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File: 1458074802686.gif (31.55 KB, 300x232, 75:58, computerwizard.gif)

 No.226076

Anons of /tg/ I am learning programming

As a practice project I thought I would make a character generator using python and then transfer it ti Ren'py for ease of use

https://www.renpy.org/

https://github.com/RZMC/dndCharGen/edit/master/README.md

Right now the part I am having difficulty with is just thinking of what I need and ordering it in a way that I can translate into programming

The following post is what I have so far

 No.226077

###Character Gen

menu specificly for character generation, if the tables have not been loaded it should request basic tables

1.Display Current Character Information

2. Attribute Roll, selection, and modifiers

1. be able to preform a single dice roll, a set of dice rolls or multiple sets of dice rolls.

2. be able to set highest possible roll per die and lowest possible roll

3. be able to disregard between 0 and all dice rolls, just because for the dynamicness of it

4. be able to toggle mulligans on and off

5. mulligans sould have a counter that can be toggled that counts the total ammoutn of tiems mulligans have been rolled

6. requires a RULE file with all the relevant information, some GMs/DMs may want to change it up so at least 3 tables should be made with comments

7. should request rule file if none is present so player does not have

8. default table, 6 sets of rolls, 4 rolls per set, drop lowest in each set, mulligan on and mulligan counter on

9. probably list current rules like "Mulligan: none" and "reroll lowest" just so peopel know what is going on

10. Option to display current rolls

3. Appearance

1. Sex

2. Race

1. attribute modifiers from race, must be compatable with attribute table

2. abilities from race as descriptive text

3. body features

1. hair color

2. eye color

3. skin color

4. age

4. Class

1. Feats

2. Spells

5. Equipment(this needs to have a common item programming class where certain attributes are shared)

1. Weapon attributes

1. Common, Name

2. Common, Weight

3. Common, Description

4. Common, Value

5. Weapon, Attack Hit

6. Weapon, Attack Damage

7. Weapon, Damage Type

8. Weapon, Finesse (True, False)

2. Armor Attributes

1. Common, Name

2. Common, Weight

3. Common, Description

4. Common, Value

5. Armor, defense

6. Armor, Weight Class (light, medium, heavy)

3. Misc Attributes

1. Common, Name

2. Common, Weight

3. Common, Description

4. Common, Value

5.


 No.226205

File: 1458130333251.jpg (587.99 KB, 3154x2493, 3154:2493, 1458025874012-v.jpg)

I have a better system


 No.226229

>>226076

http://pcgen.org/

You can study this one.


 No.228496

bump




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