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/thg/ - Touhou Gameplay

Primary Discussion of Touhou Games and Netplay

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Board Info | New Player Guide | Downloads | Board Ring

File: 1439268705532.png (294.28 KB, 640x480, 4:3, in_extra.png)

 No.2[Reply]

There is only one rule on this board other than the global one.

Keep the discussion about Touhou Gameplay.

Fangames, fighting games, and netplay is allowed as long as it relates to Touhou. Non-Touhou games that are similar in nature are allowed in moderation.

https://8ch.net/thg/info.html https://8ch.net/thg/guide.html https://8ch.net/thg/dl.html https://8ch.net/thg/ring.html

Hint: Use the RSS feature (https://8ch.net/thg/index.rss) to stay up to date with slow boards like this one.

59 posts and 15 image replies omitted. Click reply to view.
Post last edited at

 No.639

>>638

Thanks. Updated the page.




File: 1439270225495.jpg (149.33 KB, 384x448, 6:7, th07sc140.jpg)

 No.3[Reply]

Let's talk about danmaku.

Share your achievements, discuss strategies, and ask for advice here.

Replay archive: https://replays.wishful.cc/

175 posts and 113 image replies omitted. Click reply to view.
Post last edited at

 No.705

>>704

>ZUN didn't expect people to be as good as they are at scoring, but that doesn't mean he didn't want people to play for score.

ZUN had a long time to discover how people play. High level players are just not the intended audience.

>I wouldn't say requiring perfect execution for a major payoff is artificial difficulty. Artificial difficulty is something like Hourai Elixir, where 50% or more of the times you fail the spell, it's just because you got bored in the earlier phases and weren't paying attention. Fucking up a high-level UFO route isn't artificial difficulty, it's actual difficulty.

The outcome of a run should reflect how well it was played, not whether the player was lucky enough to do a few hard parts.


 No.717

File: be901f122a6ae5b⋯.jpg (150.67 KB, 512x384, 4:3, e0088742_15581139.jpg)


 No.718


 No.719

File: 87d78be14280a63⋯.png (681.92 KB, 648x1215, 8:15, vd.png)

>>718

VD has been implemented in the replay archive.


 No.720

File: 2c1801b26f48da9⋯.png (1.05 MB, 1280x960, 4:3, 1.png)

File: b99876b8de8ad41⋯.png (1.19 MB, 1280x960, 4:3, 2.png)




File: 1443498869315.png (1.03 MB, 820x643, 820:643, ToL2 - 1.png)

 No.59[Reply]

I kind of regret taking a break from ToL1 to test the second game out, it's going to be hell going back. Just got my first subclass stone and I have no idea who should get first dibs.

31 posts and 9 image replies omitted. Click reply to view.

 No.711

File: 607f0f0108204b5⋯.jpg (222.62 KB, 820x642, 410:321, ss (2018-06-22 at 12.14.37….jpg)

File: 78373990434c887⋯.jpg (208.23 KB, 820x642, 410:321, ss (2018-06-22 at 12.19.53….jpg)

File: 1b2e24f8fec349d⋯.jpg (155.84 KB, 820x642, 410:321, ss (2018-06-22 at 12.21.34….jpg)

File: fbd664e5e576279⋯.jpg (198.72 KB, 820x642, 410:321, ss (2018-06-22 at 05.12.37….jpg)

Quick update, I've beaten Rance and got a thing. It gives +1680% to ATK and +32 ACC. If you know who the boss in the fourth picture is, you're not completely bad at RPG's.

Funnily enough, one of the monsters that he summons uses an AOE recovery spell called Dekunda.


 No.713

>>711

Dekunda?


 No.714

>>713

You should be able to solve this.


 No.715

>>711

From the thumbnail in the first pic, it looked like Remilia was wearing an eyepatch.

>>714

I have no idea. I don't play these kinds of games, I'm just impressed that someone posted on this board.


 No.716

>>715

It's Demi Fiend from SMT Nocturne. And you should really try LoT2 Plus Disk already. You have a link to it.




File: aea595778a29ad5⋯.png (980.03 KB, 977x1445, 977:1445, remi.png)

 No.371[Reply]

How many of you are here?

37 posts and 21 image replies omitted. Click reply to view.

 No.651

File: d0913e3409fef09⋯.jpg (3.77 MB, 3508x2480, 877:620, koa and patchy.jpg)

>>650

Primaries and secondaries are a different breed.

Care to post a replay? I'll point out any major mistakes that you are making. That is unless you prefer to figure things out for yourself.


 No.652

>>645

>Players are disappointed in the new games

Why? I've only played the old games (4-8).

>>647

>>649

Gameplay threads on /v/ are pretty dead anyway. I think people should come here to discuss about primary topics instead of spreading all around 8chan.


 No.653

File: 00ec75085a6d965⋯.jpg (492.52 KB, 1200x960, 5:4, mr.jpg)

>>652

>Why? I've only played the old games (4-8).

They don't have much staying power for advanced players. The games are generous with resources and the gameplay mechanics are based largely on expending them. It's more beneficial to bomb and miss than to survive. The player can bomb through a pattern while still getting a high score and extra resources. This leads to runs that consist mostly of skipping patterns. That's the optimal way to play unless conditions are applied. The older games don't reward burning resources to that extent. They have milking and intentional misses but they mostly reward the player with score in exchange for resources rather than being a primary part of the gameplay.

>Gameplay threads on /v/ are pretty dead anyway. I think people should come here to discuss about primary topics instead of spreading all around 8chan.

It would be nice to get some activity here.


 No.667

File: d678dc401b6eff2⋯.jpg (1.49 MB, 2000x3450, 40:69, 66802612_p15.jpg)

Hi from the BO of /jp/. It's late for this, but I forgot yesterday.

Tonight we are gonna have a stream for the 10th birthday of /jp/. Details here - >>>/jp/37699

The tearoom is linked in our blotter, as always. Feel free to come, we're going to watch some episodes of Kamen Raider and maybe something else after, we'll see.


 No.668

>>667

Looks like I slept through it.




File: 19daf434bb80645⋯.png (602.08 KB, 884x767, 68:59, best_friends.png)

 No.300[Reply]

122 posts and 69 image replies omitted. Click reply to view.
Post last edited at

 No.614

File: 8d176b44e8974f9⋯.jpg (73.41 KB, 640x800, 4:5, inch.jpg)

Uh. Hello? Anyone still here playing video games?


 No.615

File: 93908fbf3cfcdef⋯.jpg (264.51 KB, 805x1046, 805:1046, sanae.jpg)

>>614

We're here.


 No.654

File: 921cb29fdf7088c⋯.png (325.05 KB, 468x464, 117:116, Th155Joon.png)

File: b65a30c0a6865ca⋯.png (300.78 KB, 453x457, 453:457, Th155Shion.png)

File: eb731e457f2896d⋯.jpg (837.17 KB, 1222x922, 611:461, yorigami_sisters.jpg)

Newhus. Joon Yorigami and Shion Yorigami.


 No.665

File: b14da8bd507b698⋯.gif (1.85 MB, 510x510, 1:1, Mokou.gif)

>>654

Shion really looks like a recoloured mokou with all those talismans on her clothes and the whole 'fire-wielding hobo' stick.

Has ZUN lost inspiration and creativity over the years or have all possible designs been explored already?


 No.666

File: 888698fe63f7b6a⋯.jpg (56.46 KB, 405x405, 1:1, aocf.jpg)

>>665

It's Mokou and Miko.

>Has ZUN lost inspiration and creativity over the years

Definitely: >>637

>or have all possible designs been explored already?

ZUN likes taking designs from Asian mythology and reworking them into Touhou girls. There's plenty to work with.




File: 1450677679592-0.jpg (614.1 KB, 1612x1509, 1612:1509, t4qEy.jpg)

File: 1450677679593-1.png (452.92 KB, 567x463, 567:463, NDViK.png)

File: 1450677679593-2.jpg (794.9 KB, 1182x1374, 197:229, 1315566196744.jpg)

 No.100[Reply]

This is a thread for dumping general pictures and media. Dump anything that you find interesting or pretty.

41 posts and 61 image replies omitted. Click reply to view.

 No.558

File: 1977e02327a2443⋯.png (4.55 MB, 346x270, 173:135, toru.png)


 No.560

File: 7928027daa2d4f6⋯.png (171.94 KB, 594x424, 297:212, save.png)


 No.564

File: 42dbadaefcc6809⋯.png (206.26 KB, 492x325, 492:325, orin and satori.png)


 No.617

File: 7632575883aa3b2⋯.png (177.05 KB, 749x536, 749:536, shotgun.png)


 No.662

File: aefef17b01d34f8⋯.webm (4.46 MB, 640x480, 4:3, Touhou 8 - Imperishable N….webm)




File: 64f1d4016f336bb⋯.png (872.11 KB, 1024x768, 4:3, taisei_20180127_16-52-45 0….png)

 No.659[Reply]

The kanji is 泰西. Occident. It's a FOSS Touhou Clone. Features Marisa and Youmu as playable characters.

https://taisei-project.org/

 No.660

>>659

The art looks like deliberate shitposting. It's still fun though. Haven't played enough to rate it against other touhou games.


 No.661

File: f3a2e22931f5e36⋯.png (67.47 KB, 919x143, 919:143, lunatic.png)

The Lunatic seems about the same in difficulty as an average Touhou game. I found a bug on Wriggle's Bug Sign Firefly Storm. The bullets disappear when the player is unfocused. This only seems to affect certain hardware. The game lags when there's a lot of bullets on the screen. I had to beat the game with the backgrounds turned off. That made the game playable but it still stuttered on patterns with a lot of bullets. The rendering system is going to be rewritten so hopefully these problems will be fixed.




File: 1451717710451.png (15.02 KB, 1280x480, 8:3, graph.png)

 No.118[Reply]

Here is a graph about the replays.gensokyo.org replay archive. It's the number of uploads by year and month excluding deletions.

10 posts omitted. Click reply to view.

 No.302

File: 93f83276ca08575⋯.png (13.06 KB, 1280x480, 8:3, graph.png)

>>118

Update for 2016.


 No.319

File: 35e4f0441ce0ff0⋯.jpg (1.7 MB, 1712x1000, 214:125, 95218aa9da2718c1447d325065….jpg)

>>302

Last year's decrease isn't very notable, even though it's steadily declining. It's still got a bunch of years to go before it goes out in a whimper


 No.322

>>319

It would take minimal effort to update the archive, the replay formats are almost identical, but it's abandoned. This skews the statistics and we can't get a good picture of Touhou's real popularity. The site has always had problems. It's SQL injectable, has XSS, there's broken pages like 877, and it's unmaintained. Eventually it's going to go down and get replaced by another archive.


 No.323

Here is a JSON dump of the data: https://my.mixtape.moe/hqddld.7z

Each entry contains the ID, date uploaded, and game(including difficulty).

Deleted entries are not included.


 No.655

File: a1dab523edd3276⋯.png (6.81 KB, 1280x480, 8:3, 2017.png)




File: 4e503e186199525⋯.png (390.63 KB, 512x384, 4:3, e0088742_21470551.png)

File: c3b35dac0c56c55⋯.png (195.64 KB, 320x240, 4:3, e0088742_21533189.png)

File: 523c1c4fad59288⋯.png (188.41 KB, 320x240, 4:3, e0088742_21533377.png)

File: 52cb066dc7d3d4a⋯.png (185.13 KB, 320x240, 4:3, e0088742_21533462.png)

File: c8be406770ee628⋯.png (182.16 KB, 320x240, 4:3, e0088742_21533632.png)

 No.493[Reply]

ZUN is making a new game!

http://kourindou.exblog.jp/25711799/

11 posts and 5 image replies omitted. Click reply to view.

 No.584


 No.585

>>584

Dead link.


 No.586


 No.587

File: 8763362028a5682⋯.png (17.03 KB, 411x139, 411:139, mega.png)

>>586

It looks like yours works. Thanks.


 No.589




File: 1456000251572.png (866.6 KB, 1280x960, 4:3, ぬえ.png)

 No.175[Reply]

Talk about custom made bullet patterns.

I've recently tried BossAttackFestival and it was fun. It's a boss rush of various bosses throughout the series.

Here's a link: https://www.bulletforge.org/u/dolltrial/p/bossattackfestival

Post last edited at

 No.573

File: a0d0b7872548841⋯.png (713.34 KB, 640x480, 4:3, OtTW.png)

File: c63402722dcb571⋯.png (689.37 KB, 640x480, 4:3, 0-3.png)

File: 8f51e0587769e29⋯.png (579.34 KB, 640x480, 4:3, 1-1.png)

トライフォーカサー ~ Outside the Traditional World

Photo style game. Has OC music and characters. The camera orientation can be flipped with c.

http://th-jss.cocolog-nifty.com/


 No.577

File: e66a37e8155cb95⋯.webm (11.2 MB, 638x476, 319:238, 2017-08-03-2050-13.webm)

2-1 is forgiving.


 No.583

File: 1cc1c13d634a7db⋯.png (175.81 KB, 263x341, 263:341, aya.png)

File: e7615108418d2e0⋯.png (305.59 KB, 732x533, 732:533, scary.png)

Why are the straps on Aya's skirt transparent in her portrait?




File: a78963c3bfe1d29⋯.png (532.85 KB, 640x480, 4:3, 連縁天影戦記 ~ Brilliant Pagoda ….png)

File: e93ac3e2fac610a⋯.png (448.97 KB, 640x480, 4:3, stage 2.png)

 No.566[Reply]

Len'en is a fantasy universe inspired by Touhou. It has 4 danmaku games. I've been playing the latest one, BPoHC.

It has some unique mechanics. Players can determine the path they take in a stage with their horizontal position on the screen. Using this mechanic, the player can choose which boss they face at the end of the stage. Stage sections(cells) sometimes have random events, such as clouded vision. There's two types of bombs. The regular bomb(focused x) and the flash bomb(unfocused x). Regular bombs work conventionally but flash bombs are refilled by grazing, only one can be stored at a time, are fairly weak, and don't cancel the bonus of a boss spell. Flash bombs can be replaced with armor mode. Shot types in the game are made up of 3 characters. The main, sub, and support. Characters can be upgraded using sake collected during gameplay.

Give it a try. It's free for anyone to download.

http://lenen.shoutwiki.com/wiki/Len%27en_Wiki



File: 83952c621e5547b⋯.png (28.63 KB, 642x434, 321:217, sprite sheet.png)

 No.540[Reply]

What settings do I have wrong?

PC-98 general I guess.

 No.541

File: d3496ab46648011⋯.jpg (184.38 KB, 1199x1089, 109:99, 1ddb4423.jpg)

>>540

No clue, I've never seen that before. There's a few guides on the Internet for configuring Anex, so you should try those. Here's the settings I use: https://my.mixtape.moe/iwhbvl.reg. If you use this, you'll have to change your paths. Funny how the practice of using spritesheets hasn't changed since that time.


 No.542

Figured it out. I had "force graph mode" checked.


 No.562

File: f06cf6e2bdcb628⋯.png (25.4 KB, 374x206, 187:103, error.png)

So TH9 is apparently prone to crashing. In my case it crashes on close. In all other ways the game seems to work fine, but apparently part of the closing sequence is saving key configs, so annoyingly I have to remap my gamepad every launch, which is annoying.

Anyone familiar with the various bugs/compatibility issues TH9 has? I've tried running in compatibility mode, in Jap locale, as administrator and all of the above at once.


 No.563

>>562

Have you tried reinstalling the game? Check log.txt.




File: 8cce234bb224403⋯.jpg (46.93 KB, 308x331, 308:331, TohouProjectInterviewSPOT1….jpg)

 No.288[Reply]

https://archive.is/GsyNY

>ZUN: [...] Cell phone games in Japan are still in the process of evolving, and the actual gaming aspects of cell phone games is fairly weak still, and it could evolve more. Since there's way more users than there ever have been, there might be people who actually like shooting games, so there's a bigger possibility of it expanding out to maybe like a shooting cell phone game.

Thoughts about 2hu games for mobile?

Post last edited at

 No.289

Reminds me of "Fantasy Night of Touhou Project": https://en.touhouwiki.net/wiki/Fantasy_Night

Mobile platforms are not suitable for Touhou. They are limited compared to a PC and work better for passive games. It would be a regression.


 No.290

It would be cool.


 No.365

If it could use the tilting sensor, like making bullets flow to either side of the screen that could be cool. Then again, you can never make as great an input system as the keyboard is for a shooter. Another but lesser problem is the screen size. As a result, the game would be less technical (not necessarily easier). The real problem is that no-one wants to miss their stop, so it can't be as intensive as the real games. That would be the biggest drawback.


 No.513

Wouldn't mind seeing some 2hu on my 3ds. Never ever.




File: 0b244a1c181691c⋯.png (1.16 MB, 772x898, 386:449, This is fine.png)

 No.366[Reply]

Do any of you guys use them?

I have almost all of my Touhou games Ultra patched now, but I can't seem to get EoSD working. It's definitely fun having a difficulty above Lunatic.

 No.369

File: a1e907f3c22c9fd⋯.png (597.07 KB, 640x480, 4:3, ultra.png)

>>366

The author of those patches publishes memory edits, not just Ultra patches. The game files can be patched but it's also possible to use a memory editing program. I've hardly used the Ultra patches since my early days when I did a larger variety of challenges. The patches were commonly updated, so maybe they are different now. I'll look into them again.


 No.376

File: bd6c5c783e879a2⋯.jpg (114.67 KB, 640x480, 4:3, 1347008070502.jpg)

>>366 (OP)

I've used the Ultra Patch for a bunch of the games and have managed to get several 1ccs with them. I think my favorite is the one for PoFV

They are very good at teaching you how to manage your resources and making sure you have your priorities for spellcards in order


 No.379

File: 419dfd26a8c19d9⋯.png (392.35 KB, 384x448, 6:7, 1.png)

>>376

PoFV Ultra netplay was interesting.


 No.386

File: 4c2da3c60467d2b⋯.png (716.52 KB, 600x450, 4:3, 1454746646934.png)

>>379

Yes it was, we should totally do it again sometime




File: 1442269767325.png (864.81 KB, 1015x891, 1015:891, 1308679155952.png)

 No.38[Reply]

How many of you are interested in the fighting games?

16 posts and 2 image replies omitted. Click reply to view.
Post last edited at

 No.241

File: 1465687411270.webm (6.25 MB, 640x360, 16:9, 咲夜さんの休日8 後編-d.webm)

test Bump


 No.242

File: 1465948487973.png (1 MB, 1023x837, 11:9, --remilia-scarlet-touhou-d….png)

>>241

You did it!


 No.243

File: 1466040884208.webm (6.12 MB, 640x360, 16:9, 咲夜さんの休日8 後編-f.webm)

>>242

What a joyous occasion.


 No.295

File: 6d3d3c924464bcb⋯.jpg (148.92 KB, 1200x900, 4:3, Zun and Tengus.jpg)

File: f9dc2f65b37f02b⋯.jpg (31.8 KB, 483x400, 483:400, th155_logo.jpg)

So they are making a new fighting game now.


 No.296

>>295

I'm hardly interested. It's disappointing that they made a PS4 exclusive version of ULiL.




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