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[ • /dir//qu//cyoa//erp//monster//his//wh40k//arda/ •]

File: 1457146922496.jpg (27.53 KB, 512x226, 256:113, 1455671545667.jpg)

 No.223577

ITT: Design a setting where everything is hybridized.

This can be pretty much anything - soldiers in Roman armor fighting with Katanas, a pseudo-Native American tribe ruled by ancient arcane mages rather than shamans, anything that tickles your fancy in making something bizarre. Then give it the additional fuck-up of being in a fantasy setting - for instance, having the former be a nation of Orcs, while the later is the nature of Goliaths.

Bonus points for strange, bizarre creatures which don't show up in games very often.

To start off:

Far in the mountainous north, along the shores, great marble spires and damaged temples are all that remains of a great Elven empire which persisted until a great civil war over 1500 years prior. While the elves are gone, many of these abandoned structures have become inhabited by the tribes of lizard-men which have slowly made their way southwards. These strange creatures are of a highly religious sort, worshiping their sole god and completely disregarding the existence of all others. They are renowned for their spear-men, whose distinctive phalanx formation and military competency have contributed to making them a deadly, imperialistic, and expansionist force. Currently, there are thirteen separate colonies of lizard-men, all claiming fealty to a great lizard-king from beyond the seas said to be descended directly from their first god. The colonies are supported by slaves captured on the continent, who are put to work tending livestock, mining, and working to farm tobacco, which the lizard-men sell to their human neighbors for a good profit.

 No.223583

File: 1457149095952.jpg (188.31 KB, 600x1073, 600:1073, 1449063259382.jpg)

This entire picture

but its basically humans fighting off elves only in this setting humans are essentially orks from 40k and have no idea how magic works yet we can use it


 No.223616

>>223577

Katanas do not make sense in a setting with metal armor as they are ill suited to penetrating metal armor. The obvious answer is that the katanas are magically enchanted to have a superbly cutting edge but then why isn't armor enchanted to be resistant to cuts? Also, magic is expensive. How about there is a magic ore called slade which is extremely heavy and tough and can hold an edge very well? Armor is unsuitable for being made out of slade because it is too heavy. Slade katanas are deliberately small (because slade is heavy) swords made for slashing and not cutting because slade is tough and sharp but also brittle.


 No.223622

>that image in the op

I struggle a little bit to imagine how your standard fantasy setting would change if it developed modern technology. Like having a assault rifles, computers and robotics but sometimes achieved through magic because it's fantasy. Especially majors in wizards. I have a hard time imagining what their role would be in a modern military and their powers would be to great for such a group to ignore. I think it might look something like this:

melee infantry (fighter, monk, barbarian exc.)

>Frank gunpowder infantry and cut them to ribbons

>Stop other melee infantry from cutting their gunpowder infantry to ribbons.

ranged / gun powder infantry

>area control / area denial

>soften enemy positions for melee infantry

wizards and other sorcerers

>general support?

>shock and awe?

maybe I should ask /k/ what guns they bring to a paladin in wizard fight?


 No.223640

At least it's not HYBRID.

>>223622

D&D wizards were originally reskinned siege weapons from Chainmail. Shouldn't be hard.


 No.223706

Most things in my setting are hybridized.

From the Nazi Brown-Skinned Roman Frenchmen to the New-Zealander Gypsy Hapas with Kukris.

Once you mix things that already exist hard enough, you tend to end up with new and cool results.


 No.223760

>>223583

>Russians = Elves

This setting sounds fun as fuck though I think being an elemental you need some PCP


 No.223784

>>223583

I could see some fun shit for this

>other races don't understand humans yet they kick major ass with makeshift gear and drugs

If fucking terrorists can make homemade tanks think of the shit a kid at MIT could make


 No.223789

how about some spec ops team who helps magical girls

That's all I got


 No.223790

A Roman setting with magic technology. That's all i got.


 No.223885

File: 1457243887994.jpg (104.55 KB, 556x424, 139:106, 464649775754.jpg)

>>223789

>Entire job is to coverup the magical girl fights

>When ever magical girls transform the reason the bad guys dont attack them is because of the soldiers

>Also have make sure not to get noticed by the magical girls

>and possibly fight other squads of soldiers if other nations have there own magical girls


 No.224306

File: 1457389242033-0.jpg (26.09 KB, 312x260, 6:5, blog_media_circus.jpg)

File: 1457389242033-1.png (649.5 KB, 800x531, 800:531, stormtrooper.png)

File: 1457389242033-2.jpg (26.95 KB, 400x320, 5:4, kero1.jpg)

File: 1457389242034-3.jpg (61.62 KB, 1280x720, 16:9, Kyubey.jpg)

>>223885

> Soldiers also act as hidden bodyguards in the MG's everyday life acting as neighbors, teachers, and that cute oniichan in the flowershop and etc.

> They keep the unscrupulous elements from the magical girl's life- kidnappers, obsessive fans, media, spies/scouters from other countries

> Mascots are living tactical computers paired with Magical Girls

> Giving advice in use of magic in battle and concealing their identities in real life

> they also subtly discourage magical girls from exploring there power too much.

> there no boundaries to magic, and given the opportunity Magical Girl given can easily grow their powers to that of a demiurge


 No.224326

File: 1457396433549.jpg (157.49 KB, 900x813, 300:271, 556464615151514.jpg)

>>224306

That storm trooper picture just gives me an idea on how the job is just super suicidal and the worlds governments dont know how they could contain this shit.

>Magical girl finds out about the whole operation

>you either have the options of either

>killing her

>or lobotomizing her making her some cyborg magical girl who follows the government

I really like this idea


 No.224349

File: 1457403416479.png (12.96 KB, 497x408, 497:408, feelingofsadness.png)


 No.224354

>>224326

>>or lobotomizing her making her some cyborg magical girl who follows the government

I hate this game theory "seemingly innocent and childish thing is actually grim dark" bullshit. It's a dumb.


 No.224355

>>224354

how else do you keep a magical girl from getting too powerful?

what does this have to do with game theory?


 No.224370

File: 1457411142259.webm (5.69 MB, 480x360, 4:3, You remember. During the ….webm)

>>224349

>>224354

Okay maybe servitor magical girls is too 40k

but I think that would be pretty boring the minute the soldiers get caught its GAME OVER. Wouldnt you want to atleast try to salvage the operation? I mean it will possibly spiral into an uncontrollable shit storm and the other magical girls get so pissed they take out all the other players 1 by 1.


 No.224376

>>224355

Hes referring to a YT channel run by idiots who overthink and overanalyze everything. Usually to the end that whatever it is is super dark and depressing.

How about this instead:

Government agents who work on this project tend to be new, after all if you fuck up at this and live you're going to want to stay away from that kind of assignment and your superiors are likely to agree. As a result they are frequently, young, naive and idealistic. They grow to care about the kids they're protecting, seeing them as genuine friends or siblings. They want the kid they're guarding to have a normal ordinary life outside the bullshit they need to deal with while they still can. Because they will find out. They always find out.

When that happens their old life goes out the window. The magical girl is press ganged into a dedicated government unit, trained to control and limit their powers and use them against greater threats in conjunction with other magical girls. By forming them into dedicated teams you reinforce the illusion they are individually weak, playing off any increases in magical power as "the power of friendship/teamwork/love/yuri/whatever" making them greater than the sum of their parts. Of course this ruse can't last forever either and the girls who advance from this stage tend to fall into two categories. The smart ones who keep their power levels hidden and try to keep going without anyone noticing. The dumb ones let the power go to their heads end up being targets for the less experienced teams.

So instead a series of multi-tiered lies designed to stave off the girls realizing how powerful they can become until they are ready for that level of power.


 No.224445

>>223583

Now I want to play a game where you bash in elves with riot shields made from car doors.


 No.224447

>>224376

Can only wonder what happens when the former type of magical girl encourages/takes advantage of the latter.

(Does it always boil down to Meduka)


 No.224454

>>224355

You need to have it raped by neckbearded tabletop gamers at least once a month.


 No.224457

>>224354

Yeah, it stopped being innovative a long time ago, but every faggot who does it still acts like it's something groundbreaking.


 No.224487

>>224326

>>224447

>>224457

>Delta Green: The Mahou Shoujo Files

We could always make it dark humor for the soldiers while magical girls act like a traditional magical girl show just with government intervention


 No.224497

>>224487

The idea is shit and autistic. Deal with it.


 No.224520

How does some highly aggressive plant organism grows jungles all over the world.

Off the top of my head

>remaining US forces have a Vietnam aesthetic

>another faction is some hippe nature loving faction that think of the jungles as holy ground

>some weird plant golem faction

>mutated humans who appear to be part plant


 No.224526

>>224520

Designed most of a setting around that general idea. The Endless Wilds featured a sort of divine apocalypse where a magitek revolution upset the balance of mana in the world and turned nature itself into a hostile monster.

Plantlife swallowed more or less the entirety of the planet overnight and drove the surviving populations into the few remaining mega-cities.

Traveling deep into the Wilds came with a very real risk of becoming tainted or mutated, Druids became destructive spies that would try to sneak into the cities to destroy the mana-siphons that were keeping the Wilds at bay. Who, or what, the druids serve is unknown, but most people will try to kill them on sight, because they believe the druids have something to do with the Wilds destroying everything.

All the towns and cities that were consumed became part of the dungeon tunnels. A sprawling network comprised of the warped remains of those buildings that's constantly shifting and rearranging.

I really need to dust that idea off again.


 No.224537

>>224487

Nah nigga, grimdark magical girls has been done to death. What we need is the most autistic magical girl setting. Something you really don't see at all - magic done according to the real-world magical teachings and shit. Stuff like astrology, tarot and all that being incorporated into your character and actually affecting the game.

Now prepare yourself for some ridiculous amounts of autism.

Example, we have Lydia. Lydia recently became a magical girl, and had her Awakening on a crossroad, when she was almost run over by a drunk driver. Because she Awoke on a crossroad, her magic skill is ridiculously strong because crossroads are associated with Hecate, the Greek goddess of magic, moon, ghosts and necromancy. So, Lydia is a magical girl fueled by a death goddess, and has received her first mission as a vision while recovering in the hospital. She's to be a magic girl ghostbuster.

Lydia was also a Capricorn, so she has Earth affinity. Necromancy (Lydia's primary magic school) also has Earth affinity, so it's boosted by it. The downside of this is that, while in magical girl form, Lydia is obsessed with planning for every possible scenario - if something unexpected happens, MG Lydia would be unable to adapt to change and would end up a burden or dead. Also, as a Cardinal sign, Lydia is obsessed with being in the lead - to the point that she'll end up sabotaging others if she doesn't get her way.

There's also the Ascending sign, which would affect other things. Say, Lydia has Gemini Ascending, meaning that she's smart and personable, but also duplicitous. She's also capable of buying mental skills (so shit like how to handle computers, trivia, stuff like that) at a reduced EXP cost, but there's a cap on how good she knows that stuff - so while she might now a lot about computers, she'll never be a hacker (meaning she has a hard cap at how much expertise she has in all certain field).

Because she Awakened by almost being hit, Lydia is also associated with the tarot card Tower. The Tower represents disaster, upheaval, but also revelation. Downside: Lydia and those around her suffer from some ridiculously bad luck. Her home life might be a mess, or she ends up hurt a lot. Upside: she's capable of utterly destroying something - whether that something is a building or a memento that a ghost clings to. So basically, her way of exorcising ghosts is by destroying the things that bind them to the world of living.

You get the idea.


 No.224544

>>224370

How about you give the magical girls a "Suspicion" attribute that rises (slowly) when something happens that contradicts the setting created for her.

Suspicion by default slowly drains each session as the girl forgets things or just assumes that her mind was tricking her but if it passes certain milestones (to represent her actually getting suspicious or deciding that everyone she knows is actually part of a conspiracy) it'll never drop below them unless the players can come up with something especially big to convince her the lies are real.

If Suspicion goes too high the girl realises she's been manipulated and runs away, forcing the players to track her down and somehow contain/defeat her before she defects to a different nation/uses her powers to destroy something big/ends the world/ cries herself to sleep/ tells her friends.

So at low suspicion all the players really need to do is not be seen doing something obviously out of character (like having the old lady next door carrying an assault rifle) or come up with a flimsy excuse ("Oh, this? This is just my Grandsons… He, uh, left it here the last time he visited me, he's a soldier.")

However at high levels of suspicion the players need to be more careful as their charge will actively pursue things she thinks are off to try to uncover the truth, hence if a boy from her school is seen by her just after a fight (because he was in the area providing security) when she knows he's supposed to be at an after-school club at around that time then the players will need ensure that by the time she's able to talk to anyone that the club was cancelled that day and the boy had some errand to run in the area.


 No.224554

So i found out i only like High Fantasy because of the historical analogues and the crazy races.

So how about this:

Sci fi setting, set in a single solar system that has been terraformed int he past, not our solar system.

Run by a Feudal System, inhabited by a multitude of races that may or may not be genetically engineered humans.

Your average society is somewhere between modernity and the medieval times.

Think Nausicaa.

The go-to combat for infantry is infantry due to Dune style personal shields.

The warrior society resulting from that is simmilar to ancient Celtic/Slavic/Germanic society and has a ancient history, almost Scythian theme going on.

There are also tanks and the occasional mech.

All of the planets have been terraformed heavily for reasons not known to the degnerated pseudo dark ages "humanity" right now, as a result, the cultures of the different races have highly different lifestyles unique to their unnatural enviroments.

think Morrowind.

Also space battles between the warring houses, a big part of that is boarding, so youll have Roman era style skirmishes inside huge spaceships.

How about that?


 No.224563

All these settings suck.

Bone of you are original because originality gas been beaten into the ground.

You either go with a shitty derivative if something or you end up with something autistically stupid and deserving of fire.

Tabletop settings are shit no matter what you play. Spend the time insultinf your players and drinking heavily instead, you retards.


 No.224567

YouTube embed. Click thumbnail to play.

>>224520

>It ain't me plays in the distance


 No.224570

File: 1457478427979.gif (1.98 MB, 350x395, 70:79, What.gif)

This is not where I planned on this thread going, but here we are today.


 No.224571

>>224570

That's what you get for making such a retarded thread, you idiot.


 No.224591

>>224563

Originality is all nice and well. It's just that it alone can't carry a work. It can't even make it feel unique. Dragons that live inside the core of the earth are original, but if you don't really, really explore that idea, they are also pointless as fuck.


 No.224596

You know what

How about a Zone that pops up in the United States the source materiel did say multiple zones popped up all over the world and the books based on the games had a zone pop up in Afghanistan.

but we call it RANGER since STALKER is more of slav thing.


 No.224610

File: 1457494156982.jpg (19.49 KB, 236x421, 236:421, 1429837058170.jpg)

>>224571

Anon, there are only two things I live for: being amused by amusing things, and intrigued by interesting things. A lobotomized magical girl might have stumbled in front of my target, but that shit's still hilarious.


 No.224618

>>224591

>responding to nihilism-kun

>ever




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