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File: 1457599312931.jpg (49.18 KB, 436x467, 436:467, 1404897169146.jpg)

 No.224926

So what would mathematics based magic be like?

And what exactly does "hypermath" entail?

Confused grasshopper is not related, but is indicative of how I'm feeling trying to wrap my head around it.

 No.224927

>>224926

Science basically.


 No.224928

Quantum bullshit flash stepping, abusing water and bags of holding to create perpetual dynamos, abusing levers and bags of holding to make pocket catapults, designing non-Euclidean dungeons, high charisma will mean he will get free meals and ale from bistros/taverns, coinage accrues at 3.14 interest rate, luck can be made to work in their favor.

Say you have a list next to your character sheet. You count the number of times you have rollen each side of the dice. You can activate a daily that lets you choose the least rolled number in place of actually rolling. If all have been rolled evenly you roll a die, evens it sticks, odds you 'forgot to carry the one' and can change it still one up or down.


 No.224956

Hermetic magic.


 No.224961

File: 1457616741555.png (132.16 KB, 350x273, 50:39, ClipboardImage.png)

>>224926

Depends on what you think Math Magic would entail.

A lot of people like that whole idea of math being the language of the universe, but math is just a system of interpreting and understanding the universe around us, and it's not even a perfect system because the universe is fucking complex. Point is, you're not going to break down the secrets of the universe and suddenly find that everything is made of numbers at a suc-sub-atomic scale,or whatever.

Now, I could see Math Magic being a sort of divination ability that allows the user to glean mathematical information from the world around them. Distance between two points, the weight or dimensions of an object, the angle and trajectory of projectile, and so on, then do instant calculations on the spot.

They'd be able to tell if an object had some sort of hidden compartment by determining its volume and weight, determine the exact angle and amount of strength to draw back on a bow to get a perfect show with a bow and arrow, and shit like that.


 No.224969

>>224926

YAAA GOMEN GOMEN~


 No.225051

File: 1457647318093.jpg (7.92 KB, 330x190, 33:19, 1453477370442.jpg)

>>224961

I like this idea


 No.225063

Math magic =

Gemometrics - mass multiplied repetition across multiple layers of observable existence on multiple dimensions through the conduit of sentient thought collectively influencing and manipulating cvariad variables in probablity, thus warping reality slightly in practice or to large effects/unnoticable. Greatly present in deities and cosmic horors which are law and gods unto themselves acts as a self feed.

For lesser creatures, it's meme magic.

Appliance of basic science to a multitude of mystic practices to produce precise or completely different effects that are neither better or worse, I.E an alchemy lab that still put's whatever system/ lt has in place but incorporates modern chemistry practices for better solutions/less loss of materials used etc..

Numerology

A superior form of magecraft developed to convert all forms of invocation spell components and otherwise the very basics of magic usage understood from a faith perspective/lack of engagement into non-magic usage based science into actual mathematical binary data existing as a type of metamagic which can perform previously thought impossible feats with the spells it is applied to, it is used commonly in the complete reworking of old magic age spells, mapping them out in a system on par with programming with computers because it relies of mathematics, one can theoretically with this magic use spells that can no longer be used, and if not possible readapt them for modern use (Dumbed down or simply used to achive the original spell by proxy until compatilibty is gleamed) and in addition, maximize any to all spells cast with it in effect.


 No.225064

>>225063

Other uses include a great ease of treating flows of magic (leylines is the greatest example of this) as mere circuitry, and with a few ritual sites and establised workshops, easily seize them for use to much greater potential than most traditional methods.

Lastly, as a metamagic used to convert things to numbers in whatever form, it achives feats only thought possible in legend or otherwise, outside the limits of even group mage work, the greatest feat being able to rewrite the nature or existential state of things that have no physical form, this requires however a catalyst to the subject matter in question for the necessary algorithims, circuitry, and arcane code to actually be sucessfully performed to any effect.

The downside to numerology is that it does require hefty ammounts of power to use for aspiring projects. bordering on sacrifice, need for entire infrastructures loss of humanity to become creature capable of sustaining it's use, and the fact that numerology is only compatible with those who have energy based elemental affinities, for usage in other hands does not provide sufficient energy to power it for such purposes, where it may only hold benefits for passive use in empowerign spells with it's benefits, altering variables of the the spells input and output or other transcribable numerical vairables.

Of the greatest achivements of this feat include:

The creation of a legitimate immortality elixier which separates the user's record from past present and future still allowing interaction with the main body of all that is until true oblivion comes to all creation, however, the possiblity of remaining even after the end is apparent as one mayh end up an outside observer as a result

Turning one's soul into self-aware sentient data capable of interacting with the root to the total capacity of the soul's vessel holding the data in question (Greater the soul that does this, the more that will be possible to perform) The only recorded instace of this is being able to ovverrite another existence in order to reincarnate.


 No.225065

>>225064

Other things in possiblity include:

Re-working Creation myth miracles as spells

Divinity, whether eldritch, absoloute or faith based

Conceptual personification as some idea or concept, or gaining it's usage in total absoloution, no vectors to this result in hand

Onipotence

In general use:

Easier aquirment of locational magical benefits

Can cast spells or super magic or magic-like abilities by converting them on encounter difficulty of scribing these to spellbook varies, and these spells can only be cast by using regular spellcaster slotted magic slots as magic components for these spells. (I.E you need fire ball, meteor and gate to cast Ragnarock or spells only netherse wizards could cast)

Buffs to lightning specialists

Spell countering buffs, in the event of sucessful defensive casting one may be able to change the very spell caught on redirection based on what level the spell is and if the spell was effected by metamagic

Stacks nicely with clsess that are all about preparation, or have loads of spell slots and magic powers and abilities to spare

is only prestige class capable of identifying Cosmic horrrors, and the alien weaknesses and other features they hold through using a passive datamining observation skill, which is usefull in the event of lore and spot skills not fitting the bill.

Magical adaptation/coversion allows for potential immunity to anti-magic methods taken against a user (Situational, you may still get silenced, but you've got options outside of wands you have prepared)

Can cast higher tier spells in return for sacrificing a number of spells from a lower tier

Negatives include: The powers of numerology can only be used situationally, and unfortunately consider yourself fucked if you aren't fighting prepared or if you used this magic for other purposes before as cooldown is a bitch

Necessary loss of Mortality and values to power greater machinations and ambition

Quicker loss of spells balanced out by conersion of magical items to make up for this, but still costly

Loss of mobility

Some areas have better magic than most, a roll is made for where these areas areand you've got to be near them to use your power effectively, so standing still a lot will be a thing unless you can tap into leylines

Not all spells pool into numerology's conversive effects as well as others, sometimes things you prepare may provide you with no backup options in case you run dry.


 No.225066

>>225065

Other things in possiblity include:

Re-working Creation myth miracles as spells

Divinity, whether eldritch, absoloute or faith based

Conceptual personification as some idea or concept, or gaining it's usage in total absoloution, no vectors to this result in hand

Onipotence

In general use:

Easier aquirment of locational magical benefits

Can cast spells or super magic or magic-like abilities by converting them on encounter difficulty of scribing these to spellbook varies, and these spells can only be cast by using regular spellcaster slotted magic slots as magic components for these spells. (I.E you need fire ball, meteor and gate to cast Ragnarock or spells only netherse wizards could cast)

Buffs to lightning specialists

Spell countering buffs, in the event of sucessful defensive casting one may be able to change the very spell caught on redirection based on what level the spell is and if the spell was effected by metamagic

Stacks nicely with clsess that are all about preparation, or have loads of spell slots and magic powers and abilities to spare

is only prestige class capable of identifying Cosmic horrrors, and the alien weaknesses and other features they hold through using a passive datamining observation skill, which is usefull in the event of lore and spot skills not fitting the bill.

Magical adaptation/coversion allows for potential immunity to anti-magic methods taken against a user (Situational, you may still get silenced, but you've got options outside of wands you have prepared)

Can cast higher tier spells in return for sacrificing a number of spells from a lower tier

Negatives include: The powers of numerology can only be used situationally, and unfortunately consider yourself fucked if you aren't fighting prepared or if you used this magic for other purposes before as cooldown is a bitch

Necessary loss of Mortality and values to power greater machinations and ambition

Quicker loss of spells balanced out by conersion of magical items to make up for this, but still costly

Loss of mobility

Some areas have better magic than most, a roll is made for where these areas areand you've got to be near them to use your power effectively, so standing still a lot will be a thing unless you can tap into leylines

Not all spells pool into numerology's conversive effects as well as others, sometimes things you prepare may provide you with no backup options in case you run dry.

Surges/perils

basically, raw energy number run magic isn't exactly safe and is one step away from wild magic, if you're not careful you'll end up hurting yourself with raw arcane code you've prepared, and unlike a wild mage, there's no fun unpredictable random effect in it's use, everything from blindless, paralysis, to basically casting a spell on yourself instead of as as touch spell is all in the realm of possiblity here, not to mention accidentalitty combining spells you didn't want to to cast any scribed higher level magics you may know, which is utterly disasterous.

.


 No.225067

>>225066

Other things in possiblity include:

Re-working Creation myth miracles as spells

Divinity, whether eldritch, absoloute or faith based

Conceptual personification as some idea or concept, or gaining it's usage in total absoloution, no vectors to this result in hand

Onipotence

In general use:

Easier aquirment of locational magical benefits

Can cast spells or super magic or magic-like abilities by converting them on encounter difficulty of scribing these to spellbook varies, and these spells can only be cast by using regular spellcaster slotted magic slots as magic components for these spells. (I.E you need fire ball, meteor and gate to cast Ragnarock or spells only netherse wizards could cast)

Buffs to lightning specialists

Spell countering buffs, in the event of sucessful defensive casting one may be able to change the very spell caught on redirection based on what level the spell is and if the spell was effected by metamagic

Stacks nicely with clsess that are all about preparation, or have loads of spell slots and magic powers and abilities to spare

is only prestige class capable of identifying Cosmic horrrors, and the alien weaknesses and other features they hold through using a passive datamining observation skill, which is usefull in the event of lore and spot skills not fitting the bill.

Magical adaptation/coversion allows for potential immunity to anti-magic methods taken against a user (Situational, you may still get silenced, but you've got options outside of wands you have prepared)

Can cast higher tier spells in return for sacrificing a number of spells from a lower tier

Negatives include: The powers of numerology can only be used situationally, and unfortunately consider yourself fucked if you aren't fighting prepared or if you used this magic for other purposes before as cooldown is a bitch

Necessary loss of Mortality and values to power greater machinations and ambition

Quicker loss of spells balanced out by conersion of magical items to make up for this, but still costly

Loss of mobility

Some areas have better magic than most, a roll is made for where these areas areand you've got to be near them to use your power effectively, so standing still a lot will be a thing unless you can tap into leylines

Not all spells pool into numerology's conversive effects as well as others, sometimes things you prepare may provide you with no backup options in case you run dry.

.


 No.225068

>>225067

Surges/perils

basically, raw energy number run magic isn't exactly safe and is one step away from wild magic, if you're not careful you'll end up hurting yourself with raw arcane code you've prepared, and unlike a wild mage, there's no fun unpredictable random effect in it's use, everything from blindless, paralysis, to basically casting a spell on yourself instead of as as touch spell is all in the realm of possiblity here, not to mention accidentalitty combining spells you didn't want to to cast any scribed higher level magics you may know, which is utterly disasterous.

Personality effects

In most settings, lightign users aren't quite sane, and numerology is effectively beign a think tank apsergal autism infested mechanical mess that varies from slow droning to rapid hyperactiive nigh ventiliating mood swings, not insane, but other's won't look at it that way.

Additionally, they have a chance of their allignment being perceived as chaostic by others if you've got something like that in place.

Being a numerologist means you have an OBSESSION/dedication with making order of of things (autism) whether it be infinity, chaos or the like, as you're pretty much debasing magic to it's rawest form in hopes of reapplyign all you've learnt in new practical ways that dwarf prior usage.

No metamagic

Numerology is your metamagic now, You get it's effects and it's almost all the metamagic done though more precise methods, it's just you who has to know how to apply it correctly.

Advanced math

You know that shit you start to see when you take too much Insight in bloodborne, or begin to get smarter under the effects of drugs, enhancements, or because you've been sleeping with Shub-niggurath? yeah, there's a feat for that, and it benefits conversion on spells you use and when trying to get higher magic, but it makes you take saves when talking to people because it's distracting as fuck, affects your personaility like alienist level 10 would, causes fumbles in events of looking upon highly arcane/borderline eldritch bullshit, and grants you a risk of endign up comatose, or a brain hemooraged.

Also makes it so that math puzzles riddles etc given by DM are automatically solved because they can see the answears.

There are also racial appliances to numerology, But I won't get into that.

It's good for specialists, people on the way to becoming "something else" barring Lichdom, and who prefer functionality based options, strategy, and a back position in a party.

There's other stuff too, but it's all about fucking with the numbers


 No.225072

>>225068

As for how it would play,

It would mostly consist of

>Fucking with numerical values on just about anything

>Fuck your math questions

>You know how all loot in path of exile is randomized? I can do that with items in alchemy/crafting/forging

>Weak ass weapon? NP, I'll get you free crits till you get somethign with a +

>Asking the DM "Can I fuck with X?"

An example of this would be entering a BBEG lair on top of a floating island you can't access, and asking if you can reverse the waterfalls flow of water to scale it buy tapping into a leyline or at least being near a good enough magic source(barring this usage of magical items as compensation) to do so.

>Cone of randomisation

It's like a lucky bag of treats.

The reward is getting rid of those nasty immunities an enemy might have in place of other immunities to better suitor your party

Yes, with this, the undead can and will be poisoned and sneak attacked.

>Got a weakness? Share it by proxy to help a party out"

Circuit that that shit to your oppoenent to have the party abuse somethign silly

Works great with insanity inducement

>Imminent explosion of massive nulcear proportions

Reduction inbound!

Please be aware size and scale of shit you want to fuck with determines threshold of rolls and or feats to benefit these rolls of the realm of possilbity you can fuck with something, getting lucky with imminent doom is really just getting lucky with imminent doom, or making it worse

>Gamble on crafting wonderous items

Accidentally made Mjolnr from a carpenter's hammer, can't wield it, but it'll have a use at some point.

>Craft conceptual weapon

Even if the weapon is shit, if it has conceptual properties it means it does whatever it does to the literal sense in all things, and this cannot be avoided


 No.225078

>>225068

As for how it would play,

It would mostly consist of

>Fucking with numerical values on just about anything

>Fuck your math questions

>You know how all loot in path of exile is randomized? I can do that with items in alchemy/crafting/forging

>Weak ass weapon? NP, I'll get you free crits till you get somethign with a +

>Asking the DM "Can I fuck with X?"

An example of this would be entering a BBEG lair on top of a floating island you can't access, and asking if you can reverse the waterfalls flow of water to scale it buy tapping into a leyline or at least being near a good enough magic source(barring this usage of magical items as compensation) to do so.

>Cone of randomisation

It's like a lucky bag of treats.

The reward is getting rid of those nasty immunities an enemy might have in place of other immunities to better suitor your party

Yes, with this, the undead can and will be poisoned and sneak attacked.

>Got a weakness? Share it by proxy to help a party out"

Circuit that that shit to your oppoenent to have the party abuse somethign silly

Works great with insanity inducement

>Imminent explosion of massive nulcear proportions

Reduction inbound!

Please be aware size and scale of shit you want to fuck with determines threshold of rolls and or feats to benefit these rolls of the realm of possilbity you can fuck with something, getting lucky with imminent doom is really just getting lucky with imminent doom, or making it worse

>Gamble on crafting wonderous items

Accidentally made Mjolnr from a carpenter's hammer, can't wield it, but it'll have a use at some point.

>Craft conceptual weapon modifier or skill?

Even if the weapon is shit, if it has conceptual properties it means it does whatever it does to the literal sense in all things, and this cannot be avoided, unless it's up against it's better or other.


 No.225079

>>225078

Concept in question is randomized save for a few effects that require usage of a shitload of scrolls, wands/prepared spells of the same type to ahchive I.E making a sword that can set anything on fire, even things that shouldn't be able to burn, you don't get to choose what burn damage it does, but it sure as shit may be useful.

As a modifer itworks best with other forms of crafting but it only occurs by chance then roll, whereas the skill porvides things that are up to mid tier decent.

>SUPER CANTRIPS

Those usless ass parlour trick spells?

Let's take these bad boys and push them to the extreme.

Requires spells slots of either specific and above the cantrips, or even components but have high variance in what they do.

for example, you could cast a super cantrip and get

>Create bonfire S1

>Literally does as it says

>Createbonfire S2

Bonfire applys a buff to those who rest around it and speeds up rest actions healing, regeneration etc.

>Createbonfire S3

Summon a walking bonfire monster that does a weaker version of the above is affected by Alienist Pseunatural template bars you from the higher wickerman version of this, but you basically get a pet Cthugha, so it's not all bad.

>S4

Makes a S1 or S2 Bonfire that is everlasting

>S5

Makes either S1, S2, or S3 Bonfire also have the effect of the original bonfire cantrip on hostiles, dos not scale

>S6

S1 or S2 bonfire that can be used to gate in a fire affinity elemental/creature to guard it, creature goes away if the bonfire is destroyed

>S7

Original bonfire cantrip, but with no saves.

S8

Past this point are failures, but if you get a S12, you summon "That" kind of bonfire, which will of course greatly benefit you if you're into necromancy or need to grind (respawns monsters you may have killed, provides safe zo)

Due to the lack of kindling, however this is NOT permanent, and it will fade away over the course of a randomly generated time length.


 No.225090

>>225079

>Booming blade

Anything form the "boom" summoning up a lightning elemental, changing the weather, Or literally SMITE lighting or SMITHING BY HOLY WEAPON.

In negative instances, enemy may become "charged" what that does varies on enemy to DM choice

>Blade ward

Swords literally stay a certain diance from you, you can't be cut, or sword are repelled from you, and this may extended to people that are swords or whom consider themsleves to be if they serve as some's in a sense.

It's a great way of stopping faggot samurai from accostign you.

>Acid Splash

More bubbles to throw, some will remain for you to throw when oyu need their use, some can latch on to someone kind of like a dex based grapple until they pop, and the S12 case is where you throwa juvenile Dobson inflated Shoggoth at them or xenomorph blood.

>Frostbite

Literally just causes it, none of that fumbling roll stuff,enemy just straight up loses something or the other to it cast this way.

fuck ups invovle this happenieng to you, or the spell doing to you the same shit as that one guy in H.P lovecraft and now you need spinal fluids.

Also one version is the regular spell but has a chance of turning the target into a traditional Drauger.

Literal Frost-Bite, like they get bitten by partially animated cold.

May result in pre-dawnguard Volkair Vampirism before the shitty corner cuttign came into play.

>Mold Earth

Greater Excavation, fucking earth elementals up, sinking entire continents, moving them, or Moulding the earth and accidentially summoning a fucking tarraque in the process or worse off, a pure-born earth fiend (See final fantasy) in whatever horrid form of nature based vegence it wishes to exact upon you. Other stuff includes drawing a massive spell circle to doo smething super neat with the DM will verify or forming special earth elementals like a titan, or maake some hills, mountains etc.

This is more varied in terms of what you get when you roll.

If you are a kickass necromancer, then you might be able to make the earth fiend your bitch.


 No.225093

>Message

Anything could happen here, such as a true anonmity message you could send, the message in anothers voice, Accidentally Yog-sothoth taxi services, speaking a power word, or randomly having your thoughts sent to another, it's all there.


 No.225098

>Magic Stone

You get a random magic stone

You get a magic stone Ore deposit

You get a magic boulder (may or may bot be an elemental)

You get a magic Rock (may be familair pet, or ridable automobile in duisgise.)

You get a magical tonsil stone, this either perform eldritch bullshit, or it's actually just a tonsil stone ,ripe from captured infection and dead isease (spell component for nasty stuff) or it's someone or somethings amgydala coupled with a ramdom usage spell power, or ability.

>Lighting lure

Because of your numerology, this becomes something a bit more functional

Omnidimensional Bait line for something (Aboleths? Aliens? Transdimensional shitposters?)

Pull some fucker towards you like Scorpion dragging your ass from you seat to his world onyl by game physics alone

You get one of thor's bait hooks

Electric affinity carnivorous plant

Same thing, but it's an anglerfish monster

You get those suctions cups from the danger danger high voltage music video. It is unknown what they do.

>Gust

Seize the air. Leave it too long and cause a vaccum.

Transort target or yourself TO THE FUCKING PLANE OF THE WIZARD OF OZ

Gust but better.

use gust to plant subliminal messages into target via bineural sounds caused by the gust passing, similar to psionic shit

All out skirt flipping extravaganaza

>Guidance

It's a cantrip lat lets something do better on a roll, so it's basically makign them do something as best they can.

Only benefit of this is that you might turn your familar into a Shikigami, which is like a Familiar, only better because it's now an extension of your being and will follow orders as though a computer programming lanague, which works well for you.


 No.225099

Prestidigitation

Highly advanced harmless sensory effects

This includes the brown note, an orgasm, that feeling when you ned to piss or fap, or anythign that can be considered "it doesn't actually damage health, so it's okay"

You can snuff out the light.

So, you can make people blind I guess, or evil, and destroy hope.

Advanced artificla flavourings, or temporary abiltiy to eat carrion like a zombie, eat brains like a mindflayer would, or taste blood like a vampire would.

Alternatively, make an entire mountain taste like Doritos and mountain dew for extra hilairty.

See the world through their perspective sort of spell.

You can make an incomprehesible to human vision and mind colour appear, please see this one lobster I forgot the name of for greater understanding on this, but basically it has the same kind of effect lookign at cosmic hrorrs would to an entry level state (Overexposure = bad but early = light headaches)

Interactive waifus on your hands, or something you can use to fuck with people

Shape water

Similar stuff to mould earth,except this means you can use it on people, because made of of water, and you can change water's physics I.E normal water to minecraft water, stilling the water to that state where it doesn't look to be present i naddition to the already featured opacity change to make people think you've removed large bodies of water

Can freeze water with creatures in it


 No.225100

>>225099

And can make little spaces in water where the water doesn't fall I.E a pocket for air or space to build in.




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