>>226215
With the increase of Migou attacks, the Rapine Storm and the Esoteric Order of Dagon become more and more bold and dangerous every day the NEG has declaredthe Aeon War, which would determine the fate of mankind.
>Who are the players?
Soldiers, members of the NEG hunting cults, mecha/Engel pilots, Tagers or other Eldritch Society members. Note that with all the different playstyles available the Storyguide and the players talk about what they want kind of game they want to play.
>What kind of games can you play?
Investigation, war, special forces, games of cat and mouse between the Tagers and Dhohanoids, and mecha combat.
>What's the system like?
CthulhuTech runs on Framewerk, a game-specific system. You roll several D10 based on the level of your skill, then look at the result. You pick either the highest single roll, a three (or more) of a kind or a straight of at least three consecutive numbers. You then add the attribute matching the skill and you got a total number. This means that A: rolling more dice is always better, and B: calculating your chance of success is next to impossible.
For the rest, it's very narrative driven instead of dice driven, so expect plenty of roleplaying when your Storyguide knows what he's doing.
>How many books are there?
There are eight books. Five are for both players and Storyguides, with the other three being mainly for the Storyguide.
For both:
- Core Book. Speaks for itself.
- Vade Mecum: An expansion books with a bit more of everything. Includes the rules for para-psykers.
- Ancient Enemies: Greatly expands the Eldritch Society and the Dhohanoids, as well as more rules for both parties, rules for metamorphed (more powerful) Tagers and how to play an all-Dhohanoid game.
- Mortal Remains: Expands on the NEG and the Migou, with more stuff for both parties, rules for Nephilim (basically eldritch horrors augmented to serve as armored attack dogs) and on how to play Migou games.
- Unveiled Threats: The gear book. More guns, more magic, more hilariously lethal artifacts and such stuff.
For the Storyguide:
- Burning Horizon. Metaplot book for the year 2087. Shit goes down even harder, with ebola-flu breaking out, the Office of Internal Security being compromised and Australia facing the full weight of the Rapine Storm. Also includes rules for space combat, new mecha and the survivors of
- Damnation View. Metaplot book for the year 2086. Shit goes down with the NEG losing big time, and the risk of Shub-Niggurath coming close to being summoned.
- Dark Passions. Content is limited to some information on various cults. Note that the original print (under Mongoose) was in black and white, with subsequent prints (Catalyst) being in full color).
>What's this stuff about Dead Gods?
They were working on a ninth book about the gods in Q3 2011. This book is not out yet. Make of this what you will.
>Any other editions?
The second edition of the game is currently in open beta, with character creation being a lot more granular. This comes at the cost of the relative ease that comes with building characters in the current version of the game. Most recent version added to this post.