For reasons that aren't really worth blogging about, I haven't played a tabletop RPG in close to a decade–only browsed through a couple of rulebooks (what the fuck happened to D&D while I was gone?).
This is about to change. A few friends of mine want me to run a campaign for them, and though I have a basic idea of what I want to do, I have no idea what rules system would work best for this–off the top of my head, I'm thinking D20 Modern, but I have no idea where my old splatbooks are or even if a better system for this kind of thing has emerged since.
Simply put, the campaign is supposed to center around mercs vs monsters–if you're familiar with the Resident Evil series, the players basically play a unit of USS-equivalents, getting deployed into the unknown to investigate spooky stuff that almost certainly will end in a hail of bullets. The guys I'm playing with really enjoy crunch and character optimization, so a system that gives them a lot of build flexibility would be a big plus, but I also need a good way to handle ammunition. Nobody wants to have to track individual rounds, but there needs to be some mechanical way to both force the occasional reload and put the group in a position where they can't really afford to just stand their ground and go full auto on everything they see. Ideally, they want to be doing as much running as gunning.
Any ideas, /tg/?