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There's a new sheriff in town!

File: 1428181092079.png (201.98 KB, 1658x231, 1658:231, TheRalph TheRalphRetort ….png)

8f9e14 No.38

STOP WHAT YOU ARE DOING
I HAVE THE SMOKING GUN
GET IN HERE

Please download and mirror these videos IMMEDIATELY.
I put together a compilation of important clips so you can see whats going on.
https://www.youtube.com/watch?v=Ia4iKP6T97g

This is the smoking gun. They are video archives of a confence in germany. I had to dig to find them, but once I did, I was able to make all of the connections. They were on a kind of obscure place on the site, and I'm sure they have no idea that these archives are up.

Ludic Salon 1:
http://www.transmediale.de/content/ludic-salon-mark-butler-uk-grussegger-mfuchs-de-mliebe-de-and-mma%C3%B1as-es
https://vimeo.com/20198362

Ludic Salon 2:
http://www.transmediale.de/content/ludic-salon-grussegger-mtarasiewicz-de-and-bhowell-us-about-insecure-territories
https://vimeo.com/20198384

Ludic Salon 3 (This is the most important one):
http://www.transmediale.de/content/ludic-salon-heather-kelley-ca-and-thorsten-wiedermann-about-maze-workshop
https://vimeo.com/20881407

I believe that Heather Kelley is the source of the Quinnspiracy
http://i.imgur.com/eRuwOQE.jpg
http://www.giantbomb.com/polytron/3010-6580/people/

http://www.rapport.moboid.com/controlled-invasion/
http://www.transmediale.de/content/controlled-invasion-0
http://www.rapport.moboid.com/
http://www.transmediale.de/content/ludic-salon-shaping-play-spaces-within-media-cultures

UNFPA Game:
https://www.youtube.com/watch?v=e_jD7mGxu1Y
https://archive.today/79Hdy

mirror doesn't get all the text, so here it is:
Game to End Violence Against Women - PreProduction
Uploaded on Oct 19, 2009
Violence against women and girls is a pervasive global problem, often deeply rooted in cultural stereotypes. Violence against women is more detrimental than the apparent physical effects; it also contributes to the HIV/AIDS epidemic, unwanted pregnancies, and poverty, while harboring long-term emotional and mental issues and significantly impacting the global economy.

Despite deeply rooted beliefs, people do adopt new attitudes or behaviors if they are convinced that such change can improve their lives. Effectively targeted educational tools can enable people to identify and think critically about destructive stereotypes, identify negative personal and community costs, and practice alternative behaviors. To address the issue of Violence Against Women, students at the Emergent Media Center at Champlain College, along with Population Media Center, are creating an electronic game based on three successful methods: the UNFPA toolkit of culturally-sensitive approaches to create change, the Sabido methodology of entertainment-education, and the FIFA (Federation Internationale de Football) "Fair Play" rules. Electronic games are a unique vehicle for reaching boys and young men. By profoundly shifting beliefs, stereotypes, and attitudes on gender issues, games can contribute to prevention of violence against women.
—-
I didn't put these in the video, but download and mirror these also:
https://www.youtube.com/watch?v=XtLiFWsNHXk

8f9e14 No.39

Talk with moot:
http://www.transmediale.de/content/currency-commons-eric-poettschacher-de-introduces-panelists
http://www.transmediale.de/content/currency-commons-christopher-moot-poole-us-about-his-4chan

===
I didn't include these in the video, but these are the other talks that are part of the series with moot.
http://www.transmediale.de/content/currency-commons-elisabeth-starks-us-about-her-work
https://vimeo.com/20475870
http://www.transmediale.de/content/currency-commons-peter-sunde-se-about-his-projects
https://vimeo.com/20196952
http://www.transmediale.de/content/currency-commons-dmytri-kleiner-ca-about-his-telecommunist-manifesto
https://vimeo.com/20196823
===

Archive page with Controlled Invasion and Moots talk:
http://www.transmediale.de/archive/video?page=9
https://archive.today/EQ9Fj

What's so crazy about this, is that moot gave a talk just one day before this "Ludic Salon" happened. So I started looking into if there was a connection, and I realized that Jamin Brophy-Warren (aka PBS Guy) actually knows moot from all the way back in 2008, and they have apparently stayed in contact ever since.

8f9e14 No.40

ALSO, I should have said something earlier. This video will make a lot more sense if you know about Cultural Marxism.

Going to dump some links, ill connect up some stuff in a minute. theres a lot more going on there than I was able to cover in that video.

http://www.rapport.moboid.com/break-away-from-the-violence/

https://www.facebook.com/pages/Controlled-Invasion/127674707305747

Heather Kelley + Jamin
https://www.facebook.com/video.php?v=1816771908804



Moot + Jamin

https://www.facebook.com/pages/Controlled-Invasion/127674707305747
http://blogs.wsj.com/speakeasy/tag/roflcon/
http://roflcon.backchan.nl/meetings/view/105
http://lanyrd.com/profile/jaminbw/


Tim Schafer + Jamin Warren
https://www.youtube.com/watch?v=8P8xF-CjO3A




Jamin + Leigh Alexander (they are good friends)

http://killscreendaily.com/articles/behind-scenes-doc-art-runner-2-much-needed-breath-clarity/
on a panel together: http://gamecenter.nyu.edu/nyu-game-center-lecture-series-game-journalist-panel/
http://www.slate.com/articles/technology/technology/features/2009/the_gaming_club/in_praise_of_little_games.html
http://www.engadget.com/2009/12/18/slates-game-club-kicks-off-third-year/
http://www.slate.com/articles/technology/technology/features/2009/the_gaming_club/why_i_love_a_free_flash_game_with_crummy_graphics_and_no_story.html

Leigh writing for Jamins magazine:
http://web.archive.org/web/20091215064614/http://killscreenmagazine.com/2009/11/18/who-we-are

Leigh working with Jamin on PBS stuff:
http://killscreendaily.com/articles/pbs-offbook-pens-love-letter-indie-games/

tweets:
https://twitter.com/manveerheir/status/21454796647
https://twitter.com/manveerheir/status/8610502817



Jamin created a game jam for OUYA with Phil as a judge:
http://killscreendaily.com/articles/presenting-create-game-jam-ouya/

Phil + Jamin doing a play through of Fez and a quick panel:
https://www.youtube.com/watch?v=rdq9FlxLDQU
https://www.youtube.com/watch?v=W-OmBu5WScs

8f9e14 No.41

Yes, I'm OMFGNinja, it's been a while.

This video was recorded

This version of the video was put online on Feb 24, 2011
https://vimeo.com/20341121

This was a planning session on how to take over the gaming industry using tools from critical theory


Heather Kelly is friends and business partners with Phil Fish and Zoe Quinn.

Honestly, you kind of need to know about cultural marxism for it to totally make sense.

I'm writing more stuff up so it will explain whats going on.

8f9e14 No.42

I'm going to break it down for you guys. It's fucked up, but it's true.

The first part of the video is a meeting where they are discussing how to shape medias perception of gaming using critical theory. These people are cultural marxists who are taking advantage of how politically correct our culture has become.

The next part of the video is a preproduction for a new game thats funded by the U.N. which aims to teach young men not to be violent toward young women.

Whats significant is that many of the things they talked about, are now coming to pass. Consider the "We need a gaming punk culture", and then LW comes out with her Punk Gaming manifesto thing. Consider how they are talking about "Ethics" and "Violence against women". This has always been a planned operation by them. This "Breakaway" game that was produced, was their test run in another country, it went well, so now they are trying to run it here in America. Consider who is funding the game, it's the U.N.

Here's the TL;DR:

Phil Fish didn't cancel Fez II because hes a douchebag, he canceled it and sold the company because he knew he was going to get exposed for fraud.

LW wasn't an accident, it was ALWAYS planned like that.

8f9e14 No.43

THIS IS HEATHER KELLEYS HUSBAND

http://en.wikipedia.org/wiki/Johannes_Grenzfurthner

He was at ROFLcon back in 2009, might know moot, who knows.

https://vimeo.com/50921131
https://www.youtube.com/watch?v=K2Rvh8VG3o8
https://www.youtube.com/watch?v=to88zhLczKY

http://en.oreilly.com/et2008/public/schedule/detail/2138

He calls himself a "Context Hacker"

http://en.oreilly.com/et2008/public/schedule/detail/2138
"Context Hacking: Some Examples of How to Mess with Art, the Media System, Law and the Market
The term “context hacking”—like its older mimetic sibling “communication guerrilla”—refers to unconventional forms of communication and/or intervention in more conventional processes of communication. Context hacking is a specific style of political action drawing from a watchful view of the paradoxes and absurdities of power, turning these into the starting point for interventions by playing with representations and identities, with alienation and over-identification.

Johannes Grenzfurthner will present some projects by monochrom, a worldwide operating collective from Vienna dealing with technology, art, and philosophy that was founded in 1993. The group specializes in an unpeculiar mixture of proto-aesthetic fringe work, pop attitude, subcultural science, and political activism. Their mission is conducted everywhere, but first and foremost “in culture-archaeological digs into the seats (and pockets) of ideology and entertainment.”

Tags: digital art practice, subverting communication processes, cultural subversion, viral communication, creativity."


I WISH I WAS JOKING, BUT READ THE PLOT LINE TO THE MOVIE THE GUY IS PRODUCING..
"Story?
A ragtag UN peacekeeping force operates a small camp guarding the no-man’s-land between Austria and the tiny agrarian microstate Soviet Unterzoegersdorf, the last existing bastion of the defunct Soviet Union. When an explosion occurs deep inside Soviet territory, the team is dragged into a bizarre conspiracy of industrial espionage, media madness and political intrigue. The knowledge economy? It’s about to get blown sky high."

http://www.sierra-zulu.com/about-sierra-zulu/story/


Consider the original hack, and the message they left.
It doesn't sound like a native english speaker, but it shows that they know at least something about 4chan.
This man isn't a native english speaker, and is familiar with 4chan to a certain extent as well as being a long time hacker.

Zoe Quinn and Phil fish both had servers that required 2 pass authentication, and they both got hacked on the same day. It would almost absolutely have to be an inside job.

So, if Moot was in on it, he could just let them do whatever on the channels, ZQ and Phil fish get to blame 4chan and then moot takes the heat like he always does.

8f9e14 No.44

OH SHIT I ALMOST FORGOT TO MENTION

This guy Johannes likes doing crazy art performances. Here's one where he made fun of Phil Fish and a couple others, they are almost definitely friends.

http://www.monochrom.at/antidev/
https://archive.today/x5OaU

"YOU DON'T WANT TO END UP LIKE JOHN ROMERO, PHIL FISH AND IAN BOGOST! GOD HATES THEM!

GAME DESIGN LEADS SOULS ASTRAY! "

8f9e14 No.46

Alright, this is what I've managed to condense so far. There's probably more, but I think I have the key points of the video.
====
1) Zoe Quinn and Heather Kelley are connected.
2) Heather Kelley did a talk on controlling people via video games, and how to use this power correctly. This is the Ludic Salon talk.

Key points of this talk:
2.1) How the concept of "Achievements" makes people do things they wouldn't.
2.2) How loss of control is politically powerful.
2.3) Kelley was working on a manifesto (If I'm right, it's called "Controlled Invasion"…even though that's the title of a small video she shows) on how to harness this power, and does express a fear that this will be used for evil; she wants to make sure these mechanisms aren't entirely hidden.
2.4) The manifesto happily suggests that the distinction between the "real world" and "game world" would be eliminated…and that games could be used as "agents of change."
2.5) It also suggests that this sort of change would necessarily have to happen over multiple generations, and that governments could use this as a tool to promote social change.
2.6) They suggest that both the right and left are very interested in using this.
2.7) They suggest that a set of ethics should be put forth to only use this power for "positive results." Someone suggests that this term would have to be defined. They put forth their own definitions.
2.8) They suggest that game developers admitting that they *do* have the power to create "positive results" would imply the power to create "negative results," which is frowned upon. (They did not say "Because Jack Thompson," but they obviously wanted to.)
2.9) Most disturbing: one person suggest that without a market incentive to make fun games, they wouldn't have to make fun games…and this might be good.
2.10) A refrain of theirs is "Break the magic circle." That is, they want to break the barrier between the "real world" and the "game world."

3) Heather Kelley is testing these techniques out in a benign fashion: teaching african kids to not beat the shit of their wives.

Proof of above segments:

1) Zoe Quinn and Phil Fish were seen at a wedding together (https://archive.today/zaAcy). Heather Kelley worked under Phil Fish at Polytron (https://archive.today/IRgm9). So, ZQ and HK are connected.
2) All is direct from the videos. Those desiring proof of these points should go watch it.

3) Is around the 42 minute mark of OMFGNinja's video.

My personal analysis:

I was not immediately convinced that Kelley is a "bad guy." She addresses the same concern that /pol/ has: that people will unknowingly be brainwashed by video games. However, she goes on to speak about this positively, rather than negatively.

We can't stop this technology from being developed. It's happening. The only thing we can do is make ourselves immune to it, and to point it out when it happens. At the very least, we have to thank Kelley for being relatively open about using it. A government would not have been so open. At the very least, we can do something about it, because these people are very open about using it in the ways that they are.

Their refrain is "Break the magic circle." That is, they want to mix the game world and the real world. (At the risk of being called a shill, I must say that if Gamergate were to rebrand itself, calling ourselves "The Order of the Magic Circle" or some variant would be good.)

We must defend this magic circle! Reality is reality, and video games are video games!

I think new goals of ours should be:

1) Learn how to resist propaganda in video games.
2) Spread that information.



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