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File: f80a02ee329ad3d⋯.png (368.68 KB, 842x1498, 421:749, tail.png)


In an effort to make this thread have more sustenance than simple slavegirl lusting, what sort of behavior do you think a kobold slave would have? How would one act?

They're fairly obedient, to dragons at least, but they also have a rather large superiority complex. And it's worth mentioning their hankering for fortification.

I like to think having a kobold slave will result in a mess of burrows and trenches all throughout your yard, as well as random boobytraps all through the house. Fortunately, I'm sure she'd be kind enough to give you clear instructions how to avoid them. After all, a triggered trap is no use as a trap.

Kobold slaves undoubtedly take more work and care than your typical elf slave. Besides training to get over the whole superiority lot, and the mentioned digging up your yard, and trapping your house, you've got a critter what ain't exactly as civilized as an elf. If you want her to properly serve as a maid, you'll have to train basic etiquette on top of typical duties. And I imagine kobold cuisine isn't all that tasty either.

Then there's issues of egg-laying, and occasional "heat" as it were. Though, some might not call that last one a downside.


Badly justifying your fapbait thread doesn't actually make it any better.


If you're letting a slave dig in your yard and lay traps in your house you're not disciplining it properly. Instead you need to be using it to locate traps in dungeons or tombs, places you would actually find (or spring) traps in. Unless you need it to be digging for whatever reason, these skills are otherwise useless to you. Remember that if it does build traps, it will do so purely for the purpose of escaping from your clutches.

Keep in mind that kobolds typically form large groups to make up for their general lack of physical strength, which implies that a kobold slave isn't particularly handy for physical labor (unless you need someone to slither into a crawlspace for you) and that it will constantly be trying to escape back to its tribe. Its survival instincts depend on the tribe. In order to make good use of this slave, you must truly break its spirit, crush it until it is nothing without you, like a dog. Until then you can not afford to risk sleeping in the same room as the slave; kobolds are untrustworthy and will cut your throat given the opportunity.

If you were expecting a sexier answer go to >>>/fur/ where kobold sex belongs.


File: 0ffb7cb3052d245⋯.png (315.98 KB, 948x1028, 237:257, 584891.png)


Eh, someone mentioned making an elfslave wat do thread in the metathread, and I figured I'd beat them to the punch while also getting to discuss kobold behavioral norms.

Elves are boring as fuck. They're basically immortal humans with a massive bit of haughtiness.


Seems a bit extreme. Though, that also does assume it was a kobold of a tribe that either A, still exists, or B didn't sell it off.

Assuming that the kobold wasn't from a tribe that'll have it back, could most of this not be avoided? It isn't like kobolds are a race what particularly value freedom, as much as they just like themselves more than others.



Eh, you got salty and thought you'd make a shitty porn thread only you don't want to just come out and say it.



Porn alone doesn't really do it for me, as far as threads go. I want to talk about the characters behind the lot. It's why the whole 'magical realm' threads never did anything for me. Most of it skipped what I was actually interested in.


File: 73aceb6b288635b⋯.jpg (107.95 KB, 773x1000, 773:1000, sgt_kobold_by_regourso-d57….jpg)



Nowhere in the thread does it mention fucking the Kobold. Methinks you are projecting too much.

However, the question of Monster Slaves does tie into something I've encountered a couple times: Player Characters who take prisoners. This is not the most heroic thing, but murderhobos are nothing if not opportunistic, and when they have a cowering critter under the business end of their blade, especially if it's something remotely cute, like a Dire Wolf pup, or a fledgling Goblin, their reaction, more often than not, is "I WANNA KEEP IT!"

Different monsters have different signature abilities and stereotypes that might make them valuable to have around. Especially if they are the least bit sentient and capable of speech. A kobold might be useful for setting up a defensive perimeter of traps and simple alarms around your camp at night, for instance.


File: b5dc3d5064e5971⋯.jpg (199.68 KB, 800x925, 32:37, 1399251604913.jpg)


I did mention "heat" to be fair. Though, that was the last line, and wasn't really intended to be the basis of the lot, so much as an issue of keeping a kobod slave.

Biggest issue with kobolds setting up traps is knowing where said traps are. A less-than-friendly kobold might be inclined not to tell you to begin with, and even a friendly one might not think to tell you without your asking.



>What do

Murder op


File: 9a53b4dba1fc430⋯.jpg (17.86 KB, 300x300, 1:1, 1467496633551.jpg)


Unless the Kobold is a slave from birth, in that case it will imprint to whomever is in it's environment as the "tribe". This is pretty typical of all forms of slavery though. You're either born into it and know nothing else, otherwise all sapient races have to be broken into it. Although the last sentence in OP implies sexy times, this would be an issue for a slaver for maintaining good well trained stock since lizards can get pretty vicious and active when it comes time for mating or the mother protecting eggs (assuming a lizard species that protects eggs and doesn't simply abandon them). The biggest advantage for Kobolds would be the same thing children are used for however they're too smart for that as you've said so they'd be more akin to house servants or tradesmen servents since trying to break them in to being farmhands will simply result in a revolt.

You'd have to take a page out of Communism and completely purge their gene pool of smart people so they'll be amiable and gullible, while also being passive.



Farmhands would be a pretty lowsy use for a kobold slave, anyway. They're not fit enough for it. They'd be best served on anything complex enough to need a keen hand, or for anywhere a smaller form might be of use.

Otherwise, they're only suited for digging, and that's limited to soft ground most the time anyway. It's more of burrowing as it is, but if you need some holes dug, you probably couldn't do much better.

Intelligence shouldn't be too much an issue, since by nature, kobolds are subservient. Usually, though, this is to a dragon. Whether it'll serve fine to a human is a bit in question.



Neuter it, they are a worse infestation than hobbits



But isn't that the best part? Within a week's time, you'll have a liter of little kobolds to sell. You'll make your money back and then some.

Small as they are, they don't even eat much. Besides that, they aren't exactly picky about food anyway. Though, they do have a preference for meat.


Has there been a version of DnD with a half-kobold player race? With the modern obsession with hybrids it wouldn't fucking surprise me. and even I have to admit that those hips are fucking nice >>310076


File: 7d5e1e0f0ad2361⋯.jpg (3.8 MB, 3456x2304, 3:2, Kittens_in_a_box.jpg)


>Within a week's time, you'll have a liter of little kobolds to sell

So, pic related, but with kobolds?



Except they're eggs, yeah.

Just be sure you find all the eggs.

Last thing you want is for a few to get loose. Next thing you know, you'll have a whole tribe on your hands.


free monsterwife.


>teach her magic

>look as your slave becomes infinitely strong, inifinitely intelligent and infinitely wise.

>gaze at her ascend after the first few lessons into a being higher than anything you could dream of.


File: c7d59fc885e3ed9⋯.png (418.92 KB, 1200x974, 600:487, 1431115692681-2.png)


Considering kobolds aren't exactly renowned for being good-aligned, that seems incredibly dangerous.



>what sort of behavior do you think a kobold slave would have? How would one act?

Kobolds are good at two things:

- Traps

- Digging like motherfuckers to build underground tunnel systems

You know which real-life people do both of those things? That's right, the Vietnamese. So if you ever need a whole bunch of small Charlies to harry your enemies, they're the ones you need.



Strangely enough no. There's a number of variations on kobolds like Urds, but there's as far as I know all there is when it comes to half-kobolds.



Actually, Kobolds are batshit insane workalholics that function near-mechanically in their work ethic, if you read their ecology in the Dragon magazine.

Sex for a kobold is basically in the same vein as sex for Lizard People In Overlord, it's more Chemically driven and is mainly for procreation, but the women are more in mind for the idea of sex than needing to be eased into it or anything.

Basically, if a Kobold female notices someone with the qualities to be fit to breed, she'll fuck him without little reservation, birth the eggs and get back to work, care is usually someone else's job as a part of the tribe before that kid is ready to be put to work and so on.

After Kobolds finish work in an area, they leave cave markings and stuff so out of the way you'd never notice, and move on.

Truth is, Kobolds use people treating them as vermin and the generic cannon fodder race to their advantage, as like what? 75% of all Kobold cleanup quests never actually doing the job because the one's you killed were designated to die for the tribe to mislead the adventurers from the actual tribe settlement.

Individuality in Kobolds is a rare thing, might have something to do with their mammalian traits.



I never really got the appeal of making shit for half-races anyway. Do you really need separate stats for a cross-critter?



At best, I honestly think Kobolds, in addition to their already variant breeds, should have certain types.

Regular Kobold, which is the average Deekin looking scraggly tiny alligator lizard midget that hops around to walk making those squeeky yip yips yips, can be cute, but usually looks on par with their depeiction in 3.5-4e and have a fine balance of all Kobold ecological traits, may produce more Vietnamese Asian tier work is life kobolds, or independents fit for PC use/henchmen/cohorts/lovable mascot characters.

Mongrelbolds, which are Kobolds with canine features, whom can vary from being around up to two inches higher in height than regular Kobolds or being the same as the regulars, these are often Kobolds you find in service to evil Dragons, namely Red ones, are very territorial, and aggressive, and are also common as roving bandit squads, like the one's in Baldurs gate, and they pretty much hate Humanoids outright, due to their strong affinity with Red Dragons, Mongrelbolds have almost been bred out to the modern homogenized standards presented in 5e, an ongoing theory suggests that their inherent appearance was actually a result of a Red Dragon Patron using Transmutation magic to turn dogs into Kobolds as it's Kobold population had dropped because of a raid, and they interbred, which would explain it.

And Higher Kobolds, which are Kobolds around the same height as their Patron Deity, noted for being the most aesthetic in terms of sexual dimorphism, and are far more capable of rational thought, their position in a tribe or community can be anything from a leader to an exile because of their better frame, build, and overall intelligence compared to their peers, said Kobolds are only seen in large, long-standing communities that are often hidden from prying eyes, but a long-term tribe in service to a draconic patron having one or two is not unheard of. It is suggested that many of this rare number of Kobolds become wanderers, and are often mistaken for lizardmen, some taking up clerical roles to Kurtulmak or some other sort of divine following, travelling to varied Kobold communities across the lands to assist them in some shape or form to further the deity's aims.

And after this we have the other stuff, like those dragon-blooded Kobolds that like the Kobold communities golden goose.



Yep, it's cutebolds, dogbolds, evilbolds and dragonbolds.



>Kobold slave wat do?

Kill the stupid thing with a shotgun, then report OP for making a shit thread.



This thread is hardly that bad. Calm your tits, faggot.


File: 121e1ed111a0097⋯.jpg (292.98 KB, 879x834, 293:278, Kobold army with leader.jpg)

>Make a wish for a harem of kobold slaves from a genie lamp.

>Turns out the rest of the tribe is also included.

>They keep trying to genocide the local gnomes over some age old rivalry.

>Keep trying to please me by stealing shit from the rest of my neighbours.

>Have to move out into the middle of nowhere to avoid getting an angry lynch mob sent on me.

>Kobolds just send off raiding parties to steal stuff every few months now rather than every night.

>Adventurers start getting called in to deal with me. I know because my slaves occasionally bring me their bodies.

>Now stuck in a trap filled cave full of stolen treasure I can't spend.





Just conquer a kingdom so you can sell it, ask the Kobolds to be on the hunt for wish granting items, and soon, take a class in Minion management, like Thrallherd so you can send booty calls at whim.

After that, get your hands on a hydra, breed and harvest them to produce the Phermones they release which Dragons find irresistible, capture a dragon, breed it, and you'll have the workings of a Draconic empire in no time.

Also, remove Gnome by turning them to stone and starting the souless Garden Gnomes trade/Trend



It's a halfchan-tier shit thread and belongs in the garbage you retard. Trash like OP deserve beatings for making threads like these.



Do you actually know how bad halfchan threads are? Because I think you're trying entirely too hard to fit in.



I don't because I don't go to that shitheap. This thread is still shit, not /tg/, and belongs in halfchan with the rest of the garbage. Go fellate a shotgun, faggot. Accepting this shit helps ruin /tg/.


File: b9da8627ab42d91⋯.png (46.96 KB, 950x800, 19:16, e196208c5db45c97613f0e7c24….png)

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File: 628a666598c335f⋯.png (25.09 KB, 700x950, 14:19, d452de15f495ea59ee5f23c9a2….png)

kobolds, they get no respect



>Kobolds aren't /tg/




In his defense, I think he meant "kobold smut threads aren't /tg/" but even then he's wrong. /tg/ one of the few places that I've ever seen kobolds sexualized.



I can understand not wanting every thread to devolve into smut or /d/-type stuff, but if you read this thread, it's not different than any other thread about discussing and playing with ideas. Not like /tg/ is the most squeaky clean christian imageboard anyways. Not like people are restricted to only make weird smutty threads, either.

This thread actually gave me an idea for a minor campaign antagonist that enslaves various monsters for their notable talents. Kobold Trappers, Goblin Raiders, Bulette tunnel diggers, Harpy Air Raid squads.

It also raises the interesting question of Monstrous Hirelings. Assuming your setting has sentient monsters, why couldn't you potentially strike a work contract with a kobold to be your personal trapmaker?



kobolds are just dumb, viscous, little shitheads. their only saving grace is their innate ability to make traps. i would sell the little fuck to the nearest bbeg, and fuck off back to my swamp fortress.



What about asian Kbolds? Instead of being Draconic they're furry, vicious little bastards.


File: 73e23a15f7a8a31⋯.jpg (14.09 KB, 906x380, 453:190, kobold architechture.jpg)

Call me a faggot and I won't contest it, but I prefer the adorably inept DF version, AKA cutebolds. Reptilian kobolds are dope though.




Make sure to go with the Pathfinder one. It's got all sorts of stuff that the 3.5e version doesn't.


File: 38784788f36cbfd⋯.png (1.23 MB, 990x797, 990:797, fa8783d53549b894fcabb29497….png)


yes, they are.



>Assuming your setting has sentient monsters, why couldn't you potentially strike a work contract with a kobold to be your personal trapmaker?

Ethnic or cultural tensions or conflicts. Barring that, there really shouldn't be. I imagine if you were the fantasy equivalent of a third world dictator and you needed a fast and cheap way to defend a territory, you could do worse than hire a tribe or three of kobolds.



Work contract? Perfectly valid, assuming you can get the kobold to respect it. Slaves bring ethical concerns, of course, but otherwise your hardest part is getting by social whatnot of the kobolds. I'm not certain they'd understand the idea of a work contract. Regular pay might do better, in that regard.

After that, you just have to make sure the thing doesn't rob you blind, and steal all your stuff.


File: b576d2aa69a063d⋯.jpg (29.28 KB, 500x500, 1:1, 1289868108812.jpg)


>Arrive in po-dunk town like the big dick-swinging badass adventurers we are

>filthy peasant folk are overjoyed to see us

>they have been getting ransacked by a Kobold tribe for weeks

>About the blow them off

>Bard stops me

>"I know.. let's make this interesting and use DIPLOMACY"

>Whole group, bard included, bursts out laughing

>"No no, trust me, this will be awesome."

>We track down the Kobold's hideout by following the trail of traps

>Our Rogue is tearing through these things, disarming them left and right like he was pulling weeds

>Before we engage the kobolds, remind everyone not to kill them if they can help it

>Kobolds are bested in a matter of seconds and left cowering in a corner

>Barb proceeds to tell them, in flawless Draconic, that if they don't agree to our terms, that we would leave, go slaughter a dragon, bring back its severed head, and beat all of them to death with it

>Kobolds agree to listen

>Arrange a simple contract between the Kobolds and the village

>In exchange for a reasonable sum of food and materials for traps, the Kobolds will defend the town and guard the woods

>The only reason the village hadn't been wiped off the map was because the Kobolds were keeping other monsters out of their territory.

>Turns out other monsters hate dealing with Kobolds as much as adventurers do.

>If the Kobolds keep good on their word for the next few years, we promised to come back and arrange a meeting with a real Dragon for them.

>Last we heard, that town was still being protected, though it's now a bit infamous for being a town that's difficult to get into because of all the traps.



Asian Kobolds are actually Gnolls, or dogmen.

Which is part of a long-term fuckup which, like many things is 100% the fault of Slayers and Loddoss war.


File: e45623e7f08530c⋯.jpg (129.42 KB, 662x1000, 331:500, 1403467856173.jpg)


To be fair, it ain't like they were always lizard bolds either.

Though, lizard bolds are vastly superior.



in my setting kobolds are a race of dumb, cute, weak, dragon dog hybrids. their inborn ability to make traps out of anything around them, was given to them by a dragon god that took pity on them. their servitude instincts come from the dog part of, and their hoarding instinct comes from their dragon part.

they usually live with the other dragon races, taking odd jobs, or selling fur and meat from the animals they trap. the other dragon races make sure not to let the kobolds populate human lands, cause of how dumb they can be and the traps they make have killed children before.


File: 64bc5ffcd7114b7⋯.jpg (209.31 KB, 720x1280, 9:16, 64bc5ffcd7114b702babc2bee7….jpg)


This is something what I really want to see, that is sadly never used. Kobolds move in to a place, and turn it from a quaint, clean countryside home, to a heavily defended firebase.

I can see it now: You walk over to your new neighbors, who just moved in next door. Strange, you think, they must be busy with gardening. The whole yard's dug up!

As you step towards the door, you hear a *CLICK*, and next thing you know everything's white.



And all of this is a problem … how?



Well, you're stuck surrounded by a bunch of short lizard tribals all the time, and can never really leave without making a huge trouble, not to mention the spent time trying to get around the traps.

I mean, sure, you get egg laying hips. But at what cost? Not like kobolds are high culture, or renowned for their cuisine. You'll be stuck with a meal of unseasoned cooked whatever they found. Sometimes some really questionable meats, too, if you know what I mean.



Dude I would so love to lock a lizard girl up in a basement and fuck her whenever I wanted.

I can just imagine that hot, tight cloaca giving way before my cock. I can practically hear her squeaks and squawks as I fucked her. (She'd be chained up of course since she'd be my slave). That'd be so hot. And she could clean my apartment, I mean castle, so I didn't have to. She'd do it naked, so I could fuck her whenever I wanted. Unnf.



You are no elegan/tg/entleman and you do not deserve a Kobold slave. Another post like that, and I'm reporting you to the Slaver's Guild.


File: a7564a6434438c1⋯.jpg (57.97 KB, 334x453, 334:453, I had a feeling.JPG)

>make characters that tend to be incredibly assertive and creative

>sometimes make characters that are completely vain and with the ego the size of a moon

>said characters treat everyone else as inferior

>now and then end up having "servants"

>these "servants" are either sex crazed horndogs that want to get in my pants or people that just want the benefits of being a servant without the responsabilities

Submissive people are truly defective in the head.


File: 3b07f79b74e97e5⋯.jpg (44.39 KB, 263x270, 263:270, certainly not.jpg)


>want the benefits of being a servant without the respons[i]bilities

>defective in the head


File: 108c963e514dc57⋯.jpg (148.16 KB, 577x586, 577:586, 2e_Kobold.jpg)

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File: 29d59ea4a86be84⋯.jpeg (65.82 KB, 468x617, 468:617, Kobold_and_flowers.jpeg)

File: 30d9b24f7dd4215⋯.jpg (175.32 KB, 672x728, 12:13, Kobold_FFXIV_Art_2.jpg)

File: d97e56b9a53716f⋯.jpg (8.34 KB, 180x233, 180:233, KolboldMoM.jpg)


>if you don't follow my holy book (post 3ed) you are wrong

If you only want to discuss scale-bolds that's fine but don't act like Shit&Sheckels is the only one who is allowed to use that name, especially since they are nothing like the mythological creature they are named after (except being smal, I guess).


File: ccdadcc6c43b77f⋯.png (Spoiler Image, 2.84 MB, 1500x2100, 5:7, c4a740536af468e872825fb0dd….png)

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here, more kobold qts


File: 9900fe969a51d18⋯.webm (1.01 MB, 1080x720, 3:2, that's gay.webm)


File: a43f142911304cc⋯.png (277.17 KB, 291x409, 291:409, Deekin.png)

File: f2b8e4a90970ae5⋯.jpg (217.31 KB, 1200x776, 150:97, old___deekin_by_pkunkbwok-….jpg)

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To be honest, we really need more stuff on Deekin. He is pure Kobold love, and I want to see that settlement he got going at the end of HOTU.


File: 36e2976163e306a⋯.jpg (29.97 KB, 400x300, 4:3, delet this.jpg)


>balls and human penis


File: 2ca3c3312cd0498⋯.jpg (58.8 KB, 870x782, 435:391, 17426384_123022168231702_7….jpg)



>This is not the most heroic thing, but murderhobos are nothing if not opportunistic, and when they have a cowering critter under the business end of their blade, especially if it's something remotely cute, like a Dire Wolf pup, or a fledgling Goblin, their reaction, more often than not, is "I WANNA KEEP IT!"

Does sorta make me sad that my group is pretty good-aligned, cause we'd never end up doing that, but then, I'm a wee baby when it comes to doing amoral stuff like that anyhow.

Though we did adopt an asian werewolf once.


File: db8e355311fe3a8⋯.jpg (21.28 KB, 220x308, 5:7, D&DKobold.JPG)


>doesn't want scalebolds

>doesn't post dogbolds



File: 2c899f817fc01db⋯.jpg (105.02 KB, 500x600, 5:6, tumblr_inline_n7x6i2To7D1s….jpg)


>gay trash


>no cloaca

Get cancer brah


Consider it more of an adoption, then. Take on a kobold as your squire, and train it to be good!

Sure, at first, it's sort of kidnapping and slavery. But that's only because the kobold's sort of an evil criminal. Should be vaguelly justifiable for a good-aligned character.



>catch a kobold committing a crime

>apprehend kobold

>tell it that instead of turning it over to the town guard, you will instead help it turn a new leaf

>forcefully make the kobold your squire and teach it the ways of your god

It's dead simple if your playing a good aligned paladin or cleric.



This guy gets it.

Has the bonus effect of netting you a new adventurer if your main guy dies, too.



for evil characters

>catch kobold commiting a crime

>aprehend kobold

>tell the kobold that he has two choices, swearing ethernal servitude to you and your cause or to be fed to your fiendish patrons.

>eventually the kobold will adopt your fucked up views of life and it'll begin following you out of respect or fear.


File: b3c54d3fba4f560⋯.png (136.64 KB, 507x739, 507:739, Loot everything.png)


Do you really need justification as an evil guy? I mean, slavery at that point is fine.



Less chance of the slave revolting or trying to escape if they genuinely respect you.



>enslaving kobolds

>not going Scar and say "Stick with me and you'll never go hungry again"

>deploy goosestepping kobold army to overthrow your enemies

Do you even Lawful Evil?



>Lawful Evil

>Being altruisticly good to anyone, even your minions.


I am the authority and authority needs to be respected


Even if you don't want to



Being Lawful Evil doesn't mean you have to be a dick, anon.



Is it really altruism to manipulate a being of lesser intelligence into free servitude forever? It's not like you're paying the Kobold Brownshirts.



You don't have to be a bad guy to be a bad guy, anon. Just be out for yourself.

A mutually benefiting agreement can be just as helpful to you as one that only benefits you.



>doesn't want scalebolds

Never said I don't want them.

>doesn't post dogbolds

I'm merely saying that there's all kinds of bolds and acting like DnD owns the name for their 3ED version annoys me.


>template thread

>wat do

you >>>/suicide/



>"M-muh templates!"

If it brings about discussion, fuck you, seems like it works fine enough.



Eh, the thing about Evil centric alignments is that there's something manipulating them. you could be highly lawful, and do enough dickish things to be evil, or your could be lawful enough that you sound reasonable and sound, but then there's this "odd" bit of evil you work in just because.

It's kind of the main stichk of Devils, really, "Here's your perfect society" "But you've got to sacrifice a newborn every 6th moon to keep it going because reasons." There's no being reasonable, and if you try to protest against this, them somehow you end up fthe one in the worst kind of wrong.

It's like how warring nations or people who want to expand rulership and the like are somehow evil for exercising thier rights as leaders, or how benevolent Dictatorship is on the fucking Evil list in the D&D 3.5 Kingdoms of Kalamar Villain Design Handbook with that Gold Dragon that has done absolutely NOTHING wrong. Like, holy fuck, there's some serious bias in that shit. Though that fucking Anti-Elf king is grade-A fucking amazing.



There's no sensible reason you can't be evil-aligned, and make a perfect society. If it benefits you, that's all you care about. If building this perfect society puts you on top, with all the fame, wealth, and whathaveyou your heart could desire, then you've fulfilled the requirement. Evil is about selfishness. If it hurts you, you can't be truly evil and do it. However, if it is beneficial to you, there's no reason you can't do it, even if it's a typically "good" thing to do.

But, then, the alignment system is trash anyway.



>But, then, the alignment system is trash anyway.

Pretty much. It's fine as long as you use it as a loose guidline on what guidline would/n't do and where he stands in the cosmic scale, regardng spells and such. Going into a detailed discussion hardly leads to anything as many on the arguments are going to be based on books, which are written by people that didn't spend half as much time thinking this through.


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I probably wouldn't mind it if it didn't also apply to entire races and whatnot.

In concept, I get it. X race has a natural leaning towards Y. But the practice is, it's perfectly okay to massacre an 'evil' race. The race is evil, and therefor always perfectly fine to kill.

Basically, though, that's all in the simplification of the alignment system. If you only give it half a sort of worry, it's not too bad. As in, you don't take it seriously, you don't actually use "evil aligned races" as anything more than a, so to speak, savagery level. Outside obvious things like demons and such, anyway.

I guess it's kind of necessary, but damn if it doesn't fall apart rather quickly.



Genocide is still an Evil act, Satan, for it is Stupid Good.



why is a Necotyr holding an imperial weapon



Genocide call be good



What if you are genociding a race of literal demons?

Though, it ain't like I mean genocide anyway. If it's evil, you can attack it without reason. You don't have to kill all of them to kill them.



not all demons are bad




Here's a second problem. Even if a demon for some reason becomes a good person and only does good things, wouldn't he would still ping on "detect evil" since he is basically an Evilness-elemental?


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Also a concern. Hell, it's probably an issue, I wager, with even regular creatures. Kobolds, to go from the thread's topic, are typically an "evil" aligned race, for instance.

If you raise a kobold to be good, is it still evil?

Does that apply to kobolds in the service of dragons who are good?


In Planescape all the dead babies and the stillborn are under the protection of Zaphkiel the Watcher, the highest-ranking Archon of Celestia.

This means that no, evil is not inherent and taught rather than born. One point for Team Rousseau!


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Greetings fellow connoisseur of best gender


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Well, at least you got slits for the first few. Still




I think they're LE.

The thing that Kobolds adhere to in behavioral common convention that's the "evil" part, is usually village raids, working with evil dragons, and baby eating and acts of vile vore, next to theivery and assassination.

Additionally, overbred uneducated low INT kobolds are pretty much pests in the eyes of the public.


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> You don't have to be a bad guy to be a bad guy



YouTube embed. Click thumbnail to play.



I'm pretty sure this question is just another part of "baby orc" dilemma. If you take a living being that is supposed to be evil before it actually becomes evil and teach ot good things, it will register as good on the alighment radar.



Problem is, when does it turn evil, so to speak? Because some races are listed as a flat evil, with no consideration for circumstances. Can a orc raised good be truly good?



The most likely time is two options:

A) Precisely the moment it is born


B) The time period in which this being is pure and innocent (so, pretty much infancy and toddler period).

Additionally, if evil cannot be completely expunged from the being, work on softening this evil into mischief. Mostly harmless pranks and overly intricate swears shouldn't cause too much damage.



Are you implyng that "just doing my job" evil (like dictator's armymen) is something to be admired?


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Depends on how you define evil in that regard, I guess. I've always take the selfishness/selflessness approach myself.

Incidentally, that's something of an idea for a character I've got floating around for a while. LG kobold paladin what's a sort of reluctant hero. Complains a lot when he's out saving some farmstead and all they offer him when he asks payment is some cabbages. Though, I mostly play on, for kobold mentality, the whole dragon line myself. Loads of greed, pride, quick to anger, that sort of lot.

Alas, I barely play anything, and my only nearby GM is a bit more towards the "game" aspect of "roleplaying game".


No, more that just because you're an asshole, doesn't mean you have to actually appear like an asshole.

Likewise, just because you are good, doesn't mean you have to be a nice fellow.

It isn't so much as that it's something to admire, as it is, dicks are dicks, good or evil. I'd much rather spend my time with an evil monster with a pleasant disposition, than Sir Goodfucker the gold-plated smug holier-than-thou cunt.



Well, tastes differ. I've always tried to apply "just because everyone is an asshole doesn't mean you have to be one" mentality to my games.



A valid runup, but it does mean interesting characters don't get a chance to shine.


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So what system lets one run moder-fantasy kobolds what go full operator-tier operators?

I've been fiddling with the idea of taking Only War and trying to jerry-rig a functional lot for it. Seems that it's about one of the only games what has more proper soldiering in it. But, downside is, it's more designed for something with logistical support, not to mention the whole most enemy is built around 'legions of hell' as it were. Not that I'm necessarily planning to go outside that, per say, but still. I'm aiming more towards the Unified Skeletons of the Afterlife VS whatever you'd call kobolfied Vietnam, than poor bastard fights gods and their friends



>not to mention the whole most enemy is built around 'legions of hell'

What are you talking about? The most popular enemy for the guard in that book is the Roman knock-offs, and even in fluff it's far more likely for guard to run up against other humans than it is shit like CSMs or daemons.


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GURPS, FATAL. Maybe more seriously Shadowrun?


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Most common enemy is probably orks, given they're pretty much everywhere in pockets, and cannot be properly exterminated without nuking the entire planet. Still, you're not entirely wrong, but the book seems to focus more on the larger enemies. Maybe that's more a matter of the standard enemies don't need a massive load of stuff to them.


Every time I've taken a look at GURPS, it strikes me either as far too vague, or far too complex. Maybe I should give it a shot, but I'm just not sure about the investment, so to speak.

Shadowrun, though, that sounds like it'd be interesting. A bit more sci-fi than modern fantasy, but not too much that it can't be worked with.



Fantasy Craft can at least get you to playable dragon-blood lizardfolk and black powder weaponry with just core book.



kobolds would probably have something protecting their mouths since they protrude out so much.


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Some sort of helmet that extends out down the snout? You'd have eye-holes cut out into the helmet itself so the metal could extend down the mouth. Possibly need a strap of some kind further down the snout to stop it from slipping as well.



I'd expect a sort of beak type helmet.

The visibility might end up lacking, though. Snouts aren't that vital, anyway, but I imagine you're going to want at least a metal band so to speak just in case.


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I'd say more like pic related, with a veil of chains protecting the snout and neck.

This is assuming your lizardfolk can work metal, of course.


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Yeah, the Bascinet could work… but I don't think it could rivet open for a kobold because the snout's still there.



If that's the case then couldn't you have it swing open like a ducks bill at the end to accommodate a snoot of that size?



It's stupid if they can't. They hang out with dragons, and dig all day.

I mean, maybe they have a harder time of it, but orcs can work metal, and they hardly do anything.


The bascinet is what I was thinking towards. Big beak sort of shape.


Remove the bottom, more or less?



What artist is this?

My dick is diamonds



Whoops forgot to sage.


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I'm fairly sure it is Guoh.

Hard to say for certain, as my folders have been rather unkempt as of late. Really ought to organize them, but you try manually going through 10k+files



>No, more that just because you're an asshole, doesn't mean you have to actually appear like an asshole.

Lawful Evil is basicly the sociopath alignment.

You are a complete dick that only wants power/money/influence but you manage to get everyone on your side because you look like a nice guy.

All the fun of a Lawful Evil character is that everything goes exactly as planned every time. And when it looks like it doesn't it just means it's a more complex plan.


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It is Guoh and if you like this and have not yet downloaded every single picture he ever drew, then you should do so now.:




The point of swinging it open is so it doesn't obstruct a human face while not having to hold it in your hands. Since it can get hot, maybe obstruct breathing (or at least the feeling of obstructing your breath), and so you can see better. For a Kobold their snout is way up front so they don't need to remove the whole piece to breathe only the very front to protect the snout would need to be a separate piece if it's that uncomfortable, their eyes range from between the complete side of their heads to being angled slightly off to the sides but still angled forward and it's dependent on eye vs snout placement but the part covering the snout would not obstruct the eyes it would be the part covering the eyes for protection which would impede their sight. If the part covering the snout is affecting their sight it's because of their snout interfering with their sight already. So it would need to be an entirely new helmet design, it would be a two-three components depending on desired coverage. The piece that can be removed to free their eye sight would be a piece worn on the underside instead of the sides or top and would overlap another piece so when it's removed it's not exposing their throat, the snout is pretty much out of luck cause then you can just ram a pike into their nostrils and they're fucked so one solid component on top since their snouts are too exposed otherwise. The eye holes would concentrate to the sides of their heads do to the position of their eyes, only one part of their side can be seen with one eye. Our eyes have this too but the margin is very small compared to a Kobold's.


Considering the vagaries of kobold culture and general mindset makes me wonder… how do you see a kobold tribe being made to work in an industrial complex?



For starters they're swarming. There will be activity day and night all over the complex to optimize output. If you want to manage them you'll have to give them specific instructions for how much they have to produce and how to do that, and make sure they always have something to do. Idle kobolds will start to get fidgety and fall to their base instincts of digging and trapmaking, as well as some hoarding. While kobolds work incredibly fast they don't understand the concepts behind lean manufacturing. If you do manage to teach them and work very accurately (they can do this, but they have to be taught), you'll end up with a manufacturing plant where many of the robots and machines are replaced by kobolds.

Oh, and do teach them that tying up the OSHA inspectors and stuffing them into a closet is a no-go. Kobolds don't care about workplace safety, and they get annoyed when people try to stop them over this.


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Not ELF slave, Watdo.


I wonder if eating your slaves can be considered as wasteful if they are dirt cheap. But you cant eat them if they eat shit, you need to fatten them up. But that will ramp up the price. What is the best way to eat a kobold anyway? Since they are reptilian they cant taste too bad.



Kobolds would be great workers, but I'd advise against visiting them. Big industrial equipment, combined with a bunch of touchy, flighty lizards with a knack for traps and holedigging don't make a safe combo.

I expect you'll have to avoid actually going inside. And don't ask where they get the materials to keep producing. Local complains of theft are not your concern.


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Dragons do it. But, then, dragons aren't exactly a reputable source to base what is acceptable behavior on.

Still, a race of quick-breeders isn't the worst choice. Though, you do have the whole sentience issue. Most civilized beings don't take kindly to that.



Go home, Laius. You're drunk.



Theft violates the NAP, anon.


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Ah, but buying questionably-attained goods, or otherwise using said questionably-attained goods, is totally fine. You just can't steal them yourself. No obligation to return them.



>It also raises the interesting question of Monstrous Hirelings. Assuming your setting has sentient monsters, why couldn't you potentially strike a work contract with a kobold to be your personal trapmaker?

This was actually part of the backstory for my first ever PC, namely how his parents survived after being exiled from their warren; His mother was Chaotic Evil and actually had the audacity to CHEAT on the trials to become the Warren's Priestess, a cushy job that really only require you to activate a relic in the event of intruders, but you had to be worthy to actually DO so.

She just figured the Trap-makers would do a good enough job that she'd never actually have to…

His father was the Master Trap-maker, but a Chaotic GOOD pacifist, so all of his traps were NON-lethal and only meant to by enough time for the Priestess to activate the Relic…

Needless to say, both were out on their asses as soon as an adventuring party showed up to take the Relic, and begrudgingly teamed up to try and survive in the outside world.

Eventually, the mother figured out how to use her conning skills to sell the father's non-lethal traps to "civilized" beings as security systems, as those types generally don't want to risk dying by their own security or cleaning up the inevitable thief corpses.

Thus the "Klansmiths" as they came to be known, created a Security Services empire, mostly making use of their many numerous offspring to staff the enterprise.


>I wonder if eating your slaves can be considered as wasteful if they are dirt cheap. But you cant eat them if they eat shit, you need to fatten them up.


>Though, you do have the whole sentience issue. Most civilized beings don't take kindly to that.

Yeah, biggest problem with eating Sapients is that large/complex brains require huge caloric intakes, so unless you're specifically wanting to eat the brain, there are far less costly options, especially for reptilians since there is far more meat on a larger specimen of Crocodilia.


But would eating humanoids cause the same problems that eating humans does?



It's GM fiat if you'd get prions from eating sentient beings, if you do then no sane person would eat it and avoid it like the plague resulting as a natural taboo.

Slavery for labor is different though. People think you could just go back in time and then invent and introduce all kinds of things without a hitch, but without the infrastructure to support it and the foundations laid out then it would be a highly expensive and ultimately fruitless venture at best. Even if you did convince them you'd still have to convince everyone to roll with your ideas, until you can get everything down to even make it a feasible idea until then cheap labor really is the better more readily available option for many people you'd have to convince otherwise. Sex slaves is something we humans do to eachother and it's a natural thing we all engage in (plus women are whores who readily submit and approach conquering men) so us doing it to other races that's close enough to a human form is just our own projection manifesting as war crimes. And sodomy.


How do you think I'd fare if I tried to employ my pet kobold clan as an entertainment troupe? Hamlet with kobolds, anyone?



>Hamlet Act V, scene I

>kobolds are digging a grave

>kobold instinct kicks in

>Ophelia's funeral proccession approaches the grave

>they trigger the traps

>Claudius gets beheaded, Gertrude is poisoned and Laertes trips into a pitfall

>it is the kobold that builds stronger than the mason, the shipwright, the carpenter, the gallows-maker and the gravedigger for their creations fill themselves with tenants


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>Organ Grinder with a dancing kobold

That's an NPC that's going into my next game.


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Kobolds can be trained easily enough, but their instincts are fairly strong. They're also not exactly the most pretty-voiced creature around about.

I imagine it won't work as well as other creatures, but it shouldn't be impossible. Focus around the voice. Kobolds are quite agile, for instance. You could focus more on movements. Kobold belly dancers aren't really advisable, mind you. Sadly, most folk don't find short, flat-chested, wide hipped lizards attractive.



> Sadly, most folk don't find short, flat-chested, wide hipped lizards attractive.

I guess plebian tastes are common. Then again, plebians are also known as the unwashed ==masses== so it makes sense I guess.





Kobold clowns anyone?



Don't honk their noses, they're trapped.



Kobolds have a dragon's pride. I really don't think laughing at them would be healthy for anyone.

If you're an expert at trap disarming, maybe. Myself, finding a landmine in my trunk in retaliation to a joke I played on stage isn't really worth it.




How about as mimes or jugglers? Trapeze artists?


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>dem foreskins

Still too bad that it's so rare I see man-ass in these pics outside of the furry fandom, but we don't talk about the furry fandom not even if we used to be them



Being as dexterous as they are, I can't see why not for the last two.

I'm more interested in them as musicians. Sure, a kobold's singing will sound like rocks and chalkboard scraping, but who's to say their quick-moving little hands can't play the harp extraordinarily?


>liking gay-ass foreskins on lizards

You, sir, are scum of the earth.

Even among gays, you are gay.

If you're making a lizard, it should have a cloaca. If you're giving it a human penis, you're a faggot among faggots.


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Are you angry because you fucked a kobold and even his tiny ass thought you were too small?


YouTube embed. Click thumbnail to play.


>but who's to say their quick-moving little hands can't play the harp extraordinarily?

Assuming that kobold culture is sophisticated enough to produce complex music, what kind of instruments would they play? I mean obviously they would have drums and maybe some simple woodwinds, but given that they have a penchant for building traps would we also see weird instruments with moving parts like the hurdy-gurdy? Or maybe they have adorable ickle kotos that they pluck.



Given their penchant for traps, I imagine any complex instrument, especially stringed, is likely.

Lacking any real easy lips or generally wrap-aroundable mouths, wind and brass instruments are likely out. It'll mostly be a focus on stringed or percussion instruments, I imagine. Maybe music box style things here and there.


A kobold shouldn't have an ass. It should have a cloaca. All in one hole. No need for your homosexual "ass" garbage.



I can actually picture this happening now: A primitive tribe of kobolds is setting their traps as usual, digging their caves, doing 'bold shit. One starry-eyed cutebold hears the familiar twang of a spring trap and is inspired to recreate the sound with a humble string attached to a piece of wood, only to be surprised when the rest of the tribe finds itself enraptured with this toy. Before long more complex stringed instruments, accompanied by drums and rattles, are ringing throughout the inner depths of the caves.

We have to make this a thing.



Next thing you know, the instruments themselves will be connected to traps, and you'll have adventurers infiltrating a camp accompanied by a kobold orchestral piece.


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kobolds usually don't have booty, they have thick thighs and tails


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Or wide, egg-laying hips, if you aren't a disgusting faggot craving human penis graphed onto lizards.


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But, anon, that's the best kind of booty.


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Nice tail



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>My degenerate fantasies are better than yours

Calm down there Autismus Maximus - we get the picture.


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I'm just saying, if you absolutely must lust after faggot lizard men, they ought to at least be lizard men. Cloacas are required.

Anything less, and you're just after regular humans with shitty green skin.

This applies to female lizards as well, mind you. None of that asshole shit. One hole. Cloaca. No more, no less.

Also, no tits.


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fuck off nigger, you don't dictate how a fantasy races should look. i like my kobolds short, thick, and with fat tits. what you gonna do about it?


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Call you mean names on the internet.



>I like my sexual fantasies stupid, illogical and off-topic. what you gonna do about it?



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call you a weenie.


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It's not that I disagree with you, but I do take issue with how gigantic those breasts are.



Since you're getting so cloaca-hurt about this, I will explain why I prefer the dick-n-balls anatomy to your proposal. No, it's not my fetish. One can hardly call attraction to anatomical parts native to one's own species a "fetish." It has to do with simple practicality.

Cloacal touching, common in birds (but not, notably, in reptiles, whose males instead have hemipenes) would be only clumsily achieved in an upright species because of their posture. This is part of why human male genitals look so different to the genitals of the males of other species. Another reason is drainage; the tip has to point down, otherwise fluid won't exit the body properly. This is the case for 100% of the hominid species we know of and are able to study, therefore it is reasonable to assume it would also be the case for other species who share our posture or similar. Mammalian anthropomorphs also could not have a sheathed penis for the drainage reason I hinted at earlier, the prepuce instead forming into a protective retractable "skin" we call a foreskin.

Of course, following this line of reasoning, lizard-men may actually not in fact end up with "balls," their testes instead being internal, assuming that they are cold-blooded, because their bodies would function at a temperature which would not destroy the gametes.

I do, however, agree with your assertion that female reptiles should be flat-chested, as nipples would have no function for them, and I could even agree with you on female cloacas (which unlike male cloacas would be consistent with real-world herpetology) but I would propose that a vaginal genital structure also isn't entirely unreasonable. The reason for this has to do with how babby is made: When we are forming, our genitals start out kind of ambiguous, only taking definite shape after our gender chromosomes are read (contrary to popular belief, we not not all start out female; this is a misrepresentation of the facts). If this were the case for lizard-people, but the females did not develop a vagina, they would instead have a vestigial growth on their crotch, which would be gross and potentially put them at an evolutionary disadvantage.

Or, you know, since we're talking about fantasy we could always just follow the "rule of cool" and exclaim "It's a magical realm! We don't have to explain anything!" like most furries do



The "hemipenes" lot is to what I referred to. Most folk just label that a cloaca 'cause they aren't autistic about genitals. I've not actually heard the term until now, in all honesty.

Regardless, balls and foreskins on lizards is 100% trash-tier garbage.

>"It's a magical realm! We don't have to explain anything!" like most furries do

Most furries are also after stuff what barely qualifies as non-human. It's almost always just a regular frame with a new coat of paint and a funny head. Maybe a tail, depending on the species they pick. I don't even say 'fur', because most of the time, it's indistinguishable from skin.

They're trash, not for having some kind of degenerate fetish, but for the lack of any real attempt at matters. They pretend as though they've an impressive imagination, while repeating the same tired formulas ad infinitum.



If I'm honest the only reason I know what hemipenes are is that I was doing research on lizards because I was considering getting one as a pet. Turns out lizards are expensive.

>Most furries are also after stuff what barely qualifies as non-human

Also they seem to have a complete lack of interest in actual worldbuilding. I brought up a discussion in >>>/fur/ recently hoping to get feedback (on dragons, I think) that promptly devolved into a porn dump. Everyone who takes their shit seriously leaves the fandom eventually. When I create worlds, I try to make them interesting, which is why I need to know psychotically specific things about how anatomy for alien creatures might work.




My big issue with furry worldbuilding is that even when they do try it, few bother to address the question of 'Why animal people?' Hell, about 90% are basically just the real world but with anthros in place of humans. Those that actually try to be fantasy or scifi still just use anthros as stand-ins for humans. And if there are humans in the setting, they all went extinct after making the anthros, leaving them as stand-ins for humans.

I have yet to see a setting that gives a reason for anthros beyond just setting conceit.



The absolute best way I've found to implement anthropomorphism is to either use yokai (think animal spirits from Japanese folklore) or to have anthros be a kind of race of men cursed with animal bodies. That's the absolute best way I found to handle it, and even that only really works in moderation (and generally only in high-magic settings, which I don't like writing).

The best furry literature I've ever seen basically boils down to symbolism (wolves are loyal and sociable, foxes are tricksters and thieves, &c) with the actual animal-people concepts being very rare, more of a novelty than a normality. Once you end up with a situation where everyday common people are casually talking to animals the whole concept breaks down, in my opinion.



Having said that I am myself working on a writefag which explores the concept of a human scholar interacting with a member of an utterly alien culture, a story for which I feel one anthropomorphic character is appropriate, but the story is progressing at a snail's pace because I'm trying to be very careful to characterize the other character as distinctively non-human, which is much more challenging to write than the alternative.


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>or to have anthros be a kind of race of men cursed with animal bodies.

May I interest you in "Grimoire of Zero"?


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This so much. They don't even make changes for the different shapes, most the time. Tails only rarely get more than a hole they'd be uncomfortably jammed through, and hats most the time just happily cover up ears. And of course, this is leaving off things like chairs, cups, keyboards, and so on.


That's a lazy way, you ask me. I prefer beastmen proper, what simply have a culture of relation to their respective animals, so to speak.

You look to the stereotypes, and the general behaviors of that type of creature, and then you simply elevate to a race.

Crows would be a marvelous example, were there anyone outside maybe Pokemon what's done this. Crows are a bunch of heavily family-oriented thieves and troublemakers, with a knack for engineering and puzzles. If that doesn't already sound like something easily made distinct from humanity, I don't see how any spirit type lot is going to be.



> crows

Actually, the Lego Chima franchise/TV series have the crows be family oriented, greedy thieves/scoundrels/con artists though not much on the engineering and puzzles department (molepeople do that). My 4 year old son is a big fan of the series. I watch it with him some of the time because why the fuck not.


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Guin Saga as well. Though, more cursed with just an animal head.


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I remember watching it briefly with my little sis. Looked like an interesting lot, but sadly, it never went anywhere.

I was actually quite fond of the aesthetic of the birds, though.

Always meant to pick one up, but the sets were fuckall ugly besides, or came with one nice birb out of a half dozen shitty other creatures.


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>I remember watching it briefly with my little sis. Looked like an interesting lot, but sadly, it never went anywhere.

It really didn't, they just shot too low with the demographic of the show compared to what they needed to sell the sets to, so the theme shelf-warmed HARD…

Nexo Knights is way better in this regard!

>I was actually quite fond of the aesthetic of the birds, though.

>Always meant to pick one up, but the sets were fuckall ugly besides, or came with one nice birb out of a half dozen shitty other creatures.

You didn't get Spinlyn's cavern?



> they just shot too low with the demographic of the show

yeah from what I've watched with my son that's my impression as well. So much more potential in it if they had aimed at a higher age bracket.



They always do that, demographic wise. It's not the entirety of the problem, anyway. It's more that it just never moves to anywhere, and the characters weren't writ all that well. You can do a children's show right, after all. Even if you do a very young age aim.

That said, I feel like they should've targeted more in the Bionicle area, than what they did. Seemed aimed for very young children, rather than the bionicle age of some odd early teens and such. But that's more due to the style of things. I felt like the thing had some nice parallels to the old days of that. But, then, I didn't watch hardly any of it, so I may be projecting fond memories on something I only got a vague glance on.


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>They don't even make changes for the different shapes, most the time.

This is a hard thing to wrap your head around, as a human who has had opposable thumbs and an upright physical configuration, and so on. I wanted a race of birdpeople in one campaign I had, but I wanted them to essentially just be large birds with full sentience and language. No hands. No plantigrade legs. Possibly no clothes. As little anthropomorphization as possible.

Well, that raised a few questions, like how would they even make certain objects? Bird legs are fairly flexible, but they don't have the range of mobility that a human arm does. How would they fight? Would they even use swords like other humanoid races?

And all of this is actually good worldbuilding material. Asking yourself these questions and fleshing out something to its logical conclusion, rather than just saying "How can we make them operate like every other race?" is great for building internally consistent worlds… but things like that also get slightly hampered by a lot of systems being combat focused and making characters who are combat-suboptimal feel unimportant.


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I don't really even mean to go to that level. It's just that in many cases, they literally go for a 1:1 copy of a human. They don't bother making much of any bestial differences.

Not to say I don't like stuff like you mention. I am certainly fond of the idea.

I more focus on characteristics and habbits myself, anyway.




Incidentally, /monster/ seems to suffer from the same problem. Nobody cares enough to question and explore the consequences of nonhuman biology and culture, and all of the purported 'monsters' are just window dressing on generic animu grills.

Might as well change the board name to /exoticwaufisgeneral/ and be done with it.


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Yeah, never liked monsters. Only good one of the lot that I found was the lizardgirls, and that's more due to having an actual culture, an actual standard about them. Even then, they're fairly generic. But, especially compared with most everything else, at least they're different.

It also helps that they're pretty much the only race what doesn't go full rape tier kidnap femdom assholery.



Well mainly it's because the main source used in /monster/ is MGE, and that's just a guy's fap fuel/monster manual. There's not too much monster girl manga out there that provide insights in to other cultures either. Most of it has to be home brewed. I remember adding quite a bit to what became a biology thread back before the crash. Explained what happens when you breed with monster girls and what traits are linked where.



Since you mention that. Might you be the one that hates harpies and specifically crow girls?


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I don't particularly like harpies, but if you're talking that one harpy crow in that series of comic what is nothing like a crow in the slightest, then yes, that's me.

That thing is trash.


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>Kenku slave what do

Obviously, the proper answer is to train them to replicate musical sounds and make a fortune as the first Kenku DJ/Conductor



Man, I almost thought you were only a mith or something. Maybe I just missed you posts before. I've read posts on /monster/ that made it sound like some like 90% of /tg/ hates crowgirls, which was quite surprising considering Chrow seems to be as fond of her as any other blackbird related picture.


I always had a fun campaign idea where Kobolds were actually insanely intelligent and highly organized.

Just imagine, scores of small reptilian humanoids that employed fierce guerrilla tactics, would constantly find weaknesses in natural defenses, and have some of the best espionage agents in the realm. All while being synchronized in combat, assisting each other's attacks and actions like cogs in a clock.

Then you give them firearm capabilities.


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I don't post on /monster/, so I can hardly say, but I'm sure you could do a good crow girl. It's just that the one what gets posted a lot isn't at all crow like.

Worst part is, the guy what draws them seems to know how crows are like. Whenever he draws a crow proper, it's caught correctly, for instance with that one where the crow steals the rest of the crowgirl's bread. But for some reason or another, the artist's decided to make her a generic shy girl.

It's pretty gay.


Modern fantasy kobolds is something of a dream of mine. Sadly, nobody around me does that sort of thing, or for that matter would give a damn about kobolds anyway.

Still, I long for kobold mercenaries, well versed in the ways of warfare. They seem like they'd be one of the best races for the way of modern fighting. Strength and such doesn't matter half as much when you've got a rifle what stops a target at 500 yards.


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>So much more potential in it if they had aimed at a higher age bracket.


>They always do that, demographic wise. It's not the entirety of the problem, anyway. It's more that it just never moves to anywhere, and the characters weren't writ all that well. You can do a children's show right, after all. Even if you do a very young age aim.

Yeah, this is why I say Nexo Knights is better.

Even if you knock off points for having three Monty Python references in every episode, it's still a decently done cartoon.

And while it might just sound like my female chauvinism talking here, Merlok's excuse for why Macy couldn't lead the team in Clay's absence is pure bullshit; Not wanting to risk the heir to the throne on the front lines rings rather hollow when you IMMEDIATELY THROW HER INTO THE FRONT LINES!


>How would they fight? Would they even use swords like other humanoid races?

>And all of this is actually good worldbuilding material. Asking yourself these questions and fleshing out something to its logical conclusion, rather than just saying "How can we make them operate like every other race?" is great for building internally consistent worlds… but things like that also get slightly hampered by a lot of systems being combat focused and making characters who are combat-suboptimal feel unimportant.


Hell, to bring things slightly back on topic, this is probably why people like Kobolds as much as they do; Actual thought has been put into how they operate as a species.


>Incidentally, /monster/ seems to suffer from the same problem. Nobody cares enough to question and explore the consequences of nonhuman biology and culture, and all of the purported 'monsters' are just window dressing on generic animu grills.



Yeah, it certainly doesn't help that /monster/'s specific brand of autism doesn't allow you to go any farther away from humanoid because of the "furry stigma," leaving you with what is basically a board of "_mimi" style girls barely trying to fulfill basic fantasy tropes…

Shame I get banned on site over there, since a nation of Lesbian Feminazi Monster (girl) Supremacist would probably go over pretty well with the 8chan crowd.


>I always had a fun campaign idea where Kobolds were actually insanely intelligent and highly organized.

You're reminding me of my idea for a setting in which most of the egg-laying races came together to form their own federation…

>Then you give them firearm capabilities.

…Which is also the same setting featuring my autistic Artifice goddess and her magi-tech robot women techno-theocracy.

Firearms never took off in it due to "Bolt throwers" IE magically powered liner-accelerators for projectiles, being far more popular choice of ranged weapon, particularly by Sahuagin Marines for their effectiveness both in AND out of water.


>They seem like they'd be one of the best races for the way of modern fighting. Strength and such doesn't matter half as much when you've got a rifle what stops a target at 500 yards.




Bro, I don't know how many times I have to say it, but stop copying so much shit. We can hover over replies. It's easy to see the context. No need to copy literally the entire fucking thing for the sake of "Muh ANON", for instance, though several others are pushing on clear extremes besides.

If over 1/3rd of your post is someone else's content, you're doing it wrong.



>"How can we make them operate like every other race?"

This is also why I never liked the playable races bloat that tends to happen in RPGs. I also don't like the fact that DnD in particular seems to have about thirty base classes now, but on-topic you can make a lot of really interesting races that play differently and roleplay differently than the others, but most RPG designers seem to be hell-bent on ensuring that no playable race has any restrictions that aren't also imposed on the human races. And just giving one of the player races acid breath and another infravision isn't enough, in my opinion. You need to make the races distinctive and interesting, otherwise there's really no point, is there?

In fact this is why I like anthropomorphization on the extremely rare occasion that it's done well: Playing a cat-man who might choose to use their natural claws in place of a primary weapon is interesting. It makes the player think, would this give me an advantage in a grapple situation that overrides the disadvantage of not having armor piercing? And let's say that particular race of cat people is only able to eat meat, or that they prefer their meat raw and freshly hunted. That's interesting!



So how would you fix it?

Would you change the core mechanics? I feel like most the stuff for, say, DnD is too vague most the time to make much in the way of variance for races. You'd either have to add additional rules, or change the core, I figure.



I would start by boiling down playable races to a basic set, at least for the core rule book, so that greater effort can be put into making each feel distinct. After that I would put hard-line restrictions on what certain races can do, so that there are abilities that some races have that other races do not. Part of the problem in this regard when it comes to DnD specifically is that magic is so prevalent in the setting that this leads to the perfectly valid question "why isn't there a spell for that?" which I don't have an answer to. And don't be afraid to say that certain characters simply can't do shit; let's say in this setting you can't have a dwarven spellcaster, because dwarves do their magic using runes rather than spellcasting. People will throw a hissy fit, but it makes playing a dwarf feel unique, especially compared with elves who are often quite adept at spellcasting.

I'm told that dwarves for a time were essentially treated as being fighters with infravision, and that's a good start. It gives dwarves a very valuable role that few other characters would have at least in the early game: Being able to see and do spot-checks in dark areas. Halflings, of course, due to their size, can fit into smaller areas and are thus also valuable in certain situations. I guess the basic rule is to think of scenarios where every character should feel uniquely useful, which is often lacking in RPGs where people sacrifice excellence to be at least competent at everything.

Going back to dwarves, there's also potential for rules that would aid in roleplaying, such as specifying that dwarves have a significantly greater tolerance for alcohol than the other races. Imagine a dwarf getting into a drinking contest; our finest here on /tg/ have crafted wonderful stories out of similar situations >>306587

Humans, of course, have a sort of unnamed advantage over the other races: Their prevalence means that they're more likely to have friends nearby. In pretty much every setting a human would be considered more trustworthy in most cities than an elf, or even a dwarf. They're on their home turf. However, they would be very much out of their element in a dwarf fortress. I guess a lot of this kind of stuff just comes from having a competent DM, but this is stuff to think about in order to make the various races feel distinct.



(part 2, I guess)

I would need way more experience with proper gaming to be able to give more concrete advice, but as an example here's a race I've designed for my own fiction: Born from a lizard-like people in the dark corners of the Deep Wood, where men and dwarves alike shudder to tread, there live a simple tribal people called the totori. They do not possess the magical essence to harness their own magic, and have yet to evolve beyond simple stone-aged tools; a player character who is a totori would have no idea what to do with a crossbow. They are natural predators, with keen eyesight and an anatomy fit for climbing trees or swimming through the water, but they are also extremely cautious and tight-knit, as predation is a two-way street. As a unique adaptation, they developed a visual sign-language of silent gestures so that they could communicate without being heard by the blind but keen-eared races they fear. As a result, a player character who is a totori would be extremely shy about speaking aloud to a stranger, and would only cry for help under extreme duress. However, they are also excellent at reading facial expressions and body language, because this is how they are used to interacting with others.



That's not really a huge lot to go on, but then, those races are the "literally just a human but X" races, anyway, so I guess I can't right fault you.

I was hoping for more mechanical differences than a bonus in X or Y.


Do Kobolds lay eggs or give live birth? Do they lactate?



Only one way to find out. In other words, what would you GM say or do if you take a kobold concubine after a raid and take her everywhere?



Eggs and no.


"So how do you make the town guards and peasants not kill her and you on sight?"



Eggs. Same as dragons, I say.

Admittedly, mostly I say this because egg-laying is hot, but they are lizards after all.

Keep in mind, eggs are not going to be hard chicken type stuff. They're going to be the soft snake tier eggs.


I'm always happy to take a qt kobold to train in the ways of JUSTICE. Slow building on love, as our travels and training progress is best way to go, though. None of that immediate concubine shit.



>no hard eggs

>no panting and writhing oviposition

Well damn.



Who says it isn't still rough for them?

They're just dropping soft eggs. You've got the equivalent of a rubbery dildo instead of a solid object, is all.




Something that's been bugging me about Guoh, does he have defined characters? Some of his drawings look similar, but just different enough that I'm not sure.



>Kobold slaves undoubtedly take more work and care than your typical elf slave.

Elves take FOREVER to house-break.


The Freefall webcomic has an anthro wolf main character, but there's a very limited number of them, 14 total, if memory serves. The only other non-human (or non-robot) character is decidedly non-anthropomorphic. His species is described as somewhat squid-like, and he wears a human-shaped environmental suit to better fit into human society (and fails, but that's the basis of most of the comedy).


What concept do kobolds have of economics?


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None, as they're all hardcore communists. More seriously however, I doubt they'd have much of a concept of individual enterprise and private property given how often they're depicted as viewing individual kobolds as unimportant in favour of the well-being of the tribe.

So while you might be able to convince a tribe of kobolds to trade with you for things, you'd be dealing with a representative of the tribe rather than a merchant. They'd also be unlikely to bother attempting to set up any form of economy within the tribe. As a result they'd most likely only be interested in bartering off goods they don't need for supplies they can't easily acquire or currently need (such as medicine or high-quality tools). The upshot of this would be that a savvy merchant could potentially convince a tribe to sell them jewelry (either crafted by the kobolds or stolen) in exchange for goods whose market price is far below that of the jewlry- after all, most kobold tribes aren't going to be able to sell things on the high street, even if they were so inclined.



Yep. A kobold warren is pretty much a commune, except it doesn't fall to infighting or the ego of one individual. Things change when a dragon of a sufficiently forceful personality enters the picture. It can easily convince the kobolds to serve it, making their treasure into a continuous stream of revenue for the dragon. In turn they will also trap the lair of the dragon to protect it from outsiders, but this might go overboard and the dragon gets locked outside of its lair. And while the kobolds can get a bit annoying with their constant worship, they are either too useful, precocious or both to dispose of.



I wanna see a story where a dragon eventually begins to like his kobold underlings on a personal level, even though (or perhaps because) most of them are not much more intelligent than an older child.



Kobolds have human-level intelligence, but they tend to be a bit naive and are always eager to please their dragon master, even if the dragon just wants to be left alone.

Think a more subdued version of the gnomes from Oglaf.



>Think a more subdued version of the gnomes from Oglaf.

All I can see are dragon dildos. Proverbial ones, that is.



Yes. There's a few proper full-fledged characters, though you only get information on them really from his streams.

Sword kobold is a recurring character, apparently, with dreams of being da strongest


It's more that kobolds don't waste time worrying about frivolities, to begin with. Kobolds are a constantly hunted primitive race who's only boon in life is a close relationship with dragons, whom are also massively greedy.

Basically, any excess wealth is handed off to said greedy dragon, and for everything else, it's the tribe struggling to survive.

It's not really "communism" as it is "we can only live if we stick together".

Oh, it also helps that kobolds are massively xenophobic. Anything non-dragonoid is pretty much untrustworthy trash to them.



Kobolds aren't stupid. After all, they can preform some pretty solid ambushes, and make some impressive traps.

Their problem is the same problem all dragonoids have.

They feel everything in an extreme burst. Every emotion is multiplied. Every bit of greed is a massive hunger, every bit of anger a flood of rage, every bit of joy an endless song.

Dragonoids tend not to think so deeply on their actions. Dragons themselves, especially, as they have no need to worry. Dragons themselves are creatures of raw instinct and inclination, because they have no need to bother with anything else. If a dragon wants something, it takes it. If a dragon is angry, it destroys what it is mad at. They're the literal top of the food chain in every way.

But as far as kobolds go, they lack the raw power of a dragon. They lack its toughness, its magical potential. Kobolds only have their intelligence, and even there, compared to a dragon, they're much smaller.

For a kobold, that immense rage that comes from a tiny slight what'd make a dragon burn down an entire kingdom just for associating with whatever slighted him, is something the kobold cannot act on. This is why kobolds are so friendly with dragons, more than anything. Because dragons are all powerful, to a kobold. Being massively prideful dragonoids themselves, kobolds see dragons as basically a perfect version of themselves. Rightly so, perhaps.

They can get all their desires, they can destroy all their enemies. They can simply do whatever they please, as it pleases them.

For a kobold, constantly swarmed with desires, with feelings they cannot act on due to their lack of power, this'd appear to them to be the perfect existence.



Trips demand more deekin.




>I don't understand evil alignment

Glad you got to admit it, anon.

Evil alignment is the selfish alignment. Every action you take is something that benefits you and only you. So being nice to a kobold or starting a cult by getting children to follow your god in a show of "good fortune" is a means to an end for furthering goals that you personally desire.



This is the sneaky way to do it, but that's not even required.

You just have to be a selfish type what doesn't worry about others, is all, for evil.

Doesn't mean you can't be a nice guy about it, though. No need to be rude to the man you're robbing at knifepoint, after all.



When evil/selfish alignment is involved, it's whatever goes as long as it benefits you. You can play by the law and manipulate it and its loopholes for whatever town/city government to your benefit. Or I mean hey, you could start a bandit brigade or do a hit and run on a supply carriage. It's whatever you decide throughout the campaign that best suits you, in either short or long run.




these are examples of neutral though



neutral has territory to lean into selflessness as well as selfishness. Neutral is the fence in the middle, between running out to a for sure death sentence to save a compatriot, or just full on deciding dick over said party member because it doesn't benefit you. Perhaps it wasn't clear enough. Evil/selfish is all and entirely about you . Even at the expense of your own allies if was the benefit of you. The previous examples I gave was toward someone who would run a lawful evil character. Think corrupt mayor or some shit like that if you're still having trouble processing what I'm getting at with evil alignment being the selfish alignment. Evil isn't just done because "lol I do it because it's evil". 9th level wizard Grob Wonderwood isn't just setting that orphanage on fire because "lol it's evil". The sole benefit he's getting out of setting that orphanage on fire is the amusement out of the act, and what chaos transpires from it.

That help?



Neutral is more around selfish, but not actually harmfully so, typically. Or, alternatively, flipping between the two.

Evil's all about not worrying about the effect on someone else.


tfw no kobold bf

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