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File: 17232cdf9734d08⋯.jpg (52.35 KB, 265x370, 53:74, 20190113.jpg)

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Azorius vs Simic vs Rakdos vs Orzhov vs Gruul

Official spoiler: https://magic.wizards.com/articles/archive/card-image-gallery/ravnica-allegiance-2018-12-17


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>red and green's colour identity is worth a single +1/+1 counter

They're not even trying at this point.



Just another garbage rare, not worth the effort to cast it at that high of a restriction. Maybe if it gave a +1/+1 counter and popped another target creature for 1 damage or something so you could sometimes get a two-for-one.



>UU instant

>Counter target spell

<Ahh heck y-

>Counter target CREATURE spell

Besides this giving +1/+1 counters is absolutely atrocious.

Taking a green mechanic that rewards you when you're playing blue.

At this stage I'm inclined to call the police and file a rape charge in name of the color pie.


File: 289b083140a7bea⋯.jpg (253.3 KB, 672x936, 28:39, dis-137-voidslime.jpg)


>simic gets a counterspell

>not fucking voidslime



Who cares about mtg anymore apart from gene poolluters?


File: 8015f618c1a33a9⋯.jpg (45.94 KB, 265x370, 53:74, Kaya's Wrath.jpg)

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Buncha new spoilers released today; I have some positive things and many more negative things.

>Kaya was literally multiple kangz

Hope you didn't like the old, creepy, patriarchal Orzhov. Now we have a better, more progressive Orzhov that stands up for oppressed spirits minorities. Punch up, quang!

>Mesmerizing Benthid

I don't hate the design, aside from it feeling way too efficient for a blue creature. Rather, it just seems clunky, and the fact the trigger comes from the tokens rather than the real octopus feels odd to me. I grok that the illusory tokens are supposed to mesmerize the attacker rather than the octopus itself, but it feels odd that the tokens would have any effect without the octopus there - they are, after all, illusions.

Which is another thing: this card doesn't play well with the established Illusion mechanics, and that really bothers me because it's very Blue and very interesting, even if it did begin as a reference to an old Black mechanic. I have attached my vision of the design, with and without the illusion drawback. It's pretty crazy how a few small templating changes makes it sound less like a Hearthstone card and play way better with other Illusion creatures.

>Columbine Guildmage

Interesting social commentary, but they're a couple decades late. Can't say I understand the flavour, either.



You need to reword it to "Another illusion" if you are making the octopus an Illusion too. In the original card, it is an illusionist, a being that uses illusions rather than being one itself.


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>Drill Bit

Actually pretty funny, and a good curve filler for the kind of aggressive deck Rakdos wants to be. Simple, effective design, which I appreciate; shame it's locked at uncommon, since this would hardly be too good as a common.

>Syndicate Guildmage

>Orzhov Racketeers

Boring uncommons whose only interesting qualities are being efficient (Racketeers) and having late-game utility (Guildmage). Obviously Afterlife is a strong ability, but it does bug me when they make a new keyword with a number attached to it and that number never goes past 1 or 2. We don't know what's happening in the next set aside from the war with Thanos Nicol Bolas, so this may be the Orzhov's defining mechanical identity for the next while. Unless there's some sick aristocrat synergy I missed (beyond the actual aristocrat spoiled recently), it seems very shallow.

>Skatewing Spy

Boring and shitty uncommon, but it'll be a star in my Ezuri EDH deck, so I'll at least play it.


I initially felt very negative towards this card, but after a moment of sober second thought I realize it's probably one of the most flavourful in the set (even if it's just a chick that attacks and blocks). She also appears to be the only woman on Ravnica with a cup size greater than A, but that could just be a trick of perspective.

Anyway, the flavour:

>character is an acrobat covered in knives

>Spectacle cost implies she's better-equipped to perform if the show is underway

Personally, this implies stage fright, but I may be looking into it too much.

>deathtouch represents her swinging the knives around and slitting someone (rather than poison as deathtouch almost always is)

>flowstone ability represents her using the balancing spear more chaotically, and her toughness reduces because she's off-balance and thus easier to kill

Side note: it's so nice to see this Red mechanic actually appear on Red cards.

>the end result is either a boring vanilla creature (and thus a boring show) or an effective attacker who can make your opponent respect a lot of cards you don't actually have (a very entertaining performer who risks life and limb)

Very solid card. It must have snuck through the design process while the rest of the office was out attending a fag parade.


I knew I missed something. Hadn't considered the octopus to be an illusion lord like Lord of the Unreal, but that could be neat. Really, there are so many things WotC could have done with this to make it less like a card from one of its competitors.

why the fuck is it a mythic

all the fucking mythics in this set are ordinary animals


File: 45c2afdb5f5a832⋯.jpg (44.73 KB, 265x370, 53:74, Skatewing Spy.jpg)


Forgot Skatewing Spy.


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No more subtlety to the Orzhov. They are just common gangsters now.

I don't understand Simic either. Why would people want to become part lizard or part fucking ooze?


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>all the fucking mythics in this set are ordinary animals

Hold on, Kaya is an extraordinary animal, not an ordinary one, you racist shitlord!

Here are all the mythics that aren't planeswalkers in this set.


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>Kaya's Wrath

The card is pretty neat for edh, but the art is awful. Seriously, the card screams we wuz and a ghost council is far more interesting than a token minority and her handler.

>Mesmerizing Benthid

4/5 for 5 with Hexproof and it shits out tokens that sleep whatever they block. Lava coil doesn't kill it as well even when it loses Hexproof. It looks pretty cool. I was expecting them to fly as well, but would just be silly.


It would probably be crazy at instant speed, but it could have made shocklands a bit riskier to use.

Hackrobat's artwork looks pretty neat. Her abilities are ok.


Simic is looking pretty crazy as a whole. Orzhov seems pretty pozed. Azorius is going to get to use a lot of the tools that Simic gets, so it'll benefit that way. Gruul seems pretty meh. Rakdos seems pretty meh as well, but it has nicer artwork in general.



Because the diversity hires didn't read the style guide or look at past sets so they kinda missed the whole "artificially adapting nature to an unnatural environment" aspect and instead went with pickle rick: the guild.



It's just another example of past sets doing things better.

I feel like Rakdos in Ravinca 2 and now 3 feels a lot more cartoony than it did. They keep playing up the circus aspect of it. I guess that's ok, but it feels strange to have Rakdos, the Defiler, owning circuses.



I'm actually kinda ok with that, the idea of a fucked up demon circus isn't a terribly uncommon trope. Rakdos himself just wants to see people do crazy bullshit and possibly die horribly in the process, so it's not out of character for him.

What I do have a problem with though is how they forgot about the whole aspect of many members of the guild being industry workers that are frustrated with the dystopian working conditions and needing some extreme stress relief.




What I do have a problem with though is how they forgot about the whole aspect of many members of the guild being industry workers that are frustrated with the dystopian working conditions and needing some extreme stress relief.

You nailed on the head a lot of the vague feelings I was having. As for the demon Rakdos after his return in the first Ravinca, it seems like a large shift represented in his titles from



Lord of Riots





Golgari got fucked pretty hard too. They want from being kinda gross but somehow being the only guild that gives a fuck about the populace and doing actual public service to the most bland generic evil because some cardboard cutout cunt of a planeswalker took over. Sucks for me because golgari and orzhov were my favourite guilds.



>generic evil

The thing is, I think they were supposed to have a feeling of getting revenge for being "misunderstood" all this time and "getting what's theirs", like how Vraska has a chip on her shoulder against Azorius even though she's long been an assassin and in general a lawbreaker.


File: 795bcd54727ee6b⋯.jpg (42.36 KB, 465x607, 465:607, 20190113.jpg)


Counter target CREATURE spell; then +1/+1 counter? Should be GU mana cost.


Kaya's Wrath should exile...

Mesmerizing Benthid has a cute idea but it should have been a Octopus Illusion


Syndicate Guildmage's 2nd tap-ability should be drain life ( deal damage & you gain life) to differentiate it from Cult Guildmage.



The only wraths that also exile are 6 cmc, and 4 mana wraths make most Standards better by doing something about the endless and boring midrange/aggro decks (this one it makes even worse because it gives Teferi decks a turn 4 wrath to protect a turn 5 Teferi, but I don't give a fuck about the people playing standard). If I was playing Standard, though, I would want something like Day of Judgment reprinted again. BBWW is really harsh even with all the shocks.



Kaya's Wrath doesn't synergize with Kaya, not that this is new or anything, but that's probably anon's line of thought.



Well, Kaya is a dumb card and I doubt I would see it even in EDH since it's a bad planeswalker that can't protect itself and even good planeswalkers are much worse in multiplayer. It does synergize with Sun Titan, but that's not enough. I wouldn't run it because I loathe the flavor and hate what they are doing to all of these guilds (except Dimir, Dimir escaped most of the raping the other guilds are getting).


>putting on a puppet show for imps/goblins in devil masks

Ok, I like this art. It's very silly, but in an amusing way.


File: 675e0615c96ccfa⋯.jpg (54.14 KB, 265x370, 53:74, 20190113.jpg)

Could you use Electrodominance to cheat out a sorcery at instant speed?!?




Electrodominance deals X damage to any target. You may cast a card with converted mana cost X or less from your hand without paying its mana cost.



Yes, or anything that doesn't say stuff like "can only cast during combat" or similar restrictions.


File: 451cb85c7e55108⋯.jpg (140.55 KB, 672x936, 28:39, grn-177-house-guildmage.jpg)

I'm still amazed how useless they made the guildmages this set.

Even the first Ravnica had more useful ones than these jokes.

The only decent ones so for were pic related from last set and now the Combine Guildmage.

They're the only ones who's abilities aren't overpriced, but dang it having to tap them really limits their usefulness.

That Combine Guildmage would've seen play in casual modern and EDH without that tapping, the Dimir one in my pic might still because surveil is bonkers.



Out of the first Ravinca, Azorius and Izzet Guildmages were good.

Out of the second Ravinca, Duskmantle, Vizkopa, Zameck and Nivix Guildmages were pretty decent.

Duskmantle, Vizkopa and both the Izzet ones enable combos, the Azorius can shut down activated shenanigans, and Zameck is a draw engine with extra +1/+1 making just like the new Simic one but without the need to tap.

Out of the newer ones (other than the one you just mentioned), only the League one looks ok because of its copy ability, but it is outclassed by the other two Izzet mages (even though the first has a restriction to copy spells of 2 cmc or less) since they could do it repeatedly. The others are very lackluster both in Guilds and Allegiance so far, and all the others were dull or awful.




Also consider that back in OG rav a 2 mana 2/2 with a hybrid cost was actually relevant for some colors.


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To bite the bait.

Personally, it is no different then previous generations getting really into family boardgames from Monopoly, Trouble, Trivial Pursuit, Diplomacy, ... Or D&D from 3rd edition or earlier. Or other people I know that were really into the Pokemon TCG. Or how I got a copy of Narnia books and Tolkien from older family members. I played MTG sporadically for a decade, since being a kid. There is nostalgia attached to the game. Including the Ravnica setting itself. You were playing as competitively or as casually as you wanted with friends, paired with imagination being used to fill out the different fantasy worlds. It also had artwork that in the same block could switch between metal albums and Tolkien artwork, that has been slowly neutered, along with everything else.


>dang it having to tap them really limits their usefulness.

No kidding.


Huh. I always liked Quicken, but it was always a gimmick. But still annoyed that the chronarchs in Izzet are similarly flavoured out of oblivion. They literally had some of the best flavour text in my mind, in the og block.



To clarify on quicken/electrodominance. The added fireball as opposed to added card draw, and playing into red burn, might make it less of a gimmick. Or at any rate, a gimmick that can offer planeswalkers, creatures, in addition to sorceries, at instant speed. It's precisely the type of card I would swear I can make work, just with time, enough cards, at least in modern, or standard.


File: 9a6dad84ad4ab17⋯.jpg (111.93 KB, 672x936, 28:39, rna-170-ethereal-absolutio….jpg)

They did it guys, the Orzhov are dead and the spirits are finally freed by a we wus assassanz n shiet.


File: 699aa344ef38ade⋯.png (187.83 KB, 255x361, 255:361, ClipboardImage.png)

>Ethereal Absolution

>time to let the dead be dead

RIP old Orzhov.



File: 4620cbf2ad816b0⋯.png (180.63 KB, 265x370, 53:74, ClipboardImage.png)




To add more to this post,


What the fuck is she even taking revenge on? Why is she Wrathful? The Patriarchy of Old White Men

She just got to the plane, she has no real ties to it or this guild, it would make sense this was a hit job, hired by Teysa, but this goes far beyond it.. This bitch is ruining my guild, and Teysa doesn't even dress sexily anymore.


File: d23425c952236b6⋯.jpg (213.02 KB, 672x936, 28:39, dis-173-ghost-quarter.jpg)


>Let's ignore why Orzhov had specific rites, and protections for the afterlife in the first place


File: de3e63216f703b1⋯.png (976.99 KB, 672x936, 28:39, ClipboardImage.png)


There is no excuse for Teysa not to know this, she lived through the events of Dissension.

As for what happened to Agyrem,

>The overlay of Agyrem remained on Ravnica until the Mending, which causes it to become distinct and removed from Ravnica—a kind of "metaplane." Little is known about Agyrem now; its whereabouts in the Multiverse are a mystery.

<Lol MENDING for some reason

Another lore bit I didn't notice before: Check out this card. Unassuming, right?

The Parhelion was destroyed during the events of Ravinca block 1. This guy appears 2 blocks later.




At this point the only way to save the setting would be a 4th set where a bunch of the original paruns come back and try to unfuck their guilds by taking back control and dealing with the chaos. And by that I mean systematically murdering every single fucking planeswalker.

Lakweefa or whatever the fuck her name is learns the hard way that a cabal of ghosts with infinite money are a lot harder to kill than she thought, gets made an example of. Svogthir wakes up and sees that his guild has been in constant chaos, uses his original parun status to call in some favors from higher ups in other guilds to help with with that cunt vraska. Ral zarek gets a bit too uppity and tries to pull some shit, Niv finally gets tired of his shit, fucking eats him or something and somehow becomes a PW himself and from that point on is only seen doing self-interested wizard shit on other planes and not pretending to be a marvel hero or some shit. And finally, it's revealed what jace did to Azor and he's branded as a hated criminal by the entire plane and deemed kill on sight with a large bounty and he's finally out to fucking rest (murdered horribly). Then the whole thing finally ends with all the new current guild leaders signing a new guildpact and the whole setting is restored to the same state it was in just before the start of the original rav block.

None of this will ever happen.


>This bitch is ruining my guild

This is literally the second time this has happened to me this block.



But you forgot about Nicol Bolas' invasion.


Ravinca is quickly dying.


File: f495f7bc91db0d0⋯.jpg (55.1 KB, 265x370, 53:74, mirrormatch.jpg)




Writing my own version of the story here(like I did when young before I knew about the novels and then they became web fanfiction):

>Teysa knows releasing the ghosts is a shitty fucking idea because afterlifes are fucking important on Ravnica, but wants to use the discourse to take over.

<Take for example Argus Kos, whom without being around as a ghost would have seriously fucked things up.

>Bolas also knows this, but also wants to sow discourse for his own designs.

>Kaya had some tragic and traumatizing experience in her past to cause her to have radical beliefs that Ghosts should just die.

<You know, like the cool old planeswalker did.

>Old man Karlov, Jarad, Borborygmos,Niv-Mizzit, and Isperia are all just biding they're time to retake their old guilds power.

>Azor and Ugin will appear at the climax

>Lock the plane of Ravnica, stopping any PW from leaving.

>Also write Bolas into the guild pact as the 11th guild. Binding his ass further to the plane.

>Jace, who seems to have forgotten the entirety of RTR suddenly remembers that he learned his mental manipulation can bring about collaboration again.

>Azor's smug grin is plastered across the city.

>MTG story proceeds without any of the mainline PW or the asinine ones that have been introduced recently.

>Kaku dore.

>Suddenly sky darkens

>Storm abrews

>Various Nephilim spawns fall from the sky because Azor was right and the guildpact was holding them back.

>Ravnica is consumed in the kind of chaos the Eldrazi wish they could cause.



If you're trying to recorrect the lore from what already happened, Isperia is dead. She got turned into a rock by Vraska the Bitch Queen.


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In the running for stupidest card in the set, this monstrosity.



Doesn't that also make it a one time color fix? What happens you counter that spell? What happens when the user of the spell counters that spell using that spell to pay for the mana cost?


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When's my Sharknado sorcery?


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Man, every time I want to be depressed, I just open up a /tg/ spoiler thread instead of /pol/. The absolute state of fucking TCGs


What really kills me is that they could just type it as a Mutant. But no, it's a meme grab bag of creature types. And in the same fucking set, something has a mutant type and other similar things don't.

Why is pic related not a Fish, but we have Fish Octopus Crab and other retarded



Spells can't tap :)


So guys, spoiler season is almost done.

It's a shit show, that's for sure.

What's more important now is which guilds will wreck pre-release?

I'm thinking Orzhov or Simic, Gruul is a disappointment but it might just me the limited spoilers they got so far, Azorius looks good but I think their blue cards are better in Simic and Rakdos is...well I don't know what to make about Rakdos.


File: f5c86b1b8c699cb⋯.png (6.88 KB, 400x400, 1:1, ClipboardImage.png)


Usually drafts boil down to archetypes. I haven't looked at a lot of the themes and shit yet but

>WU - Playing shit on main phase

Kinda shitty because it rewards you for playing spells on your turn, which is something WU hates to do. At least you can cast them during your post combat main. Depends on the effects, I guess.

>BR - Alternate cost/effect if damage dealt

Requires you to do damage to enable, so it's swingy at best, or you'd need a pinger or something. Plays nicely with Riot because you can go RGB for haste creatures. You wouldn't go into these colors just for Spectacle.

>RG - Haste or +1/+1 counter

You're basically playing aggro. Since strong, fast decks dominate drafts, expect everyone to go heavy in at least one of these colors. That said, it pairs nicely with Simic (counters) or Rakdos (haste to surprise into a Spectacle trigger).

>WB - Tokens on death

Probably one of the strongest because it guarantees an army of fliers, which means a clock or chumping. Makes it robust to sweeps as well. WUB control attrition could be a thing, or else WU fliers (block with an Afterlife dork on the ground, swing in the air next turn). Fliers could make hitting Spectacle a viable thing too.

>GU - Monstrify

Synergies could exist with RG, via counters. Simic is basically going to be tempo generating, depending on who's playing it and whether threats are answered. Skatewing Spy for example is a shitty 2/3 for 4, but for "only" 10cc total, you get a 4/5 flier. If it dies to removal, you're out a ton of mana and tempo; that said when limited games stall, everything is basically a lategame bomb with this guild. So, maybe even WUG control to stall into lategame is a possibility.

Looking at it again, BRG or WBR are probably the strongest choices. Going BR as a base and then drifting into either Gruul or Orzhov could be a solid strategy. I predict most are going to go RG, which makes B the most open color of the three. So reliably, you could draft B/x I think, maybe WB.


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Thanks for the analysis mate.

I wanted to go Orzhov or Gruul to begin with, so will probably stick with BW flyers control depending on what I get.

On another note, a very nice EDH card.



Because Griselbrand needed a buff



but goy we don't make cards for modern in mind

ignore that we reprinted birthing pod




Agreed. Simic needs more MUTANTs.


What a miserable set. Nothing for eternal formats.



Except for maybe 4 or 5 EDH cards.

Does EDH count as an eternal format?

But yeah I feel this set is very underwhelming, even compared to the last one.



EDH is EDH. Would call it a casual format, like pauper, or cube. Because any new legendary creatures, and cards that synergise with a theme like >>405850 are bait for EDH. The entire point is that cards that would be completely forgotten are given new life in the format. You have no idea how much it pisses me off that there is a new 4 CMC Wrath of God that is an easy EDH or cube stable, but it is the murder of ghost dad by diversity poz.


It's clear WotC is Jewish and has a scat fetish because this set is shit



>nothing for Eternal

Scry sphinx is big game. It's being tested in Vintage Dredge, as well as Legacy Oops, Show & Tell, and Reanimator.

The 1/1 flying that becomes a 5/5 or better when you hit 7 spells in your graveyard might see play in a theoretical non-black Delver pile, swapping Snapcaster for Mission Briefing and Gurmag for Cryptic Serpent. Seems fringe.

Skewer the Critics is at least as good as Rift Bolt, so any Burn pile can at least try it.

Light Up the Stage looks like a very real card.



>Light Up the Stage looks like a very real card.

What would play it though? Storm?



>You have no idea how much it pisses me off that there is a new 4 CMC Wrath of God that is an easy EDH or cube stable, but it is the murder of ghost dad by diversity poz.

My second ever deck was B/W with Teysa 1.0 and Ghost Dad 1.0. I loved that flavor since the beginning. We all have an idea how pissed off you are since we all are too.



Burn maybe, but it cuts into the Bolt count. UR Delver could use it if they want even more cantrips (pretty sure you can cast Force off of it).

Might be better suited to powering something in Modern. Anny aggro deck in Legacy needs to have Eldrazi tier nonsense going on to even work.


File: 3ba6c3b7f9e6a0d⋯.jpg (48.21 KB, 265x370, 53:74, Skewer the Critics.jpg)


Spoke too soon. I'd imagine Modern burn would want to play this, even if all it does is replace Rift Bolt/Lava Spike. Pauper burn is likely to be more influenced by it.


Not just any storm, RUBY STORM.


File: a3701ce2bbad1e6⋯.png (161.22 KB, 265x370, 53:74, Captive-Audience.png)

>7 mana for a potential closer.

I think it costs too much and it would be better if it worked on your end steps or opponents upkeep instead. That way you could get at least one to go off before it gets removed. You'd have to murder your opponents hand before casting it with the new thoughtseize and hope it doesn't just get countered. It's a lot of mana for something that may not do anything significant for 3 or 4 turns.


Looks like the Obzedat has been replaced by the Gibsmedat.


It does trigger during your opponent's upkeep, once it's on the field "your upkeep" refers to the controller, not the owner. Otherwise its effects would all be suicide.


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>Incutation Druid

>Biogenic Ooze

These cards appear to depict the same event, and yet they aren't story spotlight cards. That's neat, I gues-

Wait, why is a generic efficient green creature a mythic? I know it's to sell packs; it's a rhetorical question. Fuck off with this price fixing trash. It doesn't even have flavour text, for Chrissakes, and it doesn't behave like an ooze, either: oozes usually split apart or have individual growth through +1/+1 counters. This kind of psueo-tribal mass growth feels like something from a different creature type.



If it wasn't for the fact it was 7 mana, I'd love every aspect of this card. It is clearly EDH bait, flashy, big, huge potential to do nothing at all. Now if it were 6, that would be fine.

I run Havoc Festival in a BRW EDH deck for a silly finisher enabler, and this also fits that role (although more against one specific opponent).

Still probably not gonna get it, but it is one of the few cards that actually caught my eye.


File: 7ca33699d88118a⋯.png (141.01 KB, 223x310, 223:310, ClipboardImage.png)


Forgot image.


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You're right and that is much better.


I know a lot of edh friends that are looking forward to using it.

>Wilderness Reclamaition

I don't see this card being allowed to exist along with Nexus of Fate for very long. One of them is going to have to eat a ban and I hope that it's Nexus


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>RR to cast Restore Balance at instant speed

I'll assume the Cascade builds are going to be superior, however. Maybe this into Recall?



Flavor & Mechanic win for me. OK, it's not competitive but not everything has to be.



Best monored card of RNA?


File: 3fb6a36caf1c6ff⋯.jpg (88.17 KB, 672x936, 28:39, rna-44-persistent-petition….jpg)

why do they keep trying to force mill into being a thing


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I want to make a Relentless Rats Commander deck with this using Phenax.

>66 Persistent Petitioners

>33 Lands


Then just see if I can't Mill everyone before someone Board Wipes or kills me. Maybe swap out 20 or so Persistent Petitioners with "Same Name" and other cheese effects to get crazier shit done.


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Because its an alternate win condition that doesn't piss normalfags off like infect. Because it is almost always worse then trying to win with big creatures smacking someone in the face. Because it is old as dirt, and they gave one of the guilds some flavor with mill in the current setting.


I really wonder what would be the right balance between cheese with cards like xenograft, tools like the divining top, and other mill effects in an Oona deck with the petitioners.



Every mill player I've met has been a "lol I'm so quirky!" soyboy or a woman. The only exception are Turbofog players whom have my respect.




Could go golari or sultai and play this


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Oona. or do you mean Szadek?

The way I see it, there's basically only 3 Commanders that Petitioners cheese works with. Phenax, if you're going Pure Mill, and your goal is just to try and Mill. Lazav if you want to make the most of your opponnent's graveyard, and Mimeoplasm, which trades Lazav's recurring triggers and hexproof for having Green in its color identity, because all the good "Same Name" and "CMC X or Less" creature searching that would get you more Petitioners are in green.

Actually, looking at it, you would be strictly better off playing this with Mimeoplasm and including Phenax AND Lazav and others, especially with spells like >>406051

The best part of this deck is that it's easy to tweak. Just take out one of your 66 Petitioners and put in the new card.


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White gives you a few goodies too, so Esper gives you potential.



Depends on if you're going for Self-Mill or Mill Win-con.

Self-Mill you'd definitely go Esper, but Green gives you stuff like Epic Struggle.



Well, the sphinx gives you a powerhouse of a draw effect, so it's worth keeping in anyways, and Servitude gives you some resistance against wraths as people will wipe the board. Boardwipes happen often in EDH anyways.


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Some other goodies in Esper. It's mainly anti-wrath tech that gives Esper an edge in my opinion. Then you back it up with some other control effects, counters, removal, etc, and go for a grindy game.


File: 6b2c9880c0462ea⋯.png (251.12 KB, 949x564, 949:564, ClipboardImage.png)

So Rampage of the Clans inspired me to quickly brew this.

>Shut their stuff off with exile enchantments

>Draw a bunch of cards by having Satyr(s) out when you do, they're rewarding you for punishing them

>Eventually just rampage EOT and sweep your junk away, get an army and swing for lethal

>Can pop Mistcaller to prevent them from getting dorks back, too

Has a minor amount of fixing via the Urban Utopia, but that's mostly for colors, not ramp. Lockets are interesting because while they don't interact with the Satyr, they can pop lategame for more tokens


File: 52ae21678dd0bcb⋯.png (167.54 KB, 276x386, 138:193, ClipboardImage.png)

I can't be the only one that sees that this Vedalken has nigger nose and lips.



>Vedalkens are just as (((diverse))) as the HUMAN race




So are the elves, and they diversified the Benalish and even Gerrard Capashen's descendants.


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Oh, I forgot, even the angels. One's a squint-eye, one's a kang. The two Capashens added as well, and the original Gerrard.



What's the proper name for that shaved side of head?



Don't know, don't care. Women shouldn't be shaving their hair like that.

Yes, that's a stronk wymyn.



>One's a squint-eye, one's a kang

In all honest I don't care as long as it's not forced like we wuz vedalkenz or elvez n shiet and as long as the the girl is cute.


It would actually be cool if she had to shave that side because the scar made it difficult to grow her hair normally there.

But nah don't think WotC has enough lore feel for those kind of details.



>no eyeballs on wings

>not even a aura of light

Lame angels


File: 9a131c1080bb446⋯.jpg (106.88 KB, 672x936, 28:39, rna-105-immolation-shaman.jpg)

What's the opinion on this guy?

I feel that he's just too weak for modern play.

There's another trend I'm noticing: lots of cards with no or little flavor text.

Are they going the YGO route?


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Harsh Mentor is almost strictly better and sees no play, so there's no way he'll fit into any decks.

>flavour text

You know, I was just thinking to myself how several of these cards had too much flavour text for their own good.

<tee hee it's funny because the croc ate the other ones tee hee

<tee hee look i made it dramatic by listing three things i'm such a good writer

The worst part is, I'm pretty sure the croc's flavour text is a refernce to pic 3 from RIX, because the redditor community lapped that tripe up and asked for seconds.



Ok, I'm actually going to go through with it and build this damn thing as a Commander... Anyone know the best and cheapest ways to get a hold of as many copies of a new card as possible from a new set once it's released? My FLGS will only reserve 8 copies at most of this thing for me, and I think I'll need at least 40-44 copies for this to work.



The flavor is shot at that too.


Wait a month or so, wait for stock to grow, then buy en masse.

It's a useless common from a mass printed set.



Pester drafting players for their draft chaff. Nobody wants it and if you collect enough you can offload any excess to an LGS for a cool $1.50 in profit.


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If the girl is shaving both sides, it is still a mohawk.

Dyed hair isn't anti-establishment, anti-traditional values any more. So something more jarring is needed to tell the world they are punk rock or a warrior woman. But going full mohawk actually requires upkeep to look half decent on a woman. So the half shaved head look means they can still pretend at being a warrior, without going full tilt.


>But nah don't think WotC has enough lore feel for those kind of details.

They were just following trends, just like how sassy black woman with a fro is the new iconography for the past year or more to signal they are proper artists today.


>the best and cheapest ways to get a hold of as many copies of a new card as possible from a new set once it's released?


>wait for stock to grow


>for their draft chaff.

Pretty much.


File: 741bc0dd8d7b696⋯.png (129.49 KB, 765x824, 765:824, Capture.PNG)

>designing paper cards to facilitate the one-and-done format in your online client




>Go to LGS

>Has banners up for Allegiances

>See odd woman with a Dora the Explorer haircut in Simic

>Don't recognize

>Take a second look at her garb

Turns out the elf is white.



I don't understand what he's saying beyond cards were designed with Arena in mind.


Pic 2 is OK, could be better with a bit of revision, but it explains why the hell he's unblockable in a way you can't make much shorter without sounding lame ("He's unblockable because magic item"). 1 and 3 are pure shit though.



BO1 is best of 1, only one round, while BO3 is how most games are in FNM, tournaments, etc.



Oh, didn't make that connection. Thought he meant something about the split card halfs.

What does the second sentence in the original tweet mean though? That they were designed to combine two narrow options that would normally be in your side deck in best of three?



Essentially they are designing cards for BO1, which is the main format of Arena, and that's what got people irritated. Concentrating on the online game rather than the regular paper game that is what got got the company famous.



In ranked games played in Arena, you play a single game which determines the winner of the match and awards ranking points. This isn't how competitive MTG has ever been played, and facilitates a huge increase in RNG and decks designed to win by abusing gimmicks (and not in a fun way).


>That they were designed to combine two narrow options that would normally be in your side deck in best of three?

Exactly, yes. While I approve of versatile cards, I don't approve of versatility being forced into cards because it's impossible to account for trends or have any idea of what you'll face (outside of Legacy, but that's a much stronger format so I'm more tolerant of the wacky decks).



Are split cards not a more fair version of modal spells like Kolaghans or Cryptic?


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Why doesn't this block have Fuse (You may cast one or both halves of this card from your hand) ?



There was a reason but I forgot, but it probably was a shitty reason anyway.

I bet they were too stupid to program a mechanic in Arena that recognizes that you have one card with three ways of casting it.


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Look at the types on most of the splits, one sorcery, one instant. The older fuse ones shared a type to not have different timing restrictions. There's a few modular spells in Standard already. mostly this card, so it is possible for them to do it.



Yeah but I remember that there was a specific reason why they didn't do it (a shitty reason I'm sure).



Arena crashes every time if you have over 200 life and untap after using a flipped Gate of Azor to generate obscene amounts of mana



In their defense it's still in beta.

Well, it's already confirmed that they'll be designing new cards with Arena in mind, they just didn't literally say "mainly Arena in mind" but we all know that's a given at this point.


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>types on most of the splits, one sorcery, one instant.

Just add 2 more mana to the casting cost to make it an instant then.



I would have made them fuse cards with same type, two sorceries or two instants. None of this other shit.


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I mean they control the keywords it ain't hard


>Want to place my attendance at my FLGS for the upcoming pre-release

>None of my friends have time because of exams

>"Ha sucks to be you guys"

>Right before I make a call I check the date (I always go on saturdays so I don't want to mistakenly place a sunday)

>Suddenly see that 26th is release date and not PRE-release date

>Mfw it's in the middle of my exams too

Can't WotC do one thing right and plan these things according to their demographics?

College and university exams are always in january, would it be so difficult to put it on the first week of february?

Sage for blogpost.



dude wotc can't even plan out their fucking special premium sets to come out in a reasonable timeframe


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>We want to simplify Standard

>For the Arena audience

>No we can't have spells that can target your opponent AND your opponents' things, people might target the wrong card by accident and that makes new players feel bad :(

<Also we'll have Scry, Explore, and Surveil, three functionally similar mechanics in Standard, new players have no problem keeping track of 3 similar things!


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At least he brought back ABSORB.



Sure but I'm just waiting for them to decide that the stack is too confusing for new players and have spells immediately resolve and not let counters exist because they feel bad


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With shittier art.


I know it depends entirely on what I crack, but what's a good archetype for sealed this weekend? Leaning towards B/xy



>Cheat out Sphinx of the Chimes by like turn 3

>Whatever bullshit like Rats

>Draw out your deck

>Do something



Exactly. Throw in a couple of wraths, tutors for the sphinx, and you got a deck.



Don't give Wotc ideas. Haha


What is the general consensus on the first RtR block? I personally wasn't a big fan, but how does everyone else feel about it?

I stopped playing Magic a couple of years ago and it's good to see that was a good choice. Fuck WotC.



I started playing after RtR but I really liked it.

It had lots of flavor, you could identify with one of the Guilds, it has some nice cards and land art.



That standard before Dragon's Maze was the most fun I'd ever had with Magic. Restoration Angel + Thrag, Sublime Archangel existing, G/W was king then.

And then they printed a $60 must have 4 of mythic in a set with no other good cards, and ruined my fun.




Surprisingly solid. Good, fun cards all around with one major design mistake (Deathrite Shaman).


Awful. Abandoned themes and cycles of the previous set in favor of a number of cards explicitly designed for EDH (Primordial cycle comes to mind, but I'm sure there was more than that).

I didn't pay attention to Dragon's Maze once it was out, but the fake Izzet legend led to some pretty great salt. I guess less in-universe time has passed but it's weird to have so many returning legends Feather never ever.


File: 440cab5f092acf3⋯.png (1.55 MB, 1440x810, 16:9, ClipboardImage.png)

>When your LGS gets hit in a break-in spree last night




I generally agree here, RTR itself was fine but the block as a whole was shit. I'm still salty about the legendary fiasco they pulled in Dragon's Maze. Gatecrash was underwhelming and let me down despite being an EDH player.


>started after RtR

When did you start?



No idea what they took, but if it was part of a spree, it's likely it was just a grab-and-go for cash.

>No security cameras

>No metal bars over the windows


How can anyone who has made it to this site buy pay-to-win kosher propaganda like MtG?

We Wuz Greeks!

We Wuz Phaoroahs!

put some more clothes on Female Red Planeswalker, you can almost tell she's a woman!



End of Innistrad, first pre-release was KtK, then started attending pre-releases regularly since EMN.

Did a few drafts, want to do more but I also train at friday nights and most of the cards suck, drafts also get repetitive depending on the block. Damn I wish I did more Dominaria drafts.

...are spoilers disabled?



>...are spoilers disabled?



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Burglars suck



Well as you can see the merchandise is still there, and it was part of a spree, so I'm pretty sure they were only after easy cash. Also, the prerelease is still good to go today, so I guess it wasn't that bad, all things considered



That just means that the thieves were not gamers and this was a crime of opportunity. Had my house robbed; left my pc cos it was too heavy but tv & console were fair game.



>go gruul because best pool of uncommons

>sealed, not one rare is on color

>pull kaya and my gruul spellbreaker, make back half my entry

>go 0-1 match one against orzhov with like 8 removal spells and those 3/2 azorius birds

Thanks WotC just great.

My curve basically starts at 3 or 4 because i got literally nothing on color


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None of those cards are good enough. The set only has a few Standard playables, and that's it. I think they got scared after the phoenix turned out to be so powerful in the last set. Thus, everything had to be anemic in this one.


Does the prime speaker really have a home in Standard? The card looks slow, weak and clunky, yet it's pretty expensive already.



I'm pretty sure pic 2 flavortext is just a reference to Writ of Passage from Dissension.



Well, there's this simpler (but still pleasant) player that's an absolute Timmy or plays for flavor. Very casual. He has insane luck with opening packs. He makes his money back every 4 packs or so, just chase rares everywhere.

Anyways, he traded me a Steam Vents for like 8 Simic uncommons, and I told him he could pick like 5 times that and he was okay with the trade so I almost made my money back for tonight, minus a few things like eating out or the cost of sleeves.

I went BRG and my curve was just too poor. We had 16 players, and just did 5 rounds of swiss. I went 4-1 overall, but ended up in 5th place because the last guy I played against (who had basically a better version of my deck in every way) had an opponent win rate of 52% vs mine of like 51.3%, so he was technically just a little better tonight so I lost out on prizes



Turning it into an 8/8 wih trample is pretty backbreaking for the opponent. With the one creature that makes activated abilites cost two less and lets you double up on adapt activations its pretty good. Has no meat in competitive play what with vraskas contempt and chupacobras roaming around.


I just got back from a prerelease.

I chose Rakdos and the burn was real, but it seems slow as shit without some way to seriously ramp up mana. Light Up the Stage is nice, but Theater of Horrors put in more work overall. It does what Light up the Stage can do, but it can also end the game on its own. The major drawback to it is that if it gets blinked, all of those cards stay in exile. Overall, the entire set feels pretty weak. There are some good cards in Simic, but I really didn't see anything that stood out that can't be done better by other cards.



I felt underwhelmed too.

>strictly worse mana leak

>have this 0/3 defender thats a 1 drop and adds mana but you need another dork to do it so its still worse than elves

>more situational burn that exiles or needs other damage to try to be a lightning bolt

Seriously, the 1R for 2 burn and exile is a joke. At least Lightning Strike kills more shit and hits players and Lava Coil exiles a 4 toughness guy

Its like after AER the power level tanked hard



Paper play is shittier than digital unless it's with friends. And lol at competitive magic, that's been a shitshow for some time.


>Combine two cards with narrow effects

Regardless of mtga, isn't this the entire point to split cards in the first place?


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6 mana at sorcery speed is now the bar for a common removal?



Has the set done anything to Standard?



At first glance nothing, but we'll only know after the next tournament.



Red might get a bit better.



it's for draft goy



I hope this happens but know it won't


Have they released any info about the next set yet



Oh yeah, heaps.

>More planeswalkers

>Nicol Bolas shows up and is beaten by the Jacetice league

>Ravnica is made better than ever with diversity

>The entire set is overall lackluster and fails to deliver anything satisfying

>There's, like, 1 card relevant in modern probably just due to raw strength

>Wizards points at the third set sucking and says "See, we told you!"


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Removal purely for draft? Ewwwww... Where's MURDER?


File: c7bf36752244e16⋯.jpg (Spoiler Image, 4.3 KB, 251x241, 251:241, My face is smiling but I'm….jpg)


But anon, Murder is too good and totally not fun!


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Too strong for common, apparently...


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These aren't in Standard.... see >>407281



Yeah, my point was how shitty they've made everything now


What do you guys think about the new Standard in the SCG tourney? Does the format look healthy? I can't stand Magic tourneys on Twitch, so I need one of you guys to tell me




Mortify came from Guildpact. It's a reprint from original Ravinca. If you're going to compare the two, you can't act like it wasn't a part of the first.

RA is trash.


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Figures that the good removals are reprints...


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>A 3cmc Lightning Bolt that might become a 1cmc Lighting Bolt

>A reprint from Guildpact

>A 1BG Beast Within but with exile and a possible niche tool

>BW Bone Splinters

The reprint is good because of utility (giving black enchantment removal), 3cmc Lightning Bolt is bad unless in a dedicated deck making them almost always 1cmc, BW Bone Splinters is very good in sealed (don't know for the other formats), 1BG Beast Within is mediocre at best because it has a niche tool attached to it and exiles.

Removal isn't all too bad, but it has has better days.

Good removal like Doom Blade, Mortify and Hero's Downfall is what real black removal should look like, and Lightning Bolt or if you want Lightning Strike for red.

Meanwhile blue already has shitty counterspells but better creatures (pic related), and green lost its 1cmc mana dorks and decent ramp cards.

I'll play the record-player on loop again here: they're messing with the color pie, big time.


I do have to say, I like that new Pteramander in blue.


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It's actually more like a 1UG Rapid Hybridization/Pongify. Even worse.

Bedevil is fine removal, though. One of the few decent cards from the set.



I know it's a reprint, but it's not from ravnica, it's from guildpact. Point still stands, the set has better limited removal than ravnica, let alone most other standard formats.


As a standard format, sure, removal has been better, and the lack of efficient removal coupled with the "Creatures: The Gathering" mindset is pretty upsetting. But limited wise, the premium removal (good, common/uncommon) is pretty good compared to many sets.



Drafts often aren't limited to one set out of the block unless it was the first set. Ravinca Allegiance is the second set. So is Guildpact, and with the way the two new Ravinca sets have all 10 guilds, it would be more like a Ravinca/Guildpact/Dissension draft.



Except wizzards fucked that up now, and each set is drafted individually now.



Got to admit, Bedevil is nice removal but I don't give about Rakdos so I don't care all to much.


I was thinking about this a while ago.

Making two sets draft-compatible isn't easy, so WotC quitting this actually means their current design team is not as good at making draft environments in comparison to the former team (did they even change much?) and they lack the ability to plan ahead which was pretty apparent with the Standard ban list these last few years.



Fuck them.

Not much more to say at this point. I still look at some of the stuff WotC does but I haven't bought their products in ages, and only play some EDH with friends.


Overall the sets are larger instead of 1 large set and 2 smaller sets in a 3 set block, but that's not an excuse. It just shows how much they pad each new set with so much unplayable chaff.


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Hey hey, guess what faggots, we have storytime. Drayden's back, since some of the Guilds of Ravnica stories were actually pretty good. Can't wait to see how they fuck it up this time. Also I purchased absolutely zero product from this set, so if there's a card reference it's probably going to be lost on me.

This one's about our favorite flanderized circus clowns.

<Story begins with a disclaimer in absolutely tiny text: "Parents, please note this story contains content that may be unsuitable for younger readers."

>Story actually starts out with some guy watching a doll effigy maker, wanting to ask her out, even using the phrase "my damned heart" in the narrative's first sentence.

<Flashbacks to something else black and red, pic related

>Turns out our protagonist is a demon. He walks into the shop of the effigy crafter, getting yelled at by an Azorius street preacher. k.

>Shopkeeper recognizes him coming from the last few days, and asks him directly what he wants

>Guy stammers, introduces himself as a guy they were at a few (orgies?) with, asks her out, and she turns into a bitch about him doing it at work.

>So to impress her he makes a blight on the street preacher outside, and we get an image of our protagonist.

>She likes this, but realizes that the Azorius will come arrest her for that.

>Kodolaag, our protagonist, reminds here that there's going to be a massive festival later, so they won't bother, then offers her to set up shop with a buddy.

<He explicitly says that there's no way that his buddy Olrich, a little devil, is going to turn them down. Drayden went to the Butch Hartmann school of comedy because immediately afterwards, he's told no.

>Kodolaag negotiates to allow him to sell her effigies there anyway.

>Promises that Olrich will be able to perform at the Rix Maadi, and we get a narrative there that basically it's a more extreme version of the usual Rakdos shit, and if Rakdos notices you get a larger crowd than he does, he snaps half of them out of existence.

<Why do people join this guild?

>Come date night, and Kodolaag tries to win Zita over by reading some emo poetry. I'm not kidding.

>When that bombs, he starts joking about the Azorius surveillance towers watching them poop, then makes a standup routine about crapping. I'M STILL NOT JOKING.

>This is so funny that an ogre starts swinging from a chandelier, and we get an explicit mention that his loincloth is "refusing to do its duty." Then the chandelier falls and impales his shoulder. What the fuck am I reading?

>Then he makes a joke about the skywriting, and starts making fun of Dovin Baan, even doing a bad Oprah impression of him giving a prison cell to everyone.

>Then everyone notices an Azorius arrester standing in the doorway, and the whole situation turns awkward and the rest of the routine flops

>The next day, Kodolaag and Zita are walking among the crowd celebrating the parade. Most of the effigies were refunded because of the arrester, and Kodolaag thinks that Zita won't stroke his dick unless it's accidentally in an orgy now

>Zita corrects some graffiti

>So in pity, Kodolaag goes to volunteer for one of the acrobatics tricks, performs well thoughtlessly, and impresses the girl

>Then she gets arrested for correcting graffiti

>So the demon asks Olrich about a contact for the prison she was taken to, and gets directed to a hut with a sign that says "Scry Me a River."

>The old lady greets them, and they sit at a table to talk, and Olrich gets a booster seat.

All of my fucks are spent at this point.

>She's a precognition mage who used to be used to arrest criminals before they even though about committing crime, grew guilty, then turned a peaceful life. Neat concept.

>They pay her for a plan, so she gives them a bottle, a time and place, and says the rest will be apparent.

>They get in line the next day, get in place, then look in the box.

>There's an amulet with some bloodfray magic, half a bottle of whiskey, and a baby romper and blanket.

>Seeing an elf take a baby in past the sleepy guard, they dress up the tiny devil in the baby romper...


I'm taking five.


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>The devil baby eats the amulet, making a callback reference to one of the toilet humor jokes during the standup routine

>They plant the whiskey on the citizen in front of them

<I take this as a cue to grab some Moscato I have in the fridge, so if my grammar abruptly turns to even more shit than usual, you know why.

>The minotaur woman checks in after complimenting the 'baby,' and explaining that her husband was locked up.

>She checks in as a visitor to Grimbly Wothis (huh, neat), and gets the TSA treatment, where they find the whiskey.

>The nullmage scanning the line apologizes for the sight, and briefly describes the things people try to sneak by and describes the precognition mages patrolling as well. They move along, and they hand the baby an Azorius propaganda coloring book.

>He goes to sit and talk to Zita, and he starts to say he heard terrible things about forced labor and brutality and that shit. Zita denies it, but uses their safety word so he knows it's a lie.

I should have clarified this sooner, but after the poetry scene, I am not exaggerating anything, including that they had a safety word. This was set up in a minor detail during their meeting in the shop. That's genuine skill as a writer on Drayden's part, but holy shit along the way I am just baffled to tears.

>So then they use the coloring book with a guise of being a family as a makeshift blight parchment for effigies

>So then they take the pages that look like guards, and push them through the electric barrier separating the two, electrifying them and causing the guards to feel like they're burning

>Zita runs through the Invisible Fence and they quickly make a smock out of the blanket for her to wear

>So then when more guards are coming, the fucking baby does a Baan impression so good that the guards fall for it, then tells them to look down and start counting.

>But the minotaur woman sees them, rats them out, then calls the guards to bind them in magic

>Zita gets away, and the other two get sent to a worksite for a new prison, built by petty and nonviolent offenders

>So at the camp, since they have precognition mages honing in on their thoughts, so they start acting on impulse.

>The demon asks Ulrich to produce the amulet, and he "produces the amulet. Not through the orifice [the demon had] hoped"

>So using that parkour skill from earlier, our demon friend goes to the top of the skeleton of the tower, breaks the amulet, and causes a riot

>Timeskip to the precognition mage's house, and the four of them are sitting, discussing where to go from here. The mage tells them that they can't return home because they'll be hunted by the Azorius, so they're going to perform together in the Undercity. Also, there's one person released in particular that they need to worry about

>The mage is sitting there with a sealed box, which she 'accidentally' lets slip is a wedding present for Zita and the demon.

Well... that was a Magic story...



I was actually tired enough the other night to look at the MTG wiki and brush up on the storyline. I thought Garruk died, since he turned black, bullied whatshercunt and then disappeared forever for being problematic. So he's still alive and wandering around and had prior ties to Ravnica.

So I figure, he'll show up in the third set in the block next unrelated set


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>What do you guys think about the new Standard in the SCG tourney

Negroid Krasis is the new boogieman of standard from what has been shown so far. It's generally over for aggro as soon as he shows up and he can dig for answers against control very well

>Rakdos/Mardu/Orzhov/Jund/Gruul a shit.

Sultai and Esper did very well and made up most of the top 10 and nearly half of the top 20. Midrange took over as well with Azorius aggro also doing better than both mono-red aggro and Rakdos aggro. Mono-red had a better overall showing though.


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In a more mature setting, Rakdos would have public displays of lewdness...



>She's a precognition mage who used to be used to arrest criminals before they even though about committing crime, grew guilty, then turned a peaceful life. Neat concept.

you mean essentially a rip-off of the movie minority report


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Why would you want that?



They do in-story. They just can't do it in-card.


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>Back in the day.


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So you're saying BR is actually liberals?


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Demonic cult. Entertainers. Hate all forms of law. Checks out.




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Vannifar jank is actually a decent deck in Modern. Extremely fun, too. This set wasn't too bad, really.




Punishing Fire unban when?



Way to powerful goyim, we’ll need to release it as a rare and the burnwillows as mythic in our next masters set before we unban it!



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>A set full of shit cards has one mythic creature in UG with the banned Birthing Pod mechanic

>Set's wasn't too bad guys!

Let's just ignore the rest of the crap and judge an entire set on ONE card that uses a Modern-banned mechanic.



Tbqh I played this set at the prerelease and had a blast. Mechanics are pretty tight and it’s a hell of a lot better than the last set. I’m gonna Draft it a couple of times and call it good. But I’m satisfied.



stop having fun.



Haven't drafted it and I missed the pre-release but the card art is mediocre at best and my favorite guilds are utter shite in terms of cards.



She looks like she has a rotten snatch. It's nice when advertising is honest.


This x100. I wish Dimir had some great EDH stuff, and Azorius and Orzhov got shat on.


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It is my fondest hope that this worthless negress dies in the next set and Teysa steals her spark.




>I’m satisfied.

What a surprise.


>nigger dying

lmaoooooooooooooooooooooooooooooooo wypipo tryna make us struggle


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>Planeswalker dying



>Kaya "we hired a "woman of color" to help design her"

Kaya was always shit and a token negress. I just find it hilarious that there are so many people on the normal mtg reddit that get so salty that everyone else thinks she's shit as well. I think Lyra is ugly as hell, but her card is really good. Kaya is both ugly as hell and her cards are shit.



Bonnie Rotten is as hot as she is degenerate.


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What does she even do in the story? She was a Bolas agent or something, right?

Also, I think Lyra would look fine if she wasn't so saturated in orange. It looks like they made a perfectly good angel, but she didn't fit the rest of their "diverse" fleet of characters, so they did a quick and dirty color augmentation to gloss over the fact that she wasn't black.


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My issue is that her head is misshapen and her face lacks symmetry. The left side of her face doesn't match the right side and she kinds looks like Michael Jackson. I'd prefer something more like pic related and less token minority angels.



Shitposting aside, is it actually that powerful?



No, it just provides inevitability, it’s great against creature based decks, since with a reasonable amount of mana, you can kill 4 toughness creatures.



But the degenerate vibe really takes away from her hotness, so it's not an evenly scaling comparison.


YouTube embed. Click thumbnail to play.


Is that some DP2 Domino?


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>Favorite guild is Dimir

You don't have anything to complain about.

Surveil is amazing in black, and I can't give any example anymore but enough opportunity for EDH in it too (just not as commanders).

I just wanted a Gruul commander for my creatures matter EDH, you know something that rewards you for playing Gruul and playing them instead of merely buffing them.

I got a Borboygmos Enraged deck at the moment, but the land burn gimick is not what I really want, so I had some hopes for the Return to Return to Ravnica but they were all in vain.




>Nigger planeswalker dying


File: a080747cffcce56⋯.png (183.22 KB, 248x319, 248:319, Th09ShikieikiYamaxanadu.png)

>Gruul tattoos are made from hydra egg, bark, and maaka scat

>mfw Gruul are literally retards who cover themselves with cat poop



u take that back


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Okay, fine, they're retards that cover themselves with magic cat poop.

...And there's your summarization of the Gruul story.



Depends on the format, really. If there is much combo and control, being able to recur Shock over and over again isn't good enough, even. With lots of creatures, it's amazing. It'd be strong in Modern, for example.


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>mfw none of the people at my shop like Kaya.

>mfw people openly shit-talking her in draft because she's garbage.

>mfw people chime in about how she also terrible in constructed

>mfw even the squad of woman who draft agree.

>mfw even the kid who comes whenever his Dad gives him a ride loudly agrees.


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She's a very special type of terrible. If you drew a Ven diagram with all the things that make a card bad, she fits most of them, and even inexperienced players can tell.

>Can't affect the field in a useful way

>Doesn't add to your resources

>Doesn't help with set color theme

>Won't help if you're behind

>Struggles to help you win if you're ahead

>Destroys well liked lore

>Character design is boring

>Pose is boring

>Background is confusing

>Flavor texts make her seem obnoxious

>Occupies a mythic slot

>Exists instead of a good planeswalker

>Brings IRL issues into a hobby



Remember the Ghost Council. They died because of WotC pushing diversity.



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Because somehow a council of very different undead united in purpose isn't diverse enough because none of them have black skin.



But white males, the patriarchy, other dumb phrases used to undermine civilization one bit at a time.


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Guys, I just read the storyline about the future set.

>The fight turns into an all-out planeswalker war. Dozens of powerful planeswalkers, from many disparate realities, unite against the elder dragon, who has claimed dominion over Ravnica and is perilously close to completing the spell that will grant him godhood.

Will WotC finally do it? Will they print a dozen shitwalkers in one set?

Let's be honest here, they'd replace all cards with black female planeswalkers if they could, so printing a dozen of them isn't impossible.



Well Bolas has The Immortal Sun so if this next set isn't a literal planeswalker genocide I'm gonna be fucking pissed


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Speaking of Ghost Council, make way for the best standard deck from when combat damage used the stack


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Or else, consider classic zoo



Well I see nothing in there about Bolas winning. I can't see nu-WotC letting a villain succeed more than temporarily.



A villain winning would create a dark and interesting universe where walkers use the various planes as hiding places against an insurmountable foe who bested them at their peak and lead to needing new heroes to save the day.

All of this is the complete antithesis of WotC writing (or at least nu-magic writing) which is safe and predictable.



Why doesn't Jace just give Nicol Bolas amnesia or seal him inside Zendikons?



he had a headache or something stupid like that



>a dozen planeswalkers

>the set is Planeswalkers Matter

The worst part is that all the PW would take the mythic slots. Imagine Lottery PW, where you could get even specialer art.I can imagine some of the cards

Harbinger of [color related stuff]



Creature-Human Wizard

When ~ etb, search your library for a [PW1], [pw2], or [pw3] card

When you cast a planeswalker ~ do [basic color shit. There would be 5 harbingers. W gains life, U draws a card, black forces a discard, R does piddly damage and G puts +1/+1 counters on shit]

Uncommon cycle

Not a Bear


Creature-Viashino warrior


When you cast a PW, ~ gets +2/+0 and menace until end of turn


Standard Beater


Creature Spider


Hexproof from Planeswalkers, Reach, Vigilence


Mana Dork



t: Add 1 mana of any color. Spend this only to cast PW spells


Commune with Planeswalkers



Reveal the top 5 cards of your library. Choose a PW card from among them and put the rest at the bottom of your library in random order


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I see enough of this shit in the planeswalker pre-built decks.



They've been out for over a decade and they still seem like a new and awkward mechanic. I still have less than a dozen. They cycle in and out of standard too fast to be worth collecting, except the ones that hit $50+ in modern. Fuck that shit


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>Planeswalkers matter set

>Mfw all the planeswalker decks were actually test prints to see what they could print


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They feel awkward because they take the dynamic power of creatures and combine it with the resilient value of enchantments. Sagas are that fusion done right, since they do multiple powerful things in exchange for a short shelf life, but Planeswalkers regularly pick up the game and run away with it because you get to choose from several good effects every single turn until you punch the pre-built WIN button that they're designed with by default. It's stupid.

On top of that, they were introduced in order to be marketable protagonists for us to follow through the multiverse, but now there are too many to even keep track of, let alone care about.

I'm still salty about how Garruk was treated


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Don't be preposterous, those are awful cards. They'd never print something so narrow and parasi- oh.


>I'm still salty about how Garruk was treated

>being salty a literal misogynist rapist got treated badly

y i k e s



>saying yikes even ironically




You're right. I'm sorry. It just seemed like a good idea at the time.


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The crackback from the Gatewatch was so extreme and the Heart of Kiran is hated by many for allowing Mardu vehicles to run away with anything I doubt they were eager in the design phase to jump to more planes walker matters cards.


One of MAROs largest paradigms is "How little can I add to make this work". I would not be surprised if this philosophy has leaked over to lore building. Khans was the last set that really felt like a MTG set to me since we've had:

>Two return sets that ride coattails of their predecessors

> Kaldesh whose premise is so poorly shown everyone thinks the rebels are the good guys.

<Despite the fact that the entire plane is a powder-keg of flammable Aether, Insane inventors creating Mirrodin-level weapons of mass destruction and PORTALS BETWEEN PLANES(something old Yog took awhile to figure out), a seedy mobster underbelly, oh also Demons.

<Implying that the only way for Kaldesh to even survive isn't a total dictatorship and Illuminati levels of control.

<Not pontificating on the conflict between absolute freedom and the need for control of radically dangerous circumstances

<nope, we just get asexual ghost people who live passionately and die quickly or become vampire bastards.

<Baral was the hero they deserved and needed

>Amonkhet were we get an incredibly interesting premise, but given little beyond:

<Lol Egypt with angels, demons, zombies, hydras, sphinxes, and gods also Bolas master zombie army plan.

>Ixalan: all pirates are woman, colonialism bad, Aztecs stonk, and ancient sphinx man bad for trying to bring some order to chaos.

>Dominaria: remember Odyssey though Scourge and how cool those looked? well fuck that amiright? lets commit crimes against midriffs, have an abundance of washed-out, forgettable legendary characters, and a boring ass story.

>Ravnica Allegiance: You like that rad plane where some agent of a secret society stole an angel's skin and controlled the entire police force by larping as an angel(and that wasn't even the most interesting thing to happen that week). Well we've improved it by replacing all those cool guild leaders(some of which were genuine creatures) with our sweet committee-approved Planeswalkers!

Bit of a long bit, but I am constantly livid about how undeserving this team is of the Legacy.

I'm not worried though. The King of Rot is not crowned, he just is Karlov still stalks his halls Laws bow to no order Not Gruul


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Will M:tG NOT print planeswalkers for a while? Ugh. Just make legendary creatures if WotC want a hero/villian...



>Planeswalkers matter set

Jesus fucking christ they wouldn't dare


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We're talking about the people who printed an interracial gay commander deck, forced kangs and womyn in every corner they can and really REALLY like planeswalkers.

Of course they would, heck they'll even think lots of people will love it too.


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From how the story is set up, relying on Legendary creatures instead of Planeswalkers for mascots doesn't work unless you go full-on Weatherlight 2.0, since their existence and focuses restricts the story to a single plane, and often imbalances which color is focused on. This is why SOI focused so much on Avacyn and her church, since a large portion of that story was focused fans returning to a recent set with characters they already knew, so they didn't need to work on establishing a new character whenever they could have just used a character they already made and named an expansion after.

By making Planeswalkers the focus, they can use 3 characters or so a the main focus, not be tied to a specific color in focus when they do, and continue story arcs from other expansions.

This planewalker focus would work almost ideal for MtG's story as a compromise between keeping a plane-specific story and an overarching story per expansion, except like >>408482 mentioned, there's just way too many planeswalkers keep track of because WotC wants every color combination, playstyle, cardboard grade, US postal region, etc represented, and supplementary product like the Commander sets has no problem printing cards of lesser focused story characters anyway, so the whole point is moot.


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Don't planeswalkers unbalance the colors too?



>Expecting Mark "I'm a Kike" Rosewater to be able to understand balance or identity


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I finally got around to looking over the set spoilers, and just for a view of how BLACKED the set is, pic related.

Compare her to vedalkens from the original block. Notice the flat tipped noses?

They literally painted a black woman blue and called her a veldalken.


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Understand that whenever I typed >>408696, I implied that there's two perspectives to look at when looking at the story focusing on Planewalkers - the timeframe whenever they first started to gain focus, verses their modern depiction. Color imbalances have almost always existed throughout the course of any set which included them that weren't Core Sets. In practicality, though, R&D and the story team used to try to establish balance between different factions within a story, even if that meant giving a color imbalance (look at the Planeswalkers in Shards if you want an example of this where it makes sense). Whenever I said that a legendary creature focus would create a color imbalance, I meant even more than we already do because we're only following a handful of humans instead of a potential outsider's perspective on the plane as a whole.

This might just be my bias looking into it as someone who hates the direction the story team is heading, but it looks like instead of doing it by an equal representation in playstyle now, they're doing a combination of an arbitrary quota for walkers, giving a blatant set of tools for R&D's favorite theme of the set (remember the merfolk planeswalker or the vampire planeswalker in Ixalan to counterbalance the pirate and dinosaur walkers? Me neither), or including characters meant only to connect the overarching instead. This means that we have a bunch of Planeswalkers like Arlinn Kord or Ashiok, who are just 'the werewolf planeswalker' and 'the mill planeswalker,' respectively, or stuff like Jace, Unraveler of Secrets, who doesn't fit in with anything U is doing in SOI, but it needs to be made because Jace is playing detective on the side...

Once you realize that most expansions nowadays contain about 3 Planewalkers per set, then, this means that there's more than an imbalance of color at play.


Remember whenever they tried to point out that all Vedalken on not!India having six fingers?


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wtf? WotC made a Jaya planeswalker?!?


Remember when planeswalkers were just visitors, rather than the focus of the story or set. Like in Lorwyn? *sigh*



The Lorwyn 5 were actually an accident. Originally they were suppose to be in Future Sight, but a number of delays kept that from happening, so instead, they got pushed back to Lorwyn.

A good set that did Planeswalkers right was Mirage.



>At this point the only way to save the setting

why not just burn it down? have a war between all the guilds and bolas and nephilims and fuck it eldrazi and phyrexia and make ravnica into a postapocalyptic hellscape with city ruins contaminated by magic/radiation/mutants/plague/acid storms and 100 other poluted enivronments.

would be much cooler then what we will get. R.A.V.N.I.C.A-shadow of guildpact.


but the second from left and that one on the right are niggers!



>WotC made a Jaya planeswalker?!?

What rock have you been living under? I'd like to join you there.


Actually, never mind.


File: d6790ff1168ac87⋯.jpg (112.25 KB, 505x650, 101:130, Carnifex.jpg)


We need a Sliver planeswalker. He could share his spark powers with the hive, embrace their Tyranid heritage, and go on a plane eating spree. That would be way more interesting than another Bolas plot.



the reason they gave for not doing this is that slivers are hiveminds and sparks are for individuals, but honestly you must be a shit writer to take that as a limitation.

I'd fucking kill for a lost sliver planeswalker that's just trying to find it's way back home to it's hive, and lacks the intelligence to do that by any means other than random planeswalking



lets be honest, any anon on /tg/ could make a better set then what wizards are shitting out right now


>the reason they gave for not doing this is that slivers are hiveminds and sparks are for individuals

hivemind that is capable of creating creatures that fly, are poisonous, indestructible, can clone each other, make mana etc. a sliver that can work separatly from the hive wouldnt be too much of a stretch



Imagine they unironically brought back Banding to make "creatures matter" again



>a sliver that can work separatly from the hive wouldnt be too much of a stretch

That is probably the biggest sin you can do with Slivers even more than making them cheap ripoffs of Alien, and with how pozzed WotC is they'd probably try to shoehorn some story about oppression into it with it being trans-coded or some shit.


File: aa6ca1bbb36d9bb⋯.jpg (251.35 KB, 560x752, 35:47, Plague sliver.jpg)


They already fucked over slivers by inserting "you control" into nuslivers. Giving one a spark is just continuing the shit that WotC is already doing.



What about about like a Sliver queen or something? Could that work?


File: 45d9a9a50df1e66⋯.jpg (113.28 KB, 620x400, 31:20, 635492450433707560.jpg)


We don't actually know why sentient beings have sparks, and they've already established the fact that previously Legendary creatures can ignite into Planeswalkers. I don't think it's too big a stretch to have Sliver Queen become a planeswalker, since she's the nexus of the hive mind. It could even be the case that some nobody planeswalker got nabbed and dissected by The Hive, allowing slivers to replicate the planeswalking ability, even if they aren't "true" planeswalkers. **Not that NuWalkers are real planeswalkers to begin with, they're impotent little shits compared to the godlike beings we called planeswalkers pre-Time Spiral.


File: a5382a3b905534d⋯.jpg (43.73 KB, 375x523, 375:523, 20190210.jpg)


I stopped MtG. Haven't bought it for a long time but I check it on every new set release.


Casual here. The woke factor on these latest cards makes me want to vomit. Glad I only played free tier on MTGA; fck giving them money.



Playing digital is arguably worse, since it gives them player numbers that they can use to show off how healthy their game is


File: a811ff8117b2ff3⋯.jpg (22.97 KB, 236x329, 236:329, 20190210.jpg)


How so?



>WotC wants every color combination, playstyle

I do agree that's a titanic task and nu-WotC can't do it, but otherwise, is that really a bad idea for playstyles that could use a planeswalker card?







It's notoriously difficult to count how many people actually "play MTG" in paper, because someone who plays kitchen table religiously but never spends a time is incomparable to someone who drafts every two weeks but never takes it seriously. Too many variables and different formats to account for, and too much granularity in terms of LGSs handling things differently.


Play is exclusively limited to the newest, shittiest sets, and the Bo1 Standard environment they create. This means a much more consistent type of player, whose habits and playstyles can be much more easily parsed by data algorithms. Even if you don't spend a dime on MTGArena, you're still a guinea pig for everything they want you do put up with - if you happen to play more because you like your Standard deck, you're part of a statistic which can be spun to mean virtually anything because all the data is behind closed doors.

You're also dealing with some of the lowest drop rates in all mobile gaming, but that's beside the point.

If you wanted to play MTG without giving WotC money or monetizable behaviour, then either build a cube or battle box (with as many counterfeits as you want), or play via untap.in/Cockatrice/XMage.


Considering how long it took them to print a UR artifacts EDH general, and how shitty nu-Jhoira is, it's the kind of fool's errand which they could take years to complete but never really satisfy. Even if they do succeed, that means the kind of cancer PWs brought to the game will just infect every area of it rather than a handful of Legacy/Modern decks and Standard.



>Elspeth, Knight-Errant's second ability a minus

shit alter anon


File: a3f02a49636ee0c⋯.jpg (62.89 KB, 728x910, 4:5, 20190217.jpg)


Haha.. someone dun goof




Weatherlight Captain? She doesn't seem that bad, but I do wish she had a more unique ability like Jhoira of the Ghitu. I personally would have preferred a reverse-cascade Jhoira over a historic spell Jhoira. Cast her for three like the old one until you hit something bigger. It would feel closer to the older Jhoira than the new one. It would help cheat out bigger spells, but cascades into them rather than suspending them.


I still detest wotc for making her old. Making her planeswalker card utter shit didn't help either. The mythic card reprints in general were utter shit. Half of them are on garbage cards and the other half are really only used in commander. They really were a step-down from the shitshow that was the last mythic set.



What's up with her and Nissa always trying to let the Eldrazi go free? Nissa pissed off Sorin when she backstabbed him like a total tard. Speaking of Sorin, I wonder how long wotc is going to leave him in that rock?




>MTGA gives them big piles of dosh and gives them raw data

>Game becomes designed more to tailor to inconsistent best-of-ones

>Cards are designed with being online-friendly in mind // effects that are difficult to manage IRL are created

>Game complexity devolves

I wonder if they will be able to resist the urge to print more random effect cards, copy-making cards, shuffling-into-deck cards etc. Stuff that isn't so convenient for IRL gameplay.


File: 9edb4e9bd122e76⋯.jpg (401.56 KB, 1328x1110, 664:555, he demanded entertainment.jpg)


I don't



>Speaking of Sorin, I wonder how long wotc is going to leave him in that rock?

<Hwhithe male who hit a woman got inserted into a wall while a stronk independent womyn took over

About forever I'm afraid.

Bloody hell he was the most interesting PW of all and they killed the anti-hero.


File: e8ee76b39d81454⋯.jpg (69.36 KB, 960x831, 320:277, ffad229ea18e6ed57910676e5e….jpg)


Yeah, they need to in order to fix the plot.

Sorin is a millennia-year-old Planeswalker with knowledge of how powerful magic can be pre-mending, one of the few still left in the Multiverse other than a villain (Bolas) or someone tied down for plot reasons (Liliana). Even if his power isn't that great anymore, he's still a brilliant man who keeps tabs on multiple planes and conducts his life across most of them.

His existence makes the Gatewatch redundant, and if they chose to add him in alongside Liliana he would easily take Jace's place as the brains of the operation. The only defense otherwise is to handwave that he just doesn't care enough to play universal-cop, but that was Azor's job anyway, and look how that turned out. If they didn't shelve him, each story R&D created from that point onwards could be faced with the burning question "Why didn't Sorin help the Gatewatch?" As in, why wouldn't have Ajani gotten Sorin on Kaledesh, and the two of them could have completely destroyed Tezzeret before he passed off knowledge of the Planar Bridge to Bolas? Why wasn't Sorin back up the Legion of Dusk and take out Jace before he could help Vraska get the Immortal Sun? Why wouldn't Bolas have tried to reach out to Sorin to get him to do this?

R&D is going to keep him there until either one of two things: They return to Innistrad and 'accidentally' free him just so that they don't have to make a second Vamp tribal planeswalker, or they get so desperate for a twist that they just break him out offscreen (which I doubt they'll do, because at this point nothing is too low for expectations here).

He's not dead though, because there's still space for them to print more Sorin planeswalker cards. R&D doesn't let planeswalkers they can print in Standard stay dead.



I haven't played in a long time. Is Elspeth still dead?



>Is Elspeth still dead?

I'm sure she'll return. If Sorin can more than likely survive being stuck in a stone, I don't see why Elspeth can't return from the dead.


File: dfcc98f5dc6f13f⋯.png (125.09 KB, 223x311, 223:311, daxos the returned.png)


She's still "dead," but they gave us a very specific location where her spirit is located, and set up the framework for how she can come back if they need to return to Theros, so yes and no.

The did the exact same shit with her boyfriend and reprinted him when they needed a W/B spirit commander with Theros elements.



Poor Daxos. He was an interesting card in his own right. Now he's this.



>lowest drop rates in mobile gaming

You must not be aware of many mobile games, where did you even come up with that? I'm sure there are a dozen Korean skinner boxes that are worse.



>spirit commander

I meant enchantment commander.


File: 45fe768329bda11⋯.jpg (721.17 KB, 1280x1714, 640:857, sea.jpg)

Domri vs Samut

Who wins?



new domri > old domri > sa-mutt


File: 72e900f00e49fba⋯.jpeg (125.8 KB, 223x310, 223:310, Image.jpeg)

File: c69ed5923eafbc6⋯.png (214.63 KB, 265x370, 53:74, en_TaVy12jVRM.png)


>her boyfriend

I had forgotten about that and now I'm mad. Fuck you. Seeing Ajani Steadfast get revealed after Journey into Nyx actually made me give a shit about the story for a week or so.



I'd put money down that she'll be back within 2 years. She died on a plane where death works differently than everywhere else. Plus this exists.


File: 965d4f876af06b8⋯.jpg (230.96 KB, 861x697, 21:17, r9kHr9Y.jpg)


The twink has the ability to drastically affect your boardstate and win you the game. The Mut has neither, so >>409490 speaks the truth.


File: 7f3962632d2df9d⋯.jpg (29.72 KB, 223x310, 223:310, 20190210.jpg)


Is that last one Uzra?


File: 40f8905103ef907⋯.png (293.25 KB, 375x524, 375:524, 1520057242846713.png)

File: 25372c1169cdc40⋯.jpg (1.22 MB, 2497x2503, 2497:2503, Q3MmGq9.jpg)


It is, there was an Urza planeswalker in Unstable. Kind of.

The first image is what the card looks like, the second is a proxy that someone made that has all of the possible options, but on cards to remove the computer requirement.


File: 220bbbf0fed7251⋯.png (2.43 MB, 1443x2413, 1443:2413, fishtits.png)

Oh boy baby, the story this time focuses on my personal favorite guild.

>Medge, a merfolk schoolteacher, is observing a meditating monk with her students, quizzing them on how long he's been asleep

>Kaszira, the Prime Speaker's niece, and one of her students, calculates it accurately by observing how many dead zooplankton are falling off of it, impressing Medge.

>Another teacher named Ptero Zallik comes down and starts teasing Medge, and we learn some exhibition about Simic political divide between the traditional merfolk in the seas and the biomancers from above, along with the existence of sinkholes called zonots that lead down to the oceans and habituate Simic colonies, and the Guardian Program, a recruitment effort to gain students capable of defending the ocean wildlife and Simic peoples from external threats and from renegade Simic creations.

>Worried about her shrinking enrollment numbers as more parents turn their students towards the biomancers, this emboldens Medge to go out to the ocean to view more wildlife and give her students an edge, especially since her smaller clutch means she can better watch over them.

>They watch a Krasis kill an amphibious-leviathan-thing, using a sunken ship for cover

>A ghost starts calling out to them from inside the ship, and when they investigate, find out that it was a sailor from eighty years ago

>The ghost explains that all of the crew except for he died when the ship sunk, but he was held down to the earth too much with wishes to give them a proper burial

>Medge sees an opportunity to give her students an adventure outside of the classroom to give them an edge for the Guardian Project, and the two she brought with her empathize with the ghost, so they agree to help him return home with trinkets to the other sailors' families.

>As they're loading up the trinkets, they find a chest which they're told contains sacred engravings from Karlov himself, so they mustn't open it

>The students use the throat sac from the amphibious thing's corpse to balloon up to one of the zonots, where they can organize returning the treature.

Don't ask me how that works.

>The ghost gets nervous as they approach a guard, and one of the students gets suspicious about it

>The student, Miko, grabs the chest, and the ghost uses magic to try to cause a riptide to shake him off. Instead, in an obvious move, the lid comes off and Simic coins fall are scattered about.

>They get into a brief toss with what they deduce to be the ghost of a pirate, and find out that he's too greedy to spiritually let go of a medallion on the ship, so one of the students, Chessa, grabs it, then throws it into the mouth of a krasis, which causes the ghost to live forever vored by the fish monster. OwO

>As they continue up the zonot to return the plundered treasure, one of the guards recognizes Momir Vig's keyrune as one of the pieces, then lets them up to go visit the museum curator

>Medge needs a moment to take in the expanded cities, and the meseum (which for a crowning piece for a Momir Vig exhibit has what's implied to be the Experimental Kraj)

>Medge's eyes wonder as the mesuem announces the artifact's arrival, and she finds that niece student (too many names to remember) comtemplating bio-engineering being used to help some of the species hunted by the krasis in a way that doesn't completely upset the balance of ocean life

>Miko is a dumbass and starts wanting to poke the remains of the Kraj

>Medge shoves him away and accidentally brushes up against it, but starts to mutate

>When the guards start to confront them for destroying an artifact, Medge's mutation fuels her to rally her students to fight, and they all go into the brig

>The Prime Speaker visits them, expressing her disappointment in her niece, and says they'll be banned from the zonots

>Medge takes most of the blame, along with Kaszira finding her calling as a biomancer

>The Prime Speaker goes back after hearing this, and we get a scene cut to the Guardian Program's 'graduation,' with all but two of Medge's students now passing - Miko for being a dumbass, and Kaszira, who wears a biomancer robe

>Ptero gets an equal number sent as well, but since he took in so many students this bothers him immensely.

>Also Medge has tentacles now. owo

>Medge sincerely thanks him, then expresses that maybe next year they can balance teaching the traditional ways of the Simic with the Adaptionists, and work together as well

So in the end the left wing and the right wing came together after the left was BTFO.

Also we don't get a picture of Medge since fish people mutants are hard to draw I guess, so here.


File: 9b8516af5a0d28d⋯.jpg (148.03 KB, 1200x675, 16:9, Grumpy karn.jpg)


>retcon Ravnica to totally have traditional oceans and stuff because the surface is getting too crowded

>it's boring



I called that in RTR, but at least it made some kind of sense.


File: d2ddd96e1dbf136⋯.jpg (66.45 KB, 640x370, 64:37, 20190210.jpg)


Kiora is the prettiest merfolk



No one knew about these oceans until RtR, so why is there a pirate ship?



Because all settings need to lose their identity, and merge into generic WotC shit fantasy that is easily acceptable to dangerhairs and faggots.


File: 2c77aab7ecb196e⋯.jpg (47.14 KB, 426x689, 426:689, 2c77aab7ecb196ed0436fca657….jpg)


>Because all settings need to lose their identity, and merge into generic WotC shit fantasy that is easily acceptable to dangerhairs and faggots.

And just think, the next stories are about the Orzhov and Azorius respectively.

Ha ha ha kill me.




Rav doesn't have oceans on the surface, but large sinkholes that lead to an underground sea.


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File: 2bef59eb982eca8⋯.jpg (24.14 KB, 223x310, 223:310, 20190217.jpg)


>underground sea

Does it tap for U or B?



In all seriousness, though, this is half-explained as the cause for the pirate's sinking - previously he was raiding one of the waterways, when a sinkhole erupted and caused the ship and a sizable portion of the waterway to fall.

...Though why there's pirates on a waterway is beyond me...



Canal pirates in the Venice part of Ravnica?


File: 1564a8cf7f6d70b⋯.webm (2.89 MB, 560x312, 70:39, Jace is the Mickey Mouse ….webm)

I've been meaning to make this webm for years, but given the recent focus on planeswalkers (and the Gatewatch's attempt to get the Marvel movie audience), I think the topic is more relevant than ever.

For those of you who don't know, Evan Erwin has spent his entire adult life sucking WotC employees' dicks for exclusive spoilers and previews, so while he's definitely biased I think he is also a reliable source of information.



The face for a while was Gerrard.


File: d0ca704b4c51b1b⋯.jpg (27.86 KB, 615x307, 615:307, War-of-the-Spark-615x307.jpg)

>Next set is literally Marvel: the Gathering

>Although it's been hinted at for years, thought the overall negativity would have them ditch the idea

>Plot is apparently the culmination shitshow of WOTC's shitty nu-walker pandering with Bolas and Gatewatch finally battling it out

>Even though Battle for Zendikar/Oath of the Gatewatch was pretty negatively received and most people seem to not even care about any of the nu-walkers.

I can't find it, but I'm almost positive kikewater clearly stated that Oath (or maybe the whole Battle for Zendikar block) was considered a failure. He stated that it was a "planeswalker-focused" set and that we probably wouldn't get anymore designed around them.


Can't wait for more totally well-designed and not narrow cards like these to support muh favorite superher- I mean planeswalkers at mythic rarity in the new set :^)



He did, but I'm pretty sure in the next breath blamed the failure on the change to two-set blocks, the fundamental differences between Zendikar and Rise of the Eldrazi, and leaks making it hard for players to understand colorless mana costs.



I can't wait to see how they fuck this up.


File: 7f16cf4b7891229⋯.jpg (102.77 KB, 699x956, 699:956, 20190224.jpg)


War of the Spark is out in April 2019, right? In time for Avengers: Endgame.




>Magic Presents

>Gatewatch: Infinity Spark Wars


File: b820dfc1e29f233⋯.jpg (64.58 KB, 540x411, 180:137, AAAAAAAAAAAAAAAAAAAAAAAA.jpg)



>War of the Spark is the most ambitious crossover event ever made by WotC


>See random YT videos where some collectors probably have hundreds of thousands of dollars in cards

>Flip $8,000 worth of cards like its no big deal

>Market is impossible to get into and Magic is a shaky investment at best

It's so tiresome



here's an idea, they'd never go for it though

there are no mythic planeswalkers in the set

instead, 1/3 of the rares are planeswalkers



Oversaturating the board with a bunch of planeswalkers then printing a bunch of planeswalker synergy would be hilariously terrible and I love it




>Be the one guy in draft who pulls through packs with no planeswalkers

>WotC: "Sets are designed with a variety of playstyles in mind, we don't just tailor for one"



I think you mean

Every mythic slot is a planeswalker

Nicol Bolas variant as a lottery card

The rares all deal with planeswalker synergies like the Oaths


File: e869a75712c46d7⋯.jpg (88.09 KB, 640x360, 16:9, untitled-178b1.jpg)


>>WotC: "Sets are designed with a variety of playstyles in mind, we don't just tailor for one"



Vampires kept on getting shit on all the time in the story, same with Azor.


YouTube embed. Click thumbnail to play.

War of the Spark

Gideon dies by drowning like Unbreakable so Elspeth (my waifu) can return



That's the joke.


File: 0b628adf60a3f55⋯.jpg (9.73 KB, 225x225, 1:1, stier.jpg)

File: 093b886614a30c6⋯.jpg (165.94 KB, 1024x768, 4:3, sea.jpg)


Where's the "Destroy all planeswalkers" sorcery?



Cute island.


>design for all playstyles

Don't they have a policy of not printing combo cards anymore? For the last decade, it's been rare and likely a mistake on Wizards part if a combo deck ends up in Standard.




>Remember the epic feel of the invasion of Dominaria that ravaged it and all the walkers that gathered to fight Phyrexia? How about that with nu-walkers vs a weakened Bolas on everyone's favorite plane Ravinca?

That's what I'm sensing.



There's stuff that destroys all non-land permanents, and Star of Extinction does 20 damage to each creature and planeswalker.



merciless eviction can exile them as a mode




>reserve list reprints

So these are just for mtgo? Surprised they still care about that client.



so long as they can keep milking paypigs they will keep make digital cards

people make proxies for fun, it's not like it's a huge effort or money sink to have a guy or two make some official ones


File: 08f99154c69e398⋯.jpg (48.51 KB, 960x720, 4:3, sea.jpg)

File: 69975013b44ac11⋯.jpg (30.49 KB, 223x310, 223:310, stier.jpg)



They prefered to be called WHALES. Haha.



File: d8d3b16cd0b01d8⋯.png (1.31 MB, 850x850, 1:1, 20160988.png)


Going to get some of these original dual lands and make proxies of them. Great for the kitchen table casuals.


File: 16cca075dd562ea⋯.jpg (140.69 KB, 223x311, 223:311, 20190217.jpg)

Woah... anti-enchantment red spell?!?


File: 8f8e42942cf1fce⋯.gif (2.13 MB, 371x500, 371:500, 8f8e42942cf1fcebee12ee3aca….gif)



Don't worry anon the card is damn near unplayable.


So in recent news, Wizards is completely abandoning MSRP (in the states at least).


They claim that it has something to do with the game expanding across the globe, but personally I'm too hard pressed to remember most stores in my area saying "Fuck Ultimate Masters' $500 pricetag" and selling it for $200 flat.

This probably won't have an effect on prices for standard sets, since $4 or 3/$10 seems to be pretty set in stone. I'm curious how this is going to affect supplementary product or certain sealed product if we have another situation like the Hazoret vehicle deck.


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File: 5a43ee22ab6bb88⋯.jpg (62.82 KB, 850x501, 850:501, 20190217.jpg)


Recommended Retail Price is more a guideline than a set-in-stone thing...



They're so outof touch it hurts. At least they've dropped the pretense



>players want red to be able to stop some kind of counterplay




The Commander exclusive cards fuck up the color pie already, so why not?




IIRC, the goal for that card was to give red players a way to deal with enchantments "In a red way." Dealing damage per upkeep is perfectly in-line with red, and so is giving the opponent a choice, but it does jack all to stop a dedicated enchantment EDH deck. Let's look at a few of them.

Zur: Stops Voltron builds in its tracks, but only newfags built Voltron instead of Necropotence, and it actually helps those decks by getting rid of Necropotence after the player's already drawn.

Estrid: I've only really seen prison variants of this that would care about longetivity of this card, and Stasis is only going to cost a handful of mana to keep on the board. Getting a free bolt off of an Opp playing with Propaganda or Ghostly Prison is nice, but it's still less than they're saving by keeping those cards on the field, and it's piss-easy to gain life back up with enchantment prison hybrids. Plus, you know, white and green verses one of your enchantments

Athreos/Xenagos: Too fast to care about the damage that 3 life will deal.

Sigarda: I can't find how this works out, so I'd just say "fuck it" and take the, what, three damage? Once that Armadillo Cloak comes out, you've basically wasted two mana and a slot in your deck.j

I think you guys get the idea. There's a reason people don't use Blazing Salvo for spot removal.



>Zur: Stops Voltron builds in its tracks

I forgot that most Zur Voltron builds run Steel of the Godhand. My mistake - it doesn't even deal with Voltron Zur.



>Orzhov and Azorius

Flashback to Karlov finding the maga crown, which can decimate and oppress the other guilds. Kaya killed him, but the maga crown was claimed by another member of the obzedat, who now plan to make Ravnica great again. Kaya shows up and kills them all for the oppressed ghosts.

Dovin is actually a secret racist and needs to be replaced by an upcoming oc planeswalker, Dovina, the TRANScended.


>Jace is the Mickey Mouse of Magic

Jace is a retarded faggot. He's about as replaceable as Gideon. Teferi seems to have more going on than Jace ever will. I'd honestly rather see someone like Venser or Uzra return than get more Jace and the fail watch. I'd much rather see Sorin return along with Nahiri.


If it isn't reserved list, it's a terrible investment to make long term. If the reserved list gets reprinted, collectors can at least try to sue. For everything else, you can get fucked. Cardboard in general is a terrible investment and it's no different than gambling.


>every creature card is instead a planeswalker

It would be interesting to see how they would balance it out. It would probably mean a fuckload more planeswalker removal too.


While I'd love to see Elspeth return, I don't want her to get the nu-walker treatment. Look at how fucking awful Chandra looks in the sdcc version, and you can imagine how bad Elspeth will get it. I'd also like to see Freyalise return someday, but not with nu-walkers around


>people make proxies for fun

I wish I could get my playgroup to get onboard the proxy train.


This is just a big push for places like Amazon. If I remember correctly, Amazon was pricing a set under msrp before Wizards asked them to bump it up. This just means that Amazon can shit on its competitors and many lgs owners can try and jew their customers even harder as they try and keep up with the secondary market. Unless you have a dedicated group of players and are able to keep them happy, there's little point in opening up a store. If you have that, you're largely good to go unless you hose them.


File: 2b00c3b700c6f20⋯.jpg (32.01 KB, 223x310, 223:310, guaranteed replies.jpg)


Freyalise has been dead for 10 real-life years bro.


File: 657c6b82f3c90ac⋯.jpg (269.57 KB, 672x936, 28:39, Freyalise, Llanowar's Fury.jpg)




You have a short memory.

>This just means that Amazon can shit on its competitors and many lgs owners can try and jew their customers even harder as they try and keep up with the secondary market

This is correct. WotC, either at the discretion of Hasbro or internally, has decided that selling to big box retailers like Walmart and Amazon is more profitable than courting LGSs and the communities they develop. Their decision to sell to those stores at all burnt many LGS owners (one video in particular had an owner discussing how he would have people enter his store and accuse him of jewry for listing boxes/packs at MSRP because Walmart was selling them at cost), so I can't say I'm surprised.

I think non-TCG games are still small enough to avoid becoming a cog in Amazon's hellish cyberpunk megacorporate structure, but I wouldn't be surprised if some (((startup))) for distribution of board games buys up BoardGameGeek and forces everybody to get a Google account and a wrist-inserted microchip in a few years.



>Theyve shown named tokens can be a thing

>The tokens aren't named Llanowar Elves, which removes a potential interaction



I remember ages age, MaRo wrote an article on design, and used "The Fictional Plane of Communisto" as an example, complete with a picture of Stalin, and how they'd hash it out for flavor and mechanics. I can't find it. It was written around Kamigawa, perhaps 2006 or 2007 around there.


File: 861f1dc130b6bc6⋯.jpg (33.39 KB, 223x310, 223:310, card.jpg)



In all fairness it wasn't the first one


File: e4f3db76e12be07⋯.jpg (37.45 KB, 673x586, 673:586, 1475269622326.jpg)


>We will never get a Freyalise legendary creature card because shitwalkers exist


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What a waste...



Llanowar Elves is a retired card, replaced with the generic Elvish Mystic and now even that is in low rotation or even retired since green isn't allowed to have fast ramp anymore.


I was just thinking about the removal of msrp and wizards not wanting to reintroduce fetch lands into standard and especially not with shock lands. What if fetch lands get added into the next edh product instead? Can you imagine $100+ edh precons from the get-go? I'm sure wizards would make a killing with it, considering how many people were willing to drop more money for uma and the mythic timmy editions.



Llanowar elves were just used again in Dominaria and m19.



WotC confirmed that 1cmc 1/1 manadorks are not fun in the newnewnenwnenwnewnenwnenwnenwnenwnnenenwnenwnenw world order so they'll retire from standard.

Llanowar Elves only came back because of Richard getting free game to design Dominaria (and it fit really well with the kicker mechanic).


File: 979b1a598e83717⋯.png (50.43 KB, 303x400, 303:400, ClipboardImage.png)



Here's how WotC designs new cards

>Take a card you fondly remember from 2006-2014

>Sanitize it so its wording can't possibly make new players learn things about the rules (I'm looking at YOU, Oblivion Ring)

>If it's a creature, increase it's cost by 1

>If it's a creature, increase it's cost by 2

>If it's actually still playable in other formats, make it mythic



>If it's a creature, increase it's cost by 1

>If it's a creature, increase it's cost by 2

>If it's actually still playable in other formats, make it mythic

Sounds pretty accurate, except it doesn't count for blue.




Whoops, I mean if it's a spell, +2 cmc



>Implying they make the cards cost less

What era did you start playing?


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Acquired? Invasion.

Tabletop? Onslaught.

Seriously? Zendikar.

I wasn't implying they made cards cost less now. I'm saying their current design philosophy seems to take a perfectly fine existing creature, and tack additional mana onto it.



That's a hard call to make man. Maybe in the current set, but they've been pushing raw creature strength for a while now, though I admit a lot of that is happening at higher rarity. And a lot of effects have been moving onto bodies to boot. Things that immediately spring to mind;

>Rampaging Ferocidon

>Goblin Chainwhirler

>Ramunap Excavator

>Longtusk Cub

I'm sure there was something in Dominaria too that was too much for its cost.



It's fair to have creatures that are overcosted and undercosted, or have big effects or no effects. That's fine. The power curve in standard feels like it favors creatures heavily right now, that they're designing things conservatively (except when they don't because of shit like Phoenix), and even the "power creep" is more apparent by the lack of good spells and slower game.



I agree with you on spells. Pushing creature power would be fine if you have lightning bolt in standard, but its when you get shit like Scorchmark and pushed creature power that it becomes a problem.

Of course if power creep gets to high games end too quickly and can swing too fast.




>Name of a South East Asian style coconut jam.

Can't unhear.


File: d66e4ab675783e8⋯.png (52.08 KB, 833x417, 833:417, ClipboardImage.png)

>Welcome to Standard where the meta is midrange and spells don't matter


File: d8fcaf2dad7130e⋯.png (1.19 MB, 672x936, 28:39, 3dviw9cbkrg21.png)


>Sultai Midrange

I'll bet my arm that it's just the Black/Green goodstuff deck with blue lands for Hydroid Krasis.


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>looked up list online to see if you're right

<one other blue card is worth inclusion main

But yeah, it probably was the krasis primarily.


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So I recently got dragged into magic by 3 coworkers of mine. I started off by buying a GoR fatpack and Izzet guild deck, then a month later ended up buying a Ixalan bundle box. I've spent roughly $160 so far and I'm wondering what to do since I don't play in tournaments or even competitively (just fun with the coworkers). Are there certain sets I should ignore outright, and are there any that are just fun just to fuck around with? Is magic dying in a moral/design-wise standpoint? Is it still worth it (in terms of having fun) to continue to spend money every now and then or is it going to get worse as time goes on? This is the first time I've posted on /tg/ so please be gentle.



>Is magic dying in a moral/design-wise standpoint

It's been dead for a while now. The focus is to just pump out cards for timmies.

>Are there certain sets I should

Buy singles unless you draft with friends. Even then, I would just find a format that you and your friends would like to play and then find a deck that works for you in that format and then buy the singles for that deck. It's way cheaper than buying boxes.

>Is it still worth it (in terms of having fun) to continue to spend money every now and then or is it going to get worse as time goes on?

Depending on what you and your friend's like to do, there will come a point where most magic products will be a waste of time except for a few cards here and there. That is unless you and your friends are into standard, but then you're just buying singles at that point and largely ignoring the rest.

If you get into edh, don't pay more than msrp for precons, regardless of the precon. They aren't that strong and the singles are generally cheaper to get. You'll end up replacing a lot of the cards overtime as well, so don't shell out $100 for vampires. It's fucking stupid.



You can spend as much as you want on Magic, but I'd advice buying single cards to make decks.

Kitchen-table casual Magic is the best and very fun.

Just try not to buy into a lot of WotC's stuff.

A fat pack to begin is a good idea because they also give you some basic lands and a few packs to crack, but after that just go and make a deck from single cards.

I'd say, buy a Challenger Deck that tickles your fancy or one of those Guild Kits and start from there.



>I've spent roughly $160 so far and I'm wondering what to do since I don't play in tournaments or even competitively (just fun with the coworkers)

Nothing wrong with that. The most important thing is to figure out what your group's main format is. For me, it's Commander, but your mileage may vary. If you want to be able to pull up to any table and rumble, you should have one deck in each of the common formats: Standard, Modern, Commander, and a Casual deck that is technically a Legacy deck, but calling it that will make people assume that you spent $2,000.

If you feel like playing at Friday Night Magic, mono red burn is really cheap to buy outright, and performs well enough that you won't feel frustrated.


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>I don't play in tournaments or even competitively (just fun with the coworkers).

Go easy on buying packs. Cards are randomly sorted in packs and it's easy to overspend when buying packs.


Any cube builders here?

Recommendations from the latest set? Archetypes for my cube are based on MTGOs vintage cube.


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>Opens up with a tithe collecter taking the day's notes. This is the format the story is presented in

>Tithe collector trails off into talking about someone who resisted her taking 30% since the guild took 10% (Kaya's taking an additional 10%, and the tithe was increased another 10%)

>Her family's inheritance was lost because it was tied to the Ghost Counsil's wealth

>She doesn't like taking tithes, but her family needs it, so she takes a second job making thrulls on the side to fill the books

>Tithe increases to 40%

>Her father comes back pissed because he got fused with a thrull in a fight with some Selesnya druids (see the Selesnya story)

>Our protagonist sees a Dimir spy dressed in Selesnya robes being killed by her fleshmage boss. We learn our protagonist wanted to join Selesnya in her childhood. She steals the robes.

>One day during some riots (another tithe hike), both of her parents are out, so our protagonists puts on the robes and pretends she's a pretty princess

>Her father comes home, pissed, and sees her in the robes. She lies and says that she knows of a vulnerability in Selesnya because of the spy, and comes clean about her fleshmage work

<It's here we learn her name is Miri

>She joins the Selesnya "undercover" and there's a couple hundred initiates with her. Also the Selesnya stinky.

>Starts to get homesick five days later after missing an economy based on money when she spends a morning doing a bunch of fetch quests for a robe. She thinks about her father for a bit, and invites a student out to Vitu-Ghazi

>Next day goes to a plant-growing class, but fails to make her seeds sprout because green mana. The classmate she wanted to go with switches her pod with hers, and when she asks why she gets the reason of 'you wanted to go to the World Tree today.' She goes to the tree and feels an Izzet Artifact in her pocket start to react to the tree, which she assesses as brittle from a previous attack.

>She runs back home the next day, and her father goes to prepare dinner. Her mother pulls her aside and tells her to lie about what she did, since she knows Miri's actual want to join the guild, and hands her a Crown of Convergence to present instead. Then they all eat dinner together and...

"It was then I saw how much wealth my family already had. Not by the coins in our pockets, but the love we had for each other in our hearts"

<Fucking Hell...

>She goes back to tithe collecting after they reduce the amount to 18%

>She gives her father an "enchanted money tree" as a present for his birthday, and he starts tending to it. Late at night, she goes and slips a coin into the dirt below it for her senile dad.

Just in case you needed another reason to hate Kaya, how about how >>405792 is effectively meaningless virtue signalling since countless souls were flayed and then indebted to the Orzhov after Commie nigress hiked up taxes to 40%, to the point where citizens needed to outright riot in order to protect themselves?

I'll give the author credit, though, for not making a story about virtue signalling the patriarchy.




>we wuz guild leaders n shiet

I'm hoping that with war of the spark seeming to cues from Marvel, we finally get to see the deaths of most of the planeswalkers. I'm hoping Bolas explodes out of Kaya's asshole and then Jace explodes too


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I hope Garruk comes back and tears Lilliana's spine out like a god damn Predator before he stabs Bolas to death with his own horns in order to take control of the Immortal Sun and turn Ravnica into the "Most Dangerous Game island where he hunts down all the other Spark wielding retards that we don't care about

After that, he can team up with Sorin and go hunt Eldrazi


File: 9afc07148ff9ec3⋯.jpg (95.56 KB, 704x396, 16:9, 1287286260059.jpg)


>Garruk turning Ravnica into the "Most Dangerous Game island"



>just for fun

Then as long as you're having fun, keep doing what you're doing. I will tell you to be cautious, though, because eventually someone in your group will start netdecking (looking up strong decklists online) and instantly dominate because his deck won't be a pile of trash. You have two choices to prevent this:

<hard limit for money/number of rares or uncommons

<pick a supported format and build for that so everyone understands there are some common rules

If you choose the second, I'd recommend EDH or Pauper, since EDH is still a good format despite WotC's attempts to power creep it, and Pauper is both cheap and highly interactive.

>buying packs

Don't. It's gambling.

>certain sets

If you're into drafting, then there are some standout sets, but they tend to be pretty expensive to buy packs from; usually people will build cubes (prebuilt packs to draft with and reuse afterwards) for old or expensive sets.

>is magic dying

It's been creatively dead for a while. Read the thread.

>first time posting on /tg/

Did you lurk for two years?


Sounds fun, so you know they'll never do it.

who got quints? >>411111



They'd need to go hunt Nahiri as well and hope that she doesn't stick Sorin in a rock again. She was really pissed off last time


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No, it was just how the commie Selesnya is all good, and the capitalist/religious Orzhov are evil incarnate. (first pic)


Better story then anything I have read from the official channels in years. (second pic)



>capitalist/religious Orzhov

That doesn't work at all though. High taxes are a key part of socialism and communism. How else is the central government going to be able to pay for them programs? The church died when Kaya took over as well. At this point, Kaya looks like the average warlord now.



She's no warlord, she's a KAWEEN


File: 072b3c368d6fc42⋯.jpg (51.93 KB, 265x370, 53:74, 2019-02-23-20-25-15.jpg)


If she breathes, she's a THOT


File: 6ea7ecd09f971c6⋯.mp4 (3.45 MB, 960x540, 16:9, PredatorOffice.mp4)


Now The Predator becomes The Prey... Kekekekekekeeekeekkkkkkk


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>After that, he can team up with Sorin and go hunt Eldrazi

Magic: Big Game Hunting would be a better story than this fucking Gatewatch shit.

And you know what? Reading that again, it's made me realize why I fucking hate the current story so goddamn much.

The slice-of-life stuff is nice, but as far as I know it's so they can have an excuse to sell e-Books for the Bolas climax, so I'm not thinking it'll last. It's boring as hell - we've seen these characters for years now, and the only time I've really seen any development in them from OotG and beyond was Jace's romance with Vraska, but that wouldn't have been possible if they didn't give him amnesia, since we're looking at a character they've been using for a little over ten years.

It's ridiculous. It's very difficult in writing to base a story off of organic interactions between characters and keep them within a fixated story structure. Too much of it feels like just hitting story beats, which is good for a card game with a few pictures attempting to tell everything, but absolutely fucking awful if you want to elongate the story with actual fucking text and/or, worse yet start selling the story itself as a product.

Origins came out in 2015. We're going to be creeping on four years with this shit of the Gatewatch, but because absolutely none of the characters are new, there's close to zero development each of them have made since. The only two I can think of are Teferi, and that's only because he wasn't used in the main story since who-knows-how-long, and Gideon, whose perhaps the greatest sin of the story with R&D being so clueless what to do with him that they've completely retconned his entire backstory just so that they have something to go use for later.

A big game hunting would be more than a welcome distraction - it would be an improvement. Just a couple of walkers who want the thrill of the hunt going out, getting to know each other, and battling a few monsters in various planes until that story runs its course. It doesn't even need to be all white guys for the SJWs, since that horrible excuse of cardboard Vivien can finally do something other than be an unlikable cunt, or you can have Tamiyo tagging along to dissect the prey, or something.


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I had a fanfic of Tamiyo x Elspeth... is this bad?


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Fanfiction isn't necessarily bad. As long as you respect the established character traits, tell an interesting story, and you aren't shit at writing, you get good fanfiction. The problem is that the number of people who don't meet all three criteria outnumber the people who do 100:1 and bury the diamonds under a mountain of rough.


File: 0803cb055c6f180⋯.png (1.1 MB, 1920x1080, 16:9, Heresy.png)


>is this bad?


File: 04d74153a73acce⋯.png (5.22 MB, 4471x2981, 4471:2981, ClipboardImage.png)


I tossed around the idea of Garruk coming back a few weeks ago, because Ravnica is like a secondary home plane to him.

Nobody replied to me, how dare you get so many (you)s, they belong to meQ



>because absolutely none of the characters are new, there's close to zero development each of them have made since


You mean despite, right? As in, despite the roster being unchanged for four years, none of them has developed.



No, since "none of the characters are new" isn't synonymous with "the roster's remained unchanged." There's overlap, but they've been using the same characters we've known for years who've already had their arcs fulfilled.


File: 4ab3a68e3f8dace⋯.webm (2.93 MB, 640x360, 16:9, heresydetected.webm)


Invidious embed. Click thumbnail to play.

>WotC listed total quantities on EBay accidentally and leaked their own information so that's why they're hosting their own direct sales site

Oh man my sides


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Honestly, trying to game the secondary market as a supplier by lying about quantity is just a bad idea. I think it would be less of an issue if the card design philosophy wasn't on an obvious downhill or their cardstock wasn't shit or if gamestores weren't dying off, but they are. Trying to short the market for a quick buck like that when the foundations of the game are so fragile is just going to lead to a regression of buyers and an abandonment of Magic as a product.


File: e921877b98a0934⋯.jpg (632.07 KB, 1000x1000, 1:1, kamigawa_land_panoramas_by….jpg)

I want to see a return to Kamigawa.



File: 30ad12ee70492d2⋯.jpg (423.49 KB, 1200x675, 16:9, sez.jpg)



Tamiyo questions Elspeth about why her soldier tokens are always female. Elspeth gets embarrased and flustered. Hi-jinx ensues...



Why would you ever want that? You know full well they'd just butcher it horribly.


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File: 9cbadd0ba872c6a⋯.mp4 (14.11 MB, 640x360, 16:9, Sabaton - Winged Hussars.mp4)


>if gamestores weren't dying off, but they are.

It's just sad, as even a decade ago, game stores and comics stores were dropping more money into mtg, because of shit like FNM/sunday edh. Casual events with the unique ability to help get people into the store, and to move product.

But also knowing the management of the last two stores I went to semi-regularly for mtg, fuck them. One had no business sense, hosted pagan, liberal, feminist book signings, and wrote off one or two nights a week for "theater classes". Other ended pissing off customers in the city in different gaming groups, as they were pissy that the warehouse online store catering to a larger region was picking up steam.


Fucker. Remember when Ravnica was a dystopia citystate, using different slavic inspirations? Now Ravnica is no different then WotC fantasy setting tm.

Kamigawa is too great a setting that will only be tainted by them going back to it. Let them use their "totally not mythic China" that was created specifically for Chinese markets or create a new "totally not historical Korea", and see how respectful to Asian history and mythology in CY+5.


File: dd883438f42576c⋯.png (111.85 KB, 836x788, 209:197, JBC Ends Magic 1.PNG)

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>But also knowing the management of the last two stores I went to semi-regularly for mtg, fuck them

A similar thing happened around a year ago when one of my LGSs closed down. Seeing the internet meltdown was pretty funny, but it's a shame because the story was a nice venue even if the owner was a libertardian toady.


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Ancient China had no niggers.



So now's a good time to cash out?



Maybe. It depends on how long Hasbro let's this shit go on, and if they are only into Magic for the intellectual property like how Disney doesn't care about Marvel's comic sales. I hope that Wizards of the Coast either improves on their own or gets fired and replaced by a new crew.



Make your own return to Kamigawa anon. It's the only way to avoid disappointment.

Kamigawa could still work.



I know that after Urza's came out, there was a lot of fan outcry about the power level of the set, so Hasbro actually intervened and told WotC to fuck off.

Hasbro only cares so much as long as it makes them money. If there is enough outrage, they will probably pressure them to fuck off again.



>implying hasbro won't be bought out by disney long before this could ever happen



I guess this is the obligatory mention of the custom Kamigawa set /tg/ tried designing a few years ago, eh?


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>Disney buys Hasbro

>We get a Planeswalker-themed Disney Princess movie

>Jace is in Kingdom Hearts 4

>Disneyland gets a card shop and hosts tournaments

>Global awareness of my favorite card game skyrockets

This seems fine.

>New Magic set on the plane of Star Wars

>Mickey/Goofy/Donald/etc Planeswalker decks get made

>Social Justice propaganda goes into overdrive

>Mechanics are dumbed down to appeal to little kids

>Art is made kid-friendly

>deck size is reduced for kid hands

This is not fine



Hasbro didn't own WotC when Urza's came out though...

A bunch of people were fired though, and the set design system was completely overdrafted for the first time.

Fun fact: Mark Rosewater is one of the primary reasons why Urza's was as powerful of a block as it was.


File: 429d5cb4a855025⋯.jpg (67.38 KB, 638x479, 638:479, Welcome to Hell no swimmin….jpg)


>Disneyland gets a card shop

Anon, Disneyworld already has its own TCG

>Global awareness of my favorite card game skyrockets

They're trying even without Disney. Remember the Global Series or the animu Jace vs Chandra decks?

>Social Justice propaganda goes into overdrive

>Mechanics are dumbed down to appeal to little kids

<Implying it isn't already



You can't really design a set as a group on an anonymous image board. You need a creative leader with vision and scope. You need people who understand balance and why things are bad ideas.



I probably got two or three things mixed up then.

>Maro has said they're all about meeting player expectations

>Suit speak for "we're done innovating, we found the magic formula"

>Expect nothing

>Still disappointed



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I just noticed. Did WotC censor Teysa's cleavage window?!?



The second one reminds me of will smith in the nu-Aladdin movie


File: 151eb47238cfe17⋯.jpg (34.05 KB, 337x469, 337:469, card.jpg)


If we all listened to this cuck, imageboards would have usernames and require passwords.



Yep, I don care much about it but the reason why is obviously ridiculous muh soggy knees.



Oh yeah, let's design a 200 card set based off a set with mechanically poor keywords by anonymous committee/submission!

How did the /tg/ kamigawa set not turn out great?

Go look at the custom card thread for why this is a bad idea. Not to mention, as of late WotC doesn't give two shits about their own design philosophies of 'no parasitic mechanics'. That and Kamigawa is an incredibly hard set to approach to begin with.


File: 733e4ed2b7307ae⋯.gif (1.86 MB, 176x172, 44:43, GIMME.gif)


Going to need some sauce on that second image there, chief.



Nothing is hard about Kamigawa, in fact, it's biggest issue is probably to easy to successfully do.

Kamigawa /tg/ turned out fine.

A man with vision made Gilda Mars

A committee of hundreds of people made Vivian James.


File: a7383a96dca4615⋯.jpg (111.75 KB, 1500x1125, 4:3, 20190224.jpg)





>That Teysa

That art looks so much better than the new card. They really should use her envoy of ghosts artwork more often.


File: 8f6eec8a754db77⋯.png (876.59 KB, 1280x720, 16:9, ClipboardImage.png)


I feel like Teysa is more like Dr. Girlfriend


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File: 6d705bbf4fe0090⋯.png (176.72 KB, 265x370, 53:74, your my favorite deputy.png)

I hope you have your penis pumps ready, because it's time for the last story.

>Story is told from the point of view of a vedalken lawmage named Rezajaelis (Reza for short). Also, he's the guy in the artwork for Deputy of Detention.

>Reza just walked up 15 stories to go to the library because Google doesn't exist in Ravnica, and starts flipping through a couple books including the original Guildpact.

>His mentor, a sphynx, comes in and asks what he plans on working on next, now that a law on failure to provide identification he proposed was so elegant that it caught Baan's personal attention.

>Reza flips to a section of land called the Thinktank, a garbage raft of stolen Izzet parts adjacent to Azorius lands, so first year law students are riddled with "who does this mess belong to between Golgari, Izzet, Simic, and Azorius?"

>His mentor isn't impressed, and starts batting a rune off the table because she's part cat

>Reza gets the idea to go fix a loophole with law terms for serial offenders being so serial that they loop back over into negative prison sentences, then goes to fly out to the Historical Archives

>Reza hasn't flown on a Griffin before, so he enjoys the first flight he has up until his airspace gets filled with some jackass blowing up thopters.

>Lands in trash, gets picked up by a guy called Hendrik (or called Big Hen or B. H.) who offers to take him back to his place since Reza looks like crap

>Reza reluctantly agrees, and whenever the two arrive, Reza gets greeted by a kid named Janin who was raised by vedalken, so he goes to prep an oil bath and clean his robes

>Reza and Janin talk while B.H. goes back out, and the two go over to a group maker's lab.

>While they're there, a crowd gathers around a woman displaying rifts being created from tainted electrical metal (see: Izzet story). The two get separated, and Reza gets his satchel stolen by another vedalken.

>He gives chase, then gets confronted by some arresters because all vedalken look the same

>Realizes that he's about to be arrested because of his own law, so he takes the bath oils and throws it on the ground to make a smokescreen to escape

>B.H. rolls up in a stolen ride and tells Reza to get on, and Reza's all like "this is illegal you know"

>Doesn't care, gets in

>Realizes it was B.H. who shot down the thopters, because the Azorius was using them to spy on the Thinktank

>Then an elemental explodes out of the rift and starts destroying the city

>Azorius centurions are waiting at the border to provide relief, but can't because the area isn't claimed by anyone

>Impromptu, Reza reflects on his time with, like, two people and decides this is enough to temporarily declare the Thinktank its own sovereign city, then elects B.H. its Grand Arbiter, then sends a formal S.O.S. so the Azorius can come in and save the day

>Timeskip back to the Azorius eight months later after negotiation with the other guilds, with Reza preparing to propose a law to formally make the Thinktank its own enclave to solve the riddle from before

>His mentor says that Baan probably won't be happy about it. Reza doesn't care because it isn't fair to put them under some jurisdiction, and they were pretty much unclaimed before

>She gives him that 'I cannot be your mentor now...' '...Because you have nothing more to learn' bait-and-switch, and Reza graduates to the rank of Jedi Knight.

So not only do we have Kaya being a WoC messing everything up for everyone, but now we also have the woman in the art for Radical Idea killing an unknown number of civilians by making a kaiju.


Redeemed a full set, surely this is a good idea.




>reza jails

>rules & jails

Off to a great start already.

>sphinx batting stuff off a table because she's part cat

Wow, will this story actually have cute stuff?

>the rest of the story

Wow, it's fucking nothing.


On MTGO? That's usually worth the money, from what I understand.



Yeah but she smashed the invisible glass ceiling, you bigot


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This is a woman?


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There's only one veldaken woman for me. Abs!



No (maybe)



>PoC (Producer of Crime) in Stolen Idea causes a diaster

Just like real life Detroit, only in a much shorter time.


HookTube embed. Click on thumbnail to play.

>Modern Horizons

name is whatever

>Modern focused

Great. Lots of reprints are needed for staples..

>no modern reprints

what the fuck

>reprint of cards currently not in modern, so legacy from the sound of it

That sounds like a bad idea.

>new cards

Considering how weak standard is, it sounds like it isn't going to do shit.

>Serra Planeswalker

It sounds neat, but her +2 is pretty fucking useless if you aren't already ahead. If it said, creatures you control get flying and +1/+1, then that would have been more useful. However, it only gives a +1/+1 to creatures that already fly. There are a lot of tokens that do this, but those tokens aren't well known for doing anything other than protecting other permanents and your own life. She would have been more useful if her +2 and -3 were switched around. Her ultimate is neat in token builds. There are a lot of ways to shit out creatures and if you do ult her, they'll keep you alive.

>Cabal Therapist

This guy is kinda neat. Too bad he doesn't have flash. Black has a lot of ways at looking at an opponent's hand, so you could rip a bunch of cards out of their hand. However, he's really just an underpowered cranial extraction that can chump block. Yeah, he can do it on multiple turns if he survives, but cranial extraction exiles from everything.

In all honesty, this new set is looking like a steaming pile of shit. It could change, but I doubt it. The no reprints of modern staples is fucking retarded and the possible inclusion of legacy and vintage cards could be the only thing that saves the set, but that's assuming they reprint other staples like force of will. I have a feeling edh cards like Nekusar are going to be what gets included in the new set and the set is going to be fucking turbo retarded as a result.


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I think the biggest issue here is that the set designers are creating cards specifically to go in existing "tier 2" decks to help them out. That, and they've created cards that are "too powerful" for standard, but both of the revealed cards could easily be tuned to be fair if they wanted to. It's not like cards are mined from the earth and have to get put in exactly as they are. It's pure cancer.



>both of the revealed cards could easily be tuned to be fair if they wanted to. It's not like cards are mined from the earth and have to get put in exactly as they are

Of course they could be changed and improved, but it tells a lot about the set if these are the two cards meant to kick things off. I also can't recall a time where a revealed card was significantly changed. This reveal was a blunder to put it bluntly. Unless wotc manages to unfuck it or if the Timmies get fooled enough to throw their money at it, I could see the set being another failure.



They can't be changed at this point. If it releases in July, then the cards have already been printed and are waiting in a warehouse somewhere.



I think this set is going to be a major failure from what's been shown. Timmies will probably still buy it, because a lot of them are retarded. That won't last forever though.


>Cabal Therapist

I just realized that it HAS to either be cheated in on your opponents turn/your upkeep, or it has to survive for an entire turn before it can use its ability. That really fucking sucks.



>It has to survive a full turn

So does Delver of Secrets and Dark Confidant. It's a 1 mana card that let's you pick apart your opponent's hand, you get tons of value if your opponent doesn't kill it immediately. This card becomes absurdly good when paired with any amount of token production. Young Pyromancer, Bitterblossom, and Lingering Souls are all good cards on their own that get even better if you can pull the wraths out of your opponent's hand.



It's too slow for what it does. There are generally better cards than it(Cabal Therapy) and I can't think of spot in even bw tokens that it could replace. It sure as shit isn't replacing inquisition or thoughtseize. It would be useful if it didn't have the timing restriction though. That alone kills it. With Therapy, you can at the very least see the opponent's hand on t1and plan accordingly. If you knew what to expect, you could potentially fuck them up on t1 as well.


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Modern Horizons Details

This new product is named Modern Horizons. It will be a set that completely skips Standard and puts cards directly into Modern. This is a first and allows Wizards to print and reprint cards that would be fine in Modern but far too powerful in Standard. The set will have brand new, never-before-seen cards as well as many reprints that will bring Legacy cards into Modern. Every card will be new to Modern.

That said, Serra in the Urza's Saga WORSHIP card looks more regal. This pw art for her is so-so.



I still think that it will see play. What it does is powerful and optional, so even if you drop it on turn 1, you can just leave it in play and pick apart your opponent's hand across the rest of the game. It's not good in all decks, but I'm sure it will find a home.



I'm sorry, Guays depiction of Serra is the only canon image of Serra.


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>Mfw they're turning all the cool kids into shitwalkers



They already did it with Freyalise and the first version of Teferi. I am not sure when Ob Nixilis first appeared, but the older version of him was made a planeswalker before he regained walking as a demon.



The Homelands Serra that died to a nobody because she "lost the will to live"?



That's still the canonical way she died.


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>be shitposting birdwaifu

>shitpost ironically thru some of magic's greatest moments

>be considered one of the Iconic Creatures in early magic providing an early exception to the colour pie

>be fucking really really autistic about your waifu's I mean angels and birds

<An hero because you can't contain your level of bird autism


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I like her Homeland/Guay look but to me, that's the retired Serra.

Serra PW should be her in her prime and she already has the hooded badass design. This Serra looks too "hip" and the facial markings make her feel too "modern".

Not sure why the character design change where Freyalise and Teferi used their old designs.


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Here it is in color


I've never been a super avid MTG player but I've dabbled in it and played casually over the years, the earliest I can remember is buying 100 bucks worth of cards from some guy in my high school when I was like a sophomore. So we're talking maybe a decade and a half ago, and on and off since then. This is also the first time I've come to /tg/ to post.

Anyone know when the fuck the nigger and multicult invasion started in MTG? I know socjus has been striking at nerd shit for a while, comics and board/card games have been under siege for some time now. But I just started playing MTG Arena a few days ago and the realization of all the !!DIVERSITY!! hit me like a ton of bricks. Magic cards were basically all white and white-ish people with some exotic weirdos thrown in, and now I'm seeing nigger and asian expys like every other goddamn card. Is MTG telling their artists to canonically change the race and/or include them, or are they just only hiring the shitlib artists?



Excluding the African theme'd setting of Mirage/Visions, and the occasional card from there in Dominaria settings, it started full swing in Theros. However, this was after Garruk choking Liliana happened, and Brady Dummermouth was fired.



>and Brady Dummermouth was fired

what's the story with that? I'm assuming he was one of/the driving force behind the lore? Was it for ideological reasons?


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artwork at high res


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The exact reasons are something of a mystery. He was however, the person who introduced the new walkers, which is why for some time, they were called the 'Brady Bunch'.

It's believed the backlash surrounding this card was the cause for him to be fired, but nothing has ever been certain.

Him being fired is also the reason they had the massive retcon of the current story in Origins.



Yeah I've tried using jewgle to dig a bit deeper since you mentioned it, and all I can find is two main things:

1) Debate over whether he was actually fired, because he said "position has been eliminated," which is vague corporatespeak that doesn't really glean info of the motivation of him no longer working there

2) Speculation that the Emmara/Voice of Resurgence debacle was the reason for his removal, and tons of other people claiming that that is a ridiculously retarded claim and they're stupid for thinking that's the reason

I never came across anything having to do with Garruk or Liliana, but perhaps I just didn't spend enough time looking. When was that card released? Was the backlash against it just "muh soggy knees"?



>Emmara/Voice of Resurgence

I'll never forget this. This was the first time I was truly conscious of a WotC fuck up and it marred my enthusiasm about the game from then on.




Can someone explain the whole Emmara/VoR thing?

Sure they combo with each other but still what's the controversy here?



Emmara was the last planeswalker card of the set and they kept putting off releasing it until the very end, which was making people get hyped for it. When it got close to release for the card, there was a leak of its image, and everyone thought it was fake because it was so bad. It was released, people realized it was real, and there was major backlash over it. Emmara originally had the ability that you now see on VoR, but WotC was more concerned with their bottom line and selling cards than actual consistency or usefulness, and they thought that Emmara's ability was "too good" for a rare. So they switched her ability with VoR's. Emmara is an overcosted card with a practically useless ability, considered that at the time of release, there were less than ten cards altogether that actually created creature tokens consistently, or so I'm told.

WotC ruined a card so they could try to make a rarer card better so they could sell more packs, and people got pissed. So nobody plays Emmara or wants it in their deck. If you look at that MTG card site where the community rates cards, it's rated at the bottom 0.5% of all cards in existence (something like 208th place out of 13.3k+). Essentially they jewed a planeswalker card for more shekels, and everyone got angry, and it was made worse by the fact it was the last one of its kind for that set, so there were no more coming releases to distract anyone from the shitshow.

I could quite easily be wrong about any of this, because I didn't know anything about it until I started googling for who Brady was and why he may have been "removed." But this is my understanding of what happened.



>Emmara was the last planeswalker card of the set

Don't you mean legendary guild representer?

>Emmara originally had the ability that you now see on VoR, but WotC was more concerned with their bottom line and selling cards than actual consistency or usefulness

Wait...so in they Jewishness they just made one useless overcosted rare and a very low-costed mythic?

So THAT's why the W/G elemental token is on Emmara's art!


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>Don't you mean legendary guild representer?

The funny thing is that in response to the flavor text on this card, someone said "yeah don't worry Emmara, we'll be putting the ranks of the guild before you, too."


There's a card called Suncleanser that gives you the choice between 1) removing all counters from target creature, which can no longer get any counters, or 2) do the same thing for target opponent. Target opponent? Is there such a thing as putting counters on a player? I've never heard of that, what even is this? The fuck kind of counters do players get? It's obviously not +/- numbers, that makes no sense.


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It's a card that was specifically designed for Commander, since you can strip poison counters off of someone and they printed a bunch of shit that gives their player "experience counters" in their commander prebuilt decks that passively help you and can't be interacted with. Also, it's a 1/4 with upside, which breaks the normal P/T rules.

I expect to see a lot of this extremely specific silver bullet type nonsense in the Modern box.



If (poison) counters will ever become huge in Modern again? Don't know how it was in the Mirrodin era this card could go up in price.

For now, it's just EDH-bait of course.



Why would anyone want to remove poison counters from an opponent?



Oh wait, it works only on opponents?

Well of course, I mean imagine if you misclicked yourself on MtG: Arena huh.



poison will be viable when vanilla beaters are viable.


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Energy counters from Kaladesh were also a thing at the time. Although WoTC, in their quest to increase levels of incompetence to a point once thought not possible, released it after banning energy out of existence.





The point is I had no idea that counters on a player were even a thing, and the way you guys are making it sound, it's practically useless and only situational in the extreme. I don't play EDH or anything, but even if I did I just cannot fucking fathom when I would ever use that other ability option. Like anon said it reeks of silver bullet contrivance, basically tailored to a specific purpose with a more general utility tacked on to make it not shit.

Although I will say that a 1/4 for 2 mana seems like a pretty good deal.


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Emmara actually was a big deal, both because her design is so fucking wonky for a Modern Magic card, and the fact they openly admitted to changing the abilities around at the last minute.

One web comic, 5colorcontrol, which isn't online anymore had her yelling 'I don't have a big ass' with the owner of the comic Tyler yelling about how her design looks like it came off the Legends design sheet.

Another comic had her telling the Chorus she wasn't worthy for such a heroic deed, so they say 'fine we are giving it to this glowing deer instead'.

It was one of the only two times I saw the Magic community unified as a whole in it's opinion on something.




Little known fact, Mark Rosewater, before working directly for WotC, had fell in love with a poison counter deck he made. When he bought a box of Homelands, and saw pic related, he vowed to make poison a viable strategy, and never to have a card specific to remove it. I would bet my bottom dollar he's the reason it says 'opponent'.

Ironically enough, if this came out two years earlier, it might have actually saw play to hit energy counters.


Attune with Aether was banned in Standard for a year, because of how degenerative Energy was as a mechanic.

A playset came in their starter deck for Kaladesh. When my brother wanted to go to a FNM with me as an excuse to get out of the house, I had to explain why a common in a starter deck was banned in standard, which he didn't believe me and asked the judge. He didn't go to FNM that night.





I hate WOTC's philosophy

>[concept] is too difficult for new players to understand

>Let's never design this again (Prowess), neuter it into the ground (removing intervening "if" clause from certain abilities and replacing it with "when you do")

>Let's make it so that Arena players can't make mistakes :)

I hate it. I fucking hate it. I miss stacked combat damage a lot, too. And regeneration. At least with regen, you can try to kill it twice in a turn, indestructible doesn't matter.


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Pic related are the $1 cards I'm stocking up on for when they're suddenly relevant 5 years from now


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>Emmara was the last planeswalker card of the set

Jesus Christ, it never ceases to amaze me how fucking stupid some people here are.


The actual reason the change was made was so that all the Ravnica maze runners could be rares, rather than having Emmara be a mythic due to the power level of the card. The cards were switched at the last minute, and she's been a joke among players ever since.

The reason people hate her is because, for many players, she was the first sign that WotC was run by idiots instead of passionate card game designers.



It was an obvious M19 include due to energy counters be in Standard, but those decks had been neutered by the time it released. Probably for the best, since a 1/4 with a dubiously powerful ETB would be awful against literally any energy deck.


>If (poison) counters will ever become huge in Modern again?

Infect was a tier 1-1.5 deck for a while, until people discovered Death's Shadow was better.


>it's practically useless and only situational in the extreme

The counters or Suncleanser? Energy counter decks dominated Standard for as long as Kaladesh was in rotation.


>he vowed to make poison a viable strategy, and never to have a card specific to remove it

Although I hate Rosewater as much as the next guy, you're wrong on that one. When he first saw Leeches, he correctly realized that it "turned poison counters into just another life total," which kind of ruined the whole damn point of poison counters. This is the reason the Scars of Mirrodin block had no way to remove counters from players - the whole point, thematically and mechanically, was that the infection could only ever be slowed, not cleansed.

Experience and energy counters, being positive resources rather than negative steps towards a loss condition, are sacred for another reason: you can't take stuff away from player a player before he uses it at least once (or transfers the value to something else). The ETB-heavy design of many new sets and cards showcases this idiocy to the extreme.

I'm still angry about pic related existing; it embodies both WotC's moronic design policies and their complete misunderstanding of creature types, which bothers me personally because I thought hydras were really cool when I started playing.


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I'll second your opinion on hydras. The whole design of them is supposed to be about +1/+1 counters representing heads, but they keep fucking it up by making "hydras" that have nothing to do with +1/+1 counters.



That mistcaller would actually be an amazing counter to Nullhide Ferox, which can potentially enter the battlefield at no cost.


>Jesus Christ, it never ceases to amaze me how fucking stupid some people here are.

Next time maybe you want to finish reading the post before you open your mouth. Specifically the very last couple of sentences. I wasn't going to go digging back through all the shit I read to get the details perfectly right, if that triggers your autism, too fucking bad. This is coming from someone who didn't know who the fuck Brady was two days ago and made a statement saying it's the first time I've ever come to /tg/ to post.


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Exile something you control, then put it back under it's owner's control with first strike? Under what circumstances would you exile a creature you control that isn't yours? It's just gonna go back to your opponent and get a buff.



So you don't accidentally click an opponents creature.



>Prowess to difficult to understand

I never understood this meme, it's literally giving your creature +1/+1 until end of turn for every noncreature spell you cast that turn.

What's so difficult to understand?


Isolate always seemed to me like a card that would spike, but I can't really name a 1CMC that needs instant exile on turn 1 in Modern then again not a tier Modern player.


Sounds an awful lot like phasing.



This card boggles my mind.

>Flicker to trigger ETB

>Flicker to evade effects

>Offensively give haste creature first strike

>Defensively give first strike to creature then block with it

This is a bunch of 1-mana effects on a 2-mana card, but what are the odds you'll have a creature benefit from multiple of the effects?



Was ENERGY COUNTERS so powerful? I skipped Kaladesh constructed tournaments...


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>Why target opponents creature?

If you targeted an opponents token, it would die.


I played Kaladesh standard, it was a mistake of a set. I would argue the state of red as a whole during that meta was worse than energy crap.



>If you targeted an opponents token, it would die.

But you can't cast the spell on anything other than what YOU control. It exiles something you yourself control, then places it back on the field under the original owner's control. If you're controlling an opponent's token why would you kill it, and if you need to kill it would you really waste this card doing it? Other than what the other anon said about it being phrased specifically to avoid misclicks in Arena, I just can't see why they'd use such wording.



>I just can't see why they'd use such wording

White's ability to flicker doesn't extend to opponents' creatures. It'd be very weird if you could just flicker some vanilla beater for your opponent to prevent an attack or to remove it from blocking one of your attackers after blockers were declared.



No no, I was kinda talking about the other side of the statement. That it goes back under it's owner's control, rather than whomever just cast Justiciar's Portal. That's why when I posted the card I asked why you'd even bother flickering a creature you control that is owned by an opponent, because whatever your reason for flickering, your opponent is going to get that card now and get it with first strike.

I can understand perfectly well why it doesn't allow you to target opponent creatures.



>I never understood this meme, it's literally giving your creature +1/+1 until end of turn for every noncreature spell you cast that turn.

>What's so difficult to understand?

You overestimate people. For someone with less than a hundred in IQ, that's challenging to learn, especially with all the other complexity. The number of players that play the game regularly and think that prowess only triggers on sorceries and instants is probably massive.

inb4 tips fedora

What I'm saying is true.



>I never understood this meme

Prowess was one of the best mechanics to come out of KTK block, but the mongoloids at WotC think that ideas like "noncreature" are too confusing for new players, who are apparently fucking illiterate. Thus, they usually say "instant or sorcery" instead. They also think "instant or sorcery" really "makes it more flavourful." I remembered that description in particular because it was written on one of the design documents for Dominaria.


>That it goes back under it's owner's control, rather than whomever just cast Justiciar's Portal

If it returned it to play under your control, then you'd control it forever. This became a problem with a couple cards in Avacyn Restored, like Conjurer's Closet, because they could be combined with threaten effects for permanent mind control, which wasn't the intended use.

It's less fun this way, but I can see why they'd make the change.

>flickering a creature you control but don't own

Mind control effects are quite rare; I think there were one or two in both recent Ravnica sets.


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When I was first getting in to the game around 2013 (six years ago, dang), I was drawn to playing ramp and big creatures, as many players are. In particular, I thought Hydras were cool, because they could get bigger the more mana I dumped into them. I also thought the flavour text and general flavour of Magic cards were examples of very smart, condensed worldbuilding - naturally, I spent a lot of my time reading Savor the Flavor articles on the MTG website. The reason I blogpost about all this is because there was one article in particular which I felt was really stupid to the point it would never be an issue, but which has come to pass given the recent abuse of the Hydra creature type.

In this article, Rosewater was answering a few mailbag questions at the end of the body, and someone asked him what each colour's iconic creature types were, and why green didn't seem to have one. Rosewater's response was something along the lines of:

>green used to have iconic creature types like kavu and elf, kavu are only on one plane and elves are civilized, but green isn't supposed to be civilized, which is a colour pie break we tolerate because we can't undo it

<but what about the literal beast tribal cards, you ask

>well those are generic and we want green to be more ICONIC

<but what about hydras

>those introduce a number of problems because players are too retarded to understand +1/+1 counters, and because we can't print them below rare or mythic rare, and because giving players modularity leads to balance difficulties

He closed the article by pontificating about either inventing a new creature type like Baloth, or fundamentally changing an existing one, like Hydras. At the time, I thought he meant stuff like Nessian Wilds Ravager and Polukranos, which have base P/T but still interact with +1/+1 counters and get bigger. Turns out he meant that Hydras would become generic green beatsticks and all the old Beast tribal cards would never be printed again.


>it's the first time I've ever come to /tg/ to post.

<newfag makes a show of sucking dick instead of just learning from his mistakes

Fuck off.



>someone asks what something is

>i explain my general understanding of said thing based on what I read for an hour only a day ago

>literally end my post saying "I could easily be wrong about any of this" since I didn't know anything about it before yesterday

<hurr durr you got something wrong! n-newfag!

Yeah you definitely don't look like the raging retard here. I'll take your empty non-response and insult as a concession. Next time finish reading a post so you don't look like a troglodyte.


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Flavor and gameplay wise, prowess does better fit with instants/sorceries. Most cards with prowess are either monks or mages, so it makes sense casting actual "magic" would benefit them. Meanwhile, I don't think an artifact should really be helping a monk or mage.

Also, instants in particular work better in terms of gameplay, since you can surprise people with prowess triggers mid-combat.

Of course, they made their bed so to speak with the mechanic. It seems really dumb to discontinue a key word and literally write out "When you cast instants and sorceries give this creature +1/+1".



Specific energy counters cards were powerful. Specifically that fucking cat. The problem was a lot of energy cards strength was based on how easily that card could generate energy, which doesn't work when you have so many cards making energy.

So you ended up with shit like Longtusk Cub; a 2/2 for 2 that when it hit your opponent you got 2 energy counters, and for 2 energy counters you could put a +1/+1 counter on it.

Well if you put Attune with Aether into your deck, you had a 1-mana sorcery that fetched you a land (into hand) and gave you two energy counters. By the time you were ready to swing with the cat it could be anything from a 2/2 to a 5/5 and you can pump it in response to being blocked or burned.

Mechanic was also parasitic as fuck.




My issue with keywords and other things like energy counters is that, right now as a casual players just building my collection in Arena and only having dabbled over the years, I'm going back through all the blocks and looking at shit and I'm getting annoyed at how often things are either obsolete and/or gimmicky. A pet peeve of mine is seeing cards that have keywords to begin with, but then spell out the ability anyway, which in my eyes defeats most of the purpose of having a keyword: saving card space. It also makes comprehension faster so people don't need to read a line or two to understand what it does. Seems pretty fucking dumb to me but what do I know.

Anyway, I've noticed there are abilities I've never heard about or rarely ever seen and it just comes across as though someone just made something up and gave it a name, or it's so similar to something else that it's irritating. Embalm as an example seems gimmicky and sounds like something some seven year old made up by saying "hey dad, dad, you know what? know what would be cool? if you could like blah blah blah and call it embalm because like, egypt!" And how many cards have that? Maybe a dozen? And again they have to spell out the ability word by word.

I'm starting to understand the annoyance seen in a lot of this thread. It's like the closer I pay attention and the more cards I look at as I go back, the more that various design decisions grind my gears.



If this bothers you, don't look up how many keywords were in Takir block. Embalm was pretty dumb. It was like other mechanics that already exist but less interesting.

The problem is you're entering magic very late into the games history. You have to go back, quite a few years actually, to get away from these 'theme park' style sets, where they take an idea (Egypt-land!) and slap a coat of MtG paint over it.



> It was like other mechanics that already exist but less interesting

Yeah this is pretty much it. And I'm running into this more often than I thought. Recent design, just at a glance, to me looks like style was placed before substance and the ability to sell cards was placed before cohesion and consistency of the product as a whole. And if I can see this as a relatively inexperienced fag, I can only imagine how MTG veteranfags feel.



There's a lot more to MtG than just keywords, but keywords basically have to appear on 7-10 cards and that will impact the quality of the set, so if you're looking to judge sets in history by their keywords its not a poor measure by any means.

You should go back to the first real 'keyword' block, Odyssey, in which it was graveyard themed with Threshold, Flashback and Madness. A pretty damn decent three keywords, albeit threshold has no place in modern magic, but the sets are well designed around it.



Stormchaser Mage looks like a fun prowess card to build around.

4x Stormchaser, 4x Swiftspear, 4x Pteramander and some U/R shenanigans like Bolt and Opt.

Could be cheap too.


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Okay so previously you could use a card like Oblivion Ring and stack the ETB/LTB triggers to remove a card permanently. Then, because "muh new players", they sanitized the triggers into a card like pic related, notably the "until ~ LTB" templating.

So let's say, I play Deputy and then make it lose all its abilities, and then sacrifice it. Do they get their shit back? Which rule specifically covers this?


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>Gets the details of a massive shitstorm wrong


>is told to stop being retarded


Lurk moar or go back to Discord.


>I can't really name a 1CMC that needs instant exile on turn 1 in Modern

Even then, why not just play Path to Exile?


>Green isn't supposed to be civilized

What the fuck is that manlet's problem?


pic related





I think it'd be great sideboard tech against their answers to your deck. Pithing Needle, Hardened Scales, Amulet of Vigor, Expedition Map, Shriekhorn, Grafdigger's Cage to name a few. And that's not including trouble creatures.



If you remove its abilities with Merfolk Trickster or something similar, then they don't get their card back if it leaves play.




As you describe it:

>play deputy

>ETB trigger on the stack targeting [goblin]

>remove deputy's rules text such as with Turn to Frog

>sacrifice deputy with Altar's Reap or something similar

then no, your opponent would keep his [goblin]. In fact, it wouldn't even leave play.

When the ETB trigger goes to resolve, it checks to see if the card that triggered it is still in play - if not, then it doesn't need to do anything, so it fizzles. This is an inherent feature of all Banishing Light-type effects, because the ETB trigger cares about the card itself, not a section of rules text on the card, or even the card's name.


>playing an incredibly narrow piece of removal to kill something that Abrupt Decay or Disenchant would kill anyway, except sometimes it will be literally useless and other times your best option will be to trade card-for-card with fucking Shriekhorn

Sounds like a terrible idea.


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You can see all the rulings for the card here http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=457309

But your specific question isn't answered, probably because the answer is mostly intuitive. If DoD ETBs and exiles Z card, and then you remove its abilities, those cards should be gone since there's zero way to trigger LTB.


If some fag admits there's a good chance they got details of something wrong, and then you post a gotcha saying "lol you got some details wrong," who do you think really comes out of this looking stupid? I'm not finding your damage controlling convincing.

In other news, I'm late to the party on this one since it was belted out last October, but I've been having some entertainment throwing this card onto the field. Depending on circumstances it can be ridiculously fucky; I can undo the noncreature restriction at the cost of removing hexproof and taking a risk, or my opponent can undo the hexproof and try to kill it while taking the risk of incurring the wrath of my instants that may have been stacking up over the turns. That little snapback ability there makes it even more fucky, since even if they remove hexproof they can't just directly go after it for a kill (unless I'm misunderstanding that). Even more ridiculous? It's a 4 mana 6/6 that could come into play for free if my opponent is running a discard deck against me (or happens to use a discard spell at precisely the wrong time).


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>trigger LTB on a creature without an LTB ability

Are you having a giggle? Do you not see the difference between these two cards?

>who do you think really comes out of this looking stupid?

Probably the cumguzzling faggot who keeps popping up to defend his rampant newfaggotry because mean words on the internet sting him like a thousand feet of nigger dick up the anus.

>unless I'm misunderstanding that

Whoever had priority before the ability was put on the stack will have it afterwards. Your opponent could kill it on his turn by chaining together the ability activation and a kill spell, or wait until one of the sections of your turn where he has priority to to the same.



>Are you having a giggle? Do you not see the difference between these two cards?

Deputy of Detention literally says "leaves the battlefield" right on the card, which would be the trigger to un-exile the cards. I suppose if you want to get semantic about it you could call it not a trigger because it says "until" instead of "when"? That still fits the general English definition of "trigger" but maybe not one for MTG if there is an established one. Are you just making the argument that "until LTB" isn't a trigger at all?

Anyway the point is you said

>without an LTB ability

even though it definitely says LTB on DoD.


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>I'll take your empty non-response and insult as a concession

If you have to say you won an internet argument, you haven't won an internet argument.


>but green isn't supposed to be civilized

That isn't too bad of a concept. Why, that could create some strange tension on certain planes that are completely mechanically-oriented as...

>>She tries another half gesture, then pauses, thinking over her words. She finally arrives at a sentence. "I don't understand how something of nature can be native to a city."

>>"We are the city. I'm made of aether, and one day, I'll return to it. Nature is all around us, it just may look different than what you're used to."

>>Nissa makes a small noise. She had clearly never thought of it that way.

>>During the pause in conversation I silently point another guest in the direction of the restroom.

>>The silence persisting, I watch Nissa close her eyes. What is she doing? Her face seems confused. Ear tilts as if she's listening. Does she hear something I don't? A corner of her mouth lifts in a smile.

>>"I feel it. This world is structured. Cyclical."

>>Somehow, this elf can sense the nature of my home

<"Born of Aether," Kaledesh story

Niiiiiiiiiiiiiiiice. Consistent when it means making cards less fun. Inconsistent when the team needs to justify their superhero team in-story.


It's a mythic because of how complicated the effect is, but basically read it as...

>"Spells your opponents cast that target ~ cost {2} more to cast" (realistically, your opponent will only cast one spell against it - a spell to deal with it.

If you're playing a big stompy creature like that, your deck isn't going to have an emphasis on nonscreatures anyway unless you're playing some big splashy sorcery like, say, Overrun.

Also, drop the stupid slapfight.

>those cards should be gone since there's zero way to trigger LTB.

Yes, but the problem is that those cards never left the battlefield in the first place, since the ability is tied to the leaving resolving.

The ability either exists, or it doesn't, because it's all tied to the same resolution, so the game checks if the creature is there at the exact same time it tries to exile the creature. This check fails, so the "as long as it remains on the battlefield" can't be determined. Therefore, it's ignored. There's no way that you can interrupt this mid-resolution to act after the card has left - hence why Oblivion Ring is usually better for more reasons than "you can target your own things with it."



>Yes, but the problem is that those cards never left the battlefield in the first place, since the ability is tied to the leaving resolving.

Oh, I see the problem. So is it considered one continuous, persistent thing and not, for example, a two step thing? Because, if it's considered one continuous thing, then erasing that ability should hypothetically bring the cards back, shouldn't it? If it IS a two step thing, then I don't see why the cards shouldn't be stuck in exile. But if the "when -- until" terminology ties it all together into a singular conditional, that seems to just obfuscate stuff.



Would printing a 0 mana counter like daze or FoW be the way to bring back Delver in modern?

It seems unlikely we will ever see blue draw spells akin to gitaxian or treasure cruise ever again, so printing one of the aforementioned counters in one of these direct to modern sets seems to be the only way.


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Do these things look worth the cost to anyone? Because they don't to me. I think I'd only play this if I needed more mana and had no lands, and/or couldn't afford any of the cards in my hand. I just don't like these, I'd rather have dual lands and maybe a small splash of actual "draw cards" cards if I particularly care about drawing.


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Pact exists.

Countermagic is incredibly difficult to balance because it's more than just stopping an opponent from playing a spell - early game, it stands to completely upset their tempo until you can stabilize a control deck. Cards that have alternate costs which would be completely unheard of for other colors (returning THREE lands to your hand, exiling other cards form your hand, threatening you to lose the game Even though the pacts were a cycle, I'm still counting this because it's still good enough to see Legacy play) because if you counter the only spell a player was going to play, then you've pretty much played a Silence that forces them to discard a card they wanted to play.

What I'm trying to say is that all countermagic in modern is probably never going to be both CMC 0 and actually playable without some huge stupid restriction ever again.


>Because, if it's considered one continuous thing, then erasing that ability should hypothetically bring the cards back, shouldn't it?

This might be an argument of semantics for your question, since it doesn't seem like you're concerned about ETBs, but it shouldn't bring the cards back because the cards never left. From the rulings of Banishing Light (which is practically the same effect):

>If Banishing Light leaves the battlefield before its enters-the-battlefield ability resolves, the target nonland permanent won’t be exiled.

If you remove its ability before has a chance to enter the stack (say, through Humility, which removes all abilities ETB or otherwise) or counter the ETB trigger (more practical case), then the question is irrelevant since the ability on DoD never happened.

If you kill it instead, what happens is like driving up to a store, then doing a u-turn in the parking lot and driving away. How many items are in your cart to take to the checkout line then?


They were amazing in limited, and if you're running a 2-color EDH deck then those are powerful rocks. They're near useless in constructed for anything besides casual play because any color that cares about ramp has better options.



>What I'm trying to say is that all countermagic in modern is probably never going to be both CMC 0 and actually playable without some huge stupid restriction ever again.

Other than Pact, I mean.



>If you remove its ability before has a chance to enter the stack

That's not what we're talking about though, anon asked a question about what would happen to the exiled cards if he removed DoD's ability after they get exiled. Like, erasing the ability on his own card, so the exiled cards don't come back. He asked

>So let's say, I play Deputy and then make it lose all its abilities, and then sacrifice it. Do they get their shit back? Which rule specifically covers this?

Now granted he's not being actually specific about when he's doing any of that. I assumed he would purge the ability and then sac it after he played it and it ETBd, because why wouldn't you? So the question is that, once you play DoD and it ETBs and exiles the cards you want, if you remove its ability then do the cards remain exiled or do they come back? And like I said last post, it might become a question of whether the "ETB...until LTB" is one continuous ability, and not, for example, two separate triggers. Because IF "until LTB" is its own trigger, then yes, erasing the ability on your own DoD after it's entered the battlefield should keep those cards in exile, I think. If it's not its own trigger, well...not sure.


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The thing keeping Delver "out of modern" is the fact that Death's Shadow, Gurmag Angler, Arclight Phoenix, Thing in the Ice, and Pteromander are all edging it out in spell heavy decks. Printing cheap counter magic would just make these guys better, not necessarily make Delver relevant.



Like >>412321 already pointed out they were made as mana fix in draft and other limited formats, and they are better than Cluestones in EDH.

In Standard or Modern they really suck being worse than the Signets which aren't used either.



Oh, I think I get it.

>Your main phase 1: DoD, exiling something

>Opp's next turn: Humility

As far as my understanding is, the ability continues to work as normally in that case, since it all goes off of a triggered ability with a duration, which already successfully resolved by that point.




>Deputy of Detention literally says "leaves the battlefield" right on the card, which would be the trigger to un-exile the cards.

>definitely says LTB

<but doesn't say "when/whenever/at" more than once

<this means there are two triggers, somehow

Ah, you don't know how cards work.

>I suppose if you want to get semantic about it play the game as it literally works you could call it not a trigger because it says "until" instead of "when"?

Triggered abilities all begin with "when" or "whenever" or "at."

<603.4. A triggered ability may read "When/Whenever/At [trigger event], if [condition], [effect]." When the trigger event occurs, the ability checks whether the stated condition is true. The ability triggers only if it is; otherwise it does nothing. If the ability triggers, it checks the stated condition again as it resolves. If the condition isn't true at that time, the ability is removed from the stack and does nothing. Note that this mirrors the check for legal targets. This rule is referred to as the "intervening 'if' clause" rule. (The word "if" has only its normal English meaning anywhere else in the text of a card; this rule only applies to an "if" that immediately follows a trigger condition.)

It took me a single search to find this on DuckDuckGo.


>So the question is that, once you play DoD and it ETBs and exiles the cards you want, if you remove its ability then do the cards remain exiled or do they come back?

Deputy only has one ability, which only triggers when it ETBs. If Deputy leaves play, then that ability will cease functioning as a state-based action and the thing it exiled will immediately return to play. This will be true even if Deputy loses all its rules text and name (such as through being turned face-down), because the ability which triggered from it keeps track of the card itself as an object on the battlefield.



My question, more specifically

>DoD, exile shit. Shit is gone

>DoD becomes a vanilla creature with no abilties

>Sacrifice DoD

>What happen?



Okay so it's a shitty sanitized card because R&D is afraid of complex interactions for muh new players. Shit. Oh well, thanks.



Can't give players too much freedom of choice. Coming back to this shit after some years I just recently realized there's no damage on stack anymore. It all just resolves. I suppose that streamlines things, but come on, at what point does "streamlining" become "dumbing down"?



See >>412390

DoD doesn't care if its ability is removed. The exiled card comes back when it leaves the battlefield.



This here >>412313 is the odd case of "dumbing down" resulting in something good, because Banishing Light is a decent side-grade to Oblivion Ring

>can't get blown out by being forced to target your own permanents

>can be cast if your opponent has no legal targets in the first place, if that's ever relevant

<can't do permanent-exile timing tricks

<can't hide your own stuff under it to prepare for a sweeper


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Banishing Light is worded to avoid Oblivion RIng leave-the-battlefield effects?



Doesn't the gap between text on oblivion ring mean that both affects, etb and ltb can both be put on the stack separately? Would that mean that the etb effect can resolve and the ltb can be dealt with, so that it doesn't get to resolve? As >>412393 stated, both groups of text begin with "when", so both effects activate separately. Banishing light doesn't have that luxury as it activates as soon as it enters and the leaving bit can't be reacted to.



>etb and ltb can both be put on the stack separately?

That's my understanding of it. The "until LTB" clause effectively means that it's one continuous ability that's either on or off, like a light switch. It's not a second trigger, so there's no stack trickery to manipulate to achieve various effects. It's pretty much a single ETB action that vanishes when the card does, no matter what.

>Would that mean that the etb effect can resolve and the ltb can be dealt with, so that it doesn't get to resolve?

Yes. It's a second and independent trigger, so you can erase that trigger to bypass the LTB effect. With a card like Deputy of Detention, which we've been discussing, you can't do that.


It's worded so that you can't get around bypassing the LTB effect. You either get both the ETB and inevitably the LTB effect later on if the card leaves, or you don't get either.


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So I'm fucking around with the WU starter on Arena, which is basically made of nothing but cheap flyers and weak white creatures with mentor, some blue spells mixed in. I gotta say I'm really not liking mentor. It just feels so fucking lackluster. Or perhaps this deck is just horrendous.

If I'm making a constructed, explain to me why I wouldn't go with some synergistic creature pump deck, like goblins/vampires/soldiers/merfolk, rather than belting out weak as fuck 2 and 3 power creatures that give +1/+1 only to creatures weaker than them, and only when the mentor attacks, and only when target creature for the 1/1 counter is also attacking? Unless it's on some more powerful cards, mentor as an ability just looks like trash to me on first review. It's so much slower and more risky to pump creatures with mentor than, say, just having a deck with merfolk that give +1/+1 to other merfolk or "give one or two +1/+1 to target merfolk on ETB." What am I missing here? In order for mentor to work you're forced to attack with low power creatures, and in addition to the other drawbacks I mentioned it caps out at the mentor's power (which you should try to pump if you can but it often gets targeted because of that).

I'm curious to see what a really sick mentor deck looks like, if one exists.



Mentor makes your little shit snowball pretty hard. Think of it as Modular's retarded little brother (which is a good way to sum up Standard, anyways). They basically force your opponent to deal with Mentor immediately or fall behind in tempo very fast. I tried it in draft, very powerful ability, not sure how it is in constructed, esp now that the later ravnica set came out



I can see it being respectable in draft or limited, especially if you snag a few early and you decide to focus on going wide with white weenies (or any color, really, but white and red would probably be best). But it just seems like a piss poor ability for constructed, since there are faster and better ways to pump other cards if you're going with a synergy creature deck.



There's just not a lot of reliable sweepers in Standard like there used to be. You have Fiery Cannonade (type dependent), Settle the Wreckage (needs attackers but actually really strong), Gates Ablaze (gimmick deck), Deafening Clarion, etc. Whereas traditionally you just had Wrath and that was that, and maybe Volcanic Fallout or something.

Anyways, you don't necessarily need to kill all their shit, you just need to kill the important shit, the format is weird now.



you forgot about cleansing nova


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And Kaya's Wrath




Kaya's a stupid niggress. Just felt I wanted to state the obvious. Also, isn't it amazing how important diversity is, yet whenever big companies go out of their way to shoehorn one of them in, they're always a fucking stereotype? Gasp, what's this, a black bitch with an afro? Hot fucking damn, kids, can you feel the creative diversity just burning through your retinas? Thanks to WotC I'm 110% multiculturalism all the way! Now where are the hispanics with the mariachi bands and sombreros?



>mentor as an ability just looks like trash to me on first review

It is definitely desgined for limited instead of any kind of constructed synergy. The aggro decks in Standard are either much more resilient or much faster.


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Every single pack has one, like the Legendary cards in Dominaria.



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The stained glass art is awful. Glad they're not using it. Also, just imagine for a second the Limited environment.

Story predictions time?

>bolas and ugin have epic crux of fate throwdown

>bolas snaps his fingers and kills every walker WotC's writers don't like and keeps the ones they do

>ugin gets erased, world is doomed

>then kaya sneaks behind and stabs him and he dies

>everyone screams "SLAAAY QUAAAYN"

>kaya is the new guildpact since jace steps down after realising his toxic influence

>ravnica becomes wakanda



Wasn't Sorin stuck in a rock, and wasn't Nahiri pissed at the gatewatch fuckers? What are some of them even doing on Ravinca? Angrath just got home to his kids. Arlinn is a furry who loves werewolves. At least it looks like Dack Fayden is smart enough to stay out of this bullshit, making him better than the rest.



Dack, Tezzeret and Garruk are the only missing guys that come to mind immediately.




Don't forget Daretti.



>Wasn't Sorin stuck in a rock


>wasn't Nahiri pissed at the gatewatch fuckers?


>What are some of them even doing on Ravinca?

WotC wants to kill them

>Angrath just got home to his kids

And nobody cares about him so he's gonna get killed

>Arlinn is a furry who loves werewolves

Who also can't transform without Innistrad's Moon.



>You'll have to wait for War of the Spark previews in April to see the new cards, but each booster pack will contain a planeswalker so you should have no trouble getting your hands on them when the set is released.

But I hate how Planeswalkers play in the game though.... Whatever happen to the ruling that anything that can target players can also target planeswalkers.



I knew it, I bloody called it!

Guess I won't be doing pre-releases anytime soon.

Come on, I can't be the only one that hates shitwalkers?


>The stained glass art is awful

The art on itself is ok, the stained-glass-effects are done very awful.

I also noticed that they didn't include Garruk, the shitheads.



That also means they won’t kill him off.

Instead they will just keep ignoring him.



Might as well use this time to write up some things that we all want but will NEVER EVER happen:

Gatewatch dying.

Samut dying.

Kaya dying.

Huatli and Saheeli dying.

The fuck is Arlinn even doing here? Dying.

Sarkhan, the dragon fucker, dying.

Ugin, dying again.

Tibalt getting a good card.

Garruk showing up unexpectedly and doing a lot of that killing.

Tezzeret fucking off with the Planar Bridge to join New Phyrexia as the new Father of Machines since Karn failed at that. Really, Karn created Mirrodin, he brought the Phyrexian corruption to Mirrodin. He was the father of New Phyrexia, and he abandoned them, like a nigger.

Others dying too would be fine. Of course they won't let Bolas win. That would be fun and we can't get nice things.


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>Bolas slaughters 35 planeswalkers

>Mashes their sparks into one BIG spark for himself

>Ultimate 5-color power achieved

>Unknowingly sends ripples out through the Void

>Basically a cosmic dinner bell

>Eldrazi that make Emrakul look like a spawn token show up

>Bolas fights them off with his Big Dick Dragon Energy

>Epic battle to end all battles

>Conflict makes Eldrazi version of Azathoth briefly look their way

>Ravnica is unmade on a quantum level

>Bolas is powerless to stop it

>Bolas planeswalks away on the verge of death

>Next set is him recovering from his near fatal wounds on [theme world]

>The same world that Garruk has been on

>Garruk kills the wounded Bolas

>Takes his soul and bones

>Forges them into an ultimate super weapon

>Goes hunting across the multiverse



Uh, Vraska dying? That should have been high on the list, she's an insufferable, irredeemable cunt. I hate her beyond words. Making shit worse, Golgari are basically seen as the worst guild and the lowest, but they have humility and the smug satisfaction that everyone who looks down on them will join them eventually. They're not horrendously arrogant fucksticks who try to throw their weight around.

Vraska's characterization just positively reeks with the stench of "I'm stronk wymyn, hear me roar" even moreso than fucking Kaya. How does anyone like that bitch? She's a fucking terrible character, she's ruined the Golgari, and the writers just go "teehee" and let her get her way all the time.

Maybe it's not Vraska who needs to be shot in the head, actually. I'll settle for the WotC writers' boardroom.



You're absolutely right. There's so many shitty walkers out now and they all need to die.



>it's even more extreme than what I said >>410164




Well, since this thread hit the bump limit, might as well send it off with a recent article from MaRo.


Few points of interest:

>All of the PWs in WotS are there-there. Sorin is out of the rock.

>Garruk is going to be used in the future. If I had to guess, he's going to be the next big bad and there's going to be a story about him hunting a bunch of no-names, so he's as good as dead.

>Xenagos is deader than dead.

>To nobody's surprise (except Maro because he's slightly less out of touch than Walt Disney's cryogenically frozen brain), players do, in fact, want more Lorwyn and Kamigawa. In fact, a lot more than they want more Ravnica.

>He super duper promises to give tabletop magic special attention over digital magic.



I want Lorwyn and Kamigawa from a competent team. In other words, I don't want more Lorwyn and Kamigawa.


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>50% of the sets in the next 7 years will be "Return to" sets



>>He super duper promises to give tabletop magic special attention over digital magic.

Gee, if only it were 5 years ago


Here's how to predict modern companies

>Take the worst, most out of touch and exploitative idea you can think of

>Make it even worse

>They'll find a way to top it


Once the spoilers begin in earnest, gonna start a new thread. It's gonna be "fun" watching the decline.



So we'll have spoilers for WOTS in a week or so, before we get much new stuff about Horizons?


Tried to make a new thread, went to sleep, couldn't find it on the catalog.

Looks like we're stuck with this one until it 404s.




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