>>219442
Most Flumph encounters, traditionally, involve the party meeting them by falling on top of them to break their fall, as the Flumph finds itself inclined to do so to help out.
Have the players enter the Underdark, get buttfucked to the point of fleeing by local Drow and Mind flayer Rapesquads, have them get chased to a large leap of faith zone, they jump, meet the flumphs, pass out on their backs, and then we get the opening cutscene to the trademarked game as the flumphs fly across the vibrant and unique underdark caves and that really big water cavern thing they have will all sort of fireflies mushrooms and neat stuff going by as the players look onto one another barely conscious as they see the bizarre sight of Flumph rescue or whatever.
Actually, that would be fucking brilliant for a DLC or sequel to some D&D game or something, like a Final Fantasy Opening with Terra's theme.
So yeah, Flumph rescue, then you wake up in the secret Flumph village which acts as a hub for the players as they go out and do quests for Flumphs and whatever they find in the Underdark along the way.
Shit, that's a really fucking comfy way of doing things.