[ home / board list / faq / random / create / bans / search / manage / irc ] [ ]

/tg/ - Traditional Games

Roll a Fortitude save versus Cancer

Catalog

Name
Email
Subject
Comment *
File
* = required field[▶ Show post options & limits]
Confused? See the FAQ.
Embed
(replaces files and can be used instead)
Oekaki
Show oekaki applet
(replaces files and can be used instead)
Options
dicesidesmodifier
Password (For file and post deletion.)

Allowed file types:jpg, jpeg, gif, png, webm, mp4, pdf
Max filesize is 8 MB.
Max image dimensions are 10000 x 10000.
You may upload 5 per post.


/tg/ sister boards
[ • /dir//qu//cyoa//erp//monster//his//wh40k//arda/ •]

File: 1454900554963-0.jpg (30.78 KB, 223x310, 223:310, Image.jpg)

File: 1454900554963-1.jpg (46.83 KB, 200x285, 40:57, Xiahou_Dun_the_One_Eyed.jpg)

File: 1454900554964-2.jpg (31.36 KB, 223x310, 223:310, Imperial Seal [PTK].jpg)

File: 1454900554964-3.jpg (39.5 KB, 200x285, 40:57, 489.jpg)

File: 1454900554964-4.jpg (28.4 KB, 223x310, 223:310, 10574.jpg)

 No.216766

My friend just got me the reprinted legacy version of Cao Cao, Lord of Wei for $1.

It made my day. Makes me wish that they actually released Three Kingdoms Stateside. plus I really, really love white bordered cards. Sucks that the reprint doesn't have that

What's the set you love? Why?

 No.216768

File: 1454900719824.jpg (58.19 KB, 500x420, 25:21, pic199120_md.jpg)

>the land


 No.216785

I really like lorwyn/shadowmoor, the art was really good, the races were really fucking good, the atmosphere was really good and the gameplay was really damn good.

I especially like the elf/goblin relationship and flamekin and how they changed, but the non-flamekin elementals were really neat too. also kithkin instead of humans is really neat.


 No.216788

>>216785

I don't really know much about Lorwyn other than "lol planeswalkers" as I've only recently started playing.

It seems like it was the one set that's kind of set the tone for every following one though.


 No.216789

File: 1454905361780.png (81.27 KB, 200x284, 50:71, ClipboardImage.png)

Mirrodin. Without a doubt.


 No.216790

File: 1454905689593-0.jpg (31.65 KB, 223x310, 223:310, asmira.jpg)

File: 1454905689593-1.jpg (26.35 KB, 223x310, 223:310, edict.jpg)

File: 1454905689594-2.jpg (32.87 KB, 223x310, 223:310, rep.jpg)

File: 1454905689595-3.jpg (28.59 KB, 223x310, 223:310, resources.jpg)

File: 1454905689595-4.jpg (35.05 KB, 223x310, 223:310, harvest.jpg)

>loves white bordered cards

Man things ultimately repeat on themselves, don't they?

Anyway, I have very little R3K cards, but I do got basics, and they are nice.

Personally I always loved the African Ascetic of Mirage/Visions (Weatherlight wasn't originally going to be part of the block, and as such doesn't match it very well).

The art is beautiful, yet unique, and the influence is there. Combine this with the often unique mechanics, and flavortext ranging from the beautiful to the hilarious, and you have one of the best set combinations ever.

I also loved Ravnica: City of Guilds and Time Spiral, but who didn't?

Some awesome art and cards from Mirage block.


 No.216797

>>216790

Multi-coloured non-aura enchantments are the best. Especially from this block and Invasion.


 No.216824

>>216788

eh, i dont think any of the later sets really live up to the precedent that it set, although some came close.

for example the plot was a nice fantasy plot and didnt read like shitty comicbooks like everything after shards of alara.

also gameplay-wise everything seemed to start declining after/starting with shards too, with some high points of course.


 No.216827

>>216785

This guy gets it.

I can only be thankful that Wizards seems to hate this block as much as Kamigawa, since we'll never have to worry about the neowalkers ruining everything like they do everything else. I think the planeswalker concept would've done a lot better if they just remained mysterious background-less observers like they did here. Rather than these "audience surrogate" capeshit faggots they are now.


 No.216850

>>216827

Urza never was just an observer


 No.216890

File: 1454937362647.jpg (60.31 KB, 312x445, 312:445, 341.jpg)

Ice Age (+Alliances)

Good powerful cards (many of them at common)

Tons of cards for casual play

Amazing atmosphere

(Mostly) great art


 No.216951

>>216850

>>216827

But Urza wasn't a Mary Sue and didn't show up in literally every set for 8 years. He played a huge part in the lore on Dominaria, but he wasn't the only character that mattered in that story.


 No.216953

File: 1454957582665.jpg (68.41 KB, 312x445, 312:445, 116.jpg)

>>216890

>Good powerful cards (many of them at common)

Are you sure you aren't thinking of Fallen Empires? Which, incidentally, is my choice. Deepest lore, tons of great cards at common.

Most sets before the switch to digital art look great and ooze atmosphere. It seems that around Stronghold they switched to a more comic book aesthetic, which was awful, though.

Ice Age is probably my second choice.


 No.216954

File: 1454959913539-0.jpg (68.84 KB, 312x445, 312:445, 8.jpg)

File: 1454959913539-1.jpg (71.24 KB, 312x445, 312:445, 61.jpg)

File: 1454959913539-2.jpg (71.43 KB, 312x445, 312:445, 194.jpg)

File: 1454959913539-3.jpg (75.56 KB, 312x445, 312:445, 210.jpg)

>>216953

Fallen Empires was great too. If I had to choose a golden age in MtG it would be The Dark - Fallen Empires - Ice Age - Alliances, maybe even add Homelands to that, it was a weak set, but its art and atmosphere were top-notch.

>>216951

I hate the focus on planeswalkers these days. Even more so because everything has to be a story about them saving the world, like a superhero comic or something. MtG sets should be a setting not a story, story should only be glimpsed through the flavor.


 No.216983

>>216850

I'm talking about post-Time Spiral Planeswalkers.


 No.216984

My favorite have to be Lorwyn/shadowmoor, Shards (specifically Bant), and Ravincia (at least the first one)


 No.216997

File: 1454970960859-0.jpg (33.18 KB, 223x310, 223:310, dragon.jpg)

File: 1454970960859-1.jpg (104.39 KB, 600x472, 75:59, OrcishSettlers.jpg)

File: 1454970960860-2.jpg (28.79 KB, 223x310, 223:310, purgatory.jpg)

>>216953

Fallen Empires wuld be in my top 3.

I remember in 99 buying the complete expansion for 50 bucks. Still love it.

As for the art, In Stronghold, they released all there free artists, so the only artists that were on cards were in house. This gave them more control over artistic direction. The results of aa decade and a half of this speak for themselves.

>>216954

You forgot Mirage in that.

That's def, the first Golden Age.

>>216983

One of these days I'm going to story time some prerevisionist comics, too show that originally, walkers power levels were pretty equal to they are now, but they weren't super heros.


 No.217599

>>216790

How does Squandered Resources work? I'm relatively new to magic, as far as I can tell you sac a land to gain one mana, (which you could has gotten from tapping the land)?


 No.217603

>>217599

Tap a land and sac it for 2 mana.


 No.217605

>>217603

Thanks, I'm dumb


 No.217606

I used to hate the old cards' look, but now, not having played for years and realizing the amount of jewry going on, I feel attracted by these old sets. How different was the game back then (I occasionally played from Kamigawa to Zendikar)? Is there a way to play online for free?


 No.217627

>>217606

Cockatrice and XMage are, to my knowledge, the free online ways to play with the largest player base. I know Cockatrice can do just about anything, including limited events with old or custom sets, but you would need to find enough people willing to sit through a draft or a weird constructed environment.


 No.217640

>>216827

> Wizards seems to hate this block as much as Kamigawa

Why do they hate Kamigawa?


 No.217645

>>217627

There's also Forge, but some assembly is required.

>>217640

I once recall MaRo saying something along the lines of 'Kamigawa was a mistake' and that he'd rather use Nicol Bolas destroying it offscreen to spite Tetsuo Umezawa as a lore excuse to never be able to revisit it.

Then again, I can't find anything anywhere that proves he said it, so I'm probably just bullshitting.


 No.217647

>>217645

It was in Magic: the Cuckening.


 No.217743

>>217606

>How different was the game back then

I was a kid and barely knew how to play other than to play many swamps and swing with Nightmare. Can't answer that.


 No.217759

>>217606

>How different was the game back then?

Spells were a lot better, decks were much more interactive, and creatures were worse. It was a lot better than it is today with overpowered planeswalkers and other stupid shit.


 No.217762

>>217645

As a regular listener of his podcast he has said this before in one of his podcasts but I don't have the autism to dig through hundreds of hours of recording to find one quote so you'll have to take my word on that.


 No.217765

I'm enjoying seeing all the old cards.


 No.217786

>>217640

>Why do they hate Kamigawa?

- Very low power level = angry players = worse sales. It was released after Mirrodin, one of the most broken blocks in history, they basically butchered and sacrificed Kamigawa to lower the power creep… then blamed Kamigawa for being bad. A little like Masques after Urza block.

- Some really shitty mechanics (which was a design fail on their part).

- A lot of people didn't get the flavor, aka "it's our trademark elves and female angels, so it's gonna be confusing for our retard audience". Though to be fair you could do much better with Japanese mythology than "WEIRD SPIRITS EVERYWHERE + maybe some other things". How did they put kitsunes in white I'll never understand either.


 No.217788

>>217786

*it's not our trademark elves and female angels


 No.217794

>>217759

>>217606

One thing I'd add to that: there was no mythic rarity and there was A LOT more constructed-playable cards at common and uncommon. If you look at decks today they're mostly rares and mythics, it wasn't always like this. Today if they print good commons it's usually by accident (Delver, Treasure Cruise). They got rid of basic utility cards at common like Counterspell, Stone Rain or Rampant Growth, but are completely fine with printing broken creatures and walkers as long as they're at rare/mythic.


 No.217815

File: 1455191593062-0.jpeg (52.58 KB, 640x510, 64:51, serveimage-10.jpeg)

File: 1455191593063-1.jpeg (30.02 KB, 223x310, 223:310, Image.jpeg)

File: 1455191593064-2.jpeg (32.09 KB, 223x310, 223:310, Image-2.jpeg)

File: 1455191593064-3.jpeg (32.66 KB, 223x310, 223:310, Image-3.jpeg)

File: 1455191593065-4.jpeg (28.84 KB, 223x310, 223:310, Image-4.jpeg)

Mother fucking Time Spiral. Shit was a party


 No.217835

>>217606

I recommend the MacroProse game.

Anyway, deck lists were nearly non-existant, so even with established archtypes, everyone was running there own build to them.

Now creatures were worse, but the myth no one played creatures is a lie. Plenty of creatures in every color saw play, I could list them, but what's the point.

Finally, while the community was a bit more insular, they were also plenty more protective. Typically sharks were shunned, resorting to sharks buying from store owners directly. Also, since there was less money in the game, people were more willing to trade and compromise.

I mean I was a kid, so take what I'm saying w/ a grain of salt, but even w/ the hazing that came as a kid playing MtG, it is still better then the community now.


 No.217836

>>217786

What you forget is lots of people, combining the new card face, humans as a creature type, and the brokenness of Raffinity, just up'd and quit.

Many seasoned players heard of Kamigawa, and thought "Oh it's going to be anime shits", and simply ignored it. A few came back around, when they saw it wasn't, but the damage was done.

If it wasn't for Ravnica: the City of Guilds, and the hype Garfield was working on it, Magic wouldn't have survived.


 No.217858

File: 1455204298912.jpg (97.95 KB, 800x533, 800:533, guardian_foxes.jpg)

>>217786

>How did they put kitsunes in white I'll never understand either.

Kitsunes were often protrayed as sacred animals that watched over inari shrines so them being in white isn't out of place, But having them not even touch blue or black is kinda retarded.


 No.217886

>>217858

Sure, some are guardians, but more are tricksters or evil "spirits". They should be in pretty much every colour and maybe some in white.

Also they're shapeshifters, not just another humanoid race (elves, dwarfs) who act mostly human. On Kamigawa they're pretty much furry humans with creature types like samurai or wizard.


 No.217891

>>217836

>What you forget is lots of people, combining the new card face, humans as a creature type, and the brokenness of Raffinity, just up'd and quit.

Card face was 8th edition, so the shitstorm had mostly passed, but the brokenness of affinity was very much a factor. I remember a regional tournament where half of the meta was affinity and almost everyone played Skullclamps. Going from completely broken T2 to a deliberately gimped block… lots of people quit over that.

I don't remember anyone making a big deal about humans as a creature type, maybe just that the change came immediately after a tribal block because WotC can't plan for shit.


 No.217893

>>217886

To be fair, if they went deep into all the stories and myths about kitsunes and used that to build the race, they would have more lore than the entire rest of the block.

Maybe some day after maro finally gets fired they'll return to kamigawa and do it properly. Though I'd be more than satisfied with a kitsune pw that's more than mono white make tokens/gain life bullshit.


 No.218077

>>217891

Because three months (or less) is a long time, right?


 No.218081

So think they'll ever bother with a return to Urza block? Urzatron for life guys, FUCK KHARN


 No.218084

I've always loved Ice Age, Mirage, Alara, and Zendikar because it was my first set


 No.218151


 No.218156

File: 1455291891964.jpg (33.66 KB, 268x194, 134:97, 1451278404178.jpg)

>>218077

>Eighth Edition

>July 28, 2003

>Champions of Kamigawa

>September 18, 2004

>3 months


 No.218166

>>218081

I don't think that will ever happen seeing as it almost destroyed the game the first time, non-aura enchantment subtheme clashes with NWO, Dominaria is still recovering from Yet Another Æther Vortex, and everyone involved except Karnand maybe (and this is a HUGE maybe) Teferi is long dead.


 No.218178

>>218156

Most of the people left the year prior.

They just didn't bother coming back.

Again, Ravnica saved MtG, w/ Time Spira.


 No.218179

>>218178

Not really. Mirrodin sold very well. Kamigawa's failure had nothing to do with the new card face.


 No.218181

>>218081

Urza Lands aren't from Urza block


 No.218192

>>218179

An early symptom of an over powered set. Lots of people left w/ Urza block as well, but Urza's Saga sold like hot cakes, because those that did play bought it by the box full.

Face it, the new card face is still shit, and plenty of people have gotten use to it, but don't like it.

I repeat, Ravnica saved the game.


 No.218198

>>218192

Oh, I agree, the new card face IS shit. That still has nothing to do with Kamigawa's failure, it had way, way bigger problems than a change from 4 sets earlier.


 No.218828

>>217835

Is there a torrent anywhere for the MacroProse game?


 No.218834

Unglued. Maybe Unhinged. I loved the self-deprecating humor of it all. I wonder if the new WOTC would ever make fun of themselves.


 No.218889

>>218834

Un-sets were apparently very unpopular. Which is interesting seeing they're now $10+ a pack.


 No.218896

Ravnica and Time Spiral were amazing and I can't believe they came out right after the waking nightmare of Mirrodin/Kamigawa. How did they pull a 180 like that?


 No.218913

File: 1455564626328.jpg (160.2 KB, 480x680, 12:17, Spell Snare.full.jpg)

Ravnica, by far.

I started collecting as a little kid (age 7 when 7th edition came out), and stopped soon-after because no one else my age was playing. Now, I kept up with the game a bit, but that was mostly reading library copies of Scrye in the Mirroden/Kamigawa days. By the time Ravnica hit, I had only caught brief glimpses, and probably didn't care.

But at some point, I went back. This was by the time we had shit like Gatherer. And I poured over the entire block. Then I saw my library carried a bunch of MtG books. To this date, the Ravnica books are the only series I'd finished (kinda fell off the Kamigawa and Lorwyn books.)

And just looking back on it, so much of it was just so right.

>The storyline of the individual sets was invisible, but looking at the current blocks I'd say it's a plus.

It was too busy establishing the world to bring any individual story into it. There were guild members making snide (sometimes poorly written, sometimes clever) remarks about other guilds. The constant talk of how damaged the environment had become, to the point where you didn't know if some of the cards were magic or just things that happened (Caustic Rain, Rain of Fire, Seismic Spike).

>They even gracefully got away with the need to follow up with more spirits after Kamigawa, by suggesting there was some force keeping them there. It really didn't matter what it was, just that there was room to play with it.

>The flavor just oosed together to form a crapsack world that almost seemed functional. And all the guilds had a very novel approach to their color combination.

>Even the moderate lack of citizen cards was fitting: the common man simply isn't important.

Sure, a guild might bribe a criminal, or push you into the wrong alleyway, but for the most part, you had to have some sort of job (guild or not) or specialized skill to show up. It was all dog-eat-dog and every man for himself. Otherwise, you were another face in the crowd at best, and at worst a casualty.

>Then there's the art. I always loved the old art style, and adding cityscapes to it was just gravy.

>Even the power level wasn't obscene, but we didn't have Mythics or Planeswalkers back then. But that's another rant.

>Finally, there were a lot of really unique cards.

Yes, a lot of sets had stuff that pushed the envelope on design, but some of the things that really stood out are the Nephilim (especially Ink-Treader), the nonstandard Simic creatures (Omnibian, Cytoplast Manipulator, Novijen Sages, Project Kraj), and some of the Azorius spells (Dovescape, Palladian Accord). There's more, but I don't have the time to look.

This isn't the first time I've gushed over the block, and it won't be the last.

(Pic related, a surprisingly well thought-out bit of flavor text.)


 No.221023

I don't see a general MTG thread so I'll ask here.

I recall a card that could remove all cards that shared the name of the target creature from an opponent's deck. It was supposed to be a fun combo when combined with something to animate your opponent's land, but I forget the name.

Anyone know?


 No.221026

File: 1456212277086-0.jpg (19.72 KB, 210x300, 7:10, $(KGrHqJHJEEE W42KkNBBQZS(….JPG)

File: 1456212277087-1.jpg (16.03 KB, 210x300, 7:10, $(KGrHqF,!o0FBfrucwYtBQZkP….JPG)

>>216890

>Ice Age

My nigga


 No.221043

>>221023

Eradicate.


 No.221057

>>218913

Agreed. I started when Mirroden came out and Ravnica was by far the best in everything, especially lore. I loved the idea of a massive planet wide city with areas controlled by each guild representing the 5 choose 2 combinations of colors.


 No.221144

>>221043

Thanks.


 No.221230

>>221144

Also splinter+Myr landshaper/Liquidmetal coating


 No.221306

File: 1456352863644-0.jpg (60.06 KB, 312x445, 312:445, 139.jpg)

File: 1456352863644-1.jpg (61.51 KB, 312x445, 312:445, 56.jpg)

File: 1456352863644-2.jpg (58.15 KB, 312x445, 312:445, 73.jpg)

File: 1456352863645-3.jpg (59.63 KB, 312x445, 312:445, 65.jpg)

File: 1456352863720-4.jpg (62.18 KB, 312x445, 312:445, 77.jpg)

Torment is definitely my favorite set. Some of the best black cards ever printed came out of Torment. Chainer Reanimator was so much fun back in the day.

Fix you fucking site Hotwheels


 No.224352

Favorite for limited: RTR, Innistrad, Theros

(worst: Zendikar)

Favorite for standard: RTR, Khans of Tarkir, Lorwyn (worst: Alara block)

Favorite lore: RTR, Khans/Dragons, Zendikar pre-Eldrazi (worst: Lorwyn)

Most nostalgia: Lorwyn/Shadowmoor (worst: Alara block)

Overall winner: Return to Ravnica (overall worst: Alara)


 No.224364

File: 1457409236597.jpg (65.93 KB, 389x312, 389:312, horror-facelessbutcher.jpg)

>>221306

Seconded. Loved the Nightmares.


 No.224468

File: 1457444494032.jpg (41.71 KB, 640x480, 4:3, cant believe.jpg)

>>224352

>Lorwyn

>Nostalgia

fucking newfags




[Return][Go to top][Catalog][Post a Reply]
Delete Post [ ]
[]
[ home / board list / faq / random / create / bans / search / manage / irc ] [ ]