
No.216911
>>216833
Part of being cunning and sneaky is tactics. It's researching your upcoming for, studying them to figure out patterns and spot their weakest point and then arm yourself appropriately. If you're completely married to the notion of being a full time Heavy Bolter user, you're going to have to be smart and think like a member of the Raven Guard. Their chapter is devoted to the notion of guerrilla warfare and you need to get up to speed on thinking like a guerilla.
First off, ambushes. You're going to need to set up in a choke point and be completely sure that your enemy will enter your kill zone. This means having an ally/allies help you, either by chasing them into your field of fire or by acting as bait.
Your kill zone needs to be properly prepared, as well. Ensure that you have some cover or concealment so that your enemy does not see you first. If you have time, conceal explosives in the kill zone. Landmines should be placed towards the end of your box (so they don't go off before your enemy is fully in your firelane) and demolition charges should be scattered towards the middle. When the first mine detonates, trigger your charges and open fire. They will be devastated, which is really up your alley.
Inside, you should never take the lead. Be the second or third man in your squad as you advance, providing your allies with rapidly deployed suppressing fire while not getting in the way with your huge gun and ammo pack. When breaching a room, be the last man through the door to ensure your enemy is engaged before you hose them with fire. Quick reaction is not your strong point, so let your faster friends in first.
If I'm being completely honest, you should consider using other weapons as the mission dictates. A Heavy Bolter is great right up until you encounter vehicles. Rocket launchers are highly versatile, as are plasma cannons. An autocannon can provide some suppression while also being effective against some lightly armored vehicles and heavy infantry but this sort of jack of all trades usage means it's ill-suited for everything equally.
To sum up: ambush when possible, prepare your kill zone and pay attention to the limits of your chosen gear if you want to be a cunning and sneaky Devastator.
No.216974
>>216911
Your right about changing stuff up but the DM said we might mostly be fighting orks so Rapid Fire Anti Personnel would be best.
Also I am picking starting gear and a Bolter is the most versatile.
No.217025
>>216855
Model trains have rules?
No.217028
do they have PCs and internet in the WH40k universe? if so , how are they?
No.217030
>>217028
Pretty sure they do, but like most things: there are skulls involved, it is hardwired for a specific purpose, or it is so incredibly expensive it's only optional to a Magos or Rogue Trader.
Generally its position is likely filled by a cadre of specialist tech priests who commune with another, thereby coming to the same results as a pc, but using fourteen times the energy.
No.217031
>>217030
Holy shit that is the last time I make a post in one pass. Must doublecheck grammar, always.
No.217032
>>217028
>internet
On a singular world, it's plausible, but between planets asthropathic communication is by far the fastest method possible. When it works.
No.217036
>>217032
Yea, worlds or systems at least.
There is some manner of popular culture spanning through the segmentums, like holo series and other entertainment, so it's safe to assume many of the more developed civilized worlds and hives will have something of an internet. I guess civilian data traffic beyond that would have to rely on physical shipping along with merchant ships though.
No.217046
>>217025
It has to do with parts, So it would be illegal to bring a diesel locomotive into a convention with the parts of an electric one. As to prevent people walking in with Frankenstein's monster tier engines.
No.217129
>>217032
how would a human imperial chan look like?
No.217130
>>217129
Would /pol/ be filled with leftist alien sympathizers instead of Neo-Nazis considering thats what the Imperium is already?
No.217159
>>217130
>implying the posters wouldn't be blammed by their own cogitator for such heresy
No.217173
>>217130
More likely they'd be even more extreme, like Redemptionists, death cults, radicals etc.
Anything resembling overt sympathy for xenos or chaos would likely be caught up by the authorities, unless you're on a lawless frontier world.
No.217190
>>217173
I bet being a Redemptionist would be really fun.
No.217197
>>216750
>Big Boss in Mega Armour
No.217199
>>217130
How about /tg/, /co/, /n/ and /v/ ?
Does the imperium have a equivalent of Baneposting ?
No.217222
>>217199
>/tg/
New Tarot the Rallying block spoilers, carefully whining about how OP the new Emperor Ascendant card is while trying not to be labelled a heretic.
Mechanicum and IG players arguing whether or not it is still considered tech-heresy to kitbash the turret of a Leman Russ model for Flames of Warp.
Complaining how Thunderhammer Fantasy Battles is so much more popular than the original Thunderhammer, accusing Games Manufactoria of being filthy Xeno lovers whenever a new Vesselworld Eldarion armybook is released and laughing at how stupidly sleek and rivet-lacking the Empire's Lomar Rux MBT model is.
>/co/
Probably just the same but with heroes like The Redeemer, Captain Thunderbolter, Supermarine, Night Haunter, Spyre-man, Arbites Dredd and Comissar Cain.
>/n/
Slightly less mainstream forms of Imperial propaganda, to facilitate the illusion of being free from the government's surveillance.
>/v/
They actually like, and play hologames. Always listen to their advice.
>Baneposting
Boneposting, the art of posting quotes from Bone, the Ogryn mercenary antagonist of the Night Haunter movie, The Dread Knight Descends.
No.217225
>>217222
I'll buy every single prog of Arbites Dredd, the Automata Battle Cybernetica Warriors and Promethium Dog
Also, whoever wrote Spyre-man: One More Day must be purged
>Boneposting
-You're a big guy
- For 'ya
I imagine /mu/ being constantly raided by Eldar posters who shitpost on how Human music is shit compared to "superior" Eldar music
Everyone is still waiting for Mörktley Krüe latest album
No.217227
>>217222 (checked)
Meanwhile /a/ is trying to find Miura's location so he can stop playing Idolmaster and finish Berserk, because 30.000 years of constant hiatus is fucking unbearable
Hell, I suppose the emperor sent a Marine chapter just to get the fucker back to work, because even he's tired of not getting any new chapters….
No.217228
So got a question for you folks. What is the difference between a hellgun and a hot shot lasgun.
From what I have read so far the hellgun has a larger backpack power supply and can fire faster than the hot shot, but the hot shot lasgun has a stronger amour penetration than the hellgun.
No.217231
>>217228
I think they just changed the name from Hellgun to hot-shot lasgun
No.217239
>>217231
Actually found out the difference now for the Tabletop.
A hell gun is S 3 AP 5 with a 24" range while the hot shot is S3 AP 3 with an 18" range.
Both are rapid fire though
No.217240
>>217239
Oh found out this by going through an older codex, specifically the old Daemonhunters one
No.217243
>>217028
The mechanicus have something called the "Noosphere" or something to that effect, and based off of what I've read in Titanicus, it seems that (on some worlds, at least) there is a widely available interenet equivalent.
No.217244
>>217243
From what I read in the Forge of Mars books. It is sort of like Augmented Reality to a techpriest and those who have the modified eyes to see it
No.217245
>>217243
Has the mechanicus ever tried to hack into the Tau's systems and make their battlesuits and such go berserk ?
No.217248
>>217245
I imagine scrapcode would fuck them up just as readily as it does imperial stuff. Even though Tau AI tech is likely far too simple to be posessed and suffer the worst consequences, it probably could fuck up the sensory data and programming.
I hope the combined Skitarii/Cult codex or the next IA book features something like Cybertheurgy that can be used against all vehicles and mechanical models.
No.217250
File: 1455040150768.jpg (179.82 KB, 900x546, 150:91, firebase_issue_8_cover_by_….jpg)

>>217248
I really hope we get some stuff like this for the Ad Mech. I also want some Skitarii that are not like the ones that are Mars Orthadox. For instance I want the savage techno barbarians skitarii who replace arms and shit with weapons. Give themselves steel teeth and wear fur with their robes
No.217261
>>217248
>I hope the combined Skitarii/Cult codex or the next IA book features something like Cybertheurgy that can be used against all vehicles and mechanical models.
>Turning their Hammerheads and Riptides against the fishfolk
>Suddenly all enemy weapons went Gets Hot! and the Walkers go berserk
Yes please
No.217271
>>217222
>/tech/
there will be a lot of Omnissiah there , the tech support might be worse
No.217293
>>217271
>they just say "abominable intelligence" instead of "botnet".
No.217298
>>217250
I want the skitarii from the novel Titanicus. Where they are tribesman given cyber enhancements and wear fur with mohawks made out of glowing feathers. The ones they have are really a disappointment.
No.217305
>>217298
Pretty obvious they'd go for something generic though. Would've been cool if they made some unusual regiments like they do with IG, but I wouldn't hold my breath. The 30k Skitarii we've seen so far are all upgrade kits for the plastic set after all.
Maybe when they get to Dark Mechanicus.
No.217405
>>217305
Yea well in the fluff still there are different kinds of skitarii still. There are four main types though
Upgraded IG regiments
Codex Skitarii
Techno Barbarians
Vast amounts of servitors
No.217407
>>217305
>>217298
The ones they did make are pretty cool though I will admit, just want some other options as well for tech guard.
Codex skitarii did have some of the dumbest fluff though which I put up there with the stormtroopers as being bad fluff.
Seriously the walkers cant stop moving or they shut down. They have rooms where these things run on treadmills or run around in circles. It is really stupid.
No.217487
So I love Warhammer and want to play a game with a friend.
Problem is hes in a different country.
Is there a way to play online? Some kind of virtual gameboard?
No.217490
>>217487
Yea the program Vassal
No.217499
>>217305
>Pretty obvious they'd go for something generic though.
No shit, literally everybody is a Cadian and skulls are everywhere because the art in the 3rd edition rulebook has permanently fucked up the 40k aesthetic.
Lorewise there are(were) human planets just like this one and IG regiments just like modern day soldiers.
Now everything is Cadian and there are skulls on literally everything all thanks to 1 plastic model kit and 1 artist.
I miss punk Eldar.
No.217502
>>217499
GW has a bunch of different IG regiments up on their site. Although the majority is Cadian they have Mordian, Vahalla, Vostaryan, and Catchacon stuff for instance. I think they even have some First and only units up still
No.217505
>>217490
I checked that out and it looked a bit finicky
No.217506
>>217505
As far as I am aware it is the only online one
No.217508
>>217505
You could always use table-top simulator.
No.217514
>>217502
The point is the first affordable plastic kit was the Cadian regiment, and every book and lore since has just copied standard pattern Cadian and changed the name.
I take it you don't remember when Guard regiments could swap out all lasguns for autoguns at no points cost.
No.217516
>>217514
Did ye olde autguns have different stats?
Nowadays they're exactly the same.
In Mutants and Renegades you can switch out either for shotguns, but for whatever reason shotguns aren't spray templates/don't have the option for it, sadly.
No.217517
>>217516
Exactly the same as lasguns, I should say.
No.217518
>>217514
Well since autoguns are exactly the same as a lasgun it is just having to model them differently. Plus we are now going to start getting different suppliments for the other factions of the imp guard, which did start with Cadia.
We also have three alt army lists for imp guard, two krieg and an Elysian one.
No.217522
No.217548
>>217522
>AoSing 40k
They won't do it. Maybe they planned to do it in the past, but no way after AoS bombed. Doing this would kill them. A shitload of people would straight up quite, and those that would be left would jump to 30k. Only a few retards/fanboys would play it at that point. Even if they bring out specialists games afterwords, it would not save them from that fuck up.
No.217559
>>217522
Nope, they won't do it.
No.217579
>>217508
Doesn't that only work with specific games that the game is programmed with?
No.217584
>>217579
It is literally a sandbox with no programming required.
No.217595
So you can use Steel Legion models if you want to play Death Korps of Krieg but don't wish to take out a second mortgage to buy the models right?
No.217600
Got twenty plus Squats, three in power armor.
The Red Compendium came with it, and damn. Haven't seen half the images in this. If I find a convenient way to do it, I'll upload scans.
>>217595
Or buy from chinaman/russians. Been seeing a lot of Eastern European and Russian recasters on ebay lately.
No.217604
>>217595
Sure, the Steel Legion are basically WW2 German Paratroopers anyway.
No.217644
>>217595
Sure, you can, but you're still paying GW prices for multiples of the same ten metal models, and might not even have options for all the special and heavy weapons.
Better to just get Kriegsmen from China. Zanchui sells all of them for at least 50% or less of FW prices, and beyond the somewhat precariously thin bayonets and lasgun barrels, the quality is more than good enough.
No.217670
Where can I get some good 40k stl designs? I wanna use my 3d printer as an STC.
No.217949
Could I ask for some painting advice in this thread or should I try and find the model thread?
No.217950
>>217949
Thin your paints.
That out of the way, you can probably ask here
No.217953
>>217949
Ask away, but be warned,
THIN YOUR PAINTS
will be in just about every answer.
Also, drill your muzzles, complementary colors, vallejo is a great brand, and thin your paints.
No.217955
>>217950
Sweet. I'm painting my guardsmen with green-grey fatigues and I'm having a lot of trouble bringing the grey out. Every color I use as an accent just makes them look super green. It's driving my shit right up the wall. I'm using vallejo paints, if that helps.
Let's try posting again!
No.217956
>>217955
blue, light blue. Bring in some slate to it make shift it enough.
No.217957
>>217956
So, light blue on the armor and slate for the webbing?
No.217959
>>217957
Coming down from a sugar high so my grammar was terrible. Meant mixing light blue into the green, making it a cooler color than the warm you make it sounds.
No.217960
>>217959
I'll try that, but the problem I was running into wasn't a result of mixing, but rather placing the colors next to each other. When I paint the fatigues, it's the right color, but any color I paint the armor just makes all the green pop right out.
No.217964
>>217955
Can I see what type of pattern are you going for?
No.217965
>>217964
>you are going for
No.217967
>>217964
I don't have a camera on me, but I'm going for a pretty simple pattern, using a cadian model. Grey/green fatigues, and the armor a different color. No fancy camo schemes, just flat colors.
No.218188
So it looks like all this crap is true:
http://apocalypse40k.blogspot.ca/2016/02/horus-heresy-book-6-notes.html
I wish the dark compliance stuff extended to Mechanicum and Solar Auxilia but it's still really cool as is. Also my Iron Warriors finally have access to phased plasma-fusil techpriest squads which is great. I guess I'll just use my tech-thrall models as grenadiers or as an inducted levy.
No.218194
>>218188
>Dark Magos
IT BEGIIIIIINS
No.218195
>>218194
The death of flesh soon, fellow Mechanicum
No.218197
http://www.spellcrow.com/changed-legions-c-9_47.html
For that guy who liked the idea of un-Tzeentched Thousand Sons, ton of interesting bits.
No.218199
>>218188
>may not have more unit choices from legions than militia
What does he mean by "unit choices" in this context? Do you have to have at least one militia unit for every legion, or must have more militia than legion?
Book 6 torrent when?
No.218200
>>218199
Unit choices as in units that take up slots on the Force Org chart.
And it's gonna be a while considering the pre-orders just went up today
No.218381
Is a Grand Battalion an overstrength Grand Company? Or does it comprise of several Grand Companies?
No.218392
ok , so what if: it turns out that the guys at GW were mildly psychic and the universe of warhamer 40k is our universe , the Empire had contacted us and asked us to join them for we were a long lost colony from the real Terra .
How will this affect you?
How will this affect your loved ones?
How will this affect your nation?
How will affect the world?
No.218404
>>218392
>You
I SIGN ME THE FUCK UP! At this point Big E is probably the only one that can really fix this world.
>Family
General confusion and terror.
>Nation
We are probably going to war against an Astartes Legion/Guard Company.
>World
Thrown into a global war it will not win, with some nations adding the Imperium.
No.218411
Got a bit of a /v/ question. Would the Helghast count as mutants, or just a variant strain of humanity?
>>218392
>Me
Renounce my heretical ways and fight for the Emperor
>loved ones
Don't care, fighting for the Emperor
>nation
Splits into a bunch of individual countries, most likely.
>world
sides with the Imperium, but only because they want that sweet tech to push their own interests. Even the revelation of a galactic empire can't stop the turning of our world.
No.218413
>>218392
>you
I volunteer. With the Emperor at our side, victory is surely within our grasp.
>Family
I guess my parents would be worried about me. Don't know about my brother, he never really liked any authority figure.
>Nation
I'm sure a country without a space program and barely any air defence wouldn't even dare to resist the might of the Imperium.
>World
I don't know. I bet there would be war but after a few nations get wiped, I'm sure most of Earth would submit to Imperial rule.
>>218411
The Helghast would be treated the same as any death world inhabitant at best or abhumans at worst. The conditions on Helghan are pretty similar to those on Krieg minus the radiation. I'm sure they would be recognized as pure humans.
No.218447
>>218392
>you
There is no greater cause in this galaxy than righteous battle in the name of the Emperor, and that cause I shall join. And share with him all the meta-knowledge I possess about a certain Arch-Traitor.
>family
Fuck knows, don't care, I was about to leave anyways.
>nation
Emperor Trump would make a deal with the Big E to make sure America remains great in the Imperium.
>World
Purges most of the Middle East out of embarrassment as we try and look our best for Emps. Maybe some scramble to lick boots before Trump is named planetary governor.
No.218534
>>216323
>>216325
>Book ends with the bombardment of Fenris commencing
Does this mean Leman Russ is going to make his return?
No.218596
So, beta rules for this one's out.
Two of those TL large blast lascannons with BS5 seems pretty hot. Really hard to see the point cost though, 475 or 430 or something?
Hope they let you choose another kind of missile though, these ones seem pretty pointless for a dedicated AT knight.
No.218599
>>218596
I want to say it's 475. I guess the missiles are there to fuck with any infantry you might run into. I mean, it's not like you can't turn those lascannons against ground troops either, they're large blasts too.
No.218605
>>218596
It may have no Hull Points, so it has to be removed from the table immediately, but if you play your cards right you can get it to use it's 37 attacks before it's destroyed.
No.218624
>>218599
I bet they'll make a anti infantry version too with a Quake cannon or something based on the old Castellan.
No.218646
I know this is a stupid question, but where in the 7th E rule book does it describe the points costs for psychic mastery levels? I can't find it anywhere.
>>218605
Simple typo anon. If you look closer you will see that it actually has no attacks and 37 HP to make up for it.
No.218700
>>218646
Nowhere I assume? It's in the codexes.
No.218702
>>218700
Well shit, I doubled checked it and you're right. I have no idea how I missed that.
No.218793
>>216317
anon don't be a sperg.
It they called it "HH" you would not be acting out, is just a name the game is still about 40k, but the time with the primarchs alive was pretty much fuccing awesome
>you will never put your Blood angels against a army of chaos demons leaded by the primarch vs khorn itself.
No.218802
>>218793
Well once the rules for Sanguinius and the Blood Angels (that sounds like a fucking band from the early 2000's) have their rules out there's no reason you couldn't have a game with them vs. An'ggrath and a whole mess of Khornate stuff.
No.218867
Does anyone know if the Sisters of Silence existed in the Age of Strife or were they started by the Emperor? It says on Lexicanum they existed before the Horus Heresy, so I'm unsure.
No.218869
>>218867
IIRC Sisters were founded by the Emperor, and later dissolved into the Inquisition.
No.218870
>>218869
Ah, thanks. I'm thinking of GMing an Age of Strife era campaign for some players fucking around in the Sol system, so I'm just doing some research into the era. And man there is so little to go by.
No.218872
>>218869
Where did you get the dissolved by the inquisition bit? As far as I am aware their fate is pretty much unknown as of now but it is though they still work on the black ships and/or work for the inquisition.
Personally I am of the opinion that they are still working for the Astra Telipathica because we do have something called disruption squads that they field which we don't know anything about. They seem to show up during the larger battles such as the 3rd war of Armageddon or the 13th black crusade. Never in large numbers as they are specifically listed as squads. Which would make a lot of sense if these were the sisters of silence since it is rare to find an untouchable they would be fielded as squads. Plus you would have three organizations trying to actively get their hands on untouchables, The Adeptus Telipathica, the Assassins, and the Inquisition. So the sisters of silence flying under the radar would work.
Plus pretty sure that an organization the emperor personally set up would not be disbanded. Downsized like the legions is a possibility though
No.218875
>>218793
Blood Angels just got their Legion rules though.
No.218878
On the topic of an Age of Strife tabletop RPG I had some ideas for character classes:
Terran Barbarian Champion
Starts with a small magnitude horde of barbarian warriors, and moderately OK armour and a good weapon, and a stat focus on Weapon Skill or Ballistic Skill and Strength.
'''Exiled Lunar Gene-crafter"
Outcast because of political drama or some other transgression that overstepped their bounds in the Lunar gene-cult, they escaped with very little of their previous reputation, but at least some of their knowledge and an item that allows them to do minor gene-modding when given the time and resources. Also maybe they have some sort of homonculus creature type thing.
Martian Adept
It's an adept, you know what they are. They're probably looking for archaeotech or something to do with the quest for knowledge.
Wyrd
Psyker, not much to it. Most likely starting out as some petty court sage or a minor prophet. Most likely disdained and feared by more civilized places.
Techno-Barbarian
Has Archaeotech.
No.219124
The Genestealer cult and Deathwatch rumours are back.
No.219130
>>219124
I've seen. Might be cool?
At the very least some Deathwatch would be neat, I guess even though we have Assault and Sternguard Vet kits already that're basically all you need. And I think we all know of another Inquisitorial chamber militant that desperately needs more attention/new models.
No.219133
>>219130
The problem with the space marine veteran kits is the lack of inquisitorial bits. Deathwatch marines specialized bolters and a very ornate shoulder pad.
I hope it isn't just Genestealers, but hybrids and regular cultists as well.
No.219134
>>219124
>>219130
I just really hope it includes actual stealer cultists and hybrids and not some tragic collection of regular stealers and chaos cultists.
No.219148
>>219133
Speaking of Genestealers, I kind of feel like Space Marines, Genestealers, Ork Nobs and other things that should be on 25mm bases should maybe have 2 Wounds? I know it's a drop in the bucket towards fixing the mess that 40K currently is but it feels like it would help a little bit.
Also the 25mm bases are interesting as they do kind of help represent the size classes in the tabletop (Space Marines and things of those size being a size class above regular humans).
No.219150
>>219148
>>Ork Nobs
>dez already got dat you git
>datz all deyz got
>I'ze not cryin'
No.219152
>>219150
Oh yeah, I forgot about that.
Poor Orks. If things go fucky and GW shits the bed with an Age of Sigmar-ification thus causing anyone nearing a serious player to go play with the Horus Heresy ruleset them and all the other xenos are fucked. But especially them with their shit codex, at least pretty much all the other xenos are OK (Nids not withstanding).
No.219189
>>219150
Got sommin' in yer eye, boy?
No.219197
>>219152
I hope that at some point we might again access to ork hordes of the 30k universe, i mean the calith betrayel was entirely made to destroy an ork empire.
Okr empires might be fun, even if orkz really don't have scaling technology there has to be a way to bring an ork empire up to legion strength.
Nids get fucked and so do tau but eldar can be valuable too.
Maybe we could finally see some of the old alien empires too
>>219189
>N..,No boss.
No.219200
>>219197
They do have better tech in 30k though, just look at that planet that was literally made from junk held together by force fields.
Basically, Orks thrive on fighting and gets stronger, not just physically, but likely technologically as well as the meks and oddboyz keep tinkering on.
And in 30k they'd been building up huge empires virtually uncontested for thousands of years, so they grew much stronger than in 40k where they keep getting culled periodically and usually never band together to grow strong enough.
Then again, we do have the Charadon empire, so it would've been interesting to see some fluff and maybe a codex focusing on them.
No.219204
>>219197
>>219200
>ork boy units of up to 50 models
>burnas, kommandos, lootas, etc up to 30 models
>lootas get to actually use looted weapons, and it's 30k-tier stuff
>loads of big tanks
>ard armor is default
No.219205
>>219200
It seems there are actually a lot of ork empires in the world right now. Just two major ones though
http://wh40k.lexicanum.com/wiki/Ork_Domains
No.219376
>>219197
Droprokks would pretty cool, basically just Deep Strikeable mini-fortresses that can carry Orks and be map control.
I wish FW would do Rites of War type things for other races, because they are really really cool ways of making your army play just how you want it to.
No.219395
>>216323
>Apparently, the DA, GK and smurfs ends up bombarding Fenris
Why have you faggots been demanding GW advance the lore all the years when you should have known this sort of shit would happen?
No.219397
>>217514
I thought first plastic Guard kit was Catachans?
Were they not affordable?
No.219398
>>219395
This
THIS
THIS
THIS
Age of fucking Sigmar happened and yet people still mewl and cry out for plot advancement. How can you be anything nearing optimistic or entertain such ideas of optimism?
No.219420
>>219398
>>219395
Hope is the first step on the road to disappointment.
More seriously, we have == TEN THOUSAND YEARS == to fill in. Let's encourage them to do more of that instead, yeah?
No.219430
>>219420
Absolutely agreed, there's so many awesome campaigns and half-referenced pieces of lore that filling those in should take a few decades at least.
No.219488
File: 1455737577742.jpg (96.26 KB, 967x706, 967:706, games-workshop-warhammer-4….jpg)

Is pic related a good way to start with 40k ?
Or should I wait for the "kiddy sets" to be released ?
No.219492
>>219488
If you're determined to enter this hellish reality then there are better bargains, but it's perfect for a test run.
No.219493
>>219376
I don't know about deep strike, but maybe something like a crashed rok scenery/fortification that you can place as a form of scout deployment?
Nominate a spot, roll for scatter, and remove any terrain it crashes into. Give it a capacity of at least 30 boyz, and have them make snap shots only an not being able to disembark on the first turn.
>>219395
Most likely, they're just adding a little more clusterfuck up towards the 13th Black Crusade's stalemate.
After all, this all happens because the SW furries are coming back with a massive daemonic incursion on their heels, and the Changeling was killing it's way into the DA ranks to impersonate people and spread snafu to manipulate them into bombing the woofs. There's at least two parts left of the campaign, so it's safe to assume things will get more or less resolved by then, maybe just adding some damage to the parties and more distrust between the DA and SW.
>>219488
It's a decent way to see if you're into the painting at least, better than buying a whole starter army or start collecting kit plus paints only to find out you don't like it.
No.219506
>>219492
>then there are better bargains
Such as ?
No.219508
>>219506
I'm speaking from price per model, paired with vallejo paint and such. But that box set is quite convenient to "start".
No.219723
>>219721
It looks so much like he clenches his ass for throttle.
No.219724
>>219723
I'm not sure how to take that. The gunner or the servitor guy?
No.219726
>>219724
Servitor. Considering prosthetics at this time, it very well may be the gunner's own dick in there.
Drive Shaft
No.219727
>>219726
I don't know if you think that because of my modeling or the actual design from GW.
Regardless, that's pretty silly, anon.
No.219741
>mfw getting really interested in 40k after avoiding it like the plague for a few years
No.219873
>>219420
Age of Apostasy when? I want to go through that shit.
No.219877
>>219873
>the Administratum finally gets an army list
An army of scribes and pencilpushers
No.219885
>>219877
I'd be hyped for the militant faith. Think, a god damn army of Crusaders.
No.219890
>>219877
Better yet, you don't choose any models, you just choose a Scribelord and whichever specialisation he has, then roll on the Administratum table to see what happens.
1 - The report of the battle gets misfiled, and nothing gets done. You lose the game.
2 - Due to slow paperwork and bad intelligence, the forces scrambled are badly equipped to handle the situation.
Make a IG army list, and allow your opponent to see it before he makes his own list.
3 - The wheels of the Administratum turn slowly but surely.
Make a IG army list as normal.
4 - The Administratum decides to take a coffee break, and send the mess to the Astartes instead.
Make a army list of Space Marines of any kind.
5 - The Administratum goes all in, pulling intelligence from the dustiest archives and marshalling the most effective forces.
Make a army list chosen from any forces of the Imperium.
6 - The battle, and indeed the whole conflict, gets resolved through masterful paper-shuffling, sub-committee discussions, responsibility-delegation and threat-reassessment. Whatever the factual outcome on the ground, the whole situation is filed as cleared. You win the game.
No.219942
Working on a sector map for a Horus Heresy tabletop grand strategy a friend and I have in the works. I'm gonna be playing as a Traitor Mechanicus faction and he'll be a Loyalist Auxiliary group that're the protectors of the sector. I'm hoping to maybe convince a third person to play an independent group, to see how we can make that work.
We're vaguely basing the battle system off of Europa Universalis with the Fire/Shock/Morale stats for each unit, though for quick resolving we may just use a modified version of the Mass Combat mechanics from Black Crusade's Tome of Blood. Though I definitely want to do decisive battles using the tabletop game for a very in detail view of the battle.
We're planning on doing this all with Tabletop Simulator.
No.219948
No.219964
>>219942
Here's the meta-factions and actual factions
Loyalist | Independent | Traitor
Legions Astartes (Crusade Fleet/Defence Cohort) | Mechanicus (Taghmata/Ordo Reductor) | Knight Household | Solar Auxilia (Expeditionary/Noble House) | Imperial Army/Warp Cults
No.219967
So, Deathwatch. Models look cool.
I just REALLY hope there are actual genestealer cultists, hybrids and a patriarch in there too rather than just chaos cultists and regular stealers.
No.219968
>>219967
>Book 9
>That Salamander
FUCKING GENESTEALER CULTISTS GET THE FUCK OFF MY SPACE HULK REEEEEEEE
No.219969
>>219967
Those look nice. Got a tacticool feel with all the bobs and bits.
>Those emotive faces
We just got a shitload of reaction images
No.219970
>>219969
Almost as good as these faces, in some cases better
No.219972
>>219967
>Deathwatch 6
Well, that's the creepiest White Scar ever..
Just look at that guy
No.219977
>>219972
Best part is how their faces actually look kind of weird and exaggeratedly square like they're supposed to.
No.219978
File: 1455849618087.png (99.83 KB, 229x244, 229:244, sheeeeeeeeeeeeeeeeeeeeeeee….png)

No.219981
So it's BA and RG vanguard vets, a DA champion, Smurf (Guess that's the guy on the first book) and IH Sternguards and IF devastator (Probably the guy in book 7).
The SW guy in book 4 is probably melee oriented, either a vanguard or some SW special class, the Sally has to be a Devastator, no idea on the WS guy though.
As for the obvious LIbby in book 10, I recall some rumourmonger mentioning that there would be a Blood Raven in there, so I guess that'd be him.
No.219983
>>219967
Is this coming up with rules for actual 40k just like the Assassins board game ?
No.219984
>>219981
>Blood Raven
Lock the reliquary
No.219985
No.219996
>>219985
>>219984
god damnit, it's a meemie started by that Alpha-Legion normalfag who makes the TOOXT TOH SPEESCH DEVICEE or one of his faggot friends.
I don't see why people even care about them.
No.220002
>>219996
I can't tell if you're aspergers, missed the joke, or honestly believe what you attempted to type.
No.220003
>>220002
The real question is: Which is worse?
No.220013
>>219942
Further stuff, namely heraldry. And adding planet types and the home worlds for the factions.
No.220017
>>220013
Your Aquila is missing an eye
No.220041
>>219967
Man, those left arms look quite ornate, it seems the inscription from the pauldron extends to the arm armour. Do I see bionic limbs on some of these guys?
No.220046
>>219972
The White Scar looks like he came off one of those Tatar or Cossack paintings.
No.220050
>>220017
The Palantine Aquila didnt have the eyehole like the "modern" aquila does
No.220074
>>220041
Clearly a leg on the IH guy at least.
I'm more confused by the IF's weapon. Doesn't look like a heavy bolter, more like a downscaled version of the frag cannon.
No.220105
Can an army ally with itself? I don't really have anything else to add, so here's some orks.
No.220108
Hey, anyone wanna help name some planets?
No.220110
>>220108
I can't promise that they'll be good ones, but I can try. Maybe I'll inspire you to come up with some better ones?
No.220111
>>220110
Anything's appreciated anon, even if it's just one or two. Just keep in mind that these are Pre-Heresy world's so the majority of them will have rather Imperial names.
No.220128
No.220129
ignore, just revealing new posts.
No.220131
>>220111
Brenus IV
Agathica
Salvadia
Archmedus
Vyndel III
Boris' Founding
Grinth
Korthmarch
Terminus Rest
Abessyss
Felldun
Vorkup
Nellos
Lyskos
No.220141
>>220105
No, allied detachments have to be of a different codex, but you could ally the two different Death Korps armies with each other, or codex Orks with Dreadmob Orks, etc.
Nothing's stopping you from just taking multiple detachments from the same codex though, you just can't use the allies detachment.
No.220142
>>220141
Forgive me for asking, but "multiple detachments"? I must have missed this part of the update. How does that work?
No.220147
>>220142
just take as many detachments of any kind as you want, unless there is a specific limit. So far though, the only limits I can recall is the one for Allied detachments and the various formation limits within the various decurion-style detachments.
In other words, you can bring as many of the original FOC chart as you can afford. As long as you have those two troops and one HQ in each, you needn't ever worry about having enough slots for all the other units.
No.220172
YouTube embed. Click thumbnail to play.
Alright ya gitz
Trailer is out
No.220176
YouTube embed. Click thumbnail to play.
>>220172
Why does the trailer look like one of those [X intensifies] gifs?
No.220179
>>220172
>SUFFER NOT THE ALIEN TO LIVE
Holy shit that is worded so wrong. Who the hell works at GW these days, did they fire everyone who gave a single fuck about consistency?
No.220207
>>220172
>suffer not the alien to live
Is this what a SJW feels when they're triggered, /tg/?
No.220213
So, I've got a question regarding the Kroot. Let's say, theoretically, one had a friendly relationship with a Kroot. Let's say, still purely hypothetically, this relationship developed further. If one were to sexually climax into the mouth of said Kroot, would said Kroot eventually shift to a more human form due to the absorption of human DNA?
No.220215
No.220218
>>220213
I see this misconception so often it's beginning to give me a headache. They eat things, they pass on the genes to their offspring.
Chickling kroot are produced by backrubs. There needs to be a male and female, and the male needs to rub the female's back. The new babe, if I remember correctly, develops in the stomach and is eventually vomited out. It will take on the stored gene strings of the parent. I'm not sure if the male needs to eat the special meats, but the female certainly does.
No.220223
>>220179
Wasn't that always their motto? Are you new to this whole scene? Actually, that's not even an excuse because Space Marines say this shit even in the Dawn of War games. It's even in a couple of older codices as a trait, right now I'm looking at the one from 2004.
No.220226
>>220223
aliens, not xenos?
in a phrase meant for witches?
I admit I am not familiar with deathwatch lore all to well, but is it a long running thing to mince so many things into one phrase?
No.220230
>>220226
I don't really see a problem. If it's written in the codex like that, it's fine by me.
No.220280
>>220279
And ACTUAL FUCKING GENESTEALER CULTISTS!
No.220281
>>220280
Aaand two more.
full content of the box (for 100 pounds/165us dollars):
11 Deathwatch models
1 Genestealer Magus
1 Primus
4 Aberrants
2 Genestealers
2 Familiars
28 Hybrids
Patriarch
Rulebook
8 doublesided board tiles
44 cards
ruler and 6 dice
No.220306
>>220218
So if they eat humans for successive generations, will they become more like humans?
No.220310
>>220281
Holy shit, plastic hybrids
>>220306
One would think that and I believe it is already so. Consider this, they have a specific variant for ork hybrid. They supposedly started out as that, yet they look little like them now.
No.220319
>>220280
>>220281
Holy fuck, not only are they bringing back the genestealer cultists but they're actually good sculpts. I guess Tyranids actually have allies now.
As much as I hate their shittier practices these and the Ad Mech army (being split into two armies being one of the aforementioned shitty practices) give me some faith. Here's hoping they become a proper ally force, in the vein of harlequins or militarum tempestus. Preferably with an armoured limousine.
No.220320
>>220279
>>220280
>>220281
I was actually expecting them to fuck up the models. Do we know anything about the rules yet?
No.220321
>>220320
They're just part of a box set based around a Deathwatch operation for now. I'd be very surprised if they didn't get their own army list eventually.
No.220322
>>220321
Weren't the people "leaking" this information saying that was exactly what GW is planning? Then again, the same people did say we would have BaC stand alone boxsets by now.
No.220325
>>220322
Worst comes to worst run a Renegades and Heretics army without taking Chaos Covenants and give the Arch-demagogue the Mutant Overlord specialization.
No.220327
>>220281
>GW does something right.
Deathwatch is going to carry the financials all the way to the report but I can't imagine they'll learn anything.
No.220328
>>220280
>those fucking cultists
I hope they sell them individually, I want those for guardsmen
No.220351
>>220327
Sets like these are usually alright.
No.220367
Updated Forge World Manakar heraldry as well as finished sector map.
Next up will be planetary/system maps.
No.220381
>>220367
Small heraldry edit to make it more in line with mechanicus symbology.
Also if anyone was wondering the script in each of the corners says "The Death of Flesh", and the writing around the diamond in the middle says "Ave Omnissiah" repeated on each side.
No.220403
>>220281
I expected the patriarch to be sitting on a throne or a reclining sofa, but oh well…
No.220493
>>220322
Apparently there's a second 30k box coming, and rumours are BaC will be discontinued and put into separate boxes by then.
As for Genestealer cults, there are rumours about them becoming a full ally army too.
So I guess three clampack characters, box of 5 Aberrants/other variant with various options, box of 10 Hybrids with options for all the generations, and PLEASE FOR FUCKS SAKE MAKE A LIMOUSINE.
No.220722
File: 1456139312879.jpg (45.83 KB, 564x508, 141:127, 349538e70d5e6dd7d40a353135….jpg)

Does anyone have a higher resolution of this pic?
Warosu is down and I somehow lost this one.
No.220780
"Arlatax-class battle-automata:
Roughly the same stats as a castellax but is a JUMP PACK MONSTROUS CREATURE! has a plasma blaster and two power claws (+2str ap2, shred) which have built in mini-assault cannons (24" str6 ap4 heavy3). may upgrade one of the claws to a arc scourge, which is confers rampage and armourbane (must choose which weapon is being used)"
Now that's one hell of an assault beatstick.
No.220790
>>220780
I always figured that was that alternate Ursarax model with the claws.
No.220871
>>220780
How many points is it?
No.220872
>>220871
No one has the book yet, I think.
Regardless after I get Mechanicus tanks in order that's gonna be my next project.
No.220880
>>220872
I wish they'd make heavier tank as well. And give you options to add in Mechanicum Leman Russ, Malcadors etc.
No.220903
>>220880
I wish they'd make a final fucking version of their army lists. They keep adding shit and I feel like I'm just gonna keep holding off on buying the red book. Not to mention that they're missing a ton of models for these still "Work in Progress" army lists.
No.220919
>>220903
Yea there's honestly no point buying the book when they keep adding new things all the time. They did at least make models for the Domitar, Ursarax and Explorator, but now there's that Arlatax, and the flyer as well. Pirate all the way.
No.221253
Deathwatch 40k rules out.
No.221254
>>221253
Some cool stuff here, especially like the biker with deepstrike beacon.
But all of these in one unit? Holy shit what a clusterfuck.
No.221256
>>221253
>But all of these in one unit? Holy shit what a clusterfuck.
>biker and jump pack guys stuck at walking speed
>all of them are characters but most of them only have one wound
No.221271
>>221253
Neat. Kinda cool to see the Blood Ravens get some love. Not my favorite chapter, but Dawn of War got some friends into the universe and then later into the game itself. I'd like to see a supplement for them and some of the other more unusual but still technically codex chapters. Maybe they could make an entire codex out of it, like a codex of mini-codices. That could be fun.
No.221277
>>221271
The last thing we need is even more codexes or supplements to sub faction when they haven't even made them for the founding chapters.
All we really need for the magpies is a shoulder set, Chapter Tactic and maybe a special character or two to go with a IA book. Or better yet, make a compilation with the Red Scorpions, Charcarodons, Mantis Warriors and all the other FW chapters and throw BR in there.
No.221278
>>221253
>>221254
They really shoulda just made a Deathwatch army list consisting of
HQ
>Watch Captain
Elites
>Dreadnought
>Terminators
Troops
>Vanguard Veterans
>Sternguard Veterans
Fast Attack
>Vanguard Vets w/ Bikes
>Stormraven
Heavy Support
>Sternguard Veterans w/ Heavy Bolters
(that have Heavy Bolter special ammunitions)
And then the special characters can be added to any or all of these squads as a replacement for the sergeant.
No.221280
>>221277
(checked)
Just how many chapters have gotten specific tactics? I'm not finding a full list, may compile it myself.
No.221284
>>221280
There's a pdf on FW.
It's Red Scorpions, Charcarodons, Howling Griffons, Lamenters, Fire Angels, Marines Errant, Raptors, Exorcists, Mantis Warriors, Executioners, Angels Revenant, Red Hunters, Star Phantoms, Minotaurs, Sons of Medusa, Novamarines, Fire Hawks and Astral Claws.
Some of them just use their progenitor chapters' tactic though. Pretty sure all of them had at least one special character, but Minotaurs, Red Scorpions, Astral Claws and Charcarodons got the most stuff.
No.221285
>>221254
I expected the Librarian to be an Exorcist, but it's nice to see a Blood Raven. I guess.
Two Ultramarines is a bit much. If they wanted to have another Smurf they should have used one of the successor chapters.
No.221286
Does a blacksheild paevian's automata benefit from their version of LA?
Does this mean we can deploy Castallaxes with 1 extra toughness?
No.221287
>>221284
I didn't mean forgeworld, I meant ever.
Ye old Mentors, the progenitors, legion of the damned, etc. All of the officially ruled marine chapters.
No.221289
>>221287
Well, there's all the original chapters, GK, Legion of the Damned, but apart from that there shouldn't be much more.
All the old stuff from earlier editions an chapter approved isn't really usable today anyways.
No.221290
>>221289
>All the old stuff from earlier editions an chapter approved isn't really usable today anyways.
What are you, a casual? Where do you think we are? We make the old shit usable.
Here is an idea. We make the rules, balance them a bit, some cliff notes as to how canon changed in their region of space, and send a physical letter of it to whatever dungeon holds GWWarhammer writers. If they don't want to do good crunch then we can.
No.221291
>>221286
When in doubt email Forge World, they actually respond and explain themselves pretty well.
Also Blackshields get +1 Toughness? Whut?
No.221299
>>221286
>>221291
Wait is this in the newest HH book? Scans where?
No.221301
>>221299
lackshields are in the newest book, yeah.
No scan yet, that I know of.
No.221319
>>221299
>>221291
There are a few pictures of what they got(someone on cuckchan posted them and I didn't save the grainy PDF he made) out there, but no full scan yet. I am mostly going off of those and what is on 1d4chan. One of the traits you can choose boosts toughness and strength while lowering initiative, charge/run distances, and disallowing sweeping advances.
No.221343
>>221319
What's the fluff explanation for that?
No.221344
>>221343
I do not know or sure, but the 1d4chan listing implied something to do with them being mutated/genetically modified marines.
No.221353
>>221343
>>221344
A lot of the legions used all kinds of weird and often unsanctioned tech to accelerate the marine creation process during the HH.
Most notably, the Raven Guard also continued with this in the aftermath to bolster their critically low numbers, but a lot of the experiments yielded poor results like corrupting the geneseed and shit. It's been implied that the Charcarodons for example, were a result of this.
No.221360
MAKE TYRANIDS GREAT AGAIN
SWARM LORD FOR HIVE MIND=
ok anons, i last played 40k back in 4th edition and rage quit during the transition to 5th because nids were fucking nerfed into useless shit. how are the nids in the latest edition, and what edition are we in right now? i remember dropping in during the new nids codexes but consensus has been that they all sucked mega dicks.
did nids get buffed? are they playable? in otherwords?
ARE NIDS GREAT AGAIN?
No.221362
>>221360
The only positives I can tell you are that they have drop pods once more and that they also have genestealer cults again too.
No.221367
>>221360
Flyrant is mandatory for a regular army, otherwise some of the new formations make them viable if not op. Apocolypse is essentially in the main game now.
No.221370
>>221360
They are still pretty bad, but unlike Orks and DEldar, they are more like CSM in that they have some few rather good units and builds that make them limp along.
Basically spamming Flyrants, maybe take that one crazy Flyrant+Gargoyle formation. The drop pods also suddenly make Stealers worth looking at again.
Oh and then there's the Genestealer Cult. Cheap cultists with autoguns and various extras plus telepathy powers.
Now, let's just hope they make that Limousine as well.
No.221371
>>221362
fuck
>>221367
i remember flyrants being good, even tho they got nerfed. back in 4th edition, flyrants with quad devs could shoot 12 times with reroll to hit and wound at ST4 or 5.
god that was hot shit. my friend once had a marine super HQ, i think it was abadon, and he was unattatched from a squad. i flew the flyrant over and sprayed filthy nid juice all over him at point blank range.
he died like a bitch.
anyway the flyrants + the new flyer fast attack units seemed really strong. i wanted to make a badass flying army. 2 flyrants, 3 of the crones and some troops and AT
my buddy was ork, we were gonna have some sweet octavious war battles.
WAIT WHAT HAPPENED TO THE OCTAVIOUS WAR?
1d4chan is saying that the eldar came in and killed everyone? and then thraka came in too? did the nids lose octavious war?
No.221375
>>221372
If they don't make it, I'll just have to fucking kitbash one and make homebrew rules for it.
Armour 12/11/10 maybe, 5-6 transport cap intended for one the Primus or Magus and a couple of Aberrant or purestrain bodyguards. Add options for heavy weapon guy riding shotgun and conferring a aura of psychic buffs/Synapse.
No.221384
>>221375
Or just buy one of these I guess.
Hope these guys continue and make cars for all the totally-not-40k factions.
No.221386
YouTube embed. Click thumbnail to play.
Is there such a thing as post-battle sacking and pillaging in the IG? Say a Guard regiment makes a breakthrough and advances into a Tau controlled city, Would B.L.M and other assortments of rape and plunder be a significant problem for commissars/the Inquisition?
No.221387
>>221371
War is technically still going, eldar blasted a walls of dead planets to prevent the nids from spreading
Armageddon is ork central at the moment, ghazghul got in touch with gork and mork, sent express invite to every ork to join his WAAAGH. Officially pre-great crusade level stronk now
Cadia is about to fall, CREEED took charge so expect shenanigans
Mechanicus found out golden throne is irreparable, sent expedition to Commoragh. Speculated that they want the panacea STC, the cure all, unknown if by force or by trade
Tau are on their last legs after second Damocles crusade, resorting to big mechs and AIs more and more. Their tech is getting less and less safe
An entire segmentum has gone dark, think pacificus. Thousands of worlds rebelled at once.
Crons on the opposite side have gone full oldcron with newcron tech, razing dozens of worlds in the blink of an eye
Speaking of Commoragh, the gate to the warp is breaking. Vect is trying to maintain cool, some heartless bitch ex-mistress(who has the panacea) thinks he's going to open it. War in the streets, more than usual
Wolves got their wolfen back, but in the flashiest way possible thanks to Thousand Sons fuckery. The Changeling did his thing and, despite everyone being quite reasonable, got Fenris bombarded by the dark angels.
Harlequins appearing in obscene numbers, preparing for the finale. Somehow they're going to make Slaanesh save the eldar.
Besides that plenty of xenos are appearing out there that can spread exponentially.
No.221390
>>221387
>An entire segmentum has gone dark, think pacificus. Thousands of worlds rebelled at once.
holy shit
No.221392
>>221387
>Tau are on their last legs after second Damocles crusade, resorting to big mechs and AIs more and more. Their tech is getting less and less safe
Men of Iron tier blowout when Stalker?
No.221399
>>221392
Dunno. Fluff for the ghostkeel has the pilots actually getting BFF with the semi-sentient programming.
If it doesn't get corrupted by chaos I assume it might simply hide itself. It'll probably put the dots together eventually, and start playing chess with chaos. As long as it has etherials around its core it should be fine, and as long as the imperium doesn't know it exists it won't get steamrolled outright.
OR the rumors are true and it's a god damn C'tan, Slaan, or first edition Necron pulling the strings and being backed into the corner is part of the plan. The more pressure, the faster tech increase. An android army warded by anti-chaos shit is exactly whats needed to hunt Tyranids and chaos.
>>221390
Forgot to mention they lost a lot of contact with the others because so many distress calls were pouring in it broke the psyker relay, heads exploding broke.
Seriously, I've just done the smallest of recaps
No.221406
>>221386
The uplifting premier says such coduct its forbidden by the laws of the adeptus terra and said law is enforced by the commisariat.
Such attitude its against the spirit of the armies of man.
No.221407
>>221399
do we know what the cause of all this was? xenos? chaos? just regular old rebellion?
No.221413
>>221407
Imagine every single foreshadowed problem coming to a head. That is the current imperium of man.
The segmentum going dark is chaos, or at least alpha legion. Everything else is self explanatory or due to so many reasons its pointless to summarize.
No.221414
>>221384
Holy shit, now i want a 40k racing game so bad.
No.221450
>>221387
>Wolves got their wolfen back, but in the flashiest way possible thanks to Thousand Sons fuckery. The Changeling did his thing and, despite everyone being quite reasonable, got Fenris bombarded by the dark angels.
please go on, or reference me where I can find this shit, do love me some dark angels
No.221509
>>221386
Like >>221406 said, conduct like that is forbidden, and will get you killed by the commissariat. Doesn't mean it doesn't happen, just that if the perpetrators get caught, they get blammed.
No.221523
>>221406
>>221509
It's good to know there is some code of honor instead of letting guardsmen running around Muh dik'in about.
No.221524
>>221387
Cadia might have fallen already. The 13th Dark Crusade was kind of retconned back to before it all went south, but the Mechanicus codex mentioned Mordax Prime as Moredakka, which means the 13th Dark Crusade isn't really retconned after all.
So I guess whether Cadia has fallen or is on the verge of falling depends on which point in the timeline you're at.
>>221413
Cypher also did some shit, and the "voice of the Emperor" who is totally not Cypher.
>>221450
It's in the recent campaign book. Basically, the Wulfen returned with a giant daemon incursion at their heels, some DA guys got killed an the Changeling killed his way up the command chain of the DA and their fleet to manipulate them into thinking the Wulfen were full Chaos and the regular woofs were being corrupted.
No.221526
>>221387
>Harlequins appearing in obscene numbers, preparing for the finale. Somehow they're going to make Slaanesh save the eldar.
That's real fucking dumb. Just stick with the Ynnead plan GW.
No.221529
>>221523
As far as I know, the most muhdik gibsmedat guardsmen are the Savlar Chem Dogs, and I'm pretty sure they're kept on a short leash. The Imperium holds its soldiers to a high standard, and for good reason. Professional soldiers that can keep themselves in line are always better than a bunch of unwashed savages.
No.221534
>>221524
Didn't the "Voice of the Emperor" cause the Imperial forces in the Sector to get their shit together and resist the enemy?
Wasn't there some Alpha Legion fuckery involved as well?
No.221537
>>221534
Yea, either he was raising rebellion in order to cause a diversion, or it was to draw out rebellious elements so the Imperial forces could smash them. Hard to say for sure.
No.221539
>>217222
The Cain novels already mention an Arbiter Foreboding.
No.221547
How much shit can Rogue Traders get away with?
We're considering playing a Rogue Trader campaign and the players are asking if everyone except the Rogue Trader himself can be an abhuman or xeno.
No.221551
>>221539
*Arbitrator Foreboding
No.221556
>>221547
Basically anything, short of painting Chaos stars everywhere. Want to have a harem of deldar wyches and a bodyguard of ork freebootas? Why not.
No.221558
>>221547
Sounds like a super bad idea if you want to have any sort of connection with Imperial society.
Best would likely to have a large front of normal humans and only bring out the cricus freakshow when you're out on the frontier.
No.221559
>>221558
This. Though if they can be disguised reasonably it's probably not that much of a problem. Emperor forbid an Inquisitor or some Ecclesiarchs take interest in attaining proof of your purity though.
Though as the DM by all means throw one or both of those groups at your players to give them a taste of the consequences of entertaining such deviant and degenerate company.
No.221560
>>221526
Eyy, different faction different objective
>>221547
Rogue Traders are direct line of descent, only humans. Since Abhumans breed true, it is incredibly unlikely for one to ever be recognized as heir.
They're limit is going directly against the will of the imperium and/or tampering with the ruinous powers, which would be unprofitable anyways. All else up to that is ok if extremely dangerous.
Essentially they are given sovereignty over themselves. In a sense they form autonomous trade empires on the outskirts of the imperium, being one of the very few connections to xenos races. Money, sweet money, is a power unto itself and a good substitute for faith in the emperor as far as corruption goes.
No.221567
>>221558
>>221559
I brought that up to them, and they said it would add to the challenge. I'm still debating it, but it seems like it could be fun.
>>221560
They said that whoever played the RT would be the only pure human. I'm assuming he or she will probably have some weird obsession with mutants and aliens.
No.221574
>>217248
>too simple to possess
I wouldn't be too sure of that. In Damocles, some warp entities or ghosts keep whispering in Shadowsun's suit comms long after she leaves Agrellan.
No.221585
>>221574
That is an experimental suit that had every bit of collective Tau knowledge and resource dumped into it.
No.221591
YouTube embed. Click thumbnail to play.
Didn't know it until now, but half of those new 40k webms are coming from Karl the Deranged, not AlfaBusa.
And if you had any doubts as to /tg/ influence, one of his episodes has a certain camel salesman.
No.221597
YouTube embed. Click thumbnail to play.
>>221591
Karl's pretty great.
No.221599
Where is the cheap place besides ebay to get forgeworld stuff anymore? I remember that one chinese guy that made bootlegs that got posted around on halfchan but I never trusted it enough to use it. I want to start some Kriegers without bankrupting myself.
No.221600
>>221599
Just model them yourself.
No.221603
>>221600
I hate that this is probably the most reasonable and affordable option.
No.221605
>>218392
>You
In such a scenario Chaos would be real, so I would instantly start massacring kikes and degenerates in hopes of finding enough favour with the Blood God to become his chosen champion on Earth and create the Chaos cult that will eventually call for the legions of Chaos to judge and purify this world in the name of the Lord of Battle.
>Family
Psychological collapse. I don't care.
>Nation
Would probably whore out to the Imperium as soon as they find out who they're dealing with.
>World
Would mostly accept the Imperial rule with a few nations going full retard and getting obliterated in return.
No.221968
>>221599
Zanchui has pretty good Kriegers yea. The barrels and especially bayonets are precarious as fuck, but he's got a bigger selection of them than CC has and I think they're cheaper too. They also have some of the OOP stuff like the Death rider commissar etc.
No.221977
No.222000
>>221977
>chaos
>not maximum edge
Tautology, thy name is anon.
No.222014
I need help making a low model count army. I was told Grey Knights was best for low model count so could anyone help me cobble together an 1850pts Gay Knits list?
No.222016
Oh neat a Blood Raven Librarian, neat that they got a model…wait.
WHUUUT
No.222017
>>222016
Azariah Vidya, chapter founder.
No.222018
>>222017
>Azariah Vidya
I thought you were pulling my leg. Wow, that's an odd coincidence.
No.222034
No.222040
>>222018
>Wow, that's an odd coincidence
Not as much of one as you think
With the amount of 40k stuff that has a name based in religion and mythology the name was probably going to pop up sooner or later.
Vidya is an epithet of the hindu goddess Sarasvati, whose domain is knowledge and learning. Since the Blood Magpies made their debut in the Dawn of War series, someone in the lore team probably decided to make the connection to video games with the name Vidya
No.222080
If anyone ever wanted to model the inside of a ship there are a good bunch of Armorcast terrain models. Fallout motif matches surprisingly well with the 40k aesthetic.
Still can't find good bulkheads materiel though.
No.222083
>>221977
>making the world a better place by ridding it of rats and cockroaches and getting rewarded for it because my God is actually real
>edgy
No.222085
>>222000
>chaos
>universally edgy
>implying the eightfold path isn't the true path to enlightment
Someone hasn't read the book of Lorgar enough.
No.222108
new to /tg/, how do you play this?
do you just collect them and paint them?
I'm from /v/ and i just learned about 40k stuff from lurking and Dawn of War.
No.222110
YouTube embed. Click thumbnail to play.
>>222108
1. Don't
2. Run away, forget you ever saw it
3. If you haven't done 1 or 2 your wallet is forfeit.
If you want the rundown on lore watch vid related and the one afterward.
If you want to play then take out a loan. There are starter sets with a few marines and a few teeny pots of paint that are fine for trying it out. Otherwise go to ebay for everything. Or I'd say that a month ago, they now have bundles that save money!
Older codexes are beautiful, but modern ones will get you more people to play with. Older metal models are more emotive, but modern plastic ones are more customizable. Choppy armies are slightly funner to make, but shooty armies are more viable in the current rules. Orks, chaos space marines, and Tyranids are currently in the rule shitter.
Otherwise there are three big rpg's, the vidyas, many specialist games, and a fuckton of books. It is the most expansive and all encompassing IP since the holy bible, and surprisingly has a similar message at its core. 1d4chan for the fun truth pulling from all sources, lexicanum for wikipedia style cited "canon".
Remember one thing while reading anything about 40k. Everything written is canon, but not everything canon is true. There are about a dozen interpretations of the emperor's pivotal fight with Horus. Entire factions have had their looks revamped. Hell, space marines were originally super Judge Dredd's. "Warhammer 40,000 is plastic crack" is an understatement.
No.222111
>>222085
The one that says that emperor is a god and everyone should worship him? Or the one that says that you should never respect your parents and wear spikes on all of your stuff?
No.222117
first time making a list give me your hot sticky criticism
No.222123
>>222117
not 12 page long version
No.222124
No.222125
>>222111
Same book, different editions.
Also, sick dub-trips. Checked.
No.222127
>>222123
The math on that is a little…off.
No.222130
Does Codex Astartes support this kind of behaviour?
No.222131
No.222146
>>222085
>World Eaters
>Reading
No.222147
>>222130
woulndt stealers pretty much rape terminators to death in melee combat? i seem to remember them being, oh idk, INITIATIVE 6, WS 6, WITH RENDING CLAWS
No.222151
>>222147
it's not like space marines aren't trained to kill things or anything.
No.222168
>>222146
>implying they aren't completely normal when not fighting
No.222170
>>222111
The one that says how humans and Cx
Chaos can coexist in symbiosis without one being subservient to the other.
No.222173
>>222168
Do you know anything about the Butcher's Nails?
No.222188
>>222168
>World Eaters
>not fighting
>implying
No.222234
>>222173
Bitch, read Betrayer. They can go for about a month without any fighting and still not suffer any of the side effects.
No.222235
Does anyone has that old White Dwarf guide on how to make a Land Speeder out of a deodorant ?
No.222237
>>222188
Kharn is the exception among them, not the rule. Most World Eaters hate him.
No.222261
>>222083
Yes, yes you are.
And not the silly edgyness of a black crusade game, but the cringy edgyness of a teenage boy.
No.222262
>>222235
Not sure about a land speeder, but here is the famous deodorant grav-tank.
Don't these exist in the lore too? When will we get rules for them?
No.222277
>>222262
We take a predator or a Land Raider and we mix it with a Hammerhead or Falcon Grav-tank
That's all I can think of
AV should be the same of a regular Predator, all weapon choices remain the same but including the Executioner cannon because reasons
Why not, it could be a fun homebrew
No.222313
>>222262
GW seems really confused on the nature of Imperial grav tech in general. Some books and fluff makes it obvious that gravcars are a thing, and grav tech is used in a lot of stuff like landspeeders and shuttles, but somehow they can't make much of grav bikes anymore because they lost the STC.
>>222277
Could just fluff it as a specialised MBT or even a grav version of the Leman Russ or Predator, designed for swamps, deserts etc.
No.222325
>>222277
>>222313
Sounds fun
Let's get to it
No.222326
>>222170
That's funny, every depiction of the word bearers in the fluff portrays them as looking down on and despising humans, thinking of them as less than cattle. And Chaos seems to have a very parasitical relationship with humanity. Just look at what happens to people who fall into khorne or slaanesh worship; they lose themselves, and become machines of violence or hedonism.
>>222234
That was before Khorne got into their heads.
No.222342
File: 1456721013055.jpg (320.11 KB, 1024x1463, 1024:1463, One_more_skull_for_the_thr….jpg)

>>222326
>That's funny, every depiction of the word bearers in the fluff portrays them as looking down on and despising humans, thinking of them as less than cattle. And Chaos seems to have a very parasitical relationship with humanity. Just look at what happens to people who fall into khorne or slaanesh worship; they lose themselves, and become machines of violence or hedonism.
Mostly because the one currently running the Word Bearers isn't Lorgar, but Erebus, the same opportunistic snake that literally backstabbed Kharn's best friend.
And to be fair, that attitude applies to pretty much all Astartes excluding the Salmanders.
>That was before Khorne got into their heads.
I don't think Khorne did much more than give them some extra superpowers. They were a pretty effective fighting force until Kharn went batshit (and even then he was called a traitor by his peers and is still resented by most of his legion). They are still loyal to their primarch, and when he emerges from the warp they rally around him and cause absolute havoc.
If what you said was true, they'd have no reason to hate Kharn, wouldn't be able to form their own warbands and would have to be chained when not fighting just like Chaos Dreadnoughts.
For the record I think Slaneesh is absolute Eldar cancer that corrupts the righteous, but Khorne only appeals to warriors and soldiers and as stated by the Codex they are the ones who seek him and not otherwise. There is literally nothing wrong with the search of glory in war.
No.222344
>>222342
>There is literally nothing wrong with the search of glory in war.
Right up until it turns on those you care for. Kaela Mensha Khaine ring a bell? War without purpose is ruinous.
No.222345
>>222342
>And to be fair, that attitude applies to pretty much all Astartes excluding the Salmanders
Don't think so. Marines will often look down on humans, even think of them as lesser folk than their Ubermensh heights, but they will still at least try to protect them, and can be impressed by worthy deeds and pluck. They are also what Marines are moulded from, something they are oft-encouraged to remember.
Now, the Marines Malevolent and a handful of others fit that to a tee. But that is what they are, the outliers at the opposite end from the Salamanders, Wolves, and Ultras.
No.222364
>>222342
>And to be fair, that attitude applies to pretty much all Astartes excluding the Salmanders.
>what are Lamenters
>what are space woofs
>what are, yes, the Ultramarines, and most of their successors
And while most astartes may not act like knights in shining armor, they most certainly do not treat humans as bad as the word bearers do. I don't recall a time when loyalists marines invaded a world, murdered most of the populace, and enslaved the survivors, forcing them to build a giant monument to the Emperor.
No.222384
>>222364
Because that was the Ecclesiarchy.
No.222398
>>222384
Not even the military wing of the Ecclesiarchy does that unless the planet is heretical.
I remember reading about religion in the Imperium and you're free to worship whatever you want if you accept the Emperor as your god as well. You have a certain degree of religious freedom unless you are worshiping aliens or chaos and talking shit about the Emperor.
No.222487
>>222147
isn't that the broodlord?
I remember being stomped a russian guy who used them and i swear they were ws 4, in higher than WEQ 3-4 A with rending bullshit
No.222492
I haven't played in months, and I thought about getting back into it, but of course my space marine codex is outdated.
Anyone have links to that dropbox that has all the codexes? I lost it a while ago. Also, is Clan raukan still a viable codex?
No.222495
>>222492
Just play a Legion list
No.222496
>>222492
But it's a fluff army with models quite literally taken from the units of renown in the clan raukkan book!
>Legion List.
I ain't no 30k man, I just wanna 40k every now and then and I haven't played these guys in awhile.
No.222500
>>222492
>Clan raukan still a viable codex?
It was updated for 7th, so yes
You can still run Smashfucker as you please…
No.222501
>>222500
>tfw you use a command squad on foot becasue you like how the banner looks.
it's seriously a fluffy list. It even has dreadnoughts with an assault cannon!
Still need to get a copy of el codex.
No.222515
>>222344
>Right up until it turns on those you care for
Nonsense. They will die one day, and I'd rather have them die while basking in the glory of combat. Only the weak would let their raw emotions shape their worldview.
>Kaela Mensha Khaine ring a bell? War without purpose is ruinous.
Fuck the Eldar. And there is no such thing as war without purpose, only a pacifist cuck would even think that.
>>222345
My point still stands. CSM are still Astartes, Word Bearers are just one of the extremes you mentioned because they're a dysfunctional legion that follows the word of a traitor and a backstabber, NOT their primarch.
>>222398
>I remember reading about religion in the Imperium and you're free to worship whatever you want if you accept the Emperor as your god as well. You have a certain degree of religious freedom unless you are worshiping aliens or chaos and talking shit about the Emperor.
I'm 95% percent sure that's bullshit.
No.222535
>>222492
http://wh40klib.ru/codex/
Failing that, try kickasstorrents.
>>222515
The religious freedom really just depends on whether or not the Ecclesiarchy has a base on your planet. Feral and even lower level civilized worlds are likely to be lacking a lot of the standard Imperial infrastructure, and would thus be left to their own devices unless they do something to catch someone's' attention.
No.222538
>>222515
>I'm 95% percent sure that's bullshit.
No, it's pretty accurate. Imperium is loosely based on Rome, and in Rome you could do whatever you want with regards to worship as long as you got the Imperator in there somewhere. More civilized worlds tend to be a bit more structured with a common canon, but that isn't a requirement.
No.222547
So been away from 40k for a while. WTF is going on with GW, those "start collecting" sets arent blatant banditry, are they changing there ways or is this a trap that I have already fallen for?
No.222549
>>222547
Depending on the box it could very well be a trap. Some, like the Skitari box, is great value for units you'd definitely want multiple of, but then you've got the Ork box on the other hand throwing shitty units no one wants at poor noobs and presenting it as somehow being a integral core of an army.
No.222569
>>222515
>Nonsense. They will die one day, and I'd rather have them die while basking in the glory of combat. Only the weak would let their raw emotions shape their worldview.
And then there's no one left to continue. I'd rather support the system that promises a tomorrow, then one that will burn out today.
>Fuck the Eldar. And there is no such thing as war without purpose, only a pacifist cuck would even think that.
"Because a god told me too" isn't a valid reason, pawn of Chaos.
>CSM are still Astartes, Word Bearers are just one of the extremes you mentioned because they're a dysfunctional legion that follows the word of a traitor and a backstabber, NOT their primarch.
All the CSM act like that, there isn't a single one that doesn't treat humans like meat.
No.222605
File: 1456802414269.jpg (263.87 KB, 600x834, 100:139, Armor_of_the_angel_by_maje….jpg)

>Bid on a blurry pic of some figures. Looked mostly metal. Won it. Expected junk
2* lower halves of sentinels. Legs are heavy, looks good for conversions
2* tank turrets with various barrels
1* stationary turret with two tops, one scanner one rocket. Looks like an ye olde version of current tau turrets
1 pirate/mercenary or something. From 1987 so who knows
31 old school terminators of various design, some with the pointed pauldrons, one with bionic leg, one with skull sheathed sword
Not counting chaos or grey knights I now have 46 terminators. What the hell do I do with that much adamantium? As far as I know there are no formations, nay chapters that have that many. They're just sitting there, staring at me, angrily. Halp.
*Part metal, part something. Never encountered the material. Feels like concrete, sounds like metal, and looks like plastics.
No.222608
>>222605
I think there're some SM Legion rules that let you do Terminator only stuff, I'm not sure, aside from that, uh, maybe Deathwing? Fuck that's just so many termies I really don't know.
No.222703
>>222605
>Not counting chaos or grey knights I now have 46 terminators. What the hell do I do with that much adamantium? As far as I know there are no formations, nay chapters that have that many.
Codex Chapter are 1000 made of 10 companies of 100 space, in 10 men squads.
Battle companies have 6 tactical squads, 2 devastators squads, 2 assault squads.
1st company has termies instead of tactical squads.
Termies squads are 20 men.
"Codex" 1st company is therefore 3 termi squad, 2 sternguard squads, 2 vanguard squads.
60>46…
That's obviously for know chapter that have a lot of termies (Blood angels, Dark Angels), but 20 is supposedly the minimum if you follow the lore.
No.222723
>>222703
Well, the more you know.
I suppose the easiest lore explanation would that two or three chapters worth of materials were put into one chapter. Either they were formed out of these two, or they were tasked with reclaiming a world and found an intact fortress monastery on it. I'm thinking a Hrud migration is to blame. The fools thought they could stand their ground, turned to dust within their own armor.
No.222739
YouTube embed. Click thumbnail to play.
About fucking time
I suppose…
No.222742
>>222535
Makes sense.
>>222538
Gonna need actual proof for that. It's pretty well established that 'heresy' is a huge fucking deal there with a very broad definition.
>>222569
>And then there's no one left to continue. I'd rather support the system that promises a tomorrow, then one that will burn out today.
And who said the goal was to fight ourselves into extinction? The very idea behind the concept of 'Eternal War' is that it doesn't stop. The moment it does Khorne will cease to exist.
>"Because a god told me too" isn't a valid reason, pawn of Chaos.
Says the cuck that uses 'divine mandate from muh emporer' as a reason to wipe out whole species. The only difference is that our God actually exists.
>All the CSM act like that, there isn't a single one that doesn't treat humans like meat
Oh, did you make a survey?
No.222744
>>222739
Holy shit yes. This means they're probing the community to see if it's still alive, with enough sales they might decide DoW 3 is worth the effort.
No.222745
>>222742
>And who said the goal was to fight ourselves into extinction? The very idea behind the concept of 'Eternal War' is that it doesn't stop. The moment it does Khorne will cease to exist.
Unless you think Khorne is going to resurrect you when you die, you're going to need humans. Humans to maintain your gear, or turn into more marines. To keep those humans alive, you need other humans, to make food to feed them, clothes and shelter to keep them from dying from the elements, and weapons to keep them alive. You'll need other humans to protect them and keep them in line, since no one wants to be part of an empire where the goal is "fuck shit up forever, stability is for fags". Even the Blood Pact are founded around spreading their culture to other worlds. Unless you think a 10,000 year old super human berzerker is suited to police work, of course. To maintain an "Eternal War", you'll need an empire. Something Chaos has failed to create, despite having ten thousand years to get it right.
>Says the cuck that uses 'divine mandate from muh emporer' as a reason to wipe out whole species. The only difference is that our God actually exists.
The moment we discover a xenos that doesn't try and stab us in the back, we'll consider not killing them. No divine mandate needed, when you have all of human history to turn to. And if you want to blame anyone for worshiping the Emperor as a god, blame yourselves.
>Oh, did you make a survey?
If you have a counter-example to the 10,000 years of "let no good deed go unpunished, let no evil deed go unrewarded", I'd be glad to see it.
No.222746
>>222744
Might be the case
To see if people are still interested in DOW
No.222747
>>222742
Read the Blood of the Martyrs Dark Heresy supplement.
It says that planets can deviate far enough to where two planets that the Ecclesiarchy says are normal Emperor-fearing planets can hate each other and claim that the other is the vilest of heretics.
It basically says that as long as you praise the Emps and reject chaos you're cool. There are some things like cannibalism and other extremes that the church does not condone, but other than that…
No.222749
>>222745
>To maintain an "Eternal War", you'll need an empire. Something Chaos has failed to create, despite having ten thousand years to get it right.
Looks like you're forgetting all the Daemon worlds and shit in the warp. They have their own Daemonforges to create materiel, and ample amounts of enslaved population. And looking at the Blood Pact, troops and marauders that the Chaos forces drag along with them, there's reason enough to assume that there are similar societies in the warp. Barbaric cultures where the slave-morality of the Imperium is cast away, where strength and cunning is the only way to rise above the dregs.
No.222754
>>222749
Yes, because societies where you might be eaten by daemons at any time, the ground you stand one could be instantly transformed by the transfer of ownership from one master to another, and the only law is "fuck you, I got mine" are notorious for being long lasting, to speak nothing of their quality of life. Tell me, what's the most likely cause of death on one of your "daemon worlds"? Killed by one of your overseers because they're throwing a temper tantrum, killed by one of your kin because Chaotic society emphasis independence to the point of spurning community, or suicide because the only thing you have to look forward to is 20-hour work days in a forge literally powered by souls?
The Imperium, a society that allows the weak to be protected by the strong, has lasted for ten thousand years, despite everything within the galaxy, and some things without, trying to destroy it. Meanwhile, your worlds of "survival of the fittest", spend as much time murdering each other as they do murdering billions of humans. How many fledgling empires have risen and fallen, while the Imperium has resisted? How many cultures have been swept aside, not because they couldn't unite, but because they wouldn't, preferring to die rather than help each other? When humans come together, we are greater than the some of our parts. We accomplish with guns and tanks what you need hordes of monsters and summoned daemons to do.
No.222758
>>222745
>Unless you think Khorne is going to resurrect you when you die, you're going to need humans. Humans to maintain your gear, or turn into more marines. To keep those humans alive, you need other humans, to make food to feed them, clothes and shelter to keep them from dying from the elements, and weapons to keep them alive. You'll need other humans to protect them and keep them in line, since no one wants to be part of an empire where the goal is "fuck shit up forever, stability is for fags". Even the Blood Pact are founded around spreading their culture to other worlds. Unless you think a 10,000 year old super human berzerker is suited to police work, of course. To maintain an "Eternal War", you'll need an empire. Something Chaos has failed to create, despite having ten thousand years to get it right.
The very goal of the Heresy wasn't to break away and create a new Imperium, but to revolutionize it. Have you even read the fluff, ever?
>The moment we discover a xenos that doesn't try and stab us in the back, we'll consider not killing them. No divine mandate needed, when you have all of human history to turn to. And if you want to blame anyone for worshiping the Emperor as a god, blame yourselves.
>who are the fucking tau and their allied races
>blame yourselves
>implying we're the ones worshiping a dead turk on a chair
>being retarded enough to pick up a religion that was dumped by it's own creator
>being delusional enough to blame everyone else
>If you have a counter-example to the 10,000 years of "let no good deed go unpunished, let no evil deed go unrewarded", I'd be glad to see it
1) That was pure GW retardation from when they were trying to pain CSM as saturady morning cartoon villains back in 6th edition.
2) Some random CSM. Said it. I could do the same and say what your average Marine Malevolent thinks is an accurate representation of the whole fucking Imperium.
>>222754
>that whole post
This is wrong for two reasons. One, is that rule and law in a Daemon World is entirely determined by the Daemon Prince that rules them. It won't change unless it's owner wants it to. Two, unlike the Imperium, Chaos is not an unified entity. It is comprised of thousands cults, renegades, csm warbands, daemons and more, all with different goals. The largest entity by far is the Black Legion and everyone that is allied to them, followed by the Iron Warriors, then the Word Bearers (currently hijacked by Erebus), then the World Eaters the few times Angron bothers to show up.
NONE of them has EVER tried to establish a separate empire. ALL of them have as their sole motive the absolute conquest of the Imperium of Man. Your whole argument is moot because establishing a separate state has never been their goal and has never been attempted.
I also like how you hilariously try to paint the Imperium like a meritocratic paradise instead of the Orwellian NWO, if-the-kikes-won-like dystopia.
No.222767
>>222758
>The very goal of the Heresy wasn't to break away and create a new Imperium, but to revolutionize it. Have you even read the fluff, ever?
I have. Had the traitor legions succeeded, or at least drawn a stalemate, the situation would be very different, and there would be plenty of examples. Instead, you lost, and what have you done since then? Countless millennia of Chaos hordes descending upon loyalist worlds and massacring entire populations. Where's the revolution when everyone's dead? Numerous examples of genocides and purges and callous brutality. Where the Imperium colonizes and lights the dark with the beacon of civilization, you leave charnel houses where the only ones left are bacteria and whatever scarred survivors you deemed not worth your time to kill.
>who are the fucking tau and their allied races
Aggressive expansionists who invade human worlds and force them to serve the Tau leadership. Though I will admit that at least they leave survivors, and allow those who remain to continue their lives in some semblance of what it was before.
>implying we're the ones worshiping a dead turk on a chair
You were ten thousand years ago. Thanks for writing our holy book by the way, saved us a lot of time.
>being retarded enough to pick up a religion that was dumped by it's own creator
Only because he was upset that his own god wanted him to do his fucking job and not contradict his own demands. Who does the opposite of what their god wants? That's like a worshiper of Slaanesh only enjoying things in moderation.
>being delusional enough to blame everyone else
No, just you.
>1) That was pure GW retardation from when they were trying to pain CSM as saturady morning cartoon villains back in 6th edition.
Oh? What about the previous edition, which featured such noble personas as Devram Korda, who rendered down billions of people into a single vial, just so that he could be invulnerable for a short period. Or Ygethmor, who founded doomsday cults that culminated in the mass suicide of six billion people? Let's go back to 3rd edition, where the main motivation of the Chaos legions is simply "revenge".
>2) Some random CSM. Said it. I could do the same and say what your average Marine Malevolent thinks is an accurate representation of the whole fucking Imperium.
It'd be more accurate to list a quote from some random marine. That being said, the average actions of a CSM seem to condone it. What's more likely: A CSM willingly laying down their life to save a brother in arms, or a CSM leaving a comrade to die so that they may live, or worse, killing their own kin for a myriad of reasons?
>It won't change unless it's owner wants it to
Or it's taken by force, which, unless it's a world ruled by one of the Primarchs, isn't far from the realm of possibilities.
>Two, unlike the Imperium, Chaos is not an unified entity.
Obviously, otherwise you might have won by now. Fancy how that works out?
>NONE of them has EVER tried to establish a separate empire. ALL of them have as their sole motive the absolute conquest of the Imperium of Man. Your whole argument is moot because establishing a separate state has never been their goal and has never been attempted.
And they conquer it by burning it to the ground and murdering everyone who lives in it? Must be some unknowable plan of the dark gods. Also, my argument is that they might actually stand a chance of conquering the Imperium if they had the might of an empire of their own backing them up, as opposed to the scraps of warbands and reavers.
>I also like how you hilariously try to paint the Imperium like a meritocratic paradise instead of the Orwellian NWO, if-the-kikes-won-like dystopia.
It's all that and worse, and yet people are still able to live relatively normal lives, filled with all the small joys that inhabit such things. For the most part. Whereas life under the Gods is brutal, miserable, and short. For every example of a world where the populace toil under watchful eyes, and rarely have rest, there are worlds where people live, if not to the standards of a noble, at least to something bearable. The best I've ever heard of for those in the sway of Chaos is no different from any forge world of the Imperium, if it was run by bitter, paranoia-wracked psychopaths who forgot how humans function centuries ago.
No.222771
>>222744
Trust me, the Last Stand is the only alive part of DoWII other than the mods that is.
No.222791
>>222767
>Numerous examples of genocides and purges and callous brutality.
Nice cherrypicking. Where did you leave all the worlds that become 'corrupted' and turn into Daemon Worlds? All the Forgeworlds and Agri-Worlds that contain valuable resources like food and weapons and as such wouldn't be destroyed?
>Where the Imperium colonizes and lights the dark with the beacon of civilization
You mean when they nuke entire worlds out of spite because they couldn't see them in the hands of the enemy? How about all those nice little human planets that were genocided because they wouldn't submit to Imperial rule?
>Aggressive expansionists who invade human worlds and force them to serve the Tau leadership
>imperiumcuck
>talking about expansionism
>talking about aggression
Top kek m8.
>Only because he was upset that his own god wanted him to do his fucking job and not contradict his own demands.
What?
>No, just you.
Still, nice doublethink. You defend the Imperial doctrine while blaming Chaos for it like if you thought it was a bad thing. Holy shit imperiumcucks are delusional.
>What about the previous edition, which featured such noble personas as Devram Korda, who rendered down billions of people into a single vial, just so that he could be invulnerable for a short period.
Nothing compared to your Space Saladin m8. How many psykers have died already?
>Let's go back to 3rd edition, where the main motivation of the Chaos legions is simply "revenge".
And yet Abbadon, the leader of the majority of the forces of Chaos, has the exact same goals Horus had.
> What's more likely: A CSM willingly laying down their life to save a brother in arms, or a CSM leaving a comrade to die so that they may live, or worse, killing their own kin for a myriad of reasons?
The first one is actually quite likely according to several books, specially with the Word Bearers, the Death Guard and the Iron Warriors. Sounds like you haven't read much Chaos fluff.
>Or it's taken by force, which, unless it's a world ruled by one of the Primarchs, isn't far from the realm of possibilities.
Fair enough. Though that would be quite difficult considering the ruler in question is practically a demi-god while on his world.
>Obviously, otherwise you might have won by now. Fancy how that works out?
Blame the Emperor's Children, and Horus's autism.
>And they conquer it by burning it to the ground and murdering everyone who lives in it?
Answered above. To be fair, they do have access to sorcery and rituals which sometimes can completely erase the need for human labor. You don't need a society of workers when you can just make daemonically possessed machines that operate by themselves.
>my argument is that they might actually stand a chance of conquering the Imperium if they had the might of an empire of their own backing them up, as opposed to the scraps of warbands and reavers.
The 'scraps' things is actually much less common than you might think, due to the reasons mentioned above and also because they have their own forgeworlds and don't have the Omnissiah thing holding them back.
>last part
The vast majority of the Imperial population lives in Hive Worlds, and you know how shitty life is in those places. How's it different from your 'average' (if we go by given examples) Daemon World? That in the latter case you can actually make something out of yourself if you work high enough, and there is literally no limits to the things you can accomplish, while in the Imperium the average guy will be stuck with the same shitty life his ancestors have had for thousands of years, their only other choice joining the Guard to be slaughtered like a pig by some alien abomination.
No.222793
>>222791
>You mean when they nuke entire worlds out of spite because they couldn't see them in the hands of the enemy?
Yes, because letting more planets to become warp tainted shitholes is certainly the most civilized thing to do.
Chaos is for faggots anyway. I only ever liked the Thousand Sons because they were just dust led by insane wizards. The rest are just utter cunts even some of the "sensible" and "noble" dickheads you talk about.
No.222805
>>222771
Still
They're trying to inject some life into the franchise, maybe build some hype for DOW3 If they ever announce it
No.222828
YouTube embed. Click thumbnail to play.
>>222758
>implying we're the ones worshiping a dead turk on a chair
You and I both know that He's not dead. Clinging, perhaps, but still alive and bound to this reality. You wouldn't be trapped in that hell of your own making were He were not.
A dead Turk on a chair, you say. Revolution, you say. So that's how you cope with the fact that you followed your Father's tantrum against your Grandfather to failure and ruination. "False Emperor," "Corpse Emperor," "Carrion Lord…" All I'm hearing are delinquent sons keeping away from the fact that they destroyed their own family for nothing.
No.222830
I'm working on a Mechanicum list, any suggestions?
The Scyllax go into the Macrocarid, and they and the Adsecularis run up to grab stuff and wreck face while the Dominus trudges up with the Castellax, raining down darkfire, and the Ursarax eventually jump in and slice/punch everything they can get their hands on.
++Mechanicum Taghmata 1850 Points++
HQ
>Magos Dominus 75 points | 160 points
+Cyber-familiar 15 points
+Machinator Array 25 points
+Rad-cleanser 20 points
+Abeyant 25 points
TROOPS
>Adsecularis Covenant 35 points | 260 points
+10 Tech-thralls 30 points
+Induction Chargers 15 points
+Carapace Armour 20 points
+Revenant Alchemy 25 points
+Triaros Armoured Conveyor 135 points
>Scyllax 155 points | 335 points
+4 Scyllax 140 points
+8 Rotor cannons 40 points
>Castellax 105 points | 435 points
+2 Castellax 210 points
+3 Enhanced Targetting Arrays 45 points
+3 Darkfire Cannons 60 points
+3 Flamers 15 points
FAST ATTACK
>Ursarax 175 points | 295 points
+2 Ursarax 100 points
+2 Power fists 20 points
>Tarantula Sentry Gun Battery 30 points | 60 points
+Quad-gun 30 points
HEAVY SUPPORT
>Macrocarid Explorator 195 points | 305 points
+Graviton Imploder 15 points
+Two twin-linked lascannons 20 points
+Armoured Ceramite 20 points
+Flare Shield 25 points
+Explorator Augury Web 50 points
No.222831
>>222830
Maybe a distraction knight?
No.222834
>>222831
I suppose I could swap out the Castellax for one.Not sure what pattern I'd go for, though. Possibly a Paladin to sling battlecannon templates across the table. Or maybe a Castigator, then I could take away the Sentry gun, and give the Magos a bodyguard unit or something.
But that's a bit more major of a change than I was looking for, really.
No.222940
New to 40k here. Played a few games over Tabletop Simulator, but haven't actually given GW any of my money yet.
What's you guys' opinion on playing it over Tabletop Sim?
No.222942
>>222758
>Turk
>Born in a time before Turks ever showed their wolf-fucking asses (not that there is anything wrong with fucking wolves Sierra is a qt) in Asia Minor
Nigger please.
No.222977
>>222940
Stick to tabletop sim. The price has finally reached an upper limit, and they have released bundles that save money, but it is so expensive that even a 50% price drop doesn't help.
If you really want to get the full experience just buy the codexes for previous editions. Cheaper, and you have downloads for the newer editions to play by. Hell you can paint a digital mini much easier, and fog of war before first turn is too good to pass up.
The only negative is customization. I can do whatever I want to physical minis, make unique characters, but you have to stick to a standard resource in order to play an opponent.
No.222999
>>222940
If you live in Bongland or in continental Europe I recommend you check out Wayland Games or gamingfigures.com.
http://gamingfigures.com/viewProducts.asp?cat=145
No.223000
>>222999
>>222940
They used to have the Start Collecting stuff at 40% off for a while. They might get more in the future.
No.223003
>>222791
>Nice cherrypicking.
It's not cherrypicking if it's the most common given example of fluff. It's varied, but most of the time a world visited by Chaos is purged, or it's inhabitants slaughtered, or sometimes the planet itself is torn apart. Sure, some are turned into Daemon worlds, but what does that mean for the survivors? "Well, you survived the worst war you've ever known, but now you get to live in Silent Hill on steroids".
>You mean when they nuke entire worlds out of spite because they couldn't see them in the hands of the enemy?
As opposed to leaving them intact so that you can establish a logistics chain? This is basic warfare, and since they can't undaemon a world, burning it down is the only option left.
>How about all those nice little human planets that were genocided because they wouldn't submit to Imperial rule?
Does not happen as often as a world getting genocided because a Chaos Warlord was feeling peckish.
>Top kek m8.
You were once part of the most aggressive and expansionist army in history, you're not one to talk. And I seem to recall pushing your interpretation of the Chaos faith as the one true faith being a core part of your legions tenets.
>What?
The Emperor didn't want Lorgar to worship him as a god, and he definitely didn't want him wasting time building churches on conquered worlds when he should have been out conquering more worlds.
>Still, nice doublethink. You defend the Imperial doctrine while blaming Chaos for it like if you thought it was a bad thing. Holy shit imperiumcucks are delusional.
I'm not blaming you, I'm laying out the facts. It is thanks to the actions of the Word Bearers that the Imperium has the faith it uses to bind the countless masses of humanity together.
>Nothing compared to your Space Saladin m8. How many psykers have died already?
Well, if we're assuming a thousand a day, every day for ten thousand years, somewhere around the number of 3,650,000,000. Devram alone killed six billion, and that was just the first time he made one of those invincible vials.
>And yet Abbadon, the leader of the majority of the forces of Chaos, has the exact same goals Horus had.
Actually, if we're including recent fluff, Abaddon has very different goals. Horus wanted to deliver humanity to Chaos; Abaddon, quote, "wants to shape the future of the Imperium".
>The first one is actually quite likely according to several books, specially with the Word Bearers, the Death Guard and the Iron Warriors. Sounds like you haven't read much Chaos fluff.
The Word Bearers maybe, though the one WB book I've read ended with one WB trying to kill another, to prevent him from becoming a threat. And The Siege of Castellax portrayed Iron Warriors as being at each others throats. The warsmith dies and the world is lost due to treachery from within. And as for the Death Guard, well, the follow Nurgle.
>Blame the Emperor's Children
Yes, let's, and while we're at it, how come you all haven't wiped them out? I don't think there's a legion the 3rd haven't fucked with in some way.
>The 'scraps' things is actually much less common than you might think, due to the reasons mentioned above and also because they have their own forgeworlds and don't have the Omnissiah thing holding them back.
As a whole, sure, Chaos has the backings of an empire. But it's scattered, fragmentary. You fight each other as much as you fight everyone else. At least the Imperium can keep the team-killing to a functional minimum.
>The vast majority of the Imperial population lives in Hive Worlds, and you know how shitty life is in those places
As shitty as those places are, at least the walls don't talk to you.
>How's it different from your 'average' (if we go by given examples) Daemon World?
There is not a risk of death by daemon, or the chance that might be sacrificed to appease some ritual.
>That in the latter case you can actually make something out of yourself if you work high enough, and there is literally no limits to the things you can accomplish,
So long as you are willing to screw over every other person in your quest to do so. "The strongest are strongest alone".
>while in the Imperium the average guy will be stuck with the same shitty life his ancestors have had for thousands of years, their only other choice joining the Guard to be slaughtered like a pig by some alien abomination.
Staying in your station brings the security of knowing you will live to see tomorrow, and you will be allowed to pass your genetics on to the next generation, which is enough for most everyone. Most people don't want to be kings or great warriors. They just want to know that there's a roof over there heads, food on the table, and that they won't be killed out of hand.
No.223004
>>222791
You can't just keep deflecting. "B-but the Imperium is just as bad as us!" Well, no shit, it's 40k, we already knew this. Your goal shouldn't be to show how the Imperium is just as bad as Chaos, it should be to show how Chaos can be just as good as the Imperium. Mention Baltasar Eyl, who was beloved by his men, and loved his sister as much as she loved him, which is as much as is possible. Mention Desolane who fell truly in love with the traitor general Noches Sturm. Then bring up the fact that the idea of Chaotic humans being capable of true, human love, blows twenty-plus years of preconceptions about Chaos out of the water. Talk about the Carnibales, Chaos-infused insurgents, and how they are objectively the good guys in their fight against the Imperium, since the Ecclesiarchy was committing ethnic cleansing against their people. Talk about Khorsabad Maw, and how he only rebelled against the Imperium because they tried to murder him and his men. I even made a huge post in another thread about shows how daemon worlds can be fairly mundane, and Chaos isn't all mountains of madness. You're supposed to be a Bearer of the Word. Bear the Word better.
No.223023
Can daemons be killed or are they always just banished back to the warp?
No.223026
>>223023
They can be dispersed, eaten by other daemons, reabsorbed into their god, or diminished by holy power into low energy state. For instance there is a daemon skull sitting in the Grey Knight's dining hall. Staring, ever angry and furious and impotent. Another daemon is trapped in a painting after being duped by Fulgrim. Many daemons are trapped in weaponry, engines, computers, etc.
They can be killed, but it has to be by their rules in their realm.
No.223030
>>222262
I keep meaning to make one of these, as a looted vehicle for my orks. I might have an old deodorant around, now that I think about it…
No.223035
>>223026
Do the grey knights sometimes bully the skull
No.223039
>>223035
Why do you think they keep it around.
It has to watch them chant and pray and dine forever. Even if they all die it will be sitting there, a shell of its former self. This is the ultimate bully act. Ignoring evil incarnate.
No.223040
>>223035
If it's a Khorne daemon, they should bring it with them to peace talks, or sit it in front of a playlist of 40k years worth of romance movies.
No.223043
>>222977
I kinda offset this with a houserule where we give our non-unique warlords their own names, and specific warlord traits to match. Make them feel important.
No.223059
>>223040
Or force him to read the most over-the-top shoujo manga they could find
No.223070
>>223004
>Ayy mayne, not all chaos is bad
>Some Daemon Worlds are quite nice actually, don't mind the entropy of the warp
No.223195
>>223059
>Nurgle daemon head locked up in a sterile room with a screen playing cleaning product adverts all day
No.223206
>>223070
>he thinks physics applies to the Warp
No.223242
So I've been sitting on the Chaos Cultists from the Dark Vengence boxset for ages, and am thinking of at least getting base colors on them soon. I've ordered Deathwatch: Overkill and know I'm painting my Genestealer Cultists in a color scheme similar to Eva Unit 01, so I'm not sure if I should do something like Unit 02 for the Chaos guys, or something else. I know they're meant to look pretty ragtag, but I still want a unifying theme of two main colors (and maybe a third color in little bits), any suggestions or ideas? Like, is there anything that is really off limits for Chaos guys?
I guess I'd also be painting the Chaos Space Marines from the set in a similar scheme, so are there particular legions or whatever that I should look into to see the best for those guys? Or any named CSM groups that might not have a defined color scheme that I can use as inspiration? I mostly just play Orks, so I never really looked into Chaos, I just wanted to get these guys and make them look cool someday.
No.223247
>>223206
Still the warp does fuck you up no matter how mundane the appearance of the warp disturbance might be.
>Implying your pic has anything to do with Chaos
>Implying you can't be a disgusting xenolover without going full chaos retard
Have fun growing a beak with teeth and another face on the side of your head.
No.223251
>>223247
>confirmed for not knowing about the Diasporex
>not knowing that any mutations you suffer are merely a reflection of your own psyche becoming manifest in some way
No.223267
>>223242
The cowls, armbands etc would be great with a unifying colour, and then just paint the rest of the clothes in a random, dirty ragtag manner, so it seems like they've added some allegiance declaring item over their regular clothes.
Closest to EVA 2 would probably be World Eaters, Red Corsairs or maybe Crimson Slaughter. And ofc, a Khorne theme would fit Unit 2 perfectly. Assuming you aren't planning to play them of course, Khorne is pretty shitty after all.
No.223271
>>223267
>Assuming you aren't planning to play them of course, Khorne is pretty shitty after all.
Probably not, except maybe as allies or something (depending on what they can ally with).
Yeah, I'll probably go Unit 02 then. Thanks for the advice!
No.223279
>>223271
Alternatively, Unit 1's scheme could fit a variant of Alpha Legion, Unit 3 a variant of Black Legion, and Unit 8 could probably fit a Emperor's Children derived Slaanesh warband with all the pink.
Speaking of EVAs kind of makes me want to try kitbashing one for something.
No.223281
>>223279
Cool.
>Speaking of EVAs kind of makes me want to try kitbashing one for something.
Make sure to post it if you do.
No.223379
So, I just broke out the paints, going to go through a lot of old 40K minis and just paint them for the joy of painting. I don't know about getting back into the game anytime soon, but I was curious about something. Even though GW will probably realized they can't fuck 40K too hard, what if they did, and basically killed the line?
Which edition would you go back to, would you tinker with the rules and try to start a community ruleset if GW wasn't updating it anymore? Does anyone here regularly still play any of the older editions as is?
I sometimes think about messing with 2nd ed rules again, but it's honestly a mess of special rules (which was also the charm). 5th was the only other edition I spent much time with, but I read 6th and haven't tried 7th yet. Would most people just work with 7th edition if GW totally screwed the game up somehow?
No.223572
>>223379
7th is really just 6.5 anyways. It works well enough, the really bad parts are all the shitty codexes like Orks, CSM, DEldar and Nids and the general lack of viable options for most melee focused armies.
Besides, all armies have rules here already, whereas if you focused on 2nd, or even 3d and 4th, you'd have a lot more work of adapting a ton of units and entire armies backwards.
No.223623
>>220281
>>220281
Only complaint I have is that it seems like the magus seem to resemble the lesser human loomking generations rather than the final one before new genestealers emerge.
No.223819
>>223572
So if it all came crashing down, just 7th ed with fixes for the melee focused armies?
No.223827
>>223819
That, and updating shit armies like Orks, nids, and CSM. Also, the current edition has a bit too much LOLRANDUMB. The psychic phase on particular, with its rolling dice to see how many dice you roll, needs reworking.
No.223829
>>223819
Well, why make it more complicated?
>>223827
Yea, less randumb. Rolling for powers? Rolling for Warlord traits? Bitch please. These things can give you great tactical advantages, but why are they even there if you can't formulate plan based on them?
I've been playing some campaigns with my group where we fix all this shit with strategic points, that we use to do shit like choose psychic powers and warlord traits, or spend points to guarantee reserves coming in, unless the opponent spend more points to deny them, etc. Makes you actually have to think a bit about these things rather than just rolling randomly.
No.223850
>>223829
>we fix all this shit with strategic points, that we use to do shit like choose psychic powers and warlord traits, or spend points to guarantee reserves
That's so simple, it's genius. Why didn't I think of that? More importantly, why didn't GW? Care to post your rules here?
No.223868
http://www.mediafire.com/download/m8fosaqhxsoah2q/Retribution1.zip
http://www.mediafire.com/download/c43iplz192sqdnl/Retribution2.zip
http://www.mediafire.com/download/j9vpp7d5xs3bdio/Retribution3.zip
http://www.mediafire.com/download/25xh3063d71dk24/Retribution4.zip
Some anon on FourChan recently finished scanning Retribution.
On a side note, I got two army lists here: http://pastebin.com/MjZkcXCb
First is an Alpha legion List, the second is a blackshields list I made. Not sure whether castellexes or Voraxes should be taken fro the second one, nor what weapons the marauders should take.
No.223931
Does anyone think gee dubs will make a specialist game revolving around purging techno-barbarians with thunder warriors?
No.223993
>>220281
That patriarch sure is well endowed…
No.224003
>>223850
I don't remember them exactly, been a while since the campaign and I don't have the rules with me right now.
But basically, all factions had a small number of strategic points that we could use, pre battle, to buy stratagems taken from various existing rules, like the planetstrike, cities of death, etc, depending on what kind of games we were playing. Or you could spend a point on picking psychic powers for one Psyker and/or warlord traits, various things like making a weapon upgrade free or +1 to stats for the warlord. The reserve thing was pay 1 point if you wanted to make sure a reserve got through, but then the enemy could spend 1 to block it, and you'd need to pay 1 more to force it through again, etc.
Then as we took areas on the planetary empires map, we got more points and various special abilities depending on the tile contents.
Of course you could probably streamline it into a single battle system where you simply choose the random stuff and then get points per HQ or something to use on reserve rolls or outflanking in battle.
>>223993
Kind of want to mod that tip into a dick. Maybe Kingdom Death is getting to me…
No.224038
Rate my homebrew Battlefleet Gothic ship:
Macragge's Honour Gloriana Class 750
Space Marine Crew, 6+ armour
Hitpoints 15
Shields 4
Turrets 4
Speed 20
Exterminatus
Port 60cm Weapon Battery 6
St'd 60cm Weapon Battery 6
Dorsal 60cm Lance 6
Port 45cm Weapon Battery 6
St'd 45cm Weapon Battery 6
Port Thunderhawk Bay 3
St'd Thunderhawk Bay 3
Gives double VP for being crippled or destroyed.
Can not use "Come to new Heading".
No.224051
>>223868
Praise be unto the Omnissiah!
No.224059
>>223868
Why do they have the Macrocarid or the Cybertheurgy rules in the book? They're not even changed. I thought they were going to add more Cybertheurgy rules and more options for the Macrocarid but it looks like they're just reprints of what's in the Mechanicum book.
No.224170
Warhammer fans, your thoughts:
http://pastebin.com/XetjcGNi
No.224171
>>224170
I had to read it in the voice of a thirteen year old, and even then I could only skim it.
No.224187
>>224042
It is cool, and I'd use it as the base for something at least. But it needs army specific rules of some sort so that it's not a straight up (and simplified) Mario Kart. But that would definitely push it beyond one page.
Probably either replace a big result on the weapon chart with a powerful race specific weapon (something like All Star Mode in Sonic and All Stars Racing Transformed), a race specific special that recharges every lap. Maybe also something for different classes of vehicle so they are balanced to compete with eachother.
I'll think about it a bit. Though if GW does do that car combat game in the near future, here's hoping it is customizable as all fuck. Anyone know where I can order a suitable limo for the Genestealer Cultists?
No.224190
>>224170
I red first two lines, then when i hit teh dialogue i quit.
No.224196
>>224190
Same here. Read the last two lines of dialog and figure everything between I wouldn't be interested in.
If you wrote it, sorry bro. If you didn't… why are you showing us this?
No.224251
>>224187
You'll probably have to kitbash that limo yourself. Or get a smaller gothic car from wargameexclusive.
No.224280
Here's some shit made on /v/.
Pic next to it is the original.
No.224301
Some dude at Forge World is making a Dark Mechanicum army.
Looks pretty cool, I just wish the picture of it was higher rez
No.224358
Why does 40k use inches if GW is a British company?
Don't bongs use metric?
No.224363
No.224365
>>224301
>no daemonflesh
>no zombies
>no crazy tech heresy
It looks the fucking same as the normal Mechanicus
No.224367
>>224365
To be fair it was really early into the long war and only the beginning of diving into tech-heresy. Though in Book 6 they do have a report about robots that should not logically be able to function glow with eldritch internal light and self-animate.
My army is definitely a bit more close to true Dark Mechanicus.
No.224368
No.224383
What's up with GW lately? They're verging on competent.
New dice roller app for phones/tablets. It is damn good, better than any other I've downloaded. Scatter dice, doesn't overwork my phone into a handwarmer, slightly unintuitive until you get used to it then I couldn't imagine it otherwise UI.
What sorcery is going on?
No.224384
>>223251
>implying they're that predictable
No.224388
there is a way to play online?
No.224390
>>224388
TABLETOP
SIMULATOR
or the Dawn of War series. How new are you to ask such a question?
No.224392
>>224390
vessel40k works? there is other options? tg shitplaying friendly?
No.224394
Man, the Blackshields are actually pretty cool. The Pariah weapons and armour and their unique rules really make them feel different enough.
Now we just need someone to make a group of Blackshields who are led by a former Alpha Legion master of close combat and a Blood Angel who has a bionic arm and leg, with their emblem being a snarling hound in a diamond/pentagon.
No.224395
>>224394
Took me a second, you're pretty good
No.224400
>>224395
Speaking of being pretty good, this group could even have a Moritat Centurion with dual pistols, and a group of adoring Destroyers that're basically his fanclub and adorn their armour to look just like him.
No.224401
Are there any rumors for a new Ork or CSM codex? Both my friends play those and I feel bad because they lose almost every time.
No.224439
>>224401
Orks already had their 7e update, and it was shit. No rumors on CSM of which I know.
No.224541
>>224401
Just give them +25-50% extra points or work out modified codexes with them.
For Orks, do stuff like use the old Mob Rule, give free 'eavy armour for all HQs and nobz, some kind of formation with free PKs, make looted tanks, transport koptas and gunwagons alternatives to trukks, rework the KFF to be useful again, make Painboys at least 1-3 slotless HQs and maybe add a Painboss that gives improved FNP, add a more useful version of the Start Collecting formation (like just a painboy and boyz, and maybe nobz all in one unit), give Flah gitz BS3 and some form of special ammo that makes their guns actually useful, add back cybork bodies with invuls and fix the Stompa to no more than some 400 ish points.
Lots of other things you could as well of course.
For CSM, I guess add in droppods that aren't retarded deamon posessed, cut the prices of almost everything, fix the regular CSMs, Zerkers and 1KS.
Although chances are it would be easily fixed if they played better lists and you nerfed yours.
No.224569
Chapter Master is dead.
I suffer.
No.224581
>>224569
It has been dead for a long time.
No.224737
>>222723
Now that I think about it 46 is actually the perfect number for a first company.
2 x 20 termies squad.
2 x 10 veteran tactical squad.
2 x 10 veteran sternguard squad.
2 x 10 veteran vanguard squad.
Every veteran SL gets a terminator armor.
That's sure a lot of them, but that doesn't seem too far fetched for a big "historic" chapter.
No.224853
Why are so many things crammed into Tau's fast attack?
I can't remember where I heard it, and googling isn't getting me anywhere, but didn't the Great Knarloc get moved to another category in one of the forgeworld books? Kind of sucks I have to choose between so many units when the other categories have half the options.
No.224858
>>224853
Mos armies have that problem to a greater or lesser extent. Orks have way too many Heavy Suport units, for example.
No.225028
HAHA, Zoat acquired.
And a problem. What to proxy him as?
Same thing with a Malefactor, nothing equivalent to its size and armament exists in current books.
Heavy bugger, I bet they still used lead in the mix with these.
No.225039
>>225028
should a zoat be roughly the scale of a tyrant guard or warrior?
No.225042
>>225039
In terms of mass, warrior, but warriors get four weapon choices and none of them are power fist-like.
No.225046
>>225042
well you are in counts as territory.
you could have a power fist count two claws or scythes and he bolter count as a Barbed Strangler or a devourer
looks like it could trygon or tervigon if you really need it to be on the field as a creature. honestly i could make a better terrain piece
No.225263
>>225028
Could just make new rules for them. Some kind of monstrous cavalry with whatever gun it has.
No.225416
>>224384
Just because you can't see the pattern, doesn't mean it's not there.
>>224365
>all members of a faction must look exactly the same
>especially if it's part of something called CHAOS
No.225510
do tau suits with multitracker get to shoot twice in overwatch?
No.225559
>>225510
My guess is no. Would seem a bit OP for that phase.
No.225585
>>225510
> An Overwatch attack is treated like a normal shooting attack (albeit one resolved in the enemy's Assault phase) and uses all the same rules for range, line of sight, cover saves and so on.
All of the same rules. All of them, including the multi-tracker.
> Overwatch Restrictions
> It is worth pointing out that units that are locked in close combat cannot fire Overwatch - we can assume that other events have their full attention. Also note that a unit being charged may only fire Overwatch once per turn.
This is the full text for limitations and it does not limit you to just one weapon per model. Note that a shooting attack is defined by a full round of attacks by every available weapon in the unit, so a tank could fire everything it has and a Stormsurge with its anchors deployed could make you cry.
The only ambiguity is in the wording of the Multi-Tracker itself, which says
> A model with a multi-tracker can fire an additional weapon in each Shooting phase.
Thanks to this e-mail clarification, Overwatch must be treated as its own shooting phase, instead of strictly the enemy assault phase.
Also, this would mean a model with two pistols can fire both in Overwatch.
No.225588
>>225585
> so a tank could fire everything it has
Just ignore that part. Unless equipped with something like a Point Defence Targetting Relay, tanks can't normally overwatch.
No.225764
File: 1457940212053.jpg (89.88 KB, 420x262, 210:131, robots mech mecha mechwarr….jpg)

>>224301
what in the world is that short hunchback style mech? I gotta know
No.225851
>tfw battlefleet gothic armada beta
No.225862
>>225764
It's one of the forgeworld mechanicus automata.
No.225875
>>225851
How is it? Worth getting?
No.225877
>>225875
Bugs, crashes with no survivors and orks and eldar are still locked.
Hopefully they fix the game before the launch, it's fun but the technical problems are starting to get to me.
No.225912
>>225875
Its a beta, so expect many bugs and crashes, and theres only 3 missions on campaign, multiplayer its dope homever.
No.225916
>>225862
Are the rules for those still "work out logic gates by hand" tier?
No.225919
>>225916
Never seen any problem with the Admech rules. They nerfed a lot of the more OP automata though, particularly the Castellax, so if anything it's even more balanced now.
No.225929
>>225585
shit nigger thanks, now i can beat people over the head with this if they ever doubt me
>craftytau.jpg
have a qt vivian grill in return
No.225931
>>225916
Sadly no. You control them like any other model of they are in the range of a cortex controller, or if you give them Paragon of Metal.
No.225943
Are jetpack Magos good?
I was thinking of making an Archmagos Malagra with a jetpack, paragon blade, maybe a rad-cleanser, and run him around with Ferrox Thallax as a beatstick. I think I like kitbashing Dark Magos together too much, it'd be good if I made some practical ones occasionally.
No.225946
YouTube embed. Click thumbnail to play.
>>225875
Unstable. Not in game (on my hand at least) but the menu transition to the matchmaking is crashy as hell (50% I'd say).
Renaming your Splashscreen folder is mandatory for not going insane (the game and the matchmaking are very quick to launch, if you kill the logo vids, so it's not that much of a deal breaker).
:\Steam\steamapps\common\Battlefleet Gothic Armada\BattleFleetGothic\Content\Movies
And IMHO yes it's worth getting.
The game is a real game, it takes skill, brains and a bit of luck to win. A lot of it is micro based it's not too much, because you have a limited number of ships, but if you don't like micromanagement that might rebuke you.
It's not "dumbed down" in any way and with a variety of tactics and very asymmetric races.
The IA is ok too from what I can tell.
The campaign in the beta is just the Tuto but it looks big (from what I can tell it's "fireman" simulator, it's turn based and you run around responding to emergencies that pop, you've got a big star-map with bonuses given by each world, so the Idea is clearly to not lose too much shit. They do say the story is branching and stuff but I don't know if true).
Only Imperium campaign though we might get some Eldar allies (that's how the 12th black crusade went after all).
Races are the core BFG ones, Imperium, Chaos, Ork Freebootaz, Eldar Corsairs, and "Space Marines for early adopters (ie if you buy the game up to two months after launch)"
Factions are Favors (like in the RPG), the favor change the skin of your ships and you get an AdMech ship or an Inquisition ship with related bonuses (for Chaos it's Marks, for Orkz clans, etc…) maybe in the campaign you get to earn them instead of just spending rep. points (which is basically your money) that'be cool.
Also the devs get bonus points for 1:00…
No.225947
>>225946
Does the Alfa Legion animate their cut-scenes?
No.226075
>>225943
No reason he shouldn't be. I'm planning to make one myself, got some of those Sigmarine wing bits for it (At least they're good for something huh).
So many cool Magos loadouts, but they're so expensive ;__;
No.226180
File: 1458111932105.png (77.55 KB, 1015x787, 1015:787, sons_of_malice_by_zahaos-d….png)

I need some ideas as to what the Mark of Malal should bestow upon a Heretic in Black Crusade.
No.226184
>>226180
Corruption permanently stuck at 50%.
Weaken all stats by 11%, but give extra fate points.
Righteous Fury can reroll a fail, once a chain is started. Unfortunately crit fails get… unrighteous fury?
Field of permanency. Gear does no degrade, armor does not break, ammo does not run out. Wounds take a fucking long time to heal as they do not scar.
Numb. Character can not feel negative status effects, or anything really. If he doesn't keep to schedule he might forget to eat, bandage a wound, or shit. Plus a few points to strength as limits are broken.
Or you could simply make them a blank. If they're really fucking badass then turn them into a pariah.
All spiky bits recede. Even the useful ones.
All of the above?
Regardless it should not be a boon. They have to work harder for their god, because their god tends to actively fuck over his followers, especially the ones he likes. If the character doesn't hate Malal for gimping him you're doing it wrong.
No.226187
>>226184
Oh, and "Complete control". All functions of the body are now in control, allowing unparalleled speed, agility, and even chemical reaction.
Unfortunately all functions of the body are now in control. Every muscle action but heartbeat is now manual. Breathing, blinking, bowel movements, etc. Character has to spend a few hours relearning to walk and rolling for damage from asphyxiation.
If you want to get lovecraftian, don't do anything but stat changes. Like no numb or spiky bit removal. Have it all happen in their head. The character is different because they now think they're different. Malal doesn't exist, remember?
No.226192
>>226184
>>226187
These are great, anon.
I will consider these when eventually making a Malalite Chaos Space Marine character, and having these as Rewards of Malal. However the Mark of Malal should be more singular, simply and succinctly summing up their strength.
For example:
>Mark of Khorne gives Unnatural Strength (+2), Resistance (Psychic Powers), and Brutal Charge
>Mark of Slaanesh gives Heightened Senses (All) and Unnatural Fellowship (+2)
>Mark of Nurgle gives The Stuff of Nightmares (making you invulnerable to all toxins, poisons, suffocating, and other things a living creature could be harmed by) and Unnatural Toughness (+2)
>Mark of Tzeentch gives Unatural Willpower (+1) and Psy Rating (+1)
No.226236
So what's the other factions game plans for the big threats to the galaxy, i.e. approaching tyranid fleets and awakening necrons? Does Abaddon have a plan for what to do about all those hive swarms and rusty anti-chaos robots, or is it just a matter of "we'll burn that bridge when we get to it"?
No.226245
>>226236
Just think of it like politics. The Imperium is the ruling party for 10k years, all the other factions are the opposition that are relentlessly attacking it without actually having much in way of sustainable alternate policy.
No.226256
>>226236
Deldar & Harlequins: Hide in webway
Eldar: purge all planets in path of Tyranids, else run
Tau: BIGGER ROBOTS BIGGER SHIELDS MORE AI
Chaos: irrelevant for now, warp taint if it is a problem
Inquisition: hunt the Norn Queen for root DNA, orbital bombardment tomb until gone
Marines: be the poor fuckers in hiveship looking for norn queen, blow plasma bomb in key point of tomb
IG: die trying to hold the line
Orks: metal 'eds ain't much a fight, alays usin da same tatdics and ar' hard ta loot ya noe? Tyranies tho, lie wrestlin a buncha squigs, a real good show.
No.226360
OK so what would a Malalite Daemon Engine have on it?
A friend suggested it might have sword stabbed into it, as binding devices and tormenting devices. Another thought I had was that when it's destroyed it would detonate horrifically, but that seems to be a common thing for daemon engines
No.226383
>>226360
>Malalite Daemon Engine
A pretty tree. It doesn't like fighting. A Malalite Daemon Engine is one that accidentally has good intentions put into it. It's made from the base stuff of the realm of souls, from the life energy of the 99% of souls that don't give a shit about anything.
Greenhorn warpsmiths sometimes torture these failures, trying to eek out some anger and fury. Often the cries of pain attract a bigger mass of daemonic FUCK YOU into eating it. Rarely, and quite unfortunately for the warpsmith, the daemon revolts against everything.
A follower of Malal feels a connection with daemon engines. They can form a "bond". The daemon engine siphons off the driver's/users soul in exchange for using it.
For the larger daemon engines there is no parley, no discussion, no soothing their ailing existence. One may bait them to bigger targets, one may temporarily bind them with the most powerful of chains, one may run, but they can not be stopped from consuming all in their wake. Maybe a Hrud field could do something?
Large Daemon Engines of Malal are interesting for two reasons. One, the more they consume the stronger they become. Two, they live in reality and die in the warp. They are incredibly unstable beings, but in a paradoxical manner. You can kill them time and time again in reality but they will reassemble in a short time. Kill their essence in the warp, however, and they are stuck in reality. In this manner more than a few daemon engines of Malal have become embedded in a planet's crust or adrift in deep space, cursing their own existence for the remainder of eternity.
Tzeentch, in his infinitely absurd wisdom, turned his full attention to a dark forge. Frankly he was shitting himself as a whole batch of Kytan were fucked over by Zuvassin. All of them awoke before the warpsmiths had even said the word Khorne, and all of them were pissed. Immediately Tzeentch flooded the planet with a hundred thousand flamers. Alas, it had the opposite effect he had planned on and turned these metal monstrosities into self repairing organic beasts.
To sum up, if you kill it one in reality it Iron Giants itself back together. Kill it in the warp and you accidentally make a hole to reality. Vehicles will suck the life out of you, but are badass, but will shoot anybody that isn't in with the big monochrome man-bear-pig, but are really badass.
No.226447
So how does it feel knowing /pol/ is memeing Trump into God-emperor status and making 40k real?
No.226486
>>226447
Except that Trump has no plan of uniting all of humanity.
I don't think /pol/ actually knows anything about 40k other than that the Imperium is authoritarian so they latch onto it and make it into their perfect 3rd Reich that kills niggers and gays or something, despite no evidence of that in the fluff.
No.226492
>>226486
To be fair that's what the meme magic is for. Secondly We know more about 40k than you think. There's actually quite a few similarities between real life and in lore. For example nazi germany at its high point would be the dark age of technology. It's fall akin to the age of strife. Now we enter into the age of the imperium.
The chaos gods are represented by the jews and their pawns and what they encourage in the goyim.
Progressives and those jews like soros are tzeench
Fat acceptance/ableism/tumblrina land whales are nurgle
Niggers and those who call for bloodshed and violence against whites are khorne
The LGBTWJXODHCH and degenerate party culture are slaanesh
its not quite so different as you think
No.226515
>>226486
You'd be surprised how knowledgeable they are. Surprisingly they, as a whole, know as much about 30k as 40k. The Imperial Truth is another form of stoicism, and they fucking love the iconography.
No.226539
>>226492
Chaos is a means with no end.
Plot and strive for tomorrow, and when tomorrow comes, plan and struggle for the day after that.
Give up, why bother, it'll work out in the end.
Get angry, and burn everything down. Who cares that you can't build on ashes? Why bother building at all?
The concerns and health of other people don't matter, all that matters is you.
No.226545
>>226492
>>226539
Adding on to this, the one competent, capable, and most humane Chaos army in all of 40k…is a thinly veiled analog for Germany during WW2.
No.226887
So, I heard you guys wanted Sisters…
Seriously though, even as far as cheesecake goes, is this supposed to be a joke? Look at those totally-not-Terminators with their torsos exposed.
No.226888
>>226545
Which one would that be exactly?
No.226911
>>226887
I prefer the stuff that Raging Heroes is working on. Sexy and functional.
>>226888
Blood Pact, trips of Khorne. Professionally trained soldiers, capable of taking on Imperial Guard armies many times their size, and the way they act in occupied territory, although harsh, isn't anywhere near as bad as you would expect from a Khornate-aligned army. For example, when they invaded an Imperial city, they smashed up a bar, breaking the beer mugs after they were done drinking out of them, but they spared the bar owner and his family. They're also shown using the german stalhelm, and use half-tracks and Pumas.
No.226948
>>226944
Well, I mean, some of those would work for Chaos.
Also, should we make a new thread, or something?
No.227010
>>226944
The Dread looks kind of cool, certainly no worse than the regular Penitent Engine. Both of the Bikers and the Nurgle daemon bitch also aren't too bad, but I really don't think I'd want any of the rest.
The winged bitches might work as Furies though.
No.227073
>>226887
>>226944
>Bare midriff
>Heavy armor elsewhere
watdafug
Otherwise nice chaos troops. Mabs looks stupid but the rest look great. Artemis could make a bitchin dark mechanicus robutt. Replace the girl with a big angry face.