[ / / / / / / / / / / / / / ] [ dir / animu / arepa / cafechan / islam / late / pdfs / sapphic / vg ]

/tg/ - Traditional Games

8chan's leading board in actual discussions
8chan Cup Finals - Saturday, January 19 at 08:00 p.m. GMT
Winner of the 65rd Attention-Hungry Games
/cure/ - Your obscure board for medical-tan appreciation

December 2018 - 8chan Transparency Report
Comment *
Password (Randomized for file and post deletion; you may also set your own.)
* = required field[▶ Show post options & limits]
Confused? See the FAQ.
(replaces files and can be used instead)
Show oekaki applet
(replaces files and can be used instead)

Allowed file types:jpg, jpeg, gif, png, webm, mp4, swf, pdf
Max filesize is 16 MB.
Max image dimensions are 15000 x 15000.
You may upload 5 per post.

/tg/ sister boards
[ • /quests//cyoa//erp//monster//his//wh40k//arda//builders//sw//strek/ • ]

File: 17232cdf9734d08⋯.jpg (52.35 KB, 265x370, 53:74, 20190113.jpg)

File: 2c911913cbe5998⋯.jpg (47.16 KB, 265x370, 53:74, 20190120.jpg)


Azorius vs Simic vs Rakdos vs Orzhov vs Gruul

Official spoiler: https://magic.wizards.com/articles/archive/card-image-gallery/ravnica-allegiance-2018-12-17


File: 9896026a2754f28⋯.jpg (48.27 KB, 265x370, 53:74, Trap Essence.jpg)

File: 1abd496ade0ef08⋯.png (567.5 KB, 1036x452, 259:113, Essence Capture.PNG)

>red and green's colour identity is worth a single +1/+1 counter

They're not even trying at this point.



Just another garbage rare, not worth the effort to cast it at that high of a restriction. Maybe if it gave a +1/+1 counter and popped another target creature for 1 damage or something so you could sometimes get a two-for-one.



>UU instant

>Counter target spell

<Ahh heck y-

>Counter target CREATURE spell

Besides this giving +1/+1 counters is absolutely atrocious.

Taking a green mechanic that rewards you when you're playing blue.

At this stage I'm inclined to call the police and file a rape charge in name of the color pie.


File: 289b083140a7bea⋯.jpg (253.3 KB, 672x936, 28:39, dis-137-voidslime.jpg)


>simic gets a counterspell

>not fucking voidslime



Who cares about mtg anymore apart from gene poolluters?


File: 8015f618c1a33a9⋯.jpg (45.94 KB, 265x370, 53:74, Kaya's Wrath.jpg)

File: cd9b6eb989ab739⋯.jpg (34.86 KB, 265x370, 53:74, Mesmerizing Benthid.jpg)

File: d047542a0bc53f2⋯.jpg (37.61 KB, 375x523, 375:523, Mesmerizing Benthid v1.jpg)

File: 76ce0fe33867fc4⋯.jpg (39.21 KB, 375x523, 375:523, Mesmerizing Benthid v2.jpg)

File: 69e6993adc5a742⋯.jpg (51.19 KB, 265x370, 53:74, Columbine Guildmage.jpg)

Buncha new spoilers released today; I have some positive things and many more negative things.

>Kaya was literally multiple kangz

Hope you didn't like the old, creepy, patriarchal Orzhov. Now we have a better, more progressive Orzhov that stands up for oppressed spirits minorities. Punch up, quang!

>Mesmerizing Benthid

I don't hate the design, aside from it feeling way too efficient for a blue creature. Rather, it just seems clunky, and the fact the trigger comes from the tokens rather than the real octopus feels odd to me. I grok that the illusory tokens are supposed to mesmerize the attacker rather than the octopus itself, but it feels odd that the tokens would have any effect without the octopus there - they are, after all, illusions.

Which is another thing: this card doesn't play well with the established Illusion mechanics, and that really bothers me because it's very Blue and very interesting, even if it did begin as a reference to an old Black mechanic. I have attached my vision of the design, with and without the illusion drawback. It's pretty crazy how a few small templating changes makes it sound less like a Hearthstone card and play way better with other Illusion creatures.

>Columbine Guildmage

Interesting social commentary, but they're a couple decades late. Can't say I understand the flavour, either.



You need to reword it to "Another illusion" if you are making the octopus an Illusion too. In the original card, it is an illusionist, a being that uses illusions rather than being one itself.


File: 218f53bbbed56d3⋯.jpg (48.84 KB, 265x370, 53:74, Drill Bit.jpg)

File: 58235d9280e3430⋯.jpg (41.75 KB, 265x370, 53:74, Syndicate Guildmage.jpg)

File: bc6d39bc7b6c703⋯.jpg (39.29 KB, 265x370, 53:74, Orzhov Racketeers.jpg)

File: a0847a8e87fed8e⋯.jpg (43.79 KB, 265x370, 53:74, Hackrobat.jpg)

>Drill Bit

Actually pretty funny, and a good curve filler for the kind of aggressive deck Rakdos wants to be. Simple, effective design, which I appreciate; shame it's locked at uncommon, since this would hardly be too good as a common.

>Syndicate Guildmage

>Orzhov Racketeers

Boring uncommons whose only interesting qualities are being efficient (Racketeers) and having late-game utility (Guildmage). Obviously Afterlife is a strong ability, but it does bug me when they make a new keyword with a number attached to it and that number never goes past 1 or 2. We don't know what's happening in the next set aside from the war with Thanos Nicol Bolas, so this may be the Orzhov's defining mechanical identity for the next while. Unless there's some sick aristocrat synergy I missed (beyond the actual aristocrat spoiled recently), it seems very shallow.

>Skatewing Spy

Boring and shitty uncommon, but it'll be a star in my Ezuri EDH deck, so I'll at least play it.


I initially felt very negative towards this card, but after a moment of sober second thought I realize it's probably one of the most flavourful in the set (even if it's just a chick that attacks and blocks). She also appears to be the only woman on Ravnica with a cup size greater than A, but that could just be a trick of perspective.

Anyway, the flavour:

>character is an acrobat covered in knives

>Spectacle cost implies she's better-equipped to perform if the show is underway

Personally, this implies stage fright, but I may be looking into it too much.

>deathtouch represents her swinging the knives around and slitting someone (rather than poison as deathtouch almost always is)

>flowstone ability represents her using the balancing spear more chaotically, and her toughness reduces because she's off-balance and thus easier to kill

Side note: it's so nice to see this Red mechanic actually appear on Red cards.

>the end result is either a boring vanilla creature (and thus a boring show) or an effective attacker who can make your opponent respect a lot of cards you don't actually have (a very entertaining performer who risks life and limb)

Very solid card. It must have snuck through the design process while the rest of the office was out attending a fag parade.


I knew I missed something. Hadn't considered the octopus to be an illusion lord like Lord of the Unreal, but that could be neat. Really, there are so many things WotC could have done with this to make it less like a card from one of its competitors.

why the fuck is it a mythic

all the fucking mythics in this set are ordinary animals


File: 45c2afdb5f5a832⋯.jpg (44.73 KB, 265x370, 53:74, Skatewing Spy.jpg)


Forgot Skatewing Spy.


File: 80a7b1ad2545381⋯.png (903.07 KB, 738x1030, 369:515, ClipboardImage.png)

File: eabd1c62ea8bc78⋯.png (127.96 KB, 220x307, 220:307, ClipboardImage.png)

No more subtlety to the Orzhov. They are just common gangsters now.

I don't understand Simic either. Why would people want to become part lizard or part fucking ooze?


File: 2461c366f6e6ce7⋯.png (176.2 KB, 265x370, 53:74, ClipboardImage.png)

File: 71fbe5502ce4959⋯.png (203.81 KB, 265x370, 53:74, ClipboardImage.png)

File: 9b51e2322b5e487⋯.png (203.31 KB, 265x370, 53:74, ClipboardImage.png)

File: aa8480852d1ac2a⋯.png (196.63 KB, 265x370, 53:74, ClipboardImage.png)

File: 8b821e032d223a4⋯.png (187.98 KB, 265x370, 53:74, ClipboardImage.png)


>all the fucking mythics in this set are ordinary animals

Hold on, Kaya is an extraordinary animal, not an ordinary one, you racist shitlord!

Here are all the mythics that aren't planeswalkers in this set.


File: e66057cc7926c8f⋯.png (188.4 KB, 265x370, 53:74, ClipboardImage.png)

File: dc8e48a20248a83⋯.png (186.21 KB, 265x370, 53:74, ClipboardImage.png)



>Kaya's Wrath

The card is pretty neat for edh, but the art is awful. Seriously, the card screams we wuz and a ghost council is far more interesting than a token minority and her handler.

>Mesmerizing Benthid

4/5 for 5 with Hexproof and it shits out tokens that sleep whatever they block. Lava coil doesn't kill it as well even when it loses Hexproof. It looks pretty cool. I was expecting them to fly as well, but would just be silly.


It would probably be crazy at instant speed, but it could have made shocklands a bit riskier to use.

Hackrobat's artwork looks pretty neat. Her abilities are ok.


Simic is looking pretty crazy as a whole. Orzhov seems pretty pozed. Azorius is going to get to use a lot of the tools that Simic gets, so it'll benefit that way. Gruul seems pretty meh. Rakdos seems pretty meh as well, but it has nicer artwork in general.



Because the diversity hires didn't read the style guide or look at past sets so they kinda missed the whole "artificially adapting nature to an unnatural environment" aspect and instead went with pickle rick: the guild.



It's just another example of past sets doing things better.

I feel like Rakdos in Ravinca 2 and now 3 feels a lot more cartoony than it did. They keep playing up the circus aspect of it. I guess that's ok, but it feels strange to have Rakdos, the Defiler, owning circuses.



I'm actually kinda ok with that, the idea of a fucked up demon circus isn't a terribly uncommon trope. Rakdos himself just wants to see people do crazy bullshit and possibly die horribly in the process, so it's not out of character for him.

What I do have a problem with though is how they forgot about the whole aspect of many members of the guild being industry workers that are frustrated with the dystopian working conditions and needing some extreme stress relief.




What I do have a problem with though is how they forgot about the whole aspect of many members of the guild being industry workers that are frustrated with the dystopian working conditions and needing some extreme stress relief.

You nailed on the head a lot of the vague feelings I was having. As for the demon Rakdos after his return in the first Ravinca, it seems like a large shift represented in his titles from



Lord of Riots





Golgari got fucked pretty hard too. They want from being kinda gross but somehow being the only guild that gives a fuck about the populace and doing actual public service to the most bland generic evil because some cardboard cutout cunt of a planeswalker took over. Sucks for me because golgari and orzhov were my favourite guilds.



>generic evil

The thing is, I think they were supposed to have a feeling of getting revenge for being "misunderstood" all this time and "getting what's theirs", like how Vraska has a chip on her shoulder against Azorius even though she's long been an assassin and in general a lawbreaker.


File: 795bcd54727ee6b⋯.jpg (42.36 KB, 465x607, 465:607, 20190113.jpg)


Counter target CREATURE spell; then +1/+1 counter? Should be GU mana cost.


Kaya's Wrath should exile...

Mesmerizing Benthid has a cute idea but it should have been a Octopus Illusion


Syndicate Guildmage's 2nd tap-ability should be drain life ( deal damage & you gain life) to differentiate it from Cult Guildmage.



The only wraths that also exile are 6 cmc, and 4 mana wraths make most Standards better by doing something about the endless and boring midrange/aggro decks (this one it makes even worse because it gives Teferi decks a turn 4 wrath to protect a turn 5 Teferi, but I don't give a fuck about the people playing standard). If I was playing Standard, though, I would want something like Day of Judgment reprinted again. BBWW is really harsh even with all the shocks.



Kaya's Wrath doesn't synergize with Kaya, not that this is new or anything, but that's probably anon's line of thought.



Well, Kaya is a dumb card and I doubt I would see it even in EDH since it's a bad planeswalker that can't protect itself and even good planeswalkers are much worse in multiplayer. It does synergize with Sun Titan, but that's not enough. I wouldn't run it because I loathe the flavor and hate what they are doing to all of these guilds (except Dimir, Dimir escaped most of the raping the other guilds are getting).


>putting on a puppet show for imps/goblins in devil masks

Ok, I like this art. It's very silly, but in an amusing way.


File: 675e0615c96ccfa⋯.jpg (54.14 KB, 265x370, 53:74, 20190113.jpg)

Could you use Electrodominance to cheat out a sorcery at instant speed?!?




Electrodominance deals X damage to any target. You may cast a card with converted mana cost X or less from your hand without paying its mana cost.



Yes, or anything that doesn't say stuff like "can only cast during combat" or similar restrictions.


File: 451cb85c7e55108⋯.jpg (140.55 KB, 672x936, 28:39, grn-177-house-guildmage.jpg)

I'm still amazed how useless they made the guildmages this set.

Even the first Ravnica had more useful ones than these jokes.

The only decent ones so for were pic related from last set and now the Combine Guildmage.

They're the only ones who's abilities aren't overpriced, but dang it having to tap them really limits their usefulness.

That Combine Guildmage would've seen play in casual modern and EDH without that tapping, the Dimir one in my pic might still because surveil is bonkers.



Out of the first Ravinca, Azorius and Izzet Guildmages were good.

Out of the second Ravinca, Duskmantle, Vizkopa, Zameck and Nivix Guildmages were pretty decent.

Duskmantle, Vizkopa and both the Izzet ones enable combos, the Azorius can shut down activated shenanigans, and Zameck is a draw engine with extra +1/+1 making just like the new Simic one but without the need to tap.

Out of the newer ones (other than the one you just mentioned), only the League one looks ok because of its copy ability, but it is outclassed by the other two Izzet mages (even though the first has a restriction to copy spells of 2 cmc or less) since they could do it repeatedly. The others are very lackluster both in Guilds and Allegiance so far, and all the others were dull or awful.




Also consider that back in OG rav a 2 mana 2/2 with a hybrid cost was actually relevant for some colors.


File: 2232f2594cc2c24⋯.jpg (47.9 KB, 500x367, 500:367, Tolsimir.jpg)

File: 5be6b2372b61b48⋯.jpg (63.54 KB, 480x680, 12:17, privileged-position.jpg)

File: 0a7ee983d0cb245⋯.jpg (107 KB, 800x600, 4:3, unnamed.jpg)

File: 9871fc5bf7f6603⋯.jpg (219.37 KB, 672x936, 28:39, dis-47-macabre-waltz.jpg)

File: f9d5895d0bc71da⋯.png (1.53 MB, 685x986, 685:986, femme_fatale-quicken-dds-1….png)


To bite the bait.

Personally, it is no different then previous generations getting really into family boardgames from Monopoly, Trouble, Trivial Pursuit, Diplomacy, ... Or D&D from 3rd edition or earlier. Or other people I know that were really into the Pokemon TCG. Or how I got a copy of Narnia books and Tolkien from older family members. I played MTG sporadically for a decade, since being a kid. There is nostalgia attached to the game. Including the Ravnica setting itself. You were playing as competitively or as casually as you wanted with friends, paired with imagination being used to fill out the different fantasy worlds. It also had artwork that in the same block could switch between metal albums and Tolkien artwork, that has been slowly neutered, along with everything else.


>dang it having to tap them really limits their usefulness.

No kidding.


Huh. I always liked Quicken, but it was always a gimmick. But still annoyed that the chronarchs in Izzet are similarly flavoured out of oblivion. They literally had some of the best flavour text in my mind, in the og block.



To clarify on quicken/electrodominance. The added fireball as opposed to added card draw, and playing into red burn, might make it less of a gimmick. Or at any rate, a gimmick that can offer planeswalkers, creatures, in addition to sorceries, at instant speed. It's precisely the type of card I would swear I can make work, just with time, enough cards, at least in modern, or standard.


File: 9a6dad84ad4ab17⋯.jpg (111.93 KB, 672x936, 28:39, rna-170-ethereal-absolutio….jpg)

They did it guys, the Orzhov are dead and the spirits are finally freed by a we wus assassanz n shiet.


File: 699aa344ef38ade⋯.png (187.83 KB, 255x361, 255:361, ClipboardImage.png)

>Ethereal Absolution

>time to let the dead be dead

RIP old Orzhov.



File: 4620cbf2ad816b0⋯.png (180.63 KB, 265x370, 53:74, ClipboardImage.png)




To add more to this post,


What the fuck is she even taking revenge on? Why is she Wrathful? The Patriarchy of Old White Men

She just got to the plane, she has no real ties to it or this guild, it would make sense this was a hit job, hired by Teysa, but this goes far beyond it.. This bitch is ruining my guild, and Teysa doesn't even dress sexily anymore.


File: d23425c952236b6⋯.jpg (213.02 KB, 672x936, 28:39, dis-173-ghost-quarter.jpg)


>Let's ignore why Orzhov had specific rites, and protections for the afterlife in the first place


File: de3e63216f703b1⋯.png (976.99 KB, 672x936, 28:39, ClipboardImage.png)


There is no excuse for Teysa not to know this, she lived through the events of Dissension.

As for what happened to Agyrem,

>The overlay of Agyrem remained on Ravnica until the Mending, which causes it to become distinct and removed from Ravnica—a kind of "metaplane." Little is known about Agyrem now; its whereabouts in the Multiverse are a mystery.

<Lol MENDING for some reason

Another lore bit I didn't notice before: Check out this card. Unassuming, right?

The Parhelion was destroyed during the events of Ravinca block 1. This guy appears 2 blocks later.




At this point the only way to save the setting would be a 4th set where a bunch of the original paruns come back and try to unfuck their guilds by taking back control and dealing with the chaos. And by that I mean systematically murdering every single fucking planeswalker.

Lakweefa or whatever the fuck her name is learns the hard way that a cabal of ghosts with infinite money are a lot harder to kill than she thought, gets made an example of. Svogthir wakes up and sees that his guild has been in constant chaos, uses his original parun status to call in some favors from higher ups in other guilds to help with with that cunt vraska. Ral zarek gets a bit too uppity and tries to pull some shit, Niv finally gets tired of his shit, fucking eats him or something and somehow becomes a PW himself and from that point on is only seen doing self-interested wizard shit on other planes and not pretending to be a marvel hero or some shit. And finally, it's revealed what jace did to Azor and he's branded as a hated criminal by the entire plane and deemed kill on sight with a large bounty and he's finally out to fucking rest (murdered horribly). Then the whole thing finally ends with all the new current guild leaders signing a new guildpact and the whole setting is restored to the same state it was in just before the start of the original rav block.

None of this will ever happen.


>This bitch is ruining my guild

This is literally the second time this has happened to me this block.



But you forgot about Nicol Bolas' invasion.


Ravinca is quickly dying.


File: f495f7bc91db0d0⋯.jpg (55.1 KB, 265x370, 53:74, mirrormatch.jpg)




Writing my own version of the story here(like I did when young before I knew about the novels and then they became web fanfiction):

>Teysa knows releasing the ghosts is a shitty fucking idea because afterlifes are fucking important on Ravnica, but wants to use the discourse to take over.

<Take for example Argus Kos, whom without being around as a ghost would have seriously fucked things up.

>Bolas also knows this, but also wants to sow discourse for his own designs.

>Kaya had some tragic and traumatizing experience in her past to cause her to have radical beliefs that Ghosts should just die.

<You know, like the cool old planeswalker did.

>Old man Karlov, Jarad, Borborygmos,Niv-Mizzit, and Isperia are all just biding they're time to retake their old guilds power.

>Azor and Ugin will appear at the climax

>Lock the plane of Ravnica, stopping any PW from leaving.

>Also write Bolas into the guild pact as the 11th guild. Binding his ass further to the plane.

>Jace, who seems to have forgotten the entirety of RTR suddenly remembers that he learned his mental manipulation can bring about collaboration again.

>Azor's smug grin is plastered across the city.

>MTG story proceeds without any of the mainline PW or the asinine ones that have been introduced recently.

>Kaku dore.

>Suddenly sky darkens

>Storm abrews

>Various Nephilim spawns fall from the sky because Azor was right and the guildpact was holding them back.

>Ravnica is consumed in the kind of chaos the Eldrazi wish they could cause.



If you're trying to recorrect the lore from what already happened, Isperia is dead. She got turned into a rock by Vraska the Bitch Queen.


File: 769a21d2753b815⋯.png (200.38 KB, 265x370, 53:74, ClipboardImage.png)

In the running for stupidest card in the set, this monstrosity.



Doesn't that also make it a one time color fix? What happens you counter that spell? What happens when the user of the spell counters that spell using that spell to pay for the mana cost?


File: 260b01c656152f4⋯.jpg (28.28 KB, 370x265, 74:53, 20190107.jpg)

File: a8aa1641cc38bcb⋯.jpg (220.51 KB, 849x1200, 283:400, 20190113.jpg)




When's my Sharknado sorcery?


File: 5ad0a0e4d8ddf4e⋯.png (470.73 KB, 488x680, 61:85, ClipboardImage.png)

File: 20ea6eb6c1d0c3d⋯.png (920.01 KB, 672x936, 28:39, ClipboardImage.png)

Man, every time I want to be depressed, I just open up a /tg/ spoiler thread instead of /pol/. The absolute state of fucking TCGs


What really kills me is that they could just type it as a Mutant. But no, it's a meme grab bag of creature types. And in the same fucking set, something has a mutant type and other similar things don't.

Why is pic related not a Fish, but we have Fish Octopus Crab and other retarded



Spells can't tap :)


So guys, spoiler season is almost done.

It's a shit show, that's for sure.

What's more important now is which guilds will wreck pre-release?

I'm thinking Orzhov or Simic, Gruul is a disappointment but it might just me the limited spoilers they got so far, Azorius looks good but I think their blue cards are better in Simic and Rakdos is...well I don't know what to make about Rakdos.


File: f5c86b1b8c699cb⋯.png (6.88 KB, 400x400, 1:1, ClipboardImage.png)


Usually drafts boil down to archetypes. I haven't looked at a lot of the themes and shit yet but

>WU - Playing shit on main phase

Kinda shitty because it rewards you for playing spells on your turn, which is something WU hates to do. At least you can cast them during your post combat main. Depends on the effects, I guess.

>BR - Alternate cost/effect if damage dealt

Requires you to do damage to enable, so it's swingy at best, or you'd need a pinger or something. Plays nicely with Riot because you can go RGB for haste creatures. You wouldn't go into these colors just for Spectacle.

>RG - Haste or +1/+1 counter

You're basically playing aggro. Since strong, fast decks dominate drafts, expect everyone to go heavy in at least one of these colors. That said, it pairs nicely with Simic (counters) or Rakdos (haste to surprise into a Spectacle trigger).

>WB - Tokens on death

Probably one of the strongest because it guarantees an army of fliers, which means a clock or chumping. Makes it robust to sweeps as well. WUB control attrition could be a thing, or else WU fliers (block with an Afterlife dork on the ground, swing in the air next turn). Fliers could make hitting Spectacle a viable thing too.

>GU - Monstrify

Synergies could exist with RG, via counters. Simic is basically going to be tempo generating, depending on who's playing it and whether threats are answered. Skatewing Spy for example is a shitty 2/3 for 4, but for "only" 10cc total, you get a 4/5 flier. If it dies to removal, you're out a ton of mana and tempo; that said when limited games stall, everything is basically a lategame bomb with this guild. So, maybe even WUG control to stall into lategame is a possibility.

Looking at it again, BRG or WBR are probably the strongest choices. Going BR as a base and then drifting into either Gruul or Orzhov could be a solid strategy. I predict most are going to go RG, which makes B the most open color of the three. So reliably, you could draft B/x I think, maybe WB.


File: c9b9e82d46f255e⋯.png (153.55 KB, 265x371, 5:7, Font-of-Agonies.png)


Thanks for the analysis mate.

I wanted to go Orzhov or Gruul to begin with, so will probably stick with BW flyers control depending on what I get.

On another note, a very nice EDH card.



Because Griselbrand needed a buff



but goy we don't make cards for modern in mind

ignore that we reprinted birthing pod




Agreed. Simic needs more MUTANTs.


What a miserable set. Nothing for eternal formats.



Except for maybe 4 or 5 EDH cards.

Does EDH count as an eternal format?

But yeah I feel this set is very underwhelming, even compared to the last one.



EDH is EDH. Would call it a casual format, like pauper, or cube. Because any new legendary creatures, and cards that synergise with a theme like >>405850 are bait for EDH. The entire point is that cards that would be completely forgotten are given new life in the format. You have no idea how much it pisses me off that there is a new 4 CMC Wrath of God that is an easy EDH or cube stable, but it is the murder of ghost dad by diversity poz.


It's clear WotC is Jewish and has a scat fetish because this set is shit



>nothing for Eternal

Scry sphinx is big game. It's being tested in Vintage Dredge, as well as Legacy Oops, Show & Tell, and Reanimator.

The 1/1 flying that becomes a 5/5 or better when you hit 7 spells in your graveyard might see play in a theoretical non-black Delver pile, swapping Snapcaster for Mission Briefing and Gurmag for Cryptic Serpent. Seems fringe.

Skewer the Critics is at least as good as Rift Bolt, so any Burn pile can at least try it.

Light Up the Stage looks like a very real card.



>Light Up the Stage looks like a very real card.

What would play it though? Storm?



>You have no idea how much it pisses me off that there is a new 4 CMC Wrath of God that is an easy EDH or cube stable, but it is the murder of ghost dad by diversity poz.

My second ever deck was B/W with Teysa 1.0 and Ghost Dad 1.0. I loved that flavor since the beginning. We all have an idea how pissed off you are since we all are too.



Burn maybe, but it cuts into the Bolt count. UR Delver could use it if they want even more cantrips (pretty sure you can cast Force off of it).

Might be better suited to powering something in Modern. Anny aggro deck in Legacy needs to have Eldrazi tier nonsense going on to even work.


File: 3ba6c3b7f9e6a0d⋯.jpg (48.21 KB, 265x370, 53:74, Skewer the Critics.jpg)


Spoke too soon. I'd imagine Modern burn would want to play this, even if all it does is replace Rift Bolt/Lava Spike. Pauper burn is likely to be more influenced by it.


Not just any storm, RUBY STORM.


File: a3701ce2bbad1e6⋯.png (161.22 KB, 265x370, 53:74, Captive-Audience.png)

>7 mana for a potential closer.

I think it costs too much and it would be better if it worked on your end steps or opponents upkeep instead. That way you could get at least one to go off before it gets removed. You'd have to murder your opponents hand before casting it with the new thoughtseize and hope it doesn't just get countered. It's a lot of mana for something that may not do anything significant for 3 or 4 turns.


Looks like the Obzedat has been replaced by the Gibsmedat.


It does trigger during your opponent's upkeep, once it's on the field "your upkeep" refers to the controller, not the owner. Otherwise its effects would all be suicide.


File: 828f329a4e9919d⋯.jpg (38.88 KB, 265x370, 53:74, Incubation Druid.jpg)

File: 104aa915ce1d8ea⋯.jpg (50.42 KB, 265x370, 53:74, Biogenic Ooze.jpg)

File: 33e1185666c75e5⋯.jpg (41 KB, 265x370, 53:74, Hero of Precinct One.jpg)

>Incutation Druid

>Biogenic Ooze

These cards appear to depict the same event, and yet they aren't story spotlight cards. That's neat, I gues-

Wait, why is a generic efficient green creature a mythic? I know it's to sell packs; it's a rhetorical question. Fuck off with this price fixing trash. It doesn't even have flavour text, for Chrissakes, and it doesn't behave like an ooze, either: oozes usually split apart or have individual growth through +1/+1 counters. This kind of psueo-tribal mass growth feels like something from a different creature type.



If it wasn't for the fact it was 7 mana, I'd love every aspect of this card. It is clearly EDH bait, flashy, big, huge potential to do nothing at all. Now if it were 6, that would be fine.

I run Havoc Festival in a BRW EDH deck for a silly finisher enabler, and this also fits that role (although more against one specific opponent).

Still probably not gonna get it, but it is one of the few cards that actually caught my eye.


File: 7ca33699d88118a⋯.png (141.01 KB, 223x310, 223:310, ClipboardImage.png)


Forgot image.


File: 19bb0e89877f7e6⋯.png (172.71 KB, 265x370, 53:74, 636822134676528808.png)


You're right and that is much better.


I know a lot of edh friends that are looking forward to using it.

>Wilderness Reclamaition

I don't see this card being allowed to exist along with Nexus of Fate for very long. One of them is going to have to eat a ban and I hope that it's Nexus


File: 6123f17c997e52f⋯.jpg (67.27 KB, 488x680, 61:85, rna-99-electrodominance.jpg)

>RR to cast Restore Balance at instant speed

I'll assume the Cascade builds are going to be superior, however. Maybe this into Recall?



Flavor & Mechanic win for me. OK, it's not competitive but not everything has to be.



Best monored card of RNA?


File: 3fb6a36caf1c6ff⋯.jpg (88.17 KB, 672x936, 28:39, rna-44-persistent-petition….jpg)

why do they keep trying to force mill into being a thing


File: 8d802de5b094135⋯.jpg (27.68 KB, 350x350, 1:1, 51T0mmx1UZL._SL500_AC_SS35….jpg)


I want to make a Relentless Rats Commander deck with this using Phenax.

>66 Persistent Petitioners

>33 Lands


Then just see if I can't Mill everyone before someone Board Wipes or kills me. Maybe swap out 20 or so Persistent Petitioners with "Same Name" and other cheese effects to get crazier shit done.


File: 9d4f80e6b9fd5e5⋯.jpg (260.09 KB, 672x936, 28:39, 3ed-265-millstone.jpg)

File: 6bb6b2596eaa2ad⋯.jpg (211.28 KB, 672x936, 28:39, rav-208-glimpse-the-unthin….jpg)

File: e07e407f45472ca⋯.jpg (246.88 KB, 672x936, 28:39, rav-234-szadek-lord-of-sec….jpg)


Because its an alternate win condition that doesn't piss normalfags off like infect. Because it is almost always worse then trying to win with big creatures smacking someone in the face. Because it is old as dirt, and they gave one of the guilds some flavor with mill in the current setting.


I really wonder what would be the right balance between cheese with cards like xenograft, tools like the divining top, and other mill effects in an Oona deck with the petitioners.



Every mill player I've met has been a "lol I'm so quirky!" soyboy or a woman. The only exception are Turbofog players whom have my respect.




Could go golari or sultai and play this


File: aa55b15d4f65388⋯.jpg (31.73 KB, 350x350, 1:1, 51OpY23h7ZL._SL500_AC_SS35….jpg)

File: 87375a3e36101d6⋯.jpg (131.82 KB, 672x936, 28:39, gk1-16-lazav-dimir-masterm….jpg)



Oona. or do you mean Szadek?

The way I see it, there's basically only 3 Commanders that Petitioners cheese works with. Phenax, if you're going Pure Mill, and your goal is just to try and Mill. Lazav if you want to make the most of your opponnent's graveyard, and Mimeoplasm, which trades Lazav's recurring triggers and hexproof for having Green in its color identity, because all the good "Same Name" and "CMC X or Less" creature searching that would get you more Petitioners are in green.

Actually, looking at it, you would be strictly better off playing this with Mimeoplasm and including Phenax AND Lazav and others, especially with spells like >>406051

The best part of this deck is that it's easy to tweak. Just take out one of your 66 Petitioners and put in the new card.


File: 873cbbddf28fd39⋯.png (1.38 MB, 672x936, 28:39, ClipboardImage.png)

File: d1d56764c0261e2⋯.png (1.43 MB, 672x936, 28:39, ClipboardImage.png)

File: a988344fed509c2⋯.png (1.24 MB, 672x936, 28:39, ClipboardImage.png)

File: cd86771b30d0a18⋯.png (1.18 MB, 672x936, 28:39, ClipboardImage.png)


White gives you a few goodies too, so Esper gives you potential.



Depends on if you're going for Self-Mill or Mill Win-con.

Self-Mill you'd definitely go Esper, but Green gives you stuff like Epic Struggle.



Well, the sphinx gives you a powerhouse of a draw effect, so it's worth keeping in anyways, and Servitude gives you some resistance against wraths as people will wipe the board. Boardwipes happen often in EDH anyways.


File: 61f8ee5005b62ae⋯.png (1.28 MB, 672x936, 28:39, ClipboardImage.png)

File: 2f063db141cf408⋯.png (1.42 MB, 672x936, 28:39, ClipboardImage.png)



Some other goodies in Esper. It's mainly anti-wrath tech that gives Esper an edge in my opinion. Then you back it up with some other control effects, counters, removal, etc, and go for a grindy game.


File: 6b2c9880c0462ea⋯.png (251.12 KB, 949x564, 949:564, ClipboardImage.png)

So Rampage of the Clans inspired me to quickly brew this.

>Shut their stuff off with exile enchantments

>Draw a bunch of cards by having Satyr(s) out when you do, they're rewarding you for punishing them

>Eventually just rampage EOT and sweep your junk away, get an army and swing for lethal

>Can pop Mistcaller to prevent them from getting dorks back, too

Has a minor amount of fixing via the Urban Utopia, but that's mostly for colors, not ramp. Lockets are interesting because while they don't interact with the Satyr, they can pop lategame for more tokens


File: 52ae21678dd0bcb⋯.png (167.54 KB, 276x386, 138:193, ClipboardImage.png)

I can't be the only one that sees that this Vedalken has nigger nose and lips.



>Vedalkens are just as (((diverse))) as the HUMAN race




So are the elves, and they diversified the Benalish and even Gerrard Capashen's descendants.


File: c7e2cecbfff4fa4⋯.png (1.07 MB, 960x704, 15:11, ClipboardImage.png)

File: e8dd838b68e0af9⋯.png (1.25 MB, 1080x810, 4:3, ClipboardImage.png)

File: 5a7b5d194364c4c⋯.png (657.16 KB, 800x600, 4:3, ClipboardImage.png)

File: 8266c9fb172f23e⋯.png (695.76 KB, 800x471, 800:471, ClipboardImage.png)

File: ba040a077397212⋯.png (195.18 KB, 390x316, 195:158, ClipboardImage.png)


Oh, I forgot, even the angels. One's a squint-eye, one's a kang. The two Capashens added as well, and the original Gerrard.



What's the proper name for that shaved side of head?



Don't know, don't care. Women shouldn't be shaving their hair like that.

Yes, that's a stronk wymyn.



>One's a squint-eye, one's a kang

In all honest I don't care as long as it's not forced like we wuz vedalkenz or elvez n shiet and as long as the the girl is cute.


It would actually be cool if she had to shave that side because the scar made it difficult to grow her hair normally there.

But nah don't think WotC has enough lore feel for those kind of details.



>no eyeballs on wings

>not even a aura of light

Lame angels


File: 9a131c1080bb446⋯.jpg (106.88 KB, 672x936, 28:39, rna-105-immolation-shaman.jpg)

What's the opinion on this guy?

I feel that he's just too weak for modern play.

There's another trend I'm noticing: lots of cards with no or little flavor text.

Are they going the YGO route?


File: f154cf23353b9e2⋯.jpg (41.59 KB, 265x370, 53:74, catacombcrocodile.jpg)

File: 4a64683e2b5eddf⋯.jpg (46.76 KB, 265x370, 53:74, azoriusknightarbiter.jpg)

File: f1b5ef4c5062b8d⋯.jpg (210.69 KB, 672x936, 28:39, canalmonitor.jpg)


Harsh Mentor is almost strictly better and sees no play, so there's no way he'll fit into any decks.

>flavour text

You know, I was just thinking to myself how several of these cards had too much flavour text for their own good.

<tee hee it's funny because the croc ate the other ones tee hee

<tee hee look i made it dramatic by listing three things i'm such a good writer

The worst part is, I'm pretty sure the croc's flavour text is a refernce to pic 3 from RIX, because the redditor community lapped that tripe up and asked for seconds.



Ok, I'm actually going to go through with it and build this damn thing as a Commander... Anyone know the best and cheapest ways to get a hold of as many copies of a new card as possible from a new set once it's released? My FLGS will only reserve 8 copies at most of this thing for me, and I think I'll need at least 40-44 copies for this to work.



The flavor is shot at that too.


Wait a month or so, wait for stock to grow, then buy en masse.

It's a useless common from a mass printed set.



Pester drafting players for their draft chaff. Nobody wants it and if you collect enough you can offload any excess to an LGS for a cool $1.50 in profit.


File: aebdf9793cb44fd⋯.jpg (106.28 KB, 634x791, 634:791, article-2626753-1DC8EAB500….jpg)

File: a4c8d6a203bf153⋯.jpg (59.99 KB, 533x800, 533:800, Christy_Mack_AVN_Adult_Ent….jpg)


If the girl is shaving both sides, it is still a mohawk.

Dyed hair isn't anti-establishment, anti-traditional values any more. So something more jarring is needed to tell the world they are punk rock or a warrior woman. But going full mohawk actually requires upkeep to look half decent on a woman. So the half shaved head look means they can still pretend at being a warrior, without going full tilt.


>But nah don't think WotC has enough lore feel for those kind of details.

They were just following trends, just like how sassy black woman with a fro is the new iconography for the past year or more to signal they are proper artists today.


>the best and cheapest ways to get a hold of as many copies of a new card as possible from a new set once it's released?


>wait for stock to grow


>for their draft chaff.

Pretty much.


File: 741bc0dd8d7b696⋯.png (129.49 KB, 765x824, 765:824, Capture.PNG)

>designing paper cards to facilitate the one-and-done format in your online client




>Go to LGS

>Has banners up for Allegiances

>See odd woman with a Dora the Explorer haircut in Simic

>Don't recognize

>Take a second look at her garb

Turns out the elf is white.



I don't understand what he's saying beyond cards were designed with Arena in mind.


Pic 2 is OK, could be better with a bit of revision, but it explains why the hell he's unblockable in a way you can't make much shorter without sounding lame ("He's unblockable because magic item"). 1 and 3 are pure shit though.



BO1 is best of 1, only one round, while BO3 is how most games are in FNM, tournaments, etc.



Oh, didn't make that connection. Thought he meant something about the split card halfs.

What does the second sentence in the original tweet mean though? That they were designed to combine two narrow options that would normally be in your side deck in best of three?



Essentially they are designing cards for BO1, which is the main format of Arena, and that's what got people irritated. Concentrating on the online game rather than the regular paper game that is what got got the company famous.



In ranked games played in Arena, you play a single game which determines the winner of the match and awards ranking points. This isn't how competitive MTG has ever been played, and facilitates a huge increase in RNG and decks designed to win by abusing gimmicks (and not in a fun way).


>That they were designed to combine two narrow options that would normally be in your side deck in best of three?

Exactly, yes. While I approve of versatile cards, I don't approve of versatility being forced into cards because it's impossible to account for trends or have any idea of what you'll face (outside of Legacy, but that's a much stronger format so I'm more tolerant of the wacky decks).



Are split cards not a more fair version of modal spells like Kolaghans or Cryptic?


File: e111720d8cfc020⋯.jpg (51.12 KB, 370x265, 74:53, 20190113.jpg)

File: e262518ede51bbd⋯.jpg (46.03 KB, 370x265, 74:53, 20190120.jpg)

Why doesn't this block have Fuse (You may cast one or both halves of this card from your hand) ?



There was a reason but I forgot, but it probably was a shitty reason anyway.

I bet they were too stupid to program a mechanic in Arena that recognizes that you have one card with three ways of casting it.


File: fa5d6f7517dfe6d⋯.png (185.22 KB, 265x370, 53:74, ClipboardImage.png)


Look at the types on most of the splits, one sorcery, one instant. The older fuse ones shared a type to not have different timing restrictions. There's a few modular spells in Standard already. mostly this card, so it is possible for them to do it.



Yeah but I remember that there was a specific reason why they didn't do it (a shitty reason I'm sure).



Arena crashes every time if you have over 200 life and untap after using a flipped Gate of Azor to generate obscene amounts of mana



In their defense it's still in beta.

Well, it's already confirmed that they'll be designing new cards with Arena in mind, they just didn't literally say "mainly Arena in mind" but we all know that's a given at this point.


File: 98fd25c1228ba66⋯.jpg (42.17 KB, 400x558, 200:279, 20190113.jpg)


>types on most of the splits, one sorcery, one instant.

Just add 2 more mana to the casting cost to make it an instant then.



I would have made them fuse cards with same type, two sorceries or two instants. None of this other shit.


File: 3d1a025386bdf76⋯.png (176.32 KB, 512x363, 512:363, ClipboardImage.png)


I mean they control the keywords it ain't hard


>Want to place my attendance at my FLGS for the upcoming pre-release

>None of my friends have time because of exams

>"Ha sucks to be you guys"

>Right before I make a call I check the date (I always go on saturdays so I don't want to mistakenly place a sunday)

>Suddenly see that 26th is release date and not PRE-release date

>Mfw it's in the middle of my exams too

Can't WotC do one thing right and plan these things according to their demographics?

College and university exams are always in january, would it be so difficult to put it on the first week of february?

Sage for blogpost.



dude wotc can't even plan out their fucking special premium sets to come out in a reasonable timeframe


File: a5a23f7b9d5b4c3⋯.png (71.59 KB, 162x236, 81:118, ClipboardImage.png)


>We want to simplify Standard

>For the Arena audience

>No we can't have spells that can target your opponent AND your opponents' things, people might target the wrong card by accident and that makes new players feel bad :(

<Also we'll have Scry, Explore, and Surveil, three functionally similar mechanics in Standard, new players have no problem keeping track of 3 similar things!


File: 981c67dd9d82bb7⋯.jpg (24.32 KB, 270x372, 45:62, 20190113.jpg)


At least he brought back ABSORB.



Sure but I'm just waiting for them to decide that the stack is too confusing for new players and have spells immediately resolve and not let counters exist because they feel bad


File: 116d756166a3373⋯.png (109.07 KB, 200x285, 40:57, ClipboardImage.png)


With shittier art.


I know it depends entirely on what I crack, but what's a good archetype for sealed this weekend? Leaning towards B/xy



>Cheat out Sphinx of the Chimes by like turn 3

>Whatever bullshit like Rats

>Draw out your deck

>Do something



Exactly. Throw in a couple of wraths, tutors for the sphinx, and you got a deck.



Don't give Wotc ideas. Haha


What is the general consensus on the first RtR block? I personally wasn't a big fan, but how does everyone else feel about it?

I stopped playing Magic a couple of years ago and it's good to see that was a good choice. Fuck WotC.



I started playing after RtR but I really liked it.

It had lots of flavor, you could identify with one of the Guilds, it has some nice cards and land art.



That standard before Dragon's Maze was the most fun I'd ever had with Magic. Restoration Angel + Thrag, Sublime Archangel existing, G/W was king then.

And then they printed a $60 must have 4 of mythic in a set with no other good cards, and ruined my fun.




Surprisingly solid. Good, fun cards all around with one major design mistake (Deathrite Shaman).


Awful. Abandoned themes and cycles of the previous set in favor of a number of cards explicitly designed for EDH (Primordial cycle comes to mind, but I'm sure there was more than that).

I didn't pay attention to Dragon's Maze once it was out, but the fake Izzet legend led to some pretty great salt. I guess less in-universe time has passed but it's weird to have so many returning legends Feather never ever.


File: 440cab5f092acf3⋯.png (1.55 MB, 1440x810, 16:9, ClipboardImage.png)

>When your LGS gets hit in a break-in spree last night




I generally agree here, RTR itself was fine but the block as a whole was shit. I'm still salty about the legendary fiasco they pulled in Dragon's Maze. Gatecrash was underwhelming and let me down despite being an EDH player.


>started after RtR

When did you start?



No idea what they took, but if it was part of a spree, it's likely it was just a grab-and-go for cash.

>No security cameras

>No metal bars over the windows


How can anyone who has made it to this site buy pay-to-win kosher propaganda like MtG?

We Wuz Greeks!

We Wuz Phaoroahs!

put some more clothes on Female Red Planeswalker, you can almost tell she's a woman!



End of Innistrad, first pre-release was KtK, then started attending pre-releases regularly since EMN.

Did a few drafts, want to do more but I also train at friday nights and most of the cards suck, drafts also get repetitive depending on the block. Damn I wish I did more Dominaria drafts.

...are spoilers disabled?



>...are spoilers disabled?



File: 384c0528e10d7d8⋯.jpg (98.22 KB, 786x1100, 393:550, s2.jpg)


Burglars suck



Well as you can see the merchandise is still there, and it was part of a spree, so I'm pretty sure they were only after easy cash. Also, the prerelease is still good to go today, so I guess it wasn't that bad, all things considered



That just means that the thieves were not gamers and this was a crime of opportunity. Had my house robbed; left my pc cos it was too heavy but tv & console were fair game.



>go gruul because best pool of uncommons

>sealed, not one rare is on color

>pull kaya and my gruul spellbreaker, make back half my entry

>go 0-1 match one against orzhov with like 8 removal spells and those 3/2 azorius birds

Thanks WotC just great.

My curve basically starts at 3 or 4 because i got literally nothing on color


File: ed8b41376af72a4⋯.jpg (132.23 KB, 1280x720, 16:9, erah.jpg)



None of those cards are good enough. The set only has a few Standard playables, and that's it. I think they got scared after the phoenix turned out to be so powerful in the last set. Thus, everything had to be anemic in this one.


Does the prime speaker really have a home in Standard? The card looks slow, weak and clunky, yet it's pretty expensive already.



I'm pretty sure pic 2 flavortext is just a reference to Writ of Passage from Dissension.



Well, there's this simpler (but still pleasant) player that's an absolute Timmy or plays for flavor. Very casual. He has insane luck with opening packs. He makes his money back every 4 packs or so, just chase rares everywhere.

Anyways, he traded me a Steam Vents for like 8 Simic uncommons, and I told him he could pick like 5 times that and he was okay with the trade so I almost made my money back for tonight, minus a few things like eating out or the cost of sleeves.

I went BRG and my curve was just too poor. We had 16 players, and just did 5 rounds of swiss. I went 4-1 overall, but ended up in 5th place because the last guy I played against (who had basically a better version of my deck in every way) had an opponent win rate of 52% vs mine of like 51.3%, so he was technically just a little better tonight so I lost out on prizes



Turning it into an 8/8 wih trample is pretty backbreaking for the opponent. With the one creature that makes activated abilites cost two less and lets you double up on adapt activations its pretty good. Has no meat in competitive play what with vraskas contempt and chupacobras roaming around.


I just got back from a prerelease.

I chose Rakdos and the burn was real, but it seems slow as shit without some way to seriously ramp up mana. Light Up the Stage is nice, but Theater of Horrors put in more work overall. It does what Light up the Stage can do, but it can also end the game on its own. The major drawback to it is that if it gets blinked, all of those cards stay in exile. Overall, the entire set feels pretty weak. There are some good cards in Simic, but I really didn't see anything that stood out that can't be done better by other cards.



I felt underwhelmed too.

>strictly worse mana leak

>have this 0/3 defender thats a 1 drop and adds mana but you need another dork to do it so its still worse than elves

>more situational burn that exiles or needs other damage to try to be a lightning bolt

Seriously, the 1R for 2 burn and exile is a joke. At least Lightning Strike kills more shit and hits players and Lava Coil exiles a 4 toughness guy

Its like after AER the power level tanked hard



Paper play is shittier than digital unless it's with friends. And lol at competitive magic, that's been a shitshow for some time.


>Combine two cards with narrow effects

Regardless of mtga, isn't this the entire point to split cards in the first place?


File: 0e2b5ac2ece89e0⋯.jpg (153.11 KB, 265x370, 53:74, s2.jpg)

6 mana at sorcery speed is now the bar for a common removal?



Has the set done anything to Standard?



At first glance nothing, but we'll only know after the next tournament.



Red might get a bit better.



it's for draft goy



I hope this happens but know it won't

[Return][Go to top][Catalog][Nerve Center][Cancer][Post a Reply]
Delete Post [ ]
[ / / / / / / / / / / / / / ] [ dir / animu / arepa / cafechan / islam / late / pdfs / sapphic / vg ]