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File: 1457411935330.png (559.35 KB, 1325x637, 1325:637, Screenshot 2016-03-07 at 1….png)

 No.224373

/tg/, this may sound counterproductive, but I'm interested in Pathfinder since it's part of the Humble Bundle. However, I'm alone. How viable is it to play without a GM?

 No.224374

File: 1457412288230.png (103.29 KB, 420x420, 1:1, low quality bait.png)


 No.224379

>>224374

Ah. I'll leave then in shame.


 No.224389

>Pathfinder

>without a GM

>Humble Bundle

>Not just pirating a full collection off a torrenting site

Really though, GMing isn't that hard.

If you have a full gaming group one has to be bound to want or be able to fill that role after reading the basic materials on it. There is a shit ton on basic GMing and on worldbuilding too.

You can also always Just run a fucking adventure too if you don't want to make a campaign.


 No.224393

>>224373

You can't. It is impossible to meaningfully play Pathfinder without a GM. If you can't find a group locally, find one online. And for that matter, you may as well just use the Pathfinder online SRD, since that contains all the core rules and even a bunch of the sourcebooks. Even if you don't like piracy, no need to pay for anything.


 No.224404

Jesus fuck, OP. Pirate the damn books, then chuck them out when you realize pathfinder is shit.


 No.224405

>/tg/, i'm interested in playing videogames. Is there any way to play Fez without a computer?


 No.224415

>>224405

Go to Starbucks and recite Romeo and Juliet in Arabic.


 No.224443

>>224373

There's already a thread for this, but if you're interested in Pathfinder, it's pretty easy to find all the PDFs online, or just use the SRD (that's System Reference Document, more or less a free online resource of all the rules) or both.

The humble bundle deal is better than buying digital copies legitimately, but you aren't going to get anything that 15 minutes in the PDF share threads aren't going to give you for free.

And on top of all of that.. It's Pathfinder.

It's D&D 3.5 with some houserules, which means it can be fun with a good group, but it's also fundamentally flawed in its core design. However, a lot of people play it and it's not the worst starting point in the world, even if it still has a lot of content bloat, wonky balance at best, a shitty pre-built setting, and the "creators" behind it are a bunch of idiots.


 No.227378

>>224404

>>224443

What's so horrible about Pathfinder?

Can you give a bit more specific details?


 No.227383

>>227378

It's just not a very good game and it's made by a shitty company who abused the OGL publishing license to essentially resell a bunch of desperate 3.5 addicts the same game with a shittier coat of paint.

They release a ton of content, but next to none of it is especially good and anything it might offer you can be found in other games that offer and overall better core experience.

At the end of the day, there's really nothing wrong with playing it, but there are far better games out there and you're doing yourself a disservice by playing this lowest common denominator crap.


 No.227387

>>227383

As someone who hasn't played 3.5, would it be fine for me, if it appeased some of those addicts?

What else would you suggest, then?

Just getting 3.5?

5e?


 No.227389

File: 1458448359720.png (419.24 KB, 680x680, 1:1, 0d5sa.png)

>>227378

I don't know about anyone else but I disliked 3.5 because of it's powergame levels, which were fucking high and since this is 3.5 + a bit i don't have any reason to believe it's carried over in the same way. Now Piazo left it without the conflicting modules that the system gathered that allowed you to create truly interesting things because of rule exploitation.

Hell I'd say that 3.5 is the system with the greatest amount of rule exploitation stories out of all systems. Which is funny, and generally read or put into action but not fun to necessarily play with.

I bet i would have been peaches waiting for a friend of mine to sell masterwork ladders or swords he made created with the help of a stupid ring he had. Nor would i have liked it when the local rulesweasel popped up and generated broken char 276 and fucked the balance of the game by convincing skeletons to fall asleep or punch through the astral plane or something. 1d4 hit dice doesn't look so good when you are staring down a death giant at 3rd level because some faggot had to make punpun the lesser.

Otherwise it was a part of a general trend in the time to become more like video games over time though that's mostly me just mentally masturbating. It helps me explain why 4.0 was like it was. Otherwise 4.0 was the mulatto child in the family photos that draws weird looks from non-Swed visitors and had to make up a disease to explain to it's parents.

Also playing a non caster sucks, only a "perceived nerf to fighters" 1d4chan? Yeah and my dog doesn't whine, birds don't fly into windows and paizo does not make excessive use of Wayne Reynolds


 No.227391

>>227389

Well, unfortunately my only previous D&D experience is with that mulatto child. So I guess anything is better than 4e.


 No.227398

File: 1458449538786.png (157.09 KB, 500x309, 500:309, knight shrug.png)

>>227391

Eh

Yes or no.

some of my favorite campaigns were admittedly with 4e but in my defense the dm was amongst the best i had ever played with.

The system is the physics while it is the gm and the players make the world and the fun in the game so it is not the biggest problem to have a system that sucks, a gm can change the rules to make the game run better.

That being said a gm that has to shave off big parts of the system to make it playable might as well be playing a different system.

Now i believe 4e would be much better if you cut half the hp so don't have a kobald with 40-56 hp and 17 at level 2.

This is a world in which everyone has to be killed like Cesar, 27 stabs man.

Makes everything fat and of course roleplay characters suffer more because you don't get the ability to kill something quickly. Even a shit char with a knife could kill something with a good hit.

I really suggest just looking up what you want out of a system.

There are a fuck ton, don't just by pathfinder because it's shares occasionally is called over to the dnd household every family get together..

And I'm sorry if this sounds patronizing but i really don't know how much about rpgs you know anon.

For all i know you could be a wargame fag like me


 No.227401

>>227387

>>227391

tbh 4e gets a bad rap because the power system can be clunky at first and the non combat elements are garbage.

If you really want to play D&D 5e is my suggestion. Power is scaled back, balance between casters vs noncasters is better but not equal and overall there are less shenanigans that 3.P brings. Its not perfect but if your group doesn't want to take the next step beyond D&D yet it should be the way to go.


 No.227404

File: 1458450302550.jpg (134.99 KB, 400x608, 25:38, High_Elf_Cleric.jpg)

>>227398

HP bloat and sorting through it is half the reason I don't want to run 4e anytime soon. I've heard the later Monster Manuals are better at cutting fat than the original but I haven't had the chance to test that.

The other reason is I don't want to have to work out another system for skills to make things less gamey and more free form, another reason I like 5e and its bounded accuracy


 No.227413

>>227398

I've always had a distant interest and knowledge of RPGs.

Been playing video games my whole life, and plenty of cRPGs that are just D&D systems, or borrow heavily from them.

Only last year did I actually take the dive, and have a few friends who were also interested.

Our 4e campaign is at paragon-tier and I see what you mean about the HP bloat, and boss fights taking forever. Maybe I'll look into just cutting those numbers in half.

>>227401

Yeah, 4e does seem to be made for combat, first, and everything else second.

I didn't mind that, at first, but sometimes I am looking for better ways to end a fight or kill a dude with clever tricks, rather than being forced to spam magic missiles and the like.

What would you suggest the next step beyond D&D would be?

Though, honestly, I think 5e may be where we go next.

I was considering Pathfinder or 3.5e, due to the depth in which it seemed to go into some of the aspects. That, and the magic system, since I usually want to play as a magic class, and it would be nice to have spells with longer lasting effects, or that take a couple of turns to cast and aren't just made into "Rituals" like 4e.


 No.227415

>>227387

You're not really missing much. The way D&D tends to work is that whatever edition people first learned or spent the most time with or bought the most books for is inevitably going to be the one they defend to the death.

3.5 in particular is a stand out example because of what a goddamned clusterfuck it was. There were tons of books released for it and the material in them ranged from worthless at all levels, to so broken that DMs made a point to ban it from any and every game they ran.

There was some wonky shit going on at the WotC offices back in those days, and instead of learning from it, Paizo took the core classes from the PhB, made them worse, and started the cycle all over again.. and because spergs were so betrayed that 4e wasn't just more 3.5, they jumped ship to Pathfinder and refused to let go, making Paizo a very successful bunch of moronic hacks.


 No.227419

>>227415

So, 5e, then?

Honestly, 4e is my first, and I can see the flaws in it, so I wouldn't defend it to death.

It just happened to be the newest version that was out, when I got a Starter Box for it.

From what I've gathered it seemed like:

3.5e for more mechanics, and it was before every class became a pseudo-wizard, even if it's a clusterfuck.

5e if you want lighter mechanics, and more story and character-based options.


 No.227420

>>227419

5e honestly is not a bad place to start.


 No.227422

>>227420

Thanks.

Maybe that'll be the plan, then.

When our party dies, we swap up to 5e.

From there? Not sure, yet.

I feel like my friends would want to stick with more D&D or Pathfinder, so if I wanted to do some slightly more esoteric games, I'd need to find other people.




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