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/tg/ - Traditional Games

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File: 1458355359146.gif (2 MB, 500x280, 25:14, Excalibur.gif)

 No.227028

What are some good TBRPGs for creating a similar feel or tone to action-oriented anime? I find myself surrounded by weebs who like weeb shit, and the only real starter RPG I know is D&D, which would be too slow to really get them into it.

The alternative is to just go cuh-razy with what I know, but that doesn't sound like the best route to take.

 No.227029

>>227028

To clarify: The best route is Heaven's Feel.


 No.227087

File: 1458359442890-0.png (403.39 KB, 322x500, 161:250, ClipboardImage.png)

File: 1458359442890-1.png (736.99 KB, 1000x689, 1000:689, ClipboardImage.png)

>>227028

Tenra Bansho Zero - Play this if you want to run a crazy standalone campaign where players start as God-like powerhouses with insane abilities and the built-in mechanics that allow them to do utterly insane shit. Can't emphasize enough that this system is meant for short games, not month-long campaigns, but this is probably what you want. It's got Mechs. It's got Naruto Ninja powers. It's got cyborg ninjas. It's got titty wizards.

OVA - Super flexible and capable of scaling to pretty high power levels from what I understand. Never played it, but it's meant specifically for animu shit.


 No.227090

>>227028

I've been homebrewing a thing. Basic gist:

Each character starts with 3 HP and 2 Abilities. Abilities can either be passive buffs or active spells, and can do weird shit in the vein of M:tG shenanigans (i.e., one ability might cause a character to intercept any attacks that would hit a party member who's about to die, while another ability would cause him to counterattack whenever this happens).

Elemental damage stuns enemies who are weak to that element. There's 5 elements (Ice, Fire, Lightning, Nature, Physical) in the game I'm running, but you could theoretically go full Captain Planet on your game.

The real switcheroo is the Meter. See, instead of mana, cooldowns, or other shenanigans, there's one big Meter that's shared across the party. Whenever you hit an enemy's elemental weakness, or kill an enemy, you gain a point of Meter. Spells require a certain amount of Meter in combat, but do not drain from the Meter. If all enemies are stunned, then you can choose to blow the whole Meter on them, dealing damage equal to (meter spent) * (number of party members).

You gain 1 ability after each bossfight. You gain two if you had some epiphany during that dungeon.

Finally, because every weeb game needs daating sim elements, you also gain 1 Link Point each time you clear a dungeon. You spend that Link Point on someone, and if they spend theirs on you, your Social Link goes up. This works for NPCs, too; NPCs will automatically spend their Link Point on whoever spends on them.

There are two levels of Social Link. Level 1 lets you directly command NPCs, and gives you a point of meter if you hit an enemy that was stunned by your link. Level 2 lets you do Fusion Attacks, which do fancy shit that lets you spend Meter to gain extra damage.


 No.228752

>>227087

Seconding the OVA recommendation. Lightweight, flexible, easy to work with as a player and a GM, with enough rules to give it meat but not so many as to be cumbersome.

Can even be used for totally non-anime stuff with almost no modifications (seriously, there's very few things in it that are weeb-only… only one that comes to mind immediately is the Nosebleeder flaw).


 No.228756

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 No.228775

>>227087

>>228752

OVA sounds pretty interesting. Anyone know where I could find a pdf?


 No.228778

>>227087

>players start as God-like powerhouses with insane abilities

Start? Now that ain't weebshit. You gotta have crazy training programs, and bizarre perverted old men teaching you ancient special techniques, ridiculous guts and determination and balls, and the power of friendship/rage.




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