No.223458
Too what alignment is to D&D, the color pie is too M:tG.
Never will you find more debate, argument, or disagreement in M:tG then this simple theory.
See the color pie has changed over the years. Once blue got burn, and red was the color after blue w/ counterspells. Black (and really all colors) had major weaknesses, and white was so xenophobic it was allowed to hate on all colors equally.
This will be set up by color, discussing mechanics the color use to get, but don't (or seldom do anymore), as well as the excuses behind these changes.
FAQ's (for those that don't play M:tG).
First: What is the color pie? The color pie, in theory is the idea each color can do something other colors can't do, or do it less efficiently. In this sense, each color has it's own domains, which it's strengths and weaknesses lie.
There are two common color pie's, often cited as "Garfields Pie" and "MaRo's Pie", but the history and changes of the color pie is much more complex and interesting then these two blanket terms.
It's ultimately the never ending argument between flavor vs mechanic.
Why has the color pie changed?
A number of reasons, which include time, simplification of the game, and removal (or down playing) of certain mechanics.
Didn't you just make a Magic: the Cuckening thread?
No, another anon did, which along with a number of responses in the Special thread, prompted me to make this. Plus, it's something I've wanted to do for a while now, so I'm glad.
So come along anon's, an exciting (or boring) adventure awaits you, in this delve into the color pie.
No.223466
Fuck yeah, I love these posts.
No.223473
I really enjoy your threads, anon, keep it up.
No.223474
No.223518
The stereotype is that red is the most boring color to play. "It has one strategy, swing/burn, win".
This is true to some degree. I personally use to run Mono-red burn at events to save time, so I could play games and eat food on the side between rounds.
However, what these Spikes and charlatans don't realize, is just how varied red is as a color (or at least was), with a combination of strange control cards, high toughness effects, and artifact interaction (which thanks to EDH has come back full circle in the last few years).
So what is red? Red, from a flavor perspective, is the color of passion. Not unbridled chaos, like some would claim, but the color of emotion. Someone once said that love never makes an appearance in MtG, but if it ever did, it would probably fall in red (or maybe white).
Those that fall into the spectrum of red would be a person of action. Strategy plays some roll, but they wouldn't sit there bidding there time, or negotiate with the other party, instead they'd get up and do. They would also more then likely work for themselves, since red is a color that values freedom over all other things. Unfortunately, Insanity and fanaticism fall into the color as well (both traits overlapping with other colors).
Not to say they aren't loyal, those who fall under red can be loyal, but more often then not, it's loyal to ideals, not boundaries or people. Not to say a color that values self worth and personal freedoms wouldn't have it's traitors (i.e. Starke of Rath), but it isn't nearly as common as say in black.
The type of people that fall under red IRL would be the punk, the self employed mechanic, the political activist, the artist, and yes, even the dreaded SJW.
Red is also the color of the earth (a trait WotC seems to occasionally forget), and the forge. As such, creatures with high toughness, and artifact interactions aren't alien to the color by any means.
In game, red is typically fast. Fast creatures, fast spells. The best spells in red are instants, and red is easily the domain of dudes who don't give a fuck about summoning sickness. It's also, should be noted, the default color of lightning, which also adds in the sense to it's speed.
Red also in the past, has as mentioned, control elements, land destruction, and tribal effects.
Red's stereotypical weaknesses is game is it's lack of enchantment removal, it's lack of life gain, and it's lack luster performance in the later game.
Red is the typical home of: Goblinoids, barbarians, dwarves, giants, kolbolds, flamekin, satyrs, dragons, devils pheonixs, and orcs.
No.223559
>>223518
>Red is also the color of the earth (a trait WotC seems to occasionally forget), and the forge. As such, creatures with high toughness, and artifact interactions aren't alien to the color by any means.
nigga, red creatures are mostly known for high strength and low toughness. lightning elementals, flaming kavus, goblin mutant, etc. also red is one of the colors that KILL artifacts, not "interact" with them. detonate, rain of rust, etc
No.223673
>>223559
> What is trash to treasure, scrap mastery, hoarding dragon, hammer of purphoros, slobad, goblin welder, thopter engineer, Feldon of the Third Path, Kurkesh Onnake Ancient, Daretti, Aladdin, Artifact Blast, Bazaar Trader, Bludgeon Brawl, Covetous Dragon, Drooling Ogre, Embersmith, Feedback Bolt, Geosurge, Ghirapur Aether Grid, Goblin Kaboomist, Hellkite Igniter, Hyperion Blacksmith, Metallic Mastery, Scrapyard Mongrel, and TukTuk.
That's not even counting the cards that let you sacrifice artifacts as a cost for an effect.
No.223682
>>223559
>>223518
Red, the color of stone, is also the color of strength.
As this anon pointed out, many red creatures have low toughness, too show the reckless side of the color.
However, red is (or at least was) also famous for having some of the toughest creatures/cost ratio in the game. Thing's like Earth Elemental, Wall of Stone (and other red walls), Stone Hands, Granite Gargoyle showed the unmovable toughness of red creatures. It also worked well w/ red sweeper effects like Heart of Bogardan, Pyroclasm, and Inferno.
When the first simplification of the game came in Tempest, reds toughness trait was all but abandoned, in favor of aggressive tactics.
In recent years, a handful of nods have been made, showing it's still a fringe part of it's color pie, at least from a flavor perspective.
The two that come to mind off the top of my head (as pictured) are Greater Stone Spirit (a combination of Stone Spirit and Stone Hands), and Earth Savant (what Earth Elemental should have been).
Now, Red still draws strength from the mountains, Awaken the Ancients and Koth are good examples of this, along with cards like Claws of Valakut. However, these are both aggressive cards. I doubt, we will see the defensive side of red anytime soon (with the exception of the occasional fringe card).
No.223705
yess i was waiting for that thread
No.223708
>>223673
all that shit is post 2012 when colors start getting shit they arent supposed to
REAL red hates artifacts
No.223709
>>223673
builders bane
aftershock
ancient grudge
artifact blast
bash to bits
batterhorn
chandler
corrosion
crash
crosis's charm
crush
decimate
deepfire elemental
defiant ogre
demolish
destructive revelry
detonate
dismantle
druegear hedge mage
echoing ruin
electrostatic bolt
fiery confluence
fissure vent
flamespeakers will
fury charm
goblin archaeologist
goblin tinkerer
granulate
hammer mage
hearth charm
hearth kami
hull breach
icefall
ingot chewer
into the core
joven
keldon vandals
kolaghans command
krakclan engineers
No.223710
>>223709
Chandler and Joven steal artifacts from a flavor perspective, just figured I'd point that out since you probably just gathered all that.
No.223712
>>223708
>post 2012
You clearly don't know what you are talking about.
This isn't even delving into multicolor.
No.223733
Red in the early days, was the color of tribal interactions, with Dwarves, Orcs, Goblins, kolbolds, and even Minotaurs having tribal interactions.
Not saying there weren't other lords. Almost every tribe in FE has some form of tribal interactions (with the exceptions being Cleric, Avatar, and Homarid), but the consistency of it in red should be noted, since it would be the dominate color of tribal interactions (particularly Goblins) until Onslaught (with two notable exceptions in Invasion block).
However, not all of these were beneficial interactions. Dwarven hate for Orcs, and Orcs using Goblins as slaves were on full display for the short period of time this was a common thing. With the exception to Minotaurs, every tribe seemed to fill a niche, Kolbolds were bad, Goblins were lackys for orcs. Orcs were cowards, but efficient if needed, and Dwarves were the toughness side of red.
Sadly this was too short lived, wasn't present in Mirage (though it appears through Flavor Text), and is removed entirely after the botching of 5th, and the first simplification of the game (goblins won).
Though in the two tribal blocks, tribal hatred was once again a common thing, it was mostly between tribes of different colors.
Its too bad, because this could have made a flavorfully unique design space for red.
No.223761
>>223708
>Aladdin
>Post 2012
Kill yourself.
No.223851
>>223733
>Dwarves were the toughness side of red
I must a disagree.
As far as i understand that's not be true .
Dwarves have been mostly been about evasion and burst pumps.
OR at least that is how i built my dorf deck
In the 3 or 4 creatures the dorfs get in Fe the toughest card you have is the soldier when fighting a brassclaw ork or the 1/2 lieutenant.
No.223882
>>223851
I won't lie, I also built my dwarf deck this way, with Bloodboiler. Shit was pretty cash.
I also wanted to try proliferate dwarves w/ all those unique counters they could make, but never did.
No.223897
>>223712
As a blacksmith I find the 2nd, 3rd and 4th pictures triggering.
No.223898
>>223458
Don't stop OP, this is all amazingly good lore that I can use in my writing. How would duels with red work, and how do they differ from tribal? Is there some sort of difference between red and black or red and green that can be spotted psychologically?
No.223904
>>223559
Magnetic Theft, Godo, Vulshok Battlemaster…
I take it you didn't play before Time Spiral.
>>223898
I'd like to see an article/thread dedicated to the exploration of dual-colour combinations, how they were over the years, how they were formed etc.
OP, have you considered writing these up as articles to put on a blog?
No.224001
>>223904
No, I've never had a blog (with the arguable debate I used myspaces journal feature many years back).
I never really thought about it, I just wanted to make some OC on fullchan. I was involved with GG, and been using the chan's for years, but never made much content.
You give me a lot to think about.
Considering all those old M:tC posts are now lost to time, it might be a good idea.
>>223898
In due time, I'll eventually get to evaluating duel colors, and maybe even tri-colors.
No.224009
>>223518
>The type of people that fall under red IRL would be the punk, the self employed mechanic, the political activist, the artist, and yes, even the dreaded SJW.
Nope, SJW would be White/Black: Collectivist claiming to fight for a supposed 'greater good' yet they are actually parasite which only care about themselves.
No.224024
>>224009
How about r/w/b.
That way, Alesha, Who Requires Therapy makes sense.
No.224026
As this thread has already showed, Red has had a weird love/hate relationship with artifacts. In the very early days of RED, red typically interacted w/ Artifacts, usually in the form of sacrificing them for other effects (whether that was reforging them, throwing them, or eating them).
Some point though, red's only premise around artifacts became blowing them up, which fits well with the barbaric side of red. Artifact interactions became the domain of blue.
However, in recent years, red's ties to artifact has returned, and with force!
While still blowing them up. I'd discuss this more, but it's been discussed to death already in thread.
Also no one mentioned mom and dad.
No.224057
>>223518
>Someone once said that love never makes an appearance in MtG, but if it ever did, it would probably fall in red (or maybe white)
Love is red. This guy from Commander and Purphoros's love for Nylea from Theros are some examples.
No.224060
>>224026
Wait, who are those two? Please don't tell me they are Chandra's parents.
No.224063
>>224009
Welp I play w/b orzhov deck. I always felt w/b was about supremacy of your own kin. Plus you get so use hp to cast spells just to gain it back
No.224072
>>224060
Yup background characters who died.
No.224106
>>224063
>I always felt w/b was about supremacy of your own kin
Supremacy of the 'in group': it apply easily to SJW because its all about supremacy of SJW/feminist/communist ideology.
No.224108
>>224106
Different anon.
Now you're making me feel guilty.
No.224109
>>223458
>blue got burn
One card is not burn.
>red was the color after blue w/ counterspells
This is just wrong, red elemental blast/pyroblast are color hate, I'd hardly count them as making red a secondary counterspell color after blue.
>often cited as "Garfields Pie" and "MaRo's Pie"
This is also just wrong, I've never heard anyone say these.
You're not dakkon, stop trying to redpill people when you have your head so far up your own ass you have to make shit up.
No.224113
>>223518
>>223733
>The stereotype is that red is the most boring color to play
>Red's stereotypical weaknesses is game is it's lack of enchantment removal
>pheonixs
>SJWs would be red, the color that favors individualism and free thought and not white, the color of authoritarianism and xenophobia
>Red, the color of stone
>Red in the early days was the color of tribal interactions
>Minotaur tribal was ever an actual thing pre-theros block
Is this a fucking joke?
No.224115
File: 1457322309528.jpg (Spoiler Image, 221.87 KB, 750x450, 5:3, c4rd4r7_EeHsRzUkg0.jpg)

>>224108
>mfw reading this and also an Orzhov mage
No.224119
>>224115
Obzedat will make Ravnica great again.
No.224128
>>224113
>Minotaur tribal was ever an actual thing pre-theros block
Anon…
It may not have had a lot of support but it existed. You're just making yourself look new.
No.224133
>>224119
That Advokist Teysa is sticking it to the Obzedat establishment as we speak. I could not be more hype.
No.224135
>>224133
>implying teysa isn't going to get deported along with the viashino suck
Isperia shill gtfo
No.224136
>>224135
Scum* fucking mobile.
No.224137
>>224135
You would have to have a clump of Golgari mold for a brain to not respect her efforts for this society.
So what if blue is my tertiary?
No.224140
>>224128
>It may not have had a lot of support
This is what I mean. It was nowhere near real tribes, hell, it didn't even get as much support as fucking homarids.
I said it wasn't a thing, not that it didn't exist. Minotaurs were in the same place as orcs and kobolds.
No.224145
>>224137
If your tertiary was blue, Dimir or bust.
Lazav fix your shit
No.224146
>>224140
Wat tribal support did homarids have?
No.224207
>>224109
>one card
Just wait until I get to that point to see how wrong you are.
>>224146
I always foirget about those crab bastards, but Merfolk had Vodaline War Machine.
No.224212
The very first coin flip card was printed all the way back Arabian Nights, so while the mechanic isn't technically as old as the game itself, it was introduced way back in year one.
Now, interestingly enough, with the exception of one card it RtR (which arguably should have been red) every coin flip card printed had appeared on a red card or an artifact, making it a largely exclusive red mechanic.
Incidently seven of them are also blue, but still count as red cards. It even appears on a Walker.
The first coin flip mechanic is bottle of Suleiman, which could either give you an impressive 5/5 Djinn, or blow up and deal 5 damage to you. However, this is about red cards, and the first red coin flipper is Goblin Artisans (>>223712), in which the assembly line goblins either drew you a card, or destroyed your shit (shitty unions).
Since then it's appeared consistently up until a few years ago, appearing on everything from an exclusive promo, to a tribute to the original name of the game,
to a cumulative upkeep cost. It even is two win conditions, (one being an ante card however).
It basically is a good way to represent red's chance mentalitiy, either something will work, or it won't. Also it's an easy way to implement a random effect (I'll get to random effects later). It alos sometimes allowed red to have things it wouldn't normally have (Sandswimer has removal evasion, Impulsive Manuvers and Fighting Chance give the chance for damage prevention, Game of Chaos has life gain, ect).
However, coin flips won't be around anymore. Last year, I was talking to a number of those inside M:tG at Gen Con, and couldn't waste the opportunity to ask about one of my personal favorite mechanics.
"Oh, some players just complain about it, plus who carries change anymore." That was basically the reason they discontinued the mechanic. I said it seemed shallow of a reason, and they shrugged.
I'll get to a similar reason for random mechanics in just a minute.
>One of two win mechanics (three if you count game of chaos+Krarks thumb)
>A cumulative upkeep cost for coin flip
>the infamous thumb
>one of the test names for the game was Mana Clash. This card was made as a tribute to that.
>this card plus Chance Encounter could be an instant win.
No.224215
>>224072
They don't look like hicks who'd marry off their daughter young in an attempt to quell her free spirit and pyromancy, only to end up being executed by being burned to death in their house by the local branch of whatever group Gideon used to be part of.
No.224216
>>224212
Would you say coin flips were like the tough choice cards in Onslaught?
It was discussed in… another thread, I can't remember what. Things like Book Burning (red mill) and so on.
No.224221
>>224106
Well technically that can apply to any tribally affiliated group. There is a reason Ozhov are like jews of MTG. Shekel grabbing pseudo-religious criminal goverment syndicate. Theres nothing SJW about them. If anything they operate more like the Catholic Church in the middle ages.
No.224222
>>224215
Chandra's backstory has been retconned. As has that of Gideon and Nissa. Probably others as well.
No.224250
I wanna ask you all, how do you feel black has changed over time? When I started playing, there some really ingenious ways of winning that didn't even really require killing your opponent. I originally started playing black because it was the most fun out of all the colors, even if it didn't necessarily mean you were going to win. There used to be a lot more variety of decks too, it seems like discard and land control decks are extinct now.
No.224313
>>224250
Most def
I'll get to black in time though.
>>224222
yes, they all have
No.224314
>>224140
You seem to not understand that in the old days, a handful of cards meant it had tribal support.
Hell between Odyssey and Ravnica, there wasn't a single new minotaur printed, and one reprint in 8th.
>>224215
I just realized Chandra's mom looks Indian. Still fits the arranged marriage narrative.
>>224216
Ah the Damned cards, well sort of, but it was Odyssey block my old friend.
No.224350
>>224212
In tcg's, random effects and games of chance aren't usually all that popular. However, in recent years, there have been a number of cards that target things, or change control at random.
Random effects in Red, and MTG had many different idea's. Odd or Evens, card library order, and random target.
Now discarding at random, and putting things on the bottom of the library in a random order are nothing new, nor controversial, so I'm going to ignore those for this conversation.
The first card that involved a random target (not counting the MicroProse game) is Search for Survivors. It has two interesting factoids, it's the only card with the text "shuffle your graveyard", and it's the only mono red reanimator spell.
Pretty soon Grip of Chaos was printed, which made all targets random. Since then, numerous red cards have utilized targets at random.
Scrambleverse is one notorious one, in which a lot of players will scoop when played due to the longevity it could take to respond. Once in a ten man game, I saw one resolve, left to get some dinner, ate, and came back too see it still resolving.
>Possibility Storm
One of the greatest randomizers in the game
On a side not, there are a few randomize green cards in Innistrad block that involved the yard.
These work well on MTGO, but not so much irl, though I personally never had much issue with them.
No.224356
I'm restarting my old Planeswalker tabletop rpg campaign and players are choosing a nonlegendary creature to base their character on, and my cousin wants to play Disciple of the Vault.
Any ideas on a black artificer? What would his motivations be? Is there any lore behind the Disciples of the Vault or are they just random Geth minions?
No.224359
>>224356
As someone who read the book, there were controllers of the Nim. In fact, they Nim were so mindless they would follow their last command if their controller died. A band of Nim walked right past Glissa and Slobad after they killed the controller.
So yes, its reasonable to say Disciple of the Vault could command Nim. (At least in original Mirrodin).
No.224398
>>224350
Grip of chaos is really more of a hoser that doesn't work if there is only one valid target than a true random effect
No.224422
>>224314
What i'm telling you is that red was never "the tribal color", that's absurd.
No.224515
>>224422
If you look at the sets that came out in the first few years of magic, you will plainly see that red has more tribal cards for more tribes than any other color. This includes tribal support cards, and infighting between tribes as OP demonstrated in another post.
No.224546
>>223458
Is there a reason you couldn't post all this in >>223401? It seems pointless to have multiple threads talking about Magic's history and recent trends.
No.224550
>>224546
OP has made several threads like this, each with their own topic. Combining them all into one clusterfuck would lower their quality and muddle their focus on a given topic. Where have you been for the past few months?
No.224552
>>224550
The OP of this thread isn't the same as in >>223401, faggot. Better question, where have you been? The first two Magic: The Cuckening threads were enormous and each had a bunch of different topics with it.
Currently the catalogue has this thread, the other thread, and a spoiler thread, all related to Magic. As much as I enjoy talking about Magic, I don't want the game to take up more room than its fair share.
No.224553
>>224552
*topics within it
No.224557
>>224552
Then it makes even less sense for OP to tack on their observations to the other thread. You're shooting yourself in the foot here.
No.224566
>>224546
>>224550
>>224552
>>224557
Actually anons from the look of it, that wasn't blackblade either.
No.224595
>>224566
This thread is mine, the other thread isn't.
Anyway, I've caught a terrible flu, or ate something bad, so there will be no post today, my apologies.
>>224552
Technically there are 6/7 MTG thread in the catalog. Typically I try to keep a theme, though the first two were umbrella of topics.
This one is different from cheats and sharks. It's about the color pie. It's very specific a topic, and it's going to be VERY long.
No.224597
>>224595
Get well soon. I'm interested to hear what you have to say about green and white.
No.224673
>>223518
>Red
>SJW
SJWs are white, m8. As much as they like superficial difference, they fucking abhor anything outside of their moral framework and demand order.
They're archetypal white.
No.224758
So, all the original and previous cuckening threads are gone.
No.224776
No.224959
Ah player interaction. Every color does it! When your Deadeye gets pathed in response to tapping out, that is player interaction (despite what MaRo would say).
When your combo piece gets counters, player interaction. When you ask how a kid who hasn't been alive as long as you been running mono-red burn beat you, that's player interaction.
Red honestly has three (and arguably four) facets of player interaction. The traitor mechanics, as I like to call it, the "damned" mechanics, and Tribute, which also appears in other colors, but was featured mostly on red cards.
The debatable one would be the 'bid' mechanic, which only appears on two cards, but both of them are red.
The first, my personal favorite is the Damned mechanic, largely from Odyssey block. Why do I call it that? InQuest Games use to call it "Damned if you do, Damned if you don't", and while that doesn't roll off the tongue very well, "damned" does.
The Damned mechanic is essentially, you have two options on your card, usually both upsides for the cost, but your opponent gets too choose which outcome happens. The most favorite of these (and controversial) is the infamous Browbeat. Both selections are amazing at 3 mana in red (or any color), which are draw three or 5 damage.
It's been debated for over a decade now whether or not it's good enough for mono-red burn, particularly virtual advantage burn. I ran it as a 2 of for a while, and will admit its flakey, but when it's good, it's good.
The first two "damned" cards, as in, it gives your opponent a choice, was from Homelands, and Alliances respectively. They were "Retribution", which made your opponent sac a dude, and put a -1/-1 on the other, and an obscure Alliances rare named misfortune. Misfortune should be noted it's tri-colored, and there is a black card in alliances with a similar mechanic named fatal lore, and another card called Forbidden Lore which gives your opponent a choice in the previous expansion (Ice Age).
I'm honestly not sure how this mechanic fits in red's color pie. Perhaps to show the idea "you can choose a or b, but both things will be bad for you. In Homelands comic, it's says the idea of Retribution is, Eron the Relentless will occasionally drag someone with a loved on out into a field, and give them a choice, you can see your loved one get scared, but you will die, or you can live w/ the scar, and watch your loved one be killed. It's by this logic very red, but more black, if I had to say so myself (and the two mechanics on the card itself, minus the choice, is definitely black, but it's from pre-Mirage, so that's fine).
Next up, traitors and Mercenaries.
(p.s. sorry for the lack of images, I'll make it up to you, promise!).
No.224979
>>224959
I've always thought of the "damned" mechanic as being an example of Red's embrace of freedom. In this case, freedom of choice to your enemy.
No.225101
>>224979
Nothimbut
I would have figured red would prefer to make the choice itself, because red is impulsive. I almost want to say its 'anti-control' but that's clearly meant to be green with the number of 'can't be countered' and 'hexproof' cards.
It seems much more in the vein of red to not be controlled…
No.225130
>>225101
I'll get into red, and not like being controlled, tomorrow.
No.225191
>>225130
Please don't, you're kind of retarded.
No.225200
The problem with covering the color pie, as opposed to obscure bits of insider history, is that the pie is common enough knowledge that every self-important faggot like >>225191 has an opinion on it that they won't hesitate to let you know about.
No.225214
>>225191
Go write some Roseanne fanfiction Mark.
>>225200
Actually the color pie is a bit deeper then I thought. Avoiding things that are common knowledge, I still a few articles before I make it to green.
Think I bit off a bit more then I can chew.
No.225252
>>225200
>>225214
I implore you, samefag, stop this before you make even more of a fool of yourself.
No.225267
>>225252
>implying
I'd like to remind you, judges don't even do it for hot pockets.
No.225403
>>225101
>>224959
As I mentioned here, Red doesn't like to be controlled. While there are plenty of hosers, and even a few can't be countered effects in red, red's distaste of control comes in other forms.
The first traitor card, or a creature that will switch sides if certain things aren't met, is none other then an Arabian Nights card named Ghazbán Ogre. Extremely popular in it's heyday, its name means "Treacherous Ogre" or something of that nature (many AN cards feature sometimes botch arabaic words, such as Kird meaning Jungle, and Erg means Desert).
However, it was quickly established as a red mechanic in Ice Age.
Which had one of my favorite creatures in the game, Chaos Lord. During each upkeep, if the number of cards in play are even, he switches sides. He also has a weird 'half-haste' ability that I've been told was meant to interact w/ Chaos Gauntlets.
In Alliances, we had the undercosted Rogue Skycaptain (another personal favorite), who required you to pay an ever increasing wage, or he was going to up and leave to greener pastures.
Another one, the Legendary Starke of Rath (I call him Nicholas Cage), will kill someone (or steal something, in the flavorful sense), then move to that players side like the dirty opportunist he is.
In Three Kingdoms, the beautiful (and possibly fictional) Diao Chan appears as a creature that, in flavorful sense, can cause two creatures too kill each other (including her).
A number of others exist, notables include Sokenzan Renegade (knowledge), Ogre Leadfoot (food), just because (Fickle Efreet), goblins (Goblin Cadets) and so on. You can even do this to otherwise loyal creatures w/ the card Fractured Loyalty, or a lengthy Custody Battle.
Other mechanics too show there minimum loyal include cards that blow up your own stuff (Efreet), or deal damage to you like Sparksmith and Brothers of Fire (though this could be argued about red reckless nature as well).
No.225455
>>224009
this. If they were actually passionate about what they do, they wouldn't tell people to "educate themselves".
No.225517
>>225267
The don't do it for free though, they get Judge promos which can be worth up to 700 bucks.
No.225618
>>225403
Seems Wizards is still partially acknowledging this aspect of red.
No.225619
>>225618
I meant to do this one too, but the image wouldn't load on fullchan idk why.
No.225620
>>225517
Only if you have a buyer.
There is a reason Jewcity games won't buy Judge Promo's anymore.
No.226020
Did you know, in the early years (and really most of the 90's), red, not white, had the most counter spells in the game after blue.
Now, the reason for this, flavor or not, is not entirely sure, but I know it started with REB, and Garfields love of making parallel cards. In this sense, it could be argued red shared it w/ blue, but got highly specialized counters (REB. Burnout, Artifact Blast) or highly unreliable ones (such as Mage's Contest).
It should be noted, sometime in development, Force of Will was moved from being a red card to a blue card (and Pyrokinesis was going to be a blue card), both showing traits of the that part of the color pie. However, at some point, it was decided red shouldn't get a counterspell that could counter anything, even if it was as inefficient as FoW (has that changed, huh?). This was the point where that started to fade as a piece of red's color pie (and the same goes for blue burn). Inicdently, one red counterspell (a highly specialized one) is legal in modern, which is Guttural Response.
>not pictured: Planar Chaos, a favorite of mine, because while it counters things, it's more of a hoser.
It does however live on in red/blue cards, but everything x/u gets a counterspell.
Next up, red coward mechanics, then we head into the wonderful world of Green!
No.226023
>>226020
>Pyrokinesis was going to be a blue card
Is there an old source for that? It sounds like an interesting read.
I'd also like to point out that Guttural Response is strictly an enemy-colour counter.
No.226054
>>224552
*topics within it>>226020
>Inicdently, one red counterspell (a highly specialized one) is legal in modern, which is Guttural Response.
No.226056
>>226054
Gutteral response is hybrid mana, meaning it can be cast with only red mana. In that sense it's a "red" counterspell. You can't cast counterflux without blue mana.
No.226069
>>223904
>I take it you didn't play before Time Spiral.
i started playing magic in 3rd edition…
No.226083
>>226023
Not entirely sure but I think I read something like that in Pocket Player's Guide to Magic. Either way though the book is an interesting look at magic's early history from the man himself.
No.226089
>>226069
>Calling Revised '3rd edition'.
>Confirmed for never playing in the 90's.
Literally the first time I heard Revised called 3rd was sometime post Time Spiral.
No.226091
>>226023
So is red elemental blast and pyroblast (and burnout).
>>226054
This, as I said, everything gets x/u counterspells, even green. Guttural Response can be run in a mono-red deck with nothing but 20 mountains. Making, for the sake of discussion, a mono-colored card (yes I know it's technically red/green, but its the closest mono-red gets to a counter in modern).
No.226719
>>225403
By "permanently," does it mean that player keeps Starke at the end of the game? I wouldn't think so, but otherwise, that sentence could be ended without that word there at all. I don't see why it'd be worded like that unless they specifically meant not just for the rest of that game.
No.226743
>>226719
That would be pretty cool, but no. It doesn't.
No.226750
>>226719
Back in the day "permanently" meant "doesn't end at the end of turn". So no, you need to give treacherous Nicolas Cage back.
No.226860
Zurgo Bellstriker was printed with a mechanic that restricted how he could block. This mechanic for sometime was colloquially called 'the coward mechanic', and it was once fairly common among orcs and other things related to orcs.
So why is red the color of cowardice? In fact, one of reds most famous (and unkillable) legends Norin the Wary is largely famous for 'doing nothing but running away'.
Well, it would make sense that creatures that value freedom would say 'fuck this shit, I'm out', and leave the walker high and dry. This has shown, most notably through the orcs mechanic of refusing to block things they know they can't win against. Sometimes, like in the case of Goblin Goon, Orgg, and Okk, it even extends too attacking. Some of them won't attack unless others are also attacking, which shows a 'strength in numbers' mentality.
Other creatures do it different, like Ogre Recluse, who will 'hide' (become tapped) when the opponent casts a spell, some like Wildwurm or Skitting Valesk will do other things (bounce, flip down) to show they say 'fuck it'.
All and all, it shows red's ultimate desire to not be controlled, even if it's by the Planeswalker.
It should be noted: Coward is an actual creature type, but doesn't appear naturally on a single card. Instead, Future Sights Boldwyr Intimidator can turn creatures into cowards, and make them unable to block warriors, which means cowards can't block Norin the Wary ;).
This will be it for red, at least for the moment, as we move to green.
Feedback would be appreciated.
No.226900
>>226860
It's probably worth noting that Red also gets fear-inspiring cards in the form of things like Panic and Threaten. Generally, when you think about the color that most relates to fear, you think Black, but Red gets it too. I guess that Black gets the deeper fears, fear of the unknown, fear of the alien, fear of torture, etc. Red, on the other hand, gets one raw, simple, but incredibly driving fear: fear of dying horribly.
No.226965
>>226900
>>226860
I guess you could say red is 'fight or flight'?
No.226977
OP why are you continuing with this? You're not Dakkon, just stop.
No.226980
>>226977
I'll make you a deal, you give me a legitimate reason to stop, and I will.
Anyone who thinks I should continue, make a counter argument.
No.226986
>>226980
>you give me a legitimate reason to stop, and I will.
How about A, you've proven multiple times that you don't know what you're talking about and people have called you out on it, and B, you're not Dakkon, just a faggot that wants to be as "beloved" as he is.
No.226990
>>226986
What's going on in this thread.
No.226993
>>226990
OP is attempting to "educate" people on the color pie while pretending he's the original anon that went by Dakkon Blackblade.
All he's done is prove just how shit at magic /tg/ really is.
No.227005
>>226993
Dakkon Blackblade never used a trip. How would you even know which posts are and aren't his. Most of the counter points people have posted have been equally refuted. Other than a few fairly subjective things like what counts as a tribe, OP has been fairly on-point. I've been in the thread the entire time and scanned through the key points of it again just for this post. I just slapped on 'Jaya' in the hopes that a joke would come from it instead of this pointless argument.
No.227006
>>226986
>poor bait is poor.
>Using a full MTG char name.
>not realizing I've used the tag since 09.
>not realizing I've never put Dakkon in the name field.
I swear, do you know anything about my thread, or MtG? I assume your the same one guy who said red doesn't interact w/ artifacts, and wasn't the tribal color in the early years of the game.
Each time, not me, but other anon's call you a faggot, and say how you don't know what your talking about (remember, Aladdin was printed post 2012 guys).
Each time you get called out, you stop posting, only to reply to my next post, and when that doesn't work, you say "Your not Blackblade". While, I love the fact you bump my thread, please stop. Think of your one day future children. Do you want them knowing about this?
No.227035
>>227005
>>227006
>this backpedaling
>this damage control
>this sheer fucking asshurt
Please stop this, you're just embarassing yourself
>those posts times
>he can't even samefag correctly
and for the record, there's also toshiro, "you" posted pictures of dakkon, but even if you hadn't I doubt anyone would think you're going by korlash, which would have been a better name anyway
No.227052
>>227038
>such a half-assed shoop that the name fields don't even line up
how are you this retarded?
No.227053
>>227052
You might literally be autistic.
Seek help.
No.227056
>>227053
>>227054
>he's still samefagging
>being autistic enough to correct your mistake
No.227057
>>227056
FUCK OFF
JESUS, ANON
NO ONE CARES
FUCK OFF
No.227059
>>227057
>>227057
>>227058
LOL, stay mad
there's nothing there you dumbfuck, did you think the line was bent or something?
No.227060
>post deleted
HAHAHAHAHAHAHA WHAT THE FUCK
HOW ARE YOU THIS FUCKING INCOMPETENT, YOU STUPID PIECE OF SHIT
No.227066
COME ON, SPEAK THE FUCK UP, DIPSHIT
HOW ARE YOU THIS RETARDED, I WOULD REALLY LIKE TO KNOW
No.227067
>>227060
Actually I realized I was wrong and deleted it. Why perpetuate that I was right on that point when it was your image that was faked?
>>227052
>Accusing someone else of a shoop
>When anyone can download the image and verify that it isn't a shoop >>227038
>Actually shooping someone elses post to try and win an argument on the internet
All you've done is proved you're some sort of lazy troll on the verge of saying 'I was just pretending and waiting for you to figure it out'.
No.227070
>>227067
>uh uh uh i was wrong it wasn't a fake
>but it was still a fake, forget that part though loyal fans!
You know what man? Don't stop, I needed a good laugh.
And don't think you'll get away with making any new threads either, this board moves slow enough that i'll be able to utterly devastate you every single time.
No.227074
>>227070
Not only can anyone download my image and verify that it's legit, but they can also download your image and verify its a shoop. Watch.
No.227076
>>227074
>yet another shoop
Come on now, haven't you already made yourself look retarded enough?
No.227081
File: 1458358075315.png (22.69 KB, 821x264, 821:264, you were probably 223559 t….png)

>>227076
Are you implying that in the shooping process, when all someone would have to do is scrub '(you)' in blue, I instead decided to copy+paste the name over the top?
I guess I've also been talking to myself, then faggot.
No.227086
>He's out there right now shooping a post just to accuse me of shooping right now
Oh how the tables have turned.
No.227101
>mfw I see people defending me.
>mfw I won't let this go to my head.
No.227261
No.227303
>>227261
>He came back a day later
No.227364
>>227261
Holy shit you turbojew shill, give it a fucking rest already. You or people who think like you have been BTFO multiple times already in this thread. This is a good thread, give up.
No.227375
Literally nobody gives a fuck about who is same fagging or editing or whatever, just shut the fuck up so that whatever value this thread has can actually be determined. If we can't read the fucking posts then we can't decide whether we like it or not.
No.227395
>>227303
This is /tg/ bud, not /v/
>>227364
I haven't been BTFO at all, could you maybe be thinking of OP, who thought red had counterspells and that revised was called "3rd Edition"?
>>227375
Am I keeping you from reading the posts somehow?
No.227402
>>227395
Red did have counterspells.
They were posted >>226020 right there. Are you trying to say that there was never a monored counter spell?
Also the chain of threads in which someone called it '3rd edition' was the faggot who said Red hates artifacts, who was contradicting OP.
This assblasted faggot hasn't even red the thread.
No.227411
>>227402
No, red had a rivalry with blue, and artifact blast is just a variation on artifact hate.
To say that red had counterspells would be like saying it had manadorks, there are off-color abilities in every color, OP is just retarded.
He also keeps jumping around, just look at the counterspell 'example'. He claims that red "in the early years" had counterspells but he's citing examples from as early as alpha to invasion to something as recent as shadowmoor. Maybe because between those sets there hadn't fucking been any red counterspells?
Holy shit, why is /tg/ so fucking bad at magic.
No.227418
>>227411
Those are counterspells. They span the early days of magic to just before modern, and then guttural response. I don't understand how you can fail to comprehend such a simple premise.
That's like saying green never had direct damage because it was tied to flying hate.
No.227425
This is the greatest autist war I've seen in… about a week. Nonetheless you two keep going, I just need to get more popcorn.
No.227489
>>227411
I'm just amazed that you don't seem to be able to grasp that the purpose of this thread is about the historical roles of colors, not what they do now. Did you think the color pie was set down by god and has remained unchanged in the 20 years of magic history? The pie has changed as different designers got their hands on it. Red no longer receiving any kind of countermagic is one of those changes.
No.227490
The old stereotype back in the day was Green sucked, and at least during combo winter and black summer, it did.
Green is the color of nature, of strength, of community, and of wisdom. Green draws it's strength from the primeval forests, the jungle, the rain forest.
While it shares many traits with it's two neighbors, it doesn't particularly side with either of them. It shares with red it's general dislike of the trapping of larger civilization, and it shares in white it's feeling of community and 'right'.
Green, at least from a flavor perspective, is slow. It's conservative. It doesn't plan, it doesn't delve in result and consequences, it does what feels 'right'. These can contrast with white, because what white and green feel are right, can clash greatly.
Green, while fitting the conservative theme, has actually changed the least over the years. They have a few things that they don't do anymore (like untapping permanents), but ultimately, they still ramp, they still hate artifacts/fliers, they still gain life, they still drop fatties.
Due to this, this will actually probably be the smallest color I discuss. Only a few observations to go into for Green.
They just do this better then before, you might not be ramping into a Craw Wurm, but you are still ramping.
In game, green typically goes Stompy, which is where you drop cost efficient mid-range creatures, and hit face. Hoping to overwhelm the opponent. There is also ramp strategies, which is similar to stompy, but instead, you want to play HUGE guys on turn 3/4, and the first few turns you ignore player interaction to try and establish a base. Fially there is 'elf ball, which you try to win on turn three through an obscene amount of elves and mana.
Greens weaknesses are typically it's lack of variety. If someone sits down running mono-green, it's either a ganky combo deck (Elf Ball, Aluren, or Squirrel's), stompy, or ramp. All which have their weaknesses, that can easily be exploited.
The people irl that would fall into green include an umbrella of people, including the Appalachian, the luddite, the bohemian hippy, Green Peace, the explorer and adventurer. It could be argued the homeless drifter falls under green.
Green is home to Elves, Centaurs, Hydra's, Treefolk, Beasts, Druids and Shamans, Oorochi, and Saprolings/fungus.
No.227521
>>227418
>Those are counterspells
Not really, they're just anti-blue. Red was never intended to be a counterspell color like blue because if it was, it would have gotten some non-blue counterspells that were actually playable. The counter-burn stuff from odyssey was just supposed to be "a red counterspell" because that's weird and off-color and mage's contest is just weird too, it's in the same place as goblin game. Stop trying to defend this.
>That's like saying green never had direct damage because it was tied to flying hate
Yes, it is. I guess it is technically a 'direct damage' spell, but that doesn't mean that one of the characteristics of green is "dealing direct damage". That's just not true.
>>227489
>D-don't bully me, let me be wrong
The color pie has changed, yes. But it looks like you don't even fucking know how it changed. Like when you were talking about red, you didn't even mention how it's now the ritual color, which was originally black's thing, and don't pretend you were going to get to it when you got to black, either. I wouldn't care but it's arguably one of the more notable changes to the color pie.
>red no longer receiving any kind of countermagic is one of those changes
Gutteral Response is from 2008. That's fairly recent if you're going to talk about cards from fucking alpha, and it still doesn't mean red gets countermagic.
>>227490
Come on, let's see some details. I'll be waiting for you to fuck up again.
No.227601
>>227521
> Red counterspell autism
You don't seem to understand the concept of qualifiers, or granularity of design. Just because counterspells weren't primarily red, does not mean that red wasn't a counterspell color.
Red got counterspells when they targeted things red hates, or did so in a red way (randomness, burn). Ergo, counterspells were on-color in red.
Are you going to try and claim that flying isn't on color in red? Blue gets way more fliers and effects that grant flying than red, does that mean red was never intended to have flying?
> Green direct damage
Again, qualifiers and granularity. Direct damage is actually a characteristic of green. The caveat is that its always tied to creatures via the fight mechanic, or tied to flying hate. A small characteristic of a color is still a characteristic.
> Color pie changing
Fucking lol, are you still under the paranoid delusion that everyone in this thread who disagrees with you is the same person? People have posted multiple times with pics showing that everyone thinks you're a retard.
> Impotent posturing.
Yeah, we all know you'll be waiting. You're probably sitting at your computer, dick in hand, slavering at the chance to inject more autism into the thread.
No.227602
>>227521
>not using REB and Pyroblast w/ Painters Servant/Thoughtlace/Sleight of Mind effects to make 2 mana counterspells.
>Not using Mage's Contest as the ultimate burn/counter card
>not using Planar Chaos to force an opponent to scoop.
Nigger, it's like you don't know how to M:tG.
>>227521
I was saving that for black. This is what the color pie was, not is, for the lack of a better definition. This is the Garfield color pie looked at. It would make sense to save rituals for black, since they started in black.
Anyway I'll have a new post hopefully tonight, and while I was going to do a thing about Asymetrical effects in Green, I think Direct damage is more interesting.
No.227609
>>227601
>>227602
>posts within 3 minutes of each other, neither of them saged so you can bump twice
Come on now.
>off-color effects in green are actually on-color because they're present on green cards
>counterspells were on-color in red
>I-I was going to get around to rituals in black, i swear!
Please stop trying to defend yourself.
>People have posted multiple times with pics
Your imaginary friends don't count, anon.
Also
>A painter's servant deck based on pyroblast effects
>2-for-1ing yourself just to counter spells
Please stop being retarded, just for once. Look at what you're doing.
No.227612
>>227521
>Gutteral Response is from 2008. That's fairly recent if you're going to talk about cards from fucking alpha, and it still doesn't mean red gets countermagic.
http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=263503
No.227629
>>227521
>>227609
>now he's namefagging for no discernable reason
>if you haven't talked about something up until this point, you'll never talk about it, which is true because i say it is
I guess OP was going to leave this thread half-finished and never get around to white cards, either, eh?
Image boards truly are the gift that keeps on giving.
No.227635
>>227609
>a painter servant deck based around hate colors.
It's like you never run painter effects before, oh wait, you probably haven't.
No.227639
>>227612
>combust
>countermagic
you what
>>227629
Considering OP didn't mention it at all and is currently arguing that red has been a counterspell color for a long time I think it's safe to say he never would have.
>>227635
If you think that's what you do with painter's servant, I think you're the one here who's never played it.
No.227647
>>227639
Yes I did, I mentioned things like blue having burn.
Also, you clearly don't know Painter's Servant is a reference to the old school 'painter's' deck which you change color words, or color of cards, to eek advantages. You don't see much of those anymore, but I keep one on the side, without Painter's Servant, naturally.
No.227650
>>227647
I was talking about rituals changing from black to red you stupid motherfucker.
If you think the reason painter's servant is good is because of pyroblast, you're extremely fucking wrong.
No.227652
>>227650
Oh please, we all know it's good because of Grindstone, but even before the card was released, people were talking about that deck. It was original for maybe ten seconds.
I DID however fail to talk about two fringe mechanics red still sort of gets. I'll end this thread if you can post them.
No.227653
>>227652
>google "why is painter's servant good"
>come back to this thread to pretend you're some kind of magic history buff
No.227655
>>227653
>he will never figure out the two aspects of red I missed.
>he will continue to namefag for no reason
>he will contine to be namefagging the bad Umezawa
No.227658
>>227655
>the bad umezawa
>implying
Please anon, continue with your 'thread'. I'm curious to see what other fuckups you'll make.
No.227660
>>227658
>>227658
But I enjoy making fun of your lack of MtG knowledge.
I have a theory or two on who you are, actually.
No.227662
>>227660
>thinks red is a color with counterspells
>thinks red has the most tribal out of any color
>thinks thoughtlace is a good card
>MY lack of mtg knowledge
Okay bud, you've given me quite a laugh for this entire thread, and it seems like you'll never stop delivering when it comes to making yourself look retarded, so let's hear your 'theory'. Who am I?
No.227663
>>227662
>counter spells are spells that counter.
>ergo Red got counterspells
>Red from 93-95 got tribal interactions almost exclusively, and was the only color with in color tribal friction (to this day)
>Not knowing the difference between good and fun
>YES YOUR LACK.
Your obviously the guy who made the other Magic: the Cuckening thread that died when I made this one.
No.227666
>>227662
>>227662
>not being able to read.
Ok Virt
No.227668
>>227663
>>227666
you're double wrong, satan
No.227710
>>227521
OP never claimed that counter spells were 'a characteristic of red', just that it had the most after blue, likely as a result of parallel design, and mentioned force of will was going to be red. The only time OP might have said it, is if >>227601 is Blackblade, which it looks like it isn't because the post immediately after is OP..
>>227658
>Tetsuo Umezawa
>Best
>Over-costed active that can only destroy tapped or blocking creatures
>Shitty east inspired artstyle with low detail
>Better than Toshiro "Storm-Enabling" Umezawa
>>227609
>Random fucking namefagging
>>227653
>Common era knowledge MUST be a google search
You are literally delusional.
>>227662
AGAIN, OP never said red was 'the most tribal colour', just that they had many tribes before Mirage block, something anyone can find out by using god damn gatherer. I even knew of this aspect before this thread, but I just assumed it was because the creators couldn't pick a tribe that they were happy with and bounced from Dwarves to Minotaurs to Goblins.
>>227668
When you get four different responses to one of your posts calling you wrong, maybe its time to comprehend that there's at least more than one person calling you wrong.
For a point of reference, I'm the guy who brought up green direct damage, and haven't responded until now because I was asleep in Upsidedownkangarooland (it's also why all of my posts use British English spelling of colour you retard).
You are spouting the same debunked points repeatedly because you don't have a leg to stand on, and you hope that a person will say 'Oh I was wrong about this one thing' so you can declare them Blackblade, call the entire thread a sham. Your points are stupid and you don't know shit about the game.
No.227734
>>227710
>OP never claimed that counter spells were 'a characteristic of red'
Except he did.
>OP never said red was 'the most tribal colour'
Except he did.
>When you get four different responses to one of your posts calling you wrong
That were all made by the same person. Please try harder.
No.227737
>>227734
>No he didn't
>Yes he did!
Prove it faggot.
No.227740
I don't have to. You already proved you're wrong for me.
No.227765
>>227740
>implying implications
No.227777
>>227737
>hurr durr prove it
lol
>>227740
I see we've reached this point now.
No.227779
It's true that literally nothing ever helps your opponent in this brave new world (order), however, many remember when this wasn't the case, and enchants had the distinct drawback of either being prohibitive (in the case of black), a mana dependent activation cost, or helping the opponent.
This will be done, particularly, in pump effects. White had Crusade (and arguable Aysen Highway). Red had Goblin tribal effects (and many other as this thread showed), along w/ the infamous Gauntlets and Chaos Moon. Blue had the ever terrible Sunken City, along with Tidal Influence, and Black had Bad Moon.
So, what about Green, greens first universal green effect that pumped as a Legend from Legends named Jacques le Vert (Powerword: Jack the Green). He was basically a castle, for YOUR green creature. Now comboing w/ the bands w/ other lands (which every color got), these are effects that effect only you, and unusual trend for MtG at the time.
Now if this was the only case, that would be fine, and I wouldn't be writing this.
Now, I noticed something, while designing a Jacques EDH deck, that all the green effects of this time that pump, pump only your creatures. The two other that have this are Kaysa, and a white card called Juniper Order Advocate. The other interesting thing of these, unlike the other lords, is they also pump themselves (if the advocate is changed to a green creature).
It should be noted, many other Green enchantments effect only you, things like Thoughtleech, Familiar Ground, Roots of life, Barbed Foliage effects only opponents attacking you.
It should be noted, that this one sided ness ends after 5th edition (this will be a recurring theme, trust me), though Primal Rage from Stronghold gives only your creatures trample.
Now there are some exceptions too this. Enchant Worlds always effect all players, Living Lands effect all forests, not just yours, and Hidden Path gives all green creatures Forestwalk, but if that gives you an advantage like that, you really should win barring fog.
A note, even Battle Frenzy even pumps your guys, while every other instant effect of the time says "all".
I know I was going to post about Green and direct damage, but this is something I noticed a week or so ago, and couldn't get out of my mind.
No.227784
>>227777
Son, you were gifted with great digits, and you wasted them.
No.227792
>>227658
>Tetsuo
Manages to assassinate (pre-walker) Bolas w/ the help of other guys.
>Bolas manages to get a spark because of this.
Botched!
>Kills Xira Arien, a 1/2 Fairy
>All in all, an ok character
>plus that historically accurate art!
>Toshiro
>Ronin, Kanji, and Con artist
>Carries a Jitte banned in almost all formats/
>gets help from the most powerful Ogre to ever exist in MtG.
>literally Planeswalks without a spark.
Toshiro is the more badass of the two.
No.227808
>>227779
What went wrong with 5th edition? It was before my time.
No.227886
>>227658
>Tetsuo
Manages to assassinate (pre-walker) Bolas w/ the help of other guys.
>Bolas manages to get a spark because of this.
Botched!
>Kills Xira Arien, a 1/2 Fairy
>All in all, an ok character
>plus that historically accurate art!
>Toshiro
>Ronin, Kanji, and Con artist
>Carries a Jitte banned in almost all formats/
>gets help from the most powerful Ogre to ever exist in MtG.
>literally Planeswalks without a spark.
Toshiro is the more badass of the two.
No.227891
>>227808
WotC invested a great deal of money into 5th edition, mainly on changing the art, for better or worse.
This was in fact a great deal of what they marketed it at, including having Guay art on the cover of The Duelist.
The Set was largely botched, featuring tons of cards no one wanted (One of the reprint themes were FE, which at the time you could still buy at a buck a pop), the exact number of cards in the set has been debated almost as long as the set has existed (434 (gatherer/Magiccards.info), 449 (EssentialMagic), 501 (InQuest/Scry)).
Sales of the core set were pretty damn low, and it ultimately changed a few ways WotC operated. One, it ultimately changed there artist policy, as after this they started hiring largely in house (they'd be in house almost exclusively by the end of the decade). Secondly, it caused them to decide to simplify the game, which is why a large number of mechanics were removed from Tempest before the sets official release, some of which to never return to the game again.
No.228198
>>227792
>>227886
>8 hours apart
Are you okay anon?
No.228202
>>228198
I hit reply, it said it said it didn't post, so I went to sleep, woke up the next morning, hit new reply, this time it worked. Then I realized, holy shit.
It's HotWheels fault, right?
No.228233
>>227658
>Tetsuo
Manages to assassinate (pre-walker) Bolas w/ the help of other guys.
>Bolas manages to get a spark because of this.
Botched!
>Kills Xira Arien, a 1/2 Fairy
>All in all, an ok character
>plus that historically accurate art!
>Toshiro
>Ronin, Kanji, and Con artist
>Carries a Jitte banned in almost all formats/
>gets help from the most powerful Ogre to ever exist in MtG.
>literally Planeswalks without a spark.
Toshiro is the more badass of the two.
No.228234
>>227658 (You)
>Tetsuo
Manages to assassinate (pre-walker) Bolas w/ the help of other guys.
>Bolas manages to get a spark because of this.
Botched!
>Kills Xira Arien, a 1/2 Fairy
>All in all, an ok character
>plus that historically accurate art!
>Toshiro
>Ronin, Kanji, and Con artist
>Carries a Jitte banned in almost all formats/
>gets help from the most powerful Ogre to ever exist in MtG.
>literally Planeswalks without a spark.
Toshiro is the more badass of the two.
No.228235
>>228233
>>228234
>Literally resorting to spamming now.
No.228238
Blame hotwheels, I just hit reply>>227658 (You)
>Tetsuo
Manages to assassinate (pre-walker) Bolas w/ the help of other guys.
>Bolas manages to get a spark because of this.
Botched!
>Kills Xira Arien, a 1/2 Fairy
>All in all, an ok character
>plus that historically accurate art!
>Toshiro
>Ronin, Kanji, and Con artist
>Carries a Jitte banned in almost all formats/
>gets help from the most powerful Ogre to ever exist in MtG.
>literally Planeswalks without a spark.
Toshiro is the more badass of the two.
No.228239
>>228238
okay what the fuck>>227658 (You)
>Tetsuo
Manages to assassinate (pre-walker) Bolas w/ the help of other guys.
>Bolas manages to get a spark because of this.
Botched!
>Kills Xira Arien, a 1/2 Fairy
>All in all, an ok character
>plus that historically accurate art!
>Toshiro
>Ronin, Kanji, and Con artist
>Carries a Jitte banned in almost all formats/
>gets help from the most powerful Ogre to ever exist in MtG.
>literally Planeswalks without a spark.
Toshiro is the more badass of the two.
No.228243
>>228239
>>228238
Dude, if you're being fucking legit right now
Clear your reply box before you reply. You've clearly got some friggin leftovers in there and aren't looking. Failing that, check your settings, clear your cookies or do fucking something.
No.228244
>>228243
I checked, i don't know what the fuck this is>>227658 (You)
>Tetsuo
Manages to assassinate (pre-walker) Bolas w/ the help of other guys.
>Bolas manages to get a spark because of this.
Botched!
>Kills Xira Arien, a 1/2 Fairy
>All in all, an ok character
>plus that historically accurate art!
>Toshiro
>Ronin, Kanji, and Con artist
>Carries a Jitte banned in almost all formats/
>gets help from the most powerful Ogre to ever exist in MtG.
>literally Planeswalks without a spark.
Toshiro is the more badass of the two.
No.228278
>>228244
Close and reopen the browser, clear cookies and cache, reboot your PC.
Just do something other than posting.
No.228284
>>227792
Except that Bolas was born with a spark, and it was awakened tens of thousands of years before any of that happened
No.228318
>>228284
Only in the retcon
No.228319
>>228318
Hey Blackblade, if you've got spare time, fancy having a look at my breakdown of color pie for sex.
It's here >>227097 and if nothing else I figure it might give you a chuckle. Normally I wouldn't ask in another thread, but how the fuck else are you able to get a hold of a specific person on a site like this.
sage cause offtopic