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We now have a Rockstar Social Club crew. We also have a Steam group.

File: 1422164387386.png (1.19 MB, 1600x900, 16:9, Feels OP.png)

 No.12503[View All]

Season 1 Feels Edition

Previous Thread: >>12184

Previously on Telltale Games General…
>Anons stream a zombie movie with a really long name they watch Shaun of the Dead instead
>Flimsii releases part two of his TWD S2 criticism video
>Some actual game discussion and discussion about Telltale itself
>tfw eating birthday cake and can't give any to Clem
>Anon sins…
>Anons discuss Luke
>More talk about Jane
>Lee chokes a bitch
>Anon asks for help with the new thread theme
>Anons discuss what kind of music Lee liked
>Anons continue to prove their love for Clementine

Things to discuss… New questions are marked by an asterisk
>Have you played any other TTG games besides TWD?
>New GoT episode 2 trailer!: https://www.youtube.com/watch?v=boY5jktW2Zk
>What did you think of the new GoT trailer?
>Will your choices matter in TTG's GoT?
>Will we get news of TWD S3 before 2016?


Thread Theme Question…
>When did you cry during season 1?


Polls… Also post polls for questions you want to see
>http://strawpoll.me/2980727 What future game are you most excited for?
>http://strawpoll.me/2674302 I am a…
>http://strawpoll.me/2674292 Worst group
>http://strawpoll.me/2729726 /ttgg/ age
>http://strawpoll.me/2735107 (With Lee) http://strawpoll.me/2735116 (Without Lee) Who do you miss the most?
>http://strawpoll.me/3005015 Do you like Clementine's shirt or jacket more?


IRC:
>Server
irc.rizon.net
>Channel
#ttgg


RP:
>http://rpol.net/game.cgi?gi=61078&date=1409037977


Steam group:
>http://steamcommunity.com/groups/telltalegamesgeneral
246 posts and 67 image replies omitted. Click reply to view.

 No.12755

File: 1422327839929.jpg (27.94 KB, 236x294, 118:147, Clem misspeaks.jpg)

>>12754
Come on anon. You know that's not true.

 No.12756

>>12755
I submitted that post like 10 minutes ago, it barely showed up just now.

 No.12757

>>12756
The joys of posting on 8chan.

 No.12758

Show's starting!

 No.12759

As always, thanks for watching!

 No.12760

Good show guys.

 No.12761

File: 1422336065530.jpg (164.18 KB, 928x900, 232:225, 1395068591450.jpg)

>>12755
>I'd come for you
I-It's getting hot in here

 No.12762

File: 1422336246674.jpg (90.17 KB, 300x339, 100:113, binocs.jpg)

>>12761
>Clem misspeaks.jpg

 No.12763

I think it would've been interesting if Sam could've been Clem's companion for at least most of the season, and then he got bit, and she would've had to put him down.

 No.12764

>>12763
Do animals get infected in TWD universe?

 No.12765

File: 1422338772555.png (250.5 KB, 366x417, 122:139, frightened Clem.png)

>>12761
Anon!

 No.12766

>>12764
I've never read the comics or have seen much of the show, so I don't know. I know zombie animals exist in other zombie things though.

 No.12767

>>12766
Just looked it up and there are no zombie animals. As for why, it's because the comic illustrator prefers drawing humans and zombies to animals.

 No.12768

>>12767
>comic illustrator
Which one? Tony Moore, the original illustrator, or Charlie Adlard?

 No.12769


 No.12770

https://www.youtube.com/watch?v=a4oU5d51c8k

Every time I hear Pendulum, I think of Kenny.
Damnit, Flimsii.

 No.12771

Anybody awake at this hour?

 No.12772

>>12771
I am.

 No.12773

>>12771
Me as well.

 No.12774

>>12772
Awesome.

>>12773
Were you here earlier or did you just get here?

Now for something to talk about… Character types you'd like to see in season 3?

 No.12775

>>12773
I tried drawing Clem during class today. She ended up looking like a weird alien. I got a lot more respect for you now, DJ.

 No.12776

>>12774
I just got here.

>>12775
Clem is the hardest character for me to draw still.

We're getting one hell of a snowstorm today. I hope it's warm and sunny where you anons are. I'm bundled in four layers under two blankets and I can hear the plow trucks all over the city.

 No.12777

>>12774
I really liked Chuck from S1, I'd really like to see another character like him again. He was really down-to-earth and laid back, but had the group's back when shit got real despite knowing them for very little time.

 No.12778

>>12776
It's around 60-70 during the day where I am. I really don't envy you guys, especially since I used to live up north and I know exactly what the winter is like. Snow's nice as a concept, but when it's everywhere and you gotta shovel it, and snow plows turn it into brown slush, and it turns into rock-hard ice… not so nice.

 No.12779

File: 1422352776221.jpg (129.51 KB, 1920x1080, 16:9, clem.jpg)

>>12774
>Character types you'd like to see in season 3?
Someone who won't treat Clem as just a child, but who will also recognize her limitations. So, not the cabin group.

I wonder how they're going to handle the multiple endings of S2? With TTG's track record, I think it's safe to assume Clem and AJ will be the only ones alive by Ep2, despite what ending you chose.

 No.12780

>>12779
>Clem and AJ will be the only ones alive by Ep2
That seems likely, but what I want to know is how they'll address the completely different locations you end up in. Howe's and Wellington are Clem knows how far away from each other, and we don't even know where the Alone ending even is.

 No.12781

>>12777
Yeah, another character like Chuck would be nice. I'd also like to see another character like Pete, since he got killed immediately.

>>12779
I used to think that Kenny/Jane will be dead by episode 1, but recently I've come up with something that I think will be more likely. Kenny will ether already be dead, or die in a non-heroic way 5 minutes into episode 1. Jane will be determinant but survive the entire season if you choose to keep her alive. It makes since for them to do this because most people got a Jane ending, so they're going to appeal to the majority.

 No.12782

>>12780
>>12780
>I want to know is how they'll address the completely different locations you end up in
Timeskip.

 No.12783

>>12782
If I was a betting man, I'd put my money on this.
God I hope they give her a better coat.

 No.12784

>>12781
Pete is probably the S2 death I'm most mad about. He seemed like he could have been the voice of reason in the cabin group, and probably could have played well in the whole Luke vs Kenny dynamic. It would have helped bring out more facets of every character.

>>12782
Yeah, probably. It seems like a cop-out, but really I just think TTG wrote themselves into a corner with S2. A timeskip is the only reasonable alternative to having an episode or more dedicated to dealing with the location difference.

 No.12785

File: 1422353612270.png (152.42 KB, 244x417, 244:417, empty clem.png)

>>12780
I've gotten the impression multiple endings were quickly scrapped together, before idea being going with an one true ending which was the Wellington one. Maybe even the idea of Clem reaching Wellington anyway either with Jane or alone, but that would mean your choices wouldn't mean shit. So they made three different endings in three different places to avoid that.

Just compare the quality of the three endings. In the first one, beautifully put enviroment with a built safehaven together from scratch. Second using pre-existing resources, you can see how quality declines, even using rehashed models as the shitty family. Third, Clem walks on a flat grass field through a copypasted horde. Just pure shit.

 No.12786

File: 1422353690307.jpg (82.86 KB, 280x387, 280:387, 1417306960937.jpg)

>>12783
Same here. He would have been a great mentor and guardian for Clem.

>tfw no scenes with Pete teaching Clem to hunt, clean kills, and basic woodland survival

 No.12787

>>12786
Or, alternately,
>Clem expects Pete to know all about cleaning game, skinning, etc.
>he sheepishly admits he took all of his game to a game processor and never did any of that himself

 No.12788

>>12785
I forget where I read it, but the idea for multiple endings was there from the beginning, when Vanaman was briefly S2's project leader. Reason being since Clementine was a child she should be more free to choose her own path to adulthood or something like that. I'm paraphrasing.
Not to say the actual endings themselves weren't scrapped together, but that was the plan early on. I do wonder what they originally were supposed to look like since S2 went through so many rewrites and revisions since then.

 No.12789

>>12788
I really can't wrap my head around why there were so many rewrites. It seems pretty obvious that rewrites almost always hurt the narrative since they're much less thought out than the original script. Were they afraid of leaks or something?

 No.12790

>>12789
My personal opinion is that alot of people correctly guessed what would happen in future episodes, thus they were rewritten to surprise people. Although leaks did happen.

 No.12791

>>12790
>people correctly guessed what would happen in future episodes
With enough people randomly guessing, someone's gonna be right eventually. Even then, predictability isn't necessarily bad. S1 was pretty predictable, but as they say, it was the journey and not the destination that made it so good.

 No.12792

>>12791
Yeah, Telltale should just stick to whatever they have planned, doing only minor rewrites if absolutely necessary. I really hope Borderlands doesn't suffer from being rewritten.

 No.12793

>>12792
It's a damn shame TTG has zero chance of hearing our input. All they'll ever hear is gleaming reviews and fanboyism in their forums while we spend all day discussing their games and actually come up with useful, constructive criticism that would greatly improve their games.

 No.12794

>>12789
It's simple: whenever the audience didn't react to certain elements in the original script like the writers thought they would, they shifted goal posts.
Take Luke for example. He was originally written to be a universally loved character, a friendly, competent partner for Clementine, and, presumably, someone many players would choose over Kenny. When his reception from players ranged mostly from lukewarm to outright dislike the writers realized they couldn't use his character like they originally intended to and so his role and characterization changed to whatever seemed convenient at the time. Hence, why in one episode he's the voice of reason, in another he's a fuck up, or he's opposite side in a rivalry that threatens to tear the group apart, and later he's the glue holding the group together.
The episodic nature of the game made it convenient to "tailor the story", or rewrite the script, to how the players behaved, even when it didn't make a lot of sense to.

 No.12795

>>12794
Seems awfully short-sighted. Even in the TWD show, there's plenty of characters like Hershel that fans used to hate, but the writers (mostly) stuck to their guns and got the payoff they were hoping for. Fandom should never influence your creative vision.

Also,
>lukewarm
made me chuckle a bit.

 No.12796

Just made me a nice breakfast of bacon, eggs, and pancakes.

>tfw can't make any for Clem

 No.12797

>>12796
It's not complete without apple juice! Sounds delicious though, now I'm hungry.

I wonder how Clem would like her eggs? Probably scrambled or over hard, I've never met a 12-year-old that liked runny eggs.

 No.12798

>>12796
I wonder what kind of breakfast they'd serve Clem at Wellington. Probably not bacon and eggs unless the leaders there had the foresight and ability to raise livestock or even trade with another settlement that did.

 No.12799

>>12798
Beans n' rice. And you're gonna like it.

 No.12800

>>12797
>apple juice
I've never been particular to that. OJ, yes, but I've always felt AJ (apple juice) was too sweet.

 No.12801

>>12800
Yeah, apple juice can be pretty sweet. It really depends on the apple they use, and a lot of store brands add sugar.
I used to make apple cider with my family when I was younger. It was great, and it basically tasted exactly like an apple, except liquid.

 No.12802

I just realized we're getting close to the bump limit.
I'll make the new thread and then probably go to bed.

 No.12803

It's a bit before the bump limit, but it's really late and I gotta go to bed.
>>12803

 No.12805

>>12803
Whoops, wrong link. Not sure how that happened.
>>12804
New thread
>>12804



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