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There's a new sheriff in town!

File: 1428180855437.jpg (224.57 KB, 900x497, 900:497, wwe_daniel_bryan___yes___w….jpg)

29e084 No.37

Alright, this is what I've managed to condense so far. There's probably more, but I think I have the key points of OMFGNinja's video.
====
1) Zoe Quinn and Heather Kelley are connected.
2) Heather Kelley did a talk on controlling people via video games, and how to use this power correctly. This is the Ludic Salon talk.

Key points of this talk:
2.1) How the concept of "Achievements" makes people do things they wouldn't.
2.2) How loss of control is politically powerful.
2.3) Kelley was working on a manifesto (If I'm right, it's called "Controlled Invasion"…even though that's the title of a small video she shows) on how to harness this power, and does express a fear that this will be used for evil; she wants to make sure these mechanisms aren't entirely hidden.
2.4) The manifesto happily suggests that the distinction between the "real world" and "game world" would be eliminated…and that games could be used as "agents of change."
2.5) It also suggests that this sort of change would necessarily have to happen over multiple generations, and that governments could use this as a tool to promote social change.
2.6) They suggest that both the right and left are very interested in using this.
2.7) They suggest that a set of ethics should be put forth to only use this power for "positive results." Someone suggests that this term would have to be defined. They put forth their own definitions.
2.8) They suggest that game developers admitting that they *do* have the power to create "positive results" would imply the power to create "negative results," which is frowned upon. (They did not say "Because Jack Thompson," but they obviously wanted to.)
2.9) Most disturbing: one person suggest that without a market incentive to make fun games, they wouldn't have to make fun games…and this might be good.
2.10) A refrain of theirs is "Break the magic circle." That is, they want to break the barrier between the "real world" and the "game world."

3) Heather Kelley is testing these techniques out in a benign fashion: teaching african kids to not beat the shit of their wives.

Proof of above segments:

1) Zoe Quinn and Phil Fish were seen at a wedding together (https://archive.today/zaAcy). Heather Kelley worked under Phil Fish at Polytron (https://archive.today/IRgm9). So, ZQ and HK are connected.
2) All is direct from the videos. Those desiring proof of these points should go watch it.

3) Is around the 42 minute mark of OMFGNinja's video.

My personal analysis:

I was not immediately convinced that Kelley is a "bad guy." She addresses the same concern that /pol/ has: that people will unknowingly be brainwashed by video games. However, she goes on to speak about this positively, rather than negatively.

We can't stop this technology from being developed. It's happening. The only thing we can do is make ourselves immune to it, and to point it out when it happens. At the very least, we have to thank Kelley for being relatively open about using it. A government would not have been so open. At the very least, we can do something about it, because these people are very open about using it in the ways that they are.

Their refrain is "Break the magic circle." That is, they want to mix the game world and the real world. (At the risk of being called a shill, I must say that if Gamergate were to rebrand itself, calling ourselves "The Order of the Magic Circle" or some variant would be good.)

We must defend this magic circle! Reality is reality, and video games are video games!

I think new goals of ours should be:

1) Learn how to resist propaganda in video games.
2) Spread that information.


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