>>220621
Approximately similar.
>>220626
Rain and snow are interesting because they pretty much destroy any chance these people will have of establishing an above-ground settlement.
When I wrote these stories when I was 8 I pretty much glossed over that stuff to get back to sword fights on an escalator railing or biplane chases through a mall.
But they are very important for believability's sake. I would take inspiration from mice and rodents that tunnel through snow in the winter.
As for water, this really messes with their underground cities. I would guess there would be pipe systems to try to push the water away. Or very water-tight walls.
There are enemy "minipeople" as well as insects and humans. I used to not bring them up much because I liked the idea of them being unified. It was also part of how they felt "superior" to humans, not waging war on each other like they did.
The "minipeople" also don't depend entirely on humans for sustenance; they can live off of moss and ants where humans don't live. In fact there are loads of miniperson cities, but due to rain, snow, wind, etc. they have to be careful where they settle. Human houses have a lot less chaos in their environment so they are safer places for the minipeople to live.
My biggest issue with it so far is that, unlike something like Traveller or D&D, it's hard to think what will be in teh adventures. Like, "oh okay you go here and kill some insects" is pretty lame, and scavenging will get boring. I have fleshed out the world a decent amount but it needs more. It needs a meat to it, the same way Traveller has space faring and D&D has dungeon crawling, to make it actually worthy of being in an RPG.
>>220630
Found it. Looks weird but I will be watching it in its entirety.
>>220630