No.28408[Last 50 Posts]
The Fear Walking Dead Edition
Previous Thread: >>28102
Previously on Telltale Games General…
>Anons answer the OP questions and discuss TFTB
>Anons try to watch Fear The Walking Dead the VPS provider decides to do maintenance
>Some FTWD discussion
>3 year anniversary of Doug's death
>Anons discuss Until Dawn
>Anons watch FTWD episode 2
>MGSV discussion
>Anons finish watching GOT season 5
>Straight Outta Compton memeposting
>Isitporn.com memeposting
>Anon is disappointed with Tales from the Borderlands
>OC contest announced for one year anniversary
>It took us over 3 weeks to get through one thread
>Anons continue to prove their love for Clementine
Things to discuss… New questions are marked by an asterisk
>Expected release date for GOT finale?*
>Expected release date for TFTB finale?*
>Will either game have multiple endings?*
>Would you like to see a DLC for either of them?*
Thread Theme Question…
>What do you think of Fear the Walking Dead so far?
Polls… Also post polls for questions you want to see
>http://strawpoll.me/2980727 What future game are you most excited for?
>http://strawpoll.me/2674302 I am a…
>http://strawpoll.me/2674292 Worst group
>http://strawpoll.me/2729726 /ttgg/ age
>http://strawpoll.me/2735107 (With Lee) http://strawpoll.me/2735116 (Without Lee) Who do you miss the most?
>http://strawpoll.me/3005015 Do you like Clementine's shirt or jacket more?
IRC:
>Server
irc.rizon.net
>Channel
#ttgg
RP:
>http://rpol.net/game.cgi?gi=61078&date=1409037977
Steam group:
>http://steamcommunity.com/groups/telltalegamesgeneral
No.28410
first for Shel will never be romanceable
No.28411
>>28408
>Expected release date for GOT finale?*
>Expected release date for TFTB finale?*
Telltale tweeted they'd come out this fall along with Minecraft and Michonne. I expect they'll come out before the new releases so I'm guessing later this September/early October.
>Will either game have multiple endings?*
I really, really hope not, at least in TftB's case. I don't see how it 'work' for this kind of story anyway.
>Would you like to see a DLC for either of them?*
I guess I wouldn't be against TftB DLC but I have no idea what it could possibly about. I'm certain there won't be DLC for either anyway.
>What do you think of Fear the Walking Dead so far?
It's… okay I guess? I'm actually not sure what I think of it. I think it's too early to tell but it hasn't broken new ground or offended me in some way. So… average?
What do fans of the original show think of FTWD so far anyway?
No.28412
>>28408
>Expected release date for GOT finale?*
>Expected release date for TFTB finale?*
Who knows. On a related note, I looked at the Sam & Max release dates, and those were almost all exactly a month apart.
Telltale is a much bigger studio now, why would it take them longer to produce episodes?
>Will either game have multiple endings?*
TftB sort of hints at it with ruling Hyperion, but with Jack around, I don't think that'll last through the final episode
>Would you like to see a DLC for either of them?*
In my opinion, DLC only really works for original stories, like TWDG. Borderlands and GoT don't exactly have much room to maneuver without creating a completely new story again.
It's a reason why I don't think the Michonne thing will be very good, either.
No.28413
I've mentioned before how I think Pierre Shorette is to blame for how bad episodes 3 and 5 are, because he has writing credits for those episodes. But I noticed that episodes 2 & 5 were the ones where Clementine is the most out of character, and those episodes were written by Nick Breckon. So I now think that he's actually to blame for that.
No.28414
>>28413
I don't think you can lay all the blame on one dude since 5 is just the result of how poorly managed the entire season was after the story passed through so many hands (four's script was even outsourced to a writer who didn't work for Telltale.) It was bad don't get me wrong but I'm not sure how anyone could have salvaged that episode, especially since there was no more plot to tell and Clem's character was incredibly damaged by that point.
>I noticed that episodes 2 & 5 were the ones where Clementine is the most out of character
I know you're getting at Clem being able to execute Kenny, but I'd say 5 is when Clem suddenly starts shows shades of her old S1 self again. She talks about "kissing stuff" comment, she plays with AJ, and generally just acts more "innocent" again. I'm certain that was Breckon desperately trying to roll back how much of a hateful, edgy bitch Clem can be in 3 and 4, which I think are her most OOC moments. Not that she can't sometimes do edgy shit in 5 also like encouraging Kenny to beat Arvo.
No.28415
>>28414
>generally just acts more "innocent" again
>option to make her drink
>option to make her smoke
>more options to make her swear than any other episode, including her first f-bomb
>acts more "innocent"
No.28416
>>28415
Hence the quotes. Honestly the way she's written throughout most of the season and the awful shit she can do makes those things you listed seem in-charcater for S2 Clem. So much so that I was surprised at those moments in 5 where she could act like her sweet, nine year old self again. I think people forget how horrid Clem can be when she's played at her edgiest, especially in 3.
No.28417
>>28416
I actually agree with alot of what you say, but I think Clem at her edgiest, is at the very least possible to me, most of the time. The only time I think edgy Clem is out of character outside of episode 5 is things like watching Kenny kill Carver or leaving Sarah to die.
No.28421
>>28417
I don't buy most of it because from the get go Clem barely resembles herself. She really is like a totally different character, to the point if you re-skinned her and changed her voice you'd have no idea it's supposed to be Clementine. Play her consistently at her worst and I can guarantee you people would dislike her. The only S2 Clem has going for her is her shaky connection to the real S1 Clem which is why I make the distinction of them being two different characters.
>>28418
"Edgy" Lee was still Lee though and unlike S2 Clem he didn't revel in watching people die. Those decisions still made sense with his characterization and the player can't make him a completely irredeemable asshole because he's still supposed to be heroic. A lot of edgy shit Clem can do is more the entertainment of a minority of the audience from the novelty of watching a formerly sweet kid act like a shit to people they don't like.
No.28422
>>28418
I predict that motherfuckers will die.
>>28419
I predict that motherfuckers will die.
No.28423
>8chan triple posts
>try to delete one
>deletes all 3
Th-thanks
No.28424
>>28421
>"Edgy" Lee was still Lee though
That's what I mean. Clem's "edgy" choices could have easily been rewritten into something necessitated by the situation, like Lee's. Ex. Carver's face being caved in; it could make more sense to be given the option to try to prevent it and fail, or make no effort to stop it and look on in horror as Kenny goes way overboard. The latter option is "edgy", but it does assure Carver is dead, and that's somewhat justified. The former implies that Clem diesn't want him to die, which is equally questionable.
No.28425
>>28423
I was wondering what happened.
Anyway to answer your questions, I don't really have any expectations for the show since it doesn't interest me very much to begin with.
The things you mentioned I would consider out of character for Clem to do, but I think there's alot more justification for Lee's "edgy" actions than Clem's. Dropping Ben because he's a liability, and letting Beatrice get eaten because it gives them more time to gather supplies, for example. But what does Clem have to gain by watching Kenny kill Carver, abandoning Sarah or executing Kenny? Nothing, they're just there to make the player happy and that's it. Alot of people would say that this is why Clem shouldn't have been the protagonist, but her being the protag isn't the issue, giving her out of character options is the problem. The option to watch Carver die would've been better had it been what >>28424 suggested, and I think we could've instead of having an option to leave Sarah, Clem tries to save her no matter what, but how you try to save her determines wither or not you succeed, kinda like with the betrothal in GOT.
No.28426
Maybe y'all discussed this already but do you think the TWD cast would fare well in the Until Dawn Universe? I know the Cabin Group would be dead on arrival
No.28427
>>28424
That would make a lot more sense to me. Really the only way I can realistically imagine S2 Clem reveling in Carver's brutal death is if she was the one who was beaten by him for stealing the radio. Aside from destroying the facade for her and the audience that this is all fun and games and that she's untouchable, it would also make the decision to not watch his death a powerful moment for her. It would show that she refuses to stoop down to Carver's level despite his attempts to brutalize her.
>>28425
>her being the protag isn't the issue, giving her out of character options is the problem
This. What reason does Clem have for being an asshole to Sarah other than people on the TTGF complained they wanted to be more mean to her? What reason does Clem have for covering Matthew's murder of Nick other than the people wanted him dead? Even the decision to blackmail Rebecca seems questionable because we never see the transition Clem makes to being capable of being that manipulative.
No.28428
>>28427
>Walter's murder of Nick
ftfm
No.28429
>>28426
Couldn't fare much worse than the bumbling retards in Until Dawn.
No.28430
>>28426
I haven't played Until Dawn unfortunately. I don't even own a PS4. But we actually haven't discussed it yet, so I'd like to see other anons answers.
No.28431
>>28425
>but I think there's alot more justification for Lee's "edgy" actions than Clem's. Dropping Ben because he's a liability, and letting Beatrice get eaten because it gives them more time to gather supplies, for example
I agree but there's more to it than that. Lee is properly characterized as being brutal enough to abandon fellow survivors to die for being dangerous liabilities; it's why he has the backstory of murdering a man in the heat of passion. Clem on the other hand can't just do those thing even if they are practical and in fact her prior characterization would prevent from realistically doing so. She has to be properly characterized as someone capable of making brutal decisions without betraying everything the player knows about her from S1. That's why I hate the timeskip so much. It's a lazy way to justify Clem being an conniving asshole "because she's different now".
No.28432
No.28433
>>28432
Half an hour after the show ends, so 10:30PM EST.
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No.28434
All this talk of edgy Clem reminded me of this from Sam & Max season 3. This is pretty much Clementine now, especially if she went with Jane and didn't let the family in.
No.28435
If S2 was rewritten how would you prefer for Clem to be characterized this time around? What kind of relationships with other characters would you like her to have? Would you like the original S2 plot to be tried out or would you want something totally different starting with Clem still being with Christa and Omid? Would you like a time skip implemented if you thought it could be done better? If so how long would it be and how would Clem be different?
No.28436
>>28435
Sometimes I think, I'm not a creative enough person to come up with good ideas on how to write a story. I do for the sake of discussion obviously, but it's not something I'm good at, and it certainly isn't something I do for a living. It's Telltale's job to do that, and something they don't seem very capable of doing either, lately.
So I guess my answer to your question is,
"Do it better next time."
I won't pretend to be a good story critic, but I'm fairly sure I can guarantee you that it's possible to come up with an objectively better story and characterization for Clem in S2.
Is this a silly assertion?
No.28437
File: 1442196925988.jpg (841.25 KB, 1500x1001, 1500:1001, fear-the-walking-dead_0.jpg)

Fear the Walking Dead in 15 minutes!
http://doku.us/ttgg/stream.php
No.28438
Thanks for watching!
Any thoughts or predictions for next week?
No.28439
>>28438
Thanks for streaming. Things got a little more interesting at the end of this episode but I still don't care enough to speculate about anything.
>>28435
I've posted my ideas for season 2 here before but I'll post them again tomorrow. I can't stick around right now.
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No.28440
>>28436
>Is this a silly assertion?
Not at all. I'm just curious to see what people might like to see in a S2 overhaul so don't worry over if your ideas aren't "good enough". I've been toying around with the idea of rewriting S2's story, partly as an exercise and partly to see how it plays out, which is why I asked these questions. I won't pretend it'll be good though.
>Sometimes I think, I'm not a creative enough person to come up with good ideas on how to write a story
You did come up with an idea (at least I'm pretty sure it was you) about an older Clem and AJ's relationship I really liked.
>Well, AJ is an orphan. I imagine that would be a big part of their relationship, since AJ would be growing up under the care of a 11-year-old and wouldn't be able to remember his real parents. Clem simply isn't able to fulfill the role of his real parents, and I'd like to see how they'd handle that together. Would it be an open dialogue where they both acknowledge this fact, or would AJ keep it to himself, possibly pushing Clem away in the process?
>Narratively, I think having to coax AJ into talking would be pretty interesting. It could even be determinant, you could have a couple chances to "crack" him. It could be really difficult to pull off and possibly take multiple attempts throughout the story, and along the way AJ's feelings towards you could alter some parts of the plot.
It's something I'd actually like to see implemented in a future season at some point, or a fanfic at least.
No.28444
>>28435
>>28439
Okay, so these are my ideas for TWD season 2. Keep in mind that this is just a basic outline for what I have in mind, and not thorough details. Omid and Christa are not killed off right away, the pre-timeskip event is the miscarriage of Christa's baby. Clementine still gets separated from them when the bandits attack, but she meets up with them again after finding her backpack at the river. They (Omid & Christa) meet up with Kenny along with Clem allowing them to reminisce and talk about the past and what they've been going through. Carver doesn't capture the group but instead they try to make their way to Wellington while on the run from Carver. Rebecca dies shortly after giving birth, in a heartfelt scene where she shows regret for not being able to take care of her kid. The 400 Days characters have an actual role in the story as henchmen of Carver's who question his way of doing things before eventually turning on him. The overarching plot is about Clementine's journey to Wellington but Clementine learning how to take care of herself and make hard decisions is a main theme of the story. The ending choice is having to choose between Kenny and another character, determining who you end up at Wellington with rather than whether or not you even make it there.
Like I said this is just a general idea of what I'd do. I'd like to know other people's thoughts on these since nobody really commented on them last time I posted them, though I did make a few changes to them since last time.
>>28436
>Is this a silly assertion?
No, it's not. In fact, I'm of the belief that /ttgg/, as a collective, could write a better season 2 than the people who did write it. I always get a lot of shit for saying that, but honestly, I think we have a better grasp on how Clementine should be characterized, and would be able to create a compelling, coherent story with an actual focus. If anything it couldn't possibly be a bad story since we know what not to do.
>>28443
Come out of the closet Luke.
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No.28445
Hey guys, this is just a reminder that next week will be our one year anniversary, and we're having an OC contest to celebrate. It doesn't have to be anything special like fanart, just make something /ttgg/ related. One of our anons said he'd buy a TT game for whoever's OC he likes the most. Good luck, and most importantly, have fun!
No.28446
What the hell is going on? Where is everybody? DJ? SFManon? Webmanon? Depressionanon? Loliloveranon? Douganon? Beccaanon? Tae? The Bronnie? Anybody?
No.28447
>>28446
I'm here. I'm actually in the middle of typing up a response to a post.
No.28448
This person makes an interesting assertion that S2 makes more sense as an elaborate hallucination of denial Clem has as she slowly dies from a dogbite. Warning, it's a bit long.
http://youngandyoungatheart.tumblr.com/post/129100972808/season-2-of-the-walking-dead-game-was-actually#notes
>I think that, even though it wasn’t written to be seen this way, S2 both makes more sense and works better as a dramatic story if you assume everything happening to Clementine after the scene with the dog is actually part of dying dream. Think about it, which is more likely?
>An eleven-year-old girl lost in the woods reeling horribly from a fight with a single dog is suddenly saved, later reunited with someone who was almost certainly dead in a part of the world far from where he was last seen, then accomplishes incredible feats of strength and endurance far beyond most adults, including walking off a rifle shot to the chest with no real consequences, and being seen as an equal by a vicious dictator, all in the span of a little over a week.
>OR
>A combination of malnutrition, exhaustion, shock, blood loss and possibly even rabies has caused Clementine to hallucinate an elaborate scenario in her head in a subconscious attempt to deal with her impending death.
Thoughts?
No.28449
>>28448
Honestly, I would prefer if season 2 was a dream. Anything to make non-canon. Though I'd prefer it was a dream so Clem has a second chance at those years of her life, rather than it being a dying dream.
No.28450
>>28446
>Loliloveranon?
Sorry, not here. I'm undead.
No.28451
>>28450
Hey, I was pretty sure that you'd left. So you still browse this place from time to time?
No.28452
File: 1442276945639.jpg (54.73 KB, 1364x768, 341:192, WalkingDead101_2012-11-22_….jpg)

>>28450
Don't worry, I know what I have to do.
No.28453
>>28451
I'm always here.
>>28452
You're gonna have to shoot me, anon
No.28454
>>28440
>don't worry
I didn't want to make it seem like I think my ideas aren't good enough or whatever, just pointing out that at the end of the day, I'm the consumer. We're doing Telltale's job here sometimes.
>toying around with the idea of rewriting S2's story
How might you format this? Would you write your own script or something? That would be quite an undertaking.
>pretty sure it was you
Yeah, that was me. Glad you liked that idea, I'm a little fond of it too.
>>28444
Nice trips.
>Carver doesn't capture the group
>The 400 Days characters have an actual role in the story as henchmen of Carver's
I'm not entirely sure how this would work. If Carver's just chasing you, you wouldn't really see much of him or his crew, so there wouldn't be much opportunity to develop the 400 days characters.
Additionally, the "threat" of Carver chasing you for 3-4 episodes might not seem all that pressing if he never actually does catch anyone. S2's problem is that everything moved too fast, but I fear the problem with your story would be that things would move too slow.
Do you see what I mean?
>>28445
Got something in the works, don't worry.
>>28446
Was napping.
I miss Bloody Maryanon
>>28448
Huh. Interesting concept, but I can't decide if S2's shortcomings are bad enough to justify pulling an M. Night Shyamalan.
I understand the desire to retcon some things, but it seems irresponsible to just throw out that entire half of the game.
>>28451
Don't you know that he's –
>>28453
>always here.
Yup, that.
No.28455
>>28444
If you're going to add Christa and Omid as major characters (an idea that I like) you're going to have to remove some of the more useless characters to avoid a bloated cast. One of S2's major issues was having a large cast with little time to develop them due to short episode lengths. Rebecca and Alvin are good candidates for the chopping block since the whole reason they exist is to replace Christa and Omid.
>The ending choice is having to choose between Kenny and another character, determining who you end up at Wellington with rather than whether or not you even make it there
I agree with the idea of the game ending in just one location but who would this other character be? Why would Clem be forced to choose between them or Kenny? Would it be a choice of saving one of them like people originally thought the last choice of S2 was going to be?
>In fact, I'm of the belief that /ttgg/, as a collective, could write a better season 2 than the people who did write it
There's way more to writing than putting ideas to paper. Ideas have to be executed and conveyed well too and that takes a lot of skill and practice to pull off. Also multiple drafts and revision. Writing's no different from drawing in that sense.
>If anything it couldn't possibly be a bad story since we know what not to do.
Better than S2 perhaps but I think you're giving us too much credit. Criticizing a bad story and creating a good one are wildly different beasts, and the latter takes a lot more talent.
>>28454
>How might you format this? Would you write your own script or something?
Prose fiction as I've never practiced writing scripts. Originally I wanted follow the basic structure of S2 but with some major differences, E.g. removal of "major" characters, no timeskip, greater focus on Clem and her relationships, confrontation with Carver moved to the final act, etc. However I found out there's already a fanfic with similar ideas (which is in fact what the blog linked in the hallucination post is about) so I've been rethinking of exactly what I want to write. Not that I plan to publish it anyway.
No.28456
Guess what I'm replying?
I feel really dumb for just noticing there's glass separating Lee and the cop. I always thought that was an oversight.
No.28457
No.28458
>>28457
Uh yeah, that was supposed to be "replaying".
Now I feel dumber.
No.28460
>>28454
>I'm not entirely sure how this would work.
Clementine would get captured by him, but nobody else. Since he doesn't have the people he wants the most (Alvin & Rebecca), he decides to hold Clem hostage as a bargaining chip for them. I know season 2 didn't focus on going to Wellington at all, but even if it did, getting sent back to Carver's compound would be a huge roadblock towards that. This way, Carver and his crew get character development, while Clementine's journey to Wellington doesn't get impeded since Carver's group is following Clem's, who are on their way there.
>I miss Bloody Maryanon
Heh, me too actually.
>>28455
>you're going to have to remove some of the more useless characters to avoid a bloated cast.
Well if one of season 2's problems is that it has useless characters, and we're rewriting it to fix it's problems, one of the ways we can do that is by making useless characters not useless. I guess if anything we can cut Alvin as someone who was killed by Carver, and we find out later why from Rebecca.
>who would this other character be?
I'm thinking either Luke or Christa. Christa might be a harder choice than Luke since in this case it's a choice between two characters from season 1. Two people that Clementine actually has some sort of connection to.
>Would it be a choice of saving one of them like people originally thought the last choice of S2 was going to be?
Yes, exactly.
>I think you're giving us too much credit
Maybe you're right that writing a good story is harder than I think it is, but I maintain that it can't possibly be that hard, especially if we work together.
>>28459
Looks like art from the "previously on" segments in TFTB.
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No.28461
Dead thread… Might as well post that pic of Clem taking pictures someone requested over a month ago. Yes, I know I'm extremely late for posting this now, and I'm very sorry for taking so long. I hope the wait was worth it.
No.28463
No.28464
YouTube embed. Click thumbnail to play.
>>28462
Won't be coming out for a long while according to Stauffer. Apparently this is because Telltale wants to make S3 the biggest TWDG game yet. We'll supposedly get "concrete info" after Michonne is done.
Skip to 15:58 for relevant information
No.28465
>>28464
>Telltale wants to make S3 the biggest TWDG game yet.
Can't wait to see how they fuck it up.
>We'll supposedly get "concrete info" after Michonne is done.
Christ this wait is going to be painful.
No.28466
>>28465
Forgive me for getting meta but I love the duality of this post.
>Christ, S3 is gonna suck donkey testicles
>Christ, S3 can't come out soon enough
Anyway, I wonder what S3 being bigger actually means. My hope is that the episodes will be longer and the hubs bigger and more interactive like in LiS.
No.28467
>>28466
I'm mostly only looking forward to season 3 so activity can increase here again.
No.28468
>>28467
Same but I'm also looking forward to new fanart, especially from drawfags.
No.28469
>>28455
>Not that I plan to publish it anyway
I'd love to read your story, anon.
Maybe just pastebin it someday?
>>28456
This scene always makes me wonder how they did the driving bit technically. Is the car actually moving with the camera and character models, or is the scenery around it moving? Does the road ever run out?
>>28459
Cute. That little drawing style remind me a little of this Don't Starve mod.
>>28460
>people he wants the most
Oh man, I completely forgot about that storyline just like Telltale. I really think that could've been a great source of character development, even for the other characters.
>>28461
Good job, thanks anon.
>>28464
Well, when's Michonne, then?
>>28466
It's like watching a car accident.
>S3 being bigger
7 episodes
>>28468
A new season would also bring another kind of art…
No.28470
>>28469
>Maybe just pastebin it someday?
Maybe, if I feel confident enough in it.
>This scene always makes me wonder how they did the driving bit technically. Is the car actually moving with the camera and character models, or is the scenery around it moving? Does the road ever run out?
The road does repeat after a while. Occasionally it looks like there's a car sitting stationary on the road but I'm not sure if that's just my eyes tricking me.
>Well, when's Michonne, then?
This Fall, along with Minecraft.
https://twitter.com/jobjstauffer/status/642228165708877824
>Two of our most ambitious finales yet; a new series premiere for all ages; the return of TWD; surprises. Telltale's Fall 2015. Stay close!
>A new season would also bring another kind of art…
Crossing my fingers for actual lewd adult Clem art.
No.28471
>>28464
>"We don't even know who you'll be playing as, we have no idea how it'll be tying together to season 2 or the Michonne series."
By "we" does he mean everyone waiting for S3 or Telltale? Because I'd hope they'd have an idea by now what to do with the third season.
>>28470
I hope Michonne wraps up quickly if it somehow means S3 gets started sooner. Though given the rate at which Telltale releases episodes…
No.28472
>>28471
I'm assuming by "we" he meant we the people waiting on S3.
No.28473
>>28469
>Is the car actually moving with the camera and character models, or is the scenery around it moving?
I assume they're actually driving down the road, and it repeats. That's how the driving sequences in Sam & Max worked, and you can actually see the buildings in the distance rise up from the ground from where the road runs out. I assume in TWD however, that the distance for which the scenery runs out is longer, and they're able to mask the scenery looping with different camera angles, and the lack of tall buildings.
>Good job, thanks anon.
Wait, so you were the one who requested the photographer Clem pic? I thought it was Tae.
>>28470
>a new series premiere for all ages
Can't say I'm surprised to hear that about Minecraft. Maybe this means that Telltale will finally make something lighthearted and fun again like Sam & Max. Not to say that Borderlands isn't fun, but it's a different kind of fun. On the other hand, this might also mean that the story might also be simpler than what we're used to. Gotta keep things simple for the sake of kids being able to understand it.
>>28471
>>28472
I wouldn't put it past Telltale for them to be talking about themselves. Season 2, as well as the Michonne DLC, have shown that they have no idea what they're doing anymore with TWD.
Also, I'd like to apologize for my little outburst yesterday. I know I should be used to this board being slow by now, but it's really frustrating for me to always be here, and have noone to talk to.
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No.28474
>>28460
You should still narrow down the cast to characters who may have a potential role to fulfill, if not necessarily an arc. Think about how small the S1 cast was in comparison and how each member had an important role in either the plot of a stronger character's development.
>Maybe you're right that writing a good story is harder than I think it is, but I maintain that it can't possibly be that hard, especially if we work together
Don't get me wrong. Not only am I sure that we can up with a better plot outline than S2's (not hard because it barely had one to begin with), I think we've already come up with some better ideas to start piece together one. But it's also a pet peeve of mine that the idea of actually writing a good story is as simple as putting down good ideas on paper. It's such a common misconception that leads to so much awful fanfiction (and bad fiction in general). Writing is a discipline and a craft as much as it is an art and, yes, it is hard to do. There's a difference between fixing someone else's busted plot with the pieces they've already made and crafting vivid scenes out of that plot through prose.
>>28473
>Maybe this means that Telltale will finally make something lighthearted and fun again like Sam & Max
They've described it as a combination of Ghostbusters and the Goonies so lighthearted but with some serious moments sounds about the tone they're going for. Speaking of Minecraft the press has been getting to play it recently. Release is probably closer than we thought.
>I wouldn't put it past Telltale for them to be talking about themselves. Season 2, as well as the Michonne DLC, have shown that they have no idea what they're doing anymore with TWD.
Plus they've been open about having no idea where they're going to to take Clem as a character next. They've gone full Kirkman post-comics-decay it looks like.
>Also, I'd like to apologize for my little outburst yesterday. I know I should be used to this board being slow by now, but it's really frustrating for me to always be here, and have noone to talk to.
To be fair it's starting to feel like we're replying to hours-old posts rather than having conversations. I admit it feels frustrating too.
No.28475
>>28474
>each member had an important role in either the plot *or the development of a stronger character
ftfm
No.28476
>>28474
>Release is probably closer than we thought.
https://twitter.com/telltalegames/status/644148817550405632
'@Minecraft: #StoryMode' premieres digitally worldwide on Oct 13, and at retail on Oct 27!
Well, what do you know.
No.28477
>>28476
I really hope this doesn't suck. I want this to surprise me like Tales from the Borderlands did.
No.28478
>>28474
>You should still narrow down the cast to characters who may have a potential role to fulfill
I'm not saying I wouldn't have characters still die or anything like that, this is TWD after. I'd just wait until someone does do something important before killing them off, and I certainly wouldn't kill of someone the very episode they're introduced. I also think something like the standoff with the Russians could work, if there's build up to it, and I also have the idea of Sarah dies here if you didn't teach her how to shoot a gun, but she lives if you did. I've also posted the idea of having to choose between saving Becca or Shel during the fight if they came with you in 400 Days.
>>28476
I really hope the finales for GOT and Borderlands get released first. It'd feel really shitty for them to start something new before they even finish what they've got going on now.
>>28477
Same, but I'm keeping my expectations at zero so I won't be shocked if it sucks.
No.28479
>>28478
They've already been working on Minecraft and Michonne if they're coming out this autumn. I'm certain they had to juggle writers in between old and new projects. Pierre Shorette worked on both No Going Back and Zero Sum and those came out within a month of each other.
>Same, but I'm keeping my expectations at zero so I won't be shocked if it sucks.
If it's not good than I hope it's so bad that it's fun to tear it apart.
No.28480
Would you be okay with Arvo being shoehorned into the Michonne DLC just so she can kill him?
No.28481
>>28480
I guess? Honestly I don't really care if he reappears at all. I don't have a hate boner for him like a lot of people here have so killing him wouldn't feel at all cathartic to me.
No.28482
What advice would you give to someone for the ideal TWD experience for someone who's playing the game for the first time?
No.28483
To any anons we have living in Chile and other South American countries, I hope you're safe and okay.
No.28484
>>28473
>you were the one
No, I didn't request it. Still like it, though. It's cute.
>>28473
>Gotta keep things simple for the sake of kids
Do they really think kids will want this, though? They can't go too deep because they'll lose the kids, but they can't make it too shallow either because there would be no point in trying to carve out a Minecraft story.
Everyone hates Minecraft story mode, even Minecraft fans.
>>28476
Huh.
It'll be nice to hear Fennoy again, I guess…?
>>28478
>the finales for GOT and Borderlands get released first
I can only assume that this will be the case. Any developer would be absolutely insane to release and finalize a piece of software at the same time they're just putting out a new one. I speak a little from personal experience now, too. I assume it's even worse with games where you have to worry about packaging it for a disc in addition to supporting it post-release.
>>28479
>If it's not good then I hope it's so bad that it's fun to tear it apart.
Same here.
>>28480
>>28482
I'd say the "ideal" experience would be to play the game with zero expectations and outside influence, and all in one sitting if possible, maybe with a little break between episodes.
So that means, don't go to /ttgg/ first.
>>28483
Oh dang, a big earthquake?
I doubt we have any Chileans here, but I guess our state flag is a little similar to theirs.
Joking aside, I hope they're okay too.
No.28485
>>28482
"Enjoy"? I'm not sure someone playing TWDG for the first time really needs advice.
Actually I'd probably tell them not to go in thinking it's a choose-your-own-adventure-game with branching paths. I know people who came away with with their view of the game negatively affected when they found out their choices didn't dramatically alter the plot.
No.28486
>>28485
>not to go in thinking it's a choose-your-own-adventure-game with branching paths
Actually, you could totally tell them that. With no other input and on your first playthrough, they would be under the illusion that their choices mattered, since they would have no other reference point.
No.28487
>>28484
It's not impossible to make something ostensibly aimed at kids but contain features and themes that appeal to older audiences. Just look at pre-decline Pixar and some modern cartoons like Avatar and Adventure Time.
>Oh dang, a big earthquake?
A tsunami's in progress too. Other coast's as far Hawaii are apparently at risk too.
>>28486
If there's one great flaw with S1 it's the deceptive "your choices alter the story" screen before every episode. Not that illusion of choice is a bad thing.
No.28488
>tfw clem will never dominate you
>tfw you will never be her fucktoy
>tfw she will never sexually abuse you for being a bad boy
No.28489
>be online all day
>trying to get a conversation going
>it never happens
>finally get a conversation going
>can't be online to participate in it
No.28490
Something I forgot to mention in my initial post about Sam & Max season 3 was that dialogue trees are simplified. As in they now say the subject of the dialogue instead the actual dialogue itself. Would you guys like to see this in future titles? Dialogue options that tell you what effect you'll achieve instead of what the character will actually say?
No.28491
>>28490
Normally when they "simplify" it they make it really vague and most of the time your character will say the complete opposite of what you meant.
No.28492
>>28491
I know what you mean, but I thought it was done well in Sam & Max season 3. I think it could work if they do it the same way they did it in that game.
No.28493
File: 1442530712790.jpg (86.57 KB, 650x683, 650:683, keep_that_hair_short__by_s….jpg)

No.28495
Some people say they've lost the fatherly feels for Clem in season 2. Is there anything that can be done to restore them in season 3 do you think?
No.28496
>>28495
Short of retconning her behavior and personality in S2, making her vulnerable again, and playing as her guardian again I don't think so. Even then I don't really think that would totally work because Clem just changed so drastically there's always going to be that disconnect between S1 Clem and her older counterpart.
Even if Clem hadn't turned out the way she did in S2 I think as long as she remained the playable character and aged over the seasons our paternal feelings would naturally dissipate as we "became" her.
No.28497
It sucks to see this place so dead and I'm bored as fuck right now. Does anyone want to talk about anything? It doesn't even have to be Telltale related.
No.28498
>>28497
I've been playing a lot of Fallout 3 lately, still waiting on Fallout 4 to be released.
I wonder if Telltale would ever make a Fallout based game, though it may be a little similar to Borderlands.
No.28499
>>28498
I think Telltale will agree to make an adaption out of anything if it's rights holder so much as sneezes in their direction.
>though it may be a little similar to Borderlands.
I've only played Fallout 3 and some of Vegas but the universe strikes me as more nihilistic and satirical than Borderlands. Aside from the Road Warrior-esque setting I think the tone would be significantly different from TftB, so probably not as "funny". I wonder if there would be a mechanic based around building weapons and tools out of junk you found or another based around using the Pip Boy.
No.28500
>>28446
I'm sorry! I've been doing nothing but playing MGSV!
No.28501
>>28500
Hello Douganaon!
>MGSV
That would probably why it's been so quiet here lately. What do you think of the game so far?
No.28502
>>28501
I love it, it's all I can think about when I'm not playing it.
No.28503
>>28502
I'm loving it as well. I haven't got as much chance to play it though so I'm still pretty early in the game. Have you beat it yet?
No.28504
>>28503
No, definitely feel like I'm getting close to the end though.
No.28505
>>28504
Have your soldiers sung you a birthday song yet?
No.28506
>>28505
No! Mine's earlier in the year, so I haven't gotten the pleasure.
Have there been any new /ttgg/ developments?
No.28507
>>28506
The mod issued an OC contest happening on the 21st. Winner gets a TT game of their choice courtesy of SFManon. >>28445
In TTG-related news, Minecraft is coming out on Oct. 13. Still no release dates on the TftB or GoT finales except they're coming out this fall.
And in MGSV-related news, I'm about to go on my first FOB mission. Wish me luck.
No.28508
>>28500
>>28501
That would explain why our active user count dropped down to 9 recently. Still, everytime this place dies I feel like it's my fault.
No.28509
Do you think Telltale will actually exclude Clementine from season 3 if the Michonne DLC sells well enough? (Let's not kid ourselves here, it will sell well.)
No.28510
>>28509
Why would they drop Clem over how well some DLC unrelated to her sells? I can see her not being playable in S3 due to the five corners the writers wrote themselves into in S2, but there's no way they're just going to completely abandon her when fans' love for the character and nostalgia is what sold that last season.
No.28511
>>28510
Before, I would've agreed with you, and in fact I wouldn't even be asking that question in the first place. But since I recently found out that they have no idea who you'll be playing as in season 2, or even if season 3 will be connected to season 2, it could very easily have nothing to do with Clem if they think it can be successful without her.
To me, this seems like a test. If the Michonne DLC sells well, Telltale will think they can make a TWD game without Clementine and she won't be in season 3. If it sells poorly, they realize people won't play unless she's in it, and thus include her.
No.28512
>>28511
>If the Michonne DLC sells well, Telltale will think they can make a TWD game without Clementine
If that was the case, why would they consider abandoning her? Clementine is still Telltale's most popular character and there's no reason for them to stop exploiting her popularity for business and marketing purposes. All she has to do is show up and BOOM. Instant interest from TWDG fanbase. Why do you think the reception towards Michonne DLC announcement was so tepid?
No.28513
>>28512
>why would they consider abandoning her?
Because their ego has gone to their heads to the point where they think they can do anything and still be successful, because of the amount of people who will buy their games no matter what due to brand loyalty. I'm honestly surprised that they haven't exploited Clementine's popularity yet, especially since Poker Night 2 shows that even dead characters can show up in other telltale games.
>All she has to do is show up and BOOM. Instant interest from TWDG fanbase.
That makes me wonder, do you think Clementine will make a 5 second cameo in the Michonne DLC, ala a 400 Days character, should the DLC somehow turn out to be unsuccessful?
No.28514
>>28513
>I'm honestly surprised that they haven't exploited Clementine's popularity yet
They have through the #MyClementine campaign and turning her into a "badass", one-liner spouting novelty. Like I said, the fans' love for Clementine (and Kenny to a lesser extant) is what drove and sold S2. Imagine how well S2 would've been received if neither of those characters were in it.
>Clem Cameo
I doubt it since that would require explaining to some degree how the endings converged enough for that and I don't think they have a clue right now.
No.28515
>>28514
>I doubt it since that would require explaining to some degree how the *S2 endings converged enough for that *to happen and I don't think they have a clue right now.
ftfm
No.28516
>>28514
>They have through the #MyClementine campaign and turning her into a "badass", one-liner spouting novelty.
Well shit, I can't argue with that.
>>28515
>I doubt it since that would require explaining to some degree how the S2 endings converged enough for that to happen and I don't think they have a clue right now.
Honestly, I think telltale wouldn't care if it would be a huge plothole.
No.28517
>>28516
Actually Michonne takes place during S2, doesn't it? They probably could shoehorn a cameo appearance or at least reference to Clem somewhere. Possibly any of the S2 characters really.
Where is Michonne's character during all this anyway? Can anyone who's read the comics fill us in if they can?
No.28518
>>28517
>sameanon
I still don't think Clem even being mentioned in Michonne is a sure thing since they didn't do that in 400 Days. What I do see are characters or places showing up in S3 as a way to tie the DLC to the game's main storyline.
No.28519
>>28517
If I remember correctly, the Michonne DLC takes place during the time in the comics where she is absent, and this DLC will show what happened to her during that time. I think the comics are past the game at that point, so it would actually be taking place after season 2.
>>28518
>I still don't think Clem even being mentioned in Michonne is a sure thing since they didn't do that in 400 Days.
I maintain that telltale is a very different company now than they were back then. In the past I would agree with you, but now I think anything is possible. Not helping either is the fact that they don't communicate with their fanbase, giving us no indication as to what is going through their heads when they make these… questionable decisions.
No.28520
>>28519
I remember reading in an interview that Michonne starts where S2 ends. It takes place during the comics' two year timeskip which would be around the same time.
>I maintain that telltale is a very different company now
I won't ague with this. In fact I'd say Telltale has had three distinctive periods in it's life.
No.28521
>>28491
>>28490
>>28492
I prefer the way Deus Ex HR did it. Hovering over an option gives you the full text.
>>28493
C-can I buy one of these?
>>28502
>>28503
I assume the complaints I've heard about it are a little overstated?
I'm mostly interested in the base management aspect and tacticoolitude.
>>28519
>they don't communicate with their fanbase
This is one thing I've never understood. They claim to take a lot of fan input, but it would be much healthier for that interaction to be a dialogue.
>>28520
>three distinctive periods
Which are?
No.28522
>>28521
>Hovering over an option gives you the full text.
Oh, that's good, and would be ideal.
>This is one thing I've never understood.
I remember that they used to communicate with their fanbase, but I think a mod on TTGF said that they stopped communicating with their fanbase around the same time, or a little after, 400 Days came out. Huh, how about that. When they stopped communicating with their fanbase is the same time when the quality of their work started to decline.
No.28523
>>28521
>C-can I buy one of these?
They were commissioned so you probably actually can. Go check out their deviantart page for more info. http://sequinjar.deviantart.com/art/Keep-that-hair-short-535365627
>Which are?
This is purely based on my views as someone who only started following them in 2012 so take it with a grain of salt; The early period where Telltale mainly made traditional point and clicks, the brief transitional period where they experimented with the formula and found their footing with TWDG, and the "modern" one where they forgot what made the formula work and instead now focus on making their games as TV show-like as possible. I'm sure there's multiple ways to pick this apart but the important thing in my mind is that S1 was this microcosm of the right people and the right ideas being assembled together to make what should've been a cheap, derivative spin-off.
>They claim to take a lot of fan input.
I think they do but probably not as much they like to advertise. Honestly I'm not sure letting forum feedback influence your work is a good idea. I think some the the more questionable ideas put to use in S2 were the result that. In an interview, Vanaman said the S1 team's main source of feedback were the playtesters; he himself tended to avoid comments and forums, although more to avoid second-guessing creative decisions he already made.
No.28524
>>28523
>The early period *is when Telltale mainly made traditional point and clicks, the brief transitional period *is when they experimented with the formula and found their footing with TWDG, and the "modern" one is *when they forgot what made the formula work and instead now focus on making their games as TV show-like as possible.
ftfm
Also, ignore this thought actually. I need to rethink it.
No.28525
>>28524
>ignore this thought actually. I need to rethink it.
You're not exactly wrong. I remember a post from a mod on TTGF that said something to the same effect. Pic related. Going back to my "lack of communication" point before, I think telltale is now also a company that seems to be afraid of criticism. If you try looking up behind the scenes information on TWD season 1, you'll find a bunch of information on things like how the deal to make the game came together in the first place, how certain characters and ideas were conceptualized, etc. What can you find out about behind the scenes of TWD season 2? Hardly anything, and I think that's because they originally had a lot of good ideas for season 2, but got scraped in favor of bad ones, and they don't want to reveal any of them, because of the backlash they'd receive for it.
No.28526
Hey streamanon, will you be streaming TWD season 6 when it comes out?
No.28527
>>28526
sucks to know they're going to kill Morgan off in this rivalry.
No.28528
>>28526
Yes, I will.
October, huh? I was under the impression that it wasn't coming until 2016. That's a nice surprise.
No.28529
>>28528
Oct. 11 to be exact so the week after FTWD wraps up.
Also, looking at the wiki TWD seasons always start in October and typically end in March.
No.28530
>>28525
For as much as people complain about how awful TTGF is you sometimes find some great and informative posts there. I really, really wonder how involved Vanaman and Rodkin were in the early development of Season 2.
No.28531
>>28530
Informative things, but they always undermine their own criticisms because they're too afraid to voice any sort of controversial opinion. Even in that post he ends it with "Telltale's writing has greatly leapt from its already high quality".
I wish they'd grow some cojones
No.28532
What's everyone thoughts on FTWD so far? How about compared to TWD?
No.28533
>>28523
>you probably actually can
Not right now, apparently. Commissions are closed.
I'll have to make a habit of checking cause that plushie is really cute.
>>28532
It's certainly not terrible, but I'm not sold on it.
I'm hoping the next few episodes are gonna be about the army falling apart as the end of the latest episode seems to tease. That's something I'd like to see and would definitely make me like the series more.
No.28534
>>28532
SSLLOOOWWW. Seriously, I hope something actually happens with the military entering the picture. The most interesting parts of the show are always the scenes of chaos and society self-destructing, but the show constantly shifts focus to these vanilla characters and their personal drama I don't care about at all. I don't remember most of their names except Nick and Travis, and I don't even know who's those names belong to either.
I do like how the blood effects look more practical and realistic though. The digital blood splatter in TWD always looks so fake and awful and constantly takes me out of the action. The zombies in general look less exaggerated, likely due to being "fresh".
No.28535
>>28521
>tacticoolitude
Phantom Pain has this in spades. It's pretty much the best AAA stealth-action game ever made and that will ever be made (thanks to Konami). It's everything I wanted Farcry 2 to be. You can approach enemy positions from multiple angles like FC2 but the level design is much more clever and thought out. I've had more than a few moments where I've gone, "Oh, I can go through here!?" The massive amount of tools, items, and weapons also gives you a breadth of tactical options. With the right equipment you can complete almost any mission completely stealthily, possibly without taking a life, or going in guns blazing. I also can't think of another game that made scoping enemy positions both fun and useful. The autistic level of detail in this game is insane and I think only MGS3 is the closest competitor in terms of depth of gameplay.
No.28536
>>28446
What Douganon said… >>28500
Also, my internet was down for like two weeks so I couldn't lurk.
No.28537
>>28528
It doesn't surprise me. "The fans want more Walking Dead, but we can't have two shows at once or else they'll find it redundant."
>>28530
>I really, really wonder how involved Vanaman and Rodkin were in the early development of Season 2.
Enough for them to still have their names in the credits for episode one. That would explain why episode 1 is the least shit, and why it's the only episode that properly characterizes Clementine.
>>28532
What this anon >>28534 said. It feels like the writers don't know if they want to make a zombie show or a family drama. Like that anon, I also can't remember anybody's name except for Nick and Travis. Nick because he shares the name with character from the game, and Travis because they said his name so many times in the last episode, as if the writers were desperately trying to make you remember who he is.
>>28536
>my internet was down for like two weeks
Damn, that sucks. At least you had something to do during that time.
No.28538
>>28537
>Enough for them to still have their names in the credits for episode one
What are they credited as?
>why it's the only episode that properly characterizes Clementine
I don't know if I'd say "properly" but it does seem to be the episode that treats her the most as if she was nine-year old Clem.
No.28539
File: 1442697163508.jpg (30.26 KB, 270x488, 135:244, tumblr_inline_nut7ejTRQA1s….jpg)

No.28540
>>28538
>What are they credited as?
Vanaman under "Additional Writing" and Rodkin under "Additional Design".
>>28539
Aww, that's nice.
No.28541
>>28535
MGO is going to be versus mode, no co-op, right?
I see there's AI buddies, but it's not quite the same.
>>28539
>showing them returning to their original states, bending up and coming down off toes respectively
Wait, so Telltale actually thought this out?
I would have totally thought they'd just cut corners and have Vaughn floating.
That kind of restores a minuscule amount of faith, I guess.
No.28542
>>28540
>Additional Writing
>Additional Design
Well that's perfectly vague. Is there any truth to the idea that they were S2's project leads and writer very early on?
>>28541
Speaking of cutting corners does anyone still have that amazing S2 webm of the CG group "hiking" up the hill to the ski lodge?
No.28543
>>28542
I don't know how true it is, all I've heard is that they worked on it very briefly and that the multiple endings was an idea back then.
>webm
Here you go.
No.28544
>>28543
>Luke stopping to get a look at Clem's ass
No.28545
>>28543
Absolutely disgusting.
I think I must have deleted that webm after posting it.
>>28544
No.28546
>>28543
Thanks. Man, it's embarrassing just to look at.
>>28544
Remember when people legitimately thought Luke was a creepy pedo because no one bought his "nice guy" facade? Good times.
No.28547
>>28546
Remember when people thought Luke was a fatty?
Oh wait, we still do
No.28548
>>28546
>Remember when people legitimately thought Luke was a creepy pedo because no one bought his "nice guy" facade?
I miss old /ttgg/ so much. I never thought Luke was a pedo but I would always post this image whenever somebody said there was no proof of him being a pedo.
No.28549
File: 1442703386880.png (Spoiler Image, 578.81 KB, 1366x768, 683:384, 5143163123.png)

>>28547
Ouch, Luke's gonna need some ice for that burn.
No.28550
>>28549
I'm so glad the king of fuckups is dead
No.28551
>>28550
Hey man, that's cold.
No.28552
>>28547
How did this joke start out? I only showed up as S2 was ending so I I'm not as familiar with /ttgg/ meme's origins as most of you guys.
No.28553
Damn, it's hard to believe it's been over a year since S205 was released and since I first found this place.
No.28554
Damn, it's hard to believe it's been over a year since S205 was released and since I first found this place. It doesn't feel like that long ago.
No.28555
>>28552
I actually don't know either. I came her after episode 2 of season 2 was released.
>>28553
>>28554
I know right? Feels like yesterday, as they say.
No.28556
>>28555
Nice trips
Here's hoping S3 news come out soon and brings activity back to this place.
No.28557
File: 1442709674230.jpg (975.39 KB, 1450x1225, 58:49, twd_s1e1___honest_lee_by_t….jpg)

No.28558
>>28557
I like this guy's comics.
No.28559
>>28557
This guy made a bunch of LiS comics too
No.28560
File: 1442711525974.jpg (988.24 KB, 1925x1225, 11:7, life_is_strange___one_more….jpg)

>>28559
Those are also good.
No.28561
>>28560
there was also a twd/lis/tlou crossover comic based off the bit where you have to collection glass bottles for target practise.
No.28563
File: 1442713536008.jpg (201.08 KB, 1120x713, 1120:713, twd_s1e2___the_skin_we_re_….jpg)

>>28556
I don't think season 3 news will revive this place, so much as the actual release of it. I just wish we had most of our anons from 4chan here. Some of my favorite times on /ttgg/ were not from when we were having "actual discussion" but rather, when we were funposting and poking fun at the game and telltale in general.
Post last edited at
No.28564
>>28563
Ha, fucking perfect.
No.28565
>>28560
It would be funnier without the last two frames.
>>28547
Luke the obese, lactating, junkie, pedo
No.28566
>>28555
>>28552
I jumped on the meme bandwagon too. I don't know.
>>28558
You know, it is a little creepy the way Omid says that. He explicitly states his desire for a kid (in a way). That's more than Luke ever does, right?
Neat little comics by the way. I like how he draws Clem.
>>28563
This reminds me, am I the only one who thinks Lee dresses really sharp? I envy his sense of fashion, even in the ZA.
Don't forget FTWD tonight at 10:30 EST!
No.28567
File: 1442784245502.jpg (772.09 KB, 1925x1225, 11:7, twd_s1e2___did_you_lick_it….jpg)

>>28565
>It would be funnier without the last two frames.
The first time I saw this comic it was cut into separate images in a tumblr post and excluded the last two panels. The third-to-last panel works better as a punchline I agree.
>>28566
I think Omid gets away with it because you can dismiss his outburst as an awkward introduction. Luke just oozes insincerity and his sudden attachment to Clem is really suspect. I never seriously thought he was pedo, but the look he gives her if she sits with Kenny was creepy to me.
>am I the only one who thinks Lee dresses really sharp?
I love his leather jacket in Starved for Help. It always seemed strange to me that's the only episode he wears that outfit.
>Neat little comics by the way
Have one more.
No.28568
File: 1442784398870.jpg (290.13 KB, 1360x768, 85:48, 31240_screenshots_2013-08-….jpg)

Clementine is beautiful, Clementine is cute! When we think of Clementine, we give a big salute!
No.28569
Clementine is mighty! Clementine is grand! The brilliance of Lord Clementine is more than we can stand!
No.28570
>>28568
>>28569
The first picture it looks like the doing the black power salute. **Kind of appropriate since Clem is urban.*
No.28571
File: 1442786810364.jpg (258.85 KB, 1066x670, 533:335, Хвала и слава товарищу Кле….jpg)

>>28567
I was going to ask why someone would make a comic with the same joke as the game… then I looked closer.
>>28568
>>28569
Three hurrahs for Comrade Clem!
What's the context of this?
No.28572
>>28571
>What's the context of this?
In an alternate reality, an ancient pharaoh named Sammun-Mak rules the world. These are forms of praising him mandated by Sammun-Mak himself.
No.28573
Requesting a webm of the scene where Vallory kills Vasquez.
No.28574
Would older, non-ZA Clementine have any vices?
No.28575
>>28573
Starting and ending at which moments exactly?
No.28576
>>28574
I imagine a non-ZA Clem would be just like any other person, so yeah.
>>28575
Starting after the choice of who to blame and ending before Vallory says "I don't need any of you."
No.28577
>>28573
>>28575
>>28576
Sorry if I "stole" your webm, other anon.
No.28578
>>28577
Thanks anon.
>Vallory = Telltale
>Gortys = Clementine
>Vasquez = a good story
No.28579
What's everyone's predictions for the next FTWD?
No.28580
Fear the Walking Dead in 15 minutes!
http://doku.us/ttgg/stream.php
No.28581
Come watch Fear the Walking Dead in 15 minutes!
http://doku.us/ttgg/stream.php
No.28582
Thanks for watching everyone!
Can't wait to see what happens next week!
No.28583
No.28584
>>28582
Thanks for streaming, I actually excited to see what happens next too. Took them long enough to get me interested.
>>28583
Thanks DJ.
No.28585
>>28583
Forgot to mention this cause you entered the stream late, but those gunshots at the end were the army taking out someone that had been signaling into the safe zone. Nick told Travis about it and Travis told the commanding officer, who feigned knowledge of it. Presumably, the CO sent out a team to eliminate them. There's a little government conspiracy subplot going on about how they don't wan't the phone lines fixed to prevent communication, take control, etc.
No.28586
>>28585
Figures they aren't taking a more nuanced approach to show how a military occupation evolves into ZA military dictatorship. Instead the army just turn immediately into bad guys.
No.28587
Happy one year anniversary /ttgg/!
I wanted to make a higher res version of this, but it ended up looking worse in my opinion, and I forgot to eye pose Clem and Lee. Anyway, I hope you guys like it, and I hope other anons will post their OC as well.
No.28589
>>28588
Nice, I was expecting Clem. Good job anon.
No.28590
Happy anniversary /ttgg/!
I love you all!
tfw Clem will never send you a selfie
No.28591
>>28590
You made my day. Thank you Clementine.
No.28592
>>28587
I wonder if the RLW 822 license plate means anything.
>>28588
>Sasha standing in front of a bed
>Moody pink lighting
Oh my…
Good work you two.
Any other lurking anons want to post something? Even a greentext story is fine, I haven't read one of those in a while.
No.28593
>>28588
>>28590
May Telltale continue making caramel cuties.
No.28594
>Even a greentext story is fine
Anything specific you'd like to read about?
No.28595
>>28594
Anything happy or cute would do wonders. Today hasn't been a great day.
No.28596
>>28595
I'm sorry the greentext is taking so long but I may not get it done tonight. I wanted to write a simple, feel-good story about Lee and Clem but my brain is so fried right now I can't get in the right mood to do so.
I'm also sorry to hear about your day. Stressful day at work?
No.28597
>>28596
That's fine anon, I should go to bed soon anyways. I look forward to reading it whenever it's done.
>Stressful day at work?
No, it's just a friend of mine is having a few problems. I hope for the best for him.
No.28598
>>28597
Goodnight anon. I wish for the best for your friend as well.
No.28599
>>28587
>>28590
I'm glad that you both made something nice, too. I had fun making mine.
>>28596
It's okay, anon. I'm quite eager to read your story.
No.28601
Hello anons, I'd like it if you read the new sticky >>28600
Before this occurred, the board owner and I were planning on advertising /ttgg/ to bring in some new blood. That's on hold for now for obvious reasons, but I would still like to discuss this topic.
Do you anons have any thoughts or opinions? Would advertising our board on places like /v/ and /tv/ be likely to bring interested people?
No.28602
>>28601
I'm personally not against advertising on /v/ or /tv/ although I remember some being opposed.
Some fresh faces that have yet to burn out TTG discussion could probably bring activity up.
Can I ask who the temporary moderator is or would they prefer to stay anonymous?
No.28603
>>28602
It's me, doku aka SFManon aka streamanon. I've had mod power for a while now just in case of this kind of Clemergency.
I don't intend to move on the idea of advertisements just yet until the situation's changed, but I also do support the idea (obviously).
Advertisements would take the form of board-specific banner ads on 8chan.
Is there anything you think this banner ad should specifically mention? Any boards it should go on?
Remember, we'd want to attract people primarily interested in discussing the games, but I suppose people just interested in the related IPs in general could work too.
Ideas? This goes out to any lurking anons, too.
No.28604
>>28603
I think /v/ and /tv/ will be fine. No other boards really spring to mind especially since I don't browse 8chan outside of /ttgg/.
No.28605
>>28604
>I don't browse 8chan outside of /ttgg/.
Me neither. I was thinking maybe /co/ too, because of TWD and Marvel.
No.28606
What kind of small arms equipment would a large settlement like Wellington or (comic-verse) Alexandria have for security? Would they be able to make their own ammunition if that became a problem?
No.28607
>>28606
Guns last forever. I don't think they'd become scarce, especially as survivors started hoarding them later into the ZA. If a survivor with a gun kills another – presto, two guns.
Pistols are probably most common in the US, followed closely by hunting rifles and shotguns. You'd likely see those used in settlement security, probably with a preference for long guns. A shotgun with 00 buck would probably punch through zombie skulls easily and could be used for "crowd control", and a rifle would be good against the living, bandits or otherwise.
I'm really more interested in what sort of physical defenses could be used. Spikes have proven to be effective in trapping zombies (at least in the show), but require "cleaning" every once in a while. Pits or moats might be another solution. Fences and walls need to be very solid.
I wonder if there would be a simple kind of barrier survivors could put up quickly as a perimeter, before anything more permanent.
No.28608
>>28606
Also, about the ammo. Gunpowder is pretty easy to make. It won't be as good or clean as pre-ZA manufactured stuff, but it's a pretty straightforward combination of charcoal, sulfur, and potassium nitrate. Shotgun shells are the most likely kind of munition to be reloaded like that, since it requires no special crimping tools or anything.
The problem is primers. By their nature, they're very sensitive (dangerous to make, and with low success rate), and there's no good pre-ZA source of them, either. You could hypothetically salvage them from other munitions, but even then, it requires some special equipment to prime/de-prime things.
In Mad Max, there's "Powder Cooks", who are essentially chemists that know how to make munitions. They're of great value to whatever faction has one. I wonder if something similar would arise in the TWD universe. People with specialized knowledge becoming a "commodity"?
No.28609
>>28608
So what happens when not enough primers are being made for all the new ammunition? Would most people just not be able to effectively use their guns at a certain point?
No.28610
>>28609
Yeah, basically. At that point, crossbows or some alternative would be much more viable.
A smart leader would reserve the use of guns (and therefore ammunition) only for the most dire of circumstances.
No.28611
>>28607
>I'm really more interested in what sort of physical defenses could be used.
I wonder if settlements would be able to build something like this but on a larger scale. The thick, sloped walls and protruding bits of wall would allow the defenders to easily fire on zombies no matter which part of the wall they were attacking. I imagine it would also work pretty well against human opponents, provided they didn't have mortars or something like that.
Did any settlements in TWD ever make use of outposts for the purpose of drawing walkers away from the main population? Noise seems to attract them more than anything and I'd think that could be used against them to great effect. Like build pits in the middle of nowhere with bells, windchimes, or some other kind of noisemaker to draw zombies straight into them. Or even build noisemakers near a cliff so the resulting hordes tumbled to their deaths.
>>28610
What about muzzle-loaders like caplock musket rifles? Would those be viable?
No.28612
>>28611
>sameanon
I just realized I typed caplock when I meant flintlock but that reminded me of another question I have. Percussion caps as I understand are precursors to primers on modern rounds but they were invented and mass produced in the mid-1800s. Is the process of making those early percussion caps about the same as making modern primers or is it simpler in some way?
No.28613
>>28612
Percussion caps could be viable, those are just fulminated mercury in a little copper foil cup. But then the problem becomes finding or making firearms that accept that kind of primer. There's still functional black powder guns today, both antique and reproductions, so it's not totally out of the question. A forward-thinking leader might think to specifically look for these kinds of guns.
>black powder guns become the most desirable and practical firearm in the ZA
A little ironic.
I've got some more info and thoughts on this that I'll share tomorrow. I need to get some sleep.
No.28614
No.28615
No.28616
No.28617
>>28613
Right, well, I wanted to say before:
Attached is a patent for a primer mixture very similar to modern ones. I won't pretend to know exactly how the chemicals mentioned are synthesized, but I suppose the difficulty of creating primers would vary directly with the difficulty of creating them. Important to note is that this formula is stable while humid, which would greatly simplify safety of the process and increase success rate.
>>28611
In TWD show, the Governor of Woodbury uses some pits with wind-powered whistles to trap walkers. They're located away from the main population like you said and appear to be somewhat effective
>build noisemakers near a cliff so the resulting hordes tumbled to their deaths.
I think it was in one of the TWD comic Q&As that I posted where someone asked if the ocean surf would prove infinitely distracting for zombies. Kirkman said that they eventually do catch on to repetitive noises like that. Of course, this could just be a cop-out fix for a plot hole (not really plot, more like "universe hole"?). It might also mean that things like those wind-powered traps might not prove to be as effective.
>>28615
>It's been 2 months since Ep 5
No.28619
>>28613
The image of survivors using muskets to hold off a horde is pretty amusing. I wonder how useful they'd actually be in that scenario
>>28617
>I think it was in one of the TWD comic Q&As that I posted where someone asked if the ocean surf would prove infinitely distracting for zombies. Kirkman said that they eventually do catch on to repetitive noises like that.
Hmm, that does seem like a cop-out answer. You'd think that walkers, unthinking corpses that they are, would systemically get pulled into the ocean trying to chase the surf. I suppose Kirkman has to keep them relevant despite how many of them would be destroyed by the elements and their own brainless pursuit of any noise.
No.28620
>3 years 5 months since S1E1 was released
>I STILL don't know why Hershel put the bandages on the OUTSIDE of Lee's dirty pants
No.28621
>>28620
>tfw we never got to see Lee pantless
Telltale fucks up everything.
No.28622
>>28621
>tfw we never got to see cLem's panties
ftfy
No.28623
No.28624
No.28625
>>28624
Original vocaroo was down so i decided to upload it to youtube.
No.28626
>>28625
you should've let it die
No.28628
>>28619
That answer particularly annoyed me because it clearly hints at some intelligence in the walkers, which is never really expanded upon.
There's also the idea of hordes. Apparently, Eugene says the following about them:
>Zombies in a herd are a force of nature. They don't operate on logic or reason. If one of them even so much as brushes a hand against your door [where you are hiding]–and another one sees that, mistakes that as an attempt to get in–it's over. That one starts trying to get in–the one who did the accidental tap thinks something's inside all of a sudden–he starts beating on the door with him. They would kill you all.
I mean, if you're gonna add some of those elements, at least exploit them more often. Even the slightest shred of intelligence you give to the zombies could mean for some really interesting situations.
Now, it could be that I'm just ignorant and the comics do discuss this all the time. But neither the show nor the game really do, and those are the ones I care about the most.
>>28620
Because otherwise his pants would die.
>>28627
>#TheTruth
Your words won't fool me, Stauffer. You're not playing me like a damn fiddle this time.
No.28629
>>28620
No but seriously, the "bandages" outside might just be to put pressure on gauze or something underneath.
No.28630
>>28629
Walkers have been dumb corpses for too long. Hinting at some intelligence or any kind of evolution now would probably feel to "science fiction-ey". People got mad when it seemed like Kirkman was doing just that in a recent-ish issue (before it was revealed to be humans manipulating hordes). I'd honestly prefer if walkers just gradually faded into the background and humans became the main threat to our protagonists in future TT games; becoming more like Road Warrior as the series went on. The comics seem to have steered the universe into that direction to some extant so I can see it happening.
>>28629
I always figured it's just because they didn't want to make a pants-less Lee model or a new room for him to be privately bandaged in just for a single scene.
No.28631
Apparently some voice actors are going on strike. Do you think this will this affect Telltale in any way?
http://nichegamer.com/2015/09/game-voice-actors-consider-strike-game-developers-respond/
Also, do you agree with the game devs? Are voice actors "royalty queens", or do they really deserve to be paid that much?
>>28630
>Hinting at some intelligence or any kind of evolution now would probably feel to "science fiction-ey"
I agree, but what I'm saying is that it was a missed opportunity at the beginning of the series.
They already have the idea that "older" walkers are slower and weaker, so as time progressed you'd go from extremely threatening zombies and people just trying to survive them, to a lessened zombie threat but heightened threat from other organized survivor groups. Imagine how intense the beginning of TWD would be if zombies could do things like run or use tools, maybe even War Z level intense.
No.28632
>>28631
I follow Gavin Hammon so I actually learned about this when he retweeted a post from Wil Wheaton about the issue
http://wilwheaton.net/2015/09/this-is-why-i-support-a-sag-aftra-strike-authorization-for-video-games-and-it-isnt-about-money/
I haven't read the whole thing yet but it gives the VO's perspective on the kind of work they're expected to do for the kind of pay they're given. Not sure if Gavin himself is striking or just showing his support.
>Do you think this will this affect Telltale in any way?
Depends how big it becomes. They have been using more non-voice acting actors lately though. Minecraft cast is voiced largely by comedians like Patton Oswalt and I'm guessing it's safe to say Michonne will be voiced by her actress from the show.
No.28633
>>28631
I don't like this article to be honest. The writer seems to have made up his mind who's right and represents only the devs' point of view, even asking for more to contact him if they're also against the strike.
Sentences like this
>It’s worth reiterating these are only a handful of game developers, and are by no means an example of the gaming industry at large. However, it really makes you wonder how other game developers feel.
really give away his bias.
I'm not sure this issue should even be painted as a developer vs VO thing. Strikes me as a pointless distraction.
No.28634
>>28632
Pretty interesting article that does put things into perspective.
>Depends how big it becomes
All it needs is a few big names like Troy Baker or someone like that to get on board. If even one character goes on strike, you have to either rewrite the script or wait. Both of these options are very undesirable, although we're a little used to the latter with Telltale lately.
>>28633
I agree that it wasn't the best article, it was just the first I came across. However, there is a little enmity between those two groups, stemming mainly from the fact that devs in general don't have any sort of union and yet they can be some of the most overworked people in the tech industry, whereas the VAs seem to work much fewer hours and appear to have an easier job (which is not true, as you pointed out). Thankfully I personally haven't fallen prey to this mainly because my company isn't a shitty soulless AAA company, and because I literally can't be forced work on things on my own time due to confidentiality. But it was one of my primary fears when applying for jobs everywhere else. Game devs have it particularly bad due to being in the entertainment industry, where the creative leads that are in charge can set deadlines that are almost impossible to meet from a tech perspective. Add to that the fact that these games can go on to make millions and the devs don't see a single extra cent, and you can probably see why they'd be angry. However, that doesn't mean it should be taken out on the VAs. I understand that their work is completely different and as such they should be compensated differently.
It would be nice if I got paid royalties based on how successful my software was, though
No.28635
On the off-chance anyone's interested Telltale will be doing live demo of Minecraft tomorrow at 3:15 Pacific Time
https://twitter.com/telltalegames/status/647575869087584256
No.28636
>>28635
Jesus.
Not sure if I want to watch this.
Will it be laughably terrible? Or just terrible?
No.28638
Say what you want about Telltale, but at least they haven't stooped to this level yet
No.28639
>>28634
Well from my understanding Tara Strong is on board with the strike. And she's pretty much the female Troy Baker.
That being said, Let them go on strike. I'd like to hear some new voices behind characters in games aside from Troy Baker, Tara Strong, Jennifer Hale, etc. voicing nearly every character.And well in the end if they do get the other perks aside from the money than I'd call that a win win even if they go back to work afterwords.
No.28640
I just finished TWD S2 yesterday, so I thought I'd check out this board a little.
Even if there are very few posters, I went through several archived threads and I really like how chill everyone is. I just wanted to tell you to keep doing that.
No.28642
>>28640
Hi, nice to see a new face around here. What'd you think of S2? Played any other Telltale games?
>>28638
http://www.imdb.com/title/tt3566834/
Not by Telltale but Microsoft's gotta make good on it's 2 billion dollar investment.
No.28643
File: 1443394556961.jpg (221.03 KB, 1200x707, 1200:707, fear-the-walking-dead-cci-….jpg)

>>28635
There's a recording of this up now:
https://www.youtube.com/watch?v=4iEqI3aYH1Q
I'd actually encourage you anons to watch it. There's a few things that really surprised me:
>male/female customizable character with 2 VAs
>some actual attempt at gameplay in the form of combat
Really caught me off guard. Say what you want about their choice of story, but Telltale is actually putting some work into this. I think they realize it's a tough sell.
>>28639
>Let them go on strike
I agree. Honestly, I'm a little excited to see how this turns out. Either the VAs get what they want (and hopefully do better work, more VAs enter the industry because of better benefits, etc), or they get their shit kicked in and we hear new voices as less known, but possibly just as skilled VAs start doing voice work.
>>28640
Oh, hello anon. You seem pretty chill too.
>I went through several archived threads
This is a little interesting to me, what do you think of our opinions on S2? What about the "board culture"?
By the way, FTWD stream is still on for tonight, a half hour after it airs. That's 10:30PM EST.
No.28644
>>28643
>it takes two thwacks with a wooden sword to kill a zombie
>hero kills a zombie with a single punch
The combat doesn't seem all that more in-depth from previous TT games. It's pretty much the same "target a zombie and click to attack" from TWDG games, only with a sword instead of a gun and a QTE finisher move. The customizable character thing is something I've known about for a while and is a little more interesting to me. I wonder if that means the protagonist is going to be a blank-slate, Bioware-style avatar rather than a more "traditional" TT protagonist or something in-between.
I find it curious we've barely got any info on Michonne despite it coming out this fall. I realize Minecraft's a way bigger game but so far we only have a character and some concept art. Do we even know who's working on it?
No.28645
Why is the RP shit still in the OP?
No.28646
>>28645
beats me, dude. no real reason to remove it, it's not like we need to free up space in the OP or anyway.
No.28647
Fear The Walking Dead Episode 5 in 15 minutes!
http://doku.us/ttgg/stream.php
No.28648
Thanks for watching, everyone! Can't wait for the finale next week!
No.28649
It's really lame that they killed the asshole lieutenant off screen during a commercial break.
No.28650
>>28649
I must have missed that. You mean the dickhead, golf-playing CO?
No.28652
>>28650
Yeah, him and all the other soldiers Travis was riding with go into the building full of walkers, then all but him come out, Travis asks where he is and they say "He got held up" and then they deserted.
No.28653
>>28652
Do you think we'll see them in a future episode?
No.28654
>>28653
Well there's only one episode left and I doubt this show will get a second season, so no probably not.
No.28655
>>28654
>I doubt this show will get a second season
It will, actually. They announced the first would be 6 episodes, and the second 15.
No.28656
for the next OP if you want
No.28658
Stauffer made a series of tweets yesterday answering some Q&A. A lot of it was stuff we already knew or could've figured out but I thought I'd post some screens of tweets that stood out to me.
TftB finale, and very likely the GoT finale as well, confirmed to be released in October.
No.28659
>>28658
TftB is coming out before GoT.
No.28660
Michonne coming out after October.
No.28661
>>28660
TWAU S2 teased, which might as well mean confirmed.
No.28662
>>28661
And strangest of all, a Back to the Future remaster is confirmed with a trailer coming out today. I guess this opens the possibility of other TTG games getting remastered?
No.28663
>>28657
>>28656
Oh, that's great, thanks anon!
>>28658
I'm a little wary of taking anything from Stauffer at face value.
>>28659
>>28660
>>28661
>>28662
Oh wow. I wonder what prompted this sudden reveal.
Actually he didn't reveal much of anything but whatever. Good to know things are in the works at least.
>Back to the Future remaster
Literally nobody asked for this. What the hell.
No.28664
>>28663
>Literally nobody asked for this
I'm kind of more surprised they're still doing anything with pre-TWDG stuff. Reading more they're even going to re-record Biff's lines with his irl actor from the movies. Weird.
No.28665
For those who might not have seen it already, season 5 of TWD is up on netflix.
No.28666
>tfw when the amount of clementine r34 being made has slowed to a trickle
Season 3 when?
No.28667
YouTube embed. Click thumbnail to play.
>>28663
https://twitter.com/telltalegames/status/648895320928088064
Okay, the remaster is being released on current-gen consoles to mark the first movie's 30-anniversary which makes a little more sense. They're a few months late though…
>>28665
Thanks for the reminder anon.
No.28669
>>28666
You could always make your own, anon.
That reminds me that I haven't worked on that Rhysha thing.
>>28667
I guess that makes sense, but yeah, they're pretty late as usual.
We already watched all the BttF movies and everything!
How exactly is the remaster any different? Just available on current gen? Or did they actually clean some things up?
Regardless, I should play BttF. I bought it a while back and everything.
No.28670
>>28666
>almost two years worth of loli Clem r34, none of which I care about
>adult Clem lewd is almost non-existent
How do you think I feel?
>>28669
>How exactly is the remaster any different?
They brought some of the actors from the movies to do their respective character's dialogue, probably in part to push the game as 'Part 4' in the BttF series. Don't know much beyond that.
Post last edited at
No.28671
>>28670
Welp, screwed that tag up.
No.28672
File: 1443572433214.jpg (146.74 KB, 800x1137, 800:1137, fanart_keep_that_hair_shor….jpg)

>>28670
>How do you think I feel?
Get motivated man, learn to model and use this pic as inspiration. All you'd need to do is find a nude body to attach the head to and there are plenty of those around
>some of the actors from the movies
Oh, I thought they were talking about the original game when they said that.
That's kind of cool, I guess. I wonder why Michael J Fox couldn't do young Marty, I guess his voice has changed too much for that.
>>28671
Fixed that for you.
No.28673
YouTube embed. Click thumbnail to play.
>>28672
>Get motivated man
I'll admit, I was thinking about taking up drawing just to make adult Clem smut myself. Well, other non-lewd stuff too.
>learn to model
I'm not sure where I'd start, I have zero knowledge of 3d modeling. Any tutorials or programs you'd recommend?
> I wonder why Michael J Fox couldn't do young Marty, I guess his voice has changed too much for that.
Not that they'd need to, the guy they got to play young Marty sounds uncannily like him.
Fox does show up as an older Marty though.
No.28674
>>28673
>Any tutorials or programs you'd recommend?
I'm not really the guy to ask for this. I use FragMOTION for modeling, but that's only because I had it lying around from other stuff. It's poorly supported, exports Valve models wrong (you have to use an intermediary otherwise vertex weights are set incorrectly), and is pretty difficult to do sculpting in. It is good at manual manipulation at the vertex level, which is useful to some degree.
Blender isn't too bad, I started learning how to use that. But the program is complex and feature-rich, so it might take a while to understand the bits of the program you actually need. You'd probably be working off of existing models like I did initially. It's actually creating something from scratch that is exceedingly difficult. Like they say, don't reinvent the wheel.
As for tutorials, I just sort of taught myself. I have a background in 3d graphics so that helped on a technical level. I'm not very good at the creative level.
I'd say if you're more interested in drawing, you should pursue that. However, that takes some doing too. One idea I've toyed with is using 3d tools to rough out a scene, and then use it as a reference for a drawing. There, you could take a few liberties but still have the advantage of people having the right form, lighting and shading being roughed out for you, etc.
No.28675
>>28674
I'll check out Blender. Thanks for the advice and recommendation.
>I'd say if you're more interested in drawing, you should pursue that.
I will. I've tried some of the basic pose drawing Tae recommended way back. >>2141
You draw right? How long have you been at it? Have any advice?
No.28676
>>28656
>>28657
>tfw Clementine never will never get the chance to become an astronaut and go to Mars because of the ZA
No.28677
>>28675
>You draw right?
Not really. I can only really work off of a reference. I would be completely lost if I were to try making something original.
>Have any advice?
That being said, my advice is to really focus on form. There are definite, known proportions for faces and body parts; you'd do well to familiarize yourself with these. That's what I'm lacking and why I use references.
Getting that down would probably be the biggest step towards producing really good art.
>>28676
>tfw
She can always be an astronaut in her imagination.
I imagine ZA survivors would use their imaginations quite a lot. The ZA is quite restrictive:
>can't make too much noise
>can't go out alone
>can't trust strangers
So the next best thing is to play pretend.
No.28678
YouTube embed. Click thumbnail to play.
>>28677
>I imagine ZA survivors would use their imaginations quite a lot.
The ZA would be pretty dull when it isn't terrifying, wouldn't it? Not much to do except talk, read, write, draw, fuck, daydream, etc. That'd probably be more of an issue for small wandering groups though. There would be plenty more opportunities to busy oneself with in a growing settlement I'd imagine.
New-ish trailer for the TWD season premiere btw.
No.28679
>>28677
Thanks again for the advice. Hopefully I'll be one day able to produce art worth posting here.
No.28680
>>28669
>You could always make your own, anon.
I can't imagine fapping to porn I've created myself. I'd probably focus too much on minute details I fucked up.
No.28681
>>28678
>fuck
How common do you think that would be, anyways? Would it be seen as a more casual act, done to pass time? When the dead are walking and eating people's flesh, it's a little more difficult for things stay taboo. In fact, I see the divisive issue being more about what the "result" of bearing a child might be instead of the act itself. Some characters seem to believe having a child is a death sentence, whereas others believe it ensures the future of mankind. It follows that certain communities might implement policies that follow these lines of thinking, too…
Am I reading too much into this?
>trailer
Looks okayish. Rick looks like Chucky with all of those bandages though.
>>28679
I'd like to see anything you produce, even if it's quite rudimentary.
>>28680
I've wondered this too. On the one hand, you can make it cater specifically to your own tastes, but on the other you're aware of all of the tiny little imperfections.
Even if it isn't porn, you have that issue. There's really no other way around it other than to just get used to it. Yeah, your art isn't perfect, it'll never be, but it's good enough and others really seem to appreciate it.
No.28682
>>28681
>How common do you think that would be, anyways?
Very. When you have all the time in the world and nothing to do sex and masturbation are cheap, accessible, and highly pleasurable ways to pass that time. Of course people in the ZA wouldn't have anywhere as an easy access to birth control like we do, but that's never been an issue for humans. They'd just rely on the old pull-out method and non-penetrative forms of sex like like most of our ancestors have during most of our species' existence.
>In fact, I see the divisive issue being more about what the "result" of bearing a child might be instead of the act itself. Some characters seem to believe having a child is a death sentence, whereas others believe it ensures the future of mankind.
I think it comes down to whether a group of people think they're in a position where they can safely raise a baby from or not. Either way it's only smart to ensure your own group's future by having babies who'll grow up into young, capable survivors who can take are of you when you've gotten old.
>It follows that certain communities might implement policies that follow these lines of thinking, too…
Like what? Literal birth control? Incentives to encourage women to have babies?
>I'd like to see anything you produce, even if it's quite rudimentary.
Not a drawing but I've been following a tutorial on using Blender and getting started on 3D modeling. Nothing very complicated so far.
No.28683
So I guess, if someone really wanted to, they could buy Minecraft on Steam for 10% off.
>>28682
>it's only smart to ensure your own group's future by having babies who'll grow up into young, capable survivors who can take care of you when you've gotten old.
Not even limited to that, it's possible that survivors could become, for lack of a better term, "farmer families" when dealing with children. The logic would be that more children = more helping hands. Children of survivors are A) not walkers and B) incredibly loyal. Those seem like very tempting options.
Then again, I think only the comics have advanced far enough where children have grown up to the point that they're useful. Maybe Kirkman has plans for this.
>Like what? Literal birth control? Incentives to encourage women to have babies?
Yes, either heavily encouraging procreation, or actively discouraging it, depending on the situation. It is the ZA, but would some sort of "breeding" program in one of the bigger camps be seen as exploitative or something? Or would the group think of those places be so strong that it could gain traction? At what point do people draw the line?
>pic
Hey, that's a pretty good start anon. One thing I really don't like about Blender is its UI. It's a cross-platform program so it lacks the rigidity of a native application's UI. But I suppose nearly all 3D modeling programs are like that.
Anyways, I'd say the real "art" part comes when you can start sculpting things. If you want to start putting your things into Source or any other engine, the next step would probably be UV mapping. From there, you can start layering more and more advanced techniques and see them shine.
May I ask what tutorial you're using?
No.28685
YouTube embed. Click thumbnail to play.
>>28683
Continuing the theme of pretending anyone here cares about it, here's the new trailer for episode one of Minecraft.
>It is the ZA, but would some sort of "breeding" program in one of the bigger camps be seen as exploitative or something? Or would the group think of those places be so strong that it could gain traction? At what point do people draw the line?
By "breeding program" do you mean forced breeding? I really doubt it, even if the community involved has a large population of "true believers". Historically these sort of cult societies have a breaking point where the people living in them, skeptics, the undecided, and believers alike, can only take so much bullshit before they crack under it all, especially if it harms them and their loved ones. Not to say some crazy policies can't be passed if the people in charge are both insane and powerful enough to do so, but a breeding program seems like the kind of thing that would spark a civil war.
>Anyways, I'd say the real "art" part comes when you can start sculpting things.
That's what I'm eager to get to. When would you say is the "right time" for me to start doing that? One of my goals is to start sculpting S2 Clem's head to look like older Clem.
>May I ask what tutorial you're using?
I'm using this youtube tutorial. So far it's more of an introduction to Blender and what tools and features would be useful for a beginner like me than a pure tutorial on 3D modeling. There's likely better tutorials but it feels like it's been useful for showing me how to use a modeling program.
https://www.youtube.com/watch?v=LLV7h-WLIx0&list=PLrgQj91MOVfjTShOMRY8TLmkJ7OFr7bj6&index=1
>>28684
>Memes
What
No.28686
>>28685
This literally looks like a fucking machinima that had some time put into it, not the production of the studio that made TWDS1
No.28688
>>28686
I think the terrible Minecraft graphics bother me more than anything else. If it looked at all different I might actually be able to take this game somewhat seriously.
No.28690
>>28689
holy shit that looks so awful!
No.28691
>>28689
The fuck? That doesn't look like Lee, it looks like a generic hood nigga.
No.28692
>>28690
still not as bad as the Clementine action figure
No.28693
>>28692
why did you have to remind us of that eldritch horror?
No.28695
>>28693
>>28694
Seriously though at least the Lee figure looks like a human being even if it doesn't quite resemble him.
The armless and bloody versions here admittedly look pretty cool.
No.28696
Anybody got a link to that TWD S2 review people used to post? The one that heavily criticized it? I can't find it.
No.28697
>>28696
You mean the video by Flimsii?
No.28698
>>28697
I think that was the one, lemme have a look.
No.28701
No.28702
No.28703
So what other TWDG character are they gonna make an action figure out of? Kenny? Jane? S1 Clem?
No.28704
>>28703
If they made one of Jane, I'd probably buy it.
So I can melt it with a blowtorch
No.28705
If they made action figures for TWAU or TftB characters I'd probably actually buy those. Assuming they were of good quality of course.
Where's my shirtless Bigby figure, Telltale?
>>28703
Kenny's a good bet, as well as young Clem to go with the Lee figure. Gotta milk that S1 nostalgia for all it's worth. Jane will probably be made one if Kenny gets his own figure.
Luke seems like he was designed to be turned into an action figure, but almost no one likes him so I doubt he'll get one.
No.28706
>>28704
>Jane action figures
>get recalled due to sharp edges
No.28707
No.28709
>>28706
>Keep away from small children
No.28710
File: 1443925980910.png (37.16 KB, 583x189, 583:189, bandicam 2015-10-03 19-30-….png)

Since we're not getting S3 news until it's finished, when do you think the Michonne series will finish it's 3-part run?
No.28711
>>28710
It probably won't take as long as three episodes of the main seasons, but regardless it should give us a good idea what to expect from S3 in terms of writing and game design.
No.28712
>>28711
I don't know, 400 Days doesn't seem too indicative of how S2 ultimately came out. Of course that might have to do with it being developed by the S1 team when they were still around. I hope the S3 team has a new roster of developers and writers and doesn't have to deal with time constraints and other bullshit executive demands.
Anyway I hope Michonne ends quickly. I'm yearning for some concrete S3 info.
No.28713
>>28712
>400 Days doesn't seem too indicative of how S2 ultimately came out
Sure it was
>90 minutes long
>No hubs or puzzles
>Many characters had potential, but none of them stuck around long enough for us to get attached to them
>No overarching narrative theme or focus
>Multiple endings, kind of
No.28715