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File: 1456100463520.png (41.48 KB, 1506x917, 1506:917, warrior_vs_mosquito_colore….png)

 No.220614

Thinking of trying to run a campaign where the characters are half-inch tall people. Basically they have to scavenge food from humans, do parkour-esque stuff to get around in a human house. Also thinking of them being trapped in a lab that is "studying" them and having to escape.

I really like the idea of the setting but it feels difficult to "fill in." I have a ton of stuff from when I wrote about this as a little kid, trying to revisit the concept. What do you think? I just kinda like the idea of tiny people fighting wolf spiders and wasps with spears made from toothpicks, or attacking humans that invade their territory with biplanes that swarm around shooting machine-gun crossbows and other steampunk stuff.

 No.220621

File: 1456101856426-0.jpg (68.7 KB, 650x691, 650:691, 1455393412497.jpg)


 No.220626

>it feels difficult to "fill in."

Ok, just start asking the questions you think someone unfamiliar with the setting would ask. Why are there little people? Are they another humanoid race? Were they created by altering normal humans? How long have these little people existed? How have they interacted with human society throughout history? How many of them are there and where on Earth (or elsewhere) do they live? What's their society like? Are there enemy factions of tiny humans or are these guys small enough and widely distributed so they don't come into conflict with each other? What are their natural predators? (The last two questions should be useful in determining what kind of weapons they will be good at making and using.) How do they respond to environmental hazards like a few inches of rain? How much do they depend on humans for resources and how much can they produce on their own? How do human problems like plague or war affect the little people? What would the scenario look like if the humans that the little people depended on died off suddenly?


 No.220630

>>220614

Do yourself a favor. Go on DailyMotion, look up "La Planète Sauvage (1973) Fantastic Planet" it should be titled exactly that, and be an hour and eleven minutes long. Watch it. Watch the whole thing.


 No.220650

>>220621

Approximately similar.

>>220626

Rain and snow are interesting because they pretty much destroy any chance these people will have of establishing an above-ground settlement.

When I wrote these stories when I was 8 I pretty much glossed over that stuff to get back to sword fights on an escalator railing or biplane chases through a mall.

But they are very important for believability's sake. I would take inspiration from mice and rodents that tunnel through snow in the winter.

As for water, this really messes with their underground cities. I would guess there would be pipe systems to try to push the water away. Or very water-tight walls.

There are enemy "minipeople" as well as insects and humans. I used to not bring them up much because I liked the idea of them being unified. It was also part of how they felt "superior" to humans, not waging war on each other like they did.

The "minipeople" also don't depend entirely on humans for sustenance; they can live off of moss and ants where humans don't live. In fact there are loads of miniperson cities, but due to rain, snow, wind, etc. they have to be careful where they settle. Human houses have a lot less chaos in their environment so they are safer places for the minipeople to live.

My biggest issue with it so far is that, unlike something like Traveller or D&D, it's hard to think what will be in teh adventures. Like, "oh okay you go here and kill some insects" is pretty lame, and scavenging will get boring. I have fleshed out the world a decent amount but it needs more. It needs a meat to it, the same way Traveller has space faring and D&D has dungeon crawling, to make it actually worthy of being in an RPG.

>>220630

Found it. Looks weird but I will be watching it in its entirety.

>>220630


 No.220672

File: 1456111365806.jpg (147.09 KB, 547x296, 547:296, arrietty-cat.jpg)

>borrowers rpg

Go watch The Secret World of Arrietty

https://youtu.be/Vp2nb9Vq0yY

This is your bible.


 No.220675

File: 1456113482045.jpg (114.4 KB, 1024x683, 1024:683, egg-crack-crew-24x36.jpg)

>I just kinda like the idea of tiny people fighting wolf spiders and wasps with spears made from toothpicks

Are you me? I always had a love for small creatures moving around rooms and surviving in it.

>I really like the idea of the setting but it feels difficult to "fill in."

How about different nations and tribes that adapted to different living conditions over thousands if years

>Forest, tree folk, above ground and outdoors

Savage and nomadic people, beast masters, aggressive

>Underground

Inventors, builders, fungus farmers

>Living with humans

Religious people who praise humans as gods, scavengers, protective of their humans

>Sewers

Best doctors, mysterious, relies on trading, smell strange

You can split it and dig deeper in them to create diversity within each type.


 No.220676

File: 1456114203845-0.png (40.03 KB, 696x800, 87:100, 1306887046432.png)

File: 1456114203845-1.png (3.32 MB, 1043x1483, 1043:1483, ClipboardImage.png)

Have you read Hakumei and Mikochi? because it's about two Inchling girls going on comfy adventures in the forest.

Also, I used to make Packrat threads on ye olde teej which relates to this idea somewhat.

The idea is that a noble Packrat has visited you in search of supplies to slay a mighty demon to protect his people and posters must do their best to equip him with stuff on and around their desk.

Neat little thought experiment to get you thinking about how you might use everyday objects as weapons and armor.


 No.220805

>>220614

Not you again

>>220676

>comfy

And I'm tired of seeing you fucking weeb too


 No.220899

>>220805

Weeb at least needs to expand his vocabulary a little. It's "This comfy girl forest adventure about girls adventuring in a forest is so comfy." every time he rambles on about his damned Chinese porn manuals.


 No.220925

File: 1456181768682.png (862.24 KB, 1043x1483, 1043:1483, Inchling Comfy_OctoCoat.png)

>>220805

>>220899

It has some clever idea on how to do tiny cultures (living with animals, gathering food, etc), and even some ideas on necromancy (use a drum or instrument in rhythm to the creatures original heart-beat with a special gem).

It is also very comfy


 No.220933

>>220925

No you don't. It's just your obsession with little girls-babies being all yaaay and shit.


 No.220934

>>220925

>>220933

Get a room already, you two.


 No.220960

File: 1456185610786.jpg (333.89 KB, 1200x748, 300:187, Your authority is not reco….jpg)

>>220614

I'm thinking nothing but LEGO forts right now. Maybe if they find a sympathetic human, they'll build it for the party.


 No.220966

>>220960

I think there was a homebrew/setting building thread years ago about a world where all the humans had been shrunk down to about 2 inches tall, at the tallest.

Someone had the really fun idea of a clan of humans making their way through a house only to discover an amazing treasure trove of Lego and how that shaped their society and way of life drastically.


 No.220967

File: 1456187043009.jpg (165.91 KB, 600x811, 600:811, 1334164071128.jpg)

>>220805

>>220933

Oh hey! It's the faggot who got yelled at because he couldn't control his autism around animu shit.

How've you been faggot?


 No.221033

>>220967

You sound mad.

>>220960

Or maybe he'll crush them with his thumb lol


 No.221174

>>220614

Ignoring the fucking spastics…

Something to think about, OP, is that these people could jump off huge buildings and easily survive (well, unless a gust of wind smashed them into the side of the building and made a chunky salsa out of them).


 No.221180

>>221174

You are implying that they will have the same tensile strength, despite their size, which is plain wrong. Even if that were the case, they might have better "surface area to mass" ratio, meaning that their terminal velocity is lower, but the keyword here is "might".


 No.221198

>>221174

>fucking spastics

No need to be butthurt because nobody cares about your weeb shit lol


 No.221210

>>220650

I have an idea for conflict in the setting. Discovery by humans. Suddenly you have Attack on Titan in reverse.


 No.221211

>>221180

Their terminal velocity will be very, very low. They'll be a bit shocked when they hit the ground but other than that they'll be fine. As an example, mice can manage a fall from any height without being injured because they hit terminal velocity within a few moments. Rats, being quite a bit bigger, can manage a fall from about 11 stories up without injury. These humans are much smaller than that.

If they have a bottlecap or something, even better. They will literally be able to drift on the breeze.

See this essay for a source on the mouse stuff: http://irl.cs.ucla.edu/papers/right-size.html

>>221198

I think you're both fucking spastics.


 No.221216

>>221211

>See this essay for a source on the mouse stuff: http://irl.cs.ucla.edu/papers/right-size.html

In fact, thinking on it, this essay is probably amazing for >>220614 too, especially the water tension stuff.


 No.221265

>>221216

This is. Thank you very much. I'd thought about terminal velocity stuff (I mean you can drop an ant without killing it) and the extra strength of being small. I toned both of them down a little bit, so minipeople can survive a long fall but it will definitely hurt them alot, and they can still die from falling because I made this up and I said so. Mostly because I want battles near the edge of a cliff to still carry some tension.

I like the idea of the water tension though. It's really weird but makes sense.

>>221210

Definitely. I don't know about 3D maneuver gear (I actually haven't watched the show at all) but stuff like capsacin powder, dropping down on strings from high positions like tree branches, etc. could make a miniperson army attacking a human quite a fun battle.


 No.221282

>>221180

The terminal velocity even for raindrops, spheres with the lowest possible surface area, is laughably slow. There's a reason bugs survive falls, and it's not because they're built tough. Wind is an issue though.


 No.221311

>>221211

>I think you're both fucking spastics.

How unexpectable.


 No.221425

Whatever happened to OP?


 No.221427

>>221425

He has still NOT learnt how to draw.


 No.221722

>>221427

Well I have an artist friend so if I decide to write up this RPG and sell it I will use these as references for him. I'm offering him like 20% which might be a tad high but honestly I'm fucked otherwise.


 No.221723

>>221722

Dreams are nice.


 No.223646

i hate that my stupid fetish ruins cool settings like this for me

why live


 No.223683

>ctrl-f

>no mouse guard

Owls are these people's equivalent of dragons.


 No.226096

>>221723

What do you mean?

I have since laerned that there is no way someone will do art for that, so I am probably just going to have no art.


 No.226304

>>220650

>dungeon crawling

Insect hives, man. Send them on an adventure through an insect hive.


 No.226312

>>226304

Excellent idea.


 No.226319

File: 1458171239648-0.jpg (285.38 KB, 640x961, 640:961, colony.jpg)

File: 1458171239649-1.jpg (47.6 KB, 671x599, 671:599, nest.JPG)

>>226312

They already have great maze-like layouts, with separate rooms for everything.

Storage rooms, hatcheries, worker's quarters, the royal chamber

Hive/colony insects usually have a variety of different types, workers, warriors, flying varieties.

There could be rare insect materials in loot chambers the players could make gear out of

Maybe they're on a quest to rescue some people the bugs dragged into the nest to eat later on?




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