>>226090
To add to that, why the fuck has it never occurred to anyone to make a game engine that operates like a DIY baldur's gate, like the NWN toolset, but we figured how to do it for B.G tier D&D games making functionality much more expansive?
You know how the artstyle and formatting of the maps in both Age of Empires 1 & 2 and Baldur's Gate II & II and Icewind dale are So very familiar?
We make a WRPG that's engine is designed like Gamebyro, (At least the interface and way content is added via complied files that are activated via a list) but, works like the Age of empires campaign maker system
See where I'm going with this?
Basically, with technology like that, you could rebuild the entirety of Faerun in the custom map maker, arranging terrain using the tools of the program or making custom terrain and mapping the gidpaths for things to walk on.
NPCs, players, creatures, and quests are easy as all hell, because they're 3d Models turned into sprites and scaled to fit the resolution the player is working at and the like.
So basically, you get an incredibly user-freindly game engine that will let you make smash hit WRPGs with minimal resources required.
Sure, it's not cutting age AAA stuff, but it doesn't have to be, as you're effectively making Baldur's gate tier games capable of featuring civilisation building, but things like army control (Plausible mass necromancy to boot).
I mean, imagine every issue of game performance ceasing to exist because you can just make the game on a system where you don't have to worry about balancing, because everything is age of empires stuff.
There would be so much functionality in any game built on that kind of platform, graphics wouldn't mean dick, but it at least wouldn't be too minimal to reach ascendant true-roguelike dwarf fortress tone soup tier graphic levels.
Elevation of land, easy placement, custom map makign usign only imported images you have to path to allow the player to move around in, a sound mixing system for easy NPC voices, a bunch of premade sprites to work with, open scripting, a wide expansive forum for content creators to preside, that lasts and expects no shutdown after the golden age is over and so on.