>>223489
Didn't really write it in anglospeak yet.
Simple version, however is…
>d6 dice pool
>weapon gives number of d6 rolled ("handling" stat).
>number of successes = damage (shot placement and multiple hits go here)
So for single shots, you roll d6s, get number of successes. More successes = +damage.
Now, for multiple shots (including both semi-auto and Auto), you do the SAME thing, plus consider Recoil on the dice already rolled:
>Weapons have Recoil stat.
For every d6 ALREADY rolled, Recoil 1 (basically none) gives +1 success for every 1, 2, 3, 4, 5 or 6.
Recoil 2 gives +1 success for every 1, 2, 4, 6.
Recoil 3 gives +1 for 1, 3, 6
Recoil 4, +1 for 1, 4; 5 gives +1 for 1, 5; 6 gives +1 for 1, 6; 7 onwards gives +1 for 1 only.
>Maximum number of +successes from Recoil = number of shots fired.
>These successes are also "supression" - each success here equal +Difficulty for any action of the target besides hunkering down.
>Bipods, foregrips, resting etc. can lower a gun's recoil (thus, allowing more shots to hit).
But how many shots CAN I fire?
>Semi Auto allow Dex shots per action.
>Auto has RoF. RoF1 shoots 1d6 shots per action. RoF2 shoots 2d6. RoF3 shoots 3d6…
>As a plus, while Semi and RoF1 function as standard, RoF2 multiplies recoil successes by 2. RoF3, by 3. Note that this acts on both Damage and Supression.
And that's it. You NEVER get less chance to hit or less damage potential by shooting more. But you only get a marginal benefit (considering a normal roll in brew can get ~10 successes without autofire) in actual damage and/or to-hit per bullet fired - except if your recoil is well under control.
Supression however, is real useful to throw at and really bad to receive from the enemy.
And since you have no benefit at all from shooting less other than saving ammo, if you can, shoot away. The more, the better.