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/thg/ - Touhou Gameplay

Primary Discussion of Touhou Games and Netplay


September 2018 - 8chan Transparency Report
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Board Info | New Player Guide | Downloads | Board Ring

File: 1439268705532.png (294.28 KB, 640x480, 4:3, in_extra.png)


There is only one rule on this board other than the global one.

Keep the discussion about Touhou Gameplay.

Fangames, fighting games, and netplay is allowed as long as it relates to Touhou. Non-Touhou games that are similar in nature are allowed in moderation.

https://8ch.net/thg/info.html https://8ch.net/thg/guide.html https://8ch.net/thg/dl.html https://8ch.net/thg/ring.html

Hint: Use the RSS feature (https://8ch.net/thg/index.rss) to stay up to date with slow boards like this one.

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Thanks. Updated the page.

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Let's talk about danmaku.

Share your achievements, discuss strategies, and ask for advice here.

Replay archive: https://replays.wishful.cc/

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>ZUN didn't expect people to be as good as they are at scoring, but that doesn't mean he didn't want people to play for score.

ZUN had a long time to discover how people play. High level players are just not the intended audience.

>I wouldn't say requiring perfect execution for a major payoff is artificial difficulty. Artificial difficulty is something like Hourai Elixir, where 50% or more of the times you fail the spell, it's just because you got bored in the earlier phases and weren't paying attention. Fucking up a high-level UFO route isn't artificial difficulty, it's actual difficulty.

The outcome of a run should reflect how well it was played, not whether the player was lucky enough to do a few hard parts.


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File: 87d78be14280a63⋯.png (681.92 KB, 648x1215, 8:15, vd.png)


VD has been implemented in the replay archive.


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File: 1443498869315.png (1.03 MB, 820x643, 820:643, ToL2 - 1.png)


I kind of regret taking a break from ToL1 to test the second game out, it's going to be hell going back. Just got my first subclass stone and I have no idea who should get first dibs.

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File: 607f0f0108204b5⋯.jpg (222.62 KB, 820x642, 410:321, ss (2018-06-22 at 12.14.37….jpg)

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Quick update, I've beaten Rance and got a thing. It gives +1680% to ATK and +32 ACC. If you know who the boss in the fourth picture is, you're not completely bad at RPG's.

Funnily enough, one of the monsters that he summons uses an AOE recovery spell called Dekunda.






You should be able to solve this.



From the thumbnail in the first pic, it looked like Remilia was wearing an eyepatch.


I have no idea. I don't play these kinds of games, I'm just impressed that someone posted on this board.



It's Demi Fiend from SMT Nocturne. And you should really try LoT2 Plus Disk already. You have a link to it.

File: aea595778a29ad5⋯.png (980.03 KB, 977x1445, 977:1445, remi.png)


How many of you are here?

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Primaries and secondaries are a different breed.

Care to post a replay? I'll point out any major mistakes that you are making. That is unless you prefer to figure things out for yourself.



>Players are disappointed in the new games

Why? I've only played the old games (4-8).



Gameplay threads on /v/ are pretty dead anyway. I think people should come here to discuss about primary topics instead of spreading all around 8chan.


File: 00ec75085a6d965⋯.jpg (492.52 KB, 1200x960, 5:4, mr.jpg)


>Why? I've only played the old games (4-8).

They don't have much staying power for advanced players. The games are generous with resources and the gameplay mechanics are based largely on expending them. It's more beneficial to bomb and miss than to survive. The player can bomb through a pattern while still getting a high score and extra resources. This leads to runs that consist mostly of skipping patterns. That's the optimal way to play unless conditions are applied. The older games don't reward burning resources to that extent. They have milking and intentional misses but they mostly reward the player with score in exchange for resources rather than being a primary part of the gameplay.

>Gameplay threads on /v/ are pretty dead anyway. I think people should come here to discuss about primary topics instead of spreading all around 8chan.

It would be nice to get some activity here.


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Hi from the BO of /jp/. It's late for this, but I forgot yesterday.

Tonight we are gonna have a stream for the 10th birthday of /jp/. Details here - >>>/jp/37699

The tearoom is linked in our blotter, as always. Feel free to come, we're going to watch some episodes of Kamen Raider and maybe something else after, we'll see.



Looks like I slept through it.

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File: 8d176b44e8974f9⋯.jpg (73.41 KB, 640x800, 4:5, inch.jpg)

Uh. Hello? Anyone still here playing video games?


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We're here.


File: 921cb29fdf7088c⋯.png (325.05 KB, 468x464, 117:116, Th155Joon.png)

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Newhus. Joon Yorigami and Shion Yorigami.


File: b14da8bd507b698⋯.gif (1.85 MB, 510x510, 1:1, Mokou.gif)


Shion really looks like a recoloured mokou with all those talismans on her clothes and the whole 'fire-wielding hobo' stick.

Has ZUN lost inspiration and creativity over the years or have all possible designs been explored already?


File: 888698fe63f7b6a⋯.jpg (56.46 KB, 405x405, 1:1, aocf.jpg)


It's Mokou and Miko.

>Has ZUN lost inspiration and creativity over the years

Definitely: >>637

>or have all possible designs been explored already?

ZUN likes taking designs from Asian mythology and reworking them into Touhou girls. There's plenty to work with.

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This is a thread for dumping general pictures and media. Dump anything that you find interesting or pretty.

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File: 1977e02327a2443⋯.png (4.55 MB, 346x270, 173:135, toru.png)


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The kanji is 泰西. Occident. It's a FOSS Touhou Clone. Features Marisa and Youmu as playable characters.




The art looks like deliberate shitposting. It's still fun though. Haven't played enough to rate it against other touhou games.


File: f3a2e22931f5e36⋯.png (67.47 KB, 919x143, 919:143, lunatic.png)

The Lunatic seems about the same in difficulty as an average Touhou game. I found a bug on Wriggle's Bug Sign Firefly Storm. The bullets disappear when the player is unfocused. This only seems to affect certain hardware. The game lags when there's a lot of bullets on the screen. I had to beat the game with the backgrounds turned off. That made the game playable but it still stuttered on patterns with a lot of bullets. The rendering system is going to be rewritten so hopefully these problems will be fixed.

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Here is a graph about the replays.gensokyo.org replay archive. It's the number of uploads by year and month excluding deletions.

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Update for 2016.


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Last year's decrease isn't very notable, even though it's steadily declining. It's still got a bunch of years to go before it goes out in a whimper



It would take minimal effort to update the archive, the replay formats are almost identical, but it's abandoned. This skews the statistics and we can't get a good picture of Touhou's real popularity. The site has always had problems. It's SQL injectable, has XSS, there's broken pages like 877, and it's unmaintained. Eventually it's going to go down and get replaced by another archive.


Here is a JSON dump of the data: https://my.mixtape.moe/hqddld.7z

Each entry contains the ID, date uploaded, and game(including difficulty).

Deleted entries are not included.


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ZUN is making a new game!


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Dead link.



File: 8763362028a5682⋯.png (17.03 KB, 411x139, 411:139, mega.png)


It looks like yours works. Thanks.


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Talk about custom made bullet patterns.

I've recently tried BossAttackFestival and it was fun. It's a boss rush of various bosses throughout the series.

Here's a link: https://www.bulletforge.org/u/dolltrial/p/bossattackfestival

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File: a0d0b7872548841⋯.png (713.34 KB, 640x480, 4:3, OtTW.png)

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トライフォーカサー ~ Outside the Traditional World

Photo style game. Has OC music and characters. The camera orientation can be flipped with c.



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2-1 is forgiving.


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Why are the straps on Aya's skirt transparent in her portrait?

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Len'en is a fantasy universe inspired by Touhou. It has 4 danmaku games. I've been playing the latest one, BPoHC.

It has some unique mechanics. Players can determine the path they take in a stage with their horizontal position on the screen. Using this mechanic, the player can choose which boss they face at the end of the stage. Stage sections(cells) sometimes have random events, such as clouded vision. There's two types of bombs. The regular bomb(focused x) and the flash bomb(unfocused x). Regular bombs work conventionally but flash bombs are refilled by grazing, only one can be stored at a time, are fairly weak, and don't cancel the bonus of a boss spell. Flash bombs can be replaced with armor mode. Shot types in the game are made up of 3 characters. The main, sub, and support. Characters can be upgraded using sake collected during gameplay.

Give it a try. It's free for anyone to download.


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What settings do I have wrong?

PC-98 general I guess.


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No clue, I've never seen that before. There's a few guides on the Internet for configuring Anex, so you should try those. Here's the settings I use: https://my.mixtape.moe/iwhbvl.reg. If you use this, you'll have to change your paths. Funny how the practice of using spritesheets hasn't changed since that time.


Figured it out. I had "force graph mode" checked.


File: f06cf6e2bdcb628⋯.png (25.4 KB, 374x206, 187:103, error.png)

So TH9 is apparently prone to crashing. In my case it crashes on close. In all other ways the game seems to work fine, but apparently part of the closing sequence is saving key configs, so annoyingly I have to remap my gamepad every launch, which is annoying.

Anyone familiar with the various bugs/compatibility issues TH9 has? I've tried running in compatibility mode, in Jap locale, as administrator and all of the above at once.



Have you tried reinstalling the game? Check log.txt.

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>ZUN: [...] Cell phone games in Japan are still in the process of evolving, and the actual gaming aspects of cell phone games is fairly weak still, and it could evolve more. Since there's way more users than there ever have been, there might be people who actually like shooting games, so there's a bigger possibility of it expanding out to maybe like a shooting cell phone game.

Thoughts about 2hu games for mobile?

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Reminds me of "Fantasy Night of Touhou Project": https://en.touhouwiki.net/wiki/Fantasy_Night

Mobile platforms are not suitable for Touhou. They are limited compared to a PC and work better for passive games. It would be a regression.


It would be cool.


If it could use the tilting sensor, like making bullets flow to either side of the screen that could be cool. Then again, you can never make as great an input system as the keyboard is for a shooter. Another but lesser problem is the screen size. As a result, the game would be less technical (not necessarily easier). The real problem is that no-one wants to miss their stop, so it can't be as intensive as the real games. That would be the biggest drawback.


Wouldn't mind seeing some 2hu on my 3ds. Never ever.

File: 0b244a1c181691c⋯.png (1.16 MB, 772x898, 386:449, This is fine.png)


Do any of you guys use them?

I have almost all of my Touhou games Ultra patched now, but I can't seem to get EoSD working. It's definitely fun having a difficulty above Lunatic.


File: a1e907f3c22c9fd⋯.png (597.07 KB, 640x480, 4:3, ultra.png)


The author of those patches publishes memory edits, not just Ultra patches. The game files can be patched but it's also possible to use a memory editing program. I've hardly used the Ultra patches since my early days when I did a larger variety of challenges. The patches were commonly updated, so maybe they are different now. I'll look into them again.


File: bd6c5c783e879a2⋯.jpg (114.67 KB, 640x480, 4:3, 1347008070502.jpg)

>>366 (OP)

I've used the Ultra Patch for a bunch of the games and have managed to get several 1ccs with them. I think my favorite is the one for PoFV

They are very good at teaching you how to manage your resources and making sure you have your priorities for spellcards in order


File: 419dfd26a8c19d9⋯.png (392.35 KB, 384x448, 6:7, 1.png)


PoFV Ultra netplay was interesting.


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Yes it was, we should totally do it again sometime

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How many of you are interested in the fighting games?

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File: 1465687411270.webm (6.25 MB, 640x360, 16:9, 咲夜さんの休日8 後編-d.webm)

test Bump


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You did it!


File: 1466040884208.webm (6.12 MB, 640x360, 16:9, 咲夜さんの休日8 後編-f.webm)


What a joyous occasion.


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File: f9dc2f65b37f02b⋯.jpg (31.8 KB, 483x400, 483:400, th155_logo.jpg)

So they are making a new fighting game now.



I'm hardly interested. It's disappointing that they made a PS4 exclusive version of ULiL.

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