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/tg/ sister boards
[ • /dir//qu//cyoa//erp//monster//his//wh40k//arda/ •]

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 No.222801

The metal lives.

 No.222802

File: 1456881634489.jpg (29.27 KB, 600x600, 1:1, Overlord.jpg)


 No.222806

File: 1456882537632.jpeg (168.5 KB, 768x1024, 3:4, 46445154674676.jpeg)

DoW 3 where Commander hairgel comes back from the Eye of Terror and beats the shit out of Gabriel "I fucked a farseerer" Angelos?


 No.222809

>>222801

Wait what the fuck? Is this a new dawn of war II expansion or another hero for that shitty 40k MOBA?


 No.222811

YouTube embed. Click thumbnail to play.

 No.222812

>>222809

>>222801

Also banshees fighting alongside bloodletters what the fucking fuck.


 No.222814

File: 1456883625196-0.jpg (123.36 KB, 873x627, 291:209, 5231215151541.jpg)

File: 1456883625198-1.jpg (951.5 KB, 1280x1856, 20:29, 64572819458.jpg)

File: 1456883625198-2.jpg (182.89 KB, 1191x670, 1191:670, 11216512145491.jpg)

>>222811

This just fucking gives me goosebumps this is how 40k video games should be.


 No.222815

YouTube embed. Click thumbnail to play.

 No.222819

YouTube embed. Click thumbnail to play.

>tfw no Sly Marbo game in the Fox engine

>tfw no Tactical FPS Storm Trooper game

>tfw no Ork games


 No.222844

Too bad Ward turned Necrons into shit.


 No.222846

>>222809

>>222812

No you deuces, its a DLC for DOW2, for the last stand mode.


 No.222872

File: 1456898895932.webm (1.93 MB, 640x360, 16:9, laughing necrons.webm)

>>222844

>muh metal tyranids


 No.222896

YouTube embed. Click thumbnail to play.

>>222819

>tfw no Alpha Legion insurgency sim.

>tfw Tau lost and alone in daemonic building horror game.

>tfw no Imperial navy command game.

Seriously, GeeDubs, it's almost like any average (and most below average) fa/tg/uy could manage your company and IP better than you.


 No.223079

>>222846

It is free. Or rather, there is a window in which it will be free. Obtain it then, and it will be yours. Otherwise monetary units will be required to unlock it.


 No.223082

>>223079

The fact that it is dlc doesnt means its paid dlc.

>>222896

>tfw no Imperial navy command game.

Good news for you then, theres a battlefleet gothic vidya in the works, theres trailers on youtube.


 No.223086

File: 1456973152091-0.jpg (52.39 KB, 453x640, 453:640, 498451815181564.jpg)

File: 1456973152091-1.jpg (70.24 KB, 800x800, 1:1, 78918151812117.jpg)

>>222896

I would

Hire some random fa/tg/uys to make the table top game fun again without making some FOTM army and hire a writefag or 2 to continue the 40k lore.

A big thing I would want to focus on would be new types of 40k media better video games and new merchandise shit like 100$ figures/statues of highly detailed Space marines and other factions of 40k.

The next step since being a corporate evil-doer I would want to invest into Warhammer 40k movies the masses love gritty violent scifi movies shit like Ghaunts Ghosts and a Dark humor Ciaphas Cain could work.


 No.223193

>>223082

Read the description.


 No.223204

>>223086

Man, now I want to see an adaptation of Cain's scenes with Jurgen and Amberley and specifically, a rendering of his last scene with Cadet-Commissar Donal. That dark swell of orchestra as he holds the sash in his gloves. If it was up to me, I'd make something like it have a standard meaning across 40K films: the beginning of RIGHTEOUS WRATH.


 No.223209

>>223086

>Detailed 1:8/1:6 scale figures

My fucking dick.


 No.223269

>>223209

All they'd need to do is get FW to make resin garage kits. Random guys in Japan cook up garage kits all the time, and FW actually have the production capabilities already, shit would be easy as fuck to make.

Then they could just have some votes to determine the most popular and get the Play Arts guys or someone to make action figures.


 No.223283

File: 1457039703938.jpg (48.29 KB, 533x800, 533:800, 543461564654415.jpg)

>>223269

>PAK

I know I posted Venom Snake because it LOOKS cool but that is the thing PAKs look cool and that is about it shit are fragile and have limited movement.


 No.223290

>>223283

> PAKs look cool and that is about it shit are fragile and have limited movement.

The trade movement, and durability for a the model to look better, you can't have both. And it's almost like the point of a model is to look good.


 No.223345

>>223290

Personally Id rather have hot toys both are expensive as fuck though


 No.223349

File: 1457061482820.png (396.32 KB, 716x683, 716:683, Screenshot 2015-12-03 10.5….png)

>>223086

>40K movies

Deathwatch is just too good of a concept to not make a classic action movie out of. From being sheer action orientated to the diverse range of characters you'd have it would be so fucking great.

But then I think about how incredibly boring and dumb Ultramarine was.


 No.223350

File: 1457061960795.jpg (52.72 KB, 600x325, 24:13, 156645218.jpg)

>>223349

Here is how I would want a trailer for a 40k movie

>IG vs Eldar

>Imperial Guard soldier talking over action

>It is the 41st Millennium

>I am an Imperial Guardsman

>I was born into this

>This violence

>Something in my head is telling me maybe I should stop

>I do all this killing in the…Emperors name

>Aims to take a shot at an eldar

>hesitates

>For it is the 41st millennium and there is only…

>gets executed by commissar for incompetence in the field

>the commissar finishes the line

>WAR


 No.223355

File: 1457063355830.jpg (202.46 KB, 752x1063, 752:1063, ic0lgU3jj1rdbzvxo3_1280.jpg)

>>223350

fug that was actually pretty good.

>Cue rapid zoom out int the sky

>from which you see titans and burning contents

> The view gets cut off by dog fights between flyers

>Until you see battlefleets exchanging marco battery volleys and sending down drop pods

>Even farther then that are tyranids slowly approaching the sector

>As the camera enters a warp storm, you see count less daemons fighting in the empyrium

>Pan out of a Psykers eyes, he rolls perils of the warp and pops, causing the daemons to enter the original planet attacking both Guard, and Eldar.


 No.223356

>>223350

you're preddy gud, anon


 No.223357


 No.223358

YouTube embed. Click thumbnail to play.

For what it's worth I think that to this day we have yet to surpass Dawn of War in terms of awesome 40K trailers. Dawn of War 2's was good too, but it didn't have as much of a grandiose feeling.


 No.223359

File: 1457064264366.png (152.76 KB, 600x381, 200:127, 5656425451515121.png)

>>223358

I showed my cousins DoW 2s trailer

>Thinks half of the space marines are robots

>Thinks there are only Blood Ravens

>Thinks Eldar are some sort space amazon witches

> OH SHIT ITS THE XENOMORPHS


 No.223360

>>223359

How old are they?


 No.223361

File: 1457064464257.jpg (8.1 KB, 225x225, 1:1, download.jpg)

>>223359

Those're pretty reasonable assumptions if all you've ever seen is just DoW2's trailer.


 No.223362

>>223360

12 Year olds


 No.223363

>>223362

It is a reasonable assumption then.


 No.223364

File: 1457065583211.png (280.06 KB, 450x375, 6:5, 145451515184.png)

>>223363

Yeah I know I just thought it was funny he is loving 40k so far I gave him more old Catachan and Black Templar codexes and I gave him my copy of Space Marine.

I ignored him most of the time

One day he sees me playing some video games and he asks me anon do you watch makriplier and do you have Five Nights at freddies or Minecraft?


 No.223365

>>223364

Kek, a cousin of mine asked if i had minecraft too, he then saw me playing resident evil 3 in a emulator and couldnt belive that was a horror game and told me to go play slender.


 No.223391

File: 1457073182122.png (130.14 KB, 585x583, 585:583, Screenshot 2016-02-27 15.3….png)

>>223364

>>223365

>my younger brothers were only given shovelware wii games and ipads by my mother

>I am hailed as the savior of vidya for bringing them Smash and Mario Kart

>when I was growing up I had a GBA and PS2

What happened.


 No.223456

>>223350

The extent to which that would grab my interest would highly depend on whether it seemed more focused on the guardsman or the commissar.


 No.223484

>>223359

>Thinks Eldar are some sort space amazon witches

Well, 'space amazon witch' is a decent descriptor for howling banshee, I suppose.


 No.223702

File: 1457199015134.png (1.88 MB, 905x1182, 905:1182, Jain_Zar2_7th_Ed.png)


 No.223711

>>223702

Jain Zar is pretty fucking metal, compared to the rest of the eldar.


 No.224083

Is it just me or are Eldar exceptionally strong in Dark Crusade?


 No.224084

>>224083

No, it's pretty standard practice for the specialist race in any RTS to be the most powerful.


 No.224096

>>224083

Look up the term dawn of eldar


 No.224337

>>224096

Dawn of Eldar I think sort of misses the point, the point being that when you have any RTS faction where units are really good at their designated role and really shit at everything else, they're going to be way better as a whole than whatever the enemy can turn out.

Enemy uses general purpose infantry? You use your anti-infantry specialists. Enemy uses general purpose vehicles? You use your anti-vehicle specialists. Enemy uses a balanced force? You use a balanced force too, but your force is full of hard counters to everything he has, while his units are at best soft counters, so as long as your micro is halfway decent, your troops will tear up his a lot faster than his will tear up yours. Sure, your specialists are dogshit against anything they're not intended to go up against, but you work around that by not sending them up against units they don't specialize against.

So Dawn of Eldar could just be summarized as "Eldar are DoW's specialist race" and the rest of the article deleted and it would be much more clear than whining about the stats of every unit (which is meaningless lacking comparison to other races' equivalent units).


 No.224380

>>223391

As a Warhammerite, you should know very well what happens when past glories cannot be repeated.


 No.224381

File: 1457413048802.gif (472.36 KB, 500x250, 2:1, 14165158161913.gif)


 No.224382

>>223359

Show him the

RETRIBUTION

trailer, see what he thinks. As long as he thinks it's cool, there is yet hope.


 No.224385

File: 1457414083519.webm (1.75 MB, 640x360, 16:9, CYKA MOVES.webm)

>>224382

Actually got him some of my other cousins to play the Space Hulk board game with me they surprisingly loved it a hell of alot better than hasbro shit.

Slav family and I am the only geeky one but my cousins like it sometimes


 No.224418

>>224337

And you even could integrate this by massively increasing the build times on the hard counter units so you can not bring them out in the same amounts.

So they basically become reavers from SC 1.

Very strong, but also very vulnerable and expensive in time/resources, so you need to keep a very close eye on them,.


 No.224425

>>223086

>hire a writefag or 2 to continue the 40k lore.

You don't "continue" a setting though. Everything is frozen in the 41st millennium because it's a setting, not a story.


 No.224605

File: 1457491225687.gif (494.67 KB, 247x215, 247:215, Fuck you and your garbage_….gif)


 No.224607

YouTube embed. Click thumbnail to play.

 No.224612

>>224418

>And you even could integrate this by massively increasing the build times on the hard counter units so you can not bring them out in the same amounts.

Problem is, when it's an entire specialist race (not just one unit type), if you do that they'll become unplayable to new players and still quite underpowered at average-player skill level.

It's basically a problem of that specialist races tend to skew a lot based on player skill, being somewhat underpowered for new players, ok for decent players, and somewhat overpowered for highly skilled players (relative to other highly skilled players playing non-specialist races).

You basically have to decide where you want the balanced spot to hit, and this tends to be "where the decent players are" (unless you're trying to make an e-sport game) at which level of play Eldar aren't overpowered.


 No.224643

File: 1457514744635.png (564.09 KB, 936x552, 39:23, steam DOW LS necron lord.png)

According to the Steam page, it should be released tomorrow. No price tag so far, but I wouldn't be surprised if they pulled a Tau commander on us.


 No.224765

>>224643

That's because it's going to be free for a while.


 No.224898

>>224765

I read a post from a Relic staffer that adding the DLC to your account during the free window is permanent.


 No.224899

>>223711

Do you prefer Craftworld Eldar or Dark Eldar?


 No.224999

It´s out and free for now. And the Overlord is OP as hell, especially in terms of Health Regeneration.


 No.225007

>>224999

Does he get a death mask like in Dark Crusade or does he wear his silly newcron bunny ears at all times?

I don't mind the Newcrons, but I fucking hate that stupid "crown" they have. I shave that shit off on my models.


 No.225047

>>224999

Definitely a good tanking character, but I wouldn't call overpowered yet. So far it plays like a power claw Captain without the mobility.

>>225007

He wears the headdress thing but it changes depending on your armour, I'm only level 4 at the moment but later armours may look better.


 No.225071


 No.225096

>>225047

Update: yeah, they're pretty ornate. Technomancer's Diadem throws a fucking lightbulb on top of your head.


 No.225108

Apparently they updated DoW II multiplayer

DoW 3 soon stalkers?

hopefully they go the XCOM 2 route and let us mod the shit out of it


 No.225110

>>225108

Unification Wars RTS


 No.225121

Alright, so here's the deal with the Necron Overlord.

- Can pick between either a staff or a warscythe. The staff will make him do ranged attacks, the warscythe will make him do melee. He can only fire while stationary and targeting is kinda buggy (as are melee attacks). The warscythe can't do ranged attacks but the staff can do melee. Most/all of his attacks have high armour negation.

- Every weapon gives a few buffs and/or abilities. Choice of weapon is a major factor in what kind of build you'll have.

- The Necron Overlord generally has very high armour and thus damage reduction. A very nuker-oriented build can become quite fragile but even then usually has room for defense. A tank-oriented build (particularly melee ones) can be extremely durable, with anywhere from 60 to 75 percent damage reduction (against non armour ignoring attacks), high health regen, abilities for even further health regen, a Tau Commander-style restore-health-instead-of-death thing, and even an ability that makes the Necron Overlord automatically self-resurrect whenever he dies (takes a bit longer than a teammate resurrecting and if the entire team is dead at any point the game will end anyways even if it's just for an instant before your self-resurrect finishes).

- Has some powerful nuking options. At level 20 he gets to lay down an extremely high AoE DoT that will wipe out basically any infantry (including Wraithguard) that enters it. If the team is smart and pulls this can finish off most/all of a wave by itself, and due to the position it takes in loadout, it is very easy to take even if you seldom use it. Also has a less potent but still effective AoE health drain. Energy intensive but great for survival and clearing trash mobs.

- The most powerful builds I've seen tended to combine the Voidbringer scythe with damage boosting armour (forgoing the self-resurrect power though this could be because most players haven't unlocked that armour yet), the +100 armour boost, temporary huge regen boost, general regen and health buff, and just run in and kill any single target really fast, one at a time. Not good at clearing big mobs of enemies but very good at killing the tougher ones and just not dying in general. This build is also immune to knockback, knockdown, and even suppression.

- The Necron Overlord is fairly slow. Moving at a decent speed requires an equipment slot; the teleport ability is very short ranged. This is generally not a problem on Anvil which is small. More of a problem on Colosseum.

- Speaking of Colosseum, going against a scythe Overlord on wave 16 is absolutely brutal. It can one-shot most players. At the same time the Overlord's really powerful AoE snare (which forgoes the earlier mentioned AoE DoT that kills almost everything) can effectively pin and stun the clones and allow a reasonably coordinated/got-its-shit-together team to finish the wave easily.

- There's also some utility stuff like making weaker enemies flee or making an enemy fight for you for a little while; standard shit.

So basically you pick between a somewhat cumbersome ranged damage dealer (with some snaring and nuking options) that plays somewhat like a Farseer, or you play a high damage, regenerating melee supertank that specializes in going after heavy targets and not dying (contrast with the Captain who is good against everything including large groups of trash, and has much better mobility, but is definitely not as tough. I have not seen a Captain in several hours of play today so I haven't seen how well they play together but I imagine a regen-on-strike Captain making the Overlord even more unkillable).

I suppose you could also make a more AoE oriented supertank as there are two warscythes that actually do work pretty well as anti-group, but you would be much less effective against tanks, walkers, etc than a Voidbringer user.

tl;dr can be either a godly tank or an ok nuker.


 No.225331

File: 1457753188620.jpg (529.39 KB, 688x1044, 172:261, 17494548451.jpg)

>>224382

Alright just did

>Hey anon

>That was fucking awesome

>How come in movies humans always die easily but the ones you show they kick ass


 No.225393

File: 1457790433066.jpg (502.34 KB, 1680x1050, 8:5, IG stronk.jpg)

>>225331

Because space marines are filthy mutant mary sues.


 No.225412

File: 1457799893201.jpg (1.68 MB, 1944x1296, 3:2, 4184514545421.jpg)

>>225393

He doesnt like Cadians but does like the Elysians


 No.225417

File: 1457803862481.jpg (777.15 KB, 3094x2185, 3094:2185, GSweNUQ.jpg)

>>225412

>He doesnt like Cadians


 No.225418

>>225412

Ask him how he feels about Ollanius Pius.

then we will know if he is truly fit to hold the line and stand with the Emperor.


 No.227565

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 No.227572

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