Now lets start looking at class. To start us off, we get to look at the first of Hargrave's classes - the Jew Merchant. Unlike other classes, the Merchant gains XP through commerce - by selling and buying materials, goods, and services. They are not very competent in combat, possessing only 2nd Level Illusionist powers at Level 100, but they have a broad range of cool features, and can help turn a massive profit for their party. And when you can outfit your whole party in amazing magic items, what does it matter how powerful you are yourself?
It's definitely a nice class to look at, and it shows the dedication Hargrave had to ensuring that players could play as pretty much anything they could imagine.
Turning the page, we get to see two other classes - the Psychic and Barbarian. The Psychic is not a very physically tough class, but boy do they have a bunch of nifty special features which, as is natural for the Arduin books, have virtually no explanation whatsoever. What does telekinesis necessarily mean? What does yogi do? How frequently can they employ their powerful abilities? Fuck you if you want to know any of that.
But they can blow up a persons heart with their brain at Level 50, so don't mess with them.
Barbarians take the exact opposite route. Their abilities are similar to those of the Barbarians later to be released in the AD&D Unearthed Arcana, but it is quite clear that there is a major difference in theme - while D&D barbarians were designed to allow a roleplay as Conan the Barbarian, these barbarians are meant to be brutal savages.
Another thing to note is fear of strange magic. Unlike D&D barbarians, which shrug off magic for some reason and will attack mages on sight, these Barbarians are vulnerable to it as a result of their overt belief in its power, and are absolutely terrified of the undead - to the point that even a Level 100 Barbarian may be cowed by a wizard sending a few dozen low-level skeletons at them.
The "pre-barbarian" rule is an interesting one, as well as the note that elves are always civilized. Arduin elves, unlike D&D elves, do not live in forests and trees. As we will see further along.