Currently working on a homebrew system that's mainly classless, but there are a number of character archetypes to enhance your character with that you can fall under. Combining them is possible to some degree, but the more you take in one archetype the less powerful you are in the others. These are:
- Techie: A mix of cybertech and biotech to make your character a powerful cyborg with inbuilt weapons, bulletproof skin, flesh and bones, super strength allowing you to carry heavy weapons and other such fun stuff.
- Mage: Fireballs, lightning bolts, gravity fuckery, lasers, mind control and the lot. Magic can be learned but costs mana to cast, which restores after a good night's sleep. It can also be integrated into your very being, allowing it to be cast on the cheap.
- Hybrid: You can turn your limbs or even your entire body into something straight outta Lovecraft. Claws, talons, teeth, tentacles and stingers, oh my.
- Spirit: Allows you to learn all sorts of crazy shit including running up walls, dodge bullets, become next to invulnerable, tell Mages and Hybrids to cut that shit out by puncing them until they stop casting or transform back, or just outright kick a demon so hard in the teeth it goes back to whatever hell it came from.
- Mundane: Don't pick any of the above. You'll be able to spend more skill points and money on other stuff.
Taking anything in the first three will limit how much you can take in the other archetypes (they share a total point pool for that), but any of those three will limit what you can do with the fourth.