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/tk/ - Tickling

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 No.5780

So, as you all may or may not know, I cannot draw for shit. Alas I have the all too common affliction of my hands being unable to do what my brain wants them to do (at least when it comes to art).

In that regard, 3D programs like Poser, DAZ Studio, and (especially) Second Life have been nothing short of a godsend, as now I can use them to create my own art.

I mention this to give you some background of where I come from when I ask this:

Is 2D art superior to 3D art? Can the latter ever surpass it?

Here's a quick list of the benefits of each medium that I've whipped up:

2D:

-Literally anything can be drawn

-Can look anywhere from stylized to realistic

-Victims can be much more expressive

-Tickle scenarios much more innovative

-Generally seen as the "de facto" art style

-Base requirements: pencils and paper.

3D:

-Accessible to anyone who can't draw

-Can look more realistic

-Most of the work is just posing models/props

-Can be relatively cheap to commission (if original models do not need to be created)

-Program like SL can make the process interactive (e.g roleplaying during shoots).

What do you all think? Do you prefer 2D to 3D? If so, why?

 No.5781

This kind of question is kind of like asking "What's cooler, archery or rifle work?" A gun can be shot by anyone. The sheer act of pulling a trigger can make the shooter feel like he's Simo Hayha regardless of his actual skill. Archery on the other hand might make you feel like robin hood, but it's obvious if you're shit at it. What I mean is 3D art is easier, attracts people who lack the artistic talent to draw, and can trick the 'artist' into thinking his product is good when it isn't.

NDT2000 and maybe, MAYBE restif are the only two people I can think of who do 3D fetish art well, and that's because NDT is a fantastic animator. I think 3D has no place in still shots.


 No.5782

>>5781

>I think 3D has no place in still shots.

I'm inclined to agree, this is why I've been getting into SFM. It's considerably less resource intensive than Poser (considerably more buggy though) and I'm eventually hoping to make some tickle movies with it.

Also future SL work from me might be gifs or something along those lines. Recording movies in SL though is a spectacularly complex affair though.

However I did record some stuff for a semi-abandoned project. I'll post em when I get home.


 No.5793

My reply will be a bit biased. As a person who knows NOTHING about 3D rendering and/or animation I prefer 2D. Because that's the only thing I can do. I won't, because of that disregard the work of talented people like Vadda-Orca on deviantart who not only animate greatly but they modify and create models.In the end I think it's a matter of tastes and what the artist want to achieve with these tools.


 No.5794

In my honest opinion? Drawn 2D art will ALWAYS look better if done by a decent artist for the many reasons you've mentioned. You just can't seem to get that same level expression in 3D art (or at least in the tickle fetish community).

The problem is there are only a handful of really decent artists in the tickle community and if you want to see whatever tickle scenario that's in your head you best pay up. (Not that I blame them, it takes years of practice to get to their level and even then their art is very time consuming).

3D art helps those out who can't draw for toffee and want to see their tickle scenarios played out. It may not be as good as 2D, but with the right programs you can make some pretty good storyboards, animations or even games with a bit of creativity.

I really want see more 3D being included in the tickle fetish,, just to push the boundaries of what it can do.


 No.5797

while it's easy to just say 3D can be stiff and emotionless, I HAVE seen people pull it off really well…

http://ctoon.deviantart.com/art/Tickle-Test-417799143

this guy has among the best 3D foot and tickling stuff I've seen to date… I'd love to see more characters done by him.


 No.5798

2D will always be better than 3D in terms of still images.

But there will be a time where anyone will be able to draw in about an instant, regarding thought-scanning machines. I think DA had an april fools joke spoofing those.

However, coming back to the present, I'd say keep doing your SL stuff but use the images and stuff you get from that game as references for artists to use when you're commisioning something. I play SL and I gotta say that with an assload of work and questionably game-legal tech you can make pretty much anything into a tickle machine.


 No.12564

3D TK NEVER works. I have yet to see an image, animation, or any other form of media that has done it well.


 No.12573

I personally prefer 2D at the moment and think I always will. 3D could end up being good if someone with the right amount of skill and vision shows up.


 No.12578

YouTube embed. Click thumbnail to play.

>>12564

Kocho kocho kocho~


 No.12587

>>12564

I'd kill for a 3d tickling animation with the quality of something like the To Love Ru Diary series(this shit: http://www.pornhub.com/view_video.php?viewkey=1454764439).

Most of the ones I've seen just come off as weird and corpse-looking, kind of a boner killer.




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