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File: 1456530220430.jpg (57.21 KB, 500x375, 4:3, legate cosby.jpg)

 No.221784

What's the most memorable villain you or your GM have used in campaigns?

Doesn't have to be a BBEG, could be any antagonist the players ran into.

 No.221788

File: 1456531724001.gif (116.76 KB, 256x407, 256:407, chess.gif)

Queen of Blades type BBEG


 No.221833

>>221784

That fucking cunt of doppleganger.


 No.221919

>>221784

That was in Eclipse Phase, with me as the GM. It was a triad boss named Dragon Feng. He took himself pretty serious, but no one else did. Just the right mix of ruthless, smug, arrogant, quirky and cowardly to be fun. He told his underlings to fuck the last 18 generations of their ancestors and offered a robotic player green tea, then threw it into a pot plant and acted like nothing happened when said player mentioned that he was a robot and couldn't drink fucking tea.

His death was pretty awesome. One of my players ripped his head off, because he was deceived into thinking Dragon Feng wanted to eat his pet monkey. He's alive now, because the players liked him so much they had him resurrected. He is the canteen of their spaceship now, and for a while, he took control of all the lights in the ship and shut them down, because he was kinda enslaved and all.

What made him so memorable was just that he was a shitload of fun to interact with (and to roleplay too, for that matter). The group I'm playing with had four GM's so far, and I have no idea how I'm the only one who managed to create villains that the group actually liked (and I did this twice).


 No.221941

YouTube embed. Click thumbnail to play.

A villain like Beast Wars Megatron where the GM gave you a choice to join him.


 No.222035

YouTube embed. Click thumbnail to play.

A narcissist ninja-assassin


 No.222043

>>221941

I'd like some details on that one, please.

That show deserved more love


 No.222053

YouTube embed. Click thumbnail to play.

>>222043

Not really the best greentext story guy but

Homebrew campaign

Essentially

>Be mercenary group working for what ever job we come across

>get sent into conflict of an amazon warrior tribe and mega corporation happening the United States

>We do couple of job for both factions

>until a rouge merc corporation shows

>causes trouble for both factions

>leader decides to get the most out of it and offers a job to take down the rouge PMC to both factions

>begin to hunt down the PMC

>our investigation brings us to strange places but reveal something to us

>Amazons had reeducation camps for those who did not follow there code

>Mega corps were doing some freaky human experimentation

>Finally we find the rouge PMC hideout

>fight some soldiers and make our way to the boss

>Boss greats us

>We not understanding any of it begin asking him questions

>He tells us why be mercenaries

>why help 2 sides of the coin when you could join me and give the world TRUE freedom

>you might get money now but later whoever wins this war will backstab and enslave you

>Gives us a choice and we take

I could tell the rest of the story if you guys want


 No.222058

>>222053

>Anin joins MSF and fights amazons/Jews

Sounds radical


 No.222068

File: 1456627130280.jpg (9.03 KB, 300x168, 25:14, big boss i like what I see.jpg)

>>222058

>why help 2 sides of the coin when you could join me and give the world TRUE freedom


 No.222093

File: 1456640457414.jpg (170.22 KB, 499x670, 499:670, 454124541245421.jpg)

>>222058

>>222068

Ill continue then

The campaign gets a little crazy from here though

Okay maybe he was more Big Boss than Megatron

>GM tells us our new bosses backstory

>was basically he was tired of seeing America going though a pussification

>which gave rise to corporate takeover and led to war with some new fancy religion that worships nature

>decided to create a PMC group made up of former US military who thought the same

>Called themselves "Liberty"

>our goal is to stop both influences from taking over the U.S.

>out 1st mission was to pull to disturb a some grand Ball the Amazons and the corporations were having for "peace"

I did not get that dance thing either the GM was more of an in the now kind of guy should ask him if he ever expanded on the universe

>knowing the amazons and corporations hate each other we made a plan

>Our PMC and Liberty offer the same job to disrupt the peace ball and kill key corporation/amazon officials

>ask for cash in advance

>we suit up and make our way to New York

>parked the cars and make sure our get away is clear

>Objective was to go loud and show the evidence we have gathered on both factions at the Peace Ball

>Repel in one of squad members was on sniper duty as cover

>Liberty NPCs were there as support covering entrances and exits

>Our tech specialist pulls out a projector and begins to show the reeducation camps and experimentation facility's

>The room was silent with shock and horror

>expect for a few certain individuals

>The Amazon high priestess and multiple CEOs

>Both tell us our actions are worthless

>Loners are nothing but romanticist thugs wanting the "good old days" back


 No.222095

YouTube embed. Click thumbnail to play.

>>222093

cont.

This is where it gets crazy

>The high priestess begins to laugh and say the words

>I guess we dont need to hide it anymore girls

>squad and I look at the GM

>6 Beams of light spring out of the crowd of party goers

>FUCKING AMAZONIAN MAGICAL GIRLS

>try being smart asses and shoot at the lights

>bullets deflect and hit innocent bystanders

>at the same time one the CEOs speaks into his wrist watch

>"Activate it"

>out of no where the GM tells us a Liberty drone is picking up 4 foreign objects heading to our location

>fucking cyborgs hoped up on god knows what kind of drugs

>We begin to fight but we just werent fully equipped

>Tried using FLIR goggles and smoke grenades but one of the magical girls could control wind and blows it away

>cyborgs had there own FLIR aswell

>both groups slaughtered all the friendly NPCs we had

>dont even care the the party goers

>Leader calls for a full retreat

>get to the cars and fucking drive

>have to deal with drugged out cyborgs and magical girls while we drive though New York for extraction

>luckily both of our pursuers begin to fight each other giving us time to escape

>tfw GM starts to play this while he tells us how we escape in SUVs

>actually fucking survive somehow

>the news on the whole event said it was the work of a terrorist organization

Long story short remember how we fired at those beams of light killing those civillians? Well they released an edited version of that without the beams of light.


 No.222102

>>222093

Nah, still some Megatron, what with him being angry over fallen glory and gathering dangerous misfits.

>>222095

PREDACONS, RETREAT

And then?


 No.222104

It was a rival group of adventurers, who were always operating at odds with the players. They were mostly chaotic, the players mostly lawful, but mostly it was about the fact that the players were born into one nation and the enemies another.

They weren't symmetrical, either, with the enemies being mostly sneaky assholes and the players being a Typical Party of caster, meleedude, rogue, and accessory weird character.

It came to a head when the BBEG betrayed both nations and the two joined forces to fight him.


 No.222106

File: 1456643122924.jpg (534.59 KB, 1920x1080, 16:9, 1871151815191.jpg)

>>222102

LET ME POST CRIPPLEWHEELS

It was just we get back to base everyone in the group said we had to rethink our strategy if we have to fight magical girls and cyborgs. I could continue with more if people enjoyed it.


 No.222392

>>222106

>if people enjoyed it.

Well obviously!


 No.223318

>>222095

I how you guys tried shooting magical girls mid transformation and GM just went hell nah.

Why cyborgs though?


 No.223373

File: 1457068819567.mp4 (57.83 KB, 724x620, 181:155, [Laughes Microscopically].mp4)

>>222095

Please continue


 No.223390

YouTube embed. Click thumbnail to play.

>>222392

>>223373

I thought this thread died but if the show must go on

So we knew going loud made us get the attention of tribal magical girls and cyborgs so we then tackled this in other kinds of ways

>Mission 2

>Operation Liquid Swords

>Entire mission was to convert a town from Mega corporation control

>Both the amazons and corporations banned alot forms of media

>Decided to hit some random ass town around Chicago

>Instead of going in guns blazing we decided to do something unorthordox

>The first part consisted of us air dropping in books and movies

>1984,A Brave New World,Mere Christianity,Fahrenheit 451 shit like that

>the movies included Escape From New York,Aliens,The Last Dragon mostly action

>PART 2

>GM was real big with music in campaigns

>We then made a pirate radio station that played a bunch of banned music

See you get it now Liquid Swords

>5 month time skip

>Thanks to regular human nature people who began questioning the occupation

>corporations sent in a defense force

>Time for some LIBERTY

>part 3 consisted of us assisting the rebellious civilians from the shadows

>Managed to take the town but one our squad members got wounded

Bad part was…..We sortta lost more resources than gained with this propaganda bullshit we were pulling though we did gain a piece of territory but at a slow rate

Not really action packed this time but slowly but surely we were creating a domino effect


 No.227357

>>223390

I know this thread was dead when you made your last post, but is there any more? I gotta know what happens next.


 No.227365

File: 1458440826737-0.png (5.26 MB, 576x6259, 576:6259, Why Magical Girls Are Neve….png)

File: 1458440826737-1.png (119.63 KB, 767x237, 767:237, No Bad Archetypes.PNG)

>>221941

Good villains come from presentation.

The motives can be very base, but what they do and how they act can make it memorable. Pic 2 related.

And yes, BW Megatron was the best. I also liked Goldfinger, cocky and cool until shit went south.

>>222095

At least you didn't touch the beam. Pic 1 related.


 No.227407

The greatest villain I and my party's ever faced was in 7th Sea, a little known man who was known as the Ragged King. The Ragged King was the ipso facto "king" of the sewer world lovingly named Little Charouse in the nation of Montaigne. You see, Little Charouse was a massive sewer complex that wound deep under the city of Charouse (think Paris and its catacombs.) His kingdom was home to the worst of the worst, where only deepest lowlives and scum of Charouse ever dared to go. Little Charouse was made of far more than the sewers, though, and included catacombs and, if you were dumb/brave enough to find them, Syrneth ruins (the not-so-human things that ruled the world before men with magic that has yet to be equaled by their successors.) And the Ragged King was the bastard strong and crazy enough to unify the whole lot of them. Here's where the greentext starts:

>Party consists of Avalonian duelist Owen, Montaigne nobleman and Port sorcerer Armand, and Vesten butler/"problem solver" Sigurd

>First session has us saving a young lady (Madeline) headed to Charouse to perform for L'Empre d'Sole (the ruler of Montaigne) from bandits

>Owen falls in love immediately, and we save her

>Too bad Owen, who's not the world's greatest socialite, manages to flub his social rolls both in and out of character (poor guy wasn't used to doing social stuff)

>friendzoned.png

>Night eventually comes and it's time for Madeline to perform

>She doesn't show, everyone assumes cold feet/stage fright

>We check her room and find evidence that she didn't leave of her own volition

>Summon up some guards and manage to track her down into the sewers

>Dickass guards come up with lame excuse to ditch us and find her ourselves

>Eventually make our way to a giant Syrneth gate with a multitude of the usual lowlives and one giant lowlife with a wicked club made of bent rusty nails and shards of glass

>This is our first encounter with the rumored Ragged King of Little Charouse

>He intends to summon something out of the gate and offer Madeline to it as a sacrifice

>Sigurd and Owen knock out some of the outsiders in the crowd and take their clothes as a rudimentary disguise

>Ragged King managed to summon something from the portal, but not before Owen and Sigurd go BIG DAMN HERO and get Madeline out of the cage and wound the Ragged King enough to flee deeper into his "kingdom"

>It's a large, almost skeletal beast, like a giant that's been thoroughly desiccated

>It chases us through the sewers as we race back to the surface

>It takes Madeline's skills with the violin to send it back to where it came from, but it still takes a few rounds of us three holding it off

And that's what started a campaign-long rivalry against the Ragged King. It was far from the last time we'd clash, so there's more of the story to come.


 No.227412

>>227407

The romantic comedy that is the story of Owen and Madeline made for several important plot points within the campaign, and it appeared that the lovely lady Madeline had become the apple of another man's eye: the Ragged King.

>Poor Owen is still stuck in the friendzone with Madeline

>Rumors abound that Owen, considering his bad luck with the lady, is secretly a poof and maybe a little autistic

>One day, another famed duelist enters L'Empre's court and starts moistening panties left and right, including Madeline's

>Owen attempts to gently tell him to fuck off his bitch, but the duelist, known as The White Rose, is having none of it

>White Rose openly questions Owen's intentions and sexuality before other nobles in court

>Naturally, Owen takes the joke well and unleashes a cunning social riposte that earns White Rose's respect and the two become lifelong friends

>Ha ha, just kidding. Owen goes red in the face and open hand slaps the poofter right across his stupid masked face (even rolled for Unarmed attack and damage)

>A duel is set, and L'Empre, His Supreme Boredness, demands the duel take place in the same theater that Madeline first performed in, since the matter was over her heart in the first place (and he was immensely bored)

>The duel starts of in Owen's favor, but White Rose quickly catches up and is starting to turn the tide

>That's when a loud guttural yell is heard from the rafters

>And down swings the Ragged King, his club a' flailing, enters the fight

>With one swing of his club, White Rose's head is turned 180 degrees and missing half his face (GM rolled three explosions on the damage)

>Palace guards attempt to apprehend him, but his ability with the club is too great

>Owen tries to fight, but is too wounded to be of any great effect

>It doesn't take long for the Ragged King to realize he's in too deep as more and more guards start to show up and he makes good on his escape

>Poor Owen isn't considered the winner of the duel and loses some standing within the court as a result

>And still no closer to getting into Madeline's pantalones

It was, at this point, that both the Ragged King and my party started to consider our business as a more personal affair. We knew that he was going to continue interfering in our lives if he was left unchecked. But the extent of which we weren't quite prepared for.


 No.227423

>>227412

It's worth pointing out that Owen and Armand's families had been friends for a long time, and Owen's family has some land in Montaigne as a result. Unfortunately, Owen's family also lost their lands in Avalon, due to a failed revolution against the current Queen, so his current living relatives (one naggy mother and one particularly sharp but naive sister) live in Montaigne with him.

>Armand decides to find something that will increase his sorcerer capabilities

>Gets pointed out to a Not-Jewish (I forgot what they were called in-setting) jeweler who has exactly what he's looking for

>Unfortunately, it's way out of Armand's price range (who was the wealthiest of us all)

>That's when the jeweler makes an alternative proposal

>If we could acquire a jewel from a Sidhe King from Innismore (Fae King of Ireland), he'd let Armand have the jewel

>We make our way to Innismore after a perilous trip by boat and Owen takes down a Vestenmjanar (sp?) berserker, keeping the handaxes as a trophy

>We eventually make our way to the Sidhe King's court, who offers us the jewel in exchange for something good to hunt (he was an avid hunter)

>Owen and Armand are stumped, but the clever Sigurd comes up with an idea and whispers it into Owen's ear

>Owen offers the Ragged King to the Sidhe King, saying he'll lure him into the King's realm so the king could hunt him

>The Sidhe King, after hearing the exploits of the Ragged King's strength and cunning, agrees but will only turn the jewel over when the Ragged King is his

>Along the way, Sigurd offers his left eye in exchange for a Sidhe bird that allows him to spy through its eyes, naming it Bellwhistle (a portmanteau of Belle Oiseau, French/Montaigne for "Beautiful Bird)

>Our business done, we head back to Montaigne, and even make a quick stop by Vesten so Sigurd could see his newly born daughter (Sigurd was married, and his work for the Vesten Merchant's Guild kept him from home)

>Owen gives the girl one of the battleaxes from his duel with the berserker as a gift

And so the trap is set, but you know that they say about the best laid plans of mice and men.


 No.227430

>>227423

>We return to Montaigne and visit Owen's family house, where he's immediately beset by his greatest threat to date: his harpy of a mother

>She's mad because Owen A) has yet to find a nice girl to settle down with, B) he's been to L'Empre's palace without taking her or his sister, and C) he visited Innismore without taking her or his sister

>She's also mad ara ara~ over Armand, who is admittedly a very handsome man (with his Outstanding Beauty 5 and all)

>Armand runs distraction on the mother while Sigurd keeps the wine, smelling salts, and fainting couch handy (she was prone to fainting fits. I believe she had a chronic case of Histrionic Bitch Syndrome)

>Owen, in the mean time, tries to catch a nap in his room. It's been a long trip.

>And that's when he feels something sharp poke his head

>He checks his pillow to find a grimy piece of glass, clearly taken from the Ragged King's club

>Since mother dearest is still making creepy moves on Armand, Owen takes the time to check his mother's and sister's room

>Both rooms have a shard of glass under their beds and Owen's sister says she's been missing her favorite hair ribbon

>motherfucker.jpg

>For their own safety, Owen decides it'd be wiser to have them be in L'Empre's palace

>Mom and sis are besides themselves in excitement, but Owen is still concerned since L'Empre has taken a sudden interest in his sister

>Everything is quiet for a few days, but sister and Madeline eventually go missing

>In their place is a piece of glass from the Ragged King's club

>We chase him down into Little Charouse to an old cistern, the water inside rancid and stagnant

>He has his motley down there, praising him for his vengeance against the pompous surface dwellers

>Joke's on you, fuckface.

>Armand "bloodies" a dagger with his sorcery, allowing him to know where the dagger is at all times, sticking to the shadows

>Once again, Owen and Sigurd (I forgot to mention that Sigurd was my character) steal some rags from folks in the outside of the crowd and get close

>Along the way, Sigurd grabs a bottle of liquor from one of the crowd and preps a quick molotov cocktail

>Just as we get close and the Ragged King is about to kill the two helpless women, Owen draws his blade and yells, "A toast to the King! With a drink suitable only for one as him!"

>In one swift motion, Owen hits the Ragged King with a swift and deadly lunge, Armand throws his bloodied dagger into him, and Sigurd lands a solid hit with the molotov cocktail (and accidentally singeing the lady Madeline's hair, oops.)

>The Ragged King, wounded and on fire, jumps into the cistern and runs deeper into Little Charouse, as Owen shouts to him "If you wish to settle this score once and for all, we'll be waiting in Innismore!"

>Owen holds the crowd off, Sigurd frees the girls, and Armand follows his dagger but finds it discarded a short distance away from the cistern

>Once the ladies are out of the sewer, Owen discards all formalities with lady Madeline, kissing her and making the sweet lil' thang blush

>immaromancedatfinelady.webm

This effectively ends the romance shenanigans of Owen and the lady Madeline. But the Ragged King's wrath was yet to be quenched, and this last part of the story is perhaps the greatest of all.


 No.227435

>>227430

The last of the Ragged King's schemes was the greatest, and it tested the very limits of our characters' wits and resolve. As previously mentioned, Little Charouse went far deeper than many people realized, even supposedly having Syrneth ruins deeper within its depths. But only the truly insane or brave would dare enter such a place.

>For a while, things are quiet as we assume the Ragged King is licking his wounds. Owen eventually moves mother dearest and his sister back to their family home

>Owen even starts to court the lady Madeline successfully, and she easily bonds with Owen's sister

>But it had to eventually, and Owen starts to notice something odd about his family's estate

>His sister's comb returns to her room, snapped in half

>On investigation, we find the door to the family mortuary open and a secret passage into deeper levels of the catacomb open

>Some of Owen's family members interred there have had their casks opened, and bites taken from their rotten flesh

>Along with a piece of grimy glass stuck in the eye sockets of each one

>The same happened in Armand's family estate, and such an obvious threat couldn't go unanswered

>Sigurd takes a look at the comb and finds some kind of script on it that he can't decipher (which is saying something, since Sigurd could read, write, and speak every common tongue in Theah)

>We take the comb to the Not-Jewish jeweler, since he seemed well versed in strange lore

>He's shocked to see that the script is Syrneth in nature, and is only barely able to translate to something akin to "come fight me, faggot."

>And there's only two places where someone can learn Syrneth: Theah's greatest university (I believe it was in Vodacce) or a Syrneth ruin

>The jeweler mentions that he could hook us up with a specialist in Syrneth ruins, but it costs Armand a pretty penny

>It's still money well spent, though, because he has a good idea on where the specific ruin may be within Little Charouse

>We all gather five guards from Owen's estate and enter from his family mortuary (because like hell we're going that deep into the Ragged King's domain without some redshirts)

>Going through the catacombs, we are suddenly beset by Port Hounds (essentially, like hell hounds that can think with portals)

>We manage to kill one and Armand throws a bloodied dagger into another, though we lose a guard in the process

>After fleeing deeper into the catacombs, we come across a thin rail of a man who demands that we "provide him company"

>PROTIP: anyone that deep underground who asks you to stay a while means he wants you to stay for a LONG while

>We kindly refuse his offer, and he goes berserk, coming at us with nails sharpened into gross claws

>Again, we're forced to flee deeper, though our guide keeps us on the right track

>The Thin Man ambushes us at an intersection of the sewers and the catacombs, dragging another guard into the murky water

>Armand notes that these tricks absolutely reek of Port magic, and this guy is clearly above even Armand's abilities

>To help keep him off our backs, the party takes a more circuitous route to the ruin

>Armand is also getting a few random pings off his missing bloodied dagger, assumed still within the flesh of the Port Hound we fought earlier

>Hearing the angry and wounded howls of said Port Hound, we follow our guide's advice: run like hell

>With his help, the guide gets us to the entrance of the ruin, where we find Owen's sister's ribbon and a lock of her hair tied within

This is only the beginning of the horrors that awaited our party in this final confrontation.


 No.227445

>>227435

>As we enter the ruin, the GM calls for Resolve rolls from everyone

>The walls are simply covered in an indecipherable script, and it seems to move and change when our eyes aren't actively reading it

>Everyone is a little unnerved, especially the guards

>Still, we march on

>The guide leads us deeper into the ruin, where we come across a great forum filled to the brim with the skeletons of beings that were a cruel mix of avian and man

>They stared at a great door on the other side, detailed with a face akin to an angry hawk in the very center

>A podium stands before the door, where an equally angry stone hawk face sits

>Armand, ever the inquisitive one, sticks his hand within the mouth

>The hawk's mouth clamps down, nearly taking a finger in the process

>The blood from Armand's hand flows from grooves in the podium, onto the floor, and up into grooves in the door

>The door makes a loud screeching noise as it turns and opens

>Followed by a loud cacophony of similar, birdlike noises behind us

>Every single one of the avian-man skeletons is staring right at us

>ofukdis.hpk


 No.227447

>>227445

>As we make our way into the next corridor, we find a point where all light absolutely refuses to illuminate the way ahead

>The chamber is deathly quiet and dark, akin to a sensory deprivation chamber

>We all, guide and guards included, tie each other up at the hip, keeping one hand on the person ahead's shoulder

>Resolve rolls all around, and most of the party has to spend a Hero Point to keep going

>One guard loses his goddamn mind, breaking free of his rope and disappearing into the darkness

>Owen tries to reach out and grab him, but our guide advises against chasing after him

>GM tells us that we all feel rather wet all of a sudden

>In the next chamber, we find a completely desiccated corpse wearing the guard's clothing

>We look down and find ourselves completely coated in blood

>A quick prayer for the guard's soul is offered and we move on

>We all soon find ourselves before a great pit and rappel down

>This chamber is far larger than the others, and for good reason

>We're greeted by the skeleton of a Dragon, a beast long thought to be myth, its skull acting as the gateway to a further room with a door made entirely of Dracheisen

>With only us, one guard, and our guide remaining, we enter the chamber

>We're greeted by the Ragged King in some form of obscene temple with all manner of statues to strange and horrid statues and pews (a secret church of Legion, the Thean version of the Devil)

>Upon the altar is a man completely disemboweled, and something about the Ragged King seems off: his veins show through with a dark ebony color

>The Ragged King shakes his club and chants in a cursed tongue, and a portal is ripped open from which a frightening mix of mantis and man emerges

>With almost no hesitation, our guide charges the mantis-beast and they both disappear within a shadow in the corner (which pretty much marked him as a member of Die Kreuzritter, a Legion hunting secret society)

>Owen's last guard does the same for the Ragged King, but is easily swatted away and knocked unconscious

>Owen and Armand draw their blades and advance

>Sigurd, though, thinks something is off about the situation, and plays the "Oh god, I'm just a butler who's in way over his head please don't kill me" card and hides behind one of the pews

>Despite their best effort, each blow on the Ragged King seems to heal instantly, and the room is quickly glowing brighter and hotter

>Sigurd moves towards the altar, and notices that this body strangely has two hearts, both of them beating

>A quick Perception roll shows that only one has the black veins like the Ragged King

>And so, Sigurd rips the heart from the chest and tries to stomp it flat, but each stomp causes him a great deal of pain

>Seeing Sigurd's ploy, Armand jumps in and reduces the heart to a pulp with his own hearty stomp

>The Ragged King is clearly in great pain from this action, and Owen finishes him off with a swift lunge into the throat

>Though the Ragged King was now clearly dead, he gives one last gurgling chuckle as it's pretty obvious that the temple is going to go up in ancient dragon fire if we aren't fast

>With our final Hero Points, Armand, Sigurd, and Owen barely manage to get out of the temple as a giant gout of white-hot flame shoots from the dead dragon's maw

And so, the Nocturne to the Ragged King ends, as the GM admitted that, while yes, the campaign could theoretically continue, this seemed like a great place to state our epilogues. Simply put, there was no way our GM could cook up another villain that had grabbed our hearts and squeezed with such pure malice as the Ragged King had, and we all agreed. Armand eventually married his way up to high noble, though he still remained the charming roustabout he always was. Sigurd eventually weaseled his way onto the Vesten Merchant Guild's board, and Owen did wind up marrying that lovely little Montaigne violinist named Madeline.

So here's to you, you filthiest of rats, you duke of shit! If it weren't for you, O Ragged King, I'd not have had one of my most memorable stories in gaming.




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