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File: 1457899348887.jpg (104.02 KB, 673x996, 673:996, Twin-Dragons.jpg)

 No.225671

Has anyone here played with 2 GMs working together at the same time? Either as a player or as one of the GMs.

Did it work? What went wrong? What went right?

 No.225689

Never done it but bump for potential cool stories


 No.225695

File: 1457908676378.jpg (1.45 MB, 1500x984, 125:82, 1409088943844.jpg)

>>225671

My group was huge for a couple of years while we were in college. We're talking 10-15 people.

We were playing Vampire: The Requiem, and Changeling: The Lost with these huge, long campaigns, so we needed two STs just to manage all the players. It turned into a sort of queuing system where you would request to have a scene with one of the STs once they were done with whoever they were running a scene with at the time.

For the most part, they ran a great game together, because the two STs were total bros who kept in contact all the time and had the free time to get together to plan out stuff next. There was the occasional miscommunication or failure to tell the other guy about a certain detail.

Too bad the whole campaign ended in disaster because one of the STs was butthurt.


 No.225698

I did once. The GM was trying an experiment with a large group (fifteen or so if I recall). One GM acted as the head GM and would plan most of the campaign and run sessions for half the group. The other ran sessions for the other half and acted as a sounding board/co-writer.

It didn't exactly go terribly, but we ended up with certain characters almost never interacting, Not to mention it was a mongrel NWoD game and it can't have been easy to juggle that many different gamelines and players.


 No.225706

I have a friend who plays Vampire The Masquerade with up to 20-30 people. They are all divided in groups of ~5 +1GM, each sitting at their own table in a large room/hall. They all play in the same city/area and I'm not sure what system the GM's use to coordinate but they do, and if two groups of players meet, they join the tables for as long as needed.

Apparently it works, pretty well too.


 No.225745

>>225671

For my group since we're still new to tg shit i was acting as a dm assistant while still being a player.

funny thing is the dm was my literal twin brother so it worked out pretty well.

I memorized part of the players guide for quick clarification and rules and looked up unclear things when needed and made sure players had their stuff sorted/in order while my brother took care of the dm story and rolling.


 No.225808

>>225745

I've found that the DM's assistant is a pretty normal thing. Even if you just have another player who knows the rules well enough to speed things along, it makes a world of difference in a bigger group. That way, while someone else is running their turn with the DM, that other player can help someone else figure something out for their turn and keep things running smoothly without constantly needing to stop and reference the book.


 No.226968

I've done it for a couple of separate reasons

>Been arachnophobic since childhood

>want to get into DnD

>monster manuals got illustrations of spiders and bugs everywhere

>forever GM in my group

>have to have another GM or one of my players go through the MM for me because too scared to see spiders

and then the other time

>years ago, playing something with too much math, probably gurps or some shit

>really good at worldbuilding and writing and general fluff

>can handle most math but this shit escapes me

>bring in one of my DnD buds to co-GM

>he doesnt mind since he's rainman levels of autistic math prodigy

>I do fluff, he does crunch, everything goes well




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