The main reason D&D gets a bad rap is that it's perceived as the most vanilla of RPGs (and, realistically, it is).
That doesn't mean you shouldn't play it, if you and your friends want to. As is the case with any RPG, it depends on how you run/play it. I ran a few sessions of what I pitched as 'high-fantasy, low-seriousness' 5e, in an absurdist setting that I named the 'Cosmic Hodgepodge', and my players loved it.
>One of the characters was a dwarven knight, who had two faithful retainers: one to serve as a mount, and one to carry his standard while banging a pair of coconuts together. His player had exclusive Monty Python joke privileges. His sworn mission was to scour the land for the greatest ale in existence, to bring back to his king. He eventually discovered that the answer… Was inside
him all along. Literally; as no dwarf had ever cried before him (his favourite retainer/squire was torn apart and devoured by giant rats (he got better), and he shed a single tear), nobody had ever realised that dwarves cry a mystical mixture of all the alcohol they've ever ingested).
>A Dire Honeybadger.
>The female half-orc bard destroyed a hermit/monk atop a mountain who had taken a vow of tranquillity by annoying him to death. Then the party left via a convenient escalator, which they hadn't noticed before, as they'd climbed the mountain from the wrong side.
>The party took a spirit-journey to the Feywild (which resides on the portion of the moon which is lit, and is in flux with the Shadowfell, which occupies the dark side of the moon) by smoking some 'mystical herbs' given to them by the wood elves. Highlights included gathering a scarecrow's brain, a tin man's heart (which the rogue ripped directly from his chest with a devastating strength roll), and a lion's mane (the lion was too old and sick to put up a fight, and there was a convenient stone alter nearby to conduct the shaving) for a wicked hag. It turned out that they didn't actually need the hag's help to proceed, and she was just messing with them - so they killed and decapitated her, obtaining a 'Hag's Head of Detect Evil' (it worked by pointing it in the direction of a target, at which point it would either remain silent, or shriek "EEEEEVIIIIIL").
>The 'chaotic good' rogue (this was her player's first game, and she frequently got a bit overexcited and That Girl-ish) was arrested and put on trial by agents of the Department of Ultimate Law (based in Mechanus), for repeatedly violating her alignment. The rest of the party were called forth as witnesses, and ultimately she was sentenced to change her alignment to 'chaotic neutral'.
>The Tomb of Horrors Historical Tours & Family Restaurant.
>After a very confusing series of events involving the bard bedding the princess of the human kingdom of Locatia (in the capital city of Principalis), she was forced to marry her, and then fled the kingdom with all the wedding presents with the assistance of the party, and a bag of holding filled with ball bearings.
>The first 'main' quest the party went on was to gather the powerful and well-guarded components necessary to lift a curse on an old (and really, really pitiful) stage magician, placed on him by the Cosmic Japester (our setting's exiled demigod of chaos and humour). Instead, it turned out that the magician was just the Japester in disguise, and the components were needed for him to return to true god status. In gratitude, however, he granted the party an assortment of cursed and/or virtually useless magical items (including a 'rod of colour spray', which the players eventually figured out was just a can of spray paint).
>During combat in one particular dungeon, one of the players tried to hide in a portable hole, but forgot to take off their bag of holding first. I tracked down the appropriate table, and it turned out that our low-level party had accidentally opened a gaping hole to one of the Nine Hells. They barely managed to escape and close it before a tide of high-level devils could spill through and eviscerate them.
I think I struck a good balance between roleplaying scenes, and combat/dungeons. Everything about the game, from the story, to the cosmology, to the encounters, was written to be as light-hearted and absurd as possible.