No.218496
What are some things that massively piss you off in games or even just stereotypes people think are real?
Mine personally is "But TTRPG's aren't cool"
If they aren't cool then WHY THE FUCK ARE YOU PLAYING IN ONE YOU ASSHOLE?
No.218510
>>218496
But they aren't cool you fucking retard.
No.218516
>What are some things that massively piss you off in games
>Rolling dice off the table
>Not knowing BASIC fucking rules after playing for 6 weeks "How do I calculate my spells' save DC?"
>Getting baked before the game and then just zoning out the whole time and forgetting how math works
>Fucking BPD baby-mama drama. Crazy bitch having a freakout in the middle of a game and texting my mate endlessly. Cunt just inventing problems to give herself a reason to pester him and everyone else at the table. don't put your dick in crazy
>People who can't tell the difference between a d8 and a d10
>the guy who wants to have "the game" playing on mute in the background the game isn't football, it's dota
>dudes being unbelievably fucking picky about pizza, making it impossible to order anything
No.218519
>DM refuses to let characters die because "muh narrative"
>No matter how little sense it makes for a Lv2 character to survive being trapped in a burning building overnight
>Regardless of the impossible odds that would let someone survive having been eaten by an ogre and then rescued an hour later
No.218529
>>218519
>survive having been eaten by an ogre and then rescued an hour later
I guarantee that's magical realm right there.
No.218531
> character who goes off away from the rest of the party
> character who breaks the fourth wall constantly
> player who uses phone at table
> DM who insists on using laptop and online dice roller
> DM who rolls initiative separately for each monster in the encounter
> DMs who don't bother to learn the rules
> DMs who don't go on the offensive when players start fucking shit up with magic
> girls who play RPGs who aren't my friend's GF who s actually pretty cool
> anyone with children or marriage that forces them to ditch the game to go pick up their shitty kid, fuck that shit
> fags who try to smoke pot at the table.
Kill them all, I say
No.218533
>>218531
>Inhibiting your judgement on purpose while roleplaying
I get that people like to smoke and drink, but fucking up your character and game on purpose because you think it would be fun to do so at the table is atrocious.
No.218535
>>218533
>>218531
What if everyone playing smokes weed and everyone passes a pipe around the table throughout the session?
If no, does it become okay If the entire party is halflings?
No.218539
Thing that pisses me off at the table is people flaking. I really got no control over it but people who stop showing up without giving a reason really hamper my enjoyment of the tabletop. Especially when they run the game or make their character instrumental to the campaign.It ruins the game for the rest of the people.
No.218553
>Reach the end of a relatively lengthy campaign where we're forced to do battle with an ancient eldritch abomination
>Party fights tooth and nail, pretty harrowing fight
>Finally manage to defeat the beast. Ready to be heralded as heroes
>Revives itself for no fucking reason
>Is killed by the DM's favorite NPC he's been trying to shove down our throats for the entire game
>Character is heralded as a hero, a monument is constructed in her honor, and a religion is based in her image
>Our heroes essentially were just the grunts who did all the dirty work so the DM's Mary Sue could swoop in and take all the credit
And that's why we don't let you DM anymore Julia.
No.218555
>>218535
It's only okay if that's an established thing that your group has.
If you try to have a game and then think it would be funny to piss all over your characterization and character actions by being in a completely different state of mind while trying to roleplay, then why bother to begin with?
No.218603
File: 1455464487470.gif (1017.23 KB, 500x331, 500:331, average Final Fantasy char….gif)

>>218496
I do a lot of play-by-post.
>My posts: Middle-length, mostly focused on dialogue, occasionally stops to describe the location in more detail
>That Guy 1: "You need to have at least 500 lines or else it's not a real post."
>That Guy 2: "i nod and say 'yes'"
No.218615
>>218603
>write me a fucking novel.
No.218618
>>218615
I mean, I get it. They want me to give them something to work with. That Guy 1 wants to avoid That Guy 2.
But JEEZUS FECK YOU DON'T HAVE TO HAVE FIVE MILLION WORDS ABOUT EXACTLY HOW UNHAPPY YOU ARE TO BE BACKSTABBED OR WHATEVER.
I mean, COME ON. You can have quality without size. Hell, sometimes size gets in the way of quality. I mean, if you really need 500+ lines to get your cock hard, I can just copy/paste cocks
copy/paste cocks
copy/paste cocks
copy/paste cocks
copy/paste cocks
copy/paste cocks
copy/paste cocks
copy/paste cocks
copy/paste cocks
copy/paste cocks
copy/paste cocks
copy/paste cocks
copy/paste cocks
copy/paste cocks
copy/paste cocks
copy/paste cocks
copy/paste cocks
copy/paste cocks
copy/paste cocks
copy/paste cocks
five hundred times at the end of each post!
No.218630
>>218618
>You can have quality without size
I feel like /lit/ would have a lot to say about these guys
No.218632
>>218630
From what I recall, Old Man and the Sea was rambly and disconnected, so it doesn't really help the point.
I think the famous six-word story is a better example: For sale: Baby shoes, never worn.
That's six words that reveal a couple of key details about the parents, without ever having to even mention the parents. It's quite elegant. I don't know how much more info you could pack into six words, actually.
The point is, if you can tell someone, in six words, that a couple tried to have a baby but the baby died, without having to state it outright, then you don't need 500 words to say the same thing, and you don't need 500 lines to explain that they're feeling really fucking unhappy when they ask for a second pint at the bar the next day.
No.218635
>>218516
>pic
Man, the nerds of the 80s looked so fucking cool in comparison to nerds nowadays.
No.218636
>>218635
They're Ascended Nerds, anon. That's the two lead devs of DOOM.
No.218695
>>218553
> letting girls dm
I used to play with boys and girls when I was little until I realised girls/women cannot into "yes, and…" and will do whatever they have to so the story plays out according to plan. They can go along with a story, contributing as a player but do not give them the reins unless of course they're the laid back type who just throws a game together for fun and doesn't take it seriously.
No.218698
>>218695
Really cause I the opposite and its almost like your a faggot that cannot into anecdotal examples and their relative worth in argument.
No.218715
>>218695
>>218698
TL;DR:
It's important to find players who can understand "yes, and".
No.218717
>>218555
Nah man, we're total fuckin' losers And weed's just as likely in our sessions as soft drinks are in any other.
No.218718
1. When your DM presents what is an extremely obvious trap…
…and you're outvoted on a constant basis by the people who always, ALWAYS fall for said traps.These are the people who consider themselves "strategists".
2. DM has to fucking make sure we make our movement actions out of combat even when there's no fucking good reason for it. Took me forever just to convince him just to let us all take our movement actions at the same time, even though the best way would just be for everyone not scouting to STICK AS ONE TEAM.
3. Players that do stupid shit that gets their brains sucked out by mindflayers, saying it's "their character" and having the DM always pull their punches once the players get what's coming to them.
>>218531
There are several of these I've had to deal with before myself, and they piss me off just as much.
No.218725
File: 1455503080718.jpg (138.78 KB, 500x522, 250:261, how about a nice cup of ge….jpg)

>>218717
Stop toking and get in the fucking robot.
No.218729
>>218715
I personally think its overrated advice stolen from improv. In improv its important because a lot of the humor comes from the zany, the unexpected and so on and no one is attached to a 5 min sketch for laughs.
That's not true in lot of rpgs. People are attached, they get attached through long play with a character in an internally consistant world and "Yes, and" is fucking cancer for that. It may not be badly intentioned to begin with, but the mentality of "my character is a protagonist of a movie and the funniest guy in the comedy skit and the winningest guy at the table" i find antithetical to what I enjoy in RPG's.
>>And take this with a grain of salt, I strongly believe that there is no universally good RPG advice and that the best advice you can have is knowing what your table likes. Maybe they fucking love a puzzle solving pixel grind, who knows.
Personally I would to see more people do amazing things with their games magically. Its a magical fucking world for the most part but you don't have in the narrative of RPG's. You have one guy who gets magical stuff (the wizard) and mostly does faggy shit with it and the rest of the people are all stuck in their own semi-independant head canons.
I wanna see the fighter when he dies like a chump get resurrected by mountain spirits and come back as a living man of stone and have great adventures and meet a nice grasslands princess and have cute Steppe grand children, and maybe the wizard could step a little closer to gandalf then power gaming faggot and maybe the rogue could actually win a princess or be a princess or some such bullshit.
But that's just me. All I know is that I enjoyed RPG's a lot more before I discovered the forge and game theory and advice like "Yes, and" and other advice that I'm sure worked well for its crowd, that mostly being hipster academia faggots from the east coast.
But hey, I hope your games run well, your dice hot and drinks cool. Have a swell day talent/tg/houl
No.218730
>>218725
>>218717
Is there a Shinji, Smoke weed er'ry day mashup yet? I need this.
No.218733
>>218729
See, there's a specific reason why "yes and" is important in RP. It mostly applies to faggy freeform RP where Rule Zero is "you can retcon anything :^)", but also applies to GMs.
Suppose the party is in a city, and it's not clear whether or not something like a "thieve's guild" exists.
>Player: I will seek out a thieve's guild!
>Mediocre GM: Unfortunately, no such guild exists.
>That GM: You get hauled off by the police as soon as you start asking.
>GREAT GM: After hours of looking, you find a shadowy figure lurking in an alley, who tells you of a secret knock…
GM 1 shuts the player's idea down. Yeah, he does it without completely fucking the player over, like GM 2 does, but he still shuts off a potential story arc, something that could be called back to, a Chekov's Gun, etc etc.
No.218734
YouTube embed. Click thumbnail to play.
>>218725
You've forced my hand in posting this.
>>218730
All I know of is Cruel Weed's Thesis
No.218735
>>218734
Where's my fucking .gif hotwheels
No.218737
File: 1455506769770.jpg (339.29 KB, 744x1052, 186:263, disregard tits acquire shi….jpg)

>>218695
It's got less to do with the person's genitals and more to do with what kind of a person they are. I know SJWs and /pol/ want to turn literally everything into a debate around gender but come on.
I had a huge SJW play a game with us once and he had a penis as well.
>"Come on guys, seriously? You're all heteronormative? Not even the bard is going to be gay?"
>"Well, isn't that surprising. We're on a quest to save a bunch of female hostages from the clutches of an undead lich. That's not sexist at all."
>Introduce my character, a demure female mage who seeks to improve the reputation of magic throughout the land during her quest for arcane knowledge by helping those she comes across to the best of her ability
>WOW! Nerdy and beautiful, boy, that sure isn't wish fulfillment for you or anything.
He didn't stick around long after the entire table, including Julia, fucking lit him up for being a massive faggot.
No.218738
>>218535
Weed makes RPGs unplayable. I got one guy who has smoked before games a couple times and he is fucking useless. He can't math, he can't track the story, the CANNOT RP at all because it's too much focus on him from everyone makes him uncomfortable.
Weed is horrible.
Drugs appropriate for ttrpg:
>alcohol (in moderation)
>adderall/amphetamine salts (stronglyrecommended)
>benzos (risky if you're a lightweight)
>any opioid, oxycontin etc (very nice)
No.218739
>>218733
shutting down a pc's idea is necessary sometimes because players are retarded. I know the argument, not everyone wants 'story arcs' some people just want to play fantasy dudes that if they go looking for a thieves guild that doesn't actually exist look like faggots.
And its also bad advice because if instead the GM had spent a long time preparing a fighters guild instead of a thieves guild, should drop everything because the players are as cliche as fucking possible.
No. Its bad universal advice, and its not even great sometimes advice. Your parroting advice by people who hated dm's and dm's power. They were moving to gm less systems and gave advice that complimented those goals, which are not everyones.
No.218740
>>218734
Mang I would play the fuck out a EVA game where the only way to be a eva pilot was to be a clone of snoops due to that mad game.
>>Inb4 the Kama Weedtra indian EVA game is finally awesome with the thousand faces of Shiva coming to earth with AT-Fields that only Kalantaka's favorite herb can break.
No.218741
>>218739
I agree with this, more or less. Sometimes you need to keep players on track lest they fucking ruin everything. Sometimes it's fun to go off the rails when it works, sometimes you just need to get the ball rolling on the plot you've been putting together for the past couple months.
If nobody actually wants to do a story arc then that's something that should have been discussed beforehand.
No.218743
>>218737
>He didn't stick around long after the entire table, including Julia, fucking lit him up for being a massive faggot.
No.218744
>>218738
Only recommendation I agree with there is alcohol. One or two beers, enough for everyone to loosen up and relax is fine. Keyword is everyone.
I've had stoners at my table and they always cause problems because their little smoking ritual is never quick, and whenever they return, they are the only ones who think everything they're doing is fucking hysterical.
Get everyone at the table high and your game devolves into a gigglefit over the word "haversack"
No.218745
>>218737
Women are over-grown children.
No.218750
>>218516
>>dudes being unbelievably fucking picky about pizza, making it impossible to order anything
HATE
HATE
HAAAAATE
this one fucking guy ONLY EVER eats pepperoni pizza, and there's never coupons for half&half pizzas.
then NOBODY but me likes Canadian Bacon pineapple
THEN there's that ONE ASSHOLE who FUCKING LOVES sausage and demands extra. Pizza sausage is cheap and tastes like shit, it's worse than cancer. Just get extra fucking pepperoni and split with the pepperoni guy for once
No.218755
The game and roleplaying are totally distinct! You have to focus on the roleplay, not the roleplay!
No.218758
>>218745
Yes, this can hold true with quite a few (I should know, my mom keeps trying to pretend she's a teenager), but I don't see how it connects with the majority of that post.
Also, don't throw bricks in glass houses.
No.218760
>>218758
The poster is very obviously defensive about the whole women thing. I was just trying to see the reaction to the post.
Not that I don't believe in what I say.
No.218761
>>218737
What an awful person.
No.218764
>>218761
Yeah, I tried to give the guy the benefit of the doubt for a while, even pulled him aside once to let him know that nobody wants to be lectured about his shitty politics in the middle of a game. But you know SJWs, they're loyal to their cult and little else.
I wonder what it's like to be such an insufferable cunt. His characters were always hilariously embarrassing PC people too. Black gay guys and girls, only evil characters were white, he'd even pester whoever the GM for that week was with plots he'd come up and really wanted to see.
>Slavery of 'people of color'
>We should do a campaign about making gay marriage legal!
Insufferable.
No.218818
>>218750
>>218516
>have an entire group of people who refuse to eat any pizza from places like dominos or pizza hut
>they eat shit like little Caesar's cause "it's good for the price"
>Or even worse they only want to eat relatively okay pizza that's expensive as hell, papa john's
>fork out $70+ on these guys with a number of coupons (i think one of the coupons gave half off half the order), since one of them is pretty much Gluttony incarnate if he was a tall skinnyfag (seriously this guy can eat 6 Dick's burgers)
>oh yeah it has to be me who pays for it, not one of the other 3 who have jobs (I don't) or pitch in (thank god I realized of group purchasing for Papa John's for a later date)
>I think almost all of them browse /tg/ and they don't realize that I am talking about them and I don't want to sound passive aggressive but holy fuck that kills my fucking wallet.
>oh yeah I also forgot for the past 3-4 sessions I've been the only one supplying the group with first go snacks, so there goes another $90+
PIZZA HUT IS LITERALLY JUST AS GOOD IF NOT BETTER THAN GODDAMN PAPA JOHN'S SERIOUSLY ALMOST EVERY TIME I HAVE EATEN PAPA JOHN'S EITHER BY MYSELF OR WITH MY GROUP SOME OF THE SLICES SKIPPED OUT ON THE FUCKING SAUCE FOR THE GODDAMN PIZZA AS WELL AS BE CHEWY AS FUCK, DRY, AND OR BOTH! AND FOR THOSE WHO ARE CONSCIOUS ABOUT THEIR GODDAMN BUDGET IT KILLS THEM TO PAY FOR ALMOST EVERYBODY'S SNACK FOOD OR DINNER FOOD EVERY GODDAMN GROUP MEET UP
No.218819
>>218818
>and if they don't not and they don't
My visceral anger at my loss of my precious shekels is killing my grammar, apologies.
No.218830
>>2016
Niggas are still buying pizza.
It wasn't papa johns but I've defnitely had problems with groups wanting to buy expensive 'zza because they did not want to appear to be plebs with their pleb taste.
>>You can make your own goddamn pizza, its not fucking hard. Its Peasant Food, check this Scythe Swag fuckers.
Also last time I checked, it should be whoever is paying for the damn pizza gets to decide. If they do stupid shit, just pull out of the pay equation and see if their preferences empower their wallet.
>>But Yeah, the way we solved this problem was everyone throws in a fiver (or what they can afford) and make pizza/hearty stews/chili/pork chops and taters. Cheap and better then take out with little to no talent at cooking.
And it gets you off the computer for a bit anyways.
No.218835
>>218818
Just cut off your arm and feed it to them. It'll save you money, you Jew.
No.219163
>>218835
I'm a fat fuck, I would rather not give any of the guys diabetes or something.
No.219648
>>218496
But they aren't cool. They're fun, but not really cool.
You want to be cool, you play Basketball or Footbal or some dumb jock sport like that.
No.219652
>>218750
Pepperoni is the only thing that belongs on pizza you disgusting fuck.
No.219654
>>218818
Stop buying them food you retard.
Don't eat, don't pay. Simple as that. Don't eat food they bring because then they'll demand you pay for it next time.
No.219661
I hate anti-powergamers/minmaxers/munchkins. There's nothing wrong with being good at your job; you can't roleplay if you're dead.
No.219662
>>219659
This guy's ordering shitty pizza.
Pepperoni is only greasy like that if it's shit pepperoni.
And don't give me that 'oh why you blot it then lol' crap, I've never once done that in my entire life. I just buy good fucking pizza that ain't so greasy.
Fuck this balding faggot.
No.219663
>>219662
>Fuck this balding faggot.
I think you should email him about why he's wrong about pepperoni, and hope he doesn't see fit to turn his 20 years experience in cyberbullying on you.
No.219664
>>219663
I don't get what you mean. Is he someone important or some crap? Should I know some random youtube celebrity?
No.219679
>>219652
>not liking Supreme
faggot detected
No.220011
>>219648
>Thinking jocks are cool
>any year past 2001
People like you make me sad to be alive.
No.220033
>>219654
Actually worked it out with them and they're being far more accepting of pitching in for shit, and or just bringing snacks themselves.
No.220065
>>220011
By most folk's standards? Yeah.
Pretty sure stuff I personally consider cool is not what most people consider cool.
No.220072
>>219659
I find this guy to be hit or miss, but man is this a hit. If you ask me what kind of pizza I want, my answer is simple: Anything but pepperoni. Seriously, go to any pizza place, choose anything off the menu but pepperoni and I'm a happy camper. But what do about 80% of people want? ONLY pepperoni. Argh. Every roleplaying night, what does the group get? Pepperoni. And then they rib me for never eating, at which point I respond that pepperoni is the only kind of pizza I dislike but I don't expect everybody else to change the menu just for me, two guys note that they like other flavors too, and next Saturday it's once again just pepperoni.
No.220084
>>218818
Dunno where you are, but in Florida, Papa John's is in a league apart from everyone else. Pizza Hut is acceptable, but Dominos is ketchup on cardboard. Hungry Howie's is somewhere inbetween.
No.220091
>>218516
Not knowing the basic rules after playing for the last 7 years.
Yes. 7 years.
No.220149
>>219648
*cough*gobackto/r9k/*cough*
No.220153
>>220084
>Dominos is ketchup on cardboard
This right the fuck here is the problem with district ownership, because it's the exact opposite in Texas, where Papa Johns is rubber taffy like crap, and dominos is fucking fantastic I swear, if owners got their act together everyone could have great pizza but nooooo, that'd increase your sales and you'd actually make money instead of letting your pizzeria sink into the ground.
Shitty business practices piss me off
No.220154
>>220084
I like Little Caesar's.
No.220158
>>220154
Caesar's is the ghetto of take-out pizzerias, it's dirt cheap for a reason.
No.220160
>>220158
Theres a few near me in illinois that are gud. Not god-tier or anything but better than some other places.
locally owned mom n' pop pizza places best places
No.220167
>>220149
See
>>220065
You dirty gookfucker.
No.220170
>>220084
Papa Johns varies horribly in my experience.
HH is pretty damn reliable, though.
Little Caesars, despite its horrible cheapness, is pretty damn solid. It ain't great, but for the price, usually pretty good.
Dominos is always rather shitty. They try really hard, though. It just always neds up shitty.
>>220072
Go suck a spiked cock you raging faggot.
No.220291
>>220084
>Dominos is ketchup on cardboard
This, but occasionally the cardboard isn't fully cooked too. I've seen this from different Dominos in two different states.
>>220158
Still less bad than Dominos though.
>>220170
Wow, harsh. I take it you're one of those only pepperoni types.
No.220371
>>220291
>Still less bad than Dominos though.
Dominos is actually decent in our state. Still not great, but not bad. Might have something to do with their HQ being nearby.
No.220377
>>218715
How do you "yes, and" and what is it exactly?
No.220404
>>220377
Not >>218715 here, but I think I can explain.
The "yes" means that you don't instantly rebuke what was said previously. With the example in >>218733 the first two GMs did the opposite of this (shooting down the thieves guild request). Pulling "no"s can result in arguments & resentment. In my own experiences GMing if you really don't want to go along with "that player"'s ridiculous idea you should at least have them look and not find one right then (in other words, saying "You don't see one at this moment" instead of "no". Keeps the future open for a different result).
The "and" means to add to what was presented. Simply saying "okay you're at the thieves guild" wouldn't be doing this. The 3rd GM does this by giving them a lead to follow to get there instead of just plopping them there. This is to encourage people to build up ideas and create a better situation.
Putting the "yes, and" together is meant to encourage everyone to work towards building something they all had a part in making, and discourages people from getting stuck on OOC arguments and thoughts. It's pretty much a rule in Improv, and for some groups it can improve RP.
tl;dr:
-Yes = roll with it, to keep the game playing.
-And = add to it, to prevent stagnation.
No.220490
>>220291
I'm really more of one of those "Only meat belongs on a pizza" types, but I expect pepperoni to be on it most all the time, as it is the best topping.
No.220507
>>218516
>Friend is super picky about food
>Try to order pizza and it's a god damn, hour long analysis of the pros and cons of each pizza
>A few weeks later, try to order a pizza
>He's decided to become a vegetarian now
No.220509
>>218739
I agree, I'm pretty happy to develop things further if it seems like a good idea and the players are interested in something I haven't prepared for.
Then again I barely prepare for anything and just develop shit as it progresses.
No.220510
>>220509
Meant to follow up with:
But, if it's not cohesive with the setting/story/moment, I'll also prevent it from happening. Not every waterfall has a cave. Not every store wants to buy your loot.
No.220514
>>218739
To me, it just comes down to whether or not there is a Thieve's Guild anywhere around there to find. Now that doesn't mean that you as the GM had to already decide that and literally every other detail of the setting. I mean, does it make sense with what you decided so far for there to be a Thieves Guild? If so, then sure, let them find it. But you don't have to say it exists just because a player wants to find it. I pull lots of stuff out of thin air at player's request, but only after deciding if it makes sense for what has been established so far. If so, bam, I guess there was a candy factory or thieve's guild or whatever all along. But if they, I dunno, want to find a lumber mill in the middle of the desert, not gonna happen. I mean, they can look, I'll play that out, but they won't find one.
No.220539
>>220158
Not every pizza place is the same. It all depends on the district version. The Domino's in the town to the east has mediocre burnt pizza while the Domino's in the town to the west had great pizza. Same thing applies to Caesar.
No.220565
>>220514
This I find to be the preferred way to not follow through with every player request. Probably because the first game I GM'd was Paranoia where it's your job to mess with the player's expectations.
No.220684
>>219661
So much this. If anything, the more invested you are in your character the more work you should put into his survivability.
No.220701
>things that piss you off
faggots
No.220702
>>220514
The "yes, and" advice seems to stem mostly from people who do little to no planning ahead of time. If you're making up the setting as you go, "yes, and" is a defensible way to do things because your only reason for saying "no" is "fuck you, player, I want the story to be about something else." But if you're working with even a moderately well fleshed out setting, players will frequently try to make things happen that don't make any sense at all, and you shouldn't be contorting your setting into pretzels to make that happen. I mean, Hell, what if checking around for thieves' guilds is just that guy's standard procedure, because he's a rogue type and he wants to make connections? Are you going to put a thieves' guild in every single city?
No.220726
>>220702
Thing is, it's pretty hard to think up every possible aspect of a setting that the players might ask about or try to interact with, improv is a good way to flesh out details you hadn't thought of before.
You can spend weeks preparing reams of fluff that no one else ever sees because it never becomes relevant, and that gets annoying.
You don't HAVE to indulge literally everything the players want to do; it's simply an option that can work well if done right.
No.220741
>>219652
Pineapple, ham, tomatoes.
No.220785
>>220291
>Still less bad than Dominos though.
the dominos where i live is actually better than any of the other franchised pizza places. Not as good as this little Italian place down home but it's okay.
Pizza pizza and pizza huts a shit though
No.220796
>>220539
This is very true. The Caesar's in my town is god awful served by people who are probably high as fuck or otherwise mentally retarded, and served uncooked with hardly any pepperonis or cheese.
It was also smashed somehow?
Never going there again.
No.220803
Any faggot that tries to force their personal politics into the game.
>try playing a tribal monk, going for that Maori aesthetic
>pot smoking inbred my buddy invited along demands that I take huge char, wins, and int penalties for playing a "junglenigger"
No.222065
>>220702
It's not really about giving in to demands or to substitute for actual planning (if that's how it's being applied, then yes there's bound to be problems especially in a more structured game). It has more to do with using everything that's presented in some way, and for a GM it can help with forming more realistic results. So no, there doesn't have to be thieves' guild in every city, but if the party just got into town after a long journey/dungeon and this is meant to be a departure from that, then them searching for one can lead into something. They might not find a thieves' guild, but maybe they find some hidden shop or old friend or something while they search for instance.
In broader terms, if someone is searching for something, it holds the possibility that they could find it, or something else, or miss what they're looking for, etc. It's harder to relate a flat "no" to a realistic result (especially when that becomes the expected outcome), and so players who find more enjoyment from the RP side of the game can easily have their immersion broken when just told "no" every time. At the very least, giving them realistic and varied reasons why they can't find it (There's too many soldiers about to make a proper search possible, they found out something happened to it, etc.) is preferable to simple "no"s, and could lead to other developments if the GM and players are up to it.
Personally I find it works best in places that tend to play slower (like when the party shops for supplies or are traveling back from their quest objective). It can be like recess at a school in that sense. Nothing's stopping the players from just messing around with whatever the GM presents to them (i.e. kids doing their homework during recess) but it gives them the chance to play around with the world if they want. That being said it's not completely free-form (i.e. kids can't just leave school at recess, and the usual obvious behavior school rules like "no assaulting people" still apply) but it's enough for the GM to give the players the illusion of open-world choice when used appropriately.
And then if the players want to do something that just won't work with the setup (i.e. a kid breaking a recess rule) they're at least given an explanation or situation that tells them why that's not going to happen (i.e. said kid not just being carted off to the principal's office, but also being told what they did that was wrong and why it was wrong, perhaps with examples of what to do instead).
tl;dr: It's a tool, not a rule. Players who like to RP and become immersed in the game world will appreciate what "yes, and" can do for immersion (give reasons and potentially consequences to actions instead of just yes or no) and it can be used to produce a greater illusion of choice even if the world is already structured.
It shouldn't be used as a replacement for actual planning, and it doesn't mean you need to agree with everything thrown out there. Like any tool, there's things it can't do, wasn't meant to do, and situations where your players might appreciate a different approach more.
At the very least, understanding it can help a GM deal with players who don't know what "no" means.
No.222069
>>218516
>Nerd on the left
Is that…John Romero with his luxurious hair?
No.222072
>>219664
Maddox was one of those faggots who was popular for being edgy on the internet in like the 00s or some shit and had a ton of rabid asshole fans who parroted everything he said. A primordial e-celeb, he is an oldoldfag, which at this point means he's a washed-up has-been and I'm surprised he's still alive and still being an edgy ass. Not surprised he's bald.
>>222069
Seems so.
No.222081
>>219652
>His pizza place of choice doesn't have anchovies
How I pity you
No.222084
>>220153
Me too, anon.
>work job on the side handing out samples
>go to hand out samples of super-fancy popcorn
>shit goes for 3.50 per 6-ounce bag
>the company sends a bunch of samples, most companies make you buy the shit at the store you're at
>this store never orders the popcorn ahead of time
>ask manager if he remembered to do it this time
>"lolno"
>mention emails that get sent out as reminders for these events
>"pfft, i don't read those"
>come back after handing out about 140 samples in 1 1/2 hours, with a rough estimate of how much that would've made them (assuming 70% of samples result in unique sales opportunities, and 50% of those result in actual sales)
>he probably ignored me
No.222132
>>218496
Players getting worked up over a game.
We are playing pretend. And the pretend actions of one of your playmates in our pretend game just FILLS YOU WITH ANGST and you have to WHINE ABOUT IT AT EVERY MEETING.
I just do not get that one bit.
No.222145
>>222132
The point of playing pretend is to have fun. if one of the playmates is being an asshole who is preventing fun then I would have every right to be upset about it.
No.222149
>>220153
I'm lucky enough to live near a Fazollis That's probably not even close to how you spell it that serves magnificent pizza. Sadly, they lack in variety, only coming in Pepperoni and cheese, but fuck me do they make up for it with quality.
No.222224
>>218533
Stoner and GM here; This.
I used to buy a crate of beer when I hosted the games.
I stopped doing that when I got too drunk and couldn't function as a GM.
The stoner part? Well, I recon it would be worse with weed.
Of course if everyone is drunk or high or whatever and the game is light-hearted then I see less of an issue. But if 9/10 of the group is serious and you are not, then you will be that guy.
No.222362
That guy
>always comes late
>leaves early because of 'work' despite his family buying him his own coffee van (it's fully paid for)
>doesn't pay for pizza if you don't remind him
>only eats the topping because 'carbs is bad'
>always jokes so you can't tell when he means to do X or not; backpedals when X has consequences
He's only there cos he's bored and the GM's friend.
No.222375
>>222145
There's a difference between being upset and talking about the issue with the GM and/or everyone involved in order to resolve it, and being upset and passive-aggressively complaining about it to no one in particular during the game and hoping someone else resolves it for you.
I'm pretty sure >>222132 is talking about the latter. The point is pretty much that there's a wrong way to go about dealing with issues in the pretend world you're playing in.
But still, their group really should talk about what's going on and do something about it, whether it's setting up rules or kicking a player or making a compromise, et cetera. That sort of thing rarely resolves itself, and no one enjoys it while it affects the game.
No.222386
>>222375
I got an issue with how the customs is at the store I play at that the DM is suppose to be the one to deal with issues between players. Unfortunately the DM I'm with doesn't take my complaints seriously about how I'm not enjoying the game. I pretty much resolved to start my own group on a different day so I'm not directly competing for members against my current group and running a game that is age 18+. My issue is how a player brought his 3 kids to play and they take away from the role playing that I want to do. That and being obnoxious kids who yell, scream, and don't pay attention to the game. Dad won't do anything about them along with the DM so I watch them hurt themselves and really I don't do anything because I really can't without seeming like I'm overstepping my place.
No.222536
>>222386
It sounds like you're making the right decision, especially since you're going out of your way to make sure that the issues don't carry over to your next game. If the others won't work with you to resolve the issue then you can't do much other than present an ultimatum or leave. Just waiting it out doesn't usually work.
No.222615
>>222081
>Anchovies
>ever
>on anything
Eww
No.222661
>My character agrees
NIGGA JUST FUCKING TALK IC FUCKING CUNT
>My character is like…a mix between deadpool and-
DRINK FUCKING BLEACH
>I'm a Drow Rogue…
WHAT IS THIS 2004
No.222922
Hey guys, is this the Game Design Theory and Pizza thread?
I like big floppy, greasy pizza with a bit of sweet to it. Like the shit you get in Philly or NY.
"Yes, and" really depends on the type of game you want to play. If you're playing the DMs railroady fanfic, they're going to say No unless the next stop on the storyrails they want to tell you is supposed to be the thieves' guild.
If you're playing one of those group collaboration story building games, where everyone is working together to write a story, they're going to say "yes, and" because it's just how that kind of game is supposed to be played.
Both of those can have positive results if everyone is on board.
My personal favorite approach is a little different, and it's the exact opposite of the Chekhov's Gun mentality. Maybe the Gun will be important, maybe it won't.
The DM as story-teller approach can be cool, but it usually isn't. Besides, there are a lot of other ways for a person to share their story with a group of people.
The group-narrative collaboration as storyteller approach can also be cool, and although it might be unintentional or even unknown, most groups will fall into this method. This usually has a higher success rate of fun than the GM as storyteller method.
My favorite approach though is the game as storyteller. Have a setting, have some shit to do or things working against you, have dice, go. There're a lot of mechanics and elements in games nowadays to help players have narrative control to craft stories for their characters, and that's cool and all, but I definitely prefer it when the stories shape themselves and everyone is surprised by it.
Using your Fate points or Inspiration or whatever to hit the BBEG in the epic showdown is neat. But having a character that you're not even sure is going to survive to face him in the first place finally meet him, and then your tactics and the dice rolls all align … those are the kind of stories you remember decades later.
Not that it's the best method or anything, just what I personally like best.
No.222926
>>222922
>2016
>Having reasonable opinions
>Not shoving those opinions down everyone's throats
No.222956
>>222926
Don't take the bait, anon. He's a terrible troll.
No.222986
All this talk about pizza and no one has really mentioned making their own.
For fucks sake, Dough is at most 2.50 and it comes in a variety of flavors (Wheat and Garlic are the best), you can doctor it up as good as you want with toppings, and you can have two pizzas for 15-20 bucks that are better than what you can get at the store, and it's not like making it is intensive.
No.222998
>>218496
>that one guy
>always, always , always tries to make a Shonen Hero.
>always describes his actions using every anime visual cliche he's ever seen
>smaks his lips no less then THREE FUCKING TIMES before speaking
>begins every fucking sentence with basicly
>has no capacity for foresight; loves games with intrigue
>will invariably bring shit down on the rest of the party.
>will do so because the player thinks that if he can go off on his own and succeed (for once) we'll have to respect him. Ex:Picking a fight with the Gangrel primogen, while aware of who he was picking a fight with, because "Gangrel are like wolves, right?"
>everyone defends him, because we've all been the one to make the dumb mistake the rest of the party has to sort out.
>I have to become That Guy in order to check his That Guy, because when the rest of us fuck up like that, we don't DO IT AGAIN EXPECTING A DIFFERENT RESULT.
The only balm for this was the erection I got when I forced them all to say "Of all sad words of tongue or pen, the saddest are these Anon was right again."
No.223009
>>218519
Funnily enough I did pull off something like that once.
I fell for 28d10 of damage at level 3, I rolled all ones and 2s and survived with -12 hp (literally one off of flat out killing me).
No.223033
Every fucking session, the one guy has to have a 40-fucking-minute debate with the GM over how exactly one of his spells or abilities work. Usually this happens in the middle of combat, so his turn takes ten times the length of everyone else's. Sometimes it's over a spell they already debated over a few sessions ago.
No.223048
>>223033
That's why I prefer clear-cut rules instead of "rulings."
Hey, how does this work? Hmm, lemme check. Bam. Done. Moving on.
No.223051
There's this one player I know whose character smirks. Like, a fucking lot. All of their characters, actually. And them. It's online so I'm not sure if it's like a cultivated persona or what. It's annoying, but not terrible.
No, what I really hate is having to spoonfeed rules to people. Over and over again. Always having to correct their modifiers when they've calculated them wrong. Always having to point out sneak attack opportunities. Having to point out the rules over and over again, sometimes in the same session.
Between that and having to constantly change the day (if you can't dedicate a few hours of the day to the campaign don't fucking join) it was enough to just make me give up the game. I felt like they weren't putting in equivalent effort so I just stopped. I still feel kind of feel guilty but a person can only do so much.
No.223055
>>223051
>There's this one player I know whose character smirks. Like, a fucking lot. All of their characters, actually. And them.
Tell him to stop watching Dreamworks movies.
No.223095
>>222998
Oh my god I have similar tick by saying "basically" alot… I rarely smack my lips but I can stutter like a mofo sometimes…
No.223226
>>222661
Depends on who I'm playing.
I am a burly man with a deep voice. My current RPG character is a manipulative slut rogue. It's much more comfortable for everyone if I describe her actions rather than talk IC.