>>1109Hmmmm….
have you been looking at the knight and princess threads? We actually covered a lot of these things and have a really simple roll under d6 system with 5 stats for knights, and class chosen based upon your chosen knight. Think less DnD more Talisman.
Ours are
>Stamina>Prowess>Speed>Charisma>Intelligence12 points distributed. With White Knight being the 'everyman' who has 12 stats distributed, no special powers, but has 3 extra points to spend on stats.
Resolution, including health, is done by rolling under.
Your stats run from 1-5. 6 is an automatic failure, 1 is an automatic success (barring knights who have 0 in that stat, who cannot take actions using that stat at all. For example, Turtle Knight has 0 speed, and thus cannot be stealthy, acrobatic, or run)
All modifiers are between -2 (really disadvantageous) and +2 (really advantageous)
Attacks are rolled by various stats, but mostly prowess. If you roll under your prowess, you deal damage to your foe, who then rolls their stamina. If they fail then they take a -1 to the following stamina rolls (until they heal up). If they fail a second time, they take -2 to following stamina rolls. On the third failed roll, they are incapacitated, but not necessarily dead.
If at any time, their stamina is reduced to 0 by the modifiers, they are automatically incapacitated.
Each gen has a built in method of managing how many princesses you can rescue. It's more meant to be competitive rather than cooperative.
Anyway, might want to take that into consideration.