Alright, this is what I've managed to condense so far. There's probably more, but I think I have the key points of OMFGNinja's video.====
1) Zoe Quinn and Heather Kelley are connected.
2) Heather Kelley did a talk on controlling people via video games, and how to use this power correctly. This is the Ludic Salon talk.
Key points of this talk:
2.1) How the concept of "Achievements" makes people do things they wouldn't.
2.2) How loss of control is politically powerful.
2.3) Kelley was working on a manifesto (If I'm right, it's called "Controlled Invasion"…even though that's the title of a small video she shows) on how to harness this power, and does express a fear that this will be used for evil; she wants to make sure these mechanisms aren't entirely hidden.
2.4) The manifesto happily suggests that the distinction between the "real world" and "game world" would be eliminated…and that games could be used as "agents of change."
2.5) It also suggests that this sort of change would necessarily have to happen over multiple generations, and that governments could use this as a tool to promote social change.
2.6) They suggest that both the right and left are very interested in using this.
2.7) They suggest that a set of ethics should be put forth to only use this power for "positive results." Someone suggests that this term would have to be defined. They put forth their own definitions.
2.8) They suggest that game developers admitting that they *do* have the power to create "positive results" would imply the power to create "negative results," which is frowned upon. (They did not say "Because Jack Thompson," but they obviously wanted to.)
2.9) Most disturbing: one person suggest that without a market incentive to make fun games, they wouldn't have to make fun games…and this might be good.
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