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/tradcardgame/ - Trading Card Games

I challenge (You)


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File: 81f27a47f21e61a⋯.jpg (957.34 KB, 1166x1166, 1:1, Yu-Gi-Oh! ARC-V Image #190….jpg)


Talk about OCG/TCG. Share about your tcg ideas and projects.

Post your banners here!

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5D's proved us the game is a fucking failure, right?

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What would it take to make a new card game/TCG/LCG? I've been recently thinking about a new card game that doesn't fit the MtG, YGO, and Pokemon play styles. I figure if I manage to write down a concrete rule set and make some beta test cards, I can get the ball rolling, but I don't really know where to go after just having testing materials. Surely I can't do enough test play with just myself and someone else to get a good balance, and I don't know how game companies handle their printing and distribution.

I would also like it if this game felt like it describes some sort of world. One of the things I liked about Magic when I started playing is that it felt like the cards gave a glimpse into a bigger world and that playing the game only gave hints of a story. I tried to get into Force of Will (no one else wanted to play, but that's another issue) but none of the characters seemed cohesive. It was like random characters from mythology and fiction were just making cameo appearances in a world they had nothing to do with. How do I prevent that from happening when designing new cards?

I also don't want to pitch to a publisher if they are going to wrest control away because their twitter team said the game should head in a current year direction. I'm pretty sure that sort of shit hurts sales, anyway.

Any advice?

inb4 kickstarter

pic unrelated. I just think it's a funny edit

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I should point out that I want to build a world and lore around these factions. The Dragons and Machines factions also have cards of people in them. I haven't thought of names for these factions, but they're supposed to be residents of various nations. I also haven't come up with names for these factions.

>Dragon faction comes from a sun-scorched nation south of the Teamwork faction. Red earth, ravines, and all that sort of geographical stuff. There's a river valley running through their country, which is where a large amount of their food comes from. However the the relative scarcity of the land and the (historical) threat of dragons in the area has bred in them a "the strongest will prevail" attitude, and they tend to have very rough personalities.

>Teamwork faction comes from a verdant area in the center of the continent. Definitely the most populated nation, they've build lots of architecture from everyone pitching in. This have become one of their cultural values and a point of pride of their nation: a lone man can only do so much, but many more feats become feasible with the aid of brethren. The other nations have compared them to ants.

>The brute force faction comes from a tundra nation to the north. They've survived by domesticating the local fauna and some trees. Most citizens live their lives logging, or raising these animals, or carving out and hauling ice to make new areas in the tundra habitable. As a result, their people naturally have more muscle mass than other nations. The unforgiving climate has led to a culture of being to the point and decisive. They tend to be reserved.

>Magic technologies faction is an offshoot of the central nation. Long ago, they dug up some ancient tech and some people got interested. They started excavating for more like it, or trying to design others like it. The rest of the nation didn't trust all of that, but they were their own countrymen after all, so the king at the time gave them a parcel of land to carry on with their business on the condition that the parent nation not be bothered by them anymore. As this new nation went about their business, they began to prosper with the aid of the few pieces of tech they can gePost too long. Click here to view the full text.



>I also haven't come up with names for these factions.

Nations. I haven't named the nations yet.



You should first call them by their respective colours (red, blue..)

You could work on races (it's easy)


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After about a month, I have some designs for the factions' cards. Tell me what you think.



Kind of good.

Are you still working on your game ?

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Skayfang brigade seems nice to play with. Also, I hope the vampires cards will ve at least tier X

What do you think ?

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Aye. Vampires seems kind of doomed to suck but I bet, with a bit of effort, you could get them to work again.

I am looking forward to that Cybernetic Horizon set and anything else containing more Trickstar support. Cybernetic Horizon will be pretty cool if for no other reason than the Demise/Armageddon support. That stuff looks cool.


13 get btw


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>but I bet, with a bit of effort, you could get them to work again.

No. I checked all the vampire archetype and they practically all sucks. You have to pay LP to use an effect, etc… This is shit (for now).

Also, it is obvious that Konami wants to make Ritual monsters great again by making cards-search effect without a big cost or none. But it seems nice.


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Anon, anon, you have so little faith in them! I kind of want to make a vampire deck now that works at least a little bit just to prove you wrong!

… In the meantime though, who expected Flower Cardian Moonflowerviewing to come out in FLOD? I really didn't but I fucking love Cardians so it was a great surprise.



Okay, I let You make a good vampire Deck to show me. I'm waiting


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no promises lol, but I'll try my best.

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Trying to come up with a deck idea revolving around this upcoming card, Slash Draw.

"Discard 1 card; Send cards from the top of your Deck to the GY equal to the number of cards your opponent controls, then, draw a card, and reveal it. If that card is "Slash Draw", send it to the GY, and if you do, destroy every card on the field. Then, inflict 2000 damage to your opponent for each card destroyed this way. If not, return cards from the GY to the deck equal to the number of card sent to GY. You can only activate 1 "Slash Draw" per turn."

So far I've come up with a couple HEROs to use around it, paricularly with DHERO - Dark Angel being usable if your opponent has no cards on the field. Also, destroying four of your own cards at the cost of dealing 8000 damage (in the case where your opponent has nothing on board) is pretty great since, unless your opponent somehow runs a deck like Aromages, you're probably going to kill him.

also for fuck's sake don't abandon this board


whoops, meant to reply to >>1



>also for fuck's sake don't abandon this board

To make a board viable, we need people but they're all stuck on /tg/



steal them from /tg/

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