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File: 1458447916860.jpg (140.38 KB, 720x525, 48:35, personalityDisorders.jpg)

 No.227385

One thing I love about GURPS is that (like Classic Traveller) the crunch of the rules really motivates me to write immersive stories about characters.

Just rolling up a Trav character led to a dramatic backstory. (In fact, daring characters often died in character generation.)

Similarly, just making a list of personality traits for a GURPS wizard is like a whole backstory.

Example: Suppose you want a wizard who can throw lots of fireballs but who can't deal with people.

Bad Sight (Mitigated) -10 cp

Bloodlust -10 cp

Code of Honor - Pirate -5 cp

Disciplines of Faith (Mystic) -10 cp

Fanaticism - 15 cp

Hamfisted -10 cp

Hidebound -5 cp

Killjoy -15 cp

Low Empathy -20 cp

Disturbing Voice -10 cp

Supernatural Features - Pallor -10 cp

Phantom Voices -Disturbing -10 cp

Selfish (self-control 12) -10 cp

Shyness -10 cp

This guy can't do tasks requiring fine dexterity, good eyesight, or even basic social skills. But he can kill people in super-powered combat.

Conversely, suppose you want to make combat-ready seducer:

Seducer/Exploiter:

Alcoholism -15 cp

Bully -10 cp

Chummy -5 cp

Compulsive Carousing -5 cp

Compulsive Lying -15 cp

Compulsive Spending -5 cp

Flashbacks (mild - traumatic memories) -5 cp

Greed -15 cp

Impulsiveness -10 cp

Incurious -5 cp

Jealousy -10 cp

Lecherousness -15 cp

Overconfidence -5 cp

 No.227386

>>227385

That's not a backstory, it's a schizophrenic hodgepodge of random negative character traits. You could make a backstory out of it, but first you need to know how to make a backstory, which is neither an easy task nor easy to explain.


 No.227394

File: 1458448767775.png (1006.09 KB, 1327x611, 1327:611, thigh-high-steampunk-Scree….png)

>>227386

Well, it's two separate backstories.

I guess I need to explain what seems obvious to me but isn't obvious to other people.

Start with the seducer:

Alcoholism -15 cp

Raised by a family of abusive drunks, this character never learned how to a decent human being.

Bully -10 cp

This character is compelled to push other people around, violate their boundaries, violate their rights.

Chummy -5 cp

This character instinctively understands that he/she is a parasite on society, and CRAVES the presence of other people to exploit.

Compulsive Carousing -5 cp

Compulsive Lying -15 cp

Compulsive Spending -5 cp

These three go together. The character is compulsive about exploiting people and getting a social advantage with money, alcohol, and sex.

Flashbacks (mild - traumatic memories) -5 cp

Some of the memories of being raised by drunks are so bad that they cause flashbacks.

Greed -15 cp

This character is avaricious. Money is a big part of abusing people and can lead to long-term power over people. Plus, there is always another expensive bottle of booze, another expensive casino trip, another visit to the dermatologist to clear up a sexually-transmitted disease, etc.

Impulsiveness -10 cp

Incurious -5 cp

This character is anti-intellectual. (If he/she stops to think, he/she will remember how miserable he/she is.) The character is focused on immediate sensual pleasure.

Jealousy -10 cp

Lecherousness -15 cp

Overconfidence -5 cp

These three go together to summarize psychologically abusive sexual relationships.

I'm surprised that this kind of archetype doesn't seem obvious when you put the traits together.


 No.227396

File: 1458449358108.jpg (27.53 KB, 409x600, 409:600, vengefulNerd.jpg)

>>227385

A less obvious example is Professor Nerd Rage over here:

>Bad Sight (Mitigated) -10 cp

>Hamfisted -10 cp

>Selfish (self-control 12) -10 cp

>Shyness -10 cp

This klutz has bad vision. Apparently this led to bad psychological development, because he also can't cope with other people. He's shy - which makes him freeze up around strangers, and keeps him quiet among friends.

Sounds like classic "compensatory narcissism," right? So "Selfish" provides for those exact signs of narcissism:

You are self-important and status-

conscious, and spend much of your

time striving for social dominance.

Make a self-control roll whenever you

experience a clear social slight or

“snub.” On a failure, you lash out at

the offending party just as if you had

Bad Temper (p. 124) – likely resulting

in a bad reaction (-3 to the target’s

reactions toward you) and putting you

in an awkward social situation.

So, in a magical world, a narcissist has a chance to risk his soul and his sanity, in order to gain magic. That leads us to:

>Disciplines of Faith (Mystic) -10 cp

>Fanaticism - 15 cp

So, in classical wizard style, he takes up a fanatical quest for magical power to enable his revenge. He successfully contacts the paranormal world, and gets enough magical power to kill, but it comes at a price, namely:

>Hidebound -5 cp

>Killjoy -15 cp

>Low Empathy -20 cp

>Disturbing Voice -10 cp

>Supernatural Features - Pallor -10 cp

>Phantom Voices -Disturbing -10 cp

He has lost his connection to human emotions.

He has POWER to kill - but he doesn't enjoy it (or anything else). Further, he has stifled his creativity - he is so hidebound to old grimoires that he has trouble inventing new spells. Further, the spirits talk to him with disturbing phantom voices, and his body is disfigured with a spooky voice and spooky skin.

>Bloodlust -10 cp

>Code of Honor - Pirate -5 cp

Okay, he's a narcissist, and he's violent, but he's not a sociopath. He's focused on violence, but he has some kind of ethics to control his killing sprees.

He may have gambled his soul and his sanity, but he's not a total monster. He's not a megalomaniac or a psychopath. He's a vengeful nerd who paid a big price for magical power.


 No.227400

>>227394

>>227396

This is exactly what I'm talking about. You need to take those qualities and explain WHY the character has them, or else it's not a backstory.

If you go off of JUST the flaws, you have a character, but no backstory–and a character with a whole lot of flaws, at that. At best, this could be a tragic hero; at worst, people might have problems identifying with this character because they're just so thoroughly downtrodden. Some flaws are good, but too many flaws makes for a confusing and unlikeable character. And you still have to EXPLAIN them, even if it happens later in the story.


 No.227403

File: 1458450141376.jpg (163.04 KB, 1024x662, 512:331, embarrassed_face_by_lululu….jpg)

>>227400

Evidently it's been too long since I've actually run in an actual table-top game. Things that seem obvious to me apparently aren't so obvious to everyone else.

This is my embarrassed face.


 No.227493

File: 1458487714343.png (389.61 KB, 485x750, 97:150, sexy_fox_waifu.png)

*digs through the Transhuman Space folder on my hard drive* Okay, how about a bioroid character template I created with GURPS: Bio-Tech, OP? It's TL 10, IIRC, created to be the perfect fox-girl waifu. An incredibly sexy body, keeps your house clean, possesses a sweet, submissive, and devoted personality, and is totally willing to get up to whatever kinky shit you're interested in in bed. Also, incidentally, I created them long before Fate/Extra came out.

>Foxwife Domestic Bioroid (44 points)

>Attributes: ST -2 [-20]; DX +1 [20]; HT +2 [20].

>Secondary Attributes: HP +2 [4].

Healthy, flexible, without much brute muscle but not terrible small either.

>Advantages: Acute Hearing 3 [6], Appearance (Very Beautiful) [16], Extended Lifespan (x4) [4], Longevity [2], Resistant (Disease, +8) [5], Ultrahearing [5], Voice [10].

Maximum sexiness, life extension (so that she won't grow old and thus unsexy), along with the benefits of having fox ears.

>Perks: Cross-species Surrogacy [1], Extreme Sexual Dimorphism [1], No Degeneration in Zero-G [1], Reproductive Control (Fertility Control) [1], Sanitized Metabolism [1].

More sexiness, plus day-to-day quality of life stuff. Additionally, if you want, you can have her bear your children as a surrogate mother without incident, without having to worry about her getting pregnant by accident.

>Disadvantages: Bioroid Physiology (Fertile) [-5], Chummy [-5], Lecherousness (12 or less) [-15], Light Sleeper [-5], Low Pain Threshold [-10], Unnatural Feature (Fox ears/tail) [-2].

She's a fox-girl bioroid, who was designed to be the sexual partner of the person who purchased her. Low Pain Threshold was deliberately added in to enhance kinky fun times; Light Sleeper is the unintended side-effect of increased hearing and tactile senses in general.

>Quirks: Humble [-1], Minor Addiction (Masochism) [-1], Responsive [-1], Staid [-1], Personality Change(Lecherousness (6 or less), only when in estrus) [-1]

They were designed to be agreeable, submissive, stay-at-home waifus (Humble, Responsive, Staid). Additionally, they wired her up to derive pleasure from pain when in sexual contexts, and added in a "heat" mode that causes her to go totally fuck-crazy (and since she has conscious control over her reproductive cycle, she can trigger this at-will).

>Racial Skill Modifiers: +3 to Erotic Art [6], +1 to Sex Appeal [2].

She was designed to be really sexy, and her genitals were designed to maximize the pleasure of her partners.

>Features: Altered Sex Ratio (100% Female), Early Maturation 2, Easy Childbirth, Eros Plus Biomod, Exotic Genitalia, Extended Fertility, Genetic Tattoos, Intron Messages, Light Menses, Ordinary Tail, Parthenogenesis (Single origin only), Sexual Orientation (Bisexual), Shorter Gestation, Taboo Traits (Aggressiveness, Genetic Defects, Mental Instability, Unattractiveness)

Lots of these. Basically, she's a living fox-girl waifu-bot. They're all female, obviously, and designed to be attracted to both genders (since her owner might have a harem already, so it's best to allow her to integrate more readily into one). They've got the pretty standard "female 2.0" upgrades that simplify the messy bits of being female (Light Menses, Shorter Gestation, Easy Childbirth, et cetera), and since they're biological gynoids, they've got the traits reflecting that (Faster Maturation, Genetic Tattoos, Intron Messages, Taboo Traits), and they're capable of causing themselves to become pregnant with parthenogenetic clones of themselves but not of reproducing through "normal" sexual methods. Additionally, they've got increased erotic sensitivity (as mentioned earlier) as well as genitalia designed to increase the pleasure their partner feels (Eros Plus Biomod + Exotic Genitalia).

>Availability: $88,000, LC3

Cost is by the book, and they're domestic androids, not bioroid killing machines, so civilians can buy them.


 No.227494

>>227493

Part 2 because "Body too long" error.

>In-tank Deep/Dream Training (18 points):

Because you're growing them in tanks, so you might as well get some training done once you finish growing their brain, while you finish growing the rest of their body.

>Primary Skills: Cooking (A) IQ [2]-10, Dancing (A) DX [2]-11, Diplomacy (A) IQ+1 [2]-11, Erotic Art (Human) (A) DX+3 [2]-14, Savoir-Faire (Servant) (E) IQ [2]-11, Sex Appeal (A) HT+10 [2]-22.

>Secondary Skills: Computer Operation/TL 10 (E) IQ [1]-10, First Aid/TL 10 (Human) (E) IQ [1]-10, Hobby Skill (Flower Arrangement) (E) DX [1]-11, Housekeeping (E) IQ [1]-10, Makeup/TL 10 (E) IQ [1]-10, Savoir-Faire (High Society) (E) IQ [1]-10, Singing (E) HT+2 [1]-14

Cooking, cleaning, being sexy, social skills, as well as some artistic skills that they can use to spruce things up around the house. You know, the basic skill set of being a stay-at-home waifu. No inbuilt childcare skills beyond their inbuilt personality traits, though - they'd just have to learn them going along like a lot of parents, with their owners and/or more experienced sister-waifus hopefully being there to stop them from fucking up too badly the first time through.

>Quirks: Delusion ("I exist to serve my master") [-1]

Because even if you engineer in their general personality traits through carefully-engineered biology, that won't make them especially loyal to their new owner in *particular*. That's what the brainwashing is for.


 No.227514

File: 1458491988521.png (53.97 KB, 429x410, 429:410, 1432178621234.png)

>>227385

>Mental Disadvantages

Fucking pleb. Social disadvantages is where it's at. Stuff like Enemy, Duty, Dependents, Debt - it makes your character more rooted in the game world and gives GM a lot to work with.


 No.227519

>>227514

>taking Enemy

>one character getting points for something that fucks the entire party over whenever it comes up


 No.227520

>>227519

This works both ways - it means that the whole party can help you with your problem. If you are alcoholic or compulsive SJW, there isn't much they can do about it.


 No.227577

File: 1458499296226.jpg (90.31 KB, 650x494, 25:19, friendlyfire.jpg)

>>227520

dunno about that,… seems some friendly fire would go a long way towards fixing this


 No.227699

File: 1458517216922.jpg (52.76 KB, 307x425, 307:425, armitage_iii_poly_matrix.jpg)

>>227493

>

She's a fox-girl bioroid, who was designed to be the sexual partner of the person who purchased her. Low Pain Threshold was deliberately added in to enhance kinky fun times; Light Sleeper is the unintended side-effect of increased hearing and tactile senses in general.

Good sci-fi writing.

You might enjoy _Biofunk_ - it's a collection of short stories.

https://www.sfsite.com/06b/ribo35.htm

For a more nuts-and-bolts, less masochistic waifu, check out _Armitage III_

If memory serves, there's an OVA, and the movie is a sequel.


 No.227701

>>227520

>If you are alcoholic or compulsive SJW, there isn't much they can do about it.

Now, now, let's be fair.

Professor Nerd Rage is NOT a Social Justice Wizard. He's the logical progression of a wizard who uses Charisma as a dump stat.

This thread started out as figuring out how to balance 400 points of magic advantages:

http://8ch.net/tg/res/226371.html

Professor Nerd Rage is designed to be a personality suitable for Ritual Path Magic.

He's designed to be a massive killing machine, with 25 stored spells, any one of which could wipe out a platoon of vampires.

The Alcoholic Seducer is designed to be for players who ignore combat as long as possible and role-play drunken sex. But the Alcoholic Seducer is designed to be combat-ready - he/she won't slow the party down when the shooting starts.


 No.227702

File: 1458518284644.jpg (68.24 KB, 755x480, 151:96, byron_darkness.jpg)

>>227514

I have tried to play in campaigns that emphasized Social Disadvantages like Dependents and Debt. Total downer buzzkills.

The result was always that we stalled the adventuring, we couldn't do the stuff that motivated us to make the characters, and the players abandoned the campaigns.

The more successful campaigns that I've seen have succeeded because players felt:

1 - they wanted to be heroes;

2 - the game game them a sporting chance to be heroic or die trying;

3 - they wouldn't have to role-play an emotionally disgusting situation.

When you have dependents, the GM usually ends up finding a way to have a syphilitic orc rape them while the party is chained up and forced to watch. That kind of crap makes players desert a campaign.

Enemy and Duty end up giving the party some free character points, usually at the cost of depth.

Duty can work if the PCs' duty boils down to "go on adventures/missions." If it has a lot of points, it makes the characters more boring.

If Duty has just a few points, it boils down to "go on side quests for your patron." And that's something that adventurers do anyway.

Enemy is generally under-challenging. Generally speaking, GMs are going to throw in several kinds of opponents:

a - monsters who stay in their lairs until the party goes in to slay them;

b - monsters who will rampage around the countryside, but who won't target the party;

c - monsters who will target the party (usually with divination magic or in-game equivalent) and hunt them.

An "Enemy" is just a type C monster. We've been using them since AD&D, if not earlier.


 No.227795

File: 1458531843884.png (79.63 KB, 680x524, 170:131, bd2.png)




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