No.216825
Shadows over Innistrad
>Post spoilers
>Bitch about spoilers
>Mindbreaker Demon
>2BB
>Flying, trample
>When Mindbreaker Demon enters the battlefield, put the top four cards of your library into your graveyard
>At the beginning of your upkeep, if you don’t have 4 or more card types in your graveyard, lose 4 life.
Get ready for this ride, anons. New mechanics incoming.
No.216826
>Devil's Playground
>4RR
>Rare
>Put 4 1/1 red Devil creature tokens onto the battlefield. They have "When this creature dies, deal 1 damage to target creature or player."
>Furtive Homunculus
>1U
>Skulk (This creature can't be blocked by creatures with greater power).
>2/1
>Hound of the Farbogs
>4B
>Delirium - Hound of the Farbogs has Menace so long as there are four or more card types among cards in your graveyard.
>5/3
>Fiery Temper
>1RR
>Deal 3 damage to target creature or player
>Madness R
If you don't know what Madness does you have missed out on some of the best this game has had to offer.
No.216831
is this another innistrad?
No.216837
>>216826
>If you don't know what Madness does you have missed out on some of the best this game has had to offer
pls explain
No.216839
>>216837
>>216831
well it would be easy to google but since I am a spoonfeeding faggot I will help you become a spoonfed faggot
>is this another innistrad
yes, its called shadow over innistrad which is a reference to shadow over innsmouth so expect lovecraft stuff
>what does madness do
madness is a replacement effect, if you would discard a card that has madness you may instead play it for its madness cost which is usually actually cheaper then its normal cost or has an extra effect tacked on when you cast it as such, high synergy with hellbent.
No.216842
>>216839
You shouldn't have bothered anon.
I was pretty damn clear in my posts.
No.216843
I'm actually REALLY excited for this, delirium is alright, but skulk and investigate look flavorful as fuck and I've always had a soft spot for madness.
No.216844
>>216843
I completely forgot to post Investigate, thanks anon.
>1W
>Instant
>Tap up to two target creatures
>Investigate (Put a colorless Clue artifact token onto the battlefield with "2, Sacrifice this artifact: Draw a card.")
No.216846
So what happened here, someone smuggle out a booster pack?
No.216848
Can't wait for the asshurt squad to fire up their asses
No.216849
>>216848
I dunno, I think people will be happy with this one. Investigate is a cool mechanic that could well see play in top decks just because it gives you card draw.
Skulk let's you buff your opponent so they can't block you, or weaken yourself to the same effect, which can create some interesting interaction.
Madness is a well-loved ability.
My only concern is them giving delirium too much support. It looks like a more awkward threshold.
No.216852
>>216849
I mean those who whine about unscheduled spoilers
No.216853
>>216852
Wow yeah that sounds annoying.
No.216889
>>216852
Poor WotC. Think of all the shekels lost because of the evil leaks.
No.216987
>>216848
>>216849
>>216852
>>216853
>>216889
Since the reception seems to be positive, maybe now they'll realize that people didn't hate <D> because it was leaked early, it was because people thought it was fucking stupid.
No.216995
>>216844
Would this be a good card to put on a scepter?
No.216998
>>216839
>MFW duress is now a possible trap.
No.216999
Innistrad is my favourite set (started playing during Inni/RtR). After the shitshows that Theros/Khans/Return to Zendikar were, I'm cautiously optimistic because I love the setting so much. The mechanics look promising.
No.217007
>>216999
Patrician taste right here
I started in Innistrad/RtR as well
No.217015
>>216844
Investigate is different. I'm not going to say good or bad, it might be too early to tell yet, but it's definitely unexpected. Would be really cool with artifact matters decks, though I somehow doubt artifacts are going to get much support. Unless they're doing some steampunk shit, which I really hope they don't.
I want interesting interactions with Clues, but this is NWO Magic we're talking about, it might hurt the new players' puny brains.
No.217019
Fuck yeah, Innistrad was the shit. Favorite plane by far.
No.217020
>>217015
There's always been an element of technology in old lovecraft stories. Though, I guess this is gothic horror and not eldritch.
No.217127
>>217026
Just fucking end my suffering
No.217148
So, will this be reprinted, what do you guys say?
No.217153
>>217151
BR self mill here we go
No.217160
More junk.
Some of these might be okay in drafts.
No.217161
>>217160
>four mana shock
wew
No.217162
>>217161
Which also gives your opponent a chance to react to it.
No.217188
>>217162
>>217161
It's pretty bad when a rare from FE is strictly better in every way to this.
No.217303
Is Prowess evergreen or something now?
Or do they just not care about when they use mechanics?
So much for all this New World Order BS.
No.217304
>>217303
Where have you been since origins?
No.217306
>>217304
Keeping your mother company.
No, seriously, why is this mechanic sticking around?
No.217307
>>217306
For some reason they decided to make it evergreen when that makes no sense.
No.217313
>>217303
>>217307
Izzet needed an overlap mechanic and if you don't play a format where spells are cast without paying mana, it's simple and fun. Full disclosure, I started playing during Khans standard.
No.217316
>>217313
>Izzet needed an overlap mechanic
Izzet needs a better identity.
No.217318
>>217316
Does anything else need a better identity?
No.217322
>>217316
>>217318
U/R needs to do something that isn't just counterburn.
No.217327
>that flavor text
Incoming Tamiyo people
No.217335
>>217327
>was
You sure about that?
No.217337
>>217318
Probably Simic and Dimir.
Dimir's identity thematically okay, but mechanically its awkward. Mill sucks. Blue and black control are two different beasts. Cipher was a good effort, since it allowed you to capitalize on walking through your opponent, which both black and blue like to do.
Simic's okay, I just always felt a clash on colours and themes. Like who ever heard of blue trying to make creatures big with +1/+1 counters? They're the colour least likely to do it. And of all the colours to fiddle with counters and give bonuses based off of them, who would imagine green would be at the forefront? It doesn't feel like they found an equal middle ground, just married two separate concepts.
No.217415
>>217337
I think they may have been onto something with the Simic manland. "Bogles" feels sort of Simic to me. Certainly difficult to negotiate, though I agree evolve was a miss mechanically. And yeah, mill isn't exciting at all.
No.217422
File: 1455081273131.jpg (60.09 KB, 312x445, 312:445, Silumgar, the Drifting Dea….jpg)

>>217303
>>217307
>>217306
>Is Prowess evergreen or something now?
How is life under your rock?
You can't complain about NWO or NNWO and then use Prowess as an example. Prowess is a great mechanic, especially in limited: it rewards you for playing noncreature spells, it makes underwhelming noncreature spells better, it allows you do durdly things at instant speed without falling behind on board as much, and it allows for a lot of bluffing. It's also simple and easy to understand, which means it won't be locked behind the barriers of rare or mythic rare, and it probably won't ever get axed like Protection from X did.
RIP Gods Willing. You were too good for us.
>>217415
>>217337
Dimir is really awkward to design cards around, because Wizards is so weirdly obsessed with making each card soft and non-threatening to new players. You could have a lot of interesting library manipulation gameplay with them, and Fateseal seems like it'd be a perfect fit, but new players are so scared of having their library milled or interacted with in any way, Wizards is in turn terrified of making UB interesting as a colour combination.
Like, fuck, look at Silumgar, the Drifting Death:
>that name
>evasion and protection
>unique effect which crushes some decks but only if you let the UB deck live until turn 8+
>6 mana, which is a lot to spend on a single creature
>difficult to multi-block because of his huge butt
>combine it with the "dragons matter" cards from DTK for busted interactions in Standard
Really interesting, unique card. And the only reason it was printed like this was as an answer to Elspeth, Sun's Champion. If Wizards hadn't fucked up and made her way too good, Silumgar probably would've been more mill or something.
>"Bogles" feels sort of Simic to me. Certainly difficult to negotiate, though I agree evolve was a miss mechanically.
I agree that Bogles (emphasis on Shroud, not Hexproof because fuck Hexproof) is a good mechanical colour identity for those two, as is Flash as a keyword: you hold up mana to either play a counterspell or a creature. It doesn't get much more U or G than that, you know? It's a shame that Flash is mostly used these days to make creatures behave like noncreature spells (Dualcaster Mage compared to Fork), and that Hexproof is given to literally any card they feel like, such as Xathrid Slyblade.
No.217424
>>217422
I heard that Rhino would've been a 5/5 if not for Polukranos.
No.217431
>>217422
As a mechanic that teaches players how to play the game I agree Prowess is fine. It just seems odd to see Scry or Prowess on one to three cards every set, because it doesn't feel like they're reinforcing the fact and I would have figured more mechanics would be more burden of learning on a new player. But I guess so long as they have the keyword description next to it, its okay.
No.217438
>>217415
I'm not sure I understand the preference for shroud over hexproof.
No.217439
No.217444
>>217424
It actually started out as a 3-mana 3/4 with minor drain, which got upgraded to its current version when the future future league found the BW Standard tokens deck to be really good. This deck was based around the wombo combo of pic related and painlands - end of your opponent's turn and once on your turn, you have the land deal damage to you so you get 2 1/1 soldiers each turn. This deck also never materialized in Standard, so Rhino is just this super beefy value creature which is so beefy because of a threat that never existed.
>>217438
>>217439
Symmetrical effects usually lead to more interesting design when compared to one-sided effects. When you're getting beaten down by Modern Bogles, there is literally almost nothing you can do - you can't chump block, you can't race, and you can't remove their creature. You can't even fucking target their creature to bounce it or something, you know? It just creates this situation where they get a god hand and lock you out of the game more effectively than a control deck ever could.
If a deck is playing Blastoderm, they're in the market for a 4-mana 5/5 and that's all they want out of the card. They want to kill you by attacking with big creatures, but what you see is what you get. Bogles and creatures with Hexproof want to do the same thing, but there is actually zero interaction whatsoever.
Shroud is also a better "safety valve" for expensive creatures, I feel. Any big creature runs the risk of being countered or removed - you don't want to dump a million mana into Polukranos only for it to die to Doom Blade, after all. In this sense, there is very little difference functionally: Dragonlord Ojutai would gain or lose any use if it had Shroud when untapped instead of Hexproof. But Shroud is, to me, just a more fair version of the "you can't remove this" mechanic, because there is no room for exploitation. You can't put Rancor on a Blastoderm and have this huge, undercosted beater.
Full disclosure: I started playing in Theros, so I've only really played with Shroud cards in EDH and cube, but in my experience they make for more varied games of Magic.
No.217445
>>217444
>the wombo combo of pic related and painlands
*the wombo combo of First Reponse and painlands
Forgot I was attaching two images.
No.217446
>>217444
>the wombo combo of pic related and painlands
*the wombo combo of First Reponse and painlands
Forgot I was attaching two images.
hotwheels if this double posts i swear to god
No.217457
>>217438
>>217444
Everything in MtG is more or less a tool that will teach you how to play until you master it. Hexproof teaches you to stack most of your eggs in a single hard to deal with basket and beat face.
Shroud teaches you how to work around Shroud. For example, Savage Summoning works with Shroud. It rewards a player for thinking ahead.
Both have very few counters and don't feel satisfying to counter, but Shroud teaches you better.
No.217533
>>217457
Shroud is miles better then Hexproof.
No.217679
>>217533
I agree?
There needs to be justification of why, though.
No.217696
>>217679
I prefer shroud because there's more you can do with it design-wise, hexproof is literally just a buff.
They should either have coexisted or just had hexproof not get a keyword.
No.217725
>>217679
In a game you can interact with literally everything, even outside the game and the sideboard, the idea of cards that are uninteractable with is an oddity.
Combine this w/ the duality of advantage/disadvantage nature of Shroud gives it a certain distinction hexproof lacks (which is literally all upsides).
A good example would be Kalonian Behemoth. In any other color, a 9/9 for 7 with shroud would be purely upside, but in green, a color famous for it's combat tricks and aura's, it becomes more a hindrance then a positive.
Imagine this on a hexproofer instead, it's all upside, and makes the card considerably less interesting then it is now.
Now lets look at the early hexproofers. Dunegrove Elder would be good regardless, so that isn't as important, however, Invisible Stalker and Geist wouldn't have been format defining cards w/ Shroud. Good? Yes. Format defining, no. The mechanic is just a further dumbing down of the game.
>>217696
I never understood w/ the Illusion lord gave hexproof to begin with. You don't want to target your illusions anyway.
No.217909
thinking about making a colorless eldrazi deck
all i need is a shitload of ghost quarters and temples lol
thoughts?
No.217998
>>217909
Man, a deck like that could be really good in modern.
Make it mono-black though, no one would ever think of that!
No.218153
>>217327
Oh my fuck. Storm stronk again.
No.218825
I'm cautiously excited, only been playing since origins and had no idea MtG was so obvious with where it takes it's set inspiration for until I got wiff of this.
I really like the theme though and anything beats fucking Eldrazi so I will probably play a lot of it.
No.218827
>>218825
>Anything beats Eldrazi
The next set (still in Innistrad) is about eldritch abominations, which the Eldrazi are.
Not that I think they will bring Eldrazi back. But I think there's enough room to be concerned.
No.218829
Cool, please post moar, senpai!
No.218832
>>216839
>so expect lovecraft stuff
You mean "expect Ermie" right?
No.218833
>>217026
>We want the Bloodborne Audience
No.218899
>>217151
>Lightning Axe into Fiery Temper
>Junk
No.219002
>>217151
This set brings back Madness, so Lightning Axe isn't the worst thing.
No.219003
>>218899
It's all junk anon. It makes me mad. Especially this 1/1 flyer for W that taps a creature when it ETB, then can potentially tap one a creature per opponent each turn.
And if Topplegeist and Tooth Collector become a cycle I can't wait for the green card that just gives +1/+1 or damages flying!
No.219048
>>219003
Is it just me, or does that zombie look like Zoidberg?
No.219078
>>219048
It does a bit.
But hooray for blue zombies. Maybe Skulk will become the new UB mechanic instead of mill.
No.219086
>yfw the eternal masters rumour was true
No.219114
>>219113
Notice Wastelands uses the diamond mana symbol.
No.219156
>>219113
>uncommon is now a mythic
>mythics won't be money cards, mythic rarity is for flavor!
No.219905
No.219921
>>219905
the butthurt from the recent unofficial spoilers has been nothing short of fucking amazing. I hope wizzads and their bootlickers keep delivering as long as possible.
No.219945
>>219113
Are they seriously reprinting Force of Will?
I got out of MtG months ago.
But they're fucking reprinting FORCE OF WILL?
FUCKING SERIOUSLY?
WIZARDS WHAT IN CHRIST'S NAME ARE YOU DOING?
I HAD CONSIDERED GETTING BACK INTO MAGIC.
BUT REPRINTING FORCE OF WILL?
NAH, FUCK THIS. I'M OUT FOR GOOD THIS TIME.
WIZARDS OF THE COAST?
NAH.
QABBALISTS OF THE COAST, MORE LIKE IT.
FUCK MAN.
No.219979
>>219905
>The website that you're trying to reach is having technical difficulties and is currently unavailable.
>We are aware of the issue and are working hard to fix it. Thank you for your patience.
No.220023
>>219945
Calm your tits, man. This set isn't standard or modern legal. Reprinting this isn't by itself bad, though making it mythic certainly is.
No.220025
No.220027
>>220026
hell, after reading that again, I'll bet they know what's going on. I think it's probably somebody from SCG, which is why they're trying to shoot down rumors that it was leaked deliberately.
No.220071
>>220026
Who got the leaks? I keep hearing there are leaks, but I havent seen any lists yet.
Or is it just someone who says they know the list and works for a place that sells cards?
No.220089
I'm beginning to think this is all an elaborate ruse on the part of WotC and SCG in order to drum up interest in a product that naturally has a very small market interest.
No.220117
>>220071
The guy that 'predicted' the splinter twin and summer bloom bannings also said that eternal masters was happening, and look where we are now.
Based on what wizards said we can assume they have a good idea of who it is, I just have no idea what they're going to do. It's not like they could pay him off or anything, and there's no way to know who he is irl so they can't punish him with a lifetime ban.
No.221611
>started playing in Legends
>quit after Lorwyn
>occasionally see these threads
>scroll through the cards for a good laugh
No.221786
Shadow over Innistrad means more flying witches?
How does MADNESS work again?
No.221820
File: 1456541030310.jpg (98.34 KB, 550x441, 550:441, racialdiversitylikeeagapco….jpg)

>>221786
What it says on the tin; if you would discard the cards, you may instead cast it with its alternate cost.
Waiting for the cards that bring cultural enrichment to Innistraad.
No.221888
>>221790
Wow, it's bad plummet. Thanks, Wizards! Designing unplayable bulk must be fun.
No.221893
>>221888
It's clearly EDH fodder, in the worst possible way.
>Opponent gets to choose
>Sacrifice instead of destroy
>Hits multiple opponents
No.221895
>>221893
They made Command Tower, they stopped caring about hiding their attempts to keep the EDH crowd around (and fucking it up like everything else) a while ago.
No.221897
>>221895
I think they just hate drafts.
I used to think they liked drafts with stuff like Sacred Armory.
But y'know now it seems like they just hate the drafting audience.
No.221912
>>221893
>EDH fodder
Shit card =/= EDH fodder. Nobody's gonna play it when they have the entire MtG card library to choose from. It's not even limited sideboard material.
No.221921
>>221912
I mean it's a card that's weaker than the next nearest alternative because its designed around being used in EDH.
No.222013
>>221912
>Shit card =/= EDH fodder
Technically true but 12-year-olds don't know a shit card from a good one
No.222044
>They're already going back to Innistrad
I started playing this game when Innistrad came out, and it was really cool and i've been enjoying this game immensely, but do they really have no where else to go after only 3-4 years?? I can understand Return to Ravnica cause that was around 8 years in-between, Mirrodin and scars was 7, but already going back to Innistrad, I can't understand the reasoning. Is it for the story that i don't really follow, or an obvious cash grab?
No.222055
>>221912
>EDH fodder
The keyword is fodder, that doesn't mean it's good that means thats where it goes. Fodder doesn't even imply a good card, it implies the opposite.
No.222077
>>222044
Speculation is Emrakul to visit Innistrad…
No.222094
>>219048
>Is it just me, or does that zombie look like Zoidberg?
dude it's down to the flavour text too
that definitely something he would say
No.222096
>>221820
I enjoy that that only because there is an Asian woman trying to sport the dumbest fake beard
Otherwise it was klunky and inferior to villagers of esterwald in everyway
No.222121
>>221895
>Command Tower originally printed in EDH product
"Hey guys look at this bullshit edh fodder"
I'm not sayign Wizards doesn't print EDH fodder, but it's not usually common, and using cards printed for EDH is the worst example you could possibly use.
No.222648
What are the chances of another Avacyn card?
No.222697
>>222648
but we just got one fam
No.222707
{1}, T: Put a charge counter on Brain in a Jar. You may cast an instant or sorcery card from your hand with converted mana cost equal to the number of charge counters on ~.
{3}, T: Remove X charge counters from Brain in a Jar: scry X.
say hello to a new modern archetype
No.222713
>>222707
>new modern archetype
nigga what, this is aether vial for control
No.222714
>>222713
My point exactly, it's going to be a new deck.
No.222717
>>222714
a new deck isn't a new archetype
UW Control / Blue Moon / Anything that likes Serum VIsions will run a few of these things and that's it.
No.222718
>>222707
Ohh, wait. You need to tap and add a counter to play a spell. I cant just sit at 1 and keep casting stuff. Thats slightly less fun.
No.222733
>>222718
This also casts them, which would make them susceptible to counters, erasing the entire appeal of Aether Vial.
It's a really bad card. Then again I thought new Jace was unplayable but I guess sorcery speed Snapcaster is still broken
No.222735
>>222733
Granted, you can say "put a creature card into the field", but is there an equivalent of playing a spell without actually casting it? I cant think of one off the top of my head.
No.222781
>>222735
>Granted, you can say "put a creature card into the field", but is there an equivalent of playing a spell without actually casting it? I cant think of one off the top of my head.
No.222876
>>222718
You can use the 2nd ability to remove charge counters & scry.
No.222878
>>222876
I honestly don't think it'll see much use just because of the effective cost required to get spells out. 2 mana, +1 mana a turn for a free spell?
By the time that's going to be effective (at a value that corresponds to cards in your hand) you might as well just use your mana. The Scry effect is the powerful part. But they slapped a 3-mana cost on that too.
No.223552
MORE SPOILERS MOTHERFUCKERS
>Bygone Bishop
>2W
>Rare Spirit Cleric
>Flying
>When you cast a creature spell with converted mana cost 3 or less, investigate. (Put a colorless clue artifact token onto the battlefield with "2, Sacrifice this artifact: Draw a card.")
>2/3
>Gerald's Masterpiece
>3UU
>Mythic Rare Zombie Horror
>Flying
>Gerald's Masterpiece gets -1/-1 for each card in your hand.
>3U, Discard three cards: Return Geralf's Masterpiece from your graveyard to the battlefield tapped.
>7/7
That's right anons! A 7/7 flyer for 3UU! Now let's shit-sling for a while about how powerful it really is.
>Relentless Dead
>BB
>Mythic Rare Zombie
>Menace (Can't be blocked except by two or more creatures)
>When Relentless Dead dies, you may pay B. If you do, return it to its owner's hand.
>When Relentless Dead dies, you may pay X. If you do, return another target Zombie creature card with CMC X from your graveyard to the battlefield.
>2/2
I'll post more when I get back, or someone else can do it.
No.223557
>>223552
Ah fuck it, I've got a minute.
>Heir to Falkenrath
>1B
>Uncommon Vampire
>Discard a cardL Transform Heir of Falkenrath. Activate this ability only once each turn.
>2/1
>Heir to the Night
>Vampire Berserker
>Flying
>3/2
The 'once each turn' thing for the ability looks interesting. Is it a precautionary measure to stop players from discarding lots of cards, or will there be ways to flip cards back mid-turn?
>Pieces of the Puzzle
>2U
>Common Sorcery
>Reveal the top five cards of your library. Put up to two instant and/or sorcery cards from among them into your hand and the rest into your graveyard.
Fuck yeah pauper.
No.223558
>>223552
The rest aren't exciting enough for to copy paste from a spoiler website.
Geralf's Masterpiece seems good at least on paper. I don't see where it's going to fit in a deck. Doubt control decks are going to want it as a finisher since they'll be sitting on a hand full of removal and counterspells. It'll be in a madness deck if madness is good enough to be a deck I guess.
Bygone Bishop is a nice spin on Mentor of the Meek.
Relentless dead will be in a monoblack/BR aggro deck if such a deck will people able to exist post rhino standard. If nothing else I'll probably put it in my Alesha, Who Smiles at Gender Norms deck.
>>223557
Would be in place to stop someone from dumping their hand and getting all those madness trigger.
No.223560
Here's the transform marker card for the record. Not much, but a spoiler is a spoiler.
>>223552
I expect Relentless Dead is going to go places. Bygone Bishop is really neat looking, too, but still kind of meh. Geralf's Masterpiece is junk.
>>223557
Heir of Falkenrath is actually pretty well designed. Sort of like a more consistent Delver (but more expensive, I guess Wizards was afraid of creating another archetype).
Pieces of the Puzzle makes me worried we really are moving in a Lovecraftian direction.
No.223627
There's also one more, but there's no art for it so unconfirmed.
>Shard of Glass
>1 Mana
>Equip 1
>Equipped creature gets +1/+0, when it attacks you may put the top 2 cards of you library into your graveyard.
No.223655
>>223552
I'm really liking bloodghast v2.0
No.223661
New spoilers, nigs
>one card is shit, but flavourful
>one card is broken AF, and also rather flavourful
Seriously, though, is giving your opponent a clue really a worthwhile downside for a 2-manna Sever the Bloodline?
No.223663
>>223661
The blue flipped is a 5/4 flyer.
No.223664
>>223663
I thought I uploaded both of them, sorry
Also, I just checked mythicspoilers, and look what I found
No.223665
>>223664
>5 mana legendary artifact that either requires parasitic setup or works really slowly
Thanks Wizards!
No.223666
>>223665
It's that one bulk rare they always make that ends up being OK in Commander.
Hell, if populate hit clues, I'd put that thing straight into my Trostani EDH. As it stands, it's still good with Daretti.
No.223667
>>223666
Populate only hits creature tokens, sorry anon.
No.223668
>>223667
I know, but it was a good idea while it lasted.
No.223669
>>223661
>Declaration in Stone
> + Hits Eldrazi
> + Hits Elves
> + Downside doesn't matter unless vs. Afinity
>> + Can be sideboarded out anyway
> + Only costs 2
> - Sorcery speed
Can it hit Modern, or am I insane?
No.223672
>>223671
>each of your clues are 0/0 tokens that die imediately
goodie
No.223674
>>223672
I love Phil's artwork.
No.223724
>>223661
I'm really curious as to what Nahiri's major malfunction is. She doesn't seem to be doing anything other than breaking shit.
No.223726
>>223724
She's angry at Sorin for releasing the eldrazi and fucking up Innistrad (not knowing that Nissa was the one who freed the eldrazi and that Ulamog and Kozilek aren't a threat anymore).
As revenge, she's taking Emrakul and trapping him and/or leaving him on Innistrad, as well as letting of steam and breaking shit while she's here.
No.223729
>>223724
When she woke up from her millennium long rest because Zendikar was being fucked up she called out to Ugin and Sorin using a mental link they set up when they trapped the Eldrazi. Ugin's link said he was dead and Sorin's said he was fine so she waited for him for a bit. He didn't show so she got pissy and decided to go find him. So naturally the first place she'd go is Sorin's homebrewed plane.
As for what's happening plotwise with the angels and shit. Avacyn is meant to keep the balance between all the races. So if Nahiri is going around killing all the vampires out of petty rage Avacyn will need to murder a bunch of humans so they can't mobilize to wipe out the vampires.
No.223740
>>223666
I believe it does hit changelings, but i'm not sure.
No.223742
>>223560
>colorless creature named harvest hand
WE SCARECROWS NOW
No.223778
Suddenly, out of fucking nowhere, shitty Pathfinder-tier artwork.
No.223782
>>223778
I presume flipping counts as leaving the battlefield?
If there's a 0-cost equip then this could see some draft play. Otherwise its a little expensive.
No.223786
>>223782
flipping is NOT leaving the battlefield.
That's why all the creature-planeswalkers are exiled before flipping: so that they don't immideately die from 0 loyalty counters.
Equipment doesn't get detached from them.
No.223788
>>223786
Now if only there was some way to reliably flip this guy again, so you could just exile again and again.
No.223793
>>223740
Changelings aren't clues. They only have every creature type and clues (currently) are not a creature type.
>>223666
Populate doesn't work with clues. Only works on creature tokens.
No.223795
>>223793
It's fucking happening
No.223796
>>223793
>She is our guardian no longer
Please tell me we're finally getting a "fuck white" block.
No.223797
Also the set is confirmed for yet another "Jace does things" set.
No.223802
>>223797
Could be worse. At least when Jace does something, the plane doesn't end up completely and utterly fucked forever and ever.
No.223804
File: 1457231171139.jpg (Spoiler Image, 184.26 KB, 2048x643, 2048:643, father vs daughter.jpg)

Entire story spoiled in one picture
No.223807
>>223804
is that official?
No.223809
>>223800
So is her nickname
>Evilcyn
or
>AvaSin
No.223811
>>223807
I believe so.
I got it from someone else, and he didn't tell me if it's official or not, but the art seems too good and too specific for it to be a ruse
No.223812
>>223809
AVA CYN KILLED BY HER FATHER SORIN MARKOV
No.223814
>>223793
Akroma did it first and better
No.223818
>>223814
Akroma technically never did that since fury and wrath are from different timelines from what i understand
No.223820
>>223818
>trying to get a coherent story from the early lore
See, that was your first problem
No.223821
>>223820
Well considering that's what time spiral block was mostly about I think it's a fair assumption.
No.223831
>>223818
I mean sure Akroma of Wrath and Fury and two different entities entirely, but it was the whole red/white angel reflection thing. Pretty sure she was the only red angel before this one.
No.223842
>>223831
>what is literally the entire Boros high command
No.223843
>>223793
I like the idea of white being "deus vult" paladins rather than just "the good guys". Of course, she will be the bad guy. That is, until the cosmic horrors pop in.
No.223845
>>223842
I meant mono red.
No.223848
>>223843
Whateverer could those Nephalia cultists be worshiping?
No.223852
>>223848
Don't remind me. I'm sick of eldrazi.
No.223853
>>223852
You think Modern's bad now?
Imagine how fucking awful it's gonna be when they print an Emrakul that could probably take on fucking Marit Lage like it was nothing
No.223854
>>223853
This is why I'm starting to play Yugioh.
No.223855
>>223854
Just stop playing mtg for a couple years. When you get back you won't be able to tell the difference.
No.223857
>>223854
Dude just play Hex or Spellweaver.
Why the hell would you think Yugioh would be an improvement?
No.223858
>>223854
>leaving magic for yugioh, a game with a notoriously awful fanbase
>that has also been raped several times over
No.223859
>>223858
>>223857
There's a small playerbase for it where I live. I won't know it's shit until I start.
I live in a small town, almost no opportunity for /tg/. The D&D playerbase isn't the best either.
No.223861
>>223859
No dnd playerbase is the best. The golden age is over. The silver age is over. The heroic age is over. The iron age is over. This is the dark age anon.
No.223863
>>223854
>leaving mtg for yugioh because yugioh is the more ballanced
I know no words in any language dead or alive that can accurately describe just how funny that was.
Thank you, anon. I needed chearing up.
Endjoy Pendulum cancer
Or is it Kozmo that's really big these days?
No.223864
>>223863
I'm not claiming anything about balance. I just wanted to try something different.
Honestly I don't think it's that great. Probably gonna just play an online TCG
No.223866
>>223864
Try playing some older yugioh games. I personally recommend world championship 2008. I found it to be completely enjoyable where a roughly made 'beatface' deck with some removal can get you through a lot of the game until you need to make a deck with a proper strategy. You just have to keep in mind that the game expects you to play each opponent 5 times to unlock content.
No.223867
>>223864
MODO has Momir Basic, the only part of mtg I can indecisively say I enjoy
No.223869
File: 1457239212900.jpg (Spoiler Image, 765.04 KB, 1200x1059, 400:353, c20160402.jpg)

>>223793
AVACYN or EVER SIN?
No.223870
When do we get to see what Nahiri's up too?
No.223872
>>223869
When you post the art alone, she looks like she should be a black creature.
No.223884
>>223552
I'm really hating Relentless Dead, fuck chase mythics.
No.223939
>>223778
Look at the artist
No.223980
No.224014
>>223939
>literally the pathfinder artist
First they ruined balance
Then they ruined flavour
Now they've ruined art
What will they ruin next?
No.224017
>>224014
>Now they've ruined art
It's been ruined for quite a few years now.
No.224018
>>224014
How fucking new are you if you don't know Reynolds has been drawing for wizzinga for decades?
No.224023
>>224018
I never noticed that it was Reynolds; none of his other mtg art looks like pathfinder as much as Avacynian Missionaries does.
I played during mirrodin 1 when I was really young, but I forgot about it until 2010 or so
No.224028
>>224014
>>224018
>>224023
i like reynold's art.
you guys are just niggers
No.224035
>>223560
Someone here should complain to their LGS that using this card violates their rules against proxies.
No.224036
>>224028
It's 6/10 but he gets too much work for what he does
No.224071
>>223793
Shit sucks man.
>>223796
>wanting a "fuck white" block with the current sjw infestastion at wizards
Enjoy Innistrad 2: Dear White People, fuck your patriarchal christianity
Stupid faggot.
No.224074
>>224071
>innistrad block
>avacynians go on a crusades
>muh evil crusaders killing poor peaceful mudslimes
I can see it happening already.
No.224077
>>224074
Well avacyn does go red….
God damn, I wanted a heroic Black character like Toshiro Umezawa, but after thinking about this I really don't anymore.
No.224118
>>223669
it doesn't dig through opponents libraries for copies of the card, therefore is shit and will not be used in a format with ample great removal already
No.224143
>>223804
This raises some important questions, like has Tamiyo been rading Jace's wardrobe, or vice versa?
No.224147
>>223742
IT'S HARVEST TIME
After General Tazri, I really want to believe this could happen.
No.224239
New spoilers, but a re-examination of the art in Incorrigible Youths.
Most of the spoiled cards are pretty boring, but these cards have interesting flavour implications
This leaves us with a lot of questions, though.
>What are cryptolyths? What do they do?
>>Nahiri seems to be behind them but why?
>>Perhaps they have something to do with these mutations?
>Speaking of which, what about these mutations?
>>People have theorized that they're related to Emrakul, as are the Nephalia cults, but could it be Nahiri
>The Nephalia cults worship an "ancient power of the deep" and/or "ancient and terrible forces." What is the object(s) of their worship?
>>Could this thing be behind the mutations?
>>Could it maybe be Emrakul, dragged to Innistrad by a vindictive Nahiri?
>>>Perhaps she's directing Emrakul through her cryptolyths.
>>Maybe it's something else entirely? Something we have no idea of?
>>>Marit Lage? No, that's just stupid
No.224240
>>224239
forgot the Incorriglble Youths art
No.224245
>>224239
What's the point of the transformed stats being printed on the untransformed side?
No.224247
>>224245
simplicity, probably
No.224253
>>224074
>new innistrad block is an intro for the new arabian nights
>after that tencent buys WotC and there will be new three kinsome bullshit LoL-tier set where not-shrek fights not-misaka and MTG dies forever
No.224254
>>224239
draw a card for only 6 mana? what a steal
No.224255
>>224253
>three kingdoms
>not Portal: Sengoku
No.224256
>>224253
I still think that the anon from 4/tg/ might actually be telling the truth
No.224259
>>224256
fiction_and_falsehood.tar.gz
Still, waiting is harmless
No.224261
>>224259
Yeah, so I decided to test the theory out about a week ago: I went to MaRo's Tumblr.
I basically asked "hey, I know everyone liked the sets based on achient greece and gothic europe and mongolia and stuff. What about otter 'historical settings,' like egypt? You think we might see mtg in egypt again?"
MaRo chose to ignore this question, something the kike rarely does. I wonder what it was about this question in particular that he didn't like?
No.224271
>>224239
Thing in the Ice is PRETTY FUCKIN GOOD
I'm gonna call it Splinter Twin levels of good until proven otherwise. You just gotta drop it turn two, play a game of Magic for a few turns, and then BAM their board's gone and BAM they take 7.
Seems even better with the potential Ancestral Visions unban on the horizon.
No.224273
>>224271
Hold on there m8; Thing in the Ice seems good, but I don't think it's gonna create a revolutionary and long-lasting Modern archetype all on its own!
No.224278
>>224273
At the very least, it's got 4-of potential in blue-based control lists. Drops on turn 2 with a big butt to keep aggro lists down, then flips on turn 4 or 5 and wipes their board.
Besides, this is spoiler season! Be excited! Exaggerated hype is fun, and I never preorder so hyping up the card has no monetary consequences for me!
No.224282
>>224271
It's good, if it weren't for the newly printed efficient removal i'd try building around it in standard.
The problem is that it has no trample or haste and takes too long to flip, meaning they have ample time to get blockers and removal.
No.224283
>>224256
>>224259
Please, god, let it be return to rabiah
No.224289
>>224256
>relatively small-scale mystery plot that's gonna be completely separate from any other story line
That sounds refreshing. But I just know that Wizards isn't going to waste a chance to plaster their favorite magic superheroes everywhere.
I thought we got confirmation that there are going to be two new planes in a row after SOI, so how are we going to do another Ravnica? And I mean, I'm all for more Ravnica, but I don't want it to overstay its welcome either.
No.224293
>>224289
>I'm all for more Ravnica
Too much of a good thing spoils it. Not that RTR was good at all.
No.224299
>>224293
>Not that RTR was good at all.
Do you hate good, fun cards for some reason?
No.224320
Couple more spoilers but the cards are tiny so no point posting art.
>Flameblade Angel
>4RR
>Flying
>Whenever a source an opponent controls deals damage to you or a permanent you control, you may have Flameblade Angel deal 1 damage to that source’s controller.
>4/4
>Markov Dreadknight
>3BB
>Flying
>1B, Discard a card: Put two +1/+1 counters on Markov Dreadknight.
>3/3
Both rare.
No.224321
>>224320
More stuff.
I like the Elusive Tormentor thematically. Soul Swallower just looks like another boring green cards. Welcome to green rares/mythic rares of the future.
No.224322
>>224320
>both rare
Seriously?
>>224321
if you trigger delerium Soul Swalower is at least a 6/6 trapmple for 4, so that's not that bad.
No.224324
>>224322
Yeah but its just a big green creature. It's 'interesting' thing is that it gets bigger.
No.224325
>>224324
Yeah, it's a big creature that turns sideways and smashes face. AKA, exactly what you want from a green 4-drop non named Oracle of Mul Daya.
I mean, Jesus, there's no nee to reinvent the wheel, especially for a rare.
No.224327
>>224325
It's easy to say not to reinvent the wheel, except apparently the only thing green rares and mythic rares are allowed to do is make tokens, gain mana and be big.
In BFZ block I don't think there was a single inspired rare in green, other than the planeswalker-interaction enchantment. Green doesn't get to do fun stuff, it just gets to be big and swing.
No.224328
>>221888
>>221790
Obviously, it's an anti-Ojatai card. In the (rather common in Constructed) case of a single hexproof flying beater, it's BETTER than Plummet.
No.224335
>>224327
But they can make tokens, gain mana, and be big in insteresting ways. Soul Swallower, for example, is still an interesting card, even if it does fill a familiar niche.
As for BFZ, the entire block was pretty shit and I hope SoI is significantly less so.
No.224361
>>224324
do you not know how green works?
No.224366
>>224321
2B to swing for 4 damage unblockable with a madness enabler. I've seen worse.
No.224369
>>224366
>madness enabler
Oh right, there's madness in this set. Now it looks much better than before
That being said, when are we actually gonna be able to SEE one of the se good madness cards? So far the only madness card we've seen is Fiery Tempest, and that's a meh card at best.
No.224371
>>224361
I know how green works.
I'm just disillusioned with how boring green has ultimately become. You could take the cards from one set and put them in another with almost no real tangible difference. They only shine in their multi-coloured cards now.
No.224372
>>224371
>they only shine in their multi-coloured cards now
Now?
When was the last time someone played mono-green anything?
No.224377
>>224372
I'm not talking about monogreen.
I'm talking about fun cards. Y'know, the sort you go 'Man I want to build a deck around this' like Slagfiend, Daxos, Agent of Masks. Stuff that isn't just 'This is a combat efficient card'.
No.224378
>>224377
Primordial Hydra wasn't that long ago
No.224387
>>224378
Primordial Hydra is pretty fun, its just still the same pattern of green play; mana ramp something big and swing. If you sub out Primordial Hydra it doesn't significantly change what you're trying to achieve. You might just use less +1/+1 counters.
And its certainly not the same kind of cruel fun you get from Hidden Strings/Agent of Fates.
No.224391
>>224299
>>224305
Flavor-wise it was complete shit
No.224396
>>224271
My problem with Thing in the Ice is it works poorly with Dark Depths, which is thematically just wrong. It's minor but still really lame.
No.224421
>>224371
>I'm just disillusioned with how boring green has ultimately become
Are you that retard who's trying to be the new "magic the cuckening" guy? Green has pretty much always been this way, and the fringe fun cards are still there.
They just printed great aurora and collected company.
No.224423
>>224421
No I'm not trying to say I'm a knowledge master of magic. I'm trying to say green usually fails on fun interactions. Though I suppose if you had a deck with good 3-drops with ETB effects you could get something interesting going with collected company.
No.224427
This set looks pretty promising actually after the shitshow BfZ was.
Here's an interesting card from a flavor perspective. White doesn't usually sacrifice others (especially to better itself) and it only triggers when it becomes "delirious".
Maybe this really is a fuck white block with angels (other than Avacyn) turning to the dark side.
C'mon cripplekike let me post
No.224433
>>224427
>Here's an interesting card from a flavor perspective
It's a reference to fallen angel.
which contains a reference to unholy strength
No.224435
>>224423
>I'm trying to say green usually fails on fun interactions
Green doesn't really have that much potential for fun interactions, but it at least has more than white.
No.224437
>>224435
Aw I dunno. Flicker can be pretty fun. Same with white weenie. Any cards that return spells costing 3 or less are also fun to play with, but you don't see many of them. And white also has…
Uhm…
No.224440
>>224427
was the "moonsilver" part necessary? why can't just be "reaper of flight"?
it's not angels turning to dark side, it's angels turning chunnibyou
No.224441
>>224440
It used to be Angel of Flight Alabaster
No.224473
>>224441
She asks each soul if it has seen Avacyn
And each soul replies that it has
Why else would they be spirits?
No.224486
>>224473
damn, that would be cool flavor text
No.224488
>>223854
hahahahahahahaha faggot
No.224564
No.224625
>>223793
>>224321
Does the transformed side count as a different colour?
No.224626
No.224637
I'm totally hyped for the new block.
Love the art and flavor.
Yo dough, we heard you like lovecraft so we added some Arkham horror to your Magic so you can Lovecraft while you Lovecraft.
And I really like Lovecraft.
No.224638
>>224637
Exhibit was funny for about a month after it came out
No.224639
>>224637
Did you like Zendikar, anon?
No.224640
>>224638
I have checked those escape rooms wizards are doing, it was kinda awesome.
>>224639
Yeah, I kinda liked Zendikar, especially that part when Jace's jaw was broken and Gideon was almost drowned in a puddle of mud. Ob should have killed them when he had the chance.
No.224642
>>224640
Well people suspect that the second set of Innistrad here will have an appearance of Eldrazi, because lovecraft themes.
No.224644
>>224642
I would really like to see that.
There is no Heron on the moon… it was Emrakul all along.
As if innistrad wasn't fucked up enough as is. I also bet that Nahiri is behind all of this because she is mad at Sorin for some reason.
Strange clues indeed.
No.224649
>>224644
>I bet Nahiri is behind this
See >>223661
No.224668
>>224644
>A five-legged shrew, with a voice like whispering thunder
No.224669
>>224668
holy shit
IS HE HOLDING A DRAWING OF EMRAKUL?
No.224678
>>224668
Does Emrakul fits the description? I know that he's mad, yo, but five legged shrew? Only if we consider shrew as and evil woman… with multiple appendages… then maybe. But the voice? Is there any lore about Emrakul (or any Eldrazi for that matter) actually speaking?
Let's investigate!
No.224681
>>224678
I tap two islands and sacrifice the clue token.
No.224720
Food for thought:
> Sigarda, Bruna, and Gisela had another sister. She consorted with witches, vampires, and demons, meaning she was presumably WB to complete the cycle.
> Avacyn disposed of that sister 1000 years before the present time for making a deal with a demon lord.
> Open possibility that said WB angel was imprisoned rather than killed. In the moon, perhaps.
No.224759
So with all the talk of the moon any hope we finally see this character get a card?
No.224793
>>224239
>Then,
>THEN
>"No you're playing with it wrong you can't just take all the counters off because WE SAID SO OKAY >:("
Dogshit card. Fuck Wizards and their idiotic trend of adding complexity to cards to stop them from making combos or doing anything interesting at all (RIP Oblivion Ring and pals).
No.224826
Where were you when madness came back?
No.224874
>>224826
Right here, in this very thread, when all of those other Madness cards were spoiled.
This card's flavor makes me kek for some reason.
No.224878
>>224826
>Strictly worse card unless you are forced to discard it or discard it as paying a cost
It could have at least been boomerang for 1UU, Madness U to keep equal to Fiery Temper.
No.224896
>>224637
>implying it wasn't there from the begining
No.224897
>>224896
Gothic and Eldritch horror are two different themes anon, though they toe the line somewhat because the former lead to the latter.
No.224942
>>224878
Wotc printing cards that target land in 2016? PROHIBITED.
:P
No.224943
>>224942
Well hell, even 'nonland permanent' would be fine.
No.224948
So guys did you saw this? Is this Emrakul or am I just seeing things? All these strange clues are making me mad… What is happening?
Did Nahiri brought Emrakul to Innistrad?
Is Emrakul controling Nahiri?
Is this just another clever ruse by Nicol Bolas?
>>224681
pic related
No.224949
>>224948
Do you know English?
No.224950
>>224949
How is that relevant?
No.224954
>>224948
>inb4 Innistrad Horror variant of Arkham Horror
No.224955
>>224954
Yeah yeah, I played Arkham Horror myself and the clue token reference is obvious.
Yes please, more lovecraft =)
No.225008
>>219113
>$10/pack
Are you fucking kidding me
No.225010
>>225008
How much was mm15 in murka?
No.225013
>>225010
$10/pack
MM1 was $6/pack, though.
No.225015
>>225013
Yeah but they've gotten wise since then
No.225327
Cycle of allied taplands, only allied. Uncommon
No.225348
>>225346
Don't fix what isn't broke I suppose.
No.225350
File: 1457761283026.jpg (89.26 KB, 600x419, 600:419, Pious-Evangel-Wayward-Disc….jpg)

No.225426
>>225350
Might not be terrible in a token deck:
No.225459
>>224878
you do realize that there are going to be shittons of activated abilities and spells that have discarding as a cost, right? Plus, new Chandra, Avaricious Dragon, Tormenting Voice, and any looter all become much, much more valuable; they not only get you a discounted spell, but they stop being looting and start being card advantage. Origins Jace is probably going to be even more obscenely expensive until he rotates.
No.225506
>>225459
My complaint is that is it just on cost when those circumstances come up. Compare with fiery temper, which becomes more cost efficient than a card they would print these days when you use the madness cost. Which is why I said it would be better as a 1UU Boomerang Madness U.
No.225511
>>225506
ah, I see. Well, remember that they haven't actually printed Unsummon in a while, or any other instant speed, 1 mana bounce. We should probably take what we can get.
Also, honestly, the 2 mana unconditional creature bounce is also potentially very useful, if not as efficient as Unsummon, obviously, but honestly, I'd take the current version over your version any day in Limited. Probably not in Constructed but honestly was it going to see Constructed play anyway?
No.225535
>>225346
I actually really like these, even though they're just more shitty taplands.
they're the buddy lands from the original innistrad
No.225614
So? Is Emrakul on Innistrad confirmed?
Did Nahiri get indoctrinated by her?
Is everybody mad here?
No.225623
>>225614
Not confirmed.
I am guessing Nahiri plans to remake Innistrad into a prison for Emrakul as payback for Zendikar being ruined.
This will inadvertantly set free whatever was trapped in the moon. If a shard of the moon was more than enough to serve as the Helvault, whatever is sealed up there should be interesting.
No.225733
>>225614
>Is Emrakul on Innistrad confirmed?
Not as far as we know of, it's all just speculation.
No.225734
>>225623
A fourth Eldrazi.
No.225769
>>225350
"Hey MaRo what should we do for B/W card flavor?"
"ahurrdurr more aristocrats"
Fucking brilliant.
No.225771
>>225623
Merit Lage?
Merit Lage vs Emrakul in an ultimate tentacle duel.
No.225784
>>225769
That sounds like the punchline to a joke.
No.225821
>>225784
Every time a new set comes out, I end up disappointed by the generic "we have to throw in these tired old cliches for two color cards". W/R always has a double striker, G/R has stompy trampler, G/U has some creature with flash or evasion, U/R's shtick is pretty much cemented as some kind of benefit to playing a bunch of instants and sorceries (even before prowess was a keyword). It's like they've run out of ideas for the color pie and are just rescraping the bottom of the barrel, over and over. And now we have a "true" anus color which is literally just black2.0 in that it's a sort of grab bag mix and match, except shit in OGW was needlessly overpowered and undercosted just to sell more packs.
No.225868
>>225864
strange, but cool. If only it wasn't wasted on a mill card that no one will ever use.
No.225884
>>225864
Nahiri's card. What is she supposed to be harbringinginging anyways?
It looks like we have three plotlines running parallel to each other:
>Avacyn is mad and breaking things
>Nahiri is mad and breaking things
>cultists are mad and breaking things
If Avacyn gets shoved out of the way by the end of SOI, then they're going to need a new major plot for Eldrich Moon, I.E. whatever those cultists are worshiping.
It seems Lovecraftian set is all but confirmed.
No.225885
>>225884
>I.E. whatever those cultists are worshiping.
WHATEVER COULD IT BE?
No.225886
No.225893
No.225906
>>225886
As far as I know. They seem to be real enough for most of the spoiler sites, but I can't really confirm them myself.
No.225910
>>225884
>Instant speed vindicate that exiles at the cost of not hitting lands and a measly three life
I'm calling BS honestly. Along with the fact that the art is recycled/cropped from a spoiler event, I think it's a bit too early to kill off AvaSin.
If it is real though, it looks ridiculously powerful; easily Legacy worthy
No.225911
>>225910
When was the last time we got a legacy card apart from ruse cruise?
No.225917
>>225911
Monastery Swiftspear?
No.225939
>>225884
>Red is the new black.
Jesus fuck. I'll call it here and say that Nahiri has been corrupted by Emrakul and is wreaking havoc on Sorin's plane as vengeance for Zendikar, as evidenced by the cryptoliths and tentacles on Incorrugable Youths. But i have no idea why WotC opted to slap Red onto Avacyn and Nahiri to show that they've been corrupted; they should have just gone with splashing black. Red I can understand aligning with werewolves and vamps, but not with demented angels or puppeteered walkers. This set is just continuing to rape the color pie.
The only thing that will redeem this set for me would be spoiling Basking Rootwalla or equivalent. For Modern Dredgevine shenannigans.
No.225951
>>225939
>vengeance
I thought that Eldrazi didn't have concepts like vengeance. I was under the impression that the only thing they feel is hunger, and what thoughts they had are single-minded ones dedicated to satiating that hunger and nothing else.
No.225954
>>225952
I actually like Sinister Concoction.
No.225964
>>225952
>Leonin Scimitar but better
>At uncommon
Huh. After shit like Veteran's Sidearm and the general low quality of non-rare equipment that's been happening lately, I thought that equipments were never going to be back at that level again. Maybe equipment decks won't be completely unviable after all.
God damn, that thing in combination with Avacynian Missionaries… sure, it may take you until turn 5 (unless you're ramping) but once you get there, you have a 7/7 with First Strike, plus you exile their best creature. If you have counterspells or a way to give it Hexproof, you basically force your opponent to wipe the board or die.
Drokskol Cavalry seems pretty lame outside of Limited. I guess they wanted to be careful after Mastery of the Unseen blew up as much as it did.
>>225954
Sinister Concoction seems pretty cool flavorfully, though I would consider it unplayable if not for the fact that it's an easy, on-demand way to activate Madness.
Is anyone else having trouble not reading Flameblade Angel as Flammable Angel?
No.225965
>>225964
I think Sinister Concoction's main purpose is turning on Delirium, which I imagine it can do fairly reliably. Madness is a nice addition.
It probably won't see play in constructed, but I can see it being quite good in limited.
All angels are flammable if you try hard enough
No.225975
>>225939
Seizing control of creatures is primary in red afaik
No.225976
>>225964
>Is anyone else having trouble not reading Flameblade Angel as Flammable Angel?
I wasn't until you mentioned it. Good job.
No.225979
>>225939
No dude, I'm pretty sure Emrakul hasn't "tainted" Avacyn or Nahiri. This is what I can gather based on lore and spoiled cards.
>Nahiri wakes up and pissed because Zendikar is falling apart and she thinks Sorin let out the Eldrazi and she can't reach him. Ugin appears to be dead because Sarkahn hadn't saved him yet.
>She goes to Innistrad and starts fucking it up, killing a shit ton of vampires.
>The mass genocide of vampires leads to Avacyn's maintain-balance-.exe program to kick in, causing her to genocide humans in response to ensure the church doesn't completely wipe out the weakened vamps.
>Nahiri, acting like a buttmad ex girlfriend decides to lure Emrakul to Innistrad, as evinced by her title "the Harbinger" cards like the clue token, thraben investigator, that new land card with tentacles, and Incorrigible Youths that hint at the Big E's return.
>Jace and Tamiyo derp around and eventually, Sorin corners his broken daughteru and unmakes her because she is killing everyone.
No.225982
>>225884
I prefered that to be Vindicate.
No.225983
>>225982
Vindicate is sorcery speed.
For exile, that's a powerful difference.
No.225990
>>225983
Unless you want to destroy a land….
No.225993
>>225990
Don't you know that land destruction isn't fun for new players.
No.226048
>>226039
This is good
Very good
No.226062
>>226039
>>226044
>Odric voltron EDH
I can dig it.
No.226073
>>226044
>Male character
Obviously way too patriarchal. Wizards please fix this.
No.226086
>>226073
Zih identifies as a genderless, pan-colorless, demi-kithkin with converted mana cost pineapple, you shitlord.
No.226103
>>226044
>Concerted Effort on a body with updated keywords
Fuck yes.
No.226130
>>226103
Don't forget, it's also a legendary body
why does that sound so gay
No.226144
>>226122
>Planeswalker removal still rare only.
Can we just get a card that removes planeswalkers from the game forever and kills the shithead who thought they were a good idea in the first place?
And can we get a reprint that doesn't have shitty art compared to the original?
No.226147
>>226122
>>226144
>Liliana has taken the role of the male leading the dance
GUESS WHY ANON.
No.226152
>>226044
>>226103
>>226130
>Basilisk Collar
>Blade of Vengeance
>Swiftfoot Boots
>Loxodon Warhammer
>Heliod
>Silverblade Paladin/Leonin Skirmisher
>Looks like Christopher Lee
This is the guy.
No.226162
so far this looks way better than zendikar
fuck eldrazi and fuck those capeshit looking planeswalkers
No.226167
Oohhhh boy, spirit tribal, here we go!
>1U
>Rare Spirit
>2/1
>Flash, flying
>When Rattlechains enters the battlefield, target spirit gains hexproof until end of turn.
>You can cast spirit spells as though they had flash.
This feels like its just going to end up making niche control decks more powerful, on top of a 2/1 flyer for 1U already being good at common.
No.226170
>>226167
This is actually cheap enough to be effectively useful. Normally, something like this would be a 4-drop or more, considering the way Wizards has been designing their cards recently.
No.226171
>Vampire Glutton
>Creature - Vampire Warrior
>Each vampire creature card you own that isn’t on the battlefield has Madness. Its Madness cost is equal to its mana cost.
Neat.
No.226186
No.226189
>mfw these spoilers
>mfw Endless Dead
>mfw AvaSin
>mfw Thing in the Ice
>mfw Elusive Tormentor
>mfw Arlinn
>mfw Odric
No, stop! Stop being cool! Everything was supposed to go into the shitter after BFZ!
No.226191
>>226162
>fuck Eldrazi
Don't forget that the second set is called Eldritch Moon
No.226193
File: 1458116411785.jpg (144.68 KB, 600x421, 600:421, Sage-of-Ancient-Lore-Werew….jpg)

Oh green what are you trying to do.
You don't have enough recursion or draw to support this.
No.226201
>>226193
That card in hands = stats is actually a classic mechanic for green. That guy actually looks pretty decent considering he cantrips, his flipped form can fuck control pretty hard if unanswered, and you're probably gonna sit on cards if playing wolfies.
Arlin confirmed best waifu and my nigga Odric is looking good too.
This set is looking pretty fun_
No.226202
>>226201
I thought I remembered a couple of cards that did the same. But I always remembered them as sucking-ass, and outside of a well constructed deck… (Also Overbeing counts).
That being said, these also have 'Maro' in the name, and I'm going to be petty and stupid and use that as a reason to dislike the card.
No.226204
>>226203
>attacking creature you control get +1/+0 and have trample
Just how I like my red. Pretty good for cost too.
No.226234
>>226189
>AvaSin
>tfw my name stuck
No.226249
>New Jace is pretty shit, but maybe would be kind of playable if Vryn's Prodigy wasn't in standard
>New Olivia is okay
>New Sigarda is quite good and will likely be a bomb in standard
>Harness the Storm might be a buildaround
No.226250
>>226249
>Double Jace
fuck you hotwheels
No.226271
>>226249
>Sigarda
>still protecting humans despite everything
dis i like
>>226250
nah fuck mtg, making new blue planeswalkers is hard. Honestly i wouldn't be surprised if they released two separate Jaces in a single block
No.226274
>>226202
Fun fact you seem to be unaware of: that first one is named Maro specifically because what would have been its name got mixed up during e-mail exchanges with Mark Rosewater's e-mail handlebar, MaRo.
The others used "maro" as a wink to that error that made it to print.
No.226285
>>226203
This will be insane in limited. 3/3 for 3 is fine anyway, but if this transforms it's 1-2 attacks with random dorks and it's over.
No.226308
>>225911
Deathrire shaman, abrupt decay, snapcaster, Gurmag angler.
No.226310
>>226147
Because she's dancing with a corpse?
No.226316
>>226193
Dumb question, if this is the last card in your hand and you play it, does it enter as a 0/0 and die or do you draw the card and it enters as a 1/1?
No.226324
>>226316
He enters the battlefield,which triggers his etb ability. Then he checks your hand to see if you have any cards and you do thanks to his cantrip, so he stays alive.
No.226331
>>226271
>>226316
>>226324
He dies as a state based action when he enters the battlefield, then you draw a card. Don't play him when you have no cards in hand.
No.226361
Are they trying to make tribal a thing or are they just fucking around?
No.226362
>>226361
Sorry, that second one reads
'For each instant and sorcery in your graveyard, put a 2/2 black zombie creature token onto the battlefield'
No.226363
>>225884
oh damn, i just noticed the flavor behind anguished unmaking
>kills original avacyn
>hurts sorin to do so
No.226365
>>226362
>>226361
The original Innistrad had tribal subthemes as well.
No.226370
>>226365
I feel like i kind of got gypped with BFZ, zendikar vampires are way cooler and way more powerful than innistrad ones.
No.226374
>>226144
>he can't deal with walkers
No.226384
>>226249
>>226249
>Detective Jace
Best alternate name. Also the card itself… I'd describe it as solid, but boring.
>Olivia
Why are we just making 3/3 flyers for 3 with upside in 2 colors? Well whatever, it's another Madness enabler. Could be good.
>Sigarda
The flavor on this is off the fucking chain. The ability to strengthen your army in a way that weakens Delirium is just… flavor overload. Also, calling it now, she's going to sacrifice herself somehow to protect Innistrad's humans in the second set's story. Which is why she grants hexproof but doesn't have it herself.
>Harness the Storm
…casting for Madness doesn't count as casting from hand, does it? I don't see this ever being used for anything other than hard aggro to flash back your 1 and 2 mana burners and token generation, though it might bring back Tutelage; having another way to flashback your looters seems potent. I'm totally going to try to make a deck out of this. Also, take note that when you cast the spell from graveyard, it DOES NOT exile, so if you have a different way to recur your instants and sorceries, you can potentially recur them multiple times.
>>226361
>Aristocrat
Fair enough, the question is will there be enough sacrifice fodder to make it worthwhile?
>nameless zombie one
Does this count itself? so if you have two instants in your graveyard on cast, do you get 2 zombies or 3? Because as it stands, it seems cool, but it would be much more reliable if it counted itself. Also, is it an instant?
No.226387
>>226384
>casting for Madness doesn't count as casting from hand
nigger what
No.226389
>>226374
>Always mythic rare and powerful making the best of them expensive as singles
>If you run into a Planeswalker and don't have a way to reliably deal with it you essentially lose
>Reliable removal for Planeswalkers is always more expensive
>People only run a couple in their deck at most
What a great addition to the game.
No.226390
>>226316
Same anon as >>226324. I did some reading and >>226331 is correct, he will not get to draw that card before it dies. That kinda dampens my enthusiasm.
No.226392
>>226387
I don't know if it does or not, that's why I'm asking.
No.226394
>>226387
>>226392
The new rules(changes with the new set) about madness say "whenever you discard this card, discard it into exile. When you do, cast it for it's madness cost, or put it into your graveyard." So no, madness technically isn't "Casting from hand" since it get's put in exile first.
No.226395
>>226394
so if you discard a card with madness and DON'T cast it, it goes to exile? That's kinda annoying.
No.226397
>>226395
>When you do, cast it for it's madness cost, or put it into your graveyard
Cast OR grave
No.226398
>>226363
Probably unintentional, but the fact that it exiles instead of kills is a nice callback to original Avacyn being indestructible.
>>226374
>Liking expensive chase mythic capeshits that were going to be a one-off thing in Lorwyn, but were adopted to woo normalfags and grab more sheckels.
WoTC shill pls go
No.226399
>>226397
oh, cool. Thanks for clearing that up.
No.226458
"Abbey of the Eastern Vale"
Land
T: Add ◊ to your mana pool.
5, T, pay one life: Put a 1/1 white and black human cleric token onto the battlefield.
5, T, sacrifice five creatures: transform and untap Ormendahl, "Prince of Profaners"
"Ormendahl, Prince of the Unholy"
Legendary Creature — Demon 9/7
Flying, lifelink, indestructible, haste
Welp, there go the "Ormendahl=Emrakul" theories I saw floating around.
Also, I am so going to put this in a token generator deck. Turn 5 18-life difference, motherfucker!
No.226471
>>226458
Neat.
>>226203
I'm really looking forward to this one in drafts I think it could rock shit.
No.226488
>>226458
I really, really, hope that flavor text doesn't say big gris is dead. I was hoping for a new card.
No.226510
>>226488
>I really, really, hope that flavor text doesn't say big gris is dead
he's been very, very dead since Avacyn Restored
No.226534
>>226458
So is he what the cultists are supposed to be worshiping? Or is that a different entity all together?
No.226542
>>226537
"Sac a land" fodder
No.226544
>>226542
I meant the ring in the card art.
No.226553
>>226534
The Nephalia cultists are a different group from the Skirsdag cultists. This demon is worshiped by the latter.
No.226554
>>226537
I fucking hate that new colorless mana symbol. It's like the shittines of return to zendikar infected other sets.
No.226561
I want pics 1 and 3 to be playable in Standard, maybe allowing Thopter Spy Network to be abused, or maybe finding a home in some UR Madness shell. Probably won't be good enough (especially since all the Madness enablers we've seen have either been sorcery speed or required mana), but I can dream.
Pic 2 irritates me because it's just acceptable for green to be this stupid, strong, and uninteractive these days, to say nothing of its synergy with your own pump spells or what have you.
>>226458
"After the dispatching of Griselbrand, the cultists of Skirsdag waited impatiently for another demon needing their devotion. Ormendahl did not make them wait long."
>>226537
Looks like a Cthulhu gate to some other plane of existence.
>>226554
It was laughable to see the shills for the new mana symbol go from "DUDE LOOK AT ALL THE DESIGN SPACE THIS OPENS UP WHICH COULD NEVER HAVE BEEN TOUCHED BEFORE" to "dude you can't just expect Wizards to put colourless matters in every set, come on, just come on" within a single day once MaRo confirmed there wouldn't be any colourless matters cards outside of BFZ/OGW.
No.226582
>>226561
I like that first enchantment, if only because I like everything that has two colours on an enchantment.
No.226586
Sorin, Grim Nemesis
4WB
Plansewalker - Sorin
[+1]: Reveal the top card of your library and put that card into your hand. Each opponent loses life equal to its converted mana cost.
[-X]: Sorin, Grim Nemesis deals X damage to target creature or planeswalker and you gain X life.
[-9]: Put a number of 1/1 black Vampire Knight creature tokens with lifelink onto the battlefield equal to the highest life total among all players.
No.226599
>>226598
Madness and combo enabler.
Looks like your wet dream materialized, Johnny.
No.226600
>>226598
Nobody tell Legacy.
No.226603
>>226599
>>226600
It'll fit right into my commander deck, it's like doomsday with no downside.
No.226627
>>226598
It just keeps getting better.
No.226667
>>226599
Are you planning on casting a seven mana spell with enough mana up to cast followup madness cards?
It 'might' be good enough for Legacy, on account of Dark Petition getting there, but I doubt it. Don't know if Standard is gonna be combo heavy enough to enable this, and seven mana is unplayable in Modern so lel.
No.226671
>>226667
3x Basking Rootwalla
Though if you are planning to use madness with it, you better bloody well be using green mana ramp
I miss Summer Bloom already.
No.226713
>>226586
OK planeswalker but man, that is crappy art.
No.226716
>Confirmed Suspicions
>3UU
>Counter target spell
>Investigate three times.
>White Anthem
>1WW
>Enchantment
>Non-token creatures you control get +1/+1 and have vigilance.
Also there's a verticle cycle of 2 drops that [effect] then delirium [effect] at each opponents upkeep. Red pings players and green gets +1/+1 counters.
No.226717
I've only been playing since Origins, this set has so many chase mythics it's a bit retarded, still the theme is pretty strong and no Eldrazi in sight (YET) so it gets my approval.
No.226722
>>226717
Just draft and hope your local game shop doesn't redraft rares.
No.226726
>>226722
I don't have a local game shop and live in the sticks, we do have a group that drafts, but we redraft rares.
No.226727
>>226726
Redrafting rares ruins raredrafting and let's people take super-valuable rares that you would have other wise gotten, money wise.
I'm serious, those mythic rare super-land reprints could ruin friendships.
No.226733
>>226727
Yeah, I am against it myself, so I do free drafts and keep all the cards as an alternative, we have a guy that only comes if he gets to run a draft, charges £10 each person, redrafts rares, colludes with his mates to take all the money cards then sells them on ebay, on top of that the extra packs out of a box he just keeps instead of making them prizes or something, total arsehole.
So I avoid the drama altogether and just do my own for free, means I have to count cards at the end of the night, kind of a shame but MTG attracts the most scummy of people.
Totally offtopic, back on topic, my brother thinks Eerie Interlude is going to be a staple, is he right? it seems pretty legit.
No.226737
>5 planeswalkers in the BFZ block released 3-2
>4 planeswalkers spoiled in the first set of this block
Are they going to release it 4-1? I mean, I figured they'd at least release 10 a year to keep up with their old quota, but it just seems kind of odd to reveal 4 planeswalkers in the first set. Jace is hardly so unique that he had to be released now and not later.
No.226751
>>226727
>>226733
I like redrafting as long as everyone knows beforehand it's happening and what's getting redrafted (we do rares, mythics and foils). It's an incentive to build a good deck and win.
I get that it's shitty to lose a good mythic from "your" pack, but it's really shitty when you go 3-0 and get only crap too.
No.226756
>the madness cost is the same as the regular cost
REEEEEEEEEEEEEEEE
>>226733
Different anon from who you were talking to. My LGS does rare redrafts, but they do that because a lot of the people there enjoy having the drafts as practice for bigger events like GPs and PTQs, so the mental conditioning not to be influenced by the monetary value of a card is helpful for them.
I dislike rare drafting, since it usually means that the guy who opened the best bomb rare by extension opened the best money rare/mythic. But the people at the weekly drafts aren't usually cunts about it, except for the guys who are cunts anyway.
>Eerie Interlude
I don't know if it'll be a staple, since it requires you to have a board presence and removal is terrible anyway, but it'll definitely be played. Combos with Reflector Mage and that card is a house, so hang onto it if you pull any at the prerelease.
Will be interesting to see how it interacts with the lack of playable, unconditional wraths in Standard these days.
No.226760
>>226751
At my local place, they would crack the packs and show which rare was inside (after the winner was decided) and let the winner choose which packs to keep.
I always liked being able to raredraft, because when I was younger I was bad at the game, but it gave me an opportunity to get cards to supplement my standard deck.
No.226889
>>226716
>Second Harvest
>double your tokens
>doubling season on field
>quadruple your tokens
Well, that's going in Trostani EDH.
No.226891
>>226889
>parallel lives
>doubling season
>second harvest
Nice
No.226893
>>226891
rhys the redeemed
No.226894
>>226893
He's in there too.
Wurms everywhere.
No.226896
>>226895
Scratch that, echoing truth is the real deal
No.226983
>>226737
>Are they going to release it 4-1
>implying wizards won't make some shitty new ones
No.227432
>Decaying Tombstone
>2
>Artifact
>Decaying Tombstone enters the Battlefield tapped.
>T: Choose a card in your graveyard. Add one mana of that card’s color to your mana pool.
>Rare
I guess its only for 2 so its going to be pretty easy to use.
No.227531
>>227526
A pretty good answer to the fact that red usually has a hard time dealing with indestructible, however rare it may be. (White has exile, blue has counter or bounce, black has sacrifice or toughness reduction, and green's still fucked on that front)
No.227562
>>227526
The way Avacyn dies
No.227564
>>227531
>>227562
I was referring to the red blue mana symbol.
No.227567
>>227564
Shame that it's not the paper version, this could have been blue hurricane v2
No.227801
>>227432
I wonder if Thalia's going to get another card this block.
No.227867
>>227849
Marit Lage Incoming.
No.227875
>>227874
oh my god
I legit thought I was in the custom card thread
And I was about to say
'>rare
damn straight'
then I saw the set symbol and my brain went what
No.227879
>>227432
>mana rock
>rare
Fuck you, wizards.
No.228230
More Rares.
>Saint Traft
>Land cycle
No.228276
>>228230
I only just realized Sin Prodder is in addition to your draw, making it effectively reverse Confidant.
With Menace.
Maybe Jund really WILL be playable in Modern after all
No.228285
>>228230
What's blue about the 'Invocation of Saint Traft'?
No.228287
>>228285
Whatever was blue about Geist of Saint Traft, who does the exact same thing
No.228288
>>228285
Nothing. It's just a nod to the original Geist.
No.228293
>>228276
I can already see the downside of Sin Prodder though. It should only be played when you have enough lands on battlefield for everything in your deck or opponents will mana screw you hard
No.228301
Couple of good draft cards and
…
Triskaidekaphobia.
No.228323
>>228301
>i3 drips of blood
>13 boards in the ceiling
>13 boards in the wall
>13 utensils hanging in the corner
>stove face is made up of 13 stones
>arc in stone is also 13 stones
>13 logs in the stove
>plate is broken into 13 pieces
>13 bolts in barrel
>each bullet point has 13 words if you don't count numbers
Best card of the set. 13/10.
No.228324
>>228323
Hopefully we'll get to see the full art somewhere.
No.228333
>>228301
>>228323
I really want to brew some pile of hot garbage with Triskaidekaphobia. I'm astonished a card this interesting isn't a mythic.
No.228344
>>228333
>implying mythics aren't entirely about power level
No.228371
>>228301
triskaidekaphobia going in any EDH deck with black in it, 13/13 card
other two just good in limited, but good limited cards. I have a feeling this set, like last innistrad, is gonna be a blast in sealed and drafts
No.228378
>>228230
>Sin Prodder
Love the design. Not sure if it'll see play, but I could see burn decks loving it. Any deck that wants to have more than 3, maybe 4 lands out is going to find it more of a detriment than a boon, though.
>Tracker
Solid. Not much else to say.
>New lands
Hey, the Battle lands got a passive buff! You can reveal them, too! Kinda cool.
>Invocation
>enchant creature
>no hexproof
yeah, this thing is fucking trash compared to the original, unless they decide to print a cheap hexproof creature (which they won't)
>>228301
>Gargoyle
Bleh. Dying to Shock and Shock accessories, even after you pay 6 fucking mana, makes this really, really bad. If it were a half-decent blocker before transforming I would give it a chance, but a 2/2? That's just insulting. I wouldn't even play this in draft unless I was desperate for win conditions or playing hyper-defensive in need of anti-aggro that can transition into the late game. It IS a win condition, but it's an incredibly fragile one which does almost nothing for you until you activate it.
On the other hand, there might be ways to cheat a card into transforming early… that might be useful. If there isn't though, I can't see myself playing this outside of the incredibly narrow circumstances mentioned above.
>Machinations
Ooooh, I like this one. Attack without fear, and punish your opponent for blocks? I can dig it.
>Phobia
Huh. I'm totally going to build a deck around this. And it's going to run that one instant speed lifegain cantrip from Origins.