>>225065
Other things in possiblity include:
Re-working Creation myth miracles as spells
Divinity, whether eldritch, absoloute or faith based
Conceptual personification as some idea or concept, or gaining it's usage in total absoloution, no vectors to this result in hand
Onipotence
In general use:
Easier aquirment of locational magical benefits
Can cast spells or super magic or magic-like abilities by converting them on encounter difficulty of scribing these to spellbook varies, and these spells can only be cast by using regular spellcaster slotted magic slots as magic components for these spells. (I.E you need fire ball, meteor and gate to cast Ragnarock or spells only netherse wizards could cast)
Buffs to lightning specialists
Spell countering buffs, in the event of sucessful defensive casting one may be able to change the very spell caught on redirection based on what level the spell is and if the spell was effected by metamagic
Stacks nicely with clsess that are all about preparation, or have loads of spell slots and magic powers and abilities to spare
is only prestige class capable of identifying Cosmic horrrors, and the alien weaknesses and other features they hold through using a passive datamining observation skill, which is usefull in the event of lore and spot skills not fitting the bill.
Magical adaptation/coversion allows for potential immunity to anti-magic methods taken against a user (Situational, you may still get silenced, but you've got options outside of wands you have prepared)
Can cast higher tier spells in return for sacrificing a number of spells from a lower tier
Negatives include: The powers of numerology can only be used situationally, and unfortunately consider yourself fucked if you aren't fighting prepared or if you used this magic for other purposes before as cooldown is a bitch
Necessary loss of Mortality and values to power greater machinations and ambition
Quicker loss of spells balanced out by conersion of magical items to make up for this, but still costly
Loss of mobility
Some areas have better magic than most, a roll is made for where these areas areand you've got to be near them to use your power effectively, so standing still a lot will be a thing unless you can tap into leylines
Not all spells pool into numerology's conversive effects as well as others, sometimes things you prepare may provide you with no backup options in case you run dry.
Surges/perils
basically, raw energy number run magic isn't exactly safe and is one step away from wild magic, if you're not careful you'll end up hurting yourself with raw arcane code you've prepared, and unlike a wild mage, there's no fun unpredictable random effect in it's use, everything from blindless, paralysis, to basically casting a spell on yourself instead of as as touch spell is all in the realm of possiblity here, not to mention accidentalitty combining spells you didn't want to to cast any scribed higher level magics you may know, which is utterly disasterous.
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