>inb4 "Go play D&D with the Ravenloft setting or one of the two Diablo supplements"
So I've been playing through D1 and D2 of late, and I've become somewhat infatuated with the settings, and (where Diablo I is concerned) the mechanics.
Now, with some things (films, books and so on), mechanics are less important when translating them into a tabletop game medium. But, I'm sort of of the opinion that in the case of vidya RPGs like Diablo, Dark Souls, and Fallout, the mechanics of the game are somewhat integral to the feel of them, more so than other settings.
So, ITT:
>Discuss ideas of how to translate Diablo's system and setting to a functional tabletop format
>Discuss adventure ideas in the world of Sanctuary
>ideas for heroic classes
I'll throw something out there, since this was my cockamamie idea to begin with.
>translating Diablo to tabletop
>keep the system closer to D1, with character building flexible enough that a straight up fighter can still have utility spells if he invests in it
>offer tables for to-hit progression based on Dex, bonus damage based on Str, and so on.
>Revamp the D2 "skills" system so that classes have things that only they can do, but make it so that they aren't the end-all be-all of a character's abilities
>ideas for adventures in Sanctuary
>Guarding a group of pilgrims traveling from Westmarch to the city of Kurast, or another significant location
>Pirates off the coast of Kingsport!
>A small outlying village has been laid siege to by demons/undead- and the PCs are trapped inside.
>PCs are hired to clear a vital trade route of demonic incursions.
>ideas for heroic classes
Scout/Ranger: A member of the College of the Shadowed Glade, a society of skilled woodsmen hailing from the wild borderlands between the Barbarian tribes and Einsteig, the rangers have developed a close relationship with the land, if not one as magical in nature as the Druid. The ranger's unique class trait (like the Sorcerer's staff recharge or the Rogue's trap disarming) is their ability to do a bonus die of damage to animal enemies