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File: 1457876379044.jpg (323.14 KB, 680x962, 340:481, 97f76925b6d8384d91f2d231a1….jpg)

 No.225606

Has anyone here read Godbound? How is it? How does it compare to other games, particularly Exalted 2E and 3E?

It's supposed to be an OSR demigod game done by the same guy who did Stars Without Number. It uses old D&D as the base though, not his SWON system. I guess it's like the "Immortal" in BECMI, except he's trying to pander to the Exalted crowd.

https://drive.google.com/folderview?id=0B4qCWY8UnLrcRGxjSmFqSWEyMk0&usp=drive_web

https://www.kickstarter.com/projects/1637945166/godbound-a-game-of-divine-heroes

 No.225657

>>225606

I've never heard of this shit but you clearly have. So how about you read it and tell us why we should give a fuck.

Second point of order: it seems its kickstarter season again. Do we need some kind of shilling thread?


 No.225680

Was keeping an eye out for this thread. I write like shit, so I didn't want to be the one to start it.

>>225657

There was one somewhere at some point. Probably buried deep in the catalog.

>>225606

I've read it. I consider it quite good. Well, compared to Exalted, it's playable, there's that. Personally, I'm not a fan of d20. I'm an awful and sinful *Worldfag, but I think this system bumps it aside. To quote some other guy on a forum somewhere, the system is tight in all the places it should be. Feels good man. And it's an amazing beta document.


 No.225682

>>225680

>Well, compared to Exalted, it's playable, there's that.

That's not exactly praise, anon.


 No.225683

>>225682

OP asked how it compared to Exalted. Compared to Exalted, It's playable. In my opinion, that places it mountains above Exalted. If you want actual specific praises over Exalted, well. The fucking system doesn't require tracking of 3 different things to fuel your powers. It doesn't require the setting that's included, and it feels fun.

The Effort system Godbound uses to fuel powers is incredibly intuitive, the Influence and Dominion systems used to change the world (temporarily and permanently respectively) is incredible. The generators for Ruins and Courts are 10/10. The game supports the characters, rather than how Exalted feels oddly disconnected from them.


 No.225757

>>225657

Did someone piss in your cornflakes this morning anon? Relax.

On an on-topic note, the system is good, and the fucking supernatural martial arts they are adding look badass.


 No.225819

Someone describe the setting for me. That's all I care about.


 No.225825

>>225757

Wait..so, we can finally make a DBZ based campaign with this? YES!


 No.225849

>>225606

Well, someone is finally doing something else with the "play a God" concept. Now I'll have another excuse to avoid playing Exalted with the local Autists.


 No.225856

>>225819

Sure. How long you want? Because I can give it some real depth here. I'll run the basics, and you tell me if there's anything you want elaboration on.

A thousand years ago, High Magic ruled everything. Freed people from hunger, want, sickness, all that. Everyone was totally awesome with their mage-god empires. But of course nobody could be happy with that. Everyone else had to see their way too. So they went to war. Bad stuff happened. Then someone had a bright idea. Why don't we just go into heaven and ask God? He'll know which one of us is right.

So they do. The angels fought desperately to keep back the invading theurges, but they were too few to withstand the human sorceries. A hundred- odd armies marched at the theurges' sides, great engines and terrible war-beasts grinding the celestial legions before them.

Countless mortals perished, but the angels were driven back at last, forced to flee from Heaven and seek refuge in the fires of Hell below. The triumphant theurges approached the holy heart of Heaven, the Throne of God where the creator of all would answer at last. And yet when the great doors were opened, when the thousand Names were spoken, when the burning wings of angels no longer veiled the sanctum, the Throne stood empty before them. God was not there.

So some of the theurges scattered in despair. "We drove God away with our sins," they cried. Some in anger. They thought God was never real. We had been deceived.

Others saw opportunity. If the Throne is empty, why can't we put a God of our own on it? So they started looting heaven for all the celestial artifacts they could, then they returned to the world and began working. The war didn't end, it changed. Theurges created Made Gods. Things that ranged from technological autonomous marvels to champions exulted with the prayers and magic of a civilization.

They fought each other here and in Heaven. Some looting more celestial power, wrecking even more of the celestial engines that kept the world spinning. This continued on for a long time until attrition killed the Made Gods.

Now there are only the heritor nations, the crumbled fragments of the Former Empires eking out a meager existence in the far-scattered realms. The wonders of the fomer age no longer function, and the theurgy that once shook Heaven is now a brittle, capricious art wounded by the very destruction it caused. Kings and commoners alike must live in a world that no longer welcomes them.

Every year, things grow a little harder. The celestial engines among the shards of Heaven are often broken and always ill-kept, now that the angels have fled. Seasons grow uncertain and nature grows whimsical or malicious. Sickness comes at strange times and monsters are birthed in hidden places. Sometimes the skin of the realm puckers and splits, a Night Road erupting into the realm from some fathomless depth of Uncreated Night. Creation unwinds slowly, but without halt.

But there's something new. The Godbound. The lost Words of Creation are igniting within the flesh of common humans, imbuing them in a stroke with the power that once required a Made God's shell to contain.

You are one of these, and you can change the world as you like.


 No.225858

>>225856

kek sorry lad in the meantime I was able to read the entire PDF.

I have to say I really have a soft spot for games that straight up make you a big deal right from the start like this. Making the character a big important heavy hitter right from the beginning who people are in awe of and is capable of changing things is something I wish was done more in tabletop. The grognardian impulse unfortunately seems to be to make you a shit eater who is expected to die a meaningless death and if you don't think that's fun it's just because you're a 'casual'.


 No.225866

>>225858

It's all good. It'll be up for someone else

And yes, I 100% agree with you. It's one of the big reasons I backed. Because holy fuck you get to feel powerful. Just to say "Oh, there's like 5 dudes over there?" Two Godbound would destroy them without a second thought. One godbound would as well probably without even taking damage.

The other systems within it are sweet too. Influence and Dominion and factions are all top tier along with the court and ruin and heaven generators.


 No.225867

>>225856

I skimmed through part of the book, but I like how they explained higher technology not existing (unless it's magitech) because of the celestial engines no longer supporting those natural laws.

But you can work around it by creating etheric nodes, which lets you imitate higher technology with ether for (magical) power.

>>225858

I like my power fantasy wanking and gritty fighting equally.


 No.225899

>>225867

Yeah, there's some cool stuff there in the setting. The etheric nodes are what power the Bright Republic, the island off to the west of Arcem. It's basically a 21st century industrialized nation, complete with the slowly deteriorating energy sources!


 No.225928

>>225899

Yeah. Exalted meanwhile didn't really give a good explanation IIRC and people would just say OOC that was just the way the game was meant to be played.


 No.225958

>>225928

Yeah, it's not great. There's also the fact that the system doesn't break down at high levels like Exalted did.


 No.225967

>>225683

>rather than how Exalted feels oddly disconnected from them.

I think that's because Exalted tried to pull inspiration from sources to wildly disconnected. Early Exalted life was supposed to be biblical bronze age type heros. The limit break system was straight up Achilles sulking in his tent shit. Exalts towered over mortals, but only so long as they had essence to spend. Without it they just had slightly better stats.

But all the Chrams, anima banners, and magitech were straight up over the anime. there was a clear point at which your chars would just never be challenged by mortals no matter how numerous, and you're doing Rock Lee 8 gates bullshit, or Wielding the Tetsaiga or Soul Caliber. ( I did like the units as equipment style of mass combat though)

They didn't balance the Exalts powers against each other either, and passive defense would never be enough to stop even a halfway decent attack, which would be enough to one shot anyone NOT wearing 5 dots worth of artifact armor. Resulting in comabat that were the most wonderfully and awesome in description and simultaneously BORING AS FUCK mechanically,

I liked a lot about Exalted. Honestly, I loved the lore. But honestly, there are other games where you can start out a decently powerfull demigod. What I'm really looking for is something more like Birthright. Can I raise armies, manage my kingdom, send spies into my enemies domains, all while researching lost lore to try and fix the world, or at least work great enchantments that effect my slice of said world? Because that would give me the biggest rpgbonner right now.


 No.225974

>>225967

Actually, yes. The faction rules are amazing for that, and for what you'd want, just pick the Command, Knowledge, and Sorcery words, and be the best Mage-God-King ever.


 No.225977

File: 1458027375737.jpg (44.46 KB, 500x312, 125:78, whatareyougoingtodowithit.jpg)

>>225974

Is it possible for those armies to be composed of the walking dead?


 No.225994

>>225977

The Dominion rules have an entire section for creating an army of monsters. That's not counting the Death Word or the Theurgic invocation Ranks of Pale Bone that you can use at level 1 with a point invested in sorcery.

So yes. Easily. Though it'll take effort to make them rough.


 No.226006

Did you really have to give us the options to play mortals? Now I have to roll up a normie human and try to pull a Dark Souls in the face of insurmountable odds.

>>225967

Yeah. I liked the idea behind Exalted but the whole game just got weird, for lack of a better term.


 No.226007

>>226006

Yeah, the mortal rules are really good. For both the shit farmer lvl 1 commoner to the heroic mortal adventurer, they've got you covered there.


 No.226095

File: 1458079467088.jpg (54.66 KB, 503x518, 503:518, 1456142114156-4.jpg)

>>225994

Sold. I'm so goona Ains Ool Gown this shit.


 No.226101

>>226095

Sweet, have fun anon!


 No.226105

>>225657

>shilling on /tg/

>a board with 230 active users


 No.226188

>>226105

Are you saying we have too few or too many users?


 No.226262

File: 1458155110202.jpg (39.18 KB, 500x738, 250:369, mad.jpg)

>…except he's trying to pander to the Exalted crowd.

You know, if the rest of the exalted crowd is anything like me, they're pissed and want a new book already.

I am half tempted to order this shit just to see if I have the book in hand before my copy of Exalted 3e.


 No.226264

>>226105

>>226188 (heil)

Too few, presumably, but that hasn't stopped people from doing it before.


 No.226268

>>226262

I mean, he's already got the beta doc up. The system is completely playable as is. The thing is, Kevin has done a ton of kickstarters and each have come out like clockwork. So, yeah. You'd probably get it before 3e.


 No.226309

File: 1458169608621.jpg (8.46 KB, 216x210, 36:35, Amen Brother!.jpg)

>>226268

Time to find out…


 No.226523

Anyone had a chance to play it yet? I'm interested to see some play reports.


 No.226890

File: 1458334044781-0.jpg (148.18 KB, 1398x697, 1398:697, golem army marches.jpg)

File: 1458334044781-1.jpg (74.42 KB, 785x500, 157:100, stone_golem_army.jpg)

File: 1458334044781-2.jpg (189.63 KB, 1561x923, 1561:923, Golems_Dawn_of_the_Seeker.jpg)

>>226523

>Theurgic Invocations of the Throne

>Legion of Marching Clay

>The greatest theurges can call up automatons the way lesser sorcerers raise undead husks. This spell conjures 2 hit die minions from clay, stone, wood, metal, or whatever other inanimate material the caster has convenient. One minion is called up per level or hit die of the caster. These automatons are not normally sentient, but they are intelligent as a human being in executing their duties and are utterly loyal to the theurge or their chosen lieutenants. If made from metal or stone, they are immune to non-magical weapon attacks, and if made from clay or softer substances they can develop individual identities and self-will within the boundaries of their obedience.

And this one.

>Summon the Black Iron Servitor

The theurge uses deep secrets of creation to fabricate a powerful servitor. The creature they create may be formed of any inanimate material they wish or grown from living flesh, and will have twice as many hit dice as the theurge has hit dice or levels, up to a maximum of 20. It is intelligent, utterly loyal to the caster, and has three GM-approved gifts related to its purpose, as suggested by the creator. These powers should be roughly equivalent to short-duration lesser Godbound gifts, albeit not true divine powers, and the creature has 5 points of Effort to fuel them. The servitor is immune to non-magical weapon attacks, strikes once per round with an attack that always hits and inflicts 1d10 straight damage, and has an armor class of 0. Creating these servitors takes a week of work, and the theurge may not have more of them active at once than their level or hit dice.

MASSIVE GOLEM ARMY WHEN


 No.227222

>>226890

Screw massive golem army.

CLAY GOLEM HAREM/BODYGAURD BABE UNIT


 No.227230

>>227222

>wanting to fuck mudskins

nice trips though


 No.227390

>>227222

Actually….

>Palace of the Sorcerer-Prince

With but a single use of this invocation, the theurge calls forth a luxuriantly- appointed tower or similar structure, one capable of housing up to a hundred inhabitants in comfort. The palace is appointed with dozens of conjured servitors, concubines, and laborers, albeit none are capable of fighting. The tower is sealed against entry by any save the theurge and their chosen guests, though seige weapons or powerful magic can break through the walls and steel-hard windows of tinted glass.The tower naturally creates sufficient food, drink, and other common necessities to serve a hundred guests indefinitely. If taken from the tower, however, these viands crumble away in moments. So too the servitors if they are forced to leave its walls; they know this and will beg piteously to be spared such a death. Some theurges are said to have fashioned favored servants bodies in which to truly exist. The palace may be conjured anywhere there is sufficient relatively flat ground to support it and may be dispelled at the caster’s whim. Any foreign objects or persons left within the tower when it is dispelled will appear on the ground where it once stood, though the caster’s personal possessions may be left stored within whatever timeless pocket realm the tower goes to when it is dispelled. A theurge may have only one palace standing at any one time.

>concubines

>dozens of them


 No.227504

File: 1458489566998.jpg (17.19 KB, 255x255, 1:1, 1416880069267.jpg)


 No.228254

Anyone ever look through the generators for this yet? Used it to generate a Ruin for a one-shot game I ran tonight in a different system and it worked very well.




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