>>223876
Something to consider is that the BOW market is not exclusively owned by Umbrella and by the time they started mass producing these things you should expect that, like any other market, knock offs and competition started to exist. Perhaps the knock off competition was siphoning off Umbrella's work and has had to make some quick work of their own supplies now that the Raccoon City incident has made it quite clear the kind of risks this sort of development carries with it. It's one thing to make bootleg t-virus out of an old shoe and stolen samples when you don't understand the risks but once you do? Few people would take those risks knowingly is what I'm saying basically, if crystal meth had a chance of unleashing a biotoxic hell on your community less people would cook it.
But not everyone would stop and you mentioned ghosts which has my gears turning - what if you have a knock off virus, developed to provide BOWs for local conflicts or to undercut Umbrella, that once the development teams decide to burn it…it doesn't burn. It's developed into something that, when burned, just changes form and takes on a cloud-like arrangement of organisms. Every smoke cloud that comes from a burned BOW they made is a new, infectious, hard as fuck to deal with BOW that nobody has ever seen or dealt with before because aint' that T-virus a bitch.
So people come around because they think the place is weird and expect ghosts…and they find ghosts. Except these ghosts kept drifting over living animals or corpses and changing them, twisting them, making them into something a little less organic and a little more dangerous. Maybe once the players start piecing together what it is via research notes they find themselves in the middle of a full scale forest fire and think to themselves "Oh well that solves that problem, I guess we're done here." only to see more of the little cloud monsters rising up, blotting out the sky, and drowning the local population in a rain of the things turning everything that isn't currently indoors (maybe just the PCs) into a fuck huge zombie problem.
You can only barricade the door so long.
They're coming in eventually.
None of the notes cover this.
Nobody knows what they are or what kills them because clearly fire is not your friend anymore and putting bullets into them through the window isn't doing much either.
Only so many supplies in the shack and you may as well dump your ghost hunter knock off equipment because that shit aint' helping.
No way out either, the little zombie dust fog has the water covered up too and you can see an awful lot of eyes you don't remember being there before looking back at you from under the water.
What now?