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/tg/ - Traditional Games

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/tg/ sister boards
[ • /quests//cyoa//erp//monster//his//wh40k//arda//builders//sw//strek/ • ]

File: afb138a3449340e⋯.jpg (250.1 KB, 1000x1483, 1000:1483, acute (2).jpg)



File: f1004213bca0892⋯.png (2.1 MB, 1916x1045, 1916:1045, love.png)

>tfw no cute japanese gf to play magic with



Thanks for reminding me of that K-On doujin.


File: 1dd5620943079b4⋯.png (869.1 KB, 1398x1071, 466:357, cutedeck.png)

This is Hardened Scales Affinity. Say something nice about it. bump


File: c2494e7f7a5112c⋯.gif (702.02 KB, 596x316, 149:79, 1414667986068.gif)

>Japan loves MtG except for the fact it doesn't have as many cute girls

>MtG moving towards traced images and all the garbage that comes with it

Its a shame that it isn't enough to kill MtG but lets hope a better card game springs up form that.


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What happens if I cast Replenish and put two Pentarch Wards on the same creature, choosing white each time? I believe they would both fall off, since the wording for "This effect doesn't remove Pentarch Ward" is an alias for "This effect doesn't remove [this card]" which means I think they protect from the other aura. Could be wrong though.



>Say something nice about it.

It looks like a typical affinity deck, which I feel is a misnomer since not a single card has affinity, but modular.

Anyways, Hardened Scales looks like a good way to get them monstrously huge, Animation Station gives longterm value so you don't run out of steam, and it even has an Infect/proliferate subtheme. Looks solid all around


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File: 5ae923ad5952f70⋯.jpg (98.96 KB, 736x981, 736:981, welp.jpg)


>MtG moving towards traced images and all the garbage that comes with it

Do you have any examples? I got this, I think we can put together an infograph.



That's up to the artist is it not?



Wish I had the images on hand, but several of the newer cards they were showing off in a recent set had a severe uncanny valley look when it came to the overall detail of the face and figure, like you get when someone goes over a friend's facebook photo with a bunch of photoshop filters.


File: 09bf39ccf81832b⋯.jpg (479.13 KB, 1250x1126, 625:563, 1431275589552.jpg)


when you use Replenish, you have to start at the top of the graveyard and work your way down like The Stack. So one of them will work and the other will fall off.... (maybe)



While you have to decide where they attach and any decisions for those cards, they both enter play at the same time.

Do you have a source that specifies that you have to iterate the cards in that manner?


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Sorry, I just realized I was shitting up the spoiler thread with my deckbuilding.

I did a quick look at the modern meta and a lot of the BR aggro decks seem to be losing a ton of cards from Amonkhet and Kaladesh (like 20+ cards maindeck) so I really have no idea what removal or things will be played in the new standard.

Anyways, I realized that these three cards form an infinite combo. You can sacrifice Whisper and a bat token to bring back the other Whisper and create a bat token. With two Desecrated Tombs, you can get infinite hasted bats. Obviously it's fairly fragile to removal, especially shatter effects, but this feels like a good skeleton for me to build from. I can do BRG and have a budget of about $20 that I want to put into it, and mostly have BG lands already. I've been tinkering with it to see what works best, and even looked at saprolings (Fungal Plots has no cost on it's sac:draw effect) and it's more robust to some removal.

My local meta is all beginners with 70 card decks full of creatures and life gain, so removal shouldn't be a problem, but I still want it to be robust.

I think the biggest weakness of the deck is that I can only use Whisper infinitely on the other Whisper - so no wacky ETB shenanigans with other creatures per se (once per turn, and I see no untap effects handy). Originally I was going to use the tombs with Macabre Waltz and Reassembling Skeleton and sacrifice effects. UBG could also be a very memey option (using Arcane Adaptation to turn them into saprolings)


File: 7bf3025687b85a9⋯.png (253.25 KB, 954x464, 477:232, ClipboardImage.png)


And here's my working list so far.

>Deck is slow. It needs to hit Desecrated Tomb on T3, Whisper on T4, Garna on T5, and then it can go off T6 at the earliest

>Has 12 effective cards to draw cards, plus 4 Stitcher's Suppliers, so finding what I need hopefully isn't a problem

>Even if a tomb gets milled from the supplier, a singleton Trusty Packbeast can be reanimated via Whisper to get it back

>Reassembling Skeleton provides a lot of value: it can be discarded, returned to hand, reanimated, or sacrificed depending on what I need to do (eg works with Ravenous Harpy)

>If the game stalls, Pitiless Plunderer and Pelakka Wurm provide additional resources

>Fell Specter can softlock the opponent if it gets reanimated every draw step


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Good news! I found my Zektar Shrine Expeditions so I made RDW for tomorrow night. Not sure how I'll handle lifegain decks yet, but I have 8 slots MD to go, still. Sadly only one Searing Blaze but it's good enough to run any copies I have.

>tfw MD curve ends at fucking 2cc (except for 2 shamans which won't matter)


File: 56f29437410feef⋯.png (3.32 MB, 2777x1222, 2777:1222, goblin storm.png)

File: b8d46b288daa83a⋯.png (3.83 MB, 2801x1486, 2801:1486, songsofbalustrademisery.png)

Posting some of my favorite Pauper decks. Both are fun to play, but not great. Very playable, though. The goblin storm brew is mostly my own creation.


File: 5ed8d57bb172f15⋯.png (3.13 MB, 3087x1184, 3087:1184, goblin storm.png)


Some minor improvements. This is better.




>Manamorphose, a $10 card

Or is it just strictly commons only?


File: c8441f2f34feef6⋯.png (265.19 KB, 946x552, 473:276, ClipboardImage.png)


Minor tweaks.

Might of Old Krosa seemed really spicy but I don't think it's appropriate for this deck. Maybe with Wee Dragonaughts, but at that point I'd basically be playing RUG Delver. Also I'm very surprised to see Ball Lightning in Modern, I didn't realize it got a reprint! But I guess that Groundbreaker is just a little bit better because you can drop it T2 off Noble Hierarchy



All commons are allowed, except the ones that are banned. IRL, most people use the MTGO banlist for the format. You may want to play it there. Much cheaper. Manamorphose is only a buck online. And tourneys whenever you want.


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File: 0ba0f1e619b311e⋯.jpg (1.09 MB, 3408x1334, 1704:667, techings tron.jpg)

Here are some more Pauper decks. These are some of the best in the format: Control and combo. Ask if you have any questions.



>photoshop filters

Isn't that mostly how they do the art nowadays? Shit out a 3DCG image and slap a bunch of filters over it to give the impression that someone drew it?



So I made a few final adjustments to this deck before I played it. I dropped the Zektars and put 2 Fallouts main, and 2 SB, and a few other things. Ended up paying $10 CDN to buy in for the night, cracked Vraska's Contempt from my booster ($18), and went 5-0 overall; got a Sulfur Falls ($8.50) in the prize pool, but $7 in store credit (instead of a booster). I also did enough trades to make 90% of my Whisper deck in standard in 2 weeks. Overall, I came ahead with about $30 in card value tonight.

>Match 1: White guys with lifelink and high toughness, go to game 3

>Match 2: GW Slivers. Went to game 3, aggressively killing the muscle/sinew slivers and gemhides seemed to work well with board wipes.

>Match 3: We were running short on time so guy fudged the round so everyone had a draw, so we could move to top 8

>Match 4: Went 1-0 against a kid who was like 10, with a WU starter Teferi deck. He somehow knew that taking damage was more important than losing a creature but played really really slowly and his dad had to take him home after

>Match 5: GW Slivers (again). Game 1 I fucked up and didn't Burst Lightning his Gemhide and next turn he dropped a Hivelord and I didn't have an answer to it. I thought of having a take back but I didn't mention it because I already passed the turn, and figured we should be more firm on the rules since we were in Top 8 at that point. However, two turns later, he accidentally tapped out and I had lethal next turn and the game after, he got mana screwed

>Match 6: G Hexproof. Just a bunch of dorks with Rancor, Totem Armors and Hexproof. Game 1 went really fast, and I dropped 3 Vexing Devils game 2, and had Volcanic Fallouts to wipe up his attackers while my Burning Tree Shamans closed out the night


Anybody got some good ideas for speculation? Is there a card or deck that's underrated in modern? What expensive rares are going to be good in standard?


File: ccd3ee571f160c2⋯.jpg (92.75 KB, 787x847, 787:847, ccd.jpg)

How exactly do I get into this game without going broke?


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If you can't afford to spend a few hundred on your hobby, then you have bigger problems, mate.



bank robbery



But I already spend all my money on plastic crack.



If it's Funko Pops then you should kill yourself


So what the fuck is standard going to be like post rotation? Everything feels so bad, I'm getting 7th Edition vibes here

Like, removal is almost nonexistant, and what there is is overcosted. Creature burn exists more than lmayer burn but its like 5cc for 4 damage, or else 2cc for 3. The curve is all over the place, you have shit like 3/2s for 3 with relevant abilities, but then no cards to support them and then cards like Skeleton Archer. There's practically no self discard effects that are repeatable in the format (except on $15 walkers) and new set looks underwhelming.

Seriously, like every deck loses like 90% of its cards from the rotation, what the fuck are the new archetypes?



>what the fuck are the new archetypes?

Teferi seems miles better than all the other cards. I'd be suprised if he doesn't get banned soon. I haven't been able to find an aggro deck in the new standard. All midrange and control. It already looks pretty miserable.



In short: Don't.

Any hobby that has a severe paywall as the entry hurdle is usually not worth your time unless you actively want to subject yourself to convincing yourself that the sunk cost was totally worth it and that you'll eventually get that payoff you expected at the start when you began playing.


Counterburn is going to be where it's at this time around.

Guttersnipe, Goblin Electromancer, bunch of jumpstart burn and counter as well as regular burn, counter and draw spells.

It won't win against outright aggro decks. It frustrates everybody, beats control, and curbstomps combo decks.



>It won't win against outright aggro decks

What aggro decks? All the major players in R/B are rotating out of the format, and the archetype got pretty much nothing in the new set.



So the last two days I only got 4 hours of sleep each night. I had a 7 am shift that was 8 hours long and as I waited for a bus that didn't run at that time, I checked my store's goybook page and they had a weekly booster draft. I hustled my bike over wearing a fucking heavy jacket because it was cold, and then proceeded to draft. I was not in any state to do so, but I did it.

We used store-made booster packs (mostly uncommons and a few good commons and rares) and I don't think every one had exactly 15 cards. Despite that, we had 6 players turn out and I made sure the drafting process went smoothly. I ended up going UB, and most of the cards were randoms, but it had a mix of some M19 and Dominaria, and a bunch of Khans stuff. I pulled a pair of Dig Through Time (unused), Icy Manipulator, that delve kill spell that costs 5B, and about six effects that "tap/target doesn't untap", including Sleep (bomby as fuck). Went 4-0 on matches and 8-3 overall today. The first game of last match was retarded, I am not exaggerating but I drew lands for 8 turns in a row, after I stagnated his board, but didn't recover. The last two games were very close but I ultimately won (vs GW stompy).

Later, I piloted the rough build of my Desecrated Tomb against one player whose BR pirate deck was likely going to be my main competition. Other than his Angrath blowing up my bats incidentally, I had miles of attrition and went down to about 14 cards left in my deck before I stabilized, combo'd and won. Needs a bit more tweaking, but I think I'll leave my Death Barons in (with Reassembling Skeleton, it's pure value).


The nice guy noob managed to pull Karn and Teferi for his various decks and knows their value, but he's just as likely to make whatever meme deck he thinks is fun even though it'll sputter out if he manages to make it to Turn 6, so I don't think I need to worry about that. Thankfully.


File: f9666588fc23e00⋯.png (247.91 KB, 950x454, 475:227, ClipboardImage.png)


Cardstore owner did a deck like that. He did BR but I suggested UR Guttersnipe. If I built it, it'd look like pic related. Obviously this is a random stack of cards, but what would you guys keep/cut?


File: 4f73ad8a50f4d2e⋯.png (278.29 KB, 955x551, 955:551, ClipboardImage.png)


Okay, had a chance to buy tweak it, proxy a few things, and buy some cards. This is what I'm running for Standard.



With a few more chapels and packbeasts, I feel like I could run Transmogrifying Wand in here too. I think it's a legitimately great artifact despite standard being shitty... In this deck, it would feed Costly Plunder, let me swing with skeletons and then sacrifice them to get a 2/4 blocker (pseudo vigilance) and also act as a sac/removal outlet, and it could get recycled too. Only need to run one since I can mill myself to find it.

Also considering a Tetzimoc since I can juggle it between my hand, play, and the bin and use it to strategically board sweep


File: c3f2862997b68bb⋯.png (1.3 MB, 672x936, 28:39, ClipboardImage.png)

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Janky combo deck of the day

>Play whatever artifact creature

>Reveal Tetzimoc, Primal Death for as many times as you have B available, every turn on that creature

>It keeps getting more and more prey counters

>Dismantle it

>This turns into +1/+1 counters which go onto Walking Ballista

>Remove them all and machinegun them to death


File: 8d6117e67ad99ea⋯.png (275.38 KB, 977x688, 977:688, izzet.PNG)

File: 9030f3c56a19d24⋯.jpg (48.97 KB, 265x370, 53:74, missionbriefing.jpg)

File: 6a832eaf4862ff2⋯.jpg (46.22 KB, 265x370, 53:74, beaconbolt.jpg)

File: 9b396e3d9cf2b9d⋯.jpg (57.12 KB, 265x370, 53:74, riskfactor1.jpg)

Going to try this out online for a bit and maybe do gameday because I enjoy spell-centric decks so much.

This was made by some SCG cunt before Mission Briefing,Beacon Bolt, and some other stuff so I'll make some tweaks.

I've wanted to try and play Miriari's conjecture for awhile now anyway.



Reduced costs work for jump start, because you have to pay the cost normally, right?

It looks like the goal is to drop a guy and then make an army of bird tokens, with spells mostly acting as removal. Seems like WOTC is scared of burn hitting players AND creatures


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Birds are just for stalls. Real objective is to play Fight With Fire off of fliped primal amulet or with third chapter of Mirari Conjecture to double it for a total of 20 damage to the face.




Oh son of a bitch, I just realized that Blood Crypts aren't getting reprinted for another 4 months, so I can't run this shit yet.



Dismantle says "put X", not "put 1, X times". So, Hardened scales only gets you 1 extra. Of all of the card effects, the Scales would only help significantly with the 4 cost ability since it would trigger every time.



I realized that about 5 minutes after posting and the only reason i included it in the first place was because if affinity decks using it, sorry


File: 22188d119897075⋯.png (Spoiler Image, 104.08 KB, 480x360, 4:3, ClipboardImage.png)

Sorry for the shitty meme but this is how my deck played tonight >>393790

I bought in for prizes and pulled a checkland, and then went 1-3 overall in my games. The game I won, I dropped a Reassembling Skeleton and raced against his 2/2 and then dropped a Trusty Packbeast for the win. It was the worst game to witness. Amusingly enough, because I am the top player there and always win the events, the owner decided to do up a consolation prize for the worst player that night, which happened to be me, so even though I lost, I still ended up winning (and got a second checkland to boot)


File: 1b28ab55ce981e4⋯.jpg (101.33 KB, 1114x630, 557:315, 20181007.jpg)



Nissa, Worldwaker vs Die Antwoord's Yolandi Visser



Remember when Magic was an innovator and not a shitty copycat?




Mission briefing is just bad, dude. I don't think the card is playable, even in Standard.



On second thought, maybe it'll find a home in Vintage. The restricted spells in the format are so good that the players may be willing to play two extra mana for them. Ancestral recall is pretty good at 3.



Worth noting that the card doesn't require a target on cast, so even if they Surgical or whatever in response you can still get value off of it.

It ain't Snapcaster but it looks pretty cool



Depends in what context. Art? Yeah I remember the days of high quality material from as early as they had money to get it. The art on cards was often better designed than the cards and mechanics themselves.

If you're talking in new ideas, that died shortly after the introduction of Planeswalkers as cards and Mythic Rares, and Theros. You could argue that Innistrad or Scars was the starting point, but while Theros was a Greek Themepark, Innistrad made its horror hat work in a way that felt largely organic, probably because the ideas presented usually had fleshed out and varied ideas to draw from; secret necrotic covens, vampire nobles maintaining a masquerade, werewolf tribes or individuals terrorising the land, and humans worshipping good or evil desperate for salvation. Theros has much more structured stories and ideas to draw from and the delivery was much more shallow.


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We had a Modern event at the store today only one other person showed up to play specifically, so we just hung out. He was a kitchen table player, but played the game for a long time and liked making clever decks, which I appreciated. I remade my dredge deck from a few months ago to test it out. Mostly, Commune with the Gods is my own addition, and it also features Tormenting Voice. It's loosely based on Raphael Levy's poxloam deck from 2015, since I don't have Amalgams for the current modern dredge decks. Commune is awesome because it finds Zombie Infestation (if I don't get this, I don't win) and dumps everything else into my bin for more fun.

I have trouble against aggro decks, another person used a burn deck with Guttersnipes and I lost the first game. Conflagrates helped and I boarded in the brownscales for extra life. Not sure what to improve.


File: 3516824a2e7231d⋯.png (175.84 KB, 631x637, 631:637, ClipboardImage.png)



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People are saying GW convoke, but what about dropping visitation on turn 3, then Gangbang Commanders on turn 4?


File: 18efa7b6ad4cdf2⋯.jpg (989.58 KB, 2478x1504, 1239:752, at.jpg)

Most fun deck in Modern coming through. If your aren't familiar with it, the gameplan is usually to ramp up to 6 mana and then play titans. With the help of bounce lands, amulet, which makes the bounce lands come into play untapped, tolaria west, which can fetch up summoner's pact, each titan that you play can fetch up the lands that give you another one. Tolaria West is crucial for the deck: They hold the thing together and enable the chains. The transmute ability on tolaria west lets you get any 0 mana card in your deck, so all the pacts, all the lands, the ballista and the explosives. Lots of play, choices and tutoring with this deck. It's pretty mediocre in the meta, though.



Wasnt Summer Bloom banned? How does the deck feel without it?

>tfw have a set of amulets but literally nothing else



I know, shocking. Why would people think that calling someone "faggot" to their face is not diplomatic?



Homosexuality is not a gender.

Its not a sexual orientation either



The deck still has Azusa, but the replacement ramp spells for Bloom, Explore and the scout, aren't as good. Even with more cards devoted to ramp, it's slower. It's no longer the best deck, which it was at one point. Like I said, it's mediocre now. People do well with it occasionally. It was in the finals of a GP a few months back.



Since you know more about the format than I do, what decks and SB choices are good to shut down both Affinity and Infect? Mostly Infect, since the one modern player I know went to a PPTQ and rolled it

I'm surprised pic related hasn't been used more as hate against Affinity.>>394683



Depends on what colors you have access to, dude. Dismember is fine against both decks, I guess. Ancient Grudge kills inkmoth nexus in infect and everything in affinity, except maybe hardened scales.


Damn. What's up with 8chan? So slow. Hard to post.



Right now? Sort of a shitty version of poxloam that's more about the tokens and less about control, so BRG. I also have the BRG Restore Balance meme deck, which is more casual. I'd probably run Amalgam dredge if I got more into it



If you're on both red and green in modern, you want some number of ancient grudges in your deck. Cheap removal spells are great against both decks: Stuff like Fatal Push, Bolt, the common staples. Don't know if you have those in your maindeck. Kill all their creatures and prevent them from btfo of you in the early game. Aggro decks in Modern are very linear. Prevent them from doing what they want to, and they'll soon crumble.



>in your deck

In your 75 cards, I mean. Not the main deck.



I think I have 2 Ancient Grudges and 3 Ray of Revelations in my Dredge SB. Might tweak the numbers a bit if I do something competitive, then. 4 Grudges might be overkill, but I know Affinity is nasty (also to stop the Inkmoth Nexus in both).

Against infect, let's say they drop Glistener or Blighted Agent and they uptap with G open, so they have Vines of Vastwood playable. How do I play around that? Do I just throw removal at it until something sticks, or wait for them to do their thing and kill it in response? Against a good player I imagine they'd just chip me for one or two poison, and then leave enough mana open to Might of Old Krosa, then Vines of Vastwood in response to my removal



Many of their protection spells also buff their creature for a shorther clock. Never let them get that kind of dual utility from their cards. In the scenario you talked about, I'd play a land untapped and see what they do during their next attack step. As long as they aren't trying to kill you that turn or tapping out, let them do what they want. Don't want them to be able to respond and turn their protection into pump. Use your mana and try to kill in the end-step. Drain their mana if they have some stuff to interfere. Trading a kill spell for a Vines is fine if you do it at the right time. If you think you can overwhelm their available mana and defenses during your next turn, when they're tapped low, go for it. They don't have any haste creatures, so it's safe as long as they don't get to untap with a threat. Be wary of Mutagenic Growth, of course. It's all pretty straight-forward, desu.



Thanks, that's basically what I thought, common sense.



If you know what you're doing, this is fine for farming prizes online.

Got an 1800 constructed rating with this deck.




So what's the difference between Magic Online and Arena? Is that the same beast as MODO was years and years ago? I haven't kept up



Okay so because I'm a good goy, I just downloaded Magic Online.

>$10 USD cost just to create an account and download the client


I saw that people write trading bots, and if my time with Runescape and Path of Exile have taught me anything, I might be able to make my own and get good money out of this



Avacyn is so cute. Both her normal emotionless form and the purifying form appeal to me in different ways, except for the creepy smile but I can live with that.

>Anything to actually contribute?

Red should have gotten a Avacyn creature too. The one with the transform effect doesn't count, it has to be played for with at least three white mana.

>No seriously


MtGA allows you to get everything for free and in general is very generous. Even if I dislike the way auto tapping works in there, its never a problem unless your deck has lands that tap for generic mana and you don't need to use their special abilities just yet.

Also there's manual mode where you click to tap the lands yourself.

Worst thing I can say about it is that it might lead you to buying physical MtG cards.



>Might lead to buying physical cards

Well that's not a problem since I have over 12,000


File: 82ac3b27c043c19⋯.png (874.72 KB, 672x936, 28:39, ClipboardImage.png)

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Have you guys seen the latest meme deck that's funny as heck?



Pretty sure death's shadow doesn't work, because if you have 13 or more life it enters and leaves as a 0/0 and doesn't trigger pelt collector.


pay to win since the 90s and increasingly pozzed

>we wuz greeks

>we wuz egyptians

>conquistadores were evil

best they do is fund some good artists



Anon theres more to it than that, go find a list. It runs shocks and street wraiths and mutagenic growths



I'm lazy, find a list for me.



File: 05fe8dbf280c420⋯.jpg (479.94 KB, 997x1200, 997:1200, thaliaalso.jpg)


>Avacyn is so cute.

That's Thalia.



Yeah, and cards like thoughtseize and dismember. It's fairly easy for the deck to reach 12 by turn 3.


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I suppose I shouldn't have replied to OP.


Well the release event was pretty fun. Our store just got sanctioned so it couldn't do the prerelease, only the release today. We did the 3 booster draft as normal, but we're in Canada, so it was like $25 to buy in. We were supposed to start at 7, but didn't start until 7:40 because of general rambunctiousness (we're usually late to start).

Drafting went okay. My newish coworker sat to my left and P1P1 picked his one card and passed it left. I had to clarify how things go. It took him 5 minutes to pick a first card and by then all the packs were lined up for him. He passed a Steam Vents. Very disappointing to see. One asshole opened his pack and pulled Assassin's Trophy, so he was personally up to 3. I hate it.

I went UB, after I saw 2 Whisper Agents get passed, I grabbed 2 and they went around to me. I had lots of aggro lowcost creatures, and ended up with enough G to splash it (Siege Wurm and the hexproof one, plus Golgari stuffs). In the finals I played against coworker who went Boros and took game 1. He had a staggering amount of misplays in the second game (two +2/+2 spells on a 0/4 wall to kill my 3/2, not using his guildmage EOT to burn me or tap my wurms, etc). We each won a game, I offered to split, and then we played the last game for fun, he got me down to 1 and topdecked the nu-lightning helix for match, and I would have had him two turns later. Really close. Fun set.

In other news, I did some trades with others and mostly have Izzet spellslinger deck built. I brought 632x $1 dollar rares to the store and negotiated a trade with the owner. Originally I wanted to do 60:40 consignment, but he offered 70% buyout. I didn't think they were worth that much (some were shit like Squire or really beat up), so I rounded it down to 600 cards at 60%, and got $360 CDN credit.

I bought two Sulfur Falls (up to three) and two Snapcaster Mages (Innistrad) for $90 CDN. I still have about $160 left, didn't lose anything particularly valuable, and got a solid foot into UR Delver if I choose to build it, as well. Fantastic night


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File: 3b75a6e86085504⋯.png (1.34 MB, 672x936, 28:39, ClipboardImage.png)

Which spell is better for spellslinger?

Wee Dragonauts:

>Flies, has more toughness

<Requires blue, has to attack to do damage


>Turns every spell into a Shock, easier to splash

<Doesn't hit creatures, less toughness, doesn't fly



>thread for all the constructed formats

>here's a story about my drafting experience

Baka anon.



Dragonauts seems like the stronger card. Guttersnipe is limited fodder, I think. What does your list look like?



I constructed a deck from my limited cards :^)

Actually I thought the other thread was strictly about the spoilers themselves, and not a GRN general, idk


Still trying to figure out exactly what I want to build, while acquiring a few cards from others here and there. I'm up to 3 Experimental Frenzy (one is foiled), 1 Risk Factor, and a few other things. I'd like to get a set of Runaway Steam-Kin, too.

My meta is going to have a few W/WG token decks, someone has 3 Assassin's Trophy, so he might do something with those, and everyone else is probably going UR. I will be expecting a lot of Guttersnipes, 2 toughness creatures and stuff, so I'd probably MD a few Dragonauts, and avoid the snipes myself (I already have a set of them anyways), with like 3 Dragon Claws in the SB.



Oh yeah, also we had a "Modern event" tonight (we usually hold random shit on Sundays). I showed up 45m after the proposed time at the store, and we had a turnout of 4 people, including me. I decided to run my aggro loam dredge build this time, and bought in for $10.

>Booster had foil March of the Multitudes and Risk Factor

>Won the prize after 2 matches, a booster pack and two random uncommons

>Booster had Underrealm Lich

So all in all, I paid $10 (CDN) and got like $40 value from it.

What sucks is that everyone is trying to get a set of Steam Vents for their shitty meme izzet decks, which means trading is almost impossible. On the other hand, they're only as expensive as certain checklands right now, so they're very buyable.


File: 4179f02f512f1ef⋯.png (236.65 KB, 935x410, 187:82, ClipboardImage.png)




Alright here's my list so far, with what I have


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File: 3f2829b3e201a8e⋯.png (1.39 MB, 672x936, 28:39, ClipboardImage.png)

Oh man



It's a nice dream anon, but unreliable. How are you gonna stall long enough in those colours to make it happen? You're much more likely to just kill your opponent outright by turning sideways with stuff red/white gives you.



With Skirk Prospector/Goblin Instigator, you could almost drop the combo by turn 4. Off by 1 mana though.



Again you're kind of better just turning your cards sideways.



I don't disagree, and it's too easy to cast removal in response, so it's very fragile. Still a funny idea.



It'd be fun to do in commander though. And a 20 damage board wipe is actually relevant there.


File: a11fb7563de7398⋯.png (1.28 MB, 672x936, 28:39, ClipboardImage.png)

Oh yeah, shout-out to Mr. Cavotta for drawing Calarts Snape a decade ahead of its time



This is a cool Standard deck that I saw a streamer play. You buy time with burn until you hit 6 mana, play the storm enchantment and then go off the next turn like a storm deck. Cantrip a few times, play the Pillage that gives you lots of mana once its copied and then play a lightning strike and get 7 extra copies. The deck seems pretty cheap to build too.


File: 3d946f4706f6617⋯.png (1.54 MB, 1466x943, 1466:943, storm.png)



What are your thoughts on Anticipate, in general?

Compared with Telling Time (eg for Modern), I feel that it lets you dig a bit better. But on the other hand, putting stuff on top is more relevant there. Both serve different purposes, but ultimately I like Anticipate (more than Opt!)


>tfw no love for pauper

Noone wanted to talk about the pauper decks that I posted. A shame that so few people here play the format. It's fun, interactive, powerful and cheap. It's great. Some of the best pauper decks, like the tribe deck that I showed, could probably be competitive in Modern, even with the terrible fetchlands.


Fucking hell, I fell for the booster pack meme.

>Boosters are $7+tx in Canadaland at my LGS

>Buy 3 because why not

>Only 4 left in box

>Well fine I'll get the last one too

>Crack 4 <$1 rares, store owner feels so bad he gives me another booster, which also has a shit rare

>Next guy opens a $5 rare out of his first pack, didn't see the others, but he generally has great pulls

Oh well. He gave me a discount on top of that too, plus a bit off the singles I bought. Now I have 4 Sacred Foundries and most of the UR frenzy deck.


File: 3c5815c8420a8d5⋯.png (262.53 KB, 949x552, 949:552, ClipboardImage.png)


Okay so I built it and goldfished a ton. Pic related is the exact list I'm running right now.

One game, I played Treasure Map and Wee Dragonauts. By the time it went off, I dropped Adeliz and did like 3x3 damage red spells and basically killed them on the spot. It plays suspiciously similar to how Delver dicks does in Modern. I would seriously consider Mission Briefing and more treasure maps; Experimental Frenzy doesn't come up very often, funnily enough.


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And here's an "ideal" version with hot tech. Specifically, the Buccaneer's Bravado is a nice combat trick, but it really shines with the Stormtamer - with Adeliz out, it becomes a nasty pseudo dragonauts, but faster. It can also protect your guys as they hammer away every turn. Most games I've tested end on turn 4-5, depending on draws.


File: c8c68f898785091⋯.jpg (379.78 KB, 1462x898, 731:449, counterburn.jpg)


Here's another one. Looks pretty good. The streamer plays some pretty nice decks. Apparently, he's had some success with it. JPG is a nice file format.


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Looks fun.



What do you think of Chemister's Insight vs Radical Idea?

I assume that insight is better because it gives you +2 card advantage for 8cc, versus radical idea giving +0 card advantage for 4cc. Or would it be better in some other deck?



>Or would it be better in some other deck?

Yeah, more tempo-based aggressive decks are interested in the cheap spell. I've seen some counter-burn decks with electromancer play Radical Idea. It's a weak card, though. Chemister Insight is the much stronger card, but 4 mana is too much for some decks.



Two mana for some digging is very expensive. Modern is all about mana efficiency. While the guy with the 2 mana cantrip improves his hand a bit, the other guy, with his meta deck, will do stuff like play a tarmogoyf or put alot of 4/4s on the battlefield for free. Cards like Serum Visions and Opt do almost as much as Anticipate, and they cost half as much to cast. Desu, it's not good enough for Modern, not close. Barely enough for a low-powered Standard, I think. Serum Visions, the best of the cantrips, isn't great either.




Oh yeah, I'm mostly talking about Standard here, since I have pretty decent Dredge deck in Modern (enough to clean house at the LGS anyways)



If the deck is built around it, like the Storm combo deck for Standard that I posted a few days ago, it's playable, but I'd look for a replacement.



*built around it

I mean, if the card fits well in the deck. Thedeck does little without the 6 mana enchantment, and you get to copy the card when you have the enchantment in play, so it makes sense there.



Got a list?


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See >>394925, source is MagicAids (which I unironically like)


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Also just saw this at the footer of his video, my sides


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File: c9578138032980a⋯.png (666.64 KB, 488x680, 61:85, ClipboardImage.png)

Is there anything in standard that let's me self-mill like 20 cards?


File: 793cfc63a712190⋯.png (587.8 KB, 488x680, 61:85, ClipboardImage.png)


Huh, just realized that pic related is the only enchantment sweeper in standard. There are a few other cards that destroy or exile one or two, or are strapped onto a dork, but this is the only actual sweeper. This means that depending on what comes out in the next two sets, going wide with enchantments/auras might be possible.

I realized this because I thought Doom Whisperer might work with Enhanced Surveillance to enable >>396339


File: 77d822724f3595d⋯.png (299.98 KB, 342x466, 171:233, rare.png)


Enchantment sweepers have always been rare. Most often, Standard doesn't have them.


Highlights for tonight:

>Built UR Wizards/burn for FNM

>Ordered more Adeliz, the Cinder Wind. Didn't arrive in time. Traded for the ones I needed tonight

>Traded Vraska's Contempt for a bunch of stuff (Glacial Fortresses, Field of Ruin, etc)

>Came 2nd place

>Lots more decent trades, ended up with 3 Prized Amalgams, 3 Deafening Clarions, and a few other things I previously had 0-1 copies of, now I have 2 or 3 of

Good stuff



Actually I'll elaborate on the games a bit too

>12 players

>we do 3 rounds of pairings, then top 4

>win, lose, then win my match in the pairings, first game of finals is a stomp for me, too

>second match is against the guy I lost to earlier, again stomp (he went Boros and had a bunch of equipment and tricks that stopped my burn)

>finals is me versus an oldfag that came back into the game recently, made a "thrown together" BG deck that was basically tier, with Vraska's Contempt, a lot of attrition stuff, and lots of explore effects, just a really good deck in general

Overall I'm happy to have been stomped by it because it's a legimately good deck and I know the player was competent, so it was a deserved loss on my part



Apparently, Todd Stevens has gotten metoo'd. Always thought he was gay, desu. He's incredibly effeminate.



4 accusers, and harassment is supposed to have occurred at parties. I wonder if they are trannies or real women. I've been watching him streaming on Twitch for a long time. He quit his teaching job and made Magic his full-time profession. His whole career is ruined now.



>His whole career is ruined now.

Because of allegations.

Because 4 people said "we don't like him pls remove him"



>4 people

4 women. We live in gynocracies that pretend they're patriarchies. Don't even like the guy, but I hope he bounces back from this.


File: 2041259f0562265⋯.png (170.67 KB, 400x400, 1:1, mtg-cube-icon_400x400.png)

What is your go to Cube my fellow anons?

Mine is the Picasso cube. Very fun drafts.




>4 women

I mean its 2018, they could have just been "women" too


This is one of Todd's last tweets, from the 18th:

"I had one of my best streams ever yesterday, over 1600 viewers, and now the @Ponder_Podcast broke its record for most downloads in a day today.

Thanks everyone for all the support, it's truly appreciated!

No stream today, I'm leaving for #SCGDFW, come say hi if you'll be there!"




How do you build a good cube?



Either follow this dude's guides:


Or just use someone elses cube from CubeTutor and follow their changes or tweak it on your own.

A solid cube or two to start with:





Cube's limited. This thread is for constructed formats. Make another one for that shit.


File: 51a1c0b7008723e⋯.jpg (1.25 MB, 3782x1390, 1891:695, huh.jpg)

That's just great. Apparently, the card isn't really banned in Modern, but this may mean that they intend to get rid of it. WotC have mistakenly announced bans by getting ahead of themselves on MTGO before. I have no idea why they'd want to do it. Humans isn't even one of the best decks.



>Humans isn't even one of the best decks.

Nevermind. Had a look at mtgtop. Humans is the most popular deck at 10%. Cavern is probably the best card to ban from the deck if you want to bring it down a notch, which is how the company likes to handle their bans. It certainly wouldn't kill the deck. I think the card's likely a gonner.



I would argue that Cube is a

"constructed limited" format since you build it ahead of time, and then draft it.



>and then draft it.

That's what makes it limited. Sealed and draft are considered limited formats.

When's the next banlist update?



Fuck you, this is a Cube thread now


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After getting thoroughly BTFO by BG Midrange last week (ran UR Spells), I saw how good Explore was. So here's the base of a budget deck I'm tinkering with that's inspired by Miracle Grow. I figure that explore acts as a replacement for Land Grant, Deeproot Champion replaces Quirion Dryad, and it still has the control-ish elements



Oh yeah and I'm too much of a poorfag to afford Jadelight


What is the latest on the Todd Stevens situation? Has he made a statement yet? He hasn't streamed in a week. Is he just going to quietly fade away?


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Alright, this is what I ran this week.

Since there's few sweeps in standard, Clarion is very strong. I never actually got to cast it last week since it was SB, and when I did put it in, I didn't have the lands to quite support it (only 3 RW shocks). So instead, I tweaked my deck to be heavily blue, added a bunch more lands and it's good now.

Countermagic is great, holy. I know that's a silly thing to say for someone whose played for 15+ years, but like, I've always shied from it because it doesn't affect the board state much. But even the Spell Pierces, if I tried to bolt something, they'd tap their last mana out to save it, and it stopped their trick at the right time, every time. Someone tried to stick The Eldest Reborn, or Phyrexian Scriptures to get dat midrange game stuff, and I stopped them dead. Like Fight with Fire, Disdainful Stroke is there to stop their big scary mid-late game stuff.

As for highlights, we had 10 players, I went 2-1 in the first group of games, then went 2-0 in the top 4 for $25 of prizes, pretty good. My loss was 1-2 against a Boros deck, but while that guy made it to top 4, he got eliminated and I played a different Boros played in the finals, and he had a bunch of auras that gummed up his card advantage, so I was able to quickly and easily outpace him in the last two games of the night (was down to 3 life when I stabilized then beat him to death with an 8-turn clock on Goblin Electromancer).

What's really cool is having Adeliz out with a few other dorks, casting Opt or Bolt, and then finishing with a Clarion. This will wipe their board, make my dorks survive, and with lifelink. It's just so good when you can make it work like that, and if not, it's just a great reset for card advantage. Someone else played Rite of Belzenlok and I was holding Opt, Wizard's Lightning, and Deafening Clarion. I let him get his tokens, swept the field, he got his demon, and on the turn he could've attacked, took his six, and bolted him twice for game.

The other memorable games were won by Fight with Fire. I won 3 games because of it. One game let me reset his board. Another game, the other guy was at 12, swung in with Electromancer into a Fresh-Faced Recruit. He took it to 10. Instantly had lethal. The last game I won with back to back FWF

And of course, other guy didn't show up with his BG Midrange deck this week so I had no trouble stomping everyone, but I'm pretty thrilled at how well the deck works now


File: bf09fac305c8f7d⋯.jpg (495.59 KB, 1793x1040, 1793:1040, coolbrew.jpg)

Saw a cool deck on a stream a few days ago. It's as close to dredge as Standard is going to get in a long while, I think. The gameplan is pretty straightforward. Put stuff in the graveyard as quickly as possible, buy time with the Crippling Chills and Narcomebas, and if everything goes right, overwhelm the opponent with endlessly recurring phoenixes. I stuck around in the stream for a while, and it seemed fun to play. It's a shame that the phoenixes are so expensive now. They're a great to build around, and I'm interested in the deck.


Interesting. Are you thinking of making some changes to your deck? The early months of a Standard format are great, when everything's in flux.


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This is probably too expensive, but a guy used it to drop Creeping Chill and got the upside that way. I like the idea of your deck, but is self mill viable? What sort of deck would you board Sleep against, aggro? Might be nice against Boros.

What sort of changes would you suggest for my deck then?


File: dd87cf0b974b775⋯.png (85.7 KB, 1106x249, 1106:249, b.png)


Just 5-0'd two friendly leagues in a row. Tribe in Pauper and Amulet Titan in Modern. Been on a tear lately. Almost a trophy a day. Ask me anything.


Nice that the site is up again.


Yeah, 5 cmc is too much. Better to mill the important cards. The deck's pretty competitive, and there's probably some way to improve it. The streamer was pretty succesful with it, I think. In some games, it looked like a Modern deck. He attacked with 4 drakes on turn 4 in one game that I saw. Though, if you want to maximize your chances of winning and don't really care about the fun aspect, there are better deck choices.

>What sort of changes would you suggest for my deck then?

4 Electromancers seems like alot for your deck's curve, with lots of cheap spells. With 24 lands, it doesn't seem like you'd get much use out of electromancer's discount ability. I'd consider adding two Chemister's Insight and maybe a Beacon Bolt over deafening clarion, curve-toppers that aren't too expensive for the aggressive deck when you have an electromancer in play. Either that, or you could cut a land and one or two electros and be even more aggressive. Not a fan of the Clarions. Don't think that sweepers belong in tempo decks, and you're going to be faster than most of what you face, so the lifelink option seems equally pointless.



The payout is pretty nice online. From the two successful leagues, I got about 40 bucks in prizes.



My ideal game is T2 Electromancer, T3 Adeliz and swing for 4, T4 triple bolt and swing for lethal. Obviously that doesn't happen much but it's a thing I can do. Mostly, I have the Electromancers in there so all my spells just 1cc, but also to help reach Fight with Fire kicked, which has won me a few games. And like I said above, Adelize can protect my dorks if I play one other spell before Clarion.

However, one change I'll do is adding perhaps 3 Sleep to the SB, since of our 10 players, 2 play RW (and two others play UR), and that'll hopefully shit all over them. I did just crack an Ionize, so maybe that can replace a Negate or something.

I might be okay with replacing Radical Idea for Chemister's, since it's 2 more cards to draw overall, and it gets a bit more benefit to their effect. We'll see for next weekend. Really, I run the Clarions to stop their pressure and give me some breathing room. I'm okay with losing a creature if it means killing 3 of theirs, a lot of my games have been won by just having card advantage.

Oh shit I need Syncopates just in case someone decides to be a memelord and runs phoenixes (thankfully everyone is too much of a poorfag to do so)


File: 0d61469daf2208b⋯.png (84.06 KB, 980x453, 980:453, ClipboardImage.png)

>What is cause and effect


File: 006e02d8d6e11e9⋯.png (713.14 KB, 1012x361, 1012:361, ClipboardImage.png)

Shit, I was going to make a dumb deck around Haphazard Bombardment and The Eldest Reborn but I completely misremembered what Trusty Packbeast did and thought I could more reasonably recurse enchantments in standard, but apparently not. I was going to run like Deafening Clarion into The Eldest Reborn as BRW control with enchantment subthemes. Otherwise pic related is the only way to get back enchantments in standard


File: 57647e0d2ecb277⋯.png (1.2 MB, 672x936, 28:39, ClipboardImage.png)

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File: a7e60f19de55ac4⋯.png (1.13 MB, 672x936, 28:39, ClipboardImage.png)

Why the fuck does standard have 3 effective printings of the same card?


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File: a20cd8a1ff1dbc4⋯.jpg (184.76 KB, 672x936, 28:39, ths-90-hero-s-downfall.jpg)


>/tg/ is bad at magic

similar =/= the same

binding prevents your opponents from casting their other 3 copies

tribunal has a form of cost reduction

cage is removal for draft and isn't meant for constructed

saying those 3 are the same card is like saying these 2 are the same card



>What is effective

I think anon's argument isn't that they're the exact same, but that they fill the exact same role.

Because all three are in standard, you can run 12 cards of the same cost, colour, type and removal, with some of them being strictly better in some circumstances. Hence 'effective'.

By the way, Hero's Downfall literally is Murder if your opponent doesn't have a planeswalker (on board or in deck), because no cards fetch for planeswalker in rules text, and I can't recall anything that allows you to change 'Planeswalker' to another word.



>is he just going to quietly fade away?

Looks like it. Nothing on Twitter. In his bio there, it says that he's still an employee of SCG. Hasn't even changed that. Maybe he's still holding out some hope that's its just a bad dream. No streams. Nothing.


File: 06689cc30813952⋯.png (223.84 KB, 926x416, 463:208, ClipboardImage.png)

Here's a skeleton of a deck idea I had. Basically drop cheap creatures, and get rewarded with tokens when you wipe the board. Bring 'em back with Gruesome Menagerie and you have a weenie army.

Not a very idea but might work in my meta



Yeah that's what I'm saying. Like, normally you see something like Terramorphic Expanse vs Evolving Wilds, which was a functional reprint and for some reason this gets done when a card is rotating into/out of standard? I don't understand how that makes a difference.

Either way, it felt like the effect is too prevalent, even though nobody would really use it outside of draft.


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File: bfbc5218bdb526a⋯.png (127.68 KB, 223x311, 223:311, ClipboardImage.png)

Alternatively, a self mill janky idea


Todd Steven's back. He's streaming right now. It's sad to watch. Sounds like he's barely holding back tears. All of his sponsors have dropped him, and the streamer group he was in, rogues gallery, "a collection of small streamers that support each other", have done the same. The irony is brutal. The roastie mod that took the opportunity to shit-talk him on reddit, kick him when he's down and doesn't have much social capital, is gone too, I guess.



More gossip. The Ponder podcast apparently dropped him aswell. Lots of "listen and believe" NPC's from reddit that are dropping by to throw insults. He's getting alot of subs and support, though. Maybe this entire episode will knock some sense into the Magic community. The crazy leftists that are in control need to be cowed.


File: 9b4617775deaef9⋯.png (727.84 KB, 722x768, 361:384, Laughter.png)





Happy Halloween!

Things will get pretty spooky on from here on out



It was a nice day. Thanks, mate.


Whats the answer to standards BG Golgari Midrange? It seems like it stacks efficient removal with value creatures with ETB effects.

I was running UR Burn last week and I think Wee Dragonauts are too slow against it since they can be shut down so easily. Instead what if I went full counterburn with a set of Ionize and Negates? At that point I'd basically have 10 or 12 counters, but I figure i just need one threat to stick and never give them a chance to explore



I think Jeskai control is the deck with the best matchup against BG. The matchup is very lopsided without carnage tyrant, and even if they have 4 of them after boarding, you have ways of dealing with it. I think the blue deck's slightly favored, all things considered.


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File: 3efc335342448b8⋯.png (1.27 MB, 672x936, 28:39, ClipboardImage.png)

A silly idea for a janky modern deck


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This is a random list I found. I don't have the Teferi's and I don't think I ever will (does he even see play in Modern? For the price, I'd rather just stock up on shocklands if not fetches)

It seems that they just play a lot of cantrips and spells to fill the bin, then with with a big drake in the air after the opponent runs out of fuel. I feel like the list works because it has a lot of drawing and filtering (opt, surveil, chemister's) to find silver bullet cards that make it robust against many decks. I'm surprised this list doesn't run at least one Mission Briefing as a way to reuse one of its tools.

Anyways, I guess it just wants to win in the long game?


www. twitch.tv/cardtitan

Vintage tourney. The biggest in the year. Very enjoyable since Randy is commentating. It's obvious how much the jolly fat guy loves the game.



>does he even see play in Modern?

Yeah, he'll be a staple there for a long time. He's probably better in the format than the good Jace. He shows up in two blue control decks.

>mission briefing

Too slow and clunky. The spells aren't good enough to justify the extra cost, and you don't get a 2/1 out of the deal.

The gameplan's the same as with every other control deck: Grind, grind and then grind some more. These decks are designed so that the longer the games go on, the better spot for them. They're supposed to win the late game against every other deck. They only play out the creatures when they want to put you out of your misery.



Hey, since this is a cube thread now, what art should I use for my basics? I'm set on getting 5 sets of 10, all foil and non full art for the cube. So far I've got:

1. Alayna Danner, all 5 basic types

2. Rebecca Guay, all 5 basic types

3. 2017 Gift Pack, all 5 basic types

4. ?

5. ?


Well, as we move into the holidays, my work is having me come in afternoons for full shifts, with Sun/Mon as my days off. So I won't get to play FNM for a while.

Incidentally, I just did a pauper draft at my LGS using store-made packs again ($5 CDN entry). Only had 4 people turn out, but we all played each other and I went 2-1, 2-0, and 2-1, coming in first. Drafted WU Blink, which were cards like Hussar Patrol, Eldrazi Skyspawner, and the Glen Elendra Pranksters, plus a few tricks like Swords to Plowshares and Snap. About half of the games I won were due to mana/color screw on my opponents, but I got a GRN pack and popped a 5th Sacred Foundry, so it was a good night all in all.



>Ultimate Masters

>Everything shown so for is for a card in the $50+ range for modern/legacy


Just checking, but in a multicolor deck, it's generally considered easier to get two or three different colors of mana by turn 3, than to get two of the same color, right?

As in, UU is harder to cast than UR



Usually, yes. Why do you ask?



Just my own shitty deck ideas. For example, I have a set of foundries and Clarions now, so I was looking at 4+ toughness dorks in standard and saw Surge Mare. Thought it might be good utility, since it can block with a fat ass, then swing in and draw me some cards after I sweep. But it'd die if I attacked with it the same turn I cast Clarion, and realized that Drakes have 4 toughness by default so they're pretty much a better choice anyways




The cube talk is jumping this thread and moving to >>398553

As for lands. Powerfull question. What are the themes of your cube? Matching the lands to match your themes will help.



Vintage Powered.


>Finally a day off

>One of my pals got a GRN box in, fuck it I guess I'll head over to the LGS

>Help him and another crack his packs

>Some decent stuff

>Send him approx $54 in trades for about $57 back, lost a Steam Vents but gained a Temple Garden, Sacred Foundry, and Overgrown Tomb to replace it

>Gave away my random red shit like Banefires and Runaway Steam-Kin for a set of Pelt Collectors and 2 more Knight of Autumn I needed to round out my set

>Even if my immediate trades were a bust, I came away with more long term value so it was a net win for me

Oh yeah and I decided to buy 2 packs randomly and pulled an Assassin's Trophy and an Arclight Phoenix, so I spent like $15 (CDN) on two boosters and ended up with ~$42 value, on top of my trades. Overall a good night, and I'm starting to get a decent number of shocks (I have most of my checklands in a playset now)


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Trying to brew GW/x midrange.

<Can't afford Jadelight, Nissa

What I want to do is base it around Pelt Collector and Knight of Autumn. At least two people are playing UR and have drakes, and the interaction between Kraul Harpooner and Pelt Collector or Assure is just too spicy to ignore.

Erstwhile Trooper feels like a Putrid Leech (free once/turn pump) and might synergize with a graveyard build. Maybe.


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Oh god it's terrible


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>burglar rat





I saw a monoblack deck unironically run it at my LGS. What's a better discard option, then?



In Golgari, there aren't any for the main deck, but it's still a lousy card since you're paying 2 for the opponent to give you his worst card. I'd just add a few Duress to the sideboard. That card is actually good in the meta.


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What decks do you own, /tg/? Have your eyes on a new one?



>Standard: Jeskai control but missing Teferi, Abzan knights (wip brew above)

>Modern: aggro loam (jund), Cascade balance BRG build

Now that I have the Pelt Collectors, might do the Vexing Devil meme deck



I have a bunch of decks on MTGO. Nothing in real life. Amulet and U Tron in Modern, and Tribe and Tron in Pauper. Elves in Legacy. Standard's looking sweet. Much better than it's been in a long time. I'd have built a phoenix deck by now if the bird weren't so expensive. Also, thinking about buying Amulet, the actual cards. It's pretty cheap.


/tg/ is about to have less than a hundred active IPs. Why is this place dying so fast? I'd never seen it below 150 before the last week.


Because 8chan needs to go the way of all things. /Pol/ was corrupted by stormfags, the whole site was flooded with imgurites, redditors and gullible idiots, and the few left from before the influx are just too stubborn to let it go.

I am just bored as I can't afford obtaining /fit/ness and life is hell.

Standard grixis counterburn, Aminatou secret Dakkon Voltron deck, and some random speed blitz magic decks.


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>Because 8chan needs to go the way of all things.

More than 220k people come here everyday, according to tracking sites. The stats aren't too bad. Much of the internet seems to be hurting right now. In the same timespan, reddit lost almost 3/4 of its userbase, and 4chan lost 2/3. This place only lost a third. It'll probably bounce back soon, desu.


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Oh boy, tonight was good. I think we had the usual 10 players or so come in, I went with the same Jeskai colored spell deck I had last week, which had Dragonauts and Adeliz and was generally kinda clunky, but could win.

I looked at a number of lists and ended up with pic related. I scored the Mission Briefings last week, and had Karn fall into my lap today (traded a Crucible and something else for him and that $8 UG Merfolk lady with draw). Revitalize is actually super good in this deck, I saw other lists run it and I was skeptical, but really it just buys you turns to stall until you get enough mana to stabilize with a counter+sweep or what have you.

First game loss against UR Drakes below I died to a big Banefire... not sure how to survive that when it's in the 8+ range and you're low. Deafening Clarion is hilarious with drakes or a bird army, at one point I flipped life by +12 even though my drake was chumped. Mystic basically won me the night, because nobody was expecting a token army. If I slapped him out on turn 6, all I had to do was stall and counter their threats/answers and it rewarded me. Disgusting card.

I think the funniest thing was guy playing Risk Factor at me, so I copied it with Expansion // Explosion, and then countered his with another card. Then later, he tried to flashback it, so I cast Mission Briefing and flashbacked my Expansion and did it again. Absolutely hilarious.


>2-0-0 vs Boros precon

>1-1-1 vs UR Drakes

>2-1-0 vs UR Control

>2-0-0 vs Monoblack Control


>2-0-0 vs UR Spells

>2-1-0 vs UR Drakes (rematch)




Seriously, there were at least 4 players running UR tonight, maybe even 5. Everyone was running at least one Steam Vents, but I think I'm the only one with the Sulfur Falls instead (though I wish I had them). So basically you can expect to run into drakes. Constantly. I can comfortably make meta choices about dealing with 4 toughness bad boys, eg Lava Coil or whatever.

Now what do you guys think of Crackling Drake vs Enigma Drake? Crackling replaces itself, but it comes out one turn later (which is a pain because you should play it T6-7 after you have the mana), but it also can get hit by Disdainful Stroke. I kind like the enigma drakes more. HOWEVER, against a deck that can exile your bin, the Crackling Drakes are just fantastic, because it doesn't even affect them


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Years ago when I started building Legacy I was worried that I would become that weird guy who only plays Enchantress piles.

I sold a big chunk of my EDH stuff and have become what I fear. But god damn Witch House is FUN.


>Top 8 finishers in the last GP event just the other day were 6/8 W/x aggro decks

The absolute state of standard



I wonder why



It's the best deck. The format's solved already.


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>watching the PT

The casualization of the content is too much for me. I can't stand how the commentators have to feign excitement over every single thing and simplify it so that even the 90 IQ people that are new to the game can follow it. Fuck Marshall Sutcliffe and his phony yelling over topdecking. Absolute cancer.



Sorry, I was trying to be sarcastic



I'm not even sure that it's the best deck to play in the format, to be honest. The lopsided result may have been just a fluke.




It seems that WW beats Golgari, which beats Jeskai, which beats WW, so yeah, one of the top decks would be more prevalent. Honestly, I'm happy since I play Jeskai and should be able to roll next FNM


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This week's update:

>Bought in on store credit again

>Cracked Ral, put into deck

>Change a few things around, way more consistent somehow

>Went 5-0 on matches, 9-1 on games

>Only loss was against stock Boros shit, he dropped the vindicator and I stabilized at 6 life, blocked with a Murmuring Mystic, then he dealt 5 damage to it and made his guy a 4/1 trample double striker, and I could have double blocked with mystics and won undefeated

I even cracked a shock in my prize pack, I think I ended up +$15 at no cost to myself, and spent it on a few more checklands with enough to buy in for next week.

I played against some high dollar Grixis deck stuffed full of Bolas and Search for Azcantas and that sort of shit, didn't even break a sweat against it. The finals was against a GW enchantment deck, running Seal Away, Ixalan's Binding etc, and angels once they stabilize. Unfortunately, I never dropped a single threat until turn 10, and had disdainful stroke to stop theirs and basically twiddled my thumbs all game


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Forgot my second pic


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Man, I feel like we're so close to making Fecundity/Goblin Storm work in Standard. I mean, even in Modern, it's a jank-ass deck but still



Thanks for the update, LGSbro. I enjoy your stories, and it's nice that you keep the thread alive.



It's wouldn't be Storm without a way to sac creatures for cards. I wonder if Wizards will print something like a "fixed" Fecundity to go along with the prospector in the next few sets.



Honestly, with 3/5 of the guild mechanics being loosely related to the graveyard, I was half-expecting Bridge from Below to get reprinted.


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Someone has brought this spicy turn 4 infinite combo to my attention


File: 39a5659cc4f4ac8⋯.png (8.05 MB, 2922x1735, 2922:1735, skdhyl.PNG)

Yeah, I think he's back.



lol 8 meg. Should stop doing screencaptures from 4k resolution.


Are you guys going to buy any UMA? Seems to be alot of valuable cards in this year's masters set.



For every pack I could get a pimp card for my cube, for a box I could start getting my p9 for my cube.


Since Gatherer is shit now and nobody posts anything for the new cards, is there an alternate for quickly finding out if a card is good/shit, what it combos with and random Easter eggs (the goblin here is the same as the one in this other card)?



MTG Goldfish has a fairly active comment section, albeit it's mostly shit like "What caused this price spike?"

Otherwise I use scryfall to find shit


No deck update this week since I had to work (((Black Friday))). Next few weeks are a little dodgy as well.

Store owner wanted to form a team to the GP Toronto in February to advertise his store, basically. I was invited to play with him then, so that'll be fun. Looks like Modern via Channel Fireball


File: bf69775be40e866⋯.jpg (229.48 KB, 621x628, 621:628, liaewfh.jpg)

Twin unban never ever. Getting depressing, desu.



>Turn 4 instant win combos are degenerate goyim

>When Felidar and what's her cunt PW are unbanned in Modern still


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This one, sorry


Are they going to finally release some good Orzhov Knight cards next expansion? I want to make my WB or even WGB jank work.


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Grand Prix Shizouka's going on right now on Twitch. Legacy in the land of anime.

Here's the main stream in Japanese: www.twitch.tv/mtgjp

Here are some dude doing commentary in English: /anzi104.


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>LGS is offering UMA draft

>2 UMA packs and one Guilds booster


Not worth it, right?




If it was more like 35-40 with decent prize pool. Each of those UMA are about 11-13, Normal Packs are about 4


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Did you guys pick up the birds when they were cheap? An Izzet version of this just took the first two places in a SCG open. Fun to play, too. Online, they went from 3 bucks to 30.



Nobody in my LGS pulled any. Luckily, I got 1 when it was at ~$15 and one its way up. I see a lot of Modern play on it, and he's having trouble getting more GRN packs in.




Sorry, forgot to mention, we get a decent box topper as well. Probably not worth loads e mone, but


Masters is shiiiiit

>LGS charges $26 per pack (cdn)

>Pulled Squee

>Draft costs $65 (cdn) (UMA UMA and XLN) and a "box topper" which was just a predetermined uncommon

>No value cards pulled, Bridge from Below got passed to me

>Went UR spells, went 2-1 so far

I swear to God if I dont come first or second I'm going to yell



Guess who placed 4th and decided not to buy product, except as entry into events



>decide to buy just one pack

>3 for $65 or one for $24.5 AUD

>just two hours of work for ONE pack

>open pack

>no commons or uncommons of note


>shitty draft chaff common


>a fucking 50 cent rare

My LGS couldn't even fire a draft off with all the enfranchised neck-beard soyboy faggots and welfare monkeys.

WOTC has somehow found the secret to alchemy, and turned my time into fucking nothing.

I'm fucking done, if anyone in Australia wants to buy a collection just ask.


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Anon, it's fine.

MaRo said that UMA isn't a product for everyone. :)




Every masters set is literally just a money-grab from Lizards of the Coast. They could care less about their majority player base, but milking dem sweet sweet shekels from bourgeois cunts with more money than brains is just too easy for them.




Please, stay in your hellhole.

Modern's getting a bit dry. I wonder if Wizards intend to spice it up with some unbans during the Modern season that's coming up next year. Lots of Modern PTs with Twin and/or Stonewaifu unbanned would be fun.


Are elves stronger in Pauper than they are in Modern?



There's some elves that are in both legacy, and pauper, but not modern. Looking at metagame sites, elves makes ~1% of decks in modern, and ~3% decks in pauper.

So yes, stronger in pauper then in modern.



They have the same weaknesses, but board wipes are usually more gimmicky or slower in Pauper compared to modern, so I think the strategy is a bit better overall.


What are all the 2 drop knight pairs?

>White/Black Knight

>Silver/Blood Knight (effectively)

>Hand of Honor/Cruelty

>Knight of Glory/Infamy

>Knight of Grace/Malice

Any others?






Packs aren't ever worth it. Buy singles unless you have a gambling addiction.



Trips demand an answer

Stormgald Crusader/White Shield Crusader (Coldsnap)

Mirrian Crusader/Phyrexian Crusader (Mirrorodin Besiged)

Emissary of Despair/Emissary of Hope kinda (Darksteel)

Guardian of the Guildpact/Enemy of the Guildpact kinda (Dissension)




>2 drop

Fuck i got too excited



Okay so this week's FNM was much better.

>11 players

>The usual crowd and decks

>One guy runs Boros equipment, with Keeper of the Flame and Valduk, as well as a bunch of random dorks, plus Sigiled Sword of Valeron

>As a reminder I am playing Jeskai Control

Normally he's not a problem but as soon as he got swords to stick and swung once, he had a commanding position that was hard to come back from. I played him to start and in the finals. The trick was just waiting for him to play it and attach it, then bounce his creature or destroy the equipment, making him waste tempo

Anyways my prize was 1 pack of GRN and 1 pack of UMA. I got a foil Engineered Explosives



nice job my man


So I wanna run a new deck for next week. I think the reason why it works so well is because of the stall it has in the forms of Deafening Clarion and counters, followed with lots of card draw - eventually other decks can't keep up with its tempo and card advantage and I end up with a hand full of cards to their 1 or 2.

So I think blue and sweeps are essential to make another control deck work. Again, cards like Chemister's Insight and Plaguecrafter might help keep things under control, but I'm not sure.


So I'm building a Pauper battle box, and the two decks I have to start with are BW Extort and mono-G Tron. Any suggestions on what would play well against them? Given that those two decks represent aggro and ramp respectively, I want a midrange and combo deck, plus potentially one more to round out the archetype representation. Things I'm considering are:

>BR Monarch

>Midnight Gond

>Petal Festival/Lookout Storm/Izzet Blitz

>Acid Trip

Obviously I can check the usual places like Reddit but I wanted to know if anyone had experience accomplishing something similar.



>actually getting something nice from a UMA pack




In my defense, I wasted money on 3 of them prior and only pulled dollar rares. So I basically broke even, but it's still great to not have wasted (as much) money


>tfw phoenixes are too expensive now

Still beating myself up for missing the card. It seems so obvious now that they'd be great in Modern.



That's okay anon, we can theorycraft our happy merchant skills together next month. No schlomo




Order of Leitbur/Ebon Hand have been errataed to be human cleric knights. They were the predecessors to the Crusaders.


I heard Chain Lighting is used to make decks with 16 Lightning Bolts. What are the other two Lightning Bolt equivalents?



For legacy that sounds like they'd use the modern twelve bolt deck foundation, which features Wizards Lightning and Fiery Temper.


What do you think were the best preconstructed decks WotC ever shipped? What do you think the easiest to make into a usable casual deck is?

Gamenight White has the makings of a playable white weenies deck. Just needs to drop some of the worse creatures for removal and lockdown. It's also newbie friendly: Buff your creatures, remove threats.



Please excuse me while I vomit.


You can find this with 10 minutes of searching.

In Legacy, you have:

>Lightning Bolt

>Chain Lightning

>Rift Bolt

>Lava Spike

Modern is the same minus Chain Lightning, so those decks sometimes slum it with Shard Volley if they're mono-red, or splash for a secondary colour. RW is the go-to, since it provides Lightning Helix and Boros Charm. RB is a recent contender due to providing Bump in the Night for another bolt.

Some people. have been testing Vexing Devil and Claim // Fame, but it had limited success at most.


>ever shipped

Probably the one with Stoneforge Mystic.



Yeah, but only one of those has the versatility of Lightning bolt (instant speed, 1 red, to face or creature)



Running this deck again, or some variant of it.

>Last week I won at least two games because I badly misread Karn and thought his tokens were thopters, and not just generic ground dorks

>Wasn't trying to be malicious but opponents didn't read it either so it got missed completely

Thinking about running 3 Fountain of Renewal SB for aggro matches, since lifegain seems to shit on them; they also let me filter lategame, and count as an artifact for Karn, so it's not "just lifegain".

Otherwise, I'm going to run more counters in the board. Usually, Disdainful Stroke manages most of their nasty creatures, but there's a few things that stick that I can't deal with easily (usually drakes). Probably going to run 4x Negate and 2-3x Essence Scatter between MB/SB



Okay, we only got 5 players turn out (peak was 10-12) so it looks like winter is infrequent FNMs.

Anyways, I got my Fountain of Renewals, cracked a Jadelight Ranger from a pack, and did a few other trades. I put 3 Beacon Bolts between MB/SB since I realized it kills a drake and is a soft 2-for-1 card advantage. In hindsight, Jump Start is a really good mechanic because it makes late game plays even better


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Deck idea: consider these three as a core, with a bunch of burn and countermagic to shore the rest of it up

>Tetsuo makes your Bitterblossom Warboss tokens unblockable, providing a nasty clock

>Negates prevent board wipes

>Dive Down to avoid spot removal

>Surge Mare has a fat ass and digs; can sneak through then do its PT stuff later


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I did up a quick list and ended up going RUG for fog effects.

Basically what I wrote above; drop a dork, protect it with countermagic, and then just sponge damage with fog effects while your two-card clock eventually wins


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Were there ever any other creatures with the ability to turn cards into other cards like pic related?



What is Spellshaper creature type.


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Exactly the subtype dude was asking about. Jaya also was how they were experimenting with planeswalkers.



Original Guilds and Time Spiral were so fucking good. Now I almost don't want to visit it again. What went wrong



>What went wrong

Too many fans of the game who grew up playing it got hired by MtG R&D.


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So what's the story behind Wizards making these only legal in China (and mainland China at that)? None of the new cards look that exceptional. Some legal crap from the Chinese government?



Most likely an attempt to increase sales by making the package seem special to the Chinese market. They might be more likely to purchase it if they feel they are getting something extra out of the deal that the rest of the world is missing out on. The cards are intentionally designed to be unplayable in any format though so no loss.



Makes sense.

>no black

>no Western depictions of death or undeath

>no promotion of ambition or capitalism

>no glorification of self realization, and individualism


>no trannies or other LGBTQ+ propaganda that undermines Chinese cultural values

>promotes traditional Chinese folklore by mainland Chinese

>that doesn't feel forced like it did with their most recent ethnic blocks/settings



Jesus christ anon, I was doing the Jeopardy thing to point out how little effort the other anon did in his search.



It was essentially one big party before New World Order kicked in and threw existing design philosophy out the window. Time Spiral and Lorwyn/Shadowmoor were a one-two punch that made them double down on "power shift."

WotC considers Time Spiral block a design mistake. In their eyes it was too complex for new players in both gameplay and flavor (pretty much every card in the block is a reference to one or more pre-modern cards. For example Jaya's abilities are nods to Pyroblast, Incinerate, and Inferno, all cards with flavor text attributed to her). Planar Chaos threw out the rulebook entirely. Some people managed to miss the point and hope up cards from it as precedent for later designs, most notoriously Pongify getting a functional reprint in Rapid Hybridization. Future Sight was fucking perfect and set the bar of creativity way too high. Really, go look at some of the cards. It's such a great set.

So then Lorwyn/Shadowmoor comes out and WotC blames its lack of success on a lack of human characters and the fact that we were in the midst of the largest Standard format in history (for reference, the were at least 3 playable combo decks in the wild. Dragonstorm, Revilark combo and Pickles come to mind. There was also a drop in event attendance, either due to complexity or because Mirrorodin rotated when TSP came in.) Tribal is fun and simple deckbuilding, Modern Masters is probably the closest thing to a revisit we'll ever get seeing as like half the set was reprinted there. Creatures were strong and the mana was insane, 5 Color Control was a real deck and it ran fucking Cryptic Command. It also set the standard for good bodies and powerful ETB effects that weren't hideous to play with Evoke. Mulldrifter is Divination at worst, late game it can block. Shriekmaw is reasonably costed for what it does and can just be Terror in a pinch.

Alara really sealed the deal with the likes of Bloodbraid Elf and Wild Nacatl. By making powerful creatures and weak spells the pet much turned the game upside down and led to the rise of 3-color goodstuff piles.

Last note because I forgot what my original point was, but planeswalkers are TERRIBLE from a design perspective. They have so much inherit rules baggage and have eaten into the mechanical identities of artifacts and enchantments and that ALL DO THE SAME THING. They're just fire-and-forget value engines that win the game unless you're opponent deals with them that push the idea that a card is unplayable unless its just good on its own.



I still haven't gotten used to walkers and it's been what, 10 fucking years? They just feel clunky. I think they were supposed to pop into the midgame to prevent boring draw-go matches, but in reality whoever lands one and makes it stick almost always wins.



>Time Spiral block was amazing, a love letter to the past as well as having lots of neat interactions

<WotC considers it a design mistake

They lost their soul ages ago.


Ran Jeskai again this week. 12 players, played against that one troublesome guy with his Golgari Midrange deck. Nice guy but I went 1-2 against him and only due to mana screw. I haven't beaten him "legitimately". His deck is just too tuned. Anyways, went 6th overall, cracked Ral from my entry pack, so I mostly broke even until I opened another 3 packs afterwards because he finally got more GRN in

In the next week or two I'm thinking of making either GW Satyr Enchanter aura control, or maybe UBR that I described here >>404635


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>LGS owner is fairly casual but wants to go to PTQ Toronto for the 3 teams Modern event to advertise his store

>He's running Infect with some loan cards

>I plan to run some variant of Dredge

So it turns out that I have most of the cards for this deck. I don't have MTGO nor want to get into it, so I don't see a lot of Modern play. I know roughly what decks are run, but that's no substitute for actually playing against them. I hear a lot of the format meta depends on GY hate. For example, delve, goyf, dredge, phoenix are all (or were) fairly common and that makes Leyline very common; obviously this list runs Nature's Claims in the SB but I have no idea how to play against stuff game 2.

My other concern is that the format will be very GY heavy and I don't want to run into every match running a set of Leylines in the board


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Sorry I couldn't help myself when I saw this on their page




Well I got most of this deck assembled / on order. Lands are shitty and I'm just using whatever 7 or 8 fetches I actually own, looking to buy 1 Stomping Ground still.

I proxied up a few games against infect. I've had a few games where I really really really wanted to just draw cards and get a second land to get LFTL engine going, but stuck with it and just kept dredging to hit Narco+Amalgam and eventually won that way. More often than not, Chills kept ending up in my opening hand, but I'd keep them because I'd have FL or momhug that set things up.

My concern is Phoenix. I can't afford Leylines, but need something spicy to deal with it.


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>one-sided, jund-coloured, spicy graveyard hate that can synergize with dredge

This is all I could think of after a cursory search; it's a pretty narrow field and it may just be that you're better off eschewing the Phoenix matchup and focusing on matchups which a few sideboard cards can shift in your favour.


I'm playing in a Two-Headed Draft Tourney with a friend tonight, my FLGS moved to a bigger location and they're celebrating by doing this. I've played Draft like once, and have no clue how this Two-headed thing is going to affect the draft pick. I will take any advice anyone has for this, be it video, PDF doc, or blogpost, so please, shill me with draft/Two-headed advice.


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There have been some pleasant surprises in the full Ravnica Allegiance spoiler for my pauper battle box and the format as a whole.

>summary judgement

Significant upgrade over Gideon's Reproach in white control decks such as caw blade. Notably, it can kill Gurmag Angler, which was previously reserved for counterspells and Journey to Nowhere.

>faerie duelist

This makes mono-U faeries a pretty decent tier 2 deck, when paired with Spellstutter Sprite (obviously), Faerie Miscreant, and Latchkey Faerie. There are also some surprisingly good blue faeries at common, so perhaps this will become a fun and viable addition to the format.

who am i kidding delver is still just better


Not really playable in Pauper, but one of my battle box decks will be a defender-based infinite mana combo deck, so this will be prime sideboard material for some of the other decks.


>two-headed draft

>it's a real format




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There are targeted, "colorless"/B graveyard removal that don't quite synergize. And mostly see play in other decks that can abuse them. But at least is slightly better then saying "just get surgical extraction, they're a few dollars cheaper then the leylines".





So each team takes 2 cards per booster instead of 1. That's actually fairly interesting because it means that right after you pass the pack you've opened, you're essentially at Turn 3 in a normal draft, where you have to really read the color signal the team on left and right are sending you. Also means you have to carefully manage your picks since you're making two decks.



>you're essentially at Turn 3 in a normal draft, where you have to really read the color signal

Only time I did limited two headed giant, it was "Two-Headed Giant Sealed Deck" where teams shared their product. Probably to avoid difficulty with quoted specifically. Also, I have no idea how this handles at a draft table.

>Two-Headed Giant is absolutely an exception. Players are allowed to communicate with their teammates and assist each other (as they are making picks together, as a team).

Would you give all teams paper and pencils to allow written communication? Is it all grunts? Seems like a weird format.


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Play kitchentable, a.k.a. just with your friends.

Someone linked me to this thread, I'm looking for some inspo on building a new casual modern deck.

It needs to be control-ish to get me out of my Creatures: the Gathering comfort zone (and eventually make me a better player too).

I currently have a mono black swamp devotion, BW warriors and Gruul artillery.

I only play filthy casual kitchentable with modern as a reference format as to which cards are allowed etc. but the real problem is it still needs to be some bit of fun playing against for my player group.

If someone could link me some decks for inspiration I'd really appreciate it.

In the meantime here's a deck I made with some cards laying around from pre-release I dubbed Gruul artillery.

It's pretty good, very fun to play too and easily upgradable too (e.g. 4x Carnage Tyrant instead of the Plated Slagwurms).


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File: 947e627b7d313f9⋯.png (3.35 KB, 640x480, 4:3, U faeries.mc.png)

Hey, I made some tools to work with MTG lists, it can produce some stuff like pic related. Here it is for my fellow UNIX wizards: https://repo.or.cz/mtg-tools.git



>kitchen table control with modern as a reference

I'd say to use mtgtop8 or something and get a UW control list as a reference point, then replace expensive cards with cheaper ones. If you really want to build from scratch, then I'd say:

>25 lands

whatever UW duals you have + some basics

>10 countermagic

Mana Leak, Censor, Dissolve, Essence Scatter, are standouts. There are some gimmicky UW counterspells that gain you life (such as the newly printed Absorb), if you want to have some of that.

>10 removal + board wipes

Oblivion Ring, Journey to Nowhere, Condemn, Azorius Charm, Wrath of God/Day of Judgement come to mind. Plenty of good white removal in Modern, though.

>9 card selection/advantage

Anticipate, Preordain, Think Twice, and maybe Dig Through Time if you want to spring for it.

>6 truly unbeatable win conditions

Aetherling is the poster child, but you may also consider Prognostic Sphinx or Sphinx of the Final Word

Tune the sideboard as you see fit, and you're gold.


>made a tool that produces bloated images and charts less thorough than deckstats.net




But it's simple and runs locally.



Thanks for the tips, really appreciate it!

I got enough of those cards laying around, and the rest I can buy for cheap.


>But it's simple and runs locally.

Something like deckstats.net that runs locally would be nice, but only if it's at least as good as deckstats.


What cards are you speccing on for the update to the banlist on the 19th? Selling any Faithless looting or Ancient Stirrings decks? January tends to be the time when changes are made to the formats.


File: 80ec306d522b930⋯.jpg (1.98 MB, 2944x2960, 184:185, sgold.jpg)

This picture with Saber-chan captures the spirit of the month.



One thing I forgot to mention is that the typical Modern control deck will have some utility in its lands (Ghost Quarter, Field of Ruin, Tectonic Edge) as hate against manlands or Tron. You may want to include these or replace them with your own manlands such as Faerie Conclave, Forbidding Watchtower, or Mishra's Factory.


In Modern? There's no way they'd ban Faithless Looting, and I doubt Ancient Stirrings would get the axe now if it survived Eldrazi Winter, then KCI in 2018. If they do actually ban something, I still think it'd be Tron, although they do place (((collector))) investment above player experience in Vintage, so perhaps the same will hold true of a more popular format.

I don't think they'll unban anything, since there is very little to be gained by doing so and the potential for something to go wrong is significant.


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Thanks man.

This is what I have so far, I want to go for more counterspells but I don't know which ones to add.

Same with removing one of my win cons and card draws.

The Guildgates are more placeholder now, at worst I'll replace them with lifegain lands.

I was thinking about sacking the Aetherling to begin with, but besides that I'm still stuck because of unknown territory.



Wouln't Disallow be better than Dissolve? What about Wall of Denial and Detention Sphere too?



They'd be nice, but I'm going to stick to the Oblivion Rings for now due to budget reasons yeah I know they aren't that expensive but every time I want to order a complete deck every €1 card becomes €5 because the big sellers hike the prices.

They're on my side list to order separately however.

I was also thinking about switching either the Anticipate or the Think Twice for Divination but I'm not sure.


Hey, I'm torn between Oblivion Ring and Faith's Fetters in a soul sisters/cleric deck that wins either by pounding with Ajani's Pridemate made unblockable by Mother of Runes or with a Felidar Sovereign.

Oblivion being cheaper and taking care of state based effects and triggered abilities makes me lean towards it.



I'd say depending on your other removal cards and how important that life gain trigger is but Oblivion Ring is one mana cheaper, could make the difference.

You could always playtest both options, or a mix of both.



I have 2 Parallax Waves, 2 Aura of Silence and 4 Swords to Plowshares in it. I'll probably stick to oblivion (love the Lorwyn art too).



>more counterspells

Cut one or two of the Mana Leaks and fill in the blanks with Censor. Remand or Delay can also be fun tempo plays, with Remand usually being better due to the card replacement. I'd also advocate shaving at least 2 each of the Azorius Charms and Prognostic Sphinxes.


It's literally unkillable and provides 8 damage per turn. Don't cut it.



Pretty awful considering cards like Glimmer of Genius and Hieroglyphic Illumination exist.



>May be met with swift and potent retribution

>Keyword - If you cast this spell as a sorcery...

Wait a second.


Ban Scrap Trawler

Unban SFM and Twin

There. Modern is massively improved with some minor changes.



When did they ban rituals etc for Dragonstorm? I just realized I haven't seen that deck being played



So 4 Aetherlings, 2 Progno's?

As for the card draw, which drawers should I cut?

I'm thinking about cutting the Think Twice altogether for 2x Hieroglyphs and an extra Anticipate.

Why cutting the Mana Leaks for Remand/Censor?

I mean I take your word for it, but I don't see why.



>Ban Scrap Trawler

If they do want to kill KCI, they could hit both KCI and Scrap Trawler.

I'd like to see the Mox's and zero cost spells go, and for Ponder and Preordain to return.



I'd actually like to see the leylines go as well.



>I'd like to see the moxes go

You seriously want to kill all that artifact decks? There'd be no reason to play any of them without Mox Opal. Much of the charm of Modern is that you get to play what you want.


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Tell that to Green Sun's Zenith and Birthing Pod.

>tfw waiting for WotC to fix legacy so GSZ is playable outside of Elves

I miss Maverick.



>win conditions

I'd say 1 aetherling, 2 prognos, 2 sphinx of the final word

>card draw

You have an overabundance of card selection, but few ways to get ahead on cards except for Think Twice, so don't cut it. I'd play 4, and find room for Hieroglyphics by cutting Opts or Anticipates.

>mana leaks

They become useless in a long game, whereas Censor and Remand can at least replace themselves.



he could replace the Leaks with Rune Snags too.



I just looked up Remand and apparently they're easily sold for €3 each, and I had one lying in my regular card pile.

>They become useless in a long game, whereas Censor and Remand can at least replace themselves.

Good point, kind of obvious if I look at the mana cost you can counter it with.


Didn't know that one, looks good even in the long run.



>Much of the charm of Modern is that you get to play what you want.

There would be no ban list if that were the case. If WotC really wants to stop degenerate decks, then they need to stop them where it hits all of them. Taking out the zero mana cost spells would help and that would include the leyline-esque cards that can be played for free on their own and the fow-esque cards that can be cheated out for zero mana on their own.


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Rune Snags are less reliable then Mana Leaks. But really only if you run plan to see graveyard hate, or if you don't have a way to constantly draw/discard. So more then fine in a kitchen table deck. Have them in my shitty storm deck, though it is looking like I will dismantle it, and sell the manamorphoses, retool it as something else with the rune snags. Didn't expect the manamorphoses to be worth as much as they are now.


Why must you neuter Ad Nauseam decks in modern?

But seriously, I am for increasing the power level. And modern, from my understanding, is that you are able to play a limited form of degeneracy, just without the same budget needed for legacy. So anything that says to unban something, like preordain, twin, SFM, GSZ, I am for.



I'm playtesting with the one Remand I got, the Censors and Hieroglyphic Illumination.

I had a small retard moment when I suddenly realized all my draw/card advantage spells were instants and I could play them at the eot of my opponent for maximum efficiency.

So far I also dropped all the Aetherlings for now, the one mana cheaper on the sphinx and it getting hexproof by just discarding a card made them more useful until now.

Downside is the meager amount of damage it swings for.

I'm also noticing some more details of how control works, and suddenly I also get why Force of Will is so amazing.



Aetherling survives Supreme Verdict. The other two do not. Final word however makes your counters and removal uncounterable, so that's why it is still worth it.

>It's literally unkillable



>playing cards on your opponent's end step

Yeah, that's kind of the entire point of traditional draw-go control.

>dropped all the Aetherlings

Do not do this.




Ok ok I get the message.

Next match I'll just wait until I got 7-8 mana to play him so he's still defensible.


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>There would be no ban list if that were the case.

I mean, you get to play all the different play-styles and archetypes and be competitive. That wouldn't be the case without Mox Opal.

>degenerate decks

You mean fun, unconvential, cool decks that seperate how Modern plays from the lame midrange grindfest that Standard is.

>wanting to ban leylines simply because they can be free to play

This is just nonsense, desu. They're just good interactive cards that help you interact with linear strategies. The format would certainly be worse without them.


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>uncountable, discard-proof permanents that come down before you even get to draw a card that are played solely because they prevent certain decks from functioning until the are dealt with


I get that most decks need some form of early game disruption to prevent you from just getting BTFO by combo every round, but let's not pretend these shits are well designed.

I don't even play Storm or Dredge but I hate that leylines exist and are playable.



>good interactive cards

You keep using that word. I do not think it means what you think it means.


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I find it fucked up that dredge in multiple formats will play leyline of the void.

However, in terms of design, and flavor, I would much rather have leylines then planeswalkers. Leylines that are not void are not everywhere that runs their color. And I kind of view them like FoW, where yes, void is kind of interactive. The combo decks are forced to play the game a little bit longer, or pursue a win through alternate means, or specifically in modern dredge, sacrifice tempo by using a Nature's Claim. As you said.

>I get that most decks need some form of early game disruption to prevent you from just getting BTFO by combo every round, >let's not pretend these shits are well designed.

Agree though. The initial cycle are all over the place, and it is not as if, say leyline of the meek is making BW tokens overpowered.


Interactive means forcing the player to play with their opponent, and not solitaire. And I say this as someone that likes combo, and think they have been unfairly targeted in modern.


Whitemane Lion

>Flash (You may cast this spell any time you could cast an instant.)

>When Whitemane Lion enters the battlefield, return a creature you control to its owner's hand.

If it targets itself, is there time to hit it with a bolt/doom blade/other instant?





>bad designs

>not realizing that they require you to be in your opening hand

>not realizing one was nerfed in M14

>Not realizing only three are commonly played cards.

I get it, you don't like hate cards, but hate cards are an important part of any TCG.

These cards are ideal for what they do, small but powerful effects. Yeah, Sanctity and the Void really hit hard, and anticipation is an amazing card when built around, that's just it, they need to be in your opening hand.

Without that, they are 4 drop enchantments.


Agreed, I called this when they hit Pod, and confirmed it when they hit Eggs and Twin.



Yes, in response to the ETB trigger.



Minor nitpick: it doesn't target and the creature is chosen upon ability resolution. This means you can bolt it, but they still return a dork to their hand


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>Interactive means forcing the player to play with their opponent, and not solitaire.

The last time I heard this was someone arguing that Storm is inherently interactive as it forces players to play on its terms or lose. Which I guess is a point, but it's half a step away from saying Belcher is interactive because it checks for counterspells. On that note


FoW is interactive in the same way any other piece of generic disruption is. It's a counter spell. It counters spells. Nothing wrong with that. And even then, Force has some deckbuilding requirements to it since you need a density of blue cards for it to operate (granted that has gotten a lot easier these last few years). Like you said, Leylines have no such requirement. They work perfectly fine as off-color hate because all you need is a few sideboard slots.


>I get it, you don't like hate cards

Get your head out of your ass. I said leylines are bad designs because they're continuous game-warping effects that take effect on turn 0, not because I lost to a random Choke. Let's look at what other pre-game effects exist. >Chancellor cycle

One-shot minor abilities as an incentive to running some expensive fatty.

>Serum Powder

Has a real risk to it since you're never getting those cards back.

>Gemstone Caverns

Permanant, but only works half the time and puts you down a card.

>Sphinx of Foresight

I feel like this card is actually insane. Yeah it's a 4 mana spell, but it makes your first few turns better and rewards you with a great effect once you actually pay mana.

Every other piece of hate has some real cost to it (well, maybe not Surgical Extraction, Faerie Macabre, and Cavern of Souls but again only one of those has a continuous effect).

>Without that, they are 4 drop enchantments.

I've seen very few Leylines ever cast, even when the deck they're in is on color. Sanctity and the Void see play because if you mulligan into them you win.


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Learn how triggers and the stack work, mate. When the cute lion enters play and a target has been chosen, the trigger with the effect goes on the stack, which is a zone for spells that have been cast but haven't resolved yet. If you played it, you can hold priority and choose to respond first, which means that it's your turn to act, but the other guy gets his turn after yours. What can you do when you have the priority and something's on the stack? Activated abilities and instants, and flash creatures that function like instants. If you want to do any of these things, the new stuff also goes on the stack, and resolves in the order from newest to last.



>like FoW, where yes, void is kind of interactive

>Interactive means forcing the player to play with their opponent, and not solitaire

In what world is this facilitated by a single card that can blank literally more than three quarters of an opponent's deck?


>hate cards are an important part of any TCG.

Drop the sophistry and stop pretending the leylines are well-designed hate cards by simple virtue of being hate cards.


>When the cute lion enters play and a target has been chosen

The lion's ability does not contain the word "target." The player chooses a creature once the ability resolves.






So can Bolt stop it from being used to trigger Oketra's Monument?



Holy shit, no

>Oketra's Monument in play, it's his turn, he has priority

>"I cast Whitemane Lion"

>Oketra's Monument's ability goes on the stack because he cast a creature

>He passes priority, you pass priority, the token is created

>Whitemane Lion is still on the stack

>You're playing red so of course it fucking resolves, you both pass priority

>Whitemane Lion ETB, his ability goes on the stack

<At this point you can then respond to the trigger and kill the lion. He must return exactly one creature in play to his hand, likely the token (which will kill it forever).

Now mind you, if you didn't respond to the trigger, I can see that he'd abuse token generation for W. What I described is your best case scenario



I meant as many times as the player has the white mana. I knew the token would be generated, didn't know for sure if it could stop it from going back to hand to be played again.



A bolt cannot stop the cast trigger, with the bounce trigger on the stack, after the spell resolves and becomes a creature, you get priority, from there, you can choose to bolt the lion, the trigger wont fizzle, and he will still have to pick up another creature (since the whiteman is dead after bolt resolves).



He won't get to do it like 30 times while you sit on your hands. At minimum he gets a token, a bolted lion, and has to bounce a creature


If I cast a boardwipe saying "destroy all creatures" or "all creatures get -10/-10", and a creature has protection for the same color of that boardwipe, is it still destroyed since it doesn't specifically target it?



Yeah, the creature still dies. Protection sheilds from damage and targeted effects, not non-targeted destruction.



Am I the only greedy jew here?



Protection refers to DEBT. The thing with protection can't be:





by anything of that colour.






Thanks guys, never heard about DEBT.



Where do they have the schedule for B&R announcements? All I hear is "around the time a set releases" but never a set date like that



>DEBT is too hard for new players

>Prowess is too hard for new players, even though there's one or two cards that emulate it in Standard (some Aven)

>Regeneration is too complex (the next time this creature would be destroyed this turn, instead tap that creature, remove all damage from it, and remove it from combat), even though there's a card that taps a creature and gives it indestructible which is more or less the same thing

The only thing I agree with WotC is that Menace feels like the right replacement for intimidate or fear, but I can respect if others feel differently.



I think regeneration was only removed because they didn't want to have to put "it can't be regenerated" on every kill spell


File: dc1fef83f00a7f9⋯.jpg (1.57 MB, 2640x1700, 132:85, BG rock_scaled.jpg)

Hey, I have a kitchen table (fun) rock and I'm thinking about Phyrexian Arena, but I don't know what to remove. Maybe Wall of Blossoms, since it's only here to work with the Beests? Also, replace Victimize with Unearth or not?

By the way, don't tell me to remove the Elder, I love it.


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I thought Maro hated the ability to remove poison counters?



>I thought Maro hated the ability to remove poison counters?

Does anybody actually like poison counters besides le Happy Wizard?


So now that the dust has settled, I'm leaning strongly towards something Gobliny in standard. Not sure what. I'd like to use Skirk Prospector and do a pseudo goblin storm, but it doesn't have a draw engine. The closest is piggybacking off Midnight Reaper but that doesn't guarantee a snowball win


Removing Poison Counters is parasitic, anon :)

This affect anything, so it's fine!


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The newest one is on Monday. I think the announcement dates are on their B&R list page, which is best found through DuckDuckGo since the actual MTG website is awful.


DEBT and Prowess are definitely not too complicated; it's just what WotC has this annoying habit of thinking "noncreature magic" = "instants and sorceries, like wizards" and thus you get messes like pic related, which has Prowess and yet only does its thing using I&Ss. Can't have players thinking noncreature spells are too cool, now.

Regeneration being replaced with temporary indestructible effects or immediate reanimation is fine, though. It's an unnecessarily complicated mechanic for what it does ("this creature survives a kill spell"), and leads to confusion. I recall the first time I learned regeneration allowed the creature to deal combat damage, I was very frustrated because it made no sense to me - it says to remove the creature from combat, after all.


This is another part of it. As the mechanic becomes less used, that kind of kill spell will be less and less relevant.


>This affect anything, so it's fine!

That is literally the reason; it's meant to hose energy counters (or at least try to) in standard, and potentially has some application in EDH to hose experience counters, and the wording allows it to remove poison counters. This kind of card design has clunky wording, but it is good design.


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Ah, here's a deck skeleton for what I'm thinking. Reaper only gets nontoken goblins, but with 20 actual goblins to sacrifice to prospector, and spells to replace the ones you generate for mana parity, it should "mostly" work. Not sure what it's building towards


File: 383f2f606d69506⋯.png (150.87 KB, 211x295, 211:295, th.png)

Have you bought your copies for its glorious return tomorrow? A large chunk of the playerbase is unhappy with the current state of the format. Very likely, they're going to ban things from KCI and/or phoenix. And bans are always accompanied by unbans. Jace did almost nothing. Bloodbraid's close to unplayable. Other cards are safe too. I think it's likely that either Twin or Stoneforge is coming back.


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So why did Splinter Twin and Pestermite end up so popular whereas pic related is effectively the same combo in terms of cost?


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There are 4 big reasons.

1: This is a 3 color combo, necessitating a more vulnerable manabase.

2: Pestermite/Deciever Exarch can be dropped in at the end of turn at instant speed, whereas this version is heavily telegraphed and runs the risk of failing simply due to being attacked.

3: You have to resolve the creature, resolve it's trigger, activate the planeswalker, and repeat this process all at sorcery speed, while Splinter twin allows you to tap and make copies at any time.

4: This combo only works with these two cards, while "Splinter Twin" allows extreme redundancy in your combo deck because of how many similar pieces there are.



Yeah I guess eot 3 flashing into a kill is more realistic than playing a boltable and telegraphed Walker




Saheeli and the cat do facilitate some decent Jeskai midrange decks focused around flickering permanents (Blade Splicer, Snapcaster Mage, Man-O-War), but the format has accelerated and been so tuned over the last couple years that any cute decks like that have shifted from T2 to unplayable.





Come on. It was always a fringe deck. Never did anything in tournaments.



I imagine that Modern needs a deck able to do its thing by like turn 3 or 4. So that'd be like Tron, KCI, Dredge, Phoenix, Splinter Twin (banneD), Dark Depths (banned)... Fast decks aren't necessarily a bad thing, but there's too many fast decks



It's not even that there are too many, it's that they each have extremely different methods of attack, so it's hard to account for them all.



Twin wasn't really a fast deck. No player with more than half a brain went for the combo when the opponent had open mana. It was so easy to interact with, so the usual, very interesting play-pattern involved an early combo creature from twin, tapping down a land and the opponent holding up mana and represing removal, whether it was in their hand or not, and not developing their board. The fear of the infinite combo from Twin made people play scared, and the red blue deck could ride the tempo advantage to victory.


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Today's the day, lads




Why would you chose Pestermite over Exarch?



Hopefully SFM drops back down hard, I need to pick up a foil for the cube, and I don't feel like paying out the ass for a bad card like this.


I think it's so if a pithing needle resolves you can still just beat down in the air.


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You don't run either/or, you run both in order to protect yourself from Runed Halo, Surgical Extraction, Pithing Needle, etc. A lot of lists had 6-8 untapping dudes in some combination, 4 Splinter Twin, and 1 Kiki-Jiki mainboard with 3 in the sideboard.




Krark-Clan Ironworks is banned. They considered banning Mox Opal and Ancient Stirrings, but didn't because those cards help enable a variety of decks, and KCI was too much of a problem at pro level play.


No bans, but they're monitoring the format and the dominance of Gush and Foil. If enough people complain on social media, something may change.



2 power instead of one.



>Mind Twist still banned in Legacy

>Goblin Recruiter still banned in Legacy


It's not fair


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>KCI is banned because some people are too stupid to know all of the rules

Wew lad. I'm not upset that it is banned so much as I'm upset that this seems to be a major factor in the decision. I don't consider [Mana abilities don't use the stack] and [Death Triggers] to be an "ancient, arcane rules interaction", and neither should anyone else. Are they going to ban Ashnod's Altar/Phyrexian Altar from Legacy too? Because those cards cause identical interactions with far more complicated cards.



I'm overall happy, now I can grab a bunch of KCI while they're cheap



Waiting to see if the price drops further. It's great to pick up good EDH cards when shit like this happens.



>Mind Twist

An odd situation where unbanning it would increase the number of awful non-games, yet change nothing because the card is unplayable.

>Goblin Recruiter still banned in Legacy

Don't even pretend like this would be a good idea.


This one is probably fine since it wouldn't contribute to bad gameplay and is far too weak to see play in a Wasteland format.


I don't watch much Modern and don't play it, so I was under the impression it was more complicated than looping artifacts with two Trawlers in play.



>An odd situation where unbanning it would increase the number of awful non-games, yet change nothing because the card is unplayable.

It's worse than Hymn until you hit 4 mana, and if you're hitting 4 mana early enough for it to matter then you're playing Storm so they're just fucking dead anyway.

Would be cool as a haymaker in control mirrors though.

>Don't even pretend like this would be a good idea.

Goblin Food Chain is just worse than normal Food Chain. If you're playing Recruiters then it's to reload with Ringleader and keep up pressure. Just call slowplay on their ass.



>top right picture

Is this elf wearing fucking lipstick?


What exact rule did the KCI players take advantage off?



It was the unintuitive use of mana abilities, which don't use the stack. You'd sacrifice things at instant speed that couldn't be responded to (though the draw card trigger could still be responded to). So even if you had stuff to do, they'd still get the mana and be better off for it.

Also, why is Ichor Wellspring worded the way it is?


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File: 8391ee9dc9e5c66⋯.jpg (306.09 KB, 672x936, 28:39, ddn-55-hussar-patrol.jpg)

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You referring to Lavinia? Or the woman who is only explicitly a woman and not Jace is the lipstick, because they deliberately remove all of her feminine traits?

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