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File: 1455138366541.pdf (74.31 KB, Not Dead Yet v2.pdf)

 No.217598

Has anyone ever run a zombie apocalypse campaign? I feel like it's the perfect RPG setting in many ways, it provides a good explanation for lots of combat, provides plenty of room for character interaction, and with the popularity of Walking Dead it's a great way to grab new players.

Anyway, tell me your stories of running zombie campaigns, if you have any?

 No.217680

The current campaign deals with an upcoming zombie apocalypse.

Basically an ancient fire god is coming back to life, and all his long dead clerics arose from the dead as burning corpses fueled by zealous hate. While the clerics have been busy hunting down grave robbers and anyone who dared stole from them over the years, an inept necromancer managed to (using one of their holy items) raise a small army of zombies as his personal guard.

Long story short, the necromancer (and the players) fucked up, and caused a huge fire. A huge fire that also makes everything that dies in it come back to unlife as a burning zombie. The local druids that were in charge of keeping the forest now have to deal with an invasion of animal zombies (on fire) while hunting the players down, hoping to get some answers.

Oh yeah, and the players are still carrying the unholy artifact with them. They're traveling towards a bustling trade city, unaware that a cabal of angry druids as well as a horde of burning zombie animals is chasing after them.


 No.217708

>>217680

So stuff just catches on fire when it rises as a zombie?

That must make the turning process ten times more terrifying.


 No.217720

There's a copy pasta somewhere where a zombie campaign is run and some jokester rolls a actually overpowered dude who punches things and one punches all the things even though guns exist.


 No.217782

>>217708

Yes. Also, anything that dies in a fire also comes back as a zombie.


 No.217883

>>217782

That sounds like an awesome setting for my pyromancer character who wanted to be a necromancer.


 No.222779

bump


 No.222903

>>217598

I'm currently playing through a Zombie Apocalypse styled campaign using my homebrew as a setting. Basically Zombies for the most part are just corpses animated by the Dark Wind of Magic and mostly exist in areas with a heavy concentration of the power. But they are controlled by Necromancers who use artifacts imbued with it. Otherwise the Zombies would "die" again, forcing the Necromancers to do a very long and tedious ritual to raise their corpse army. So if you want to stop a Zombie invasion, you gotta destroy the staff with the glowing dark crystal.

Zombies aren't even inherently malicious. Without a dark Wizard screeching at them, they just stand around blankly or just mindlessly move in one direction. Ignoring everything around them before either moving away from the hotspot of magic or just decaying into dust. They're also a decent source of free slave labor, if you can stomach your ditch diggers creeping out visiting tourists.

However Zombies can also be used as cheap infantry to simply overwhelm a opponent. Or as a roadblock to delay advancing rival armies. Cutting off the head of these zombies doesen't "kill" them, but it does disorient them. To some extent.

My players are currently in a Elven port Crusader-ish city besieged by a Zombie army. The Vampyres (hominid blood sucking bats in this world) plan to retake it after centuries of ethic tension which has finally boiled into a bloody conflict. While the Zombies are the cheap infantry, it's the sapient Ghouls who embody the "eat your brain" trope. They're the shock troops. Then there's the sown apart Frankenstein types who operate as essentially the elite storm troopers.

The players have to survive in the city until help arrives from the Elven homeland. The ports are also blockaded by a Dwarven fleet since the drunk Dwarves are now making back room deals with Bat People. Oh, and Humans (a rarity in this world) are largely blamed for the war, not helped by the Frankensteins resembling them more than the Elves.


 No.222917

>>217598

I ran something using the early 3rd Ed. D&D rules, characters had the NPC classes more or less. With a bunch of stats made up for guns and improvised weapons, the entire idea was that the party and other locals were seeking shelter in the local highschool (plans based roughly off my own highschool from the year before). I had everyone make 2 or 3 characters, and then I just started having the zombies move in. Some of them survived a while, at least one fell or jumped out a 2nd story window and busted his legs up before being eaten. The only player with a gun at the start, a cop, was eaten in the initial zombie rush into the school. It was a fun diversion for one night.

If I ran another zombie game, I'd probably have a few subplot with dangerous humans or even a PC who's goal is to sabotage or kill other players.


 No.226085

>>222917

Sounds fun. My only question is, why the hell use 3rd ed D&D? But I guess whatever works.




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