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There's a new sheriff in town!

File: 1428181092079.png (201.98 KB, 1658x231, 1658:231, TheRalph TheRalphRetort ….png)

8f9e14 No.38[Reply]

STOP WHAT YOU ARE DOING
I HAVE THE SMOKING GUN
GET IN HERE

Please download and mirror these videos IMMEDIATELY.
I put together a compilation of important clips so you can see whats going on.
https://www.youtube.com/watch?v=Ia4iKP6T97g

This is the smoking gun. They are video archives of a confence in germany. I had to dig to find them, but once I did, I was able to make all of the connections. They were on a kind of obscure place on the site, and I'm sure they have no idea that these archives are up.

Ludic Salon 1:
http://www.transmediale.de/content/ludic-salon-mark-butler-uk-grussegger-mfuchs-de-mliebe-de-and-mma%C3%B1as-es
https://vimeo.com/20198362

Ludic Salon 2:
Post too long. Click here to view the full text.
6 posts omitted. Click reply to view.

8f9e14 No.46

Alright, this is what I've managed to condense so far. There's probably more, but I think I have the key points of the video.
====
1) Zoe Quinn and Heather Kelley are connected.
2) Heather Kelley did a talk on controlling people via video games, and how to use this power correctly. This is the Ludic Salon talk.

Key points of this talk:
2.1) How the concept of "Achievements" makes people do things they wouldn't.
2.2) How loss of control is politically powerful.
2.3) Kelley was working on a manifesto (If I'm right, it's called "Controlled Invasion"…even though that's the title of a small video she shows) on how to harness this power, and does express a fear that this will be used for evil; she wants to make sure these mechanisms aren't entirely hidden.
2.4) The manifesto happily suggests that the distinction between the "real world" and "game world" would be eliminated…and that games could be used as "agents of change."
2.5) It also suggests that this sort of change would necessarily have to happen over multiple generations, and that governments could use this as a tool to promote social change.
2.6) They suggest that both the right and left are very interested in using this.
2.7) They suggest that a set of ethics should be put forth to only use this power for "positive results." Someone suggests that this term would have to be defined. They put forth their own definitions.
2.8) They suggest that game developers admitting that they *do* have the power to create "positive results" would imply the power to create "negative results," which is frowned upon. (They did not say "Because Jack Thompson," but they obviously wanted to.)
2.9) Most disturbing: one person suggest that without a market incentive to make fun games, they wouldn't have to make fun games…and this might be good.
Post too long. Click here to view the full text.



File: 1428177749440.png (160.03 KB, 1043x573, 1043:573, 1428091947961.png)

7fa66e No.35[Reply]

While we're slapping each other's backs over our string of victories recently, the enemy is going for their central goal:

- Introducing games into education, surfacing submarine companies read with educational programs.
- Big names like EA buy said companies.
- Game industry crash we're waiting for arrives
- Subsidising game companies from coming crash, justifying it as an educational expense.
- Your tax dollars are now flowing to the game companies directly, they really don't need you after all. Game industry market capitalisation is $80 billion per annum, education is in the hundreds of billions.
- Using games to further SJW programming via common core.
- Game over, forever.


File: 1428175853505.jpg (15.25 KB, 600x300, 2:1, 11 (1).jpg)

11b976 No.31[Reply]

MASTER DISRESPECTFUL NOD LIST
https://gitgud.net/gamergate/gamergateop/tree/master/Operations/Operation-Disrespectful-Nod

http://wiki.gamergate.me/index.php?title=Projects:Operation_Disrespectful_Nod/Advertisers
MASTER DISRESPECTFUL NOD LIST
Backup archives: https://archive.today/6iAQo https://archive.today/wx6dZ


I've been waiting a while to make this thread because I needed to gather some resources first. Getting the board stable took up all the time I would normally use digging advertisers, so expect this list to be updated over the coming weeks.

First, the assessment.

As some of you know, I was the person who volunteered to scout the journo sites back in January and gather new lists of advertisers. Because of that activity, I have a very in-depth perspective on just exactly how effective Disrespectful Nod has been.

#GamerGate, you don't know what the hell you all have done.
Post too long. Click here to view the full text.


File: 1428171901021.jpg (114.02 KB, 1510x1510, 1:1, SNSuPLOI.jpg)

c51c86 No.25[Reply]

Global Rules apply. If you want to suggest, bitch or whine or be a mod, email me at TheRalph@8chan.co

we need committed mods who are willing to serve GamerGate.
Post last edited at


File: 1431367398572.png (306.01 KB, 366x550, 183:275, slade.png)

228183 No.63[Reply]

he's a spaaaaaaaaaaaaace faggggot



File: 1431367219981.png (245.51 KB, 381x482, 381:482, rrpizza.png)

39fe38 No.62[Reply]

boo



File: 1430668383868.png (82.63 KB, 545x296, 545:296, rifbt.png)

481c39 No.61[Reply]

so rogue and fart did the bomb threats at GGinDC



File: 1430341643696.png (2 MB, 1600x1043, 1600:1043, a123.png)

7d1952 No.60[Reply]

ohai



File: 1429662335793.png (197.18 KB, 487x362, 487:362, chugg.png)

bbe18d No.59[Reply]

don't worry, chu



File: 1429046585338.jpg (36.94 KB, 453x379, 453:379, Nicholas_Nyberg_Sarah_Nybe….jpg)

5a9a44 No.57[Reply]

ohai guis


File: 1428204857666.png (48.53 KB, 576x437, 576:437, 1428192918619.png)

93575c No.52[Reply]

I'm not seeing a thread about this,so here goes.
Hugo Awards SJWs got BTFOED by Sad Puppies,who cite #Gamergate as an influence
Wu already going full retard
Here's an article on it https://archive.today/VNdmN


File: 1428187765194.png (999.85 KB, 1000x900, 10:9, 1426253805894.png)

2ca397 No.51[Reply]

With the positive reaction of Operation Rebuild, we want to keep the momentum going and streamline it by turning it into a general letter writing campaign called The Rebuild Initiative. This is done because hand written letters carry a massive impact in the age of digital media. A single, well hand-written letter is worth 100,00 e-mails.

When writing your letters, make sure to go over these key points
1. Talk about your experiences, how gaming has affected you personally and what it means to you.
2. Show solidarity towards the developers, whether they are indie or corporate, who feel separated from us, the gamers, because of game journalists.
3. What are your experiences with game journalists and how have they positively or negatively impacted your experience with gaming?

Also remember to write your own letters and not just take a copy paste, individual experiences are a powerful thing and 100 letters with the same thing is no better than an e-mail. (If you really want to send an e-mail too, that's not a problem.)

Entertainment Software Association
575 7th Street, NW
Suite 300
Washington, DC 20004

Entertainment Merchants Association
Post too long. Click here to view the full text.


File: 1428186161909.png (552.79 KB, 1440x900, 8:5, 1121.png)

a304bb No.48[Reply]

Check this: http://steamcharts.com/app/204060 (https://archive.today/VQDlH)

Despite femfreq's video and anita and her friends shilling for superbrothers S&S the number of consecutive players its pretty much the same

Captain Obvious to game devs: SJWs don't buy games, stop pandering to them

Its been clear for a while that SJWs are mostly broke losers and that they don't play games, pretty much every steam account shilling for mr.wu "trannies in space" game had no games in their libraries, they didn't even bother to install some F2P games (which are free in case you don't know what f2p means) to at least pretend they are not sockpuppets and angry shills.

But in this case it wasn't the laughingstock at the end of the line in ghazi (mr.wu) but the dear leader anita herself who showed she has no fucking influence in vidya at all, meaning that any devs that leave games aside to stand with the SJWs should get ready for bankruptcy and/or turning tricks behind the nearest gamestop.


File: 1428183682701.jpg (4.26 KB, 160x160, 1:1, 1428133059064.jpg)

361402 No.47[Reply]

With Obsidian fan boys creating 3 threads so far with the same content, here's one more with the counter-argument

Obsidian DID cave the moment it reached out to the $500 backer, who obviously was a big enough fan to cut them some slack and remove his joke voluntarily. But that is still censorship and that still goes against what the majority wanted, which was to leave the joke alone.

If we allow this to stand, then it's going to be a free season for SJWs. It's time to put up or shut up. Without a boycott, without showing an example of these guys, devs will cave in day-in day-out. Here's why (Copy pasting):

It's easiest to understand like this for anti-boycott shills:

No boycott scenario:
a) Stand your ground: mildly bad PR from SJWs, but largely countered by gamers applauding your decision
b) Cave into SJW demands: No repercussions.

Boycott scenario:
a) Stand your ground: mildly bad PR from SJWs, but largely countered by gamers applauding your decision
a) Cave into SJW: hugely bad PR from dedicated gamers, who obviously know other gamers and can spread the world, funding such as kickstarter pulled, long-term boycott established costing 10,000s-100,000s of sales over multiple titles which can easily tip you over into bankruptcy.
Post too long. Click here to view the full text.


File: 1428180855437.jpg (224.57 KB, 900x497, 900:497, wwe_daniel_bryan___yes___w….jpg)

29e084 No.37[Reply]

Alright, this is what I've managed to condense so far. There's probably more, but I think I have the key points of OMFGNinja's video.
====
1) Zoe Quinn and Heather Kelley are connected.
2) Heather Kelley did a talk on controlling people via video games, and how to use this power correctly. This is the Ludic Salon talk.

Key points of this talk:
2.1) How the concept of "Achievements" makes people do things they wouldn't.
2.2) How loss of control is politically powerful.
2.3) Kelley was working on a manifesto (If I'm right, it's called "Controlled Invasion"…even though that's the title of a small video she shows) on how to harness this power, and does express a fear that this will be used for evil; she wants to make sure these mechanisms aren't entirely hidden.
2.4) The manifesto happily suggests that the distinction between the "real world" and "game world" would be eliminated…and that games could be used as "agents of change."
2.5) It also suggests that this sort of change would necessarily have to happen over multiple generations, and that governments could use this as a tool to promote social change.
2.6) They suggest that both the right and left are very interested in using this.
2.7) They suggest that a set of ethics should be put forth to only use this power for "positive results." Someone suggests that this term would have to be defined. They put forth their own definitions.
2.8) They suggest that game developers admitting that they *do* have the power to create "positive results" would imply the power to create "negative results," which is frowned upon. (They did not say "Because Jack Thompson," but they obviously wanted to.)
2.9) Most disturbing: one person suggest that without a market incentive to make fun games, they wouldn't have to make fun games…and this might be good.
Post too long. Click here to view the full text.


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