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/thg/ - Touhou Gameplay

Primary Discussion of Touhou Games and Netplay


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Board Info | New Player Guide | Downloads | Board Ring

File: 1439268705532.png (294.28 KB, 640x480, 4:3, in_extra.png)


There is only one rule on this board other than the global one.

Keep the discussion about Touhou Gameplay.

Fangames, fighting games, and netplay is allowed as long as it relates to Touhou. Non-Touhou games that are similar in nature are allowed in moderation.

https://8ch.net/thg/info.html https://8ch.net/thg/guide.html https://8ch.net/thg/dl.html https://8ch.net/thg/ring.html

Hint: Use the RSS feature (https://8ch.net/thg/index.rss) to stay up to date with slow boards like this one.

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Thanks. Updated the page.

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I kind of regret taking a break from ToL1 to test the second game out, it's going to be hell going back. Just got my first subclass stone and I have no idea who should get first dibs.

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Quick update, I've beaten Rance and got a thing. It gives +1680% to ATK and +32 ACC. If you know who the boss in the fourth picture is, you're not completely bad at RPG's.

Funnily enough, one of the monsters that he summons uses an AOE recovery spell called Dekunda.






You should be able to solve this.



From the thumbnail in the first pic, it looked like Remilia was wearing an eyepatch.


I have no idea. I don't play these kinds of games, I'm just impressed that someone posted on this board.



It's Demi Fiend from SMT Nocturne. And you should really try LoT2 Plus Disk already. You have a link to it.

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Let's talk about danmaku.

Share your achievements, discuss strategies, and ask for advice here.

Replay archive: https://replays.wishful.cc/

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The standard difficulties without patches or special conditions. That's what the games were built around. They weren't made with scoring and conditions in mind.



Well, of course the games weren't designed for Ultra patches. They're just for fun. And things like NMNB(N*) are challenges the community created, also for fun, but they are certainly a good measure of how well you really know the game's patterns.

I don't think you can really say the games weren't made with scoring in mind, though. Games like PCB, IN, UFO, HSiFS have such intricately designed scoring mechanics, it's clear ZUN wanted people to push those to their limits.

Besides that, Touhou is a descendant of arcade shooters, which were absolutely built to be played for score.



>Games like PCB, IN, UFO, HSiFS have such intricately designed scoring mechanics, it's clear ZUN wanted people to push those to their limits.

ZUN didn't expect a counter stop to happen in UFO. In 1.00a, getting 2B makes the game crash. In 1.00b, getting 2^31 makes the counter break. It's a wonder how ZUN managed to fix the first bug but not the second one. An optimal score run in UFO enters stage 3 without resources used except for the bomb near the opening on stage 2. I'm not sure if that's a bug. The player won't have many resources entering stage 4 because of the milking on stage 3. Grazing in UFO is either waiting for a pattern to time out or dumping resources into a milking spot. The UFO mechanic was based on playing for basic clears. Having a UFO fly away when going for a basic clear is not a big deal. High level survival runs usually ignore UFOs. Scoring runs can be ruined when a UFO flies off the screen. Filling certain UFOs requires precise timing. Often, the UFO has to be killed as it is flying away. If the player gets hit, it'll be possible to both fill and destroy the UFO before it flies away. An otherwise great run with a small blunder at the wrong time can have an abysmal score. It's artificial difficulty.

As for the other games you mentioned, I don't have as much experience with them. HSiFS seems to fall into the same pit as all the games since TD in that its scoring system is based on milking. TD is infamous for its XXCXXC gameplay and the pattern has continued since then.



ZUN didn't expect people to be as good as they are at scoring, but that doesn't mean he didn't want people to play for score. Discovery of "unintended" strats is part and parcel of high level scoreplay, or any sort of play, in pretty much any game.

>An otherwise great run with a small blunder at the wrong time can have an abysmal score. It's artificial difficulty.

I wouldn't say requiring perfect execution for a major payoff is artificial difficulty. Artificial difficulty is something like Hourai Elixir, where 50% or more of the times you fail the spell, it's just because you got bored in the earlier phases and weren't paying attention. Fucking up a high-level UFO route isn't artificial difficulty, it's actual difficulty.

TD is kind of a unique example because of the trance system and how PIV works. Most high-level Touhou scoreplay isn't nearly as much about resource dumping, and TD wasn't the first game to rely on that -- look at EoSD cornerbombs, for instance.



>ZUN didn't expect people to be as good as they are at scoring, but that doesn't mean he didn't want people to play for score.

ZUN had a long time to discover how people play. High level players are just not the intended audience.

>I wouldn't say requiring perfect execution for a major payoff is artificial difficulty. Artificial difficulty is something like Hourai Elixir, where 50% or more of the times you fail the spell, it's just because you got bored in the earlier phases and weren't paying attention. Fucking up a high-level UFO route isn't artificial difficulty, it's actual difficulty.

The outcome of a run should reflect how well it was played, not whether the player was lucky enough to do a few hard parts.

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How many of you are here?

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Primaries and secondaries are a different breed.

Care to post a replay? I'll point out any major mistakes that you are making. That is unless you prefer to figure things out for yourself.



>Players are disappointed in the new games

Why? I've only played the old games (4-8).



Gameplay threads on /v/ are pretty dead anyway. I think people should come here to discuss about primary topics instead of spreading all around 8chan.


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>Why? I've only played the old games (4-8).

They don't have much staying power for advanced players. The games are generous with resources and the gameplay mechanics are based largely on expending them. It's more beneficial to bomb and miss than to survive. The player can bomb through a pattern while still getting a high score and extra resources. This leads to runs that consist mostly of skipping patterns. That's the optimal way to play unless conditions are applied. The older games don't reward burning resources to that extent. They have milking and intentional misses but they mostly reward the player with score in exchange for resources rather than being a primary part of the gameplay.

>Gameplay threads on /v/ are pretty dead anyway. I think people should come here to discuss about primary topics instead of spreading all around 8chan.

It would be nice to get some activity here.


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Hi from the BO of /jp/. It's late for this, but I forgot yesterday.

Tonight we are gonna have a stream for the 10th birthday of /jp/. Details here - >>>/jp/37699

The tearoom is linked in our blotter, as always. Feel free to come, we're going to watch some episodes of Kamen Raider and maybe something else after, we'll see.



Looks like I slept through it.

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File: 8d176b44e8974f9⋯.jpg (73.41 KB, 640x800, 4:5, inch.jpg)

Uh. Hello? Anyone still here playing video games?


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We're here.


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Newhus. Joon Yorigami and Shion Yorigami.


File: b14da8bd507b698⋯.gif (1.85 MB, 510x510, 1:1, Mokou.gif)


Shion really looks like a recoloured mokou with all those talismans on her clothes and the whole 'fire-wielding hobo' stick.

Has ZUN lost inspiration and creativity over the years or have all possible designs been explored already?


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It's Mokou and Miko.

>Has ZUN lost inspiration and creativity over the years

Definitely: >>637

>or have all possible designs been explored already?

ZUN likes taking designs from Asian mythology and reworking them into Touhou girls. There's plenty to work with.

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This is a thread for dumping general pictures and media. Dump anything that you find interesting or pretty.

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The kanji is 泰西. Occident. It's a FOSS Touhou Clone. Features Marisa and Youmu as playable characters.




The art looks like deliberate shitposting. It's still fun though. Haven't played enough to rate it against other touhou games.


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The Lunatic seems about the same in difficulty as an average Touhou game. I found a bug on Wriggle's Bug Sign Firefly Storm. The bullets disappear when the player is unfocused. This only seems to affect certain hardware. The game lags when there's a lot of bullets on the screen. I had to beat the game with the backgrounds turned off. That made the game playable but it still stuttered on patterns with a lot of bullets. The rendering system is going to be rewritten so hopefully these problems will be fixed.

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Here is a graph about the replays.gensokyo.org replay archive. It's the number of uploads by year and month excluding deletions.

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Update for 2016.


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Last year's decrease isn't very notable, even though it's steadily declining. It's still got a bunch of years to go before it goes out in a whimper



It would take minimal effort to update the archive, the replay formats are almost identical, but it's abandoned. This skews the statistics and we can't get a good picture of Touhou's real popularity. The site has always had problems. It's SQL injectable, has XSS, there's broken pages like 877, and it's unmaintained. Eventually it's going to go down and get replaced by another archive.


Here is a JSON dump of the data: https://my.mixtape.moe/hqddld.7z

Each entry contains the ID, date uploaded, and game(including difficulty).

Deleted entries are not included.


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ZUN is making a new game!


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Dead link.



File: 8763362028a5682⋯.png (17.03 KB, 411x139, 411:139, mega.png)


It looks like yours works. Thanks.


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Talk about custom made bullet patterns.

I've recently tried BossAttackFestival and it was fun. It's a boss rush of various bosses throughout the series.

Here's a link: https://www.bulletforge.org/u/dolltrial/p/bossattackfestival

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File: a0d0b7872548841⋯.png (713.34 KB, 640x480, 4:3, OtTW.png)

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トライフォーカサー ~ Outside the Traditional World

Photo style game. Has OC music and characters. The camera orientation can be flipped with c.



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2-1 is forgiving.


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Why are the straps on Aya's skirt transparent in her portrait?

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Len'en is a fantasy universe inspired by Touhou. It has 4 danmaku games. I've been playing the latest one, BPoHC.

It has some unique mechanics. Players can determine the path they take in a stage with their horizontal position on the screen. Using this mechanic, the player can choose which boss they face at the end of the stage. Stage sections(cells) sometimes have random events, such as clouded vision. There's two types of bombs. The regular bomb(focused x) and the flash bomb(unfocused x). Regular bombs work conventionally but flash bombs are refilled by grazing, only one can be stored at a time, are fairly weak, and don't cancel the bonus of a boss spell. Flash bombs can be replaced with armor mode. Shot types in the game are made up of 3 characters. The main, sub, and support. Characters can be upgraded using sake collected during gameplay.

Give it a try. It's free for anyone to download.


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What settings do I have wrong?

PC-98 general I guess.


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No clue, I've never seen that before. There's a few guides on the Internet for configuring Anex, so you should try those. Here's the settings I use: https://my.mixtape.moe/iwhbvl.reg. If you use this, you'll have to change your paths. Funny how the practice of using spritesheets hasn't changed since that time.


Figured it out. I had "force graph mode" checked.


File: f06cf6e2bdcb628⋯.png (25.4 KB, 374x206, 187:103, error.png)

So TH9 is apparently prone to crashing. In my case it crashes on close. In all other ways the game seems to work fine, but apparently part of the closing sequence is saving key configs, so annoyingly I have to remap my gamepad every launch, which is annoying.

Anyone familiar with the various bugs/compatibility issues TH9 has? I've tried running in compatibility mode, in Jap locale, as administrator and all of the above at once.



Have you tried reinstalling the game? Check log.txt.

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>ZUN: [...] Cell phone games in Japan are still in the process of evolving, and the actual gaming aspects of cell phone games is fairly weak still, and it could evolve more. Since there's way more users than there ever have been, there might be people who actually like shooting games, so there's a bigger possibility of it expanding out to maybe like a shooting cell phone game.

Thoughts about 2hu games for mobile?

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Reminds me of "Fantasy Night of Touhou Project": https://en.touhouwiki.net/wiki/Fantasy_Night

Mobile platforms are not suitable for Touhou. They are limited compared to a PC and work better for passive games. It would be a regression.


It would be cool.


If it could use the tilting sensor, like making bullets flow to either side of the screen that could be cool. Then again, you can never make as great an input system as the keyboard is for a shooter. Another but lesser problem is the screen size. As a result, the game would be less technical (not necessarily easier). The real problem is that no-one wants to miss their stop, so it can't be as intensive as the real games. That would be the biggest drawback.


Wouldn't mind seeing some 2hu on my 3ds. Never ever.

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How many of you are interested in the fighting games?

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File: 1465687411270.webm (6.25 MB, 640x360, 16:9, 咲夜さんの休日8 後編-d.webm)

test Bump


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You did it!


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What a joyous occasion.


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So they are making a new fighting game now.



I'm hardly interested. It's disappointing that they made a PS4 exclusive version of ULiL.

File: 1446788431071.png (1.63 MB, 1280x960, 4:3, Screenshot_Doom_20150607_2….png)


I want to show you Touhou Doom. It's not only one of my favorite Doom mods but one of my most favorite games of all time. I loved it and I couldn't help but share it.

It has a wide selection of difficulties and is decently challenging.

It mixes the Touhou and Doom universes quite nicely. You will see plenty of elements from both.

The game is quite lengthy and usually follows a stage/boss layout like in Touhou.

This means that you will see gimmicks that correspond to what the characters do in the games.

There's a lot of characters and you get to fight many of your favorite 2hus.

The enemy patterns are based on danmaku. It makes you feel like you are playing Touhou as an FPS.

It has lots of weapons, original levels, great music, and some creative gameplay. Even some horror elements.

One flaw is that the "survival" stages can get a bit too long. Although that might depend on the difficulty.

I also fell across 2 bugs. One was that Parsee became invincible and prevented the game from continuing and another was that some enemies were stuck in the spawning room on a survival map, also preventing the game from continuing. I spent hours trying to find them before just killing them with cheats.

Link: https://public.wishful.cc/games/TouhouDoom.pk3

For those that are new to Doom, you have to open up CMD and provide the pk3 file as an argument to the Doom executable.

Either ZDoom or GZDoom are recommended.

ZDoom tries to stay true to the old game while trying to modernize the engine and fix minor bugs: http://zdoom.org/Download

GZDoom advances the game with more capabilities for graphics and sound: http://www.osnanet.de/c.oelckers/gzdoom/download.html

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Hopefully it will work next time. The better question is what settings to put/need. I'm finding that "spawn on death" kind of takes away the fun of death, but since bosses get an arena, its gonna need to be mandatory.

You can't pick the custom weapons to start with, and there is no ammo for the regular weapons.

Unlimited ammo?



Don't runs from start to finish is probably the best solution.

Other mods on top of it?


Another game soon?

Not this weekend but soon?


File: ccb887acb3a38b3⋯.jpg (165.67 KB, 850x592, 425:296, mamizou byakuren kokoro.jpg)


In two weeks?



Next weekend and the weekend after that should be pretty good.



Maybe that as too long?

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