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/tg/ - Traditional Games

Roll a Fortitude save versus Cancer
Winner of the 24rd Attention-Hungry Games
/kemono/ - A match made in heaven

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/tg/ sister boards
[ • /quests//cyoa//erp//monster//his//wh40k//arda//builders/ • ]

File: fec8d7f6f8dba9f⋯.jpg (27.45 KB, 265x370, 53:74, 20180101.jpg)

File: bddb1d4c14f859e⋯.jpg (61.12 KB, 554x385, 554:385, 20180102.jpg)



>>352888 (checked)

What's that Immortal Sun even supposed to be?


File: f76d8c0a82987d9⋯.jpg (32.16 KB, 265x370, 53:74, 20180102.jpg)

File: 843b98841e2b6af⋯.jpg (29.66 KB, 265x370, 53:74, 20180101.jpg)


I'm assuming that's the treasure the vampire conquistadors were searching for.



>the leftist's hymn

Oh boy



I know as much as that, I meant what it's actually supposed to be.

Is it another planar bridge? A kind of mana vault?


Obvious leftist bait, no religious entity would abandon these things. I like the card though


>immortal sun

Sheesh, it's like the designer went "Fuck it. I can't think of anything interesting for an artifact to do. I'll just make it do everything."



>Let's make it do everything but make you immortal!


File: 248fc4b48a195fe⋯.png (254.99 KB, 350x487, 350:487, Elenda-the-Dusk-Rose.png)

>Nice new commander for a token creature/vampire tribal/sacrifice themed deck

>Goes nice with Ayli

>2WB for 1/1 lifelink

Seriously WotC why?



>expecting a multicolored legend to be designed for constructed play

>expecting it to be anything but EDH bait

Gatecrash wasn't that long ago.



>white black gets aristocrats again.

Why is WotC out of ideas?



>or make it immortal



This isn't even worth playing as a commander.


It's the fact that it has such abysmal stats for such a high cost which makes it shit in both constructed and limited well maybe not limited but I won't play it anytime soon.




>Dies to removal




>not indestructible

>doesn't even get shuffled back into owner's library

Wizzinga does it again


File: 2a5227f1b270341⋯.jpg (52.58 KB, 265x370, 53:74, azorthelawbringer.jpg)



File: f5f57e8590bb8d8⋯.png (87.39 KB, 426x409, 426:409, f5f57e8590bb8d86cbc29b551b….png)





What the fuck is HE doing on the pirates-and-dinosaurs plane? He's still alive? What the shit.


File: 3d9987ce7d75650⋯.jpg (85.82 KB, 960x720, 4:3, 1513488489287.jpg)



Okay, here we go, I looked it up because I got curious:

>Azor was once a planeswalker

>walked to a bunch of planes and did sphinx things, apparently inspiring a bunch of myths about sphinx lawmakers

<I feel like this is a shitty retcon, but I never really knew anything about him beyond "guy who founded best guild"

>eventually goes to Ixalan

>makes the Immortal Sun, which traps planeswalkers on Ixalan, among other fun stuff

>including him

>for reasons



>See upside down triangle artifact

>Want to shitpost LMAO AZORIOUS, decide not to


Wew wotc



>trapping Planeswalkers in one place

We finally getting our Planeswalkers War? We already have the Mox Beacon, so it's a matter of time.



Speaking about Ravnica…



Anon, artifacts are piss-easy to get rid of for cheap. and it costs six mana with no payoff until you play other things. On top of that, it's Legendary, so you can't even stack it. You can easily compare it to Gonti's Aether Heart, which can net you an extra turn or Mirri's Wake, which, if you play it on turn 6, at least leaves you with two mana open for a Counterspell or better. If a Planeswalker is still on the table without an answer at turn 6, then you're in trouble anyway.

This thing is going to be amazing in EDH and probably an auto-include for a lot of decks, but other than that what's the point?



Why not? We already had "Chandra resolves her mommy issues," "Liliana goes to beat up an ex-boyfriend demon," and now we get "Jace meets the former store manager."

Might as well close each Grand Prix with the Seinfeld theme now…



>Why not? We already had "Chandra resolves her mommy issues," "Liliana goes to beat up an ex-boyfriend demon," and now we get "Jace meets the former store manager."

Sounds like we're due a Gideon or Nissa story in the next set, then the other in the set after that.



I just want more Bolas taking the piss out of the nuWalkers, even if he was Saturday Morning Cartoon Villain-tier, or someone smacking around Jace. That works for me too.


File: 384f2a18f54b477⋯.jpg (24.51 KB, 323x454, 323:454, for what purpose.jpg)


Return to Ravnica part 2 confirmed?


>Create an artifact that traps all planeswalkers warping in including yourself for reasons still unknown

>Somehow this artifact keeps vampires from going vampire

>Somehow the newest Ixalan native planeswalker could warp to Kaladesh while this artifact exists

What the actual fugg?



Was it a woman?


File: 6c4a2e5580c8a38⋯.jpg (101.85 KB, 858x381, 286:127, 20180103.jpg)

Red looks like fun


YouTube embed. Click thumbnail to play.




When was red not fun to play?

I went mono-red on the Ixalan pre-release, shit was fun AND strong.



It was a shot in the dark.


>Form of the Dragon makes you a 5/5 flier that deals 5 damage a turn

>Form of the Dinosaur makes you a 15/15 that fights each turn




Red Deck Wins is always a valid deck.



Yeah if all else fails in pre-release I just go to my red card pile and hope for the best.


File: fbbd65353004b0f⋯.jpg (97.17 KB, 850x384, 425:192, 20180102.jpg)

Current Wizards pumping out the multi-color cards..



A Merfolk lord and a nice shapeshifter raid card.

Not bad tbh.


File: f54f190f517e547⋯.jpg (42.48 KB, 265x370, 53:74, zacamaprimalcalamity.jpg)

File: e79d34d0a7e7c12⋯.jpg (737.92 KB, 600x1392, 25:58, MtG.jpg)

CCT here. I can't believe I have to post this about an official card.

Now I can't wait for people to leap to find examples of cards with 3 mana abilities and several other abilities before.


>(It must survive the damage to get the counters)

I can't believe this needed to be explained.



I know it's real but damn that Zacama looks fake as fugg.

>(It must survive the damage to get the counters)

>I can't believe this needed to be explained.

I kind of understand, I know the rules pretty well but sometimes when I play against friends who are not that into Magic as me they tend to say the opposite and I get confused myself.


File: 6fe7789c2818aee⋯.png (73.61 KB, 312x445, 312:445, ClipboardImage.png)


Don't even have to leap.


File: 2dd4818eb02f341⋯.png (122.7 KB, 464x664, 58:83, ClipboardImage.png)


To be fair that just has three activated abilities and no keywords.

So here's one with five.


File: 7b951d1a9947f36⋯.jpg (26.94 KB, 265x370, 53:74, 20180102.jpg)

Blood Moon or Blood Sun?



Blood Moon is going to be more useful overall, because color-fixing lands become off color or mono colored. Blood Sun allows them to still function.



blood moon almost every time. though blood sun will be an intresting SB option for tron and maybe scapeshift


File: 7e66dec8ca7433e⋯.jpg (45.32 KB, 265x370, 53:74, colossaldreadmaw.jpg)

File: 8acc6e3dbc3456c⋯.jpg (39.02 KB, 265x370, 53:74, raptorcompanion.jpg)

File: b6d0357e8fa785f⋯.jpg (49.26 KB, 265x370, 53:74, legionconquistador.jpg)

File: 2521a9ee1b3ed9b⋯.jpg (47.2 KB, 265x370, 53:74, sailorofmeans.jpg)


>print cards in ixalan

>print the same fucking cards in rivals of ixalan

>not even new art

>or rarity




Balance reasons due to the removal of block structure, likely. I was dumbstruck when I first saw it, too.



except ixalan was designed as a 2 set block…



They changed the way drafting works, so you now only draft a single set. That's what I meant, sorry.



you got some proof to those claims? because everyone from channel fireball to star city games don't seem to think rivals draft is going to be rivals-rivals-rivals



forgot to mention it's also a small set, so that would be the equivalent of bringing back coldsnap without the interesting mechanics




I don't know what the actual number of cards in Rivals of Ixalan is, but according to MaRo's announcement six months ago it should be a large set drafted alone, given it's released in the winter.




"Before I begin explaining the new model, I want to stress that this new system begins with "Soup" in the spring of 2018. Both Amonkhet and Ixalan blocks will follow the current model complete with a large and a small set…"

i know your just answering my replies, but this shit is just a clusterfuck on wizards end. ixalan draft is generally regarded as garbage i kinda like it though adding redundent copies of cards nobody wants in their draft deck is just retarded. i understand why they would add legion conquistador, and maybe this new format will still be starved for 2drops so raptor companion kinda makes sense, or maybe it will slow down enough for sailor of means to become playable. but colossal dreadmaw is garbage even in the dinosaur deck and even if all this was true, why couldn't they have just printed 4 NEW cards to the format to change it in a way they wanted? this set stinks of wizards lack of r&d, our only hope is the play design team doing what they were hired for, instead of leaving it to whatever chucklefuck casual fags wizards had running the show before


File: a79028f89d199c8⋯.jpg (41.07 KB, 283x323, 283:323, 1462909904822.jpg)


>"Whenever (…) enters the battlefield, if you cast it, untap all lands you control."

>Not just making it "Whenever you cast (…), untap all lands you control."



it's so edh players understand that you can use it's abilities the same turn you play it.




Wizards design philosophy is going a little too far now.

>Let's make dinosaurs BIG and for Timmy players, they'll love hard casting fatties that turn sideways

>What do we do for a legendary dinosaur?

>Call it an Elder Dinosaur, like the Elder Dragons, and give it a million abilities, and make them simple, but still clarify what they do with clunky wording, our players are retards after all



Shit, I missed that line. My mistake.


File: 7a34627a6191c09⋯.jpg (31.75 KB, 243x348, 81:116, samut-voice-of-dissent-598….jpg)


They want to give players a chance to counter it without it being abused by flickering/recursion.

Not that commander bait like this would ever get put into a graveyard


File: 292d3cc551c903c⋯.jpg (22.27 KB, 265x370, 53:74, 20180108.jpg)



Mono-green got the worst elder dinosaur though. Boring….

Also, Murder got Impaled….





At least in Dragons of Tarkir they had new art which was coo; because new timeline and shit.

This is just laziness.


First blue, now black?

Whatś next, white loses lifegain?



>counter it without it being abused by flickering/recursion.

Who honestly gives a shit? If you tack it on being cast, then that eliminates flickering, and if it's countered, then all you lost is one card in hand after waiting to play it until you had nine fucking mana.


>Mono-green got the worst elder dinosaur though. Boring….

Realistically, though, it's probably the most playable. Coupled with who knows how many decks running Rhonas, this might as well be a 12/12 Trample for 1GG


File: f105cebd330087b⋯.jpg (45.18 KB, 265x370, 53:74, waywardswordtooth1.jpg)


>Coupled with who knows how many decks running Rhonas, this might as well be a 12/12 Trample for 1GG

We have this asshole now, as well.


File: 2521ac0be62e8c6⋯.gif (1.99 MB, 400x400, 1:1, 8000.gif)


>We realized that one of the problems with small sets was the following: Sets need basic effects. The large set would make the best version of the effect and then the small set would make the second best version. Small sets shouldn’t feel pressured to make a different card if the first set had what they needed. We limited the reprints from the large set to a small number of cards and to common.

We ran out of ideas even though we print less cards in a block than we ever did before lol



White won't lose lifegain… just the numbers will be smaller or higher cost.

Compare IMPALE to MURDER. Gah! Magic:the Gathering is now Creatures: the Attacking.



That was such a stupid card. The design is boring, the character is awful, and the art is garbage. Then they had the gall to make a planeswalker card based on it continuing pushing stronk wymyn and it’s so annoying.


File: 49bce418948ca9c⋯.jpg (44.82 KB, 265x370, 53:74, 20180109.jpg)

File: 968cfca06abfaab⋯.jpg (40.14 KB, 265x370, 53:74, 20180110.jpg)

Full spoiler out:



File: acef4fc1b988557⋯.jpg (316.39 KB, 2199x2264, 2199:2264, tfw no redberry pie.jpg)


>(Transforms from Hadana's Climb.)

I don't know what I would have done with this card that's printed on both sides if it didn't tell me that it transforms from itself. I thought maybe it transformed from a fucking Plains or something,



I mean, Creatures: the Attacking is at least better than Blue/Black: the Counter/Removaling, though not by much. At least there's some interactions involved.




I know that this isn't a popular opinion but I've always found Create: The Attacking the most purest form of MtG but that doesn't mean that counterspells need to be removed.

All colors have their philosophy, playstyle, special cards etc., if you remove counterspells from blue and removal from black, then what makes these colors special?

I'm calling it: green will lose mana ramp.



That makes me wonder: is there a (probably homebrewed) format where only creatures are allowed?



Triple Legions draft.



That would be the most boring shit ever.

No counterspells, no manaramp, no equipments or auras, etc.



>That would be the most boring shit ever

>No counterspells

Choose one and only one



I know you're trolling, but decent counterspells are as important to the game as appropriately costed creatures and the 4 mana sweeper.


Limited seems to be the right format for that kind of gameplay. Once you move to actual constructed formats all your 2cmc x/1s become unplayable unless they do something insane.



>I know you're trolling

My first constructed deck was a slivers commander, you think I was trolling?


File: f3c5e9f58bbaf24⋯.gif (1.05 MB, 625x626, 625:626, cb3a2483343aff6c64185a7898….gif)



You know, this set would have been a lot cooler if they ditched all the minorities, stronk womyn and planswalking snowflakes and just focused om dinosaurs instead. Just dinosaurs. Ixalan should've been the elemental plane of dinosaurs. Msybe add in a planswalker Trex if they really had to.



I've never claimed to be a smart guy


The argument for Creatures: The Attacking is flawed on pretty much every level.

The main reason it kills the game is because it drives up the cost of effects or makes them harder to use, and it kills a lot of great, healthy complexity the game has. Reducing it turns the game into Hearthstone. Having to slap flash onto a creature to give it an instant effect suddenly gives it the power to trade or chump block. ETB effects suddenly skyrocket in value with any repeatable flicker.

Sometimes its a good thing that an instant/sorcery resolves and goes to the graveyard. It means you have a reason to interact with your graveyard, or it means you need to more carefully choose the right time to cast it to get the most value. Unsummon cast during your opponents end phase might be less valuable than casting it during their attack phase, even if they get a chance to recast it in their second main phase. Can you imagine unsummon on a 1/1 stick? 2U, minimum cost (if it retains instant speed).

Artifacts and enchantments are likewise healthy. Sometimes it is stronger to have an effect on a body and sometimes it is stronger to have it off that body, based off how important it is to remove.

Compare a creature that stays tapped to tap an opponents creature forever compared to an aura that does the same. Speaking of, no more auras, no more equipment, no more interactions with instants/sorceries, so RIP Izzet, no more mill/rebound/manaramp/tutor at a price below 3 mana. They probably just wouldn't bother printing force of savagery because of how niche it would become and how easy it would be to remove, since another creature becomes its lynchpin.

The most you can argue is that magic should be a game about swinging with creatures and supplementing your ability to do so/hindering your opponents ability to do so with support cards, but doing that just limits how players can play and turns the game into Hearthstone. I hate no-creature control decks with planeswalker wincons, but the game would be worse if they removed the things that make those decks work.


File: eac412cea5c58e0⋯.jpg (144.75 KB, 462x1045, 42:95, eac412cea5c58e0c7cf16481c1….jpg)


For the past few mainline sets, we've had mana dorks be either rare, 2+ CMC, or both. I think we're already reaching that point.


Unpopular opinion alert, but I liked how they handled minorities in this set. The vampires were culturually homogenius so that reflected with them all being (not-)Spanish. The Sun Empire was Central American consistently since they remained relatively standalone in the world. The Pirates, the only group that would actively be integrating new members instead of birthing them, had a mixture. It reminds me of Khans, in that it wasn't fucking obnoxious about it.

They need to make the sexism a little less blatant (read: it's fucking boring and they need to stop yesterday), but I'll happily take this over a random, distracting black guy in the middle of a Greek city-state where literally everyone else is white added for no other reason than to make some vague, shallow political statement.



>for no other reason than to make some vague, shallow political statement

but that's all the designers care about at this point



>For the past few mainline sets, we've had mana dorks be either rare, 2+ CMC, or both. I think we're already reaching that point.

So I wasn't the only one noticing it.

IS Kodama's Reach/Cultivate now officially regarded as too OP for the New New New World Order?



Ironically, Modern and Frontier have near perfect mana, so all they're doing is screwing standard/draft by not allowing people to easily mana fix or ramp with mana dorks.

It's tough finding a balance. A manadork isn't worth paying for if it costs more than 1 mana. I probably wouldn't even pay 2 for Noble Hierarch.


File: 249b2ca0537929d⋯.jpg (122.6 KB, 600x822, 100:137, 20180110.jpg)


I don't mind creatures getting stronger but what irks me is the spells getting weaker especially creature removal spells.


Also having artifacts that can tap for mana or get you lands weakens green's ramp.



Noble Hierarch is that strong because not only is it a manadork but also someoen who buffs your attacking creature with exalted.

I think it'd be worth 1G.



>dies to hornet sting

>dies to shock

>worth 1G

Frig off



It's a manadork tapping for Bant and with exalt making it always useful.

YOU fugg off nerd.



I imagine one of those people who has released a book on the complexity of mana in magic would have a better explanation for this, but…

>Play 1-drop manadork

>Playing turn-3 cards on turn-2

>Playing turn-4 cards on turn-3


>Play 2-drop manadork

>Miss any other turn-2 drops

>So that you can play a turn-4 card on turn-3

The only time I would think Noble Hierarch is worth being a 2-drop is in the event of playing a 1-drop that can have 2 power on turn 2 by its own, for a 3-damage swing. Just taking an example from recent history, would you pass up a Longtusk Cub to play Noble Hierarch? Would you want to play Noble Hierarch on the same turn your opponent plays Longtusk Cub? Playing a mana dork at turn 2 is just too slow.

Compare with 2-mana spells that fetch you a land.

>Same speed

>Harder to remove

>More variety in fetching

>Takes a land out of your deck so you have a greater chance of drawing something useful


>Always useful

Unless you have two creatures with 2 or more power, then Exalted is not always useful.



>Unless you have two creatures with 2 or more power, then Exalted is not always useful.

It's Bant, you better go exalted or you're playing Bant EDH.


File: 428aa0a8bc69b3b⋯.jpg (132.55 KB, 410x520, 41:52, __fujiwara_no_mokou_touhou….jpg)


I don't mind artifacts tapping for mana since that's been a part of the game for a long time, and they seem to have stuck to 3 CMC for 1 output or 2 CMC for 1 output entering tapped, which is good. I don't want to play a G/x deck and be forced to have all of my ramp produce green, but it isn't OP enough to warrant, say, a U/W ramp deck.

Thing is, though, that artifacts aren't weakening green's ramp. Green's ramp being weakened by green's ramp weakens greens ramp. Look at pic related; you could play it and defend against a one drop your opponent plays (provided that they want to attack with a 1/1 on the ground without gimmicks, which, good luck past round two at FNM) and then tap it next turn for mana but… why? The moment it lasts beyond one turn it starts to lose any real use as a defender you had provided that you actually have use for mana, and the transform ability, for 7 mana, lets you either deal 4 damage a turn or get two fucking colorless mana.

I have nearly the same thoughts on Druid of the Cowl, or the recently reprinted Leaf Gilder. Hell, from one set before we almost had another one with Deathcap Cultivator, but at least someone on R&D had enough sense to stack on conditional Deathtouch so late game it's actually worth 2 CMC (and someone decided that this needs to be rare because it's actually viable ramp so complex for new players).

If you're playing ramp, you want big things quick, and since Wizards has a hateboner against countermagic (since, you know, some kid that couldn't play the one copy of a bulk rare in his deck might not buy any more booster packs!), playing big things quick in an archetype designed to play things quick is just too good. Don't worry though, the designers already have an answer in place; just make all of the normal answers cost 1 generic more. That will keep the tempo almost the same, right? That will fix it all, right?


>Unless you have two creatures with 2 or more power, then Exalted is not always useful.

The Exalted on it, though, is just icing on the cake. The thing is practically a BoP without flying, so Bant decks are going to have a use for it anyway.

Compared to Druid of the Anima, there's not much to complain about.


File: a6cfd43dc7b92ad⋯.png (135.55 KB, 223x311, 223:311, uc.png)


>Look at pic related

<Post fucking meme instead of card I actually wanted to talk about

I'm a retarded nigger.



I definitely wouldn't pay 2 for druid of the anima.

It's a shock that they're making people pay 2 mana for a mnaadork that just gives green.



"dies to x" is the worst way to devalue creatures


to be fair wizards only supports milquetoast midrange decks anymore for standard. Anything else is a byproduct of missing an interaction like forgetting the rule of no duals AND fetches in the same standard/ saheeli combo


File: 1cd63d6c7c67c47⋯.jpg (77.09 KB, 312x445, 312:445, 20180108.jpg)


So there's no more Birdsof Paradise or Llanowar Elf? No more one-mana casting cost mana dorks in standard constructed play? Damn…. that sucketh.


File: ca1811c3b7b5420⋯.jpg (30.74 KB, 223x310, 223:310, Image.ashx.jpg)


Dies to First Volley

Pic related so you don't have to look it up



A 1 con creature that costs 2cmc dies to a cold and isn't viable anywhere, it's a good argument in this specific case



I'm a scrub and a half, so I've never placed top 5 in draft without going red, at least in part.


File: 4abf1f0d7168ad0⋯.jpeg (35.15 KB, 223x310, 223:310, Image.jpeg)


I guess, but it's still a shit argument.

Would Deathrite Shaman be playable at cmc2?



Surprise surprise, DC has fallen out of favor, but he doesn't really count because he's more a nerfed necropotence than a traditional creature.


File: 29035f3231607f3⋯.jpg (11.7 KB, 228x193, 228:193, 1430010644447.jpg)


>A card last reprinted 3.5 years ago disproves my point about standard

What's next, you're going to say that WotC doesn't have a boner for creatures because of Steel Golem?


DC serves a fundamentally different role than ramp, though.


File: 0e39b53d748df16⋯.jpg (69.99 KB, 431x450, 431:450, 1435009840357.jpg)


>A reprint of 3 years ago

>Hurr they still make manadorks in standard!


File: 92d8b82b143ffbd⋯.png (180.89 KB, 625x626, 625:626, 4bf.png)


>>Hurr they still make manadorks in standard!

>Started with reply to post with Eldritch Moon Mana dork attached.



I'd play Deathrite Shaman at 2 CMC (1B/G). But I think its worth noting I'd feel like I'm playing a slower deck.


File: 896262ce320d22d⋯.png (202.23 KB, 450x492, 75:82, Memeri.png)


The whole point was that green is already losing its ramp and that the current manadorks in standard aren't worth the cost.

You responded with cards last printed 3 years ago.


File: d56fb2a53bc6a3e⋯.jpg (172.95 KB, 265x370, 53:74, 20180122.jpg)

How does Rivals of Ixalan play?


File: 88d8cdc0d4e9f19⋯.jpg (309.55 KB, 1600x1088, 25:17, 20180110.jpg)

-3 to destroy a creature? Seems costly…



I think that's the Vraska for the new intro d-ehh I meant planeswalker decks.


File: 7450382f4476d84⋯.jpg (283.66 KB, 1322x1080, 661:540, prodigal-sorcerer.jpg)


It is. Also, notice that it's ultimate ability doesn't specify combat damage.


File: 4a4673748c21867⋯.jpg (31.86 KB, 223x310, 223:310, 20180110.jpg)


You have been color-shifted….



>flavour text

Of course you're looking at ashes, mate. You burnt your fucking eyes out


File: ffe723d8feac973⋯.jpg (34.34 KB, 223x310, 223:310, is.jpg)


File: e4f3db76e12be07⋯.jpg (37.45 KB, 673x586, 673:586, 1475269622326.jpg)

>Mfw I just realized that Elenda, the Dusk Rose needs to go to the grave in order to make her ability trigger

Well fugg, I'd like to build an EDH deck around her but any tips for getting commanders out of the graveyard?


>Any damage can kill an opponent

It's not easy to pump her up since you'll need 3 turns but Rakdos ping sounds like fun now.



>how do i get creatures back in BW

Are you seriously asking this? Emeria, Phyrexian Reclamation, assorted reanimation spells, Debtors' Knell, Karmic Guide, Nim Deathmantle, the list goes on.



Phyrexian Reclamation

Strands of Night (especially if you have a way to recur lands)

Tortured Existence

That's my normal toolbox for B/X recursion, mainly with W so you can Sun Titan the lands back but also bring back the cheaper enchantments and whatever cheap creatures you discard into the graveyard.

Tortured Existence is really good.


What he said, except that Debtor's Knell is very expensive cmc-wise. That poor thing also eats Naturalizes like a fatty eats cake.



I'm not a graveyard player so I don't know many stables good for a commander deck.


Thanks m8, a B/W lifegain tokens grave recursion sounds fun for EDH.



Gift of Immortality is probably one of my favorite reanimation cards. I stick it on Kokusho and sac him with Vish every turn.


The vampires should have won the war and reobtained the Sun. They're actually pretty sympathetic compared to the other groups:

Sun Empire: Arrogant fucks who used it to blow up shit yet have the arrogance to act like they are better than everyone with their dinosaur fucking

Pirates: remnants of those who fought against the vampires yet act like they were wronged, greedy fucks murdering and pillaging across the sea

Merfolk: fucking holier-than-thou look at us we're so fucking attached to nature goddamn fish fuckers

Vampires: just want to regain what was stolen from them and end their cursed state. Coincidentally, they're white, unlike the mixed bag with pirates, the not-Incans of the Sun Empire, or fish fuckers like the fish fuckers.

They should have purged the not-Incans who masturbate furiously to dinosaurs and the pirates, making the world a more civilized place


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>The vampires who symbolize the ebil Spanish conquisatdores who massacred the goodboi dindu Aztecs lost

Color me surprised.


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Multi-color tribal…. YEAH!



Diego Brando deck soon.




Cheer up anons, the vampires actually did win in real life.



You guys remember the Baral EDH deck we talked about to shitpost IRL, essentially?

Conquistador Vampire EDH seems like another way to do so. There's Edgar Markov, but he deviates farther from the theme into medieval knight vampires, and besides, the deck will just resemble the normal Edgar deck.

Vona the Butcher seems like the best way to go with this, mainly because of the name.


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>Vona the Butcher seems like the best way to go with this, mainly because of the name.

What a coincidence - I pulled one of those on release day and ended up building a deck around her.

Essentially it works just the same as B/W lifegain since 7 life builds up rather quickly. Eternity Vessel is one of the best cards you could add in, and Karlov works well.

My playgroup actually likes playing against it.


File: 70d43a88f22a81d⋯.jpg (60.82 KB, 500x667, 500:667, 70d43a88f22a81d43fc897c3ec….jpg)

>Tear up Repeating Barrage at pre-release because I'm never going to use it

>Guy in playgroup: "Why did you do that?"

<"It's hot garbage."

>"But it's a good card."

<"No it isn't."

>"Well, it's good removal for limited, anyway…"

>my fucking face when

I pulled an Immortal Sun and the Summoner that makes guys when she attacks, so I think I'm good for this set besides Sphynx's-Revelation-on-a-commander and the 12/12 Trampler. How did you anons do?



Pulled the dated Tilonnali's Summoner, got two 12/12 dinos (one full card art and foil), played black/red pirate and did alright.





>giving money to wizzinga

>in current year+3


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Why reprint this?



For draft and limited obviously.



I don't play those formats. How dare they put those in a pack?


File: 8ef2ac2f1e5dac4⋯.gif (1.38 MB, 676x480, 169:120, 8ceca3a961226c453f334f0250….gif)


1st place.


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BW vamps, splashed a few dinos. pulled a Legions landing somehow, went all my way, haven't had a release like it since RTR.

Too bad I don't care for standard anymore, prize packs where meh, bootlegged acadamey was the only winner, I'll probably put it in my Nekuzar EDH.



Kaladesh rotates out soon, and with it the only G/U dual land to help out Merfolk tribal in Standard.

And speaking of Standard, fuck WotC for once again banning cards in Standard. Emrakul I can understand because it was leading to people just not having fun and games devolving into who resolves Emrakul first. But fucking Rampaging Ferocidons? Because Ramunap Red runs it? Fuck you.


File: 3e2f146b4997f65⋯.gif (466.89 KB, 245x200, 49:40, oh boy.gif)



>Finally, we will have another banned and restricted announcement next month on February 12. The timing of this announcement makes it ideal to consider changes based on the results of Pro Tour Rivals of Ixalan, and thus will more than likely focus on Modern


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>These fucking bans

Remember when they used to let things run rampant before they banned them? I think we're starting to drift towards the League of Legends 'slight alterations based off winrate' style of balancing.

Don't get me wrong, if their statistics are correct then Ramunap Red seems pretty strong, but when a deck is dominant you sideboard hate. Meanwhile Temur Black Energy decks seem to have a slightly-above 50% winrate? And loses against several decks (statistically speaking).


Don't worry anon, I'll post the bans for you.


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>Modern bans

Now don't get me wrong, I don't have a LGS to play currently, but last time I went to one, I managed to finish off Dredge by trading in a bunch of high priced junk to them.

>Literally haven't had a chance to play the deck I broke into a format with

>tfw $200 manabase and $200+ core cards, like any other decent deck in the format

>my exact face when Wizard's does their judge shit, then bans the deck I just built a month from now

Pre-emptively calling it



>Ban RR and Ferocidon because tehy do red stuff and make mono red playable

What's next, ban Opt because it's too efficient?



I'm glad it's in Modern now, though. I look forward to shitty U/x budget spell decks



While we're at it, ban all Standard legal cards since they're all playable in Standard. 60 card decks of nothing but lands.



That's too far anon. Just go back to seventh edition where you paid 7 mana for a 6/6.



>Don't get me wrong, if their statistics are correct then Ramunap Red seems pretty strong, but when a deck is dominant you sideboard hate.

What hate? Once the dino gets added in and is on the board, all of your hate spits back in your face. It's almost as if making creature removal and countermagic deliberately bad affects the game too haphazardly (imagine that).



But I want Mulligan 7 meta, with added dice roll tech.



Good point.

They kind of nerfed hate out of the game. Which is funny because this would be a great set for colour hate.


now that the faces of the fictional characters on the cards are diverse, we don't need the actual cards themselves to do diverse things


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But anon, there's still plenty of good removal to use against the white Vampires. It's not WotC problem that they made W/B bad to make a political statement and then couldn't see Temur decks still remain unchallenged.

Wouldn't you rather play Treasure instead? Don't you enjoy paying 2 extra for a spell that should cost 2 less just to get some mana later on (because you need mana so dearly after playing a 5 drop 3/4).



Jesus christ I just started looking at some of the cards in this set.

>2/2 sap generator for 5 that can give saps +2/+2 if you get 10 permanents

>3/3 for 4 in green that self-mills, then puts lands from your graveyard into play when it dies

>1/1 for 2 that gets a +1/+1 counter in your upkeep if you lost life last turn, and on death gives you life equal to its toughness

>A 5/5 that makes a token copy of itself when it takes damage, for 7

>A 3 mana blue instant speed exile, but the exiled card can be cast without paying its mana cost, meaning its either an expensive unsummon or an expensive flicker

>4 mana planeswalker that has almost no power unless you have about 3 creatures

>The blue elder dinosaur can't be countered but the green one can

>These are all rare

>No UBR pirate

It's like they're not even trying sometimes.



>>1/1 for 2 that gets a +1/+1 counter in your upkeep if you lost life last turn, and on death gives you life equal to its toughness

Agreed for most of those, but this one in slower formats can be fun. This was the only guy in limited that I was consistently happy to draw, mostly because spot removal and flat-out kill spells are so shit.


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These cards are all great, certainly playable. I'd even run some, I don't see what the problem i—

>They're fucking rare



Can you imagine pulling the self-mill as your rare in draft? That'd suck.

>3 cards a turn to attack


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Is Rivals of Ixalan any good?



Anon, look at what you just posted. It's flavorful, yes, and kind of funny, but it's a three drop equipment that just gives you discount Madcap that for a cheap equip cost practically of 1 generic and DESTROYING whatever it's attached to prior. This is a rare. Someone is going to pay $4 and expect something good only to see this crap.



It's even worse than Madcap since it only gives you +2/0, costs 1 more and it kills your creature when it gets unequipped.

Pretty good uncommon, horrible rare.




>Gives evasion

>Enables tribal

>Recurrent threat

Nigga, this is a gamewinner in draft.

If you like cracking boosters, play draft. If you don't like the chance of getting a bad rare, then play constructed



If Pirates really matter that much for your deck, chances are you're going to be playing Pirate creatures anyway, giving the creature a type is either redundant or a gimmick.

As far as evasion and recursion are concerned, did you see anybody playing Marrow Bats?


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Nobody is saying it isn't at least a decent card, but it isn't a card that is designed around being useful, especially in this day and age where rarity = power.

>There are other methods to give evasion that don't cost 3 + 1 mana

>Even then its menace, which just requires 2 creatures to block instead of 1

>Can't change what creature it is equipped to without destroying your own creature, which is a stupid way to represent the loss of a hand and makes no sense otherwise

>As the other anon said, if you're running pirates, you're running pirates

Honestly, it reminds me of this and can fit a similar niche.



You know what really enables pirate tribal?

Actual playable pirate creatures, and not an artifact that makes your creature die to Naturalize.

Your tribal deck is shite if it needs this card to make it work.

Like I said before this isn't a bad card, it's just a horrible rare.

I would play it in limited and draft, but I'd rather have a 3/2 menace for 3 instead of this.


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Mfw no Pirate Ship reprint or a Pirate Prodigal Pyromancer (because tap to do 1 damage is over-powered now) /s



You idiot, if WotC would print a 1/1 tap-for-1-dmg people would win within 20 turns!


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You know what? I was going to make a sarcastic post about making a Prodigal creature at 2/1 with 3 CMC for rare, but then it dawned on me, there's an actual reason why they couldn't have reprinted it.

Imagine for a moment if they reprinted it as, say, a rare, but the card right before it in the pack was pic related. A functional reprint or something with Crew 1 and the tap ability would have been cool, but it seems they'd rather just brush this under the rug with Skeleton Ship (which didn't even get erreta'd to "Skeleton Pirates," which would have made for probably the most badass creature type in the game).


File: a8117feee7efa51⋯.jpg (182.48 KB, 1742x947, 1742:947, 20180115.jpg)

is WoTC running out of ideas? This set feels so.. deriative.

The visuals may be different but the gameplay feels like it has been done before.


File: 3d16d4392207a38⋯.jpg (94.07 KB, 265x370, 53:74, lightning_rig_crew_ixalan.jpg)


>you can ping players, but pinging creatures is too mean :(



I've been telling this as a joke to my friend group but I really believe now that they are/were printing shit-tier cards to bring down the power creep so that they could start going up again after a few blocks.

The fact that they are reprinting faux-cards like the 'new' Blood Moon says enough I kind of like the card though




>0 power


>players only

This is a fake from a CCT, right?



Sadly this is a real uncommon.

I wanted to defend the card because a pirate swarm strategy would be strong with this but then I realized it's a tap ability without haste at turn 3 and tokens entering don't count.

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