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/tg/ - Traditional Games

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File: 59bcbc34c6fc599⋯.jpg (16.48 KB, 675x573, 225:191, 6d3875c4b402d28f5849671e43….jpg)


Has this ever been done in a way that it isn't either useless (you still need the attribute for other stuff) or an invitation to move everything important off a status then sack it?



Short answer: yes.

Long answer: QTDDTOT: >>347240



>discussing if a particular type of mechanic is or is not a good idea doesn't deserve its own thread



Either post something worth discussing or stop acting like a little bitch because you got told to stop wasting /tg/'s time with a half-assed thread.


File: f441d4872d52d3e⋯.jpg (71.13 KB, 570x526, 285:263, double mon-keigh.jpg)


If it "deserves its own thread" at least treat it that way doublenigger. You didn't even post an example of this mechanic in action.


File: a9ee8a8952d9e26⋯.png (762.53 KB, 1261x901, 1261:901, factotum.png)


File: 7eb6fee852704eb⋯.png (49.55 KB, 500x240, 25:12, ClipboardImage.png)

File: 56b228b05013481⋯.png (46.32 KB, 501x207, 167:69, ClipboardImage.png)


Since OP is a faggot. Here's another example from Fantasy Craft. One attribute for Defense (AC), Attacking, Damaging, and Initiative. Is it a little broken? Yeah. But so is everything else in FC. Plus, if you want, they also added a series of tricks that allow you to do similar things without needing to take the feats.


File: c204e63ac762efc⋯.png (60.81 KB, 287x329, 41:47, ClipboardImage.png)


Martial Arts and Master's Art are a correction of the D&D monk's Multiple Ability Dependency, and they help make up for the drawbacks of unarmed/unarmored combat.

As for the tricks, they are balanced by the limit of 1 trick per attack/action and most tricks having more contextual use. Most of the time you might sub the attribute for an attack, but when you want to use a trick for a specific effect, you have to use the normal attribute.



For non-martial characters, it makes for a nice alternative though. You're going to have proficiency you don't really use, so for instance, a Mage can pick up the tricks for attacking with INT so they can poke away a few mooks when they don't want to burn all their spellpoints on weak enemies.

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