>>227445
>As we make our way into the next corridor, we find a point where all light absolutely refuses to illuminate the way ahead
>The chamber is deathly quiet and dark, akin to a sensory deprivation chamber
>We all, guide and guards included, tie each other up at the hip, keeping one hand on the person ahead's shoulder
>Resolve rolls all around, and most of the party has to spend a Hero Point to keep going
>One guard loses his goddamn mind, breaking free of his rope and disappearing into the darkness
>Owen tries to reach out and grab him, but our guide advises against chasing after him
>GM tells us that we all feel rather wet all of a sudden
>In the next chamber, we find a completely desiccated corpse wearing the guard's clothing
>We look down and find ourselves completely coated in blood
>A quick prayer for the guard's soul is offered and we move on
>We all soon find ourselves before a great pit and rappel down
>This chamber is far larger than the others, and for good reason
>We're greeted by the skeleton of a Dragon, a beast long thought to be myth, its skull acting as the gateway to a further room with a door made entirely of Dracheisen
>With only us, one guard, and our guide remaining, we enter the chamber
>We're greeted by the Ragged King in some form of obscene temple with all manner of statues to strange and horrid statues and pews (a secret church of Legion, the Thean version of the Devil)
>Upon the altar is a man completely disemboweled, and something about the Ragged King seems off: his veins show through with a dark ebony color
>The Ragged King shakes his club and chants in a cursed tongue, and a portal is ripped open from which a frightening mix of mantis and man emerges
>With almost no hesitation, our guide charges the mantis-beast and they both disappear within a shadow in the corner (which pretty much marked him as a member of Die Kreuzritter, a Legion hunting secret society)
>Owen's last guard does the same for the Ragged King, but is easily swatted away and knocked unconscious
>Owen and Armand draw their blades and advance
>Sigurd, though, thinks something is off about the situation, and plays the "Oh god, I'm just a butler who's in way over his head please don't kill me" card and hides behind one of the pews
>Despite their best effort, each blow on the Ragged King seems to heal instantly, and the room is quickly glowing brighter and hotter
>Sigurd moves towards the altar, and notices that this body strangely has two hearts, both of them beating
>A quick Perception roll shows that only one has the black veins like the Ragged King
>And so, Sigurd rips the heart from the chest and tries to stomp it flat, but each stomp causes him a great deal of pain
>Seeing Sigurd's ploy, Armand jumps in and reduces the heart to a pulp with his own hearty stomp
>The Ragged King is clearly in great pain from this action, and Owen finishes him off with a swift lunge into the throat
>Though the Ragged King was now clearly dead, he gives one last gurgling chuckle as it's pretty obvious that the temple is going to go up in ancient dragon fire if we aren't fast
>With our final Hero Points, Armand, Sigurd, and Owen barely manage to get out of the temple as a giant gout of white-hot flame shoots from the dead dragon's maw
And so, the Nocturne to the Ragged King ends, as the GM admitted that, while yes, the campaign could theoretically continue, this seemed like a great place to state our epilogues. Simply put, there was no way our GM could cook up another villain that had grabbed our hearts and squeezed with such pure malice as the Ragged King had, and we all agreed. Armand eventually married his way up to high noble, though he still remained the charming roustabout he always was. Sigurd eventually weaseled his way onto the Vesten Merchant Guild's board, and Owen did wind up marrying that lovely little Montaigne violinist named Madeline.
So here's to you, you filthiest of rats, you duke of shit! If it weren't for you, O Ragged King, I'd not have had one of my most memorable stories in gaming.