[ home / board list / faq / random / create / bans / search / manage / irc ] [ ]

/tg/ - Traditional Games

Roll a Fortitude save versus Cancer

Catalog

Name
Email
Subject
Comment *
File
* = required field[▶ Show post options & limits]
Confused? See the FAQ.
Embed
(replaces files and can be used instead)
Oekaki
Show oekaki applet
(replaces files and can be used instead)
Options
dicesidesmodifier
Password (For file and post deletion.)

Allowed file types:jpg, jpeg, gif, png, webm, mp4, pdf
Max filesize is 8 MB.
Max image dimensions are 10000 x 10000.
You may upload 5 per post.


/tg/ sister boards
[ • /dir//qu//cyoa//erp//monster//his//wh40k//arda/ •]

File: 1458497190558.jpg (36.25 KB, 542x640, 271:320, goldberg.jpg)

 No.227566

I'd say that 8 out of 10 street fights I've seen went the same way. Two drunk dudes throw a couple swings, one guy rushes, they both go down, and the guy who rushed tries to get on the other guy and beat his face.

I thought that was just street fights until I watched UFC. They do the same thing. They call it a ground and pound.

In D&D terms, this might be something like a charge, bullrush, trip, and grapple, all rolled into one.

I have read a fuckload of RPG books over the last few decades. I have never ever seen any RPG with rules for this. It's basic, ubiquitous, and it really should be in any game that wants detailed and/or realistic combat options.

So where is it? Where's the spear?

 No.227594

>>227566

It's called grapple check, make your opponent prone (and thus deprived of most of their defenses) then go to town on the unlucky jackass.


 No.227597

>>227594

Which game are you talking about?


 No.227599

>>227597

D&D

Also most games got grapple mechanics. You just fluff your grapple as a takedown instead of just going for a bearhug. You win the test, you get the tackle.

If the other guy doesn't get up on their turn, On your turn start wailing on the fucker until he stops screaming.


 No.227605

I am honestly want to know what the rules for twisting arms til they shatter or ripping things off with your bare hands are. At least for 5e.

A regular unarmed attack roll just wouldn't make sense because armor wouldn't really help you in the situation. I mean, is Constrict not able to be modified in some way to where it wouldn't break the game if a player used it?


 No.227608

>>227605

Apparently you don't understand, the fluff describes the damage you're doing. Just fluff your grappling.

Try it.


 No.227632

File: 1458506166647.jpg (214.58 KB, 1200x1758, 200:293, love science china.jpg)

>>227599

could you point to the maneuver that allows a charge, trip, and grapple, all in one action? I'm having trouble finding it in any edition.


 No.227669

>>227594

>>227599

>>227608

A ground n' pound is like >>227632 describes. It's multiple individual mechanical parts all in one.

You can fluff it that you're tackling the guy, but it's disingenuous because you're not charging and tripping. The real answer is the GM would give you the charge/trip for free because of the situation but some people are sticklers about that.


 No.227673

>>227632

Doable in 3.5 if you have the Snap Kick feat: it allows you an extra unarmed attack (with only +0.5*Str to damage) at the cost of -2 to hit with all attacks and you can use it whenever you make an unarmed attack.

So you charge, use snap kick and grab with your first attack, then make the followup attack (as you can attack with light weapons in a grapple) and use that to trip (which any unarmed attack and some weapons can do as a substitute for regular attacks).

There you go.

Successfully grappling someone does unarmed damage to them, so if you want to patch the manouver into not requiring the feat, you could allow the grappler to forfeit the damage for a trip attempt as a house rule.


 No.227748

Or you could straight-up houserule a feat.

Monk feat: Way of Earthen Wall

Immediately after charging, you may make a grapple check. If successgful, your enemy is prone and you may immediately make another attack.


 No.227751

>>227748

So more feat bloat for something that the rules can do out of the box…


 No.227755


 No.227756

File: 1458525670009.jpg (28.25 KB, 640x480, 4:3, bard_magic.jpg)

>>227566

Well, fair dubsman, what you are examining here is a fundamental disconnect between the mechanics and the internal consistency of the game world and the friction caused by it.

Because it's a game and because there needs to be a semblance of balance.. and also because these things are built on decades old assumptions about the way certain things should be done, the idea of grabbing a person, throwing them to the ground, sitting on them, and then punching the everloving fuck out of them, is just unheard of.

Realistically, all of those things could happen in a few seconds.

In a game like D&D, that action requires you to spend one turn engaging in a grapple (a full round action), and then once you maintain that grapple (which might take several rounds), you need another full round to bring them to the ground, then another round to begin attacking them.

Average rounds in games like D&D typically last about 6 to 10 seconds, so we're looking at 12-30 seconds just to pull off these maneuver, in D&D logic.. and it should take no less than 3 seconds.

In some cases, gaining the option to use such a maneuver effectively may even require a series of feats to use, which is just absurd when you think about it.. Big damned heroes who fight monsters for a living, but they can't just throw themselves shoulder-first at an enemy and knock them over for an old fashioned ground and pound.

The solution? Work with you GM and figure out a quick and easy solution for this to make it work in a more sensible way that doesn't force you to adhere to wonky game logic.


 No.227766

File: 1458527104257-0.jpg (54.51 KB, 640x588, 160:147, Origin of Los Tiburon.jpg)

File: 1458527104258-1.png (269.41 KB, 742x763, 106:109, I roll to pin.png)

Where indeed?


 No.227771

>>227766

That doesn't look like a half-orc!


 No.227829

>>227756

Realistically, the moment you go in unarmed to try to grapple a guy with a sword, he'll step backward and slash you to death.


 No.227832

File: 1458537933677.jpg (28.82 KB, 450x343, 450:343, download (1).jpg)

>>227829

Clearly the words of a failed former wrestler.

You just weren't quick enough.

You just didn't train hard enough.

Don't let it haunt you for the rest of your life.

Don't let it kill your dreams of becoming the world champ.

And to be fair, it was a dirty move for him to use that sword, while the ref wasn't looking. He should have been disqualified.


 No.227844

File: 1458541442829.jpg (110.49 KB, 1920x1080, 16:9, maxresdefault.jpg)

>>227756

Problem is with DMs… there is no compromise. Their only purpose is to piss on your fun.

Like this moonfaced assassin of joy right here: >>227829


 No.228668

I think gurps technical grappling may cover this


 No.228675

Creating an option that costs character resources to allow a heroic-scale or greater fighting hero to do something I can do is retarded.

When taking in account that I am a fat cripple who needs a cane to hobble around most days, it becomes double retarded and you deserve to be raped for suggesting it.


 No.228676

>>227829

This may be the dumbest thing anyone has ever said on this board.




[Return][Go to top][Catalog][Post a Reply]
Delete Post [ ]
[]
[ home / board list / faq / random / create / bans / search / manage / irc ] [ ]